Get Started Generating Landscapes in World Creator & Redshift for Cinema4D!

  Рет қаралды 64,185

Ryan Talbot

Ryan Talbot

Күн бұрын

Learn how to navigate World Creator and export the proper maps to get your landscape into Cinema4D and ready to be textured in Redshift!
0:19 World Creator Navigation
8:58 World Creator Export Settings
13:45 Importing Geo into Cinema4D
15:34 Texturing Geo with Redshift
26:34 How To Use Volumes in Redshift

Пікірлер: 51
@CraigCapture
@CraigCapture 4 жыл бұрын
As a new user to C4D with Redshift and World Creator, I cannot tell you enough how useful and informative this was! Thank you.
@leobobo1
@leobobo1 4 жыл бұрын
Woooot wooot! I’ve been wanting to try out world creator for a loooong time. Thank you so much for making this tutorial! I can’t wait to finally try it out. Great video! Thumbs up!
@williamminnaar6311
@williamminnaar6311 3 жыл бұрын
Great informative video - Better than most of the other ones I've watched because you actually explain things properly!
@jamstechstudios
@jamstechstudios 3 жыл бұрын
Thank you so much for this lesson, I love straight forward tutorials like this.
@dkjen3986
@dkjen3986 4 жыл бұрын
amazing and clear tutorial! Thank you very much of your great work!
@craveleaks8102
@craveleaks8102 4 жыл бұрын
Amazing tutorial, Ryan Talbot. World Creator is a nice tool.
@CarlMahnke
@CarlMahnke 4 жыл бұрын
Very helpful. Big thanks!
@uroshavalon
@uroshavalon 4 жыл бұрын
Amazibg work, Ryan
@madmax6083
@madmax6083 4 жыл бұрын
dude, you can export heatmaps from world creator, or use chanels in ps, color range mask is not the best way;)
@yu325887
@yu325887 2 ай бұрын
Amazing Tutorial!!
@qwerqwerr2
@qwerqwerr2 4 жыл бұрын
Im waiting for you!! Awsome!!! I will follow you~!
@JonathanWinbush
@JonathanWinbush 4 жыл бұрын
Good stuff my man. One tip if you don't want to export the large OBJ file you can export a displacement texture from World Creator and import that into the Relief tool in C4D to generate your landscape mesh. It saves you from exporting and importing the large OBJ files WC generates 🤙🏿
@ryantalbot_art
@ryantalbot_art 4 жыл бұрын
Totally! I guess I just prefer the OBJ so I'm not guessing the Y scale of the geo, but you could definitely do it that way too
@capybarabrat
@capybarabrat 3 жыл бұрын
Digital Melon dont know if this is still relevant but u can check the y value in world creator when u toggle the compass values (max height)
@dmellis
@dmellis 3 жыл бұрын
This is a great tip because the enormous geometry generated from World Creator is killing my scene in C4D.
@JonathanWinbush
@JonathanWinbush 3 жыл бұрын
@@dmellis 👊🏾
4 жыл бұрын
i cant wait until next week when i get my rtx. i will have so much fun with this
@rckt.systems2575
@rckt.systems2575 2 жыл бұрын
Its priceless dude, thank you
@santoanonimo
@santoanonimo 3 жыл бұрын
parcero muchas gracias desde Colombia un abrazo que gran aporte
@emmanuelsdesign731
@emmanuelsdesign731 3 жыл бұрын
Thank you so much mate :')
@roberts820
@roberts820 4 жыл бұрын
THX, nice one!
@sidlake5954
@sidlake5954 3 жыл бұрын
TY bruh this help me a lot
@Picojose
@Picojose 3 жыл бұрын
Thanks man!!!
@LawrenceBenjamin344
@LawrenceBenjamin344 4 жыл бұрын
amazing!
@SehonnaiWutangEmber
@SehonnaiWutangEmber 4 жыл бұрын
Hi! This is a great tutorial, but with color range selection you'll lost small details. Instead of that, use black and white adjustment layer with red filter preset. Then merge the layers, and invert it. The map will be a utility map, so you don't need any color information. Set the image mode to grayscale, and you'll have a linear map with only black and white color info. This will reduce the filesize as well.
@alex_surmus648
@alex_surmus648 2 жыл бұрын
awesome!
@stuartgardner7987
@stuartgardner7987 3 жыл бұрын
You can pipe the splat map into a color splitter node and do the Out G and get the same result without doing photoshop step I just discoverd
@Symphoniac
@Symphoniac 4 жыл бұрын
Nice :)
@angp.k2227
@angp.k2227 3 жыл бұрын
cool!
@TOMCHANTVFX
@TOMCHANTVFX 3 жыл бұрын
Trying to follow alogn in Octane, is there a way to blend in the material editor similar as there is no surface option? Should i just create 2 materials and make a mix material instead?
@nono_palace
@nono_palace 4 жыл бұрын
great tutorial, I have a question, I see that the calculation does not take anything to render, it takes me a long time, I have a good pc, do you know what it can be?
@hasancaskurlu906
@hasancaskurlu906 3 жыл бұрын
THX
@ThemBakerboys
@ThemBakerboys 3 жыл бұрын
It's possible I have an untrained eye but the World Creator render looks pretty darn good right out of the box. This is a lot of work to get this working in Render and I get that you get a better render engine and more options in C4D. But for just rendering a still image of a desert landscape, World Creator seems so much easier.
@bendosage3445
@bendosage3445 2 жыл бұрын
I mean when doing this you're probably intending on integrating the landscape into some kind of larger scene, otherwise your stuck with the extremely limited lighting and rendering options in world creator
@hunkerdown2344
@hunkerdown2344 2 жыл бұрын
@@bendosage3445 New World Creator drops later in December. Promising all new options. We'll see. Still would want to take into C4D for proper renders.
@dmellis
@dmellis 3 жыл бұрын
As far as I can see, it's not possible to Enable Background on a Dome light while using an Environment. How are you able to show that cloud image in the background?
@scarabrae
@scarabrae Жыл бұрын
Hi Ryan - I'm new to C4D, coming from Houdini/redshift and I'd like to use a hand painted vertex map on a landscape object to drive where the RS Matrix scatter will scatter my trees. Do you know if this is possible?
@mittysurvivor5657
@mittysurvivor5657 3 жыл бұрын
Do you have to rebuy every world creator that comes out?
@MegaBexon
@MegaBexon 4 жыл бұрын
Great Tutorial, one question why would you use RS not a Octane for this kind of project? I love RS but its not for everything same as Octane.
@ryantalbot_art
@ryantalbot_art 4 жыл бұрын
You could use Octane for this too, there's really no difference. You would just use Mix Materials to layer the texture mattes instead of the Material Blender node in RS. I've been using RS lately for client work so I just decided to make the tutorial in the same tools I've been using
@armondtanz
@armondtanz 3 жыл бұрын
When the nodes click in i abort. I call it "node-mans land"... Maaaaaan where d'ya start learning this from???
@AdamIsailovic
@AdamIsailovic Жыл бұрын
Is that old UI? The one i bought doesn't look at all like that...
@susankosti
@susankosti 4 жыл бұрын
Hey Mate, thank you supercool tutorial! I have some issues with the vdb clouds. I do everything like you did but my cloud is still black. Can you help solve my problem? Thanks:*
@aleccelestin8201
@aleccelestin8201 4 жыл бұрын
Try path tracing / other render options :)
@aleccelestin8201
@aleccelestin8201 4 жыл бұрын
that's an option that fixes it for me in octane.
@SonGoku-dm4gr
@SonGoku-dm4gr 3 жыл бұрын
you could have use channels to separate both colors
@flaggerify
@flaggerify 4 жыл бұрын
What Bryce could have become.
@vid828
@vid828 4 жыл бұрын
Ffs dude, how are you so young and good? Making us all look bad 😄. Can you do a tutorial like this but with Octane please?
@xpez9694
@xpez9694 3 жыл бұрын
I am only 10 months behind this curve!!!
@giuseppesciabica927
@giuseppesciabica927 3 жыл бұрын
Thx Dude, i loved your tutorial! ! this is the result! instagram.com/p/CIc0ZTOBjVI/
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