I was amazed by how much variation they were able to cram inside chasm underground. There was the ruins, mushroom area, mining areas all over, area that is connected to sumeru, area with huge tar blob and whatnot. Dainslief quest was great and the world quests gave a lot more story to fatui. Hope we get to see the stupid adventurer girl sometime in future
@amiapsychopat Жыл бұрын
and even the order makes sense, the deeper you go, the crazier it gets
@alexprus7953 Жыл бұрын
@@amiapsychopat like Made in Abyss
@BulletSponge71436 Жыл бұрын
Bruh, why is nobody talking about the music?! The *MUSIC* in the underground Chasm is absolutely amazing!
@amiapsychopat Жыл бұрын
@@BulletSponge71436 i completely agree, the music adds so much to the story and vibe but its amazing on its own too
@flamezforthegamez1056 Жыл бұрын
And we can't forget Xamaran. Loved the sentient mushroom and was really hoping to find more of its kind in Sumeru but all we had was goofball fungi, not the Xamaran species. Maybe if Sumeru gets a sub-region like Liyue with Chasm, Inazuma with Enkanomiya, and Mondstat with Dragonspine, we could get a region that is the homeland of the Xamaran species.
@markistador5491 Жыл бұрын
the last desert was unironically the best desert, but ppl were so tired of the desert at that point that ppl decided to just skip it. Very unfortunate.
@RekiWylls Жыл бұрын
It's funny seeing that sentiment so often because I had the opposite reaction. I loved the first two parts of the desert (I'm also not someone that cares about "samey" visuals as long as the visuals are intriguing), and I was excited for more, but I just didn't have fun in the last desert region. Besides the world quests, which I liked in the first deserts and didn't so much in the last, the physical act of exploring the last desert wasn't as engaging. Something about the pacing or the flow felt off to me. Didn't care for the flying mechanics either.
@mugwump17 Жыл бұрын
true...
@byrdman4644 Жыл бұрын
ive been playing genshin since 1.0, and no region has filled me with as much joy as dragonspine. i remember being low level and having to co-op for the event regisvine boss because it was too tough for me solo. i remember being so invested in the story and the lore, and i remember getting festering desire, my first event weapon, and using it whenever i could. nothing will ever compare to the magic of playing through dragonspine as a low level player who was just exposed to the world of genshin.
@ponderingfox Жыл бұрын
When I was low AR, dragonspire ate me alive. Holy cow, L30 enemies? So tough.
@copiumhsrgi Жыл бұрын
@@ponderingfox Yeah, but honestly, looking bat at it, this was such a nice expierence. We were both low AR with my buddy and we even explored together using co-op so it would be easier to collect stuff.
@ponderingfox Жыл бұрын
@@copiumhsrgi That wasn’t me complaining.
@amiapsychopat Жыл бұрын
one of my fondest memories is trying to climb the mountain with amber, trying to go to liyue on the wrong way around dragonspine and being absolutely terrified of all the treasure hoarders
@user-og9nl5mt1b Жыл бұрын
I agree man , when i was ar 20 , I had to play dragonspine , and it was so hard . And i was amber main at the time . It was so awesome the music , the chilly ereeness . The dragon beating chest . The sky nail . Everything about it was so awesome .
@haku1145 Жыл бұрын
Here are my personal rankings: • Mondstadt (B-): simple, but solid starting area. Stormterror's lair is doing some heavy lifting here, with its incredible ambiance and music, because without it we just have Hilichurl field #8. • Liyue (B): also relatively simple, but has more interesting puzzles and varied landscapes than Mondstadt. There are also some cool secrets hidden behind world quests. • Dragonspine (A-): It was a blast to explore when it came out--lots of caves, secrets, cool environmental hazards and neat puzzles to be found while doing the chain of events to unlock the domain at the top of the mountain. Nostalgia aside, however, it's nothing spectacular compared to some of the newer regions. • Inazuma (B+): Lots of landscape variety, secrets, and great puzzles. Unfortunately, lots of things are locked behind world quests (some which force you to wait several IRL days) and the first three islands (Narukami, Kannazuka, Yashiori) are relatively plain compared to the last three (Watatsumi, Seirai, Tsurumi). • Enkanomiya (B+): The atmosphere is absolutely beautiful and there are some interesting world quests/lore here, but the mechanic where you have to find a statue and watch a cutscene every time you want to switch between day and night makes it somewhat painful to explore. • Chasm (A+): The surface is solid, but nothing spectacular--kind of like regular Liyue. The depths, however, are one of my favorite areas in the game. "There's always another secret" is a phrase that perfectly describes the chasm depths. When you think you've reached the lowest part, you find another tunnel that takes you even deeper inside, down to a cascade, then some ruins, then the mushroom place, and so on. The atmosphere is amazing, there's some interesting Khaenri'ah lore, and the world quests are pretty solid, too. • Sumeru Rainforest (S+): The atmosphere is stunning and there's so much verticality, with lots and lots of secrets hidden underground. Some things are locked behind the Aranara world quest, but it's one big world quest that ties everything together, as opposed to the many disjointed world quests in Inazuma. This is easily my favorite region in the game. • Sumeru Desert I (A): Much like the rainforest, the desert has an incredible atmosphere and lots of secrets hidden underground, although the surface is relatively empty--which is fitting for a desert, but it's inherently boring for exploration. It also has (imo) the best world quests in the game (yes, Jeht, I'm looking at you). • Sumeru Desert II (B): It's really just more of the same as Desert I, though it does add some variety with the ruin golems and the secret oasis in the eye of the storm. It's a solid area, though I didn't find it as impressive as Desert I, and the world quests with the genie bottle aren't as interesting as its predecesors. • Sumeru Desert III (A): This area does what Desert II wanted, but better. It adds lots of novelty to the desert with the abyss/para environments, Sorush gadget, and Khaenri'ah lore (SPOILER ALERT: especially the door--finding the door to Khaenri'ah was the most exciting exploration moment in the game, for me). My only big complaint here is that the world quest felt very tedious to complete, since the dialogue was overly bloated and had lots of jargon words. • Fontaine (S): Underwater exploration is simply beautiful, and surprisingly fun. The surface is Mondstadt done right, with better puzzles, more challenging enemies, and more landscape variety. The city is also the best and biggest so far. For reference, I have 100% in every area except for Fontaine (80-90%) and a little piece of the Sumeru Rainforest (Vissudha Field, 97%), which (I think) requires finding all the Aranara scattered across the surface.
@itblobboy Жыл бұрын
Very agreeable! I (started December last year) personally had a special affection for Enkanomiya as it felt like I was finally having my first experience with an "advanced exploration zone" in genshin, it stunned me that it was entirely hidden from me all that time and was so beautiful I couldn't help but have my interest in the game reassured. I liked having to actually try harder than usual to solve puzzles and finish the exploration here. My game progress at the time is reminiscent of how others describe dragonspine being hard at the AR level people did it at - my teams at this point were scuffed even if strong enough, and it was lots of fun to play around with team compositions - every encounter was the perfect level of engaging. I still remember thinking "Come get some" when I first saw vishaps do that swim towards me, and going "oh fuck" when I first had a pyro specter teleport behind me. That's just an enka appreciation post tangent tho, your tier list is very fairly reasoned. I think the swimming gameplay gets old for me by the time I've done it all, so fontaine in S is too much for me personally, but it's absolutely monstadt done right and top tier fun to explore everything in.
@alexprus7953 Жыл бұрын
Personally, I'd put Inazuma a bit lower, but otherwise agree
@aethernity8270 Жыл бұрын
The remaining 3 of your sumeru area it's probably the aranara chests by finding 75 aranara
@makar_halaman Жыл бұрын
Who cares
@wildjacklal Жыл бұрын
ur ranking descriptions gave me a good laugh and really cool to see how it was for you, thanks for sharing! lmao hilichurl camp no 8 and omg yes that door! @ desert III end of the world, that door in sumeru was literally chilling. almost frightening. bless those devs for including it. I see what you mean about fontaine's underwater and overwater's simple mondstadt formula done right. As a subnautica fan, I wish we had different biomes or more landscape variation to the ocean's floor. But agreed with the overall sentiment, watching a school of fish whirl around was simply breathtaking.
@Stalka42 Жыл бұрын
For me it was 2nd Golden Apple Island, fish's castle is my fav
@firaelle6962 Жыл бұрын
TRUE
@skylite21 Жыл бұрын
This x1000
@mormegil84 Жыл бұрын
Boggles the mind that it's removed from the game never to be seen again. Countless hours of dev time. Anyway, the summer islands and the domains were incredible. I missed them this year greatly.
@SelikBzdy Жыл бұрын
Enkanomiya will forever be my favorite. Both visuals and music work so well to create an atmosphere of melancholic desolation. It's a shame that we most likely will never visit it again during events.
@Yoanka Жыл бұрын
I've been hoping for another event like the Bokuso box one, but it probably won't happen at this point. Even the GOA didn't come up in this summer's exploration event (not that I didn't like the train-building droplets in their own right).
@awesomemilkshake6612 Жыл бұрын
Same! It was so different from the rest of the world, the greek names, not having living people to give you quests but remnants of them. The lore aspects too, like getting to the Vishap Lab, the complete seelie statues, the eerie atmosphere. There's just so much to see I love it. I hope we go back there someday or explore what we learned there in the future.
@UncleMerlin Жыл бұрын
I liked Enkanoymiya but exploring it was a pain in the ass due to how many times I had to switch between night and day
@AevyCh Жыл бұрын
Disabling the Quest Markers has made exploration feels way more like me exploring on my own, rather than following a set path that I have to go. Yeah I do get lost sometimes but that's part of the charm of exploring. Getting my way out of the Underground Desert without any help feels rewarding to me. Having to use the environment (no matter how subtle the formation of the rock on the wall may be) as a way to mark my current location instead of just following the golden trail that the in-game quest marker leaves behind makes it feel like I'm working towards my own safety & possibly my way out of the maze. To add to the challenge, I recommend using the Traveler as much as possible since their skill sets are so bad it makes you want to quit.
@Sickness4daThickness Жыл бұрын
That's some Dark Souls bs I'm not sure fits into the Genshin's appeal
@dominicjannazo7144 Жыл бұрын
Sometimes quests are just impossible to follow without markers, but I try to do all the main and world quests before unlocking the map. I got the last desert area to nearly 100% without aid of the map.
@faceless1434 Жыл бұрын
My biggest gripe with Sumeru was needing specific characters in my party to do the puzzles. The infamous bow puzzles in domains that don't let you switch characters nor warn you prior that specific characters were needed and the elemental puzzles all over the overworld both were just bothersome. Seeing Fontaine just not do this at all beyond occasional quests (like watering flowers with Hydro) has made me so happy
@elindred Жыл бұрын
I thought Inazuma was great. It definitely gave a feeling of foreboding and oppression which is what the Inazumans were experiencing in the story. Also the Sacred Sakura made exploration feel really rewarding, giving a huge incentive to looking around, and the fact that it was a bunch of islands made exploration feel more streamlined.
@musicaddict9058 Жыл бұрын
Too bad that actually looking around felt like ass cuz puzzles were incredibly bad, and the story was so poorly written that i've seen better writing in my high school essays.
@СашаЛагаев Жыл бұрын
True and music that changes at each location just perfect.
@brianlewis4237 Жыл бұрын
@@musicaddict9058 This. Thematically Inazuma was fine but it was incredibly unfun to actually be in. Fortunately most of its shortcomings have been fixed in subsequent regions. Fontaine and Sumeru integrate verticality much more effectively, and their puzzle elements are more intuitive and less frustrating.
@devallen2942 Жыл бұрын
imo, the first part of inazuma was alright but after the beach war, the story went meh. The sakura was the best in Inazuma but nothing much else on is on par. The island exploration with serai and tsurumi feels the same as the initial islands in my experience
@christophwhiteyz9787 Жыл бұрын
I loved inazumas story being grounded in reality was my overall favorite sumeru close 2nd thought sumeru had a bit stronger ending. I went back to inazuma and did memento lens and tartura tails thought were good.
@baguette_connoisseur Жыл бұрын
Sumeru desert is the absolute best in my opinion. Exploring it without the underground map felt so cool and unique. The music, the scenery, the lore, everything about it is top notch.
@null6209 Жыл бұрын
yes it is, people are just coping out of nostalgia 💀 Dragonspine was just as stressful and annoying as the underground areas but rose tinted glasses
@luvinyl Жыл бұрын
clock it omg! everyone was shading it but it was SO interesting because we didnt know where we are under the map and it had so much mechanisms and weird things that it really felt like exploring ancient pyramide
@Pingu2010 Жыл бұрын
Another who enjoyed exploring the sumeru undergrounds without a map ! :D I feel the underground maps kind of ruin the sense of discovery.
@siamshikdar Жыл бұрын
Based egypt enjoyer.
@aethernity8270 Жыл бұрын
Finally a real open world explorer ❤ same buddy
@gabrieljohnson6304 Жыл бұрын
With hot water introduced in fontaine, I can definitely see them using it as a mechanic in Natlan The Chasm had connections to Sumeru with the starshrooms and fungi enemies, as well as that one area with a big tree growing The 3.8 event area had connections to Fontaine with all the stuff centered around Hydro people I think they'll definitely have an area released late into Fontaine that has ties to Natlan, and hot water is the perfect Natlan-related thing that could naturally be in Fontaine as well
@alexprus7953 Жыл бұрын
I hope there's a lot of pyro in Natlan, just burning in random places. There's not enough environmental gimmicks that are usable in combat or puzzles
@markastyan Жыл бұрын
Zajef is gigabased for putting Dragonspine in S, best region in the game
@hotterthanfire7436 Жыл бұрын
Worst region
@kingdoom5022 Жыл бұрын
Its also have the best event in genshin history , the sus albedo event was soooo good and the interactions between the characters especially paimon were top tier
@boringfactor8792 Жыл бұрын
@kingdoom5022 that event was awseome, the area overall having recently gone back and 100% it was pretty meh at best
@praescia Жыл бұрын
Exactly. Such an interesting, comfortable place to wander.
@musicaddict9058 Жыл бұрын
Yep, Dragonspine had it all. It was peak genshin. Perfect level design, puzzles, vibe, music, it all went downhill from there, now we get to spam one attack over and over underwater and they call it exploration. I still go back to dragonspine to listen to the music and remind myself of what genshin could have been if mihoyo actually cared. The only region that came anywhere near dragonspine is sumeru, everything else was leagues weaker.
@vinnythewebsurfer Жыл бұрын
Sumeru when it’s above ground is amazing and had the best mainline story of any of the regions hands down. Everytime I needed to do anything underground in Sumeru Tho, I wanted to shoot Myself. It’s awful figuring out where you had to go and where to find things and wether it was indeed underground or above ground or in some i between spot because there’s levels to it sometimes and it’s all just so graaaaah. It was like the parts of chasm I didn’t like ratcheted to the nth degree.
@CreationsFlare Жыл бұрын
I'm of the entirely opposite opinion; the caves and especially the Temples and Underground Desert portions are my straight up favorite part of Sumeru. There's something about the long winding corridors that made me feel like I was unwinding history. Meanwhile I hated the outdoors because bungee cords are kind of a distraction to how boring certain areas can be.
@mitrettavrednik Жыл бұрын
I started in 3.1 and I have no idea why people dislike Inazuma so much. I think it's probably my favorite region. -The islands (especially the later ones like Watatsumi, Seirai, Tsurumi) all have beautiful and distinct scenery - No need to do world quests to unlock basic mechanics for overworld - Underground sections were minimal and not too difficult to navigate without a layered map - (Mostly) good world quests, e.g. sakura cleansing (fuck Tatara Tales tho) - It has the best overworld puzzles There are some downsides, like the damage over time in certain areas and the boat having awful controls. But overall the positives outweigh the negatives imo. It's the only region other than Mondstadt I got to 100% because I just liked exploring there.
@evencoldertea5905 Жыл бұрын
"no need to do world quest to unlock basic mechanics for overworld" some islands straight up stopped you from exploring them unless you did a world quest? yeah sure you didn't get gadgets like sumeru but it was the same shi
@mors_4769 Жыл бұрын
as someone who also started in 3.4, i very much resonate with this, and especially compared to Sumeru cause it feels like it's the opposite of what you wrote about Inazuma lmao. - sure, scenery there is also pretty, but forest is mostly just completely the same, as well as desert parts also mostly look alike each other. - that one is the worst part about Sumeru for me, aranara quests are fucking nightmare fuel, they were so long and basically necessary to explore (unlocking songs and underground areas), desert areas also had their fair share of areas locked behind quests. - also A LOT of underground sections, especially in desert areas, they felt so bad to explore without the layered map. - already mentioned world quests, i don't care how good they are, the way they limit exploration is awful. - puzzles themselves were also nice in Sumeru, but then i remember that a good amount of them is locked behind the songs that you need to unlock through aranara quests and it doesn't feel as nice anymore. i got the whole map to 100% atp, but Inazuma was the first region i did that with. feels like it's really overhated by the community imo
@MrGshinobi Жыл бұрын
i don't get why people don't like it either, i tought it was fantastic, it's my favourite region for sure
@whatishappening983 Жыл бұрын
@@evencoldertea5905 Sumeru felt like bs . 12 hours of aranara doing nothing, and i think it lost A LOT by not being voiced. U had to do quests to earn them gadgets which didnt feel good at all. Inazuma had shorter quests and although they were just as boring, at least they didnt lock evryth behind them. U could still explore the majority of the islands without working around a quest. The Tatara Tales quest was awful, however overall Inazuma was better than sumeru imo . If Sumeru focused more on the forests and not on the desert it would ve been better. Fontaine tops them both tho
@naveengokarla9518 Жыл бұрын
@@mors_4769i started at 2.1 I absolutely hate everything abt Inazuma except world quests for the same reasons u disliked sumeru All the things u mentioned are also true for Inazuma for someone like me who started when liyue just got completed Sumeru makes everything interesting where Inazuma failed
@impostorsyndrome1350 Жыл бұрын
I really liked how Dragonspine was unique and challenging. I finished all the Mondstad and Liyue, they were hard here and there as a new player, but Dragonspine as a new player was a real challenge. Especially cold mechanics and timed trials/quests
@Cinnamowo Жыл бұрын
Honestly, can't wait for Snezhnaya. I really hope they make it look more "cozy" architecture-wise. Like, yeah, it is the most advanced (can not remember if it is military only or not) nation, but that would have been even better! Just at least one snowy villages where Tartaglia's home could be at
@praescia Жыл бұрын
Dragonspine felt surprisingly comfy for having no housing besides a half empty cave. But going from torch to torch is just like that, going from one warm and safe place to another while looking around. Talking with the people at the base of the mountain, listening to its somber kind of nostalgic(?) music, really made the cold feel welcoming. Easy choice for S-tier.
@argonianguy6226 Жыл бұрын
if its anything close to Belobog, it's a W
@what-you-want-of-me-yt Жыл бұрын
Last spring they published an illustration of Childe making pancakes (Russian holiday tradition) with a glance of very cozy carved wooden architecture. I really hope that this was not just art, but a small hint of what Snezhnaya will look like
@copiumhsrgi Жыл бұрын
Agree with you so much. Plus, considering how most of the time you seen green grass, having another snow location would be so good.
@Ginko139 Жыл бұрын
watch it be Belobog
@Punchbadguy Жыл бұрын
Dragonspine is really enjoyable if you had pyro characters. I had Diluc and it was really fun, my friends only had Amber and they hated exploring Dragonspine.
@AzureDrag0n1 Жыл бұрын
Inazuma was actually my favorite area even if the main quest was pretty weak at parts. I liked it because the enemies were more challenging, the puzzles were interesting, the world quests were pretty good, and the different islands were pretty different from each other. Inazuma had the first large dungeon area that was pretty fun to explore. It also required different traversal methods in that you used the waverider at parts to go from island to island. The overall atmosphere was hostile. In the previous places you were a visitor but you were more like an invader to Inazuma this time. Inazuma also had the best bosses. Raiden and Signora were actually challenging enemies respective to other bosses. In my view Raiden is the best boss in the game with interesting mechanics.
@rsfakqj10rsf-33 Жыл бұрын
The sea animals having different interactions with each other carries Fontaine underwater exploration for me Like that one big seal teaching 4 smaller seals doing back flip while the 5th one just lazes around Or how the three small fishes shoot bubbles at each other if the player is from far away
@Aether776 Жыл бұрын
Dragospine on S with that horrible sheer cold is brave. The deserts are still the best explorations of this game
@17bomb Жыл бұрын
My opinion is almost the opposite as this tier list but it was good having to know your take on this zajef
@antsensei1481 Жыл бұрын
Each Region in the game has stories for me. Mondstadt was a good area to start off, Liyue was overwhelming and full of difficult enemies that I had to explore later to defeat the enemies, Dragonspine was truly a test because I didnt had any pyro except amber and xiangling and im quite picky about my characters. I finished exploring Dragonspine within 15 hours of gameplay because it was the first time seeing the possible height limit of the game.
@MrGshinobi Жыл бұрын
Xiangling is dogshit at igniting the torches in dragonspine because guoba will NOT aim at the torches, you basically need bennett to properly explore dragonspine and not having bennett makes the experience 10 thousand times worse.
@juiced4825 Жыл бұрын
amber erasure
@MrGshinobi Жыл бұрын
@@juiced4825 im not gonna use amber to light torches
@permin9533 Жыл бұрын
@@MrGshinobi but she is the lighter
@faceless1434 Жыл бұрын
You can also pick up the Scarlet Quartz crystals to give your next attack an additional hit of Pyro and stop the sheer cold effect whilst you were holding it (though they're only reasonably spaced out in some areas). Also Xinyan and every Pyro on-fielder (including Diluc/Klee who were both in the game at Dragonspine's release) erasure too
@amiapsychopat Жыл бұрын
@@faceless1434i found out about that at AR 56+ when i already had 100%🥲
@alpewenn Жыл бұрын
S tier is Enkonomiya for me. The music, lore, puzzles, mazes, views, buildings, seals and how we got chests by collecting them etc.. Everything was so unique and so beautiful while being eerie and creepy at the same time. I still go to Enkonomiya when I roll for artifact stats or read characters' lore just to listen Enkonomiya's beautiful musics at background.
@MrGshinobi Жыл бұрын
I'm here to defend inazuma with my LIFE i loved that the region was harder than liyue and mondstadt, i loved the harder puzzles, i loved the harder enemies, i loved the introduction of underground maps and more vertical maps rather than horizontal planes, i loved the world quests and how much they changed the enviroment, i felt like i was actually helping inazuma become better by doing the quests and helping the NPCs like removing the rain in yashiori, removing the fog in tsurumi, removing the toxic barrier in tataratsuna, etc. i LOVED the darker atmosphere, even though the archon quest was lacking it was made up for by having some of the best world quests in the entire game so far with an amazing atmosphere to back them up, and the music...the fucking music still gives me shivers to this day. I love inazuma if i could erase my memory of exploring it to go back and do it again i would 100% do it again
@azudora8255 Жыл бұрын
I find it amazing that he said he can't rank enka because it forgor about it. Enkanomiya's place in inazuma is like 'the forgotten' part of Watatsumi Island.
@syno1230 Жыл бұрын
This is certainly a take of all time
@DarthTRex99 Жыл бұрын
People really forget Inazuma has literally some of the best world quests and exploration... It was such a major changing point for genshin design and exploration IMO (leveling up the tree, the electrogranums having different effects and interactions with the world's mechanics was fun af, also Tsurumi island is just goated ) And Enkanomiya that low just feels wrong as well lol
@reactiondavant-garde3391 Жыл бұрын
Inazuma1s music is really good as well, but I really loved the world quests. I think it is unfair to hate on Inazuma so much just because it's Archon Quest was fumbled. I think the islands are a little small though.
@FreneticPotato Жыл бұрын
@@reactiondavant-garde3391 the fact that it was just a bunch of islands is what made me dislike it. Felt way more compartmentalized, thus being way too easy to explore. Inazuma is still the fastest region I completed, Tsurumi in particular was so easy it literally took me a day to finish (not including the time-gated world quests). And yes, I do think it's fair to rate Inazuma low based on the archon quest, because it _is_ part of the Inazuma experience.
@DarthTRex99 Жыл бұрын
@reactiondavant-garde3391 exactly! I didn't even get into the music! Completely agree about the archon quest but at the same time we got Raiden's 2nd story quest which is my favorite in the game so I can't complain too much. Agree that the islands could be a bit bigger but at the same time in the 2.x patches we got 5 islands + Enkanomyia VS Sumeru forest + 3 Deserts so I don't think it's thaaaat different
@DarthTRex99 Жыл бұрын
@reijiakagawa1602 that's fair, but if that's the case then other points like the lore, the music, the more challenging combat and puzzles should also be counted it's all I'm saying. Personally for me I loved the sumeru Deserts but the forest was a bit of a slog for me cause of the excessive open space and sometimes dragging quests (still enjoyed it tho)
@naveengokarla9518 Жыл бұрын
The world quests are much better compared to liyue and mond but exploration wasn't that great tbh
@ShinySwalot Жыл бұрын
While yes, the main story of Inazuma sucked, I personally loved the side quests. But it's definitely not best no, I think I'd put that for either Mondstadt or forest Sumeru. They're the 2 regions I unconsciously teleport the most to
@Diduszek Жыл бұрын
Dragonspine from release to this day is still my favourite location. Not only the dangerous enemies made this location so good at that times. It was released in the winter so you could feel snowy climate in game too. Last thing that made dragonspine great was albedo and his lore. As not very major character his impact on lore was big enough. The event was nice too especially "boss raid" because at that time people's characters were not very powerfull to take it solo so they were playing cooperatively to achieve victory
@kriszines1244 Жыл бұрын
Dragospine on TOP!! THE MUSIC IS TOP TIER. I still remember how exciting it felt for a new area to be added in 1.2 🥰
@drantino Жыл бұрын
enkanomiya initally felt sumwhat similar to the islands of inazuma already and at best was visually intresting till you got the ability to shift the day and night mechanic. because it turned looking at a tone of the buildings to observe them as not just the ruins, but what they used to be. this methodoligy of getting players to interact with things works wonders for me because it askes me to visally understand whats infront of me instead of a layout. that and the intreactions and history behind the shades and why they exist, thats one thing the others really didnt have(minus tsurumi). tsurumi imo is one of the only standout islands of inazuma. doing the silent hill fog of limited view really made exploring that are much different since you could only figure out landmarks piece by piece. most of the other islands never really had anything you needed to identify as a landmark/major point of intrest other then mikage furnece. then theres the again interacting with the residence of the island and seeing things just being not right and being shown the events(even if its still a semi limited fashion) instead of being told the chasm in my experience was more so looking and seeing how far this hole goes, finding smaller sections and then heavily bigger sections. danger or anything sumwhat didnt exist, but it was more so a intrigued of what is buried under all this and just falling deeper and deeper into that place. i straight up was not expecting it to basicly have 5 or so layers to that place given the size of the map, and entering the final area with the pillar is still to this day burned into my head. a lot of the what i consider good exploration wise is always behind the major world quests and is what i recomend people to do other then archon quests, but full exploration of genshin is definintly a aquired taste that is a good marker to see what extent someone would bother doing.
@yuvx8516 Жыл бұрын
2nd expansion of desert got carried by jeht quest. That quest is actually one of my favorite story in the games. Also i have heard good things for casual adjacent player on fontaine.
@smugigante7312 Жыл бұрын
i actually really dislike the jeht quest (especially after i really liked the 1st desert world quest) because it was just mostly depressing without a real reason. like i'm not opposed to putting characters through the wringer in stories but like, by the end of it i was just mentally drained wondering what was the purpose for constantly having jeht fucked over like that i know there's parallels between her and the racist genie lamp for being both betrayed by the people they trusted and a mention of jeht following jebrael's footsteps on losing friends due to them chasing after their heritage but idk i feel like they didn't do a good enough job elaborating on that
@enderboy4547 Жыл бұрын
Inazumas landscape is gorgeus and the most varied. I love all the regions, but mondstadt and fontaine are just grassland and water (pretty water in fontaine), liyue is marshland, mountains and some yellow fields. Sumeru is jungle and desert, plus the mawitiyama forest and the new vourukasha are if that is different enough. Inazuma had grassland, electrified land and fossils all over, watatsumi needs no explaining its just so gorgeous and satisfying, seirai has its own sky colour that is really unique and a fun purple landscape, and tsurumi has the fog until you remove it.
@ipanque Жыл бұрын
Playing since 1.0 I would rank these by: S: Dragonspine, I remember playing this region exactly when it came out and felt similar to a expansion for a mmorpg on a more small scale, the exploration was great and rewarding, the music for me is still some of the best in the game and the comment about feeling dangerous because in the ingame world is really sums up what is great about the zone. A: Liyue, Coming from Mondstadt it really feels like the world you were walking through suddenly is bigger than you expected, beautiful scenery and colors, what I enjoyed most about liyue are the mountains and how they truly feel like a mountain, they were not easy to climb but the view when you were done climbing them was worth it. A-: Chasm, The underground part of the Chasm is great, full of different biomes but congruently well constructed however the light mechanic was pretty dull but the quest with Zhiqiong is still one of my favorites, I feel like I wont forget the words of the final letter in that quest. The surface chasm wasn't that interesting really. B+: Mondstadt, Great introduction to the game however some parts felt under explored but where they put more effort really made the new player experience feel fun, the first time you travel to stormterror's lair it felt like a real area where you would expect a boss where others region really drop the ball and just make a small round zone. B: Sumeru no desert: Really beautiful with a lot of fauna and flora that made it pop out from the others regions, exploration was good and all the biomes felt quite different from each other. B-: Fontaine, is probably my favorite region because of its landscapes, however the monsters are not very interesting for me in design, and the animals are very unnoticeable for me, the exploration is really boring because there are only 3 mechanics underwater and you can't use your characters, in terms of landscapes it's a 10/10 but everything else is average. C: Inazuma, Has my favorite architecture and probably lore due to the Japanese folklore, however I found the colors ugly to look at for a long time except for some areas and the exploration that you could not do to your liking because the electrogana were level cap felt horrible. D: Enkanomiya, horrilbe zone to explore, not ugly but didnt amaze me and the mechanic with the day/night made me angry for how slow it was. E:Sumeru Desert, fuck the desert and their multiple expansions, they really needed to introduce a mechanic so u could go faster, even with Wanderer + Yelan felt bad to explore due to how big it was with nothing really worth it on the surface, and the underground zones felt all the same with horrible colors and big mazes that really needed a map, the last expansion with the slow ass red birb was so frustating to use due to once again slow animations, the aranara and jeht quest made me hate this region just for how long they were.
@rain-pr7my Жыл бұрын
I loved Seirai and Tsurumi. Their atmospheres are cool. Seirai at the time to me felt like the devs playing with verticality properly for the first time-zipping around in the sky, then discovering the hole in the lake. (I also love the Chasm just for the novelty of this.) I liked how as the Tsurumi world quest progressed, the island would change. And I remember enjoying the Tsurumi puzzles.
@viniciuscosta7920 Жыл бұрын
i can agree more with dragonspine, is one of the feel regions where i got me thinking "wow, i want more of this" in the entire game, my charas on the team matter and i have do think how to survive in this ambient
@Error403HRD Жыл бұрын
As a Mondstadt Lover, I'm glad it was put in B. It is near perfect as a starting area, which allowed me to love it enough to come back over and over again to actually experience it alongside other areas. I would put it in A for Bias, but B is probably the best spot for it.
@theroses00 Жыл бұрын
Damn, I love Inazuma, the enemies there actually try to kill you and the enviroment Is harsh and hostile, and I like enemies that protect themselfs (Like the crabos and the samurais) because I can actually use the high mobility of some units in combat (Like Keqing, Yelan, Sayu) Edit: The Inazuma puzzles were the best
@wall6587 Жыл бұрын
I love when I walked in every other region and the enemies there didnt try to kill me 😅
@sajindahal790 Жыл бұрын
The music just made me stop and listen to the whole thing before moving to the next area. Something about it was magical
@jsw973 Жыл бұрын
As much as I despise going back to dragonspine nowadays, I have to admit there is no other region like it. The whole place had a sheer cold mechanic, the crimson agate and the tree feels rewarding but not too big, and the main world quest doesn't have 7k words of Paimon fodder. Its just some guidelines to get you to the peak. There is a reason I did the quest / journey to the peak 3 times in 2 different accounts. It feels rewarding to explore, it feels good to guide other players, and it feels good to experience it again 2 years later on a new account. When you got the nail flying, it truly does feel like you've conquered the mountain. It being the only map expansion for the first 9 months of the game also makes it feel so much more special.
@uzshanka1676 Жыл бұрын
Happy to see Zaj managed to pull Freminet
@Memecs20 Жыл бұрын
It kinda surprised me when I saw the scalding water on Fontaine, hopefully we get hazards like those in Natlan along with a heat gauge like Dragonspine's Frost.
@Dany_0_ Жыл бұрын
i like how Fountaine feels a lot more alive than other regions. other regions only have the same couple of animals repeated every so often. there's a bigger variety in Fountain. and the mountains have an Alps vibe
@baguette_connoisseur Жыл бұрын
Well, yeah XD Developers themsevles said they used the Alps as inspiration for Fontaine mountains.
@Senorgato029 Жыл бұрын
I find that dragon spine is super hit or miss depending or game knowledge, a new player, who just got high enough level, but still hasn’t done much to expand there game knowledge, still has the healer options of Barbra or Noelle, and the only pyro in amber is not gonna remember it fondly, also inazuma had awesome side quests and a lot of cool puzzles, and introudced the “trade x element signals to tree for stuff” mechanic which gives you wishes and crowns which is pog, despite the poor main story easy A tier in my book. Also chasm hit different for me, seeing a giant hole and asking myself can I go down here plunging into the depths and finding a giant talking mushroom was wild
@toospooky5929 Жыл бұрын
I loved Dragonspine, that 2020 christmas playing Genshin was the most fun I've had in this game. However, I'm pretty sure Zajef is just suffering severe burnout and playing a game as a job is a bad idea.
@itsame7491 Жыл бұрын
Inazuma is by far the best for me, it started out very strong and kept getting better and better ending with enkanomiya which to this day I feel like is unmatched. Second would be desert first expansion
@StanTheWoz Жыл бұрын
I love the Chasm but I can definitely understand not being into the vibe. Honestly just love exploring big twisting caves so I'm definitely biased haha
@sheep2826 Жыл бұрын
“Mondstadt is 90% ripped off from other games. Yeah and other games are good” Fucking THANK YOU
@robynthesaviour Жыл бұрын
the person who responded to inazuma criticism with "there is no such thing as too much purple". i feel you, you are right
@monadoboy9639 Жыл бұрын
Enkonomiya was super memorable because of that one event where you had to explore Enkonomiya to get all the chests as an explorer player I loved that event SO MUCH I hope they bring it back one day to show people how cool Enkonomiya is
@Nihilore Жыл бұрын
ignoring the story Inazuma was my favourite to explore, i really don't get how people could find it boring, the puzzles were the best in the game
@arshtone7036 Жыл бұрын
The thing about dragonspine is the sheer contrast between comfort and risk taking. AND the ability to control it by simply going back to a waypoint if it gets too harsh OR not to mention, ways to mitigate meaningful mechanics like sheer cold with warming bottle or torches or cooking, although I did wish pyro characters to be immune to the cold. THEN COMES THE ICEy or feels like soft lonely snow in here ORCHESTRAL MUSIC OF IT ALL combining everything into a neat little gift box, that it was to genuine genshin players, as a Christmas gift😭. Will forever be grateful to the devs for this. The region was cold but it felt 🔥
@tsyganko Жыл бұрын
They already did a similar thing with hot weather in Fontaine a little, in that area with the boiling water and you have to go underground to stop it, and the ground is too hot and makes you lose hp
@sheep2826 Жыл бұрын
I hope we get more chances to go back to Dragonspine. I sometimes find myself wanting more diverse environments beside just grass and rocks, and I completely forget we have a beautiful snowy mountain peak to explore, we just don’t have much reason to visit it. The Albedo events are nice though.
@Zeke1460 Жыл бұрын
Man can be wrong if he wants. Pretty dumb take to say an area is bad because he’s burnt out of another similar-looking area within the same region. Especially when he hasn’t even done anything in the area. It’s like saying dragonfruit is D tier without ever trying it.
@CreationsFlare Жыл бұрын
If Zajef actually re explores Enya I feel like hed like it given what reasons he gave for liking Dragonspine. And I like both, lmao
@churro3588 Жыл бұрын
why is zadge posing like ringo starr in the thumbnail
@GentleIceZ Жыл бұрын
2:02 This might be Jajef's worse take ever. "If you didn't get Xiangling by this point, that's on you! Never mind Guoba is infuriating to use as a torch lighter and it takes WWWWAAAAAAAYYYYYYY too long to charge her burst! You should have gotten Xiangling, the worst character in the game for exploration, forehead!" I got bennett not long after dragonspine happened. Thank god, becuse using Xiangling throughout Liyue was such a miserable experience.
@TheSylveonSurfer Жыл бұрын
For me, my rankings would be... 1.) Sumeru: Obviously. It had the best vibes, the best biomes, the best music and enemies, and a banger story. See, I diverge from a lot of other gamers on desert areas. Other people HATE the openness of deserts. I love it. I find it fun. I even enjoyed the cave spelunking, with caviat that I wish the layered maps would've been released earlier. On the contrary, I absolutely loathe ice regions in games. 2.) Mondstadt: Again... Wide spaces. Mondstadt is very relaxing to be in. The wide valleys and deep ravines, the music, the vibe. It's so chill. I love it. 3.) Fontaine: Fontaine is just Mondstadt, but better. I don't usually praise the French, but Fontaine is dope. The only reason it's below Mondstadt, is because it's unfinished. Depending on how the rest of Fontaine shapes up and compares to North Mondstadt and the Dandelion Sea, I may change my ranking. Also, I love the colors they used for underwater. It makes me feel like I'm not in the ocean, which is good, because otherwise my thelassaphobia would spike my anxiety into the upper atmosphere. 4.) Enkanomiya: You ever watched Treasure Planet or Disney's Atlantis? This area made me remember those beloved movies. That's why I like it. 5.) The Chasm: Aside from the dogshit after-quest where I was forced to spend an unbearable amount of time with two of my least favorite characters (Xiao and Itto), The Chasm was really fucking cool imo. 6.) Liyue: Wide spaces, pretty colors, good music... I'm beginning to sound like a broken record. 7.) Inazuma: The fact that there's so little connection between the islands bothers me. It doesn't feel like an interconnected country. It feels like 6 random biomes were stitched together from the ether and plopped down in the middle of the ocean. Every other region has some level of continuity between sub-zones of their region. Don't get me wrong, they're all very pretty, but their individual stories all kinda sucked. The main archon quest was like the only interesting thing happening on Inazuma. 8.) That final desert area: I don't know what it's called. I just didn't really like it. Reflecting on it, I think really just came down to Sorush. Having the entire region's exploration hinge on this stupid ucking fairy was the opposite of engaging. I liked Hardamaveth. I didn't mind the Genie. She was relatively unintrusive (Even if her character sucked). Sorush though? That wasn't it chief. Otherwise, the region itself was cool. I like how it changes post-quest. It makes you feel like you actually had a (Genshin) Impact on the region. 9.) Dragonspine: As I said... Ice zones suck. The frost thing wasn't really that much of an issue. If you sucked at exploring, I could see why it might be otherwise, but I had DS fully explored within a day of starting. Nah, my problem was just all the cryo application. Slamming my space bar isn't my idea of fun gameplay.
@AKDE83 Жыл бұрын
i read all your text and agree on everything it's actually crazy wtf, but the fuck is your problem with french ?
@mskoffeon Жыл бұрын
I have completed Dragonspine four times and helped my friends unlock it. This co-op quest of ascending the spike can be done together. It was my favorite time in Genshin, and I would like to repeat something like that.
@fogheta Жыл бұрын
Bruh how is this mans takes that isn't TC so consistently abysmal
@theminboss Жыл бұрын
It feels to me like doing a list like this is really hard because your perception of regions also has a lot to do with your relationship with the game as a whole, which he points out also has a lot to do with their release date. Like before Inazuma was probably the worst content drought of the game and it really wore me down on mondstat and liyue because I was new to the game and wanted to play more. I would rate Enkanomiya really really high because I expected nothing out of it but ended up really enjoying all the aesthetics and it ended up being a wonderful surprise. 4.0 Fontaine might be made better by later becoming a small part of a great region but right now it feels so small and light on content
@aquatazer Жыл бұрын
Enkanomiya is probably my favorite just for how cool it is. Sumeru is the best though for sure, and it's an easy second favorite for me.
@ginbutnottonic Жыл бұрын
I agree with Dragonspine being S-tier. The sheer cold mechanic is not as bad as everyone makes it to be, as Zajef said if you cant warm up, just bring a healer 4head. But in all seriousness, after exploring for a bit the game even gives you the ability to slow the freezing down and gives you a warming bottle blueprint which isnt too hard to make. At some point in my genshin brainrot I had a Dragonspine phase where I made alt accounts just to re-explore it again and see what is my limit on how strong I have to be to level up the tree to 8 in the least of time possible. Ar 16 was probably my best run with most characters being around the recommended level of 30-35. TLDR: Dragonspine good and yall just have a skill issue if u think that its hard to manage the sheer cold
@timothygilson7159 Жыл бұрын
Personally I'm very biased towards Enka. I have extraordinarily fond memories of blasting through the entire area in 2 days and then helping my friends find everything in co-op over the proceeding week. I was the Enka man for a little while and I lowkey miss that. We absolutely should've gotten Inazuma commissions in Enka and I will die on that hill.
@selina9474 Жыл бұрын
enkanomiya is probably my favorite area and I'm so sad that they just didn't do anything with it
@silentrhymes7490 Жыл бұрын
For me Inazuma was the only region that I didnt 100% ( 3 non visited islands) till the very last update before Sumeru. Quests were boring and the islands were mostly "locked" with this almost mandatory world quest. Only region where I took a 5 months break
@adamarafa3595 Жыл бұрын
for me sumeru was best regions as music and world quest, lore, archon quest everything about sumeru is masterpiece
@christianmoraes7206 Жыл бұрын
I already know this list is gonna trigger me... Edit: honestly some good takes, I just hard disagree with inazuma and fontaine. Inazuma definitely ranks over sumeru for me, I hated the desert areas and aranyaka world quest takes away from the main area for me. Fontaine is also easy S tier already tbh. Idk how he says it doesn't feel like exploration, sure the underwater part could be better but actually exploring fontaine and unlocking everything feels great, not to mention the archon quest was solid. After the drag that was the 2nd half of sumeru im invested in the game again because of fontaine
@zaneaulner4333 Жыл бұрын
RIIIGHT
@yuvx8516 Жыл бұрын
The world quest and how they intergrate it in the story is great too. I mean jakob talks to you in the flesh, it feels way less shoehorned than previous region
@zaneaulner4333 Жыл бұрын
Yes, absolutely right, although Inazuma's story was really underwhelming, its music, scenery and etc is just great! And Fontaine? FUCKING EUROPEAN MUSIC AND ATMOSPHERE DUDE, WHAT'D YOU NEED ELSE?! If I had to choose which I don't like the most, It'd be liyue, like, really. I don't hate it, don't get me wrong, but it's certainly on the lower side of the list
@christianmoraes7206 Жыл бұрын
@@zaneaulner4333 Exactly how I feel about inazuma, if I were to change the list id put it in high B and bump down sumeru below it. Honestly disagree about liyue tho, Id even put it in A. I agree with zaj about how if it released now it wouldnt be that good but since I played day one liyue was my favorite area for a long time, still love the music and atmosphere there and I always look forward to moonchase festival every year
@pyronado4320 Жыл бұрын
But currently out Fontaine really doesn't feel like you're exploring anything on surface, just taking a walk. Underwater is pretty good exploration wise but lacks in challenges and puzzle. Also I don't think there was a single "puzzle" in Fontaine
@nanathedelta8561 Жыл бұрын
Dragonspine is just too good. I remember when I play the game for the first time. I was trying to find a statue of seven and accidentally step my foot in Dragonspine, the game warned me with a big ass red text says “Dangerous” while showing the sheer cold meter. it felt really dangerous. one of the best immersion I’ve had in Genshin. The Chasm is a miss for me. I actually was so hype about The Chasm because it’s supposed to be Liyue version of Dragonspine, very dangerous and scary but none of that ever hit me. I went in expecting claustrophobic area with no light but ended up disappointed. hell, I even turn down my brightness and it still doesn’t feel dangerous. some are are fine but some, especially deeper area, need to be darker. Fontaine also suffers the same issue as The Chasm. It doesn’t feel like exploration but vacation. too bright and too cheerful. like.. underwater is supposed to be dangerous,scary and mysterious. it should incentivize you to observe everything around you carefully. not seeing everything in one glance. I get that they don’t want player to feel uncomfortable but c’mon, fear isnt a bad thing. It can be healthy and productive. beside, its not that hard to find the balance. just look at Subnautica, some area are gorgeous and bright as hell and some are dark and scary as shit. it really feels like an exploration in that game.
@hanse_plays Жыл бұрын
Enka was like diving into the past. With its magical and mysterious vibe its at least an A tier for me.
@FreneticPotato Жыл бұрын
A Zajoof tierlist that I actually agree with? That's _very_ surprising.
@farhanayub267 Жыл бұрын
Everything about sumeru is just the best for me, except the desert. It's not the worst subregions, It's just too big. Other than that, Sumeru music, lore, story, design and environment simply unbeatable by other region
@naveengokarla9518 Жыл бұрын
Same brother
@r0ny2407 Жыл бұрын
desert is like 70% of sumeru though....
@TheWeeklyweek Жыл бұрын
Oh gosh, I'm so happy someone else feels the same way about Enka... We literally had to do Enkanomiya twice, and I still don't remember much of that place. Also in Inazuma I enjoyed the exploration, but the quests were sooooo bad..
@Tacos_Sauce_Zea Жыл бұрын
inazuma is hostile to the player, that's the thing. not to the traveler, to the player themselves. Sumeru fucking claps by comparison. and as someone who really enjoyed the casm, its underground is a great example of how to make a region foreboding and hostile without making it unbearable like inazuma is
@vht1 Жыл бұрын
dragon spine made me worried about every step. as a result i always had a plan what to do when i got to a certain area which is great. other regions feel like they are just there bc of quests
@ilovegrass Жыл бұрын
I agree that inazuma felt like an "eternity" maybe because it is the land of eternity or because of ayaka's eternal banner. Most of the story quests and the events starting from 2.0 until 2.6 were kinda boring, tho at 2.7 with the xiao's event and the 2.8 fischl's event, they kinda redeemed it. Then starting from 3.0, in my opinion they started to make the story quests better, and most of it didn't bore me.
@AAA-oo3vx Жыл бұрын
inazuma does not deserve that tier not even close, the visuals and music push it to at least C/B no matter how "boring" it was tbh
@_kalahari Жыл бұрын
My favorite region is sumeru, all of it, even when i likes the rainforest a little more than the desert. I think the desert looks boring but all the underground caves where fun to explore and i liked how you explored everything after jst following the world quest. My second favorite region is liyue, mondstadt is a good starting area but boring af and when i finished mondstadt i was unsure if i would continue the game but i then i came to liyue and i still remeber how excited i got and how beautiful the landscape was. And the chasm look just sick, i was in awe when i first came there. The underground part is less visual appealing but it was still very interesting to explore. Inazuma was fine, there were areas i liked like watasumi island or tsurumj, i even did like enkonomiya, but there was so little beside exploring to do that i tend to forget it excist at all. My least favorite are is mondstadt because boring. I'm not sure about fontaine yet. Till now it remembers me a lot of mondstadt but the underwater exploration is nice (but i saw better underwater worlds) so i would put in on one level with inazuma. I hope the future fontaine regions look more interesting but i guess that might be difficult because where i live it looks a lot like fontaine/mondstadt so it is less interesting to see a game setting similar to that because i see it every day. Edit: play subnautica, it has the best underwater exploration, fontaine is nice but it looks underwater very similar to over water, it's not a true underwater biome
@Bstrdmn Жыл бұрын
Seconding subnautica, the first time you see/get grabbed by reaper leviathan is definitely an experience that sticks with you
@ibrahim5463 Жыл бұрын
Dragonspine and enkanomiya will always be top tier,music that fit the theme and felling of exploration with interesting(sometime annoying) mechanics and good lore
@gabrieljohnson6304 Жыл бұрын
Chasm was a pain to explore for me because all I remember is infinitely getting stuck on tiny boxes or wooden platforms sticking out of the ground and having to see the "climb up" animation over and over, plus dark levels in video games in general are honestly just not all that fun
@praescia Жыл бұрын
I found above-ground Chasm way more enjoyable. Underground felt like a chore of climbing through tunnels. The scenery was somewhat unique, but not interesting. We all liked local asthma-adventurer-girl, but maybe the world-quest down there was just bad? And god, all the come-back-next-day quests.
@gabrieljohnson6304 Жыл бұрын
@@praescia I also find above ground chasm to be way better for the geo resonance puzzles and the unique landscape. I did forget to mention that I liked the fact that underground Chasm just kept going deeper and deeper, just wish there was an actual sense of dread the deeper you went.
@praescia Жыл бұрын
@@gabrieljohnson6304 Yup, climbing up and down those cliffs was simple but fun. Sumeru Desert perhaps did the going-down-and-down better. I always wondered where I would come back to the surface, and always worried about feeling lost - which was kind of exciting. It straight up didn't have a map, unlike Chasm which had a bad map, and that comparison probably sums it all up. Probably feels very different now after the 4.0 map-additions.
@nanathedelta8561 Жыл бұрын
I kinda agree and disagree with your “dark level” takes. It is not fun in a game that have objective for you to do this and do that. but it is very fun in a game that incentivize you to explore. Genshin is one of those game. the best selling point of Genshin is combat and exploration, after all. Subnautica have overwhelmingly positive review for a reason, you know ? despite it being a game that take place in the vast ocean and the deepest depth of the ocean. it is so dark in that game but in a good way. I personally don’t like The Chasm because it doesn’t feel dangerous and I find it too bright for a place that supposed to have only a dim of light.
@ISofHeaven Жыл бұрын
i genuinely love the underground chasm so much. the main quest with dain that gave us the most lore regarding our sibling, the smaller quests with the adventurer girl, the big mushroom, even the fatui, i loved every part of each of those. the music was nice, the exploration didnt feel tedious because there were different parts to the underground, honestly theres nothing about it i disliked. One could argue theres no incentive to go back but eh. it doesnt take away from anything for me. Maybe im biased because i enjoyed ALL the underground exploration in genshin lol
@ShiroAi-j6d Жыл бұрын
I remember the first time I finished the archon quest in mondstadt I was debating in going to liyue or doing the dragonspine questline i was so scared on going to ds because i thought i was unprepared and avoided it for so long.
@ShiroAi-j6d Жыл бұрын
But then i decided to do it. I actually had fun doing quest lines and puzzles in DS and It was amazing the cutscene on the end.
@hit5365 Жыл бұрын
i haven't even watch the video but i just know the tier list will suck balls
@kawaiimika7974 Жыл бұрын
Bruh. Imagine saying LIYUE is better than INAZUMA!! 8:47 Nitpicking and philosophizing 14:00 eyeroll*
@mandom5714 Жыл бұрын
Holy shit you're cringe, god forbid he has a different opinion and experience than you do.
@what-you-want-of-me-yt Жыл бұрын
This describes my experience of any region so perfectly, Im scared
@chavita8009 Жыл бұрын
Im exploring the dessert areas and i agree the second isnt feeling like the first one, i also didnt explore the last desset expansion xd
@walnut7137 Жыл бұрын
Enka is my fave region bc of the battle music (which is the best in all of Genshin imo) and the scenery
@soldi1135 Жыл бұрын
Agreed that Sumeru music is the best, it just hits different.
@italomorais9424 Жыл бұрын
I just enjoyed the whole chasm exploration taking my time, while begging to random people in coop to let me farm ruin serpent on their world.
@dirkloid4261 Жыл бұрын
I feel like dragonspines environmend also brings out the coulors of the carecters way more
@miropetrov2734 Жыл бұрын
all regions are fkn masterpiece i love all of them for that reason i have all on 100% exploration,you need to have that nature build for adventures in you to be able to enjoy them i`m so glad this game exists ;0 but i`m in same boat with you in one thing music in sumeru astonishing
@austinwirtz2434 Жыл бұрын
I loved dragonspine, easily the best for me, especially since I was new to the game and was still learning mechanics and combat. I did like Inazuma though
@nunogouveia7232 Жыл бұрын
same issue with fontaine, outside underwater it's fine it's good/ok, The underwater part, I really like the movement and so, I think it's well done, but fell like it's just a exploration bar to fill like you said. I big amount of baby stuff to do, that's it, it's nice, have some amount of things to do, but everything is really easy once you understand the mechanics that are well designed and easy to understand
@notraidenshogun8324 Жыл бұрын
Imagine in natlan, u step into water or lava and it burns ur character legs then u can't walk for 30 minutes coz it's burnt XD
@jarrenraves Жыл бұрын
question to older players: (those who started before 2.0) (2.7 myself) was inazuma horribly paced update wise? impacted by covid? particularly lackluster events? I just noticed new players seem much more favourable towards inazuma than old players on average. I wonder if its because we were able to play through it at our own pace rather than having to deal with hoyo's nonsense at the time. personally, first half of inazuma I'd rank very low, but second half Id rank very high. Seems stupid to give all three desert regions their own entry but not split up some of inazuma to reflect that.
@naiRISE766 Жыл бұрын
One event that was pretty questionable I remember was 2.5 event where it's just Enka again(Enka was 2.4) but this time it's vishap realm Enka or whatever but it still looks the same.
@makar_halaman Жыл бұрын
I play from 0.7 patch or whenever was the first one. Yea layout of events was not good, but that don't affect my exploration, couse I start making full complition only after 3.2 My first impression was really good Sakura quest was amazing, archon quest as well, story with oppression S tier, part with kazuha story and his friend best in the whole game, before side quest of fontane Imo. Last 2 island was amazing story wise too. After I start exploration I was very impressed with puzzle quality, they are the best by far even today, and environment quality as well, and map layout quality also insanely good at the moment btw only in fontain it better. Caves in sumeru and first desert was nightmare. Small quests was also amazing like for weapons recipe or quest in narukami temple with weird fortune telling tags, only not good thing that I remember was on tsurumi island with quest of one spirit where you need light up every monument in area
@naveengokarla9518 Жыл бұрын
I began at version 2.1. You're correct about the old players not being fond of Inazuma; back then, Liyue was the favorite region, and there was a lot of criticism about Inazuma, from its enemies to the drama surrounding characters like Kazuha, Raiden, Kokomi, and Yoimiya, who were initially perceived as weak but later became S-tier (I don't think any other region had this much controversy). There were also complaints about the 4-star characters. I personally didn't have issues with the enemies, but I disliked the aesthetics and the story/Archon quests(imo worst thing happened to genshin is archon quest part 2 on inaz). The only aspect I enjoyed were the world quests. They did eventually nerf the enemies, and the drama seems to have died down, so perhaps new players are enjoying Inazuma more now. It's amusing that new players are now complaining about Sumeru being long and dry, similar to the arguments made about Inazuma compared to Liyue's exploration quality. Exploring Inazuma was overwhelming and a Pain in the ass back then.
@makar_halaman Жыл бұрын
hahaha you so mad. literally stalkering every my comment about haw good Inazuma and trying to insult with your clueless takes. ICANT 🤣🤣🤣@@naveengokarla9518
@deadfrogsong1723 Жыл бұрын
I think the game has generally gotten better at exploration things as the game went on, but took a step back at desert of Hadramaveth and Fountaine. The thing is Fountaine is carried so hard by its Narzissenkreuz lore that I love it anyways. Honestly, most games underwater feel terrible, but Fountaine exploration and exploring Narzissenkreuz felt really good.
@MyxelPyxel Жыл бұрын
sometimes i get emotional to dragonspine music.
@artemsheen8064 Жыл бұрын
White chat on white background gg
@vicca4671 Жыл бұрын
It's amazing how one person's treasure is another's hot garbage. Having to search for places to stave off sheer cold was just a pain in the ass that meant I couldn't take my sweet time exploring and looking for lore-related stuff.