Blender 3.1 - Procedural Tentacles with Geometry Nodes

  Рет қаралды 130,788

Retroshaper

Retroshaper

Күн бұрын

Пікірлер: 492
@dafff08
@dafff08 2 жыл бұрын
literally the most "for academic purposes" video ever
@retroshaper
@retroshaper 2 жыл бұрын
😁
@thoracis
@thoracis Жыл бұрын
A bit of a whoosh, but what do you mean?
@JoJoo.w
@JoJoo.w Жыл бұрын
​@@thoracistentacle hentai my good sir.
@miketaulbut7568
@miketaulbut7568 2 жыл бұрын
Mastery of nodes. Mind boggling
@retroshaper
@retroshaper 2 жыл бұрын
Thanks for the feedback!
@sirtvhed
@sirtvhed 2 жыл бұрын
Never seen nodes explained so easily before, now I understand them
@retroshaper
@retroshaper 2 жыл бұрын
Thank you very much for the feedback! 😃
@owenrichards1418
@owenrichards1418 2 жыл бұрын
I've been using Blender for nearly two decades. I've never got into geo nodes and this is a great introduction. Thanks!
@retroshaper
@retroshaper 2 жыл бұрын
Thank you so much for the feedback!
@minggnim
@minggnim Жыл бұрын
Too hard to follow with all the irritating background noise. Thumb down.
@retroshaper
@retroshaper Жыл бұрын
Appreciate the feedback and your honesty. Will try to do better.
@danmerillat
@danmerillat Жыл бұрын
@@retroshaper I honestly didn't notice there was a background track until this comment. I guess it could be turned down a bit? Seemed fine.
@retroshaper
@retroshaper Жыл бұрын
@@danmerillat Thanks for the kind comment ☺I will try to improve the quality in future;)
@phuonganhtran7850
@phuonganhtran7850 2 жыл бұрын
I was looking for an easy to follow tutorial forever. This is exactly what I need. Thank you
@retroshaper
@retroshaper 2 жыл бұрын
Thank you so much for the feedback! I'm glad you enjoyed the tutorial!
@danmartinico944
@danmartinico944 2 жыл бұрын
This is incredible man, can't wait to try this, such a thorough explanation, can't wait to see more from you
@retroshaper
@retroshaper 2 жыл бұрын
Thank you very much for the feedback! I hope to release new video pretty soon! 😊
@etnaicholas
@etnaicholas 2 жыл бұрын
Very straight forward and cogent. I usually find Geometry Nodes to be hard to approach, but this made it very clear.
@retroshaper
@retroshaper 2 жыл бұрын
Thank you very much for the feedback! I’m glad it helps 😊
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Wow that is really cool! 👍‍
@retroshaper
@retroshaper 2 жыл бұрын
😃Thank you very much!
@nico.spezia
@nico.spezia 2 жыл бұрын
One of the best tutorials explaining Geometry Nodes I've seen. Please keep uploading them 🤩
@retroshaper
@retroshaper 2 жыл бұрын
Thank you very much for the feedback! Working on a new vid))
@nico.spezia
@nico.spezia 2 жыл бұрын
🤩🤩🤩
@TrueRainsie
@TrueRainsie 2 жыл бұрын
Great tutorial. Clear, consice and straight to the point.
@retroshaper
@retroshaper 2 жыл бұрын
Thank you very much for the feedback! ☺
@Markeldo
@Markeldo 2 жыл бұрын
That's some kind of magic 4 me. The huge thing is that it's all can be edited if needed at any time. Amazing. Just amazing. Gr8 work! + subscription, of course 👍
@retroshaper
@retroshaper 2 жыл бұрын
Thank you very much for the feedback!
@doctorklum
@doctorklum 2 жыл бұрын
I dig this format, fast but dense.
@retroshaper
@retroshaper 2 жыл бұрын
😀Thank you so much!
@Oblivionator100
@Oblivionator100 2 жыл бұрын
This video inspired me to develop a method for something similar but with chains. Its really cool!
@retroshaper
@retroshaper 2 жыл бұрын
Thanks for the feedback! I would love to see what you came up with ;)
@night1hal1
@night1hal1 2 жыл бұрын
Let's be real. We all know what this is gonna be used for.
@retroshaper
@retroshaper 2 жыл бұрын
Lol 😁
@vAmmonite
@vAmmonite 2 жыл бұрын
Don't give me ideas...
@jowanspooner8733
@jowanspooner8733 2 жыл бұрын
One cool thing I found was to change the curve tilt with the spline factor, so it twists a bit. Thanks a lot for the tutorial, Geometry Nodes are still quite intimidating for me, and this helped a lot!
@retroshaper
@retroshaper 2 жыл бұрын
Sounds cool! Thank you so much for the feedback!
@4per8
@4per8 Жыл бұрын
thanks, these will be really helpful in the wrong hands, my hands.
@retroshaper
@retroshaper Жыл бұрын
😆
@necklesslee
@necklesslee 2 жыл бұрын
Genius! Easy understandable tutorial. I like the music and the pace. Thank you!
@retroshaper
@retroshaper 2 жыл бұрын
Thank you very much for the feedback and for watching! ;)
@kennethnewman9927
@kennethnewman9927 Жыл бұрын
Great video. I got lost at 6:30.. Did you just create a new set of nodes off to the side so you could copy/paste as needed, or create an entire new set of nodes, or....? Thanks for a quality video. I didn't mind the3 music, as I used closed captions and slowed the speed down a notch.
@retroshaper
@retroshaper Жыл бұрын
Thanks for the feedback! I’ve created a node group there with Ctrl+G. A very convenient way of handling repetitive nodes sets)
@jmoconcept6672
@jmoconcept6672 2 жыл бұрын
Learned many things about nodes. Thank you for this very good tuto.
@retroshaper
@retroshaper 2 жыл бұрын
Thank you for your feedback! I’m happy to be helpful 😊
@FlashySenap
@FlashySenap 2 жыл бұрын
That was so cool! got stuck watching instead of going to bed XD
@retroshaper
@retroshaper 2 жыл бұрын
😁 Thank you so much for the feedback!
@xirtus
@xirtus 6 ай бұрын
what would be a good tutorial to watch on how to add these procedural tentacles to a another project like to make a octopus or something?
@retroshaper
@retroshaper 6 ай бұрын
Hey! Thanks for the comment! Not sure about exact tutorial, but you can look into Geometry proximity node and how to use it. In addition, you can also check Demo file on Blender website (www.blender.org/download/demo-files/). Th Halloween Spider project in particular. I think this is something you're looking for.
@HelloHiHola
@HelloHiHola 2 жыл бұрын
It's official, I don't know shit about geometry nodes but this video gets me more confident. How do people even know what to search for when they know they need a particular node? I love this video you made, it's super! Really; it's also the one I picked as my first to watch all the way through. But did you bring knowledge from another software into this? GeoNodes are incredibly powerful but very intimidating. Much appreciation for your clear and direct lesson!
@retroshaper
@retroshaper 2 жыл бұрын
@HelloHiHola Thank you very much for the feedback! I'm very happy to hear that! ;) Regarding the nodes - it is just the matter of time and experiments. Some things you can find in blender documentation , some of them in others tutorials and trying to get the most of them ;) Blender is the only software that I use for 3D modeling ) However, I'm familiar with a few game engines and have a very basic programming skills which helps in problem solving. And that's about it) I'm working on a new tutorial right now, with map ranges and fields in Geometry Nodes - well that was really cool to investigate and experiment with. Hope to upload it within the next few days.
@michalpecz9433
@michalpecz9433 2 жыл бұрын
7:46 i just want to point out, that you actually don´t need that switch procedure. You can extrude in negative values. it's just that slider cant be defaulty moved to negative by mouse, but you can tipe it manually. That way you overwrite minimal slider value to the one you tiped and can move it by mouse then. Still great tutorial thought.
@retroshaper
@retroshaper 2 жыл бұрын
Hi Michal! Thank you very much for your feedback! Yes, you’re absolutely correct ) I just thought that it was a great opportunity to show flip faces, face orientation and switch functionality) I hope I didn’t confuse anyone with this 😊
@Ronin_Gerko
@Ronin_Gerko 2 жыл бұрын
I got a question: what if I want to "clear the tip" from suckers like a real tentacle?... do I have a node to "finish" my suckers area to cero and keep the same texture?... do I have the option to keep sukers on a round shape as the middle suckers?
@retroshaper
@retroshaper 2 жыл бұрын
Hi @Gerko ! As for the tip of the tentacle - definitely. You can make selection of faces/points on X and Y coordinates. To do that, you just need to plug-in captured attribute of the curve line into the Combine XYZ node -> Y coordinate (the one that is used for material and extrude selection (3:39 in the video)). Of course, to make proper selection, you'll have to use compare or math node to specify rows for selection. The deformation of suckers shape is caused by face stretching on bending (as for me it looks pretty natural ;) ), but I assume it can be changed with "accumulate fields" and offset position of each point along the curve to have relative to spline factor quad sizes. But that is only my assumption) Need to experiment ) I hope it all make sense ;)
@ernesthemingway6563
@ernesthemingway6563 2 жыл бұрын
Simply awesome. Today i've learned a lot. Thanks
@retroshaper
@retroshaper 2 жыл бұрын
Thank you so much for the feedback! 😀
@stuartmiddleton9320
@stuartmiddleton9320 2 жыл бұрын
Seriously impressive tutorial
@retroshaper
@retroshaper 2 жыл бұрын
Thank you so much for the feedback!
@cyano3d
@cyano3d Жыл бұрын
MY GOD I AM IN LOVE WITH GEO NODES NOW
@retroshaper
@retroshaper Жыл бұрын
🤩🤩🤩 they are truly powerful
@violetshadow3184
@violetshadow3184 2 жыл бұрын
thanks for this just what I need. I see you helping people down below very nice person
@retroshaper
@retroshaper 2 жыл бұрын
Thank you so much for the feedback! ☺I'm trying to do my best 🙂
@pikachufan25
@pikachufan25 2 жыл бұрын
i know you have a Download link but i found it Satisfying to just Rebuild it and understand it. Wow i discover soo many new stuff about Geometry nodes. Such OP your making me want to Learn it now ;-; , and + thats a interesting way of making Textures Using a Mix Node + Texture Node never though about that. Still learning about Texture nodes and ways to get looks that i want. (already know the basics of Textures, but i haven't discover how to mix them Properly yet :P getting there Slowly but surely).
@retroshaper
@retroshaper 2 жыл бұрын
Thank you so much for the feedback! It makes me so happy to see that this format and process helps to improve blender skills! ) This is very inspiring!
@elemigrante76
@elemigrante76 10 ай бұрын
One billion thanks for you, the best video even seen since I am starting playing with blender (I am an absolute beginner)
@retroshaper
@retroshaper 10 ай бұрын
Thank you very much for the feedback! ☺☺
@Impossible_Emporium
@Impossible_Emporium 2 жыл бұрын
Brilliant tutorial. 8:23 But why use the "flip faces" & "switch" nodes when you can just use a negative Scale offset?
@retroshaper
@retroshaper 2 жыл бұрын
Thanks for the feedback and great question! For some reason, negative values are supported only with keyboard input, at least in 3.1.2. So, I considered it an opportunity to introduce flip faces node and face orientation which is a common issue when texturing. But yes, negative scale would be easier 😊
@trulex
@trulex Жыл бұрын
SUPERB! Thank you for a detailed narrative and Tutorial 🤘🤘🤘
@retroshaper
@retroshaper Жыл бұрын
And that you so much for watching and for the feedback! 😃😃😃
@samdavepollard
@samdavepollard 11 ай бұрын
amazing to see what's possible with geometry nodes subbed
@retroshaper
@retroshaper 11 ай бұрын
Thank you so much! ☺☺
@blakeXYZ
@blakeXYZ 2 жыл бұрын
Hey Retro, awesome guide! I'm just beginning to dive into Geo nodes and your videos have been really helpful
@retroshaper
@retroshaper 2 жыл бұрын
Thank you very much for the feedback! I'm glad you've enjoyed the format! I'm pretty close to releasing a new vid on GeoNodes! 😃
@blakeXYZ
@blakeXYZ 2 жыл бұрын
@@retroshaper oh sweet, can't wait!
@pandoraslove840
@pandoraslove840 3 ай бұрын
This is such a cool tutorial and easy to both follow and customize, but I do have a question, Is it possible to animate these? I've never animated Curves before so IDK if I have to add armature or anything
@retroshaper
@retroshaper 3 ай бұрын
Hey! Thank you so much for the feedback. Well, there are few ways to animate these. 1. From the geometry nodes - by displacing the points of curves with set position and noise texture. 2. Convert to mesh, apply modifiers and add armature to animate
@pedrojustice
@pedrojustice 2 жыл бұрын
that's awesome! question though: Is it possible to create a mesh from the nodes? so It can be 3d printed?
@retroshaper
@retroshaper 2 жыл бұрын
Thanks for the feedback! In this particular case (with curves), we can simply convert curve object to mesh (through object menu or Alt+C hotkey) - it will also apply Geometry Nodes modifier. There's one thing with geometry nodes (not in this case), when you instance objects, you need to realize all of those instances (with a node) for them to be real objects and to appear after applying modifier.
@alexromero6947
@alexromero6947 2 ай бұрын
Thank you so much, do you know why blender 4.1 does not contain same functions and options of this video?
@drawthingz1201
@drawthingz1201 2 жыл бұрын
love this!! Thanks for sharing. I need spend time learning Geometry nodes
@retroshaper
@retroshaper 2 жыл бұрын
Thanks for the feedback! I'm glad you enjoyed it
@Cole_McGill
@Cole_McGill 2 жыл бұрын
Amazing tutuorial. I learned a lot from this video. How would you go about extruding a row, instead of a column? I'm trying to use this to make horns like rams and antelope have. What's the best way to go about doing this?
@retroshaper
@retroshaper 2 жыл бұрын
Thank you very much for the feedback! To extrude faces in a column, you just need to make a selection of the points (index and compare nodes) of a curve line (the one that builds your geometry vertically) and plug that into selection of the extrude node. However, to achieve that twisted shape you were talking about, you may try a bit different approach: for the Profile Curve -> instead of using a circle, try using Star and Fillet Curve node to cut the corners of that star. After converting curve to mesh - use Set Position node and rotate each row of the mesh by a small degree based on the index of the Curve Line on z axis with Vector Rotate node (simply multiply Index by a degree). I'm currently working on a video with a lot of twisting, displacement and positioning, hope to upload it soon.;)
@Mausi_2208
@Mausi_2208 2 жыл бұрын
Hi there! I'm doing your tutorial right now but I'v got the problem the "Greater Than" node isn't available. If I search for it I can't find it anywhere. Is there something I have to activate in the properties first or what could be the reason for that?
@retroshaper
@retroshaper 2 жыл бұрын
Hi! Try searching for "Compare" node and select Greater Than in the dropdown. Alternatively, you may use "Math" node, "Greater Than" operation is also available there.
@Mausi_2208
@Mausi_2208 2 жыл бұрын
@@retroshaper ah got it! Thanks for your quick respond!
@bizzydizzy
@bizzydizzy 2 жыл бұрын
Search for "compare", and you'll find a node that defaults to "greater than" but also has "less than", "less than or equal to" and other comparison options.
@alexandrepv
@alexandrepv Жыл бұрын
Simply brilliant :) Thank you!
@retroshaper
@retroshaper Жыл бұрын
Thank you so much!! 🤩😃
@production2851
@production2851 Жыл бұрын
Hi, thanks for a good tutorial, but can you tell me what to do if I have a mixed up surface with and without suction cups. With suction cups, the surface is larger and for some reason I can't change it. I will be grateful for the answer
@retroshaper
@retroshaper Жыл бұрын
Hi! Thanks for the feedback and for the question! It is hard to tell. However, from the top of my head, it may be because of the extrude node maybe. Try using scale elements for that bigger par. Also, make sure to use proper face selections for scaling. Let me know if that is something that helped))
@jimcoote5094
@jimcoote5094 2 жыл бұрын
I got very confused at 6.37 where suddenly all but 4 nodes disappeared. How did you do that? I tried just adding in copies of the Extrude and Scale elements and new inputs and outputs, but after grouping these and then pressing the key you hit at 6.57, I didn't get the result you did.
@retroshaper
@retroshaper 2 жыл бұрын
Hi. I've created a group from the selected nodes with Ctrl+G. Really handy when it comes to re-using the same sets of nodes. If you have sockets connected, they'll remain connected after creating a group. Also. once you've created a group, you may rename it and find it later in the search menu (Shift+A).
@dragstikafantagstika58
@dragstikafantagstika58 2 жыл бұрын
Great content! It helped me to understand the basics of Geometry Nodes :)
@retroshaper
@retroshaper 2 жыл бұрын
Thanks for the feedback! 😃 I’m so happy it helps to get into the nodes!)
@BlenderBash
@BlenderBash 2 жыл бұрын
Just wonderful use of geo nodes. Very clear explanation, super easy to follow. One of the best tutorials with geo nodes I've seen on KZbin. Congrats and keep up, you've got yourself a fan and a subscriber
@retroshaper
@retroshaper 2 жыл бұрын
Thank you so much for such an inspiring feedback! I've seen some of your videos too. Great content! Procedural sofas series, my favorite!
@nextid9074
@nextid9074 2 жыл бұрын
really cool, keep making like this.. this is aweesome
@retroshaper
@retroshaper 2 жыл бұрын
Thank you very much for the feedback!
@andyweng3113
@andyweng3113 2 жыл бұрын
Very Very Nice Tutorial,Thanks to share!
@retroshaper
@retroshaper 2 жыл бұрын
Thanks for the feedback and for watching!
@6amsunset_
@6amsunset_ 2 жыл бұрын
very informative and clear, thank you!
@retroshaper
@retroshaper 2 жыл бұрын
Thanks for watching! ;)
@carlsen1111
@carlsen1111 2 жыл бұрын
So cool. You inspirered me to work on procedural cactus' in blender!
@retroshaper
@retroshaper 2 жыл бұрын
Sounds amazing! I would love to see what you came up with!
@SamMansfield91
@SamMansfield91 2 жыл бұрын
Wow, this is just incredible! - Where did you learn to use geo-nodes?
@retroshaper
@retroshaper 2 жыл бұрын
Thanks for the feedback! Some tutorials from other channels + blender manual and experimenting. I always try to challenge myself in creation of something new.
@AnecProductions
@AnecProductions 2 жыл бұрын
this was super cool and super easy to understand thank you for making it !! :)) hopes to many more thanks
@retroshaper
@retroshaper 2 жыл бұрын
Thank you very much for such feedback!) Already working on a new one ;)
@vinciarts
@vinciarts 2 жыл бұрын
How did you apply the "Suckers" material? I only see 2 materials in the G-Node pannel. My suckers are in white.
@vinciarts
@vinciarts 2 жыл бұрын
Oh I see, I didn't set the default material for the obj
@retroshaper
@retroshaper 2 жыл бұрын
I think all materials should be available for selection in Set Materials node, even if they are not applied in material properties.
@palpytine
@palpytine 2 жыл бұрын
Why not just use a negative offset to inset instead of face flipping?
@retroshaper
@retroshaper 2 жыл бұрын
Good point) Just wanted to show flip faces node and face orientation overlay. 😊
@Elbandagji
@Elbandagji 2 жыл бұрын
Thanks for making this video!
@retroshaper
@retroshaper 2 жыл бұрын
My pleasure! Thanks for watching!
@GucciGoon
@GucciGoon 2 жыл бұрын
I followed you’re tutorial and the look great, i was wondering if there’s a way to animate the tentacles aswell? I can’t animate curves and when i change it to mesh there’s a million vertices i have to move manually to animate it.
@retroshaper
@retroshaper 2 жыл бұрын
Thank you so much for the feedback! It really depends on what type of animation you want to make. For curve animation, there are a few ways: 1. If Bezier curve, possible to use Set Handle Position Node and experiment with Noise Texture or Sine in the Offset and Scene Time. 2. If Poly Curve is used, the easiest would be to use Set Position node and use Noise Texture or Sine for the Offset with a value driven by Scene Time. 3. Also possible to use 2nd method but with a conversion to mesh, just need to make displacement (Set Position) based on Spline Parameter Factor or Index (captured in the attribute). 4. Finally, it's possible to realize instances and use armature for the animation. Those would be my suggestions. Hope that helps 😊
@GucciGoon
@GucciGoon 2 жыл бұрын
@@retroshaper thank you so much! I’ll look into to those and try it out! (I made tentacles come out of a broken rum bottle and hold a blade to create a pirate themed sword) i want the tentacles to move around the blade slightly up and down. I thinkni can figure it out now thanks again!
@retroshaper
@retroshaper 2 жыл бұрын
@@GucciGoon Sounds awesome!
@dbatdev
@dbatdev 2 жыл бұрын
Spank me! That was so good. Thank you for the many insights and for posting the source file.
@retroshaper
@retroshaper 2 жыл бұрын
Thanks for watching and for the feedback! 😀
@dragonautt
@dragonautt 8 ай бұрын
Amazing video! I make them very similar to yours, but during the process I made some lines and now they are all linked and i want to add some articulations for it, but if i select one, all of them are selected too, and now i cant make the line to create just one to animate. How can I turn all the lines in different objects to work?
@retroshaper
@retroshaper 8 ай бұрын
Hey! Glad you’ve enjoyed the video 😊 it is still the same object if created with a single geometry nodes setup. You may try converting the whole thing to mesh by applying the modifier (make sure to use realize instances node if you’re instantiating anything). That’s the easiest approach. However, if you still want to modify parameters of the node tree, you may need to create animation inside the GN, which is quite limiting at the moment.
@AlexAntuna
@AlexAntuna Жыл бұрын
Awesome tutorial!! Thank you for sharing!
@retroshaper
@retroshaper Жыл бұрын
Thank you so much for the feedback! I’m glad you found it helpful 😊😊😊
@neonkkn3881
@neonkkn3881 2 жыл бұрын
Nice! now I can finally make hent- i mean octopus
@vAmmonite
@vAmmonite 2 жыл бұрын
𝘴𝘩𝘩
@КсенияЛандау-е9й
@КсенияЛандау-е9й Жыл бұрын
Great tutorial, thank you so much!
@retroshaper
@retroshaper Жыл бұрын
Thanks for the feedback!)
@deltsovshot
@deltsovshot Жыл бұрын
Thank you very much! Very helpfil tutorial!
@retroshaper
@retroshaper Жыл бұрын
And thank you so much for the feedback and for watching!
@ellopropello
@ellopropello 2 жыл бұрын
thanks for the great tutorial!
@retroshaper
@retroshaper 2 жыл бұрын
Thank you for the feedback! And for watching! ;)
@septuleptum
@septuleptum 2 жыл бұрын
Great tutorial. Maybe little bit fast for newcomers, but ideal for me. Thank you so much.
@retroshaper
@retroshaper 2 жыл бұрын
Thank you very much for the feedback! 😊
@suedaniel9982
@suedaniel9982 Жыл бұрын
Loved it :) Thank you very much!
@retroshaper
@retroshaper Жыл бұрын
Thank you very much for the feedback!))
@SaintMatthieuSimard
@SaintMatthieuSimard 2 жыл бұрын
That's W'rrrrrrrly nice!
@retroshaper
@retroshaper 2 жыл бұрын
Thanks! ;)
@happysmash27
@happysmash27 2 жыл бұрын
This looks familiar... did you post about this earlier on Reddit by any chance?
@retroshaper
@retroshaper 2 жыл бұрын
You got me! ;) Yes, I've posted this to reddit some time ago )
@OBELION9
@OBELION9 2 жыл бұрын
This is really awesome! I'm trying to modify this so the tentacles scale depending on how long you draw the curve. do you think this is possible and have any tips how this can be achieved? im kind of stuck haha
@retroshaper
@retroshaper 2 жыл бұрын
Thank you so much for the feedback! ;) Pretty much possible. If you want to change the width of the tentacle based on the length of the curve, you may try multiplying Float Curve (1:55), that stands for the curve radius, by multiplier that is calculated from the curve length. To get that multiplier, you may use "Curve Length" node (connected to the bezier curve from group input) and divide it by some huge number (like 100 or smth). I'm pretty sure that there is more efficient way to do this with "Map Range". Need to experiment ;) Hope that helps.
@OBELION9
@OBELION9 2 жыл бұрын
@@retroshaper yes that helps a lot, i will try that thank you! i also tried some other things and realized if you take curve length that it takes the length of all the tentacles you draw and adds that together since it counts as one object. a bit weird and not sure how to fix that but oh well :D
@retroshaper
@retroshaper 2 жыл бұрын
@@OBELION9 You are so right! When using Curve Length node on the spline we draw, it will calculate all of the points across all the splines. So, the more splines we draw, the bigger that number be. Just tested different approach ) - Instead of the curve length node - there is Spline Length input node - try using length parameter from there as a multiplier for curve radius. Spline Length takes into account all disconnected splines ;)
@OBELION9
@OBELION9 2 жыл бұрын
@@retroshaper i will try that thank you! :D
@gornakovanton
@gornakovanton 2 жыл бұрын
Great tutorial! Thanks!
@retroshaper
@retroshaper 2 жыл бұрын
Thank you so much for the feedback!
@TheDanielConsole
@TheDanielConsole 2 жыл бұрын
amazing! Thanks for sharing
@retroshaper
@retroshaper 2 жыл бұрын
Thank you for the feedback!
@saintelmo5590
@saintelmo5590 Жыл бұрын
The only real criticism I have of this tutorial is that you sometimes are executing faster than your narration. It's a good thing I can download these videos for offline reference to snap back to points where you just fly off the rails so I can try to track what you're doing. Unfortunately, I am still trying to figure out how you created a split in the link at 5:26. Screencast would help. :)
@retroshaper
@retroshaper Жыл бұрын
Thank you so much for the feedback! Will try to do best in future videos with the narration 😊 That split is done with re-routing. You can do that with holding shift+right mouse click and dragging through the connections. (If it doesn’t work - Make sure you’re in the tweak node - can be selected in the upper left corner of the editor)
@saintelmo5590
@saintelmo5590 Жыл бұрын
@@retroshaper Thanks for the reply. I did end up having to look up another tutorial to figure that part out, LOL! I'm just getting started with geometry nodes and I clicked on your video because the subject interested me. Yeah, all you really need to do in future tuts (thanks for this tutorial, btw) is try not to outpace your narration with your execution. I understand that a lot of tutorials already presume that the viewers have at least a rudimentary knowledge of nodes, or modeling, or sculpting, or what have you, but still, never hurts to keep in mind that some folks do tend to leap before they look. :D
@retroshaper
@retroshaper Жыл бұрын
@@saintelmo5590 I really appreciate the feedback! This is my goal to present some examples and how to's in an easy to follow form! The feedback is priceless! 😃😃😃
@Jo-iw8xo
@Jo-iw8xo Жыл бұрын
Amazing Tutorial !!! Thanks man
@retroshaper
@retroshaper Жыл бұрын
Thank you very much for the feedback! 😃
@sheikoner
@sheikoner 2 жыл бұрын
WTF? Andrew price voice AI making tutorials? Thats so cool!
@retroshaper
@retroshaper 2 жыл бұрын
😂 well that’s a compliment) thanks!
@avistryfe4534
@avistryfe4534 Жыл бұрын
Question: what is the benefit of this compared to manually making them with an array to a curve for the suckers? better for performance or something?
@retroshaper
@retroshaper Жыл бұрын
Not sure about the performance. But geometry nodes quite a good thing to make procedural stuff in blender)
@avistryfe4534
@avistryfe4534 Жыл бұрын
@@retroshaper yea seems speedier once you get it down
@Adimant2097
@Adimant2097 2 жыл бұрын
incredible
@retroshaper
@retroshaper 2 жыл бұрын
Thanks! 😀
@MurcuryEntertainment
@MurcuryEntertainment 2 жыл бұрын
My immediate thought for this one was to model it as a weird tentacle potted plant.
@retroshaper
@retroshaper 2 жыл бұрын
Ahhhhh... So coool! ;)
@KiR_3d
@KiR_3d 2 жыл бұрын
Amazing things can be done in Geometry Nodes now! Thank you for the tutorial! I think that some suckers looks unnatural because they're stretched. Obviously it's because of the polygon's topo. Can we use the instancing approach here + Merge node to stitch instances to the mesh? Sorry, I'm noob here and have no time to check this :)))
@retroshaper
@retroshaper 2 жыл бұрын
Thanks for the feedback! Absolutely possible to achieve this with instancing. In this case, we would need use "Distribute Points on Faces" or "Mesh to Points" nodes with a selection of the area where suckers should be located. Then instance desired sucker mesh with a proper rotation. Additional math will be also required to calculate size of each sucker based on its location on the tentacle (can be done with Map Range node and Index or Captured Attribute). The only thing I'm not sure of, is merging it all together, it may bring some bad topology, unless spending more time on precise placing of the suckers before merging vertices. I hope that helps ;)
@KiR_3d
@KiR_3d 2 жыл бұрын
@@retroshaper Thank you!
@StuNankivell
@StuNankivell 6 ай бұрын
Brilliant workflow mate! I ended up purchasing your project file when you lost me at 6:42 with that screen jump. You deserve the purchase though 😃
@retroshaper
@retroshaper 6 ай бұрын
Hey! Thank you so much for watching, commenting, and getting the project file! Hope you've figured out the workflow! ☺
@nekkomacioce
@nekkomacioce 2 жыл бұрын
Teaching people how to make tentacles in blender... dear lord.
@retroshaper
@retroshaper 2 жыл бұрын
:D
@RealityXHD
@RealityXHD 2 жыл бұрын
Nice tutorial...thanks.
@retroshaper
@retroshaper 2 жыл бұрын
Thank you very much for the feedback! ;)
@bobcatdreams
@bobcatdreams 8 ай бұрын
I'm trying to get them to be a bit more pointy but when I do that last sucker...gets odd and some times flips sides. am I not understanding the functions? I cant seem to get it to remove suckers in the Z axis
@retroshaper
@retroshaper 8 ай бұрын
Thanks for the comment. Yes, there is such effect. It happens because of the scaling of the faces on a mesh which reached small size through spline parameter. To remove the suckers on the z axis, you may deselect the spline/curve points on which the suckers should not appear. When you select points and pass them as attributes later on to the mesh transformed from the curve, you’ll select the whole set of faces formed from those points. Hope that helps 😊
@bobcatdreams
@bobcatdreams 8 ай бұрын
it sounds like it should! thanks! @@retroshaper
@odexlogo
@odexlogo 2 жыл бұрын
hello, your video is very good, but it won't let me use the Geometry Nodes tool in bezier curves, do you know why it could be?
@prettypenny112
@prettypenny112 2 жыл бұрын
I updated to the newest version and it lets me do it now!
@retroshaper
@retroshaper 2 жыл бұрын
Thank you for the feedback! Yes, the most common issue may be the version of Blender. They've added lots of different features in the last updates. So, to use geometry nodes with their full potential its better to update regularly ;)
@simakov7465
@simakov7465 2 жыл бұрын
Nodes skill 99lvl :) so dope!!!
@retroshaper
@retroshaper 2 жыл бұрын
Thank you so much for the feedback! 😀
@davidc7969
@davidc7969 2 жыл бұрын
can someone tell me what happened at 5:26 pls, I have no idea how to do that. Thanks
@davidc7969
@davidc7969 2 жыл бұрын
NMV, I found it XD, its shift + RMB, called reroute node
@windosuser
@windosuser 2 жыл бұрын
Are you also familiar with Houdini? Tutorial is great. Blender has so much potential.
@retroshaper
@retroshaper 2 жыл бұрын
Thanks for the feedback! 😀Houdini is on my todo list to learn) Hope to get there someday 🙂
@harrybee6468
@harrybee6468 2 жыл бұрын
Great tutorial. Who else has a 'Day of tentacle' vibe here? ;-)
@retroshaper
@retroshaper 2 жыл бұрын
Thanks! 😃
@mmheti
@mmheti 2 жыл бұрын
Great tutorial. Thanks! One thing though: music is way too loud.
@retroshaper
@retroshaper 2 жыл бұрын
Thank you so much for the feedback! I'll do my best to mix music better next time ;)
@toufans
@toufans 2 жыл бұрын
I love it, thanks
@retroshaper
@retroshaper 2 жыл бұрын
Thank you for watching and for the feedback!
@arturbynibo8753
@arturbynibo8753 4 ай бұрын
Cool. I'll try to do this later. What is the name of the music in the background?
@retroshaper
@retroshaper 3 ай бұрын
Hey! Thank you so much for the feedback! The music on the background is my own) something I’ve created for tutorials)
@arturbynibo8753
@arturbynibo8753 3 ай бұрын
​@@retroshaperThe music is very beautiful. The tentacles turned out great too, thanks for the tutorial!
@retroshaper
@retroshaper 3 ай бұрын
@@arturbynibo8753 😊
@TheLordQuasi
@TheLordQuasi 2 жыл бұрын
Apologies if this question has been asked before. How would I go about skipping a row in regards to the tentacles? Like if I wanted the tentacle to form every other face and so on. Thank you for your time!
@retroshaper
@retroshaper 2 жыл бұрын
Absolutely possible. You'll have to calculate the selection of faces with math. There's ton of ways to achieve this. The easiest I think (from the top of my head) would be to: Plug the "Index" node into the "Math" -> Sine and use it for the selection. Multiplying index by a number may give you some variations. Hope that helps ;)
@retroshaper
@retroshaper 2 жыл бұрын
I forgot to mention, that you should make that calculation for spline points and multiply it by selection of circle points to combine the selection.
@TheLordQuasi
@TheLordQuasi 2 жыл бұрын
@@retroshaper Thank you so much! This really helped me
@MrTunebeast
@MrTunebeast Жыл бұрын
wow! great work!
@retroshaper
@retroshaper Жыл бұрын
Thank you very much for the feedback! )))
@MikeMike-wc8on
@MikeMike-wc8on 2 жыл бұрын
Thank you so much!
@retroshaper
@retroshaper 2 жыл бұрын
Thanks for watching!
@nguyenkhoi2040
@nguyenkhoi2040 Жыл бұрын
5:26 I don't know how to do that. Can you help me?
@retroshaper
@retroshaper Жыл бұрын
Shift+Left mouse button - drag through the connections. Make sure you're in the tweak mode - you can select it in the upper left menu in the node editor.
@nguyenkhoi2040
@nguyenkhoi2040 Жыл бұрын
@@retroshaper oh, thank you very much
@ルクソール-q2n
@ルクソール-q2n 8 ай бұрын
maybe shift+right button
@nurb2kea
@nurb2kea 2 жыл бұрын
Thank you very much. Well explained to learn more. :-)
@retroshaper
@retroshaper 2 жыл бұрын
Thank you so much for the feedback! 😊
@FyresGames
@FyresGames 2 жыл бұрын
Nice tuto. How could I set the texture to give a translucent effect on the tenticle? No matter hot much you rotate the tenticle. The middle look full but the sides are translucent? Like a glass filled with milk. You can't see through in the middle but can see through the sides. Could probably do that with 2 layers of mesh, but that seem heavy for nothing.
@retroshaper
@retroshaper 2 жыл бұрын
Thanks for the feedback! 😊 Well, the effect that is used for the material is subsurface color. The setting is available in Principled BSDF so you could set two colors - Base Color and Subsurf. Color. It more depends on the thickness of the mesh. To make it translucent, you may use either Translucency setting or Alpha (if using image textures with Alpha). To achieve translucency based on the rotation, it is possible to use Fresnel node for the translucency with ColorRamp for tweaking. Hope that helps 😉
@FyresGames
@FyresGames 2 жыл бұрын
@@retroshaper I'm kinda lost sadly. Is there a way to show a picture of the shader graph with the nodes?
@FyresGames
@FyresGames 2 жыл бұрын
@@retroshaper I did managed to make some effects, but if I put a light behind. The middle part is see through as well.
@retroshaper
@retroshaper 2 жыл бұрын
@@FyresGames It can be made with only Principled BSDF. And btw, the settings for translucency is called Transmission (sorry for misleading you🙂). Here's the screenshot with a few annotations on the settings that can be used for transmission. snipboard.io/tsip1H.jpg
@retroshaper
@retroshaper 2 жыл бұрын
@@FyresGames Also, make sure to lower the roughness to make Transmission stronger. 😀
@maxineheather924
@maxineheather924 Жыл бұрын
Is there a way to do this without the materials? I'm trying to make this to print, does it make much difference to the file if the material is there or not? And if not, how do I separate the faces if I don't define a material?
@retroshaper
@retroshaper Жыл бұрын
Hi! Thanks for the comment. Yes, it is possible to bypass the materials and the separation of the faces will still work. However, if you want to 3d-print the result, you'll need to have the mesh properly prepared along with all the necessary details (e.g. skin texture, etc.) if it is required.
@maxineheather924
@maxineheather924 Жыл бұрын
@@retroshaper can u elaborate what you mean by have the mesh properly prepared please? I’m still new to blender so I’m experimenting with everything ahaha As for texture, it won’t be necessary for my purposes
@retroshaper
@retroshaper Жыл бұрын
​@@maxineheather924 Well, I'm not a 3d print expert ;) But based on my research - model should meet requirements of the software used for 3d printing. Those may be: mesh with no holes, or equal topology. Probably some remashing may be required if we're talking about geometry generated with geometry nodes. But again, I have no practical experience in 3D printing, so, I suppose additional research is needed to produce quality products ;)
@smartbirbal02
@smartbirbal02 2 ай бұрын
I am in Blender 4.2 and its dual color skin is not working'
@MissFazzy
@MissFazzy 11 ай бұрын
Hi! im not sure whats wrong but the spot where geometry node window should be just, doesnt have it, i cant find anything about why im on the newest version and idk how to fix that
@retroshaper
@retroshaper 11 ай бұрын
Hi! Thanks for the comment! Strange. Maybe a cached thing. You can always add a new or custom workspace. Try adding a new workspace with the "+" tab like so: snipboard.io/2JvP6M.jpg . Geometry nodes should be there.
@MissFazzy
@MissFazzy 11 ай бұрын
@@retroshaper thanks ill try that!!
@samthesomniator
@samthesomniator Жыл бұрын
Is there also a tutorial for Anime shading? I am asking for a friend. 🙂
@retroshaper
@retroshaper Жыл бұрын
Lol 😂
@octoden
@octoden Жыл бұрын
Cool tutorial, but how to animate the appearance of a tentacle?
@retroshaper
@retroshaper Жыл бұрын
Thanks for the feedback! Well, there may be different ways to animate the appearance. One of them is to trim the curve from the top and make animation with keyframing that value.
@octoden
@octoden Жыл бұрын
@@retroshaper Would you like to create a mini-tutorial on animating these tentacles?
@retroshaper
@retroshaper Жыл бұрын
@@octoden Thanks for the idea ;) Currently, I'm busy with a couple of different projects. But once I have time, I'll try to think of something ☺
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