Get *PERFECT* Anime Face Shadows (Easier Way) in Blender

  Рет қаралды 51,586

2AM

2AM

Күн бұрын

Пікірлер: 54
@inxendere
@inxendere Жыл бұрын
This new generation of blender youtubers are really epic. Please make more tutorials you are great
@2amgoodnight
@2amgoodnight Жыл бұрын
Thanks, more on the way.
@FutabaCG
@FutabaCG Жыл бұрын
THIS IS A THOUSAND TIMES EASIER THAN EDITING NORMALS!! Perfect for blender animations!! Thank youuuuu
@SilentRedaction
@SilentRedaction Жыл бұрын
If you make UV maps dedicated to x and y rotation lighting, and run the node setup as 3 groups comparing to one another for shadow depth based on overlap, you can implement a full faked lighting system.
@Smash_ter
@Smash_ter Жыл бұрын
thing to note: if you don't want to mess up your textures make a second or third UV map over in the UV Map section. For game engines like Unity, you can assign up to 4 UVs
@RobbieTilton
@RobbieTilton Жыл бұрын
very helpful to have this in english as well. thanks for putting this together!
@GlitchmanVGM
@GlitchmanVGM 6 ай бұрын
Amazing tutorial!! This is so incredibly helpful! My dream is to make anime in Blender and I see that you have a lot of videos on this topic, so I just subscribed! Keep up the great work! 👍😃
@FF-FAN9999
@FF-FAN9999 Жыл бұрын
genius. i really didnt want to go normal editing
@Nitenstar
@Nitenstar 2 ай бұрын
Instead of using paint, you could use a python script ( with pillow ) to convert every png into a 24 bit depth png ( still works, the examples in the original file are 24 bit too ). Takes a couple seconds and works like a charm.
@TheBrother34
@TheBrother34 Жыл бұрын
I wanted to try adding more images as the text file in the sdf tool folder says I can. However, it only reads up to g. I solved it! You would need a batch file reader, I used Notepad++, and opened up the bat file. I added h-k.png in the string with the a-g png taken between quotes. Save it, then run the program after getting the monochrome bit png images. Now I can get specific shadows for the face :D
@NemisisRecords
@NemisisRecords Жыл бұрын
Thanks for the tutorial, this is a nice method!
@DENTYUcord
@DENTYUcord Ай бұрын
This video is so nice tutorial. btw, Did you create this image blend tool? Also, can i use this tool for work ?(i mean, does this tool have a license for use?)
@ProjectAtlasmodling
@ProjectAtlasmodling Жыл бұрын
just going to say this even thouse this is an easy way to do it the normal editing method and shaders offer more control and can work in a larger verity of lighing
@DearBearDrinkingBeer
@DearBearDrinkingBeer 3 ай бұрын
nice
@EvanAxel
@EvanAxel Жыл бұрын
Awesome video! Since this is technically creating a texture that controls the shadows from left to right, would it be possible to do the same for top to bottom?
@2amgoodnight
@2amgoodnight Жыл бұрын
Yes, totally possible.
@XINN1X
@XINN1X 4 ай бұрын
@@2amgoodnight what should we change in the nodes\driver for this to work? I can't seem to get it to change when i rotate the sun
@HeathGleason
@HeathGleason 10 ай бұрын
So the math nodes are essentially just a bolean? If true, subtract, if not, add, etc?
@aroyofficial
@aroyofficial Жыл бұрын
Great video! Are you going to upload more tutorials like this one in the future?
@2amgoodnight
@2amgoodnight Жыл бұрын
Yes, more on the way
@Wonton-the-Sea-Snail
@Wonton-the-Sea-Snail 3 ай бұрын
im still having troubles with the nodes. the shadows dont look right; what I have right now is that the shadow is moving earlier than the sun. the shadow perfectly covers half of my characters face when the sun is only pointed at 11'oclock. the shadow completely coveres my characters face before the sun even hit 8 o clock, but thats not the worse issue. currently, the shadow only goes from left to right, and then the shadow just envelopes the face. it does have the shadow waning across the face, or having that shadow on the other side of the face. it just goes from light, slowly transitions to black, then just stays black, and then cuts to light again when the sun restarts rotation. EDIT: nvm it works now
@OskarNendes
@OskarNendes Жыл бұрын
I wonder how it would perform if you coded a GLSL shader instead
@ConchStreetStories
@ConchStreetStories Жыл бұрын
how does this get IMPORTED to Unitty 3D??
@2amgoodnight
@2amgoodnight Жыл бұрын
Unfortunately It can't be imported to Unity directly because they use different nodes. You would have to recreate the shader graph in Unity. If I learn this I will share the method later.
@ConchStreetStories
@ConchStreetStories Жыл бұрын
@@2amgoodnight but you would achieve the same effect right? Cuz i mean thats the whole point of making such characters,, for the game. I will be waiting for that tutorial :)
@SanyaBane
@SanyaBane 5 ай бұрын
"Limited to Z rotation" Thanks for your efforts, but I dont really understand who might need it when it it is limited to only 1 axis. Just for renders?
@phillyleotardo4343
@phillyleotardo4343 2 ай бұрын
I guess for anime talking type scenes its ok but for example if the character is fighting and rotating in like multiple axis then it wont work, personally I prefer editing the normals, its pretty easy
@cybyr_
@cybyr_ Жыл бұрын
I'm having trouble at 2:50 ish mark. When I import the UV Map my face turns into the grid like the UV topology, when yours turns into a black material. I tried to cheat this section by adding a black material instead of the UV map but for some reason, even with the face selected, I can only Texutre Paint on the eyes. Have you experienced this? Your work looks amazing and I would love to be able to learn from this guide but unfortunately I'm stuck 3 minutes in :(
@kloa4219
@kloa4219 Жыл бұрын
Thank you! How would it work in game engines, would we have to write a special shader for it?
@2amgoodnight
@2amgoodnight Жыл бұрын
Yes, you would have to recreate the shader in your game engine. However, for example Unity may not have the exact nodes as Blender so a workaround is needed. For easiest transfer to game engines, editing normals is probably the best way.
@whatTheblue
@whatTheblue Жыл бұрын
Hey I'm really impressed with this result. Can you make a two lights setup for light coming from below, as you said???
@2amgoodnight
@2amgoodnight Жыл бұрын
Hi, if you want a light from top to bottom you can do the same photoshop + gradient tool process but vertically instead of horizontally. Then you could just create a 2nd material for it and switch between them depending on if you want the light to come from sides or vertically. But if you meant combining those two.. that's more difficult and might as well just edit normals at that point 😅
@whatTheblue
@whatTheblue Жыл бұрын
@@2amgoodnight Yeah it makes sense, as long as it's an individual project making just two gradient is enough
@cooleosfool
@cooleosfool Жыл бұрын
what do you do for a "universal/global" lighting? and does this work with cel shading outlines?
@rykerblender
@rykerblender 4 ай бұрын
Excellent tutorial but damn is it too fast. I’m not a beginner in blender and it was still hard to fallow.
@titoepfx4272
@titoepfx4272 Жыл бұрын
can this export to anything and keep it? trying to make anime stuff for roblox but as far as i know the only stuff i can export from blender is texture and vertex normals and face normals and the mesh itself
@KuraSamurai
@KuraSamurai 6 ай бұрын
Is it work with shape keys correctly?
@OpheliaTerat
@OpheliaTerat Жыл бұрын
Could something like this be done with highlights instead of shadows? Also is it possible to import this into unity or unreal engine?
@2amgoodnight
@2amgoodnight Жыл бұрын
Sure, you would just have to make the area brighter instead of darker, and make it affect opposite area than shadow. Direct import from Blender to Unity is not possible but there is a Unity method that does the exact same thing, instead you create the shader in Unity: kzbin.info/www/bejne/gny1YnyKmbSYga8
@SimpLeKadd
@SimpLeKadd Жыл бұрын
thank you. i was searching for the past week for EXACTLY THIS.
@mishamuraigames
@mishamuraigames Жыл бұрын
How to make it in unreal engine?
@CGDANJI
@CGDANJI 6 ай бұрын
THE RUN.BAT DOESNT WORK ANYMORE!! I get an "Error Texture : image\a.png" I already have all my files in 1 dept & bmp file. Edit: nvm after 4-6 hours weeks of struggling i finally figured it out! All of the files must be png and then run "run.bat" to get that blending finished. Thanks 2AM for this amazing tutorial, now i can peacefully do the shading🙏😭 i apologize
@salamota
@salamota Жыл бұрын
Thank you.. What if you rotate the sun on the y or x axis Will face shadow errors happen?
@2amgoodnight
@2amgoodnight Жыл бұрын
Hello. No, the rotation on y/x axis will not affect the shadows in any way.
@salamota
@salamota Жыл бұрын
@@2amgoodnight How do I use the sdf tool? I made a group of shadow images.. and when I run the file, I can't find the image
@2amgoodnight
@2amgoodnight Жыл бұрын
@@salamota Make sure you follow the step to save the images as lower bit type in Paint
@salamota
@salamota Жыл бұрын
@@2amgoodnight thank you.. i make the texture in illustrator😘
@anupamkumar4109
@anupamkumar4109 Жыл бұрын
I have a question . Is it possible to export it to unity
@2amgoodnight
@2amgoodnight Жыл бұрын
Exporting directly to Unity is not possible.
@anupamkumar4109
@anupamkumar4109 Жыл бұрын
Can you do anime style fur
@2amgoodnight
@2amgoodnight Жыл бұрын
Yes in the future.
@MVA41
@MVA41 2 ай бұрын
Of couse it didn't work. Lies
@screenkiduniya3717
@screenkiduniya3717 2 ай бұрын
Bruh it works for me😅
@MVA41
@MVA41 2 ай бұрын
@@screenkiduniya3717 can you tell me how you made the sdf thing
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