GeoNoding Adventure | Morphing meshes with Geometry Nodes

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Khamurai

Khamurai

Күн бұрын

Пікірлер: 57
@MrCompassionate01
@MrCompassionate01 2 жыл бұрын
This is rad, I can now turn anything into a ball. It's important to have the origin point of the object inside the object for this to work of course, otherwise the object kinda wraps around empty space which admittedly is cool itself.
@Khamurai
@Khamurai 2 жыл бұрын
Very true, since the origin of an object is the 0,0,0 point of that object!
@voyageruk2002
@voyageruk2002 2 жыл бұрын
Thank you for adding those visualisations showing what values the vertices contained. That really helped me, great tutorial.
@Khamurai
@Khamurai 2 жыл бұрын
Glad it was helpful!
@drunkenmuse
@drunkenmuse 2 жыл бұрын
This video is my brain continuously about to explode in flames while being hosed down through pedagogy.
@Khamurai
@Khamurai 2 жыл бұрын
Sounds like a wild ride
@OAM1
@OAM1 2 жыл бұрын
Great stuff, that was useful!👏 Also the way you explain and the pace and style of the video is really well made, cudos!
@Khamurai
@Khamurai 2 жыл бұрын
Thank you, I really enjoyed making it! The style makes it easier to talk more about concepts rather than specific instructions and I feel like for some things it might be better as a learning tool!
@OAM1
@OAM1 2 жыл бұрын
@@Khamurai Exactly, it might be not so beneficial in terms of gaining a high watch count, since it seems that the majority of high views of Blender (or other software) videos is for straight-forward tutorials or reviews etc.. But that's what makes this calm/exploring style rare and special and it's great to have it as well. Keep up the good work 👍
@violentpixelation5486
@violentpixelation5486 2 жыл бұрын
Man, this is great. Thank you for showing your geo nodes Blender workflow.
@dheemaas7
@dheemaas7 2 жыл бұрын
This is really good, this is just the tip of one of the many icebergs 3.0 has brought to us! Thanks you!
@Khamurai
@Khamurai 2 жыл бұрын
For sure, exciting time ahead!
@ryanb6503
@ryanb6503 2 жыл бұрын
tutorials are amazing, but I feel the process of how you come up with ideas is just as important
@choodane1844
@choodane1844 2 жыл бұрын
This channel is hidden gem in the endless sea of Blender tutorials. Infinitely morphing THANK YOU. You've got a subscriber!
@Khamurai
@Khamurai 2 жыл бұрын
Thank you! Hopefully one day it will just be a gem 🙌
@spikerama
@spikerama 2 жыл бұрын
That's amazing. And as you say, mesmerising. Thanks for sharing.
@Khamurai
@Khamurai 2 жыл бұрын
Thanks for watching!
@3DPete
@3DPete Жыл бұрын
This is exactly what I've been looking for - huge thanks for putting your process out there!
@blackswan6386
@blackswan6386 2 жыл бұрын
this is awesome ! nice setup. thanks sir
@JeffNoyes
@JeffNoyes 9 күн бұрын
I would love to see an update to this. These nodes don't exist anymore.
@Khamurai
@Khamurai 8 күн бұрын
Which nodes and which Blender version are you referring to?
@edinspiegel
@edinspiegel 7 ай бұрын
Thank you so much - this is amazing!
@g0fher
@g0fher 2 жыл бұрын
Extremely cool everything, this channel is hiding gem! I realy like this intro with hexagons. Its basicly easy, but idk how you rotate hexagons to make perfect grid. May you make a short tutorial about this?
@Khamurai
@Khamurai 2 жыл бұрын
Thanks! If you want to know how to make a hexagon grid like that with geometry nodes then Johnny Matthews has a good tutorial on it
@CalaxerOnline
@CalaxerOnline 2 жыл бұрын
How would you morph a custom mesh into another custom mesh (that isn't an ico sphere or basic shape)
@touchstone1682
@touchstone1682 2 жыл бұрын
Awesome
@MrRainbowCalendar
@MrRainbowCalendar 2 жыл бұрын
It is the beautiest video of yours, since this video I admire all you say and do! Without this video I could not understand your ego, now I see, this your tutorial is a genius!! 🤸🎷🤔💯⚡
@FelinaFaerlaingal
@FelinaFaerlaingal Жыл бұрын
It works, but it seems to require meshes that are similar in vertex amount. Not identical, but close enough. Which makes sense in hindsight, but I was a bit scratching my head trying to figure why my sword wouldn't turn into a shield, until I experimented with subdivisions (adding or removing them) and it started working more o less better, which helped me get the right numbers down
@qkilld
@qkilld 2 жыл бұрын
Been trying to recreate the cast modifier in geometry nodes, so this is a big help. It would be cool if it were more customizable, like changing the falloff or limiting which axis gets influenced. Geometry proximity is probably the way to go, but I can't get it to work.
@testtesta3780
@testtesta3780 2 жыл бұрын
Hi, thank you for this tutorial. The way of explaining is very helpful,!
@Khamurai
@Khamurai 2 жыл бұрын
Glad it was helpful!
@aryaiskandarsyah
@aryaiskandarsyah Жыл бұрын
I love this type of video!!!
@A_000-r5q
@A_000-r5q Жыл бұрын
i cant find "transfer attribute" in blender 3.5.. help.
@edinspiegel
@edinspiegel 7 ай бұрын
in 3.4+ you need to use the "Sample Nearest Surface" node instead
@StéphanNappez
@StéphanNappez 5 ай бұрын
@@edinspiegel Thank you
@juncando
@juncando Жыл бұрын
Fascinating. Thank You.
@joeg7096
@joeg7096 2 жыл бұрын
Really like the pace and design of these vids, nice and casual but still informative. Like a coffee shop conversation. How do you do this with more complex meshes? I tried it with two heads I sculpted and it becomes all crinkled and fucked up on the transition.
@larskarhof4712
@larskarhof4712 2 жыл бұрын
Great thx! I tried the setup from about 5:04 to morph between two curves and it works except for some weird mistakes you also had where the morph goes to the wrong points creating some dent. Whats especially weird about that is that the two curve objects are identical in number of verticies and are also quite similar in shape so the morph shouldn't be hard. is there a way to fix these dents without subdividing so the outcome is precisely the curve I wanted to morph to? I already tried shape keys which glitched so I came here for an alternative.
@Khamurai
@Khamurai 2 жыл бұрын
Yeah, if another point than the intended one is closer that point will be used instead which is unfortunate but expected given how it works. I can't really give you an answer to wether or not your desired result can be achieved but if I find something I will let you know! (And if you come up with a solution yourself I would like to know too)
@hanktremain
@hanktremain 2 жыл бұрын
really cool! Thanks for sharing
@afrosymphony8207
@afrosymphony8207 2 жыл бұрын
YOU JUST CREATED AN NFT MONSTER!
@Khamurai
@Khamurai 2 жыл бұрын
Uh oh
@MsGe5
@MsGe5 Жыл бұрын
so easy/thank you! can you suggest how to add a third shape? thx..
@blackswan6386
@blackswan6386 10 ай бұрын
is it possible influence only vertex group ? thanks sir
@sonario6489
@sonario6489 Жыл бұрын
I wonder if I can use this to make procedural cabbage
@nenghuo
@nenghuo 2 жыл бұрын
Ha I love this
@dertobbe1176
@dertobbe1176 6 ай бұрын
And how to animate the output?
@chicao.do.blender
@chicao.do.blender 2 жыл бұрын
fun video wtf was that suzanne edit
@Khamurai
@Khamurai 2 жыл бұрын
Suzphere is always watching
@bebaloop
@bebaloop 2 жыл бұрын
Thank you ❤
@justerick1364
@justerick1364 Жыл бұрын
his was very helpful. thanks
@lukayz1363
@lukayz1363 2 жыл бұрын
Cool
@weareeternal3230
@weareeternal3230 Жыл бұрын
So if I understand correctly this only works from mesh to primitive mesh? For example, I can't use this method to go from a custom mesh to another custom mesh?
@Khamurai
@Khamurai Жыл бұрын
No you can use any meshes you want
@GB-qg8ch
@GB-qg8ch 2 жыл бұрын
Thank you.
@mahirfr
@mahirfr 2 жыл бұрын
mesh morphing was never been easier
@igdeputra
@igdeputra 2 жыл бұрын
man ure genius
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