literally the most "for academic purposes" video ever
@retroshaper2 жыл бұрын
😁
@thoracis Жыл бұрын
A bit of a whoosh, but what do you mean?
@JoJoo.w Жыл бұрын
@@thoracistentacle hentai my good sir.
@miketaulbut75682 жыл бұрын
Mastery of nodes. Mind boggling
@retroshaper2 жыл бұрын
Thanks for the feedback!
@sirtvhed2 жыл бұрын
Never seen nodes explained so easily before, now I understand them
@retroshaper2 жыл бұрын
Thank you very much for the feedback! 😃
@owenrichards14182 жыл бұрын
I've been using Blender for nearly two decades. I've never got into geo nodes and this is a great introduction. Thanks!
@retroshaper2 жыл бұрын
Thank you so much for the feedback!
@minggnim Жыл бұрын
Too hard to follow with all the irritating background noise. Thumb down.
@retroshaper Жыл бұрын
Appreciate the feedback and your honesty. Will try to do better.
@danmerillat Жыл бұрын
@@retroshaper I honestly didn't notice there was a background track until this comment. I guess it could be turned down a bit? Seemed fine.
@retroshaper Жыл бұрын
@@danmerillat Thanks for the kind comment ☺I will try to improve the quality in future;)
@phuonganhtran78502 жыл бұрын
I was looking for an easy to follow tutorial forever. This is exactly what I need. Thank you
@retroshaper2 жыл бұрын
Thank you so much for the feedback! I'm glad you enjoyed the tutorial!
@danmartinico9442 жыл бұрын
This is incredible man, can't wait to try this, such a thorough explanation, can't wait to see more from you
@retroshaper2 жыл бұрын
Thank you very much for the feedback! I hope to release new video pretty soon! 😊
@etnaicholas2 жыл бұрын
Very straight forward and cogent. I usually find Geometry Nodes to be hard to approach, but this made it very clear.
@retroshaper2 жыл бұрын
Thank you very much for the feedback! I’m glad it helps 😊
@RyanKingArt2 жыл бұрын
Wow that is really cool! 👍
@retroshaper2 жыл бұрын
😃Thank you very much!
@nico.spezia2 жыл бұрын
One of the best tutorials explaining Geometry Nodes I've seen. Please keep uploading them 🤩
@retroshaper2 жыл бұрын
Thank you very much for the feedback! Working on a new vid))
@nico.spezia2 жыл бұрын
🤩🤩🤩
@TrueRainsie2 жыл бұрын
Great tutorial. Clear, consice and straight to the point.
@retroshaper2 жыл бұрын
Thank you very much for the feedback! ☺
@Markeldo2 жыл бұрын
That's some kind of magic 4 me. The huge thing is that it's all can be edited if needed at any time. Amazing. Just amazing. Gr8 work! + subscription, of course 👍
@retroshaper2 жыл бұрын
Thank you very much for the feedback!
@doctorklum2 жыл бұрын
I dig this format, fast but dense.
@retroshaper2 жыл бұрын
😀Thank you so much!
@Oblivionator1002 жыл бұрын
This video inspired me to develop a method for something similar but with chains. Its really cool!
@retroshaper2 жыл бұрын
Thanks for the feedback! I would love to see what you came up with ;)
@night1hal12 жыл бұрын
Let's be real. We all know what this is gonna be used for.
@retroshaper2 жыл бұрын
Lol 😁
@vAmmonite2 жыл бұрын
Don't give me ideas...
@jowanspooner87332 жыл бұрын
One cool thing I found was to change the curve tilt with the spline factor, so it twists a bit. Thanks a lot for the tutorial, Geometry Nodes are still quite intimidating for me, and this helped a lot!
@retroshaper2 жыл бұрын
Sounds cool! Thank you so much for the feedback!
@4per8 Жыл бұрын
thanks, these will be really helpful in the wrong hands, my hands.
@retroshaper Жыл бұрын
😆
@necklesslee2 жыл бұрын
Genius! Easy understandable tutorial. I like the music and the pace. Thank you!
@retroshaper2 жыл бұрын
Thank you very much for the feedback and for watching! ;)
@kennethnewman9927 Жыл бұрын
Great video. I got lost at 6:30.. Did you just create a new set of nodes off to the side so you could copy/paste as needed, or create an entire new set of nodes, or....? Thanks for a quality video. I didn't mind the3 music, as I used closed captions and slowed the speed down a notch.
@retroshaper Жыл бұрын
Thanks for the feedback! I’ve created a node group there with Ctrl+G. A very convenient way of handling repetitive nodes sets)
@jmoconcept66722 жыл бұрын
Learned many things about nodes. Thank you for this very good tuto.
@retroshaper2 жыл бұрын
Thank you for your feedback! I’m happy to be helpful 😊
@FlashySenap2 жыл бұрын
That was so cool! got stuck watching instead of going to bed XD
@retroshaper2 жыл бұрын
😁 Thank you so much for the feedback!
@xirtus6 ай бұрын
what would be a good tutorial to watch on how to add these procedural tentacles to a another project like to make a octopus or something?
@retroshaper6 ай бұрын
Hey! Thanks for the comment! Not sure about exact tutorial, but you can look into Geometry proximity node and how to use it. In addition, you can also check Demo file on Blender website (www.blender.org/download/demo-files/). Th Halloween Spider project in particular. I think this is something you're looking for.
@HelloHiHola2 жыл бұрын
It's official, I don't know shit about geometry nodes but this video gets me more confident. How do people even know what to search for when they know they need a particular node? I love this video you made, it's super! Really; it's also the one I picked as my first to watch all the way through. But did you bring knowledge from another software into this? GeoNodes are incredibly powerful but very intimidating. Much appreciation for your clear and direct lesson!
@retroshaper2 жыл бұрын
@HelloHiHola Thank you very much for the feedback! I'm very happy to hear that! ;) Regarding the nodes - it is just the matter of time and experiments. Some things you can find in blender documentation , some of them in others tutorials and trying to get the most of them ;) Blender is the only software that I use for 3D modeling ) However, I'm familiar with a few game engines and have a very basic programming skills which helps in problem solving. And that's about it) I'm working on a new tutorial right now, with map ranges and fields in Geometry Nodes - well that was really cool to investigate and experiment with. Hope to upload it within the next few days.
@michalpecz94332 жыл бұрын
7:46 i just want to point out, that you actually don´t need that switch procedure. You can extrude in negative values. it's just that slider cant be defaulty moved to negative by mouse, but you can tipe it manually. That way you overwrite minimal slider value to the one you tiped and can move it by mouse then. Still great tutorial thought.
@retroshaper2 жыл бұрын
Hi Michal! Thank you very much for your feedback! Yes, you’re absolutely correct ) I just thought that it was a great opportunity to show flip faces, face orientation and switch functionality) I hope I didn’t confuse anyone with this 😊
@Ronin_Gerko2 жыл бұрын
I got a question: what if I want to "clear the tip" from suckers like a real tentacle?... do I have a node to "finish" my suckers area to cero and keep the same texture?... do I have the option to keep sukers on a round shape as the middle suckers?
@retroshaper2 жыл бұрын
Hi @Gerko ! As for the tip of the tentacle - definitely. You can make selection of faces/points on X and Y coordinates. To do that, you just need to plug-in captured attribute of the curve line into the Combine XYZ node -> Y coordinate (the one that is used for material and extrude selection (3:39 in the video)). Of course, to make proper selection, you'll have to use compare or math node to specify rows for selection. The deformation of suckers shape is caused by face stretching on bending (as for me it looks pretty natural ;) ), but I assume it can be changed with "accumulate fields" and offset position of each point along the curve to have relative to spline factor quad sizes. But that is only my assumption) Need to experiment ) I hope it all make sense ;)
@ernesthemingway65632 жыл бұрын
Simply awesome. Today i've learned a lot. Thanks
@retroshaper2 жыл бұрын
Thank you so much for the feedback! 😀
@stuartmiddleton93202 жыл бұрын
Seriously impressive tutorial
@retroshaper2 жыл бұрын
Thank you so much for the feedback!
@cyano3d Жыл бұрын
MY GOD I AM IN LOVE WITH GEO NODES NOW
@retroshaper Жыл бұрын
🤩🤩🤩 they are truly powerful
@violetshadow31842 жыл бұрын
thanks for this just what I need. I see you helping people down below very nice person
@retroshaper2 жыл бұрын
Thank you so much for the feedback! ☺I'm trying to do my best 🙂
@pikachufan252 жыл бұрын
i know you have a Download link but i found it Satisfying to just Rebuild it and understand it. Wow i discover soo many new stuff about Geometry nodes. Such OP your making me want to Learn it now ;-; , and + thats a interesting way of making Textures Using a Mix Node + Texture Node never though about that. Still learning about Texture nodes and ways to get looks that i want. (already know the basics of Textures, but i haven't discover how to mix them Properly yet :P getting there Slowly but surely).
@retroshaper2 жыл бұрын
Thank you so much for the feedback! It makes me so happy to see that this format and process helps to improve blender skills! ) This is very inspiring!
@elemigrante7610 ай бұрын
One billion thanks for you, the best video even seen since I am starting playing with blender (I am an absolute beginner)
@retroshaper10 ай бұрын
Thank you very much for the feedback! ☺☺
@Impossible_Emporium2 жыл бұрын
Brilliant tutorial. 8:23 But why use the "flip faces" & "switch" nodes when you can just use a negative Scale offset?
@retroshaper2 жыл бұрын
Thanks for the feedback and great question! For some reason, negative values are supported only with keyboard input, at least in 3.1.2. So, I considered it an opportunity to introduce flip faces node and face orientation which is a common issue when texturing. But yes, negative scale would be easier 😊
@trulex Жыл бұрын
SUPERB! Thank you for a detailed narrative and Tutorial 🤘🤘🤘
@retroshaper Жыл бұрын
And that you so much for watching and for the feedback! 😃😃😃
@samdavepollard11 ай бұрын
amazing to see what's possible with geometry nodes subbed
@retroshaper11 ай бұрын
Thank you so much! ☺☺
@blakeXYZ2 жыл бұрын
Hey Retro, awesome guide! I'm just beginning to dive into Geo nodes and your videos have been really helpful
@retroshaper2 жыл бұрын
Thank you very much for the feedback! I'm glad you've enjoyed the format! I'm pretty close to releasing a new vid on GeoNodes! 😃
@blakeXYZ2 жыл бұрын
@@retroshaper oh sweet, can't wait!
@pandoraslove8403 ай бұрын
This is such a cool tutorial and easy to both follow and customize, but I do have a question, Is it possible to animate these? I've never animated Curves before so IDK if I have to add armature or anything
@retroshaper3 ай бұрын
Hey! Thank you so much for the feedback. Well, there are few ways to animate these. 1. From the geometry nodes - by displacing the points of curves with set position and noise texture. 2. Convert to mesh, apply modifiers and add armature to animate
@pedrojustice2 жыл бұрын
that's awesome! question though: Is it possible to create a mesh from the nodes? so It can be 3d printed?
@retroshaper2 жыл бұрын
Thanks for the feedback! In this particular case (with curves), we can simply convert curve object to mesh (through object menu or Alt+C hotkey) - it will also apply Geometry Nodes modifier. There's one thing with geometry nodes (not in this case), when you instance objects, you need to realize all of those instances (with a node) for them to be real objects and to appear after applying modifier.
@alexromero69472 ай бұрын
Thank you so much, do you know why blender 4.1 does not contain same functions and options of this video?
@drawthingz12012 жыл бұрын
love this!! Thanks for sharing. I need spend time learning Geometry nodes
@retroshaper2 жыл бұрын
Thanks for the feedback! I'm glad you enjoyed it
@Cole_McGill2 жыл бұрын
Amazing tutuorial. I learned a lot from this video. How would you go about extruding a row, instead of a column? I'm trying to use this to make horns like rams and antelope have. What's the best way to go about doing this?
@retroshaper2 жыл бұрын
Thank you very much for the feedback! To extrude faces in a column, you just need to make a selection of the points (index and compare nodes) of a curve line (the one that builds your geometry vertically) and plug that into selection of the extrude node. However, to achieve that twisted shape you were talking about, you may try a bit different approach: for the Profile Curve -> instead of using a circle, try using Star and Fillet Curve node to cut the corners of that star. After converting curve to mesh - use Set Position node and rotate each row of the mesh by a small degree based on the index of the Curve Line on z axis with Vector Rotate node (simply multiply Index by a degree). I'm currently working on a video with a lot of twisting, displacement and positioning, hope to upload it soon.;)
@Mausi_22082 жыл бұрын
Hi there! I'm doing your tutorial right now but I'v got the problem the "Greater Than" node isn't available. If I search for it I can't find it anywhere. Is there something I have to activate in the properties first or what could be the reason for that?
@retroshaper2 жыл бұрын
Hi! Try searching for "Compare" node and select Greater Than in the dropdown. Alternatively, you may use "Math" node, "Greater Than" operation is also available there.
@Mausi_22082 жыл бұрын
@@retroshaper ah got it! Thanks for your quick respond!
@bizzydizzy2 жыл бұрын
Search for "compare", and you'll find a node that defaults to "greater than" but also has "less than", "less than or equal to" and other comparison options.
@alexandrepv Жыл бұрын
Simply brilliant :) Thank you!
@retroshaper Жыл бұрын
Thank you so much!! 🤩😃
@production2851 Жыл бұрын
Hi, thanks for a good tutorial, but can you tell me what to do if I have a mixed up surface with and without suction cups. With suction cups, the surface is larger and for some reason I can't change it. I will be grateful for the answer
@retroshaper Жыл бұрын
Hi! Thanks for the feedback and for the question! It is hard to tell. However, from the top of my head, it may be because of the extrude node maybe. Try using scale elements for that bigger par. Also, make sure to use proper face selections for scaling. Let me know if that is something that helped))
@jimcoote50942 жыл бұрын
I got very confused at 6.37 where suddenly all but 4 nodes disappeared. How did you do that? I tried just adding in copies of the Extrude and Scale elements and new inputs and outputs, but after grouping these and then pressing the key you hit at 6.57, I didn't get the result you did.
@retroshaper2 жыл бұрын
Hi. I've created a group from the selected nodes with Ctrl+G. Really handy when it comes to re-using the same sets of nodes. If you have sockets connected, they'll remain connected after creating a group. Also. once you've created a group, you may rename it and find it later in the search menu (Shift+A).
@dragstikafantagstika582 жыл бұрын
Great content! It helped me to understand the basics of Geometry Nodes :)
@retroshaper2 жыл бұрын
Thanks for the feedback! 😃 I’m so happy it helps to get into the nodes!)
@BlenderBash2 жыл бұрын
Just wonderful use of geo nodes. Very clear explanation, super easy to follow. One of the best tutorials with geo nodes I've seen on KZbin. Congrats and keep up, you've got yourself a fan and a subscriber
@retroshaper2 жыл бұрын
Thank you so much for such an inspiring feedback! I've seen some of your videos too. Great content! Procedural sofas series, my favorite!
@nextid90742 жыл бұрын
really cool, keep making like this.. this is aweesome
@retroshaper2 жыл бұрын
Thank you very much for the feedback!
@andyweng31132 жыл бұрын
Very Very Nice Tutorial,Thanks to share!
@retroshaper2 жыл бұрын
Thanks for the feedback and for watching!
@6amsunset_2 жыл бұрын
very informative and clear, thank you!
@retroshaper2 жыл бұрын
Thanks for watching! ;)
@carlsen11112 жыл бұрын
So cool. You inspirered me to work on procedural cactus' in blender!
@retroshaper2 жыл бұрын
Sounds amazing! I would love to see what you came up with!
@SamMansfield912 жыл бұрын
Wow, this is just incredible! - Where did you learn to use geo-nodes?
@retroshaper2 жыл бұрын
Thanks for the feedback! Some tutorials from other channels + blender manual and experimenting. I always try to challenge myself in creation of something new.
@AnecProductions2 жыл бұрын
this was super cool and super easy to understand thank you for making it !! :)) hopes to many more thanks
@retroshaper2 жыл бұрын
Thank you very much for such feedback!) Already working on a new one ;)
@vinciarts2 жыл бұрын
How did you apply the "Suckers" material? I only see 2 materials in the G-Node pannel. My suckers are in white.
@vinciarts2 жыл бұрын
Oh I see, I didn't set the default material for the obj
@retroshaper2 жыл бұрын
I think all materials should be available for selection in Set Materials node, even if they are not applied in material properties.
@palpytine2 жыл бұрын
Why not just use a negative offset to inset instead of face flipping?
@retroshaper2 жыл бұрын
Good point) Just wanted to show flip faces node and face orientation overlay. 😊
@Elbandagji2 жыл бұрын
Thanks for making this video!
@retroshaper2 жыл бұрын
My pleasure! Thanks for watching!
@GucciGoon2 жыл бұрын
I followed you’re tutorial and the look great, i was wondering if there’s a way to animate the tentacles aswell? I can’t animate curves and when i change it to mesh there’s a million vertices i have to move manually to animate it.
@retroshaper2 жыл бұрын
Thank you so much for the feedback! It really depends on what type of animation you want to make. For curve animation, there are a few ways: 1. If Bezier curve, possible to use Set Handle Position Node and experiment with Noise Texture or Sine in the Offset and Scene Time. 2. If Poly Curve is used, the easiest would be to use Set Position node and use Noise Texture or Sine for the Offset with a value driven by Scene Time. 3. Also possible to use 2nd method but with a conversion to mesh, just need to make displacement (Set Position) based on Spline Parameter Factor or Index (captured in the attribute). 4. Finally, it's possible to realize instances and use armature for the animation. Those would be my suggestions. Hope that helps 😊
@GucciGoon2 жыл бұрын
@@retroshaper thank you so much! I’ll look into to those and try it out! (I made tentacles come out of a broken rum bottle and hold a blade to create a pirate themed sword) i want the tentacles to move around the blade slightly up and down. I thinkni can figure it out now thanks again!
@retroshaper2 жыл бұрын
@@GucciGoon Sounds awesome!
@dbatdev2 жыл бұрын
Spank me! That was so good. Thank you for the many insights and for posting the source file.
@retroshaper2 жыл бұрын
Thanks for watching and for the feedback! 😀
@dragonautt8 ай бұрын
Amazing video! I make them very similar to yours, but during the process I made some lines and now they are all linked and i want to add some articulations for it, but if i select one, all of them are selected too, and now i cant make the line to create just one to animate. How can I turn all the lines in different objects to work?
@retroshaper8 ай бұрын
Hey! Glad you’ve enjoyed the video 😊 it is still the same object if created with a single geometry nodes setup. You may try converting the whole thing to mesh by applying the modifier (make sure to use realize instances node if you’re instantiating anything). That’s the easiest approach. However, if you still want to modify parameters of the node tree, you may need to create animation inside the GN, which is quite limiting at the moment.
@AlexAntuna Жыл бұрын
Awesome tutorial!! Thank you for sharing!
@retroshaper Жыл бұрын
Thank you so much for the feedback! I’m glad you found it helpful 😊😊😊
@neonkkn38812 жыл бұрын
Nice! now I can finally make hent- i mean octopus
@vAmmonite2 жыл бұрын
𝘴𝘩𝘩
@КсенияЛандау-е9й Жыл бұрын
Great tutorial, thank you so much!
@retroshaper Жыл бұрын
Thanks for the feedback!)
@deltsovshot Жыл бұрын
Thank you very much! Very helpfil tutorial!
@retroshaper Жыл бұрын
And thank you so much for the feedback and for watching!
@ellopropello2 жыл бұрын
thanks for the great tutorial!
@retroshaper2 жыл бұрын
Thank you for the feedback! And for watching! ;)
@septuleptum2 жыл бұрын
Great tutorial. Maybe little bit fast for newcomers, but ideal for me. Thank you so much.
@retroshaper2 жыл бұрын
Thank you very much for the feedback! 😊
@suedaniel9982 Жыл бұрын
Loved it :) Thank you very much!
@retroshaper Жыл бұрын
Thank you very much for the feedback!))
@SaintMatthieuSimard2 жыл бұрын
That's W'rrrrrrrly nice!
@retroshaper2 жыл бұрын
Thanks! ;)
@happysmash272 жыл бұрын
This looks familiar... did you post about this earlier on Reddit by any chance?
@retroshaper2 жыл бұрын
You got me! ;) Yes, I've posted this to reddit some time ago )
@OBELION92 жыл бұрын
This is really awesome! I'm trying to modify this so the tentacles scale depending on how long you draw the curve. do you think this is possible and have any tips how this can be achieved? im kind of stuck haha
@retroshaper2 жыл бұрын
Thank you so much for the feedback! ;) Pretty much possible. If you want to change the width of the tentacle based on the length of the curve, you may try multiplying Float Curve (1:55), that stands for the curve radius, by multiplier that is calculated from the curve length. To get that multiplier, you may use "Curve Length" node (connected to the bezier curve from group input) and divide it by some huge number (like 100 or smth). I'm pretty sure that there is more efficient way to do this with "Map Range". Need to experiment ;) Hope that helps.
@OBELION92 жыл бұрын
@@retroshaper yes that helps a lot, i will try that thank you! i also tried some other things and realized if you take curve length that it takes the length of all the tentacles you draw and adds that together since it counts as one object. a bit weird and not sure how to fix that but oh well :D
@retroshaper2 жыл бұрын
@@OBELION9 You are so right! When using Curve Length node on the spline we draw, it will calculate all of the points across all the splines. So, the more splines we draw, the bigger that number be. Just tested different approach ) - Instead of the curve length node - there is Spline Length input node - try using length parameter from there as a multiplier for curve radius. Spline Length takes into account all disconnected splines ;)
@OBELION92 жыл бұрын
@@retroshaper i will try that thank you! :D
@gornakovanton2 жыл бұрын
Great tutorial! Thanks!
@retroshaper2 жыл бұрын
Thank you so much for the feedback!
@TheDanielConsole2 жыл бұрын
amazing! Thanks for sharing
@retroshaper2 жыл бұрын
Thank you for the feedback!
@saintelmo5590 Жыл бұрын
The only real criticism I have of this tutorial is that you sometimes are executing faster than your narration. It's a good thing I can download these videos for offline reference to snap back to points where you just fly off the rails so I can try to track what you're doing. Unfortunately, I am still trying to figure out how you created a split in the link at 5:26. Screencast would help. :)
@retroshaper Жыл бұрын
Thank you so much for the feedback! Will try to do best in future videos with the narration 😊 That split is done with re-routing. You can do that with holding shift+right mouse click and dragging through the connections. (If it doesn’t work - Make sure you’re in the tweak node - can be selected in the upper left corner of the editor)
@saintelmo5590 Жыл бұрын
@@retroshaper Thanks for the reply. I did end up having to look up another tutorial to figure that part out, LOL! I'm just getting started with geometry nodes and I clicked on your video because the subject interested me. Yeah, all you really need to do in future tuts (thanks for this tutorial, btw) is try not to outpace your narration with your execution. I understand that a lot of tutorials already presume that the viewers have at least a rudimentary knowledge of nodes, or modeling, or sculpting, or what have you, but still, never hurts to keep in mind that some folks do tend to leap before they look. :D
@retroshaper Жыл бұрын
@@saintelmo5590 I really appreciate the feedback! This is my goal to present some examples and how to's in an easy to follow form! The feedback is priceless! 😃😃😃
@Jo-iw8xo Жыл бұрын
Amazing Tutorial !!! Thanks man
@retroshaper Жыл бұрын
Thank you very much for the feedback! 😃
@sheikoner2 жыл бұрын
WTF? Andrew price voice AI making tutorials? Thats so cool!
@retroshaper2 жыл бұрын
😂 well that’s a compliment) thanks!
@avistryfe4534 Жыл бұрын
Question: what is the benefit of this compared to manually making them with an array to a curve for the suckers? better for performance or something?
@retroshaper Жыл бұрын
Not sure about the performance. But geometry nodes quite a good thing to make procedural stuff in blender)
@avistryfe4534 Жыл бұрын
@@retroshaper yea seems speedier once you get it down
@Adimant20972 жыл бұрын
incredible
@retroshaper2 жыл бұрын
Thanks! 😀
@MurcuryEntertainment2 жыл бұрын
My immediate thought for this one was to model it as a weird tentacle potted plant.
@retroshaper2 жыл бұрын
Ahhhhh... So coool! ;)
@KiR_3d2 жыл бұрын
Amazing things can be done in Geometry Nodes now! Thank you for the tutorial! I think that some suckers looks unnatural because they're stretched. Obviously it's because of the polygon's topo. Can we use the instancing approach here + Merge node to stitch instances to the mesh? Sorry, I'm noob here and have no time to check this :)))
@retroshaper2 жыл бұрын
Thanks for the feedback! Absolutely possible to achieve this with instancing. In this case, we would need use "Distribute Points on Faces" or "Mesh to Points" nodes with a selection of the area where suckers should be located. Then instance desired sucker mesh with a proper rotation. Additional math will be also required to calculate size of each sucker based on its location on the tentacle (can be done with Map Range node and Index or Captured Attribute). The only thing I'm not sure of, is merging it all together, it may bring some bad topology, unless spending more time on precise placing of the suckers before merging vertices. I hope that helps ;)
@KiR_3d2 жыл бұрын
@@retroshaper Thank you!
@StuNankivell6 ай бұрын
Brilliant workflow mate! I ended up purchasing your project file when you lost me at 6:42 with that screen jump. You deserve the purchase though 😃
@retroshaper6 ай бұрын
Hey! Thank you so much for watching, commenting, and getting the project file! Hope you've figured out the workflow! ☺
@nekkomacioce2 жыл бұрын
Teaching people how to make tentacles in blender... dear lord.
@retroshaper2 жыл бұрын
:D
@RealityXHD2 жыл бұрын
Nice tutorial...thanks.
@retroshaper2 жыл бұрын
Thank you very much for the feedback! ;)
@bobcatdreams8 ай бұрын
I'm trying to get them to be a bit more pointy but when I do that last sucker...gets odd and some times flips sides. am I not understanding the functions? I cant seem to get it to remove suckers in the Z axis
@retroshaper8 ай бұрын
Thanks for the comment. Yes, there is such effect. It happens because of the scaling of the faces on a mesh which reached small size through spline parameter. To remove the suckers on the z axis, you may deselect the spline/curve points on which the suckers should not appear. When you select points and pass them as attributes later on to the mesh transformed from the curve, you’ll select the whole set of faces formed from those points. Hope that helps 😊
@bobcatdreams8 ай бұрын
it sounds like it should! thanks! @@retroshaper
@odexlogo2 жыл бұрын
hello, your video is very good, but it won't let me use the Geometry Nodes tool in bezier curves, do you know why it could be?
@prettypenny1122 жыл бұрын
I updated to the newest version and it lets me do it now!
@retroshaper2 жыл бұрын
Thank you for the feedback! Yes, the most common issue may be the version of Blender. They've added lots of different features in the last updates. So, to use geometry nodes with their full potential its better to update regularly ;)
@simakov74652 жыл бұрын
Nodes skill 99lvl :) so dope!!!
@retroshaper2 жыл бұрын
Thank you so much for the feedback! 😀
@davidc79692 жыл бұрын
can someone tell me what happened at 5:26 pls, I have no idea how to do that. Thanks
@davidc79692 жыл бұрын
NMV, I found it XD, its shift + RMB, called reroute node
@windosuser2 жыл бұрын
Are you also familiar with Houdini? Tutorial is great. Blender has so much potential.
@retroshaper2 жыл бұрын
Thanks for the feedback! 😀Houdini is on my todo list to learn) Hope to get there someday 🙂
@harrybee64682 жыл бұрын
Great tutorial. Who else has a 'Day of tentacle' vibe here? ;-)
@retroshaper2 жыл бұрын
Thanks! 😃
@mmheti2 жыл бұрын
Great tutorial. Thanks! One thing though: music is way too loud.
@retroshaper2 жыл бұрын
Thank you so much for the feedback! I'll do my best to mix music better next time ;)
@toufans2 жыл бұрын
I love it, thanks
@retroshaper2 жыл бұрын
Thank you for watching and for the feedback!
@arturbynibo87534 ай бұрын
Cool. I'll try to do this later. What is the name of the music in the background?
@retroshaper3 ай бұрын
Hey! Thank you so much for the feedback! The music on the background is my own) something I’ve created for tutorials)
@arturbynibo87533 ай бұрын
@@retroshaperThe music is very beautiful. The tentacles turned out great too, thanks for the tutorial!
@retroshaper3 ай бұрын
@@arturbynibo8753 😊
@TheLordQuasi2 жыл бұрын
Apologies if this question has been asked before. How would I go about skipping a row in regards to the tentacles? Like if I wanted the tentacle to form every other face and so on. Thank you for your time!
@retroshaper2 жыл бұрын
Absolutely possible. You'll have to calculate the selection of faces with math. There's ton of ways to achieve this. The easiest I think (from the top of my head) would be to: Plug the "Index" node into the "Math" -> Sine and use it for the selection. Multiplying index by a number may give you some variations. Hope that helps ;)
@retroshaper2 жыл бұрын
I forgot to mention, that you should make that calculation for spline points and multiply it by selection of circle points to combine the selection.
@TheLordQuasi2 жыл бұрын
@@retroshaper Thank you so much! This really helped me
@MrTunebeast Жыл бұрын
wow! great work!
@retroshaper Жыл бұрын
Thank you very much for the feedback! )))
@MikeMike-wc8on2 жыл бұрын
Thank you so much!
@retroshaper2 жыл бұрын
Thanks for watching!
@nguyenkhoi2040 Жыл бұрын
5:26 I don't know how to do that. Can you help me?
@retroshaper Жыл бұрын
Shift+Left mouse button - drag through the connections. Make sure you're in the tweak mode - you can select it in the upper left menu in the node editor.
@nguyenkhoi2040 Жыл бұрын
@@retroshaper oh, thank you very much
@ルクソール-q2n8 ай бұрын
maybe shift+right button
@nurb2kea2 жыл бұрын
Thank you very much. Well explained to learn more. :-)
@retroshaper2 жыл бұрын
Thank you so much for the feedback! 😊
@FyresGames2 жыл бұрын
Nice tuto. How could I set the texture to give a translucent effect on the tenticle? No matter hot much you rotate the tenticle. The middle look full but the sides are translucent? Like a glass filled with milk. You can't see through in the middle but can see through the sides. Could probably do that with 2 layers of mesh, but that seem heavy for nothing.
@retroshaper2 жыл бұрын
Thanks for the feedback! 😊 Well, the effect that is used for the material is subsurface color. The setting is available in Principled BSDF so you could set two colors - Base Color and Subsurf. Color. It more depends on the thickness of the mesh. To make it translucent, you may use either Translucency setting or Alpha (if using image textures with Alpha). To achieve translucency based on the rotation, it is possible to use Fresnel node for the translucency with ColorRamp for tweaking. Hope that helps 😉
@FyresGames2 жыл бұрын
@@retroshaper I'm kinda lost sadly. Is there a way to show a picture of the shader graph with the nodes?
@FyresGames2 жыл бұрын
@@retroshaper I did managed to make some effects, but if I put a light behind. The middle part is see through as well.
@retroshaper2 жыл бұрын
@@FyresGames It can be made with only Principled BSDF. And btw, the settings for translucency is called Transmission (sorry for misleading you🙂). Here's the screenshot with a few annotations on the settings that can be used for transmission. snipboard.io/tsip1H.jpg
@retroshaper2 жыл бұрын
@@FyresGames Also, make sure to lower the roughness to make Transmission stronger. 😀
@maxineheather924 Жыл бұрын
Is there a way to do this without the materials? I'm trying to make this to print, does it make much difference to the file if the material is there or not? And if not, how do I separate the faces if I don't define a material?
@retroshaper Жыл бұрын
Hi! Thanks for the comment. Yes, it is possible to bypass the materials and the separation of the faces will still work. However, if you want to 3d-print the result, you'll need to have the mesh properly prepared along with all the necessary details (e.g. skin texture, etc.) if it is required.
@maxineheather924 Жыл бұрын
@@retroshaper can u elaborate what you mean by have the mesh properly prepared please? I’m still new to blender so I’m experimenting with everything ahaha As for texture, it won’t be necessary for my purposes
@retroshaper Жыл бұрын
@@maxineheather924 Well, I'm not a 3d print expert ;) But based on my research - model should meet requirements of the software used for 3d printing. Those may be: mesh with no holes, or equal topology. Probably some remashing may be required if we're talking about geometry generated with geometry nodes. But again, I have no practical experience in 3D printing, so, I suppose additional research is needed to produce quality products ;)
@smartbirbal022 ай бұрын
I am in Blender 4.2 and its dual color skin is not working'
@MissFazzy11 ай бұрын
Hi! im not sure whats wrong but the spot where geometry node window should be just, doesnt have it, i cant find anything about why im on the newest version and idk how to fix that
@retroshaper11 ай бұрын
Hi! Thanks for the comment! Strange. Maybe a cached thing. You can always add a new or custom workspace. Try adding a new workspace with the "+" tab like so: snipboard.io/2JvP6M.jpg . Geometry nodes should be there.
@MissFazzy11 ай бұрын
@@retroshaper thanks ill try that!!
@samthesomniator Жыл бұрын
Is there also a tutorial for Anime shading? I am asking for a friend. 🙂
@retroshaper Жыл бұрын
Lol 😂
@octoden Жыл бұрын
Cool tutorial, but how to animate the appearance of a tentacle?
@retroshaper Жыл бұрын
Thanks for the feedback! Well, there may be different ways to animate the appearance. One of them is to trim the curve from the top and make animation with keyframing that value.
@octoden Жыл бұрын
@@retroshaper Would you like to create a mini-tutorial on animating these tentacles?
@retroshaper Жыл бұрын
@@octoden Thanks for the idea ;) Currently, I'm busy with a couple of different projects. But once I have time, I'll try to think of something ☺