My best trainer ever ! I've been missing u so long. Thanks !
@Create3dcharacters4 жыл бұрын
Really nice stuff, great work guys!
@losimple4 жыл бұрын
Bifrost tutorials at last !
@cg.man_aka_kevin3 жыл бұрын
I using Motion library and Mixamo... :)
@AyushBakshi Жыл бұрын
now , how to make that cloth follow a curve?
@AmitKumar-te6vw3 жыл бұрын
Haven't seen a Bifrost extension tutorial in 5 months.
@Autodesk_Maya3 жыл бұрын
Check the main channel page. We’ve had some guest videos on Bifrost recently while I work on another project.
@cg.man_aka_kevin3 жыл бұрын
If I want to select more objects than 1 object, I using select box. It's more faster than I select one by one. :) Thank you... 🙏🙏🙏
@utubeparpankaj4 жыл бұрын
Nice one,do more videos on aero especially on explosion and production quality stuff not just for the sake of demo or tutorial s. Keep it up.Good one.
@newartz39453 жыл бұрын
how do you do that colored ball in the first 5 seconds of the video? the cloth which builds up to a sphere
@chintuchintuchintu59924 жыл бұрын
Can we use Maya mpm cloth for face for making facial expressions more better.
@danieldutch86214 жыл бұрын
Thank you. Fascinating stuff. What about having cloth simultaneously interacting with rigid and softbodies, but under water. Or cloth floating on water and being picked out by a rigged character. Can Bifrost handle that? That's arguably more interesting and practical that seeing another 'piece of cloth descends on object' or 'flag blowing in the wind' demonstration.
@Autodesk_Maya4 жыл бұрын
You can definitely do both these things. The former is merely collisions, which I show in this video (notice the "catapult" example at 0:26). For two way collisions though (having the cloth affect the bodies), you'll need to use another MPM simulation (like particles, snow, sand, etc). The latter is also possible, but requires a bit more physics knowledge than simply creating some water and placing a cloth on it. To float on water, the cloth would have to sit on a very dense set of MPM particles acting like water. Then to make the cloth look drenched after it's picked up, you'd need to animate its mass increasing (since that's why a real cloth looks that way - it picks up water molecules making it heavier).
@danieldutch86214 жыл бұрын
@@Autodesk_Maya Thank you for the reply. While a lot more involved, it's good to know that it should be possible. A photorealistic fur-clad character wading into and out of a stream, for example, would be the ultimate such test. I hope Bifrost will continue to evolve and become more artist-friendly, as right now it's still way too dependent on low-level knowledge only those with coding/tech experience possess. I hope this channel will continue to pursue that goal. Many thanks!
@SebDJ Жыл бұрын
Where is the follow up video that was mentioned?
@yaroslavkostin56034 жыл бұрын
Can bifrost sew two objects like marvelous designer?
@dubscope22464 жыл бұрын
yeah another cloth system ... how abput this old hypershade and shading system?
@cg.man_aka_kevin3 жыл бұрын
Try to make video,. how to make Autodesk Maya.Tuscany Splash Screen. Like ice or green water. :)
@5jay5404 жыл бұрын
i am guessing there is a way to bake the simulation into animation in the next video?
@Autodesk_Maya4 жыл бұрын
That's actually a super easy thing to do. You can convert the bifrost mesh to a normal Maya mesh using this workflow: kzbin.info/www/bejne/pmeopntrpMR2q7M (start at 3:09) Except, rather than plugging and then immediately unplugging from the bifrostGeoToMaya node, leave it plugged in then Alembic Cache the resulting mesh. Then that's it, you'll have baked animation on a mesh!
@5jay5404 жыл бұрын
@@Autodesk_Maya okay thanks ill try that
@ivant85824 жыл бұрын
Ncloth is faster, and other than graphing, I'm not seeing anything new, and as a matter of fact, you could use the bifrost graph for ncCoth/Nucleus as well.
@williamsli37454 жыл бұрын
Yeah, I feel this bifrost stuff is much slower than Ncloth, much more slower when turndown detail size....
@nictanghe983 жыл бұрын
all i get is a verry slow falling plane that doesnt bend even if i add turbulence
@Xaia4 жыл бұрын
I guess i will stay with marvelous designer for now. Sim speed and quality in bifrost is like in md 10 years ago. Wake me up once this is at lest on pair with current marvelous designer.
@cinegraphis______ecoledesm47994 жыл бұрын
all though i like this teacher, the bifrost cluth simulation is not that yet.
@Xaia4 жыл бұрын
@@cinegraphis______ecoledesm4799 oh yeah, content here is top notch.
@incrediblesarath4 жыл бұрын
wow
@nictanghe983 жыл бұрын
I try and try but no geometry is created.
@nictanghe983 жыл бұрын
or it is and only sags 4 one frame or other stuf maybe show setup or make it so the program doesnt give diferent results on diferant machines or whatever
@nictanghe983 жыл бұрын
also it just stretches to infinaty. I`m sterting to think the bifrost tutorials are all cg.
@nictanghe983 жыл бұрын
none of the things that go eazaly in the video work that way.
@nictanghe983 жыл бұрын
Ok so dont use the scene to meters in functionality ever in maya i guess ?
@driftwood-f4p4 жыл бұрын
Maya continues to provide incomplete and never-used features
@seencapone4 жыл бұрын
"MPM Cloth is much more accurate than other simulations" while showing the falling cloth penetrating right through the collider object LOL Oh, Maya....
@keltart8094 жыл бұрын
mpm cloth is unbearably slow top setup in 2020.3 hopefully its much faster in 2020.4
@henry749304 жыл бұрын
First
@kinggore52294 жыл бұрын
Bifrost MPM cloth is just too damn awful... Far behind of Blender. Very disappointed with Maya recent years. Autodesk guys are too lazy...