This is rad, I can now turn anything into a ball. It's important to have the origin point of the object inside the object for this to work of course, otherwise the object kinda wraps around empty space which admittedly is cool itself.
@Khamurai2 жыл бұрын
Very true, since the origin of an object is the 0,0,0 point of that object!
@voyageruk20022 жыл бұрын
Thank you for adding those visualisations showing what values the vertices contained. That really helped me, great tutorial.
@Khamurai2 жыл бұрын
Glad it was helpful!
@drunkenmuse2 жыл бұрын
This video is my brain continuously about to explode in flames while being hosed down through pedagogy.
@Khamurai2 жыл бұрын
Sounds like a wild ride
@OAM12 жыл бұрын
Great stuff, that was useful!👏 Also the way you explain and the pace and style of the video is really well made, cudos!
@Khamurai2 жыл бұрын
Thank you, I really enjoyed making it! The style makes it easier to talk more about concepts rather than specific instructions and I feel like for some things it might be better as a learning tool!
@OAM12 жыл бұрын
@@Khamurai Exactly, it might be not so beneficial in terms of gaining a high watch count, since it seems that the majority of high views of Blender (or other software) videos is for straight-forward tutorials or reviews etc.. But that's what makes this calm/exploring style rare and special and it's great to have it as well. Keep up the good work 👍
@violentpixelation54862 жыл бұрын
Man, this is great. Thank you for showing your geo nodes Blender workflow.
@dheemaas72 жыл бұрын
This is really good, this is just the tip of one of the many icebergs 3.0 has brought to us! Thanks you!
@Khamurai2 жыл бұрын
For sure, exciting time ahead!
@ryanb65032 жыл бұрын
tutorials are amazing, but I feel the process of how you come up with ideas is just as important
@choodane18442 жыл бұрын
This channel is hidden gem in the endless sea of Blender tutorials. Infinitely morphing THANK YOU. You've got a subscriber!
@Khamurai2 жыл бұрын
Thank you! Hopefully one day it will just be a gem 🙌
@spikerama2 жыл бұрын
That's amazing. And as you say, mesmerising. Thanks for sharing.
@Khamurai2 жыл бұрын
Thanks for watching!
@3DPete Жыл бұрын
This is exactly what I've been looking for - huge thanks for putting your process out there!
@blackswan63862 жыл бұрын
this is awesome ! nice setup. thanks sir
@JeffNoyes9 күн бұрын
I would love to see an update to this. These nodes don't exist anymore.
@Khamurai8 күн бұрын
Which nodes and which Blender version are you referring to?
@edinspiegel7 ай бұрын
Thank you so much - this is amazing!
@g0fher2 жыл бұрын
Extremely cool everything, this channel is hiding gem! I realy like this intro with hexagons. Its basicly easy, but idk how you rotate hexagons to make perfect grid. May you make a short tutorial about this?
@Khamurai2 жыл бұрын
Thanks! If you want to know how to make a hexagon grid like that with geometry nodes then Johnny Matthews has a good tutorial on it
@CalaxerOnline2 жыл бұрын
How would you morph a custom mesh into another custom mesh (that isn't an ico sphere or basic shape)
@touchstone16822 жыл бұрын
Awesome
@MrRainbowCalendar2 жыл бұрын
It is the beautiest video of yours, since this video I admire all you say and do! Without this video I could not understand your ego, now I see, this your tutorial is a genius!! 🤸🎷🤔💯⚡
@FelinaFaerlaingal Жыл бұрын
It works, but it seems to require meshes that are similar in vertex amount. Not identical, but close enough. Which makes sense in hindsight, but I was a bit scratching my head trying to figure why my sword wouldn't turn into a shield, until I experimented with subdivisions (adding or removing them) and it started working more o less better, which helped me get the right numbers down
@qkilld2 жыл бұрын
Been trying to recreate the cast modifier in geometry nodes, so this is a big help. It would be cool if it were more customizable, like changing the falloff or limiting which axis gets influenced. Geometry proximity is probably the way to go, but I can't get it to work.
@testtesta37802 жыл бұрын
Hi, thank you for this tutorial. The way of explaining is very helpful,!
@Khamurai2 жыл бұрын
Glad it was helpful!
@aryaiskandarsyah Жыл бұрын
I love this type of video!!!
@A_000-r5q Жыл бұрын
i cant find "transfer attribute" in blender 3.5.. help.
@edinspiegel7 ай бұрын
in 3.4+ you need to use the "Sample Nearest Surface" node instead
@StéphanNappez5 ай бұрын
@@edinspiegel Thank you
@juncando Жыл бұрын
Fascinating. Thank You.
@joeg70962 жыл бұрын
Really like the pace and design of these vids, nice and casual but still informative. Like a coffee shop conversation. How do you do this with more complex meshes? I tried it with two heads I sculpted and it becomes all crinkled and fucked up on the transition.
@larskarhof47122 жыл бұрын
Great thx! I tried the setup from about 5:04 to morph between two curves and it works except for some weird mistakes you also had where the morph goes to the wrong points creating some dent. Whats especially weird about that is that the two curve objects are identical in number of verticies and are also quite similar in shape so the morph shouldn't be hard. is there a way to fix these dents without subdividing so the outcome is precisely the curve I wanted to morph to? I already tried shape keys which glitched so I came here for an alternative.
@Khamurai2 жыл бұрын
Yeah, if another point than the intended one is closer that point will be used instead which is unfortunate but expected given how it works. I can't really give you an answer to wether or not your desired result can be achieved but if I find something I will let you know! (And if you come up with a solution yourself I would like to know too)
@hanktremain2 жыл бұрын
really cool! Thanks for sharing
@afrosymphony82072 жыл бұрын
YOU JUST CREATED AN NFT MONSTER!
@Khamurai2 жыл бұрын
Uh oh
@MsGe5 Жыл бұрын
so easy/thank you! can you suggest how to add a third shape? thx..
@blackswan638610 ай бұрын
is it possible influence only vertex group ? thanks sir
@sonario6489 Жыл бұрын
I wonder if I can use this to make procedural cabbage
@nenghuo2 жыл бұрын
Ha I love this
@dertobbe11766 ай бұрын
And how to animate the output?
@chicao.do.blender2 жыл бұрын
fun video wtf was that suzanne edit
@Khamurai2 жыл бұрын
Suzphere is always watching
@bebaloop2 жыл бұрын
Thank you ❤
@justerick1364 Жыл бұрын
his was very helpful. thanks
@lukayz13632 жыл бұрын
Cool
@weareeternal3230 Жыл бұрын
So if I understand correctly this only works from mesh to primitive mesh? For example, I can't use this method to go from a custom mesh to another custom mesh?