► Other versions of this video: ➜ German kzbin.info/www/bejne/nGSplIiMlpipr7s ➜ Tyrolean kzbin.info/www/bejne/b2Sxmnafp7ysadk
@dylnm4 жыл бұрын
So cool that you're making videos in Tyrolean language now!
@thegamer2984 жыл бұрын
Never heard of Tyrolean. Is it a widely used language?
@goloat4 жыл бұрын
@@thegamer298 Its not a language its basically german with heavy dialect. Its mostly spoken in parts of very southeast(?) Germany and in parts of north Austria from what i know
@DeadInsideDave4 жыл бұрын
free sync next?
@xnoreq4 жыл бұрын
Why would you need VSync on with GSync? Is Nvidia's implementation (GSync) so broken that you still get tearing despite FPS limit? Are you sure that GSync was even on in the game/screenshot you showed?
@markshootsmonsters Жыл бұрын
These videos are the most clear and informative guidance on this potentially very confusing topic. Excellent work!
@MlSTERSANDMAN4 жыл бұрын
Whenever he says 'must' I always feel compelled to do what he says.
@JN-hg5wn4 жыл бұрын
Yeah bro. He is the best 👍🏻
@spectatormodeon4 жыл бұрын
Papa nonsense told me to do it, so I did it
@valkir2934 жыл бұрын
"would you kindly"
@mikeyyt7373 жыл бұрын
Whenever someone says “compelled “ it reminds me of TVD
@mikeyyt7373 жыл бұрын
Facts bro 🤣 literally he’s like the TECH GRANDMA, cuz grandmas always say some shit and be like (“ I’ve lived long then you I know what I’m saying , you must “this that”) lmaooooo it’s that type level mannnn
@adrian4824824 жыл бұрын
Glad you're finally got a sponsored video by a monitor manufacturer, since you are the hero of monitor input lag analysis on KZbin ! Wish you all the best from Germany.
@unycc4 жыл бұрын
3:13 You can set a frame rate limit (and whether you want one or not) for every individual game in the "program settings" tab.
@CobraF13 жыл бұрын
Thanks Kris! As a fellow PC building and tech enthusiast, this video was awesome! After 5 months of owning a G-Sync compatible monitor finally my framerate is buttery smooth (turns out I didn't even have G-Sync turned on properly lol). Optimizations worked great too. Cheers
@brannonschmidt99803 жыл бұрын
i just wanna say this IS the best gsync ultimate guide i have seen and its true....enable v sync in game have it set global in nvcp AND ultra low latency. I have never experienced this type of BUTTER before. Cheers and thank u. ZERO TEARING.
@thomasmalton11444 жыл бұрын
Thank you for this video! It was incredibly useful for me not to mention you're the only one I know who does real input delay tests in video games on KZbin.
@Kentish94944 жыл бұрын
love it when a Battlenonsense vid shows up in my subs
@3ric5854 жыл бұрын
Same!
@statictoilet12284 жыл бұрын
Same man same.
@zsookah32 жыл бұрын
I've watched a few of your videos now, really informative and helpful, thanks!
@w0ody164 жыл бұрын
Clear, concise and informative as always!
@marco123772 жыл бұрын
This is a great video telling you what to do, but I wish you got into more details as to why these things work or how these technologies work.
@NikolaiBelinsk14 жыл бұрын
Thanks for the tip about Vsync always wondered why i saw tearing on the bottom of the screen.
@blackpete4 жыл бұрын
Gleich mal alle drei geschaut. Das Tirolerisch ist ja zum schießen 😂👍♥️
@sharkbait78543 жыл бұрын
Just found out my settings were wrong for months. God dang thank you. Gameplay is so much smoother.
@trentimus57004 жыл бұрын
I’d like to see further explanation of using V-Sync in addition to G-Sync I thought this was redundant and just added latency issuws
@msoltyspl Жыл бұрын
The only extra effect ULL would have is automatic fps limit (following blurbusters' author of gsync101 explanations). If you use nvcpl max framerate slider ULL will simply follow this setting (or at least it should follow it) instead of its fixed pre-defined limits (-1 at 60, around -2/-3 at 120 and so on) if the slider is not used. If you use external (rtss) or in-game settings it will still (pointlessly) set its fixed limiter - which is literally incorrect thing to do in such case. Of course this also assumes v-sync is on. If it's off then it's just ull == on (aka set the mprf == 1 hint).
@thatdesignerguy04 жыл бұрын
Chris! Keep up the great videos man!
@etho864 жыл бұрын
Wow, always thought I had to turn Vsync off when using gsync.
@leobitencourt47194 жыл бұрын
@DaKrawnik why do you think he didn't?
@EpiKerCovers4 жыл бұрын
@@leobitencourt4719 Answer the question!
@guywithalltheanswers69424 жыл бұрын
Lol poor guy, Nvidia made it confusing for sure.
@EpiKerCovers4 жыл бұрын
@@guywithalltheanswers6942 So what is the real answer and why?
@guywithalltheanswers69424 жыл бұрын
@@EpiKerCovers The vysync setting tells your driver to set turn gysnc on basically. It also tells it o set your driver to vsync on when your framerate hits your displays native refreshrate. This is why you have to cap your framerate, because you don't want to get the latency from vsync on that you get with this setting. If you have framerates two to three times higher than your refreshrate you can use fast sync but it isn't as smooth usually since it skips frames to decrease latency.
@rossmpostpro4 жыл бұрын
Just the video I was after, thanks Chris!
@CUBAMUSICA844 жыл бұрын
I was at the tyrolean one lol thanks battlenonsense. Qos Just set game ports or "service port" to highest priority and set port 80 and port 443 to lowest your router will do the rest. If you are using bandwidth percentages use 67% for highest and 33% for normal. I would avoid settings for "medium" priority I think this just makes your router not sure of what it's doing. Hope this helps please give me a like if it does.
@venomblade8914 жыл бұрын
I had been using this setup, but globally forcing NVCP V-Sync on instead of the in-game vsnc because I thought I had read somewhere that some in-game vsync solutions could have extra frame buffering or other implementations that would increase input delay compared to NVCP V-Sync on. I'll have to do some testing. Thanks for the vid!
@tdmg71064 жыл бұрын
Yeah I've seen Blurbusters recommend to enable it globally.
@insertnamehere4419 Жыл бұрын
This guy is an idiot. You are supposed to disable Vsync in game, with a Gsync panel. Don't thank him for the video, it's false info.
@DiscoMouse3 жыл бұрын
Turns out I've had the monitor set at 60Hz out of a possible 144Hz for at least a year (since I last reinstalled my graphics card), thanks for reminding me.
@dlaroc4 жыл бұрын
Your screen at 2:17 had me thinking something was wrong with my phone display on the bottom right lol
@googlewolly Жыл бұрын
Decent guide. My understanding is that in order to get the most out of GSync, it's much more widely recommended to use Nvidia's VSync (that's located in the control panel) over in-game VSync. Of course, GSync still needs to be enabled.
@picturef83 жыл бұрын
This is brilliant..cheers mate
@nicklion3 жыл бұрын
Cool will be trying all these tips tomorrow .
@TheHornet794 жыл бұрын
Thanks boss! Upvoted for the help
@xgxfhzxfuhfjgfhgf4 жыл бұрын
I abolutely forgot that V-sync should be on with G-sync Thank you
@xgxfhzxfuhfjgfhgf4 жыл бұрын
DaKrawnik it says at 4:20
@UserAbcd-wd4zo4 жыл бұрын
You shouldn’t use vsync with gsync I never have tearing with just gsync. It increases my input lag
@xgxfhzxfuhfjgfhgf4 жыл бұрын
@@UserAbcd-wd4zo you should, nvidia made vsync compatible with gsync somehow and it eliminates tearing at bottom of the screening even in when in monitor g-sync refresh range, I don't really understand how it works but it's been said that nvidia redone vsync to works well with g-sync, so you shouldn't have delay unless you go above your gsync refresh range for that you have to use frame limiter
@yz2493 жыл бұрын
@@UserAbcd-wd4zo It doesn't increase input delay as you have capped the fps below your refresh rate, so it doesn't fully engage.
@docstranger95204 жыл бұрын
In game VSYNC over NVCP VSYNC is new info! Is there less latency using in game? Can you explain your reasoning? Thanks for the brilliant videos.
@moneyiniti4 жыл бұрын
people recommend nvcp vsync because in game vsync is sometimes triple buffered which doesn't work well with gsync. nvidia vsync is double buffered which is how gsync is supposed to work.
@トロル104 жыл бұрын
@@moneyiniti im playing apex legends whay kind of vsync should i use double buffered or triple?
@Hakeem5974 жыл бұрын
What?? New info?? LMBO...it does not matter nor does it have ANY effect on whether you enable it in NCP or in the game...PERIOD.
@docstranger95204 жыл бұрын
Thin Deezal HD evidence for that ? I was asking op who tests empirically.
@Hakeem5974 жыл бұрын
@@docstranger9520 Google is your friend.
@Dreamtwister2k4 жыл бұрын
Hold the phone!! So I've always heard you want to have VSync disabled to if you want to use GSync. Is this not the case then? If so this is literally a game changer for me! I'm always blown away by the things I learn on this channel. Thank you for the amazing videos!
@Cosmitzian4 жыл бұрын
I think that's related to /just/ Gsync COMPATIBLE displays, as in, adaptive refresh rate monitors, not proper Gsync displays, with the chip in the actual monitors.
@KleskReaver4 жыл бұрын
The_Cosmo its for both G-Sync module and G-Sync Compatible displays, V-Sync On makes the GPU wait for a complete frame before sending it to the monitor thus eliminating tearing completely (this is in addition to your refresh rate matching your frame rate which G-Sync does by itself which already helps with tearing but V-Sync takes it just that extra step further) V-Sync doesnt behave the same way when G-Sync is on vs G-Sync off which is why Nvidia need to rename the V-Sync option when G-Sync is on, its confusing people everywhere
@OGPatriot034 жыл бұрын
@@Cosmitzian It's the opposite of that if not applicable to both in some way. I never had to do this on my Freesync display but after getting a 2080 ti and buying a G-sync display before they supported freesync I've had to do this in a few titles in particular.
@jonnyX063 жыл бұрын
Your videos are so useful, thank you.
@123cez1233 жыл бұрын
Really good video, thank you for making it. Very useful and helpful.
@WiseOldDudee4 жыл бұрын
Is there any downside to just setting a global frame limit of 141 on my 144hz instead of per game bases?Asking because I tend to play different games at the same time all the time and seems to me less of a hassle to use the nvidia control panel and set it globally to 141.
@alfredoantunes61463 жыл бұрын
Thank you ! Crystal-clear.
@mariusunsraw2 жыл бұрын
thank you sir
@GP-qb9hi4 жыл бұрын
This is super useful! Every gamer should see this!
@Alex-os5co4 жыл бұрын
Wow this is just an amazing, informative video, thank you so much. I'll head to your Patron page
@zaidrodriguez5983 жыл бұрын
What a man!!! I can play now fkin dying light finally. Thanks brother
@karmicjustice40462 жыл бұрын
well v sync has many wings: 1. should i enable in game (if yes then what about triple buffer in game?) 2. should enable v sync in nvdia control panel, yet again what about triple buffering 3. v sync enable where? 4. ty in advance i respect your content & its presentation. good stuff & to the point. 'Battle NO(non)sense'
@Oldsah4 жыл бұрын
I have a freesyc monitor but the overshoot introduced at 50-100fps is too much and manually lowerig it every time is really bothersome. That's why variable overdrive is so good. Also at 240hz tearing is much less noticeably so I leave it off.
@skryabin51674 жыл бұрын
With Gsync/Vsync On + ULL@Ultra the nvidia drivers will automatically cap the framerate at 225fps (240Hz monitor), the manual fps cap at 236 is too high in this case. We know usually the best input lag is achieved using the in-game options, while nvidia frame limiter and RTSS are suboptimal choices (even though the frametimes can be better). If you want the definitive lowest input lag config maybe it's better to manually cap the game something below 225fps while using ULL@Ultra, to avoid the automatic nvida frame limiter...but without testing I'm not so sure, what do you think? do you have any data for the input lag when the automatic 225fps cap is applied (gsyncON/vsyncON/ULL@Ultra scenario) compared with a slightly lower ingame cap?
@Pinselmacher Жыл бұрын
@@HondaWanderer theres is a cap with NULL on ultra for sure.
@Carter_Moody4 жыл бұрын
Should do a video detailing Tradeoffs between GSYNC and ULMB/ELMB technologies and when to pick what.
@whenthedarknesscomes42334 жыл бұрын
Hey. there came out a new method of frame synchronization "scanline sync" in RivaTuner and "Cyber Sync" in FPS monitor.
@jungtarcph4 жыл бұрын
Great summary!
@shperax4 жыл бұрын
Keep in mind certain games just don't get along with Gsync. GW2 and FFXI are some examples.
@accumulator48252 жыл бұрын
Thank you!
@OhItsThat2 жыл бұрын
I never heard anyone suggest using Vsync in game VS Vsync in the Nvidia control panel. Sh*ts confusing.
@_STE_1214 ай бұрын
Good guide, but if you want minimal input lag disable all g-sync and v-sync and if you want avoid tearing cap 3 frames above your hz monitor limit. G-sync is good but add input lag !
@FateXO2 ай бұрын
a whopping 0.3ms of input lag oh the horror
@sneakwastaken4 жыл бұрын
Why exactly 4 below? The standard for a long time has been 3 below, according to blurbusters.
@JN-hg5wn4 жыл бұрын
+1 👍🏻
@BattousaiHBr4 жыл бұрын
it really depends on the game. on overwatch i can use -3, but i tried that in CS and i needed like -10 to make sure it never went above the monitor's limit.
@Dellphox4 жыл бұрын
@@BattousaiHBr I noticed the same thing with CoD Modern Warfare, I have to set it to -8.
@sneakwastaken4 жыл бұрын
@cas curse i know this but this doesn't answer the question
@hunterjd4 жыл бұрын
sneakwastaken you're dense
@dlaroc4 жыл бұрын
Gsync On, VSync in NCP/CC on, low latency mode on Ultra.
@EpiKerCovers4 жыл бұрын
Can you please elaborate why?
@EpiKerCovers4 жыл бұрын
@@dlaroc So I should set Low Latency Mode to Ultra?
@dlaroc4 жыл бұрын
Framewraith Yep
@EpiKerCovers4 жыл бұрын
@@dlaroc Oh and Vsync off in every game I play?
@tdmg71064 жыл бұрын
You should enable low latency on ultra only when your gpu usage is 97% or higher. Otherwise keep it on on.
@Clovis51194 жыл бұрын
Wait, so you recommend enabling V-sync in games instead of the CP now? Does this also apply for G-SYNC monitors or only G-SYNC compatible monitors?
@AeonMW24 жыл бұрын
well actually CP better in my experience. some games do weird shenenigans when Vsync enabled in game. g-sync/g-sync compatible does not matter
@Toinou3074 жыл бұрын
@@AeonMW2 I concur, even Blurbusters recommend using CP V-Sync rather than in-game
@JN-hg5wn4 жыл бұрын
Yeah that one chocked me a bit to. As Blurbusters - g-sync 101. They clearly state you should allways set it in NVCP 👍🏻
@numnuts444 жыл бұрын
He always recommended that.
@AngryChineseWoman4 жыл бұрын
Leaving a comment in case he replies
@heyguyslolGAMING4 жыл бұрын
Great video, tyvm.
@real1luckeR4 жыл бұрын
thank you for your video!
@BluesAdam11 ай бұрын
At 04:25 mark, you say even within Freesync range you might still get some tearing here and there. Are you sure that tearing isn't caused because you exceeded the max freesync range? Because this is really confusing. Why would v-sync improve freesync quality while within the freesync range? As far as I know they don't work at the same time, it is either one or the other. I know it has been 3 years but can you please comment on this?
@AmCanTech4 жыл бұрын
sweet. i got the pg279q and aM HAPPY
@fran1174 жыл бұрын
When pairing with gsync, theres definitely games that works better with ingame vsync and some work better with nvcp vsync, you just have to test it yourself. But with my observation after owning gsync monitors for 6 years, older games work better with nvcp vsync, they usually tend to do more than just vsync and cause stuttering etc. Newer games have better in game vsync.
@journey41093 жыл бұрын
Let's say, I play mostly old single player fps/rpg's. After buying 144hz monitor, it brought more headache for choosing right refresh rate along with fps cap, vsync. Each game has own frame limiter, quite often it's not obvious positive result after turning on freesync. I ended up setting fixed 75fps cap/75hz for all games without vsync.
@hexia67602 жыл бұрын
I feel like this is the case for Apex Legends, at least for me. If I use vsync in nvcp, and off in Apex, I get small stutters, though still no tearing. Anyone else having issues at running Apex smoothly?
@ON1MUSH44 жыл бұрын
Can you make a video for vsync Nvidia control panel vs vsync in-game (gsync), because I found weird issue using vsync in-game
@dlaroc4 жыл бұрын
Danilo Nuzzo I’ve always heard to use it in the control panel for this exact reason. Using Gsync with VSync on in app, causes issues with some games.
@ON1MUSH44 жыл бұрын
@@dlaroc exactly, I found some little stutter using vsync in-game
@jstarproductions73354 жыл бұрын
@@ON1MUSH4 it's actually better to use Vsync in NVCP for the exact same reasons Chris mentioned in the video... Some game engines force triple buffered vsync which doesn't play nice with gsync. that's why i always use Nvidia control panel's one
@evanwiger3 жыл бұрын
Using Nvidia V-sync with Gsync is better than using in-game vSync. A lot of games don't properly work with in-game v sync. Nvidia always works.
@scotchwhisky60943 жыл бұрын
You don't need v-sync. All you need is fps limited and g-sync switched on. That's it.
@evanwiger3 жыл бұрын
@@scotchwhisky6094 true. Some games run with less jutter with gysnc and vsync on though. Depends
@scotchwhisky60943 жыл бұрын
@@evanwiger Never had this issue, even on old games from 2006.
@ALEX336X4 жыл бұрын
I played CS:GO for years using uncapped FPS, No Vsync, G sync ON. Reached Global numerous times and never saw tearing. The only time the game felt bad was when I capped the FPS to the monitors refresh rate or slightly below.
@jon8802154 жыл бұрын
Now, same video but with AMD GPUs and Freesync Monitors pls?
@meowbih4 жыл бұрын
FreeSync = On VSync = Off Enhanced Sync = On & limit 4 FPS below monitor refresh rate
@r3l1csvk4 жыл бұрын
came tired from work saw this in my recomendations and clicked for it to play to get more info,only to realize that due to talks they speak of a g-sync compatible monitors (which is even in video´s title but again,was tired,in fact i was only listening) while i clicked to get info of how to maximize the potential of my g-sync monitor (the classic g-sync not these compatibles :) ) aoc g2460pg :)
@pokeworld_tcg2 жыл бұрын
if you use amd and monitor with adaptive sync you should disable the adaptive sync on the adrenaline software
@IIJ3R3MYII4 жыл бұрын
Great video!!! Didn't know you should enable vsync with gsync. Also never took the time to find out that 4fps is the best option to keep below. Gonna try these 2 tips when I get home.
@bitchpls1114 жыл бұрын
Never use the ingame-vsync. Set vsync on in the driver.
@xm34054 жыл бұрын
@@bitchpls111 100% agree I used in game and it felt less responsive than NCP.
@MrUberJoker4 жыл бұрын
And one more thing to know before trying to use gsync is to INSTAL WIN 10!
@leo-ub6nb4 жыл бұрын
Pfft, you forgot the part where you need to have a PC first to use G-Sync.
Hey there! Are there any specific recommendations regarding games with different V-Sync settings? Such as Double/Triple Buffering or Half/Full Refresh Rate etc. :)
@wesam63854 жыл бұрын
But does low latency mode affect performance? I heard its very CPU bound.
@ryanshaw46233 жыл бұрын
is it necessary to cap my fps tho? edit: just finished the vid and noticed u weren't dropping under 164 fps in overwatch, how's that possible?
@Cosmitzian4 жыл бұрын
I mean, it's in the title, 'G-sync compatible', but man did it take me too long to realise you weren't talking of proper G-sync monitors, as in, chip in the actual monitor.
@cjalmighty4 жыл бұрын
Oh wow. I have a Dell with GSync. Guess I shouldn't follow these steps then.
@OGPatriot034 жыл бұрын
What are you talking about? lol. You have no idea what you're talking about. These are indeed tips for legitimate chip in monitor G-sync displays, the principle equally applies to Free/adaptive-Sync displays (Except maybe not the V-sync part, I never had to do that on my freesync monitor). But I have had to do that on my legit G-sync display that I switched to after getting a 2080 ti before Nvidia supported freesync. The onboard chip is useless as far as I can tell, my freesync display actually required less maintenance to function.. Specifically with G-sync sometimes wanting V-sync to be enabled.
@alanb253 Жыл бұрын
Hi i need some help please i have a aoc 75hz monitor and i only want to play things like days gone and doom eternal at 1080p 60fps what are the settings i need to use in gsync? Should i set my native 75hz down to 60hz in windows and do a frame cap or keep it at 75hz with a frame cap? I have a 3060 ti
@cloud81504 жыл бұрын
do a nvidia reflex low latency test pls
@tomselby244 жыл бұрын
hey thank you for this vid
@RelakS__4 жыл бұрын
With G-Sync monitor I haven't seen that tearing ever, with V-Sync off, of course. It is something which happens only in G-Sync Compatible monitors, or it depends more on the games I play with?
@northernassassin60568 ай бұрын
Blur Busters are pretty adamant that you should turn on vsync in the NVCP and not in the game for best Gsync results?
@Scorp1oNPL4 жыл бұрын
Good job
@MrJohnni99992 жыл бұрын
Again I am the only person in the world that have no Latency mode.. Everybody says this in their videos, but why do I not have it! So fucking tired of seeing everybody else can do everything with ease and I have to double the efforts every fucking time!
@pav1u4 жыл бұрын
For me Gsync makes no sense...i have a compatible 144hz monitor and with this method i always get input lag and if i disable all gsync i get no tearing whatsoever anywhere, so i always keep it disabled but anyway, good guide for those who want to correctly set up gsync
@Kian_Farasat2 жыл бұрын
thanks a lot!! i was looking for a good and well explained tutorial for g sync and v sync for days, finally found the best one thanks so much, in nv control panel im using Gsync on - fps limiter: 160( my monitor is 165hz) - and set Vsync to application control mode and turn it on in game settings. this is good and correct right?
@hectormanuelgomezmedina93874 жыл бұрын
Will you do a video about Nvidia Reflex and its improves in Low Latency?
@Nathan4772 жыл бұрын
Hi quick question, if I play competitive games like valorant, where I get 300+ fps and my pc can maintain the game at 270+ easily, do I still need to use g sync ? I have a 144hz monitor, my friend said I should game at uncapped and not use v sync or g sync as that's better.
@TONY_CHOPPER943 жыл бұрын
i turn on v-sync from nvidia control panel and turn it off on every games for better fps and lower fps by 3 from max display Hz.
@TheIcyGoose4 жыл бұрын
Great video! How much input delay would enabling all these options introduce? I really like the idea of using this for almost every game besides CSGO, you would have to adjust too many global settings in between CSGO sessions.
@GENKI_INU4 жыл бұрын
Freesync, Vsync and Gsync all add at least 1 frame of latency, which would be an additional 16.7ms at 60 fps for example. In my opinion, the tech is overrated since most games are optimized enough to not have much perceptible frame tearing to begin with. So unless you're displaying your gaming footage to an audience, I wouldn't bother. Just use the game's built-in frame limiter at your refresh rate and call it a day.
@IIMANIXII4 жыл бұрын
ASUS Nooooice :) you made it bro :) congrats I will now go buy Asus - Wait I just did that 3 days ago ;) 1050ti Strix for facebook system build - keep it up.
@Madmaxcr4 жыл бұрын
Hey man, nice video as always, I have a question, I just moved to Germany, I was wondering if you could recommend me where to buy components?
@wolfkane19864 жыл бұрын
But what about open world games,you said to put vsync on and to lower fps limit where is consistent,but open world games can go from 140 to 100 fps.Would you still be using vsync if you have this jumps from 140-100,or should we turn it off?
@Bond.007.4 жыл бұрын
can you please do a detailed video graphic settings for warzone?
@zaid199614 жыл бұрын
Thank you man, your content is really good
@ThisisCitrus4 жыл бұрын
Doesn't Nvidia have tech that always keeps the Hz within the Gsync limit even when dropping below the limit in FPS because it's doubles the Hz somehow? This is what I've heard.
@The_Lesser_Evil4 жыл бұрын
Hi, Chris. Is your result of ultra low latency mode still the same where it brings more input lag if you're not in gpu-bound situation? Or is it better to always turn on ultra low latency mode now?
@rakebluewallgaming61852 жыл бұрын
Yea
@volodesi00004 жыл бұрын
What if you have two G-Sync monitors? I have an issue where I try to play a game at 120 Hz, but if I play a video or music on the other monitor. My game drops to the refresh rate of the other monitor. Like 30 FPS or 60 FPS if it's videos. Everything is updated. Including Windows and Nvidia Drivers. Also have HW-Accelerated GPU Scheduling on.
@iNVICTUX3 жыл бұрын
Thanks
@shibasss4 жыл бұрын
Gsycn compatible, aka freesync. Gotta love how they just slapped the nvidia branding over the amd one
@brkbtjunkie4 жыл бұрын
Not entirely true, to obtain the gsync branding, the monitor must meet or exceed certain metrics.
@riveraluciano4 жыл бұрын
@@brkbtjunkie And pay Nvidia to get the certification.
@brkbtjunkie4 жыл бұрын
Luciano R and that’s a voluntary transaction between nvidia and the monitor manufacturer. What’s your point?
@BattleNonSense4 жыл бұрын
At the foundation everything is "VESA Adaptive Sync". :) Main difference between "AMD FreeSync" and "NVidia G-Sync Compatible" is that nvidia has a certification process for monitors to ensure that these monitors meet certain standards. There are many Adaptive Sync monitors out there which have major issues _(flickering, very narrow VRR, ...)_ even when you use them with an AMD GPU. Those won't get the "G-Sync Compatible" stamp, which is a good thing for the end user as he then knows that he cannot expect much from these devices. I would hope that AMD starts to do the same thing in the future.
@riky4004 жыл бұрын
@@BattleNonSense True! But sadly there are some exceptions! Like my Samsung Odyssey G7 32" (G-Sync compatible). It flickers a lot randomly with G-Sync active. And of course input lag is increased with VRR disabled.
@Shadowsmoke113 жыл бұрын
How does this affect 60-120 Hz monitors? Should I cap the frame rate limit at 56 FPS for 60Hz monitor and 116 FPS for a 120 Hz monitor when using V-sync alongside G-sync? Some games are even capped at 60fps like fighting games for example.
@MattZildjian4 жыл бұрын
hmm i thought you said before that it's better to use the vsync within the nvidia control panel because some game vsync options may include triple buffering?
@BattleNonSense4 жыл бұрын
Does not sound like something that I have said. v-sync in games usually always uses double buffer. some offer triple buffer v-sync as an additional setting, which you should not use in this setup.
@HackEliteSPARK4 жыл бұрын
@@BattleNonSense u just said use v synk with g synk wtf u mean
@JN-hg5wn4 жыл бұрын
@@BattleNonSense Great advice But, why dont you agree with Blurbusters - 3fps below monitor and setting v-sync in NVCP? How can it be different with a non g-sync module? Just wondering 👍🏻🙂
@OGPatriot034 жыл бұрын
@@JN-hg5wn It's not a set number, it's just general inaccuracy. I found an offset of 4 to be what I needed and I never looked anything up so we independently came to the same conclusion. With that being said, rarely some games change the game and require excessive offsets of 10 FPS or so.
@JN-hg5wn4 жыл бұрын
@@OGPatriot03 Well I never ever heard anyone say that, and never had any problem using Blurbusters recomendation. And I think they Know better then anyone else, what they are talking about!
@mrdarkmans81513 жыл бұрын
I've followed almost every tutorial, done a lot of things but i still experience stutter when the framerate dips 1 frame, like from 140 to 139, 60 to 59, i have a 9600k and a 1080Ti, and of course a G-Sync monitor, im starting to think this is normal, or i need to change my CPU, since i've read 9600k struggles with frametimes. Any ideas-?
@apocalipto33434 жыл бұрын
Hi can you make a video from scanline sync rivatuner???? I understand that it is used to eliminate tearing
@DenLeonRX4 жыл бұрын
I don't understand. When you cap your fps lower than refresh rate it should use adaptive sync of your display. So why we can see tearing in bottom of screen? Why adaptive sync don't eliminate it? Pls explain
@fran1174 жыл бұрын
The answer is frametime variances. “Frametime” denotes how long a single frame takes to render. “Framerate” is the totaled average of each frame’s render time within a one second period. At 144Hz, a single frame takes 6.9ms to display (the number of which depends on the max refresh rate of the display, see here), so if the framerate is 144 per second, then the average frametime of 144 FPS is 6.9ms per frame. In reality, however, frametime from frame to frame varies, so just because an average framerate of 144 per second has an average frametime of 6.9ms per frame, doesn’t mean all 144 of those frames in each second amount to an exact 6.9ms per; one frame could render in 10ms, the next could render in 6ms, but at the end of each second, enough will hit the 6.9ms render target to average 144 FPS per. So what happens when just one of those 144 frames renders in, say, 6.8ms (146 FPS average) instead of 6.9ms (144 FPS average) at 144Hz? The affected frame becomes ready too early, and begins to scan itself into the current “scanout” cycle (the process that physically draws each frame, pixel by pixel, left to right, top to bottom on-screen) before the previous frame has a chance to fully display (a.k.a. tearing). G-SYNC + V-SYNC “Off” allows these instances to occur, even within the G-SYNC range, whereas G-SYNC + V-SYNC “On” (what I call “frametime compensation” in this article) allows the module (with average framerates within the G-SYNC range) to time delivery of the affected frames to the start of the next scanout cycle, which lets the previous frame finish in the existing cycle, and thus prevents tearing in all instances. And since G-SYNC + V-SYNC “On” only holds onto the affected frames for whatever time it takes the previous frame to complete its display, virtually no input lag is added; the only input lag advantage G-SYNC + V-SYNC “Off” has over G-SYNC + V-SYNC “On” is literally the tearing seen, nothing more.
@fran1174 жыл бұрын
You always have to enable gsync with vsync, to even out frametimes without adding input lag
@DoctorZaius4 жыл бұрын
I have a 165 Hz G Sync monitor and have capped frame rate globally in the NVIDIA Control Panel at 161 FPS. But when I turn on the refresh rate counter for my monitor in a game, I see 165, not 161. Shouldn't I be seeing 161, since the monitor adjusts its refresh rate to the FPS, which cannot go above 161 FPS? What gives?
@carljohnson-ie7lm4 жыл бұрын
do urself a favor and limit ur framerate through riva tuner statistics instead of nvidia control panel, with nvidia control panel i still got random stutters while RTSS is butter smooth btw some games like csgo ignore RTSS and i bet nvidia control panel as well
@DoctorZaius4 жыл бұрын
@@carljohnson-ie7lm What's crazy is that the NVIDIA Control Panel's setting does work, since the FPS counters for the game show a max of 161 FPS. And G-Sync works since the monitor's frame counter does decrease under load. The problem is it caps at 165, not 161!
@CoCo.-_-4 жыл бұрын
@@carljohnson-ie7lm I saw no difference with frame times between NVCP and RTSS (both a straight line during gameplay no hitches or stutter), but it feels more responsive/less input lag with NVCP
@CoCo.-_-4 жыл бұрын
refresh rate and frame rate are not the same thing so what you have is fine do not worry
@DoctorZaius4 жыл бұрын
@@CoCo.-_-I know they are not the same thing but the point of G-Sync technology is to make the monitor's refresh rate adapt to the application's frames per second. So in this case, they are - or are supposed to be.
@rsmakishi4 жыл бұрын
I just bought the Asus VG259QM and I’m having really annoying issues, I have a dual display setup and when the VG259QM is connected via DP with or without Gsync enabled when the Monitors wake up from sleep as the energy saving plan all my windows get moved to one monitor, this also happens while connected via HDMI but only when Gsync is enabled. I believe is because the Asus monitor take too much time to wake up from sleep.