The video has the wrong title slide and nobody ever noticed!
@alexismaquaire62015 жыл бұрын
Hi, I'm on Maya 2016 in my school, and on I don't have Motion Field in the Bifrost, any way to replace it on 2016 ?
@RolandReyer5 жыл бұрын
@@alexismaquaire6201Hi Alexis, as a student you can use all Autodesk software for free! Visit www.autodesk.com/education/free-educational-software
@nedkelly62865 жыл бұрын
Roland Reyer I disliked
@RolandReyer4 жыл бұрын
@@nedkelly6286 Never mind. I know that my German accent is hard to bear.
@RolandReyer3 жыл бұрын
@@AlecrimVirtual Which version of Maya are you running? Slow performance could result from the settings in the Bifrost menu regarding cache.
@adrian.a.padilla5 жыл бұрын
Wow Wow Wow!!! i have never seen such a well explained maya tutorial in my life! And it was only five mins! this is how every maya tutorial should be explained on the web! thank you so much. I'm exited to see your other quick tip tutorials!!!
@Natalie0811955 жыл бұрын
Hello there! I followed this tutorial using a photogrammetry head mesh. I came across a lot of issues with it not wanting to return to the original shape despite "Enable Falloff" being turned off and "Drag" being played with. I finally figured out that for some reason it didn't like the fact that the photogrammetry was a plane so had no thickness. This isn't picking at the tutorial at all, just a workaround I found for anyone else having similar issues! :) I'll be uploading the final vid soon, thank you for your help with this project!
@RolandReyer3 жыл бұрын
IMPORTANT: You need to increase the "Max Distance" in the Falloff settings of the Motion Field, or turn off the Falloff altogether. Otherwise the liquid will just fly away.
@jakester3175 жыл бұрын
Helped me out a lot for my animation class, didn't know you could do that in Bifrost!! Thxs for the help!
@Conceptcreator4 жыл бұрын
How did you make it have a lambert? Would be nice to see because how I normally do it doesn't work
@lukakoprivica5 жыл бұрын
Did anyone noticed that this video has no thumbs down? ;) It's is a rarity! Great tip! Thx!
@DenisTriton5 жыл бұрын
In "MotionField" must be disabled "Enable Falloff" if you in centimeters.
@lukakoprivica5 жыл бұрын
How to really make it jump back to original shape as the head in the intro? When I do it like in the tut, liquid never settles back to the shape... How your ball enters the donut almost as a needle? There must be some other settings, maybe in the fluid parameters? What is the size of the donut? In cm or m... That is very important info! I cannot replicate this at all... It wobbles and after a few seconds it even starts resonate and excite more and more! How to tame it, to bring it back to a standstill? Thanks.
@nikhilbarnwal76594 жыл бұрын
Exactly my question man! I have the same doubt. @Ronald Reyer please reply....
@RolandReyer3 жыл бұрын
@@nikhilbarnwal7659 My fault, I'm so sorry! You need to increase the "Max Distance" in the Falloff settings of the Motion Field.
@nikhilbarnwal76593 жыл бұрын
@@RolandReyer thankyou so much sir
@Mranshumansinghr6 жыл бұрын
Thank you!! I am learning Bi-frost and this was very informative.
@RolandReyer6 жыл бұрын
Thank you :)
@TopsonNoble5 жыл бұрын
Hi...Awesome tutorial... I followed all your steps, but my liquid wasn't going back to the original shape...But I was able to solve it.. I figured out I had to increase the magnitude of the field and also apply a value of 1 for the drag normal value...
@mai80134 жыл бұрын
Thank you for this, really helpful! I was just applying the Normal Drag value and still testing it but I'll also play around with the magnitude of the field to achieve a similar result to the video. I've also found that under bifrostMotionFiledContainer > Geometry > Max Distance increasing it has an impact on that as well I think, for me putting it at 2 seems to work relatively well, but I'm still testing to make sure I understand what it does.
@nickels2 жыл бұрын
Thank you for this!! I also had the same issue.
@stever734 жыл бұрын
Great video, but seeing results after more steps would be very useful. We can't see how everything you do affects the particles until the final result. Having visuals along the way would be an excellent inclusion in this video.
@Thiagz6 жыл бұрын
Amazing! Thanks I don't have the same result but it's really impressive. I have a question about the rendering. Can we have the alpha channel for bifröst? And what the advantage to have the BiFröst Meshing enable?
@stever734 жыл бұрын
when you enable meshing, you create a mesh from the particle system that you can then apply a shader to , instead of just the particle system that shows as dots.
@uribelu5 жыл бұрын
Great vidéo Roland. Very inspiring. It took me one hour to guess that when you played your cache (already computed), your fricton parameter was like 8. this is why people didn't experience the same result... and still i am not sure about that
@nycra106 жыл бұрын
Im having problems with a part of the liquid sticking and being dragged out by the collider and not returning while the rest of the liquid goes back to the original object, any idea why? I followed the same steps as you and I believe everything is on default for me.
@RolandReyer6 жыл бұрын
Maybe you need to turn off the "Enable Falloff" in the Motionfield. When the liquid gets out of that range then it won't return. But can be useful if you want to transport the liquid into another shape (another geometry with a motionfield).
@Conceptcreator4 жыл бұрын
question, how do make this a lambert?
@RolandReyer4 жыл бұрын
Hi, in the "liquidShape" in the section "Bifrost Meshing" enable the mesh (conversion to polygons) and assign a shader to the "bifrostLiquidMesh" object.
@Conceptcreator4 жыл бұрын
@@RolandReyer thank you sir!!!!!
@javierbojorquez47485 жыл бұрын
Hello...my liquid travels too far away and then returns to its original shape, but it take too long...how can I limit the distance?
@RolandReyer5 жыл бұрын
Hi Javier, did you uncheck "Enable Falloff"?
@javierbojorquez47485 жыл бұрын
@@RolandReyer yes uncheck ...I have maya 2019, Tried also viscosity but it gets worst...XD
@AnimatorZo25 жыл бұрын
Thanks for the tutorial, it's very useful. Also I enjoy your Werner Herzog accent ;)
@blazhevski4 жыл бұрын
0:39 what did you even do here? I've been trying to figure it out for 10 minutes not and I have 0 clue on what you did.
@kraizer24844 жыл бұрын
i think he just bump up the scale of the bbox
@hamishwilson59734 жыл бұрын
He typed "H" which hides the object, exposing the liquid particles inside
@salazar6655 жыл бұрын
You could've shown how it looks on playback before the particles drag back to original position but you just explained it.. showing it would've been great to understand.. and also show how you turned the particles into mesh and given the texture and rendering in a briefing..
@RolandReyer5 жыл бұрын
vipin prasad Thank you for your comments. I’ll keep that in mind for my next video.
@FunyValentyne4 жыл бұрын
I KNOOOW thats literally one of the most important parts. How did he add the mesh? he just says he did somehow. how did he make it look like the water at the end? IDK how you just decide to skip something important.
@mai80134 жыл бұрын
In regards to turning the particles into mesh: 1. in the LiquidShape tab > under 'Bifrost Meshing' > click on 'Enable' 2. in the LiquidShape tab > under Display > disable Particles 3. (optional) Assign Lambert material (this is to achieve the desired look in the viewport but I haven't tested rendering yet so not sure about rendering materials). . You can also play around with some of the options under the Bifrost Meshing set of attributes, there might be another way of achieving this but I just thought I'd share this in case someone else is still looking for it.
@朱皓瑞6 жыл бұрын
Thank you very much for your tutorial It's a great talk
@RolandReyer5 жыл бұрын
Thank you :)
@sannihithmavuri24385 жыл бұрын
Sir after applying motion field to the object with the along normal -5. even before colliding the sphere the liquid is traveling towards -x axis direction
@RolandReyer5 жыл бұрын
Hi, this sounds like the motion field still has some uniform component on. The field should be just "Geometry", no other field.
@sannihithmavuri24385 жыл бұрын
Thank u sir now the liquid is stable but even after applying along normal -5 the particles are not coming back
@RolandReyer5 жыл бұрын
Then maybe set the min/max distance to off.
@sannihithmavuri24385 жыл бұрын
Even after that there is no change in it sir
@dshaynietheawesome3 жыл бұрын
Will this work on a skinned object?
@RolandReyer3 жыл бұрын
Yes, this *should* work with any deformed object. (I didn’t try it myself)
@MeshFrequency5 жыл бұрын
Vielen dank Herr Reyer!
@MoodSwingZX4 жыл бұрын
Nice, :) fast and simple the way I like it to understand the tool.
@stever734 жыл бұрын
I have 2 questions. Why does my fluid container sometimes appear away from the object I'm trying to turn into fluid, and how do I make an animated object into fluid so the fluid follows it when it moves?
@Conceptcreator4 жыл бұрын
SO how did you apply a lambert shader?
@Cartoon_vine5 жыл бұрын
How to render and put texture
@RolandReyer5 жыл бұрын
Monty Kumar : the resulting geometry doesn’t have any UV coordinates. There’s a new geometry for every frame. What you could do, though, is to give the liquid particles custom attributes and drive shader colors with those attributes.
@verstaerker4 жыл бұрын
i'm trying to create this Terminator effect where the figure appears from a puddle of liquid metal. it kind of works ... but the geometry shape is only very roughly recreated . Even with low voxel size. Any hints on this?
@RolandReyer4 жыл бұрын
Is the liquid behavior very important? If not, you could try the new Bifrost 2.1 which does not (yet) have the liquid simulation like Bifrost 1, but it can turn geometry into a volume, make an isosurface from it and there you can adjust the resolution so that you get closer to the geometry.
@verstaerker4 жыл бұрын
@@RolandReyer thanks i will have a look
@Fer_Aquino_985 жыл бұрын
Hi! Amazing tutorial! I have a little problem with the render. When the render ends it doesnt look with liquid texture
@MauroSanna6 жыл бұрын
Very nice tutorial Roland! I was wondering if there is a way to make effects like fire / smoke / explosions with Bifrost as well?
@RolandReyer6 жыл бұрын
Hi Mauro, yes, there is an "Aero" simulation in Birost which creates fire / smoke / explosions stuff. kzbin.info/www/bejne/sKXLamuchr2tnbM
@MauroSanna6 жыл бұрын
Thanks you very much for the answer Roland! :-)
@ave19965 жыл бұрын
Wow! very nice tutorial. How can I add welding effect on the edges of metal?
@RolandReyer5 жыл бұрын
Thank you :) For the welding effect: depends a lot on what you want to show. A liquid metal surface like solder? Electro/gas welding with light effects? A visualisation of welding (no light FX)? Which aspects are important? (the motion of the liquid metal? the end shape?)
@ave19965 жыл бұрын
I think it's the solder. I can't figured how it's done to make it look like welded metal...
@Awaysofar09876543216 жыл бұрын
Hi! how do I add a material to the simulation? I'm a beginner using Bifrost and I don't want to mess up the simulation :P
@RolandReyer5 жыл бұрын
Juan Martín Rivera González : by default there is a water shader attached to these Bifrost liquids. In the Bifrost object you can turn on the “Mesh” option to create a polygon surface, that can carry any kind of shader.
@SasiKumar-pq7pl5 жыл бұрын
This type motion field is i am applied but its not working
@lauraperea16915 жыл бұрын
Sasi Kumar did you figure it out? Because im having the same problem
@dharmeshkashyap76713 жыл бұрын
Hello Sir, Your tutorials always help us...Can you please also make a tutorial on "How to render Bifrost with Vray?" in easy steps. :)
@TheIcemanModdeler6 жыл бұрын
Is it possible to create Icicles effect using Bifrost? Thought as an alternative to create this effect using Nparticles.
@kristinarousseau2756 жыл бұрын
how do you scratch cache? I've done everything step by step but mine im using a sphere as the mesh and at the end its like a hole is in it pouring water out? i also tried unchecking enable falloff but still get like the mesh was pierced and it wont go back to its original shape...
@RolandReyer6 жыл бұрын
Hi Kristina, for the scratch cache you need to "Enable Background Processing" in the dialog "Bifrost Fluids->Bifrost Settings...". If the liquid/particles don't return to the original shape: - re-create the Motionfield (to make sure you had the geo and liquid selected properly) - make sure you have set some magnitute - try if the other aspects of the field do something (like "Directional")
@kristinarousseau2756 жыл бұрын
thank you ! i'll try messing with the settings some more :)
@manic_animator854 жыл бұрын
thank you for this important tutorial but when i want to cashe it or play it, all the particles will be invisible
@suspiciousstuff49995 жыл бұрын
hello i am a huge fan of ur tutorials sir, and when i do this one my water just disappear after frame 1 even when cached
@RolandReyer5 жыл бұрын
SuspiciousStuff : could you solve the issue with the water disappearing?
@ginny3d2 жыл бұрын
looks good but how to make it work for animated model? 😊
@RolandReyer2 жыл бұрын
Have you tried to animate the water "shape" model?
@ginny3d2 жыл бұрын
@@RolandReyer no ill try but what i tried is that i tried convert the animated model into liquid it didn't work the grid stays in the starting position
@wizzardofsand15015 жыл бұрын
Thanks a lot for this amaziing tutorial!
@kotourashiro70425 жыл бұрын
Hi!! I followed every step in your tutorial with the torus shape but when i rendered it with arnold it just came out as a blob of floating water (without the hole in the middle) and theres no splashes at all ;-; pls help edit: now that i rendered it, it doesnt go back to its original shape ;-; it just floats away like theres no gravity and is it possible to combine this with a mocap data? so using bifrost with a mocap geometry
@suspiciousstuff49995 жыл бұрын
my liquid dis appears from 2 frame
@GiancarloBombardieri4 жыл бұрын
so clear explanation, thanks!!!
@briantraughber58215 жыл бұрын
When I play the timeline, the water vanishes after frame 1 and never returns?
@RolandReyer5 жыл бұрын
Did you check that "Play every frame" is on in the Animation Settings? When you have the "Background Processing" enabled in the Bifrost Options then the timeline should show the cache that it builds (green) and only those portions of the timeline show the water simulation.
@briantraughber58215 жыл бұрын
that did work, thank you! Now I'm trying to figure out why the liquid isn't returning like yours did. I have all the same settings for 'Along Normal;, and even Drag at the top. I'll keep playing with it!
@mzie255 жыл бұрын
Very cool. Thank you.
@RolandReyer5 жыл бұрын
You're welcome :)
@dimdam15606 жыл бұрын
so i could make blend shapes or even rig the mesh and the water should follow and react ?
@RolandReyer6 жыл бұрын
Absolutely!
@varto076 жыл бұрын
How? I did what it shows here but as soon as i make the animated mesh a container for the simulation it looses the animation and just stays standing.
@nikhilbarnwal76594 жыл бұрын
Amazing tutorial
@TyronF-Tutorials4 жыл бұрын
soon as i turn off the gravity, my fluid disappears.
@mai80134 жыл бұрын
just click on the 'go to start of playback frame' button on the time slider (the one that looks like two play buttons pointing to the back), I think this just happens because of the auto caching (this will happen after every edit because it caches automatically so that you can play it back in semi-real-time I think, I might be misunderstanding something about this function but I think that's roughly what it does).
@Notus295 жыл бұрын
I need a video one how you render that
@firdeusx Жыл бұрын
how is your viewport so smooth?
@RolandReyer Жыл бұрын
I have cached all simulations and some are even rendered and displayed in the viewport to make the tutorial a little more snappy.
@thomaslara16736 жыл бұрын
hi roland! i have 2 questions and problems haha first, the geometry dont back to his shape D: and second i cant see the arnols render, please help!!!!!!!!!!!!!!
@RolandReyer6 жыл бұрын
Hi Thomas, in the Motionfield under "Geometry" you need to uncheck "Enable Falloff". For Arnold you need to make sure that the plugin "mtoa.mll" is loaded.
@thomaslara16736 жыл бұрын
im still have proble with the render but the effect is sucesfull! really thanks master!
@mohammadrazakhan38525 жыл бұрын
After using this how do I render this ? Using image sequence render ? Am I right ?
@Captainsting4 жыл бұрын
export it as alembic and import it back in a new scene and then you can export it as a regular seq from maya
@naifox16 жыл бұрын
well done bro
@RolandReyer5 жыл бұрын
Thank you :)
@tilakrajgolari15775 жыл бұрын
Thank You-Sir.
@ferencdif74396 жыл бұрын
Thanx!
@RolandReyer5 жыл бұрын
You're welcome :)
@IvanIceBergVFX6 жыл бұрын
Does not work. A ball just flies through the particles
@RolandReyer6 жыл бұрын
Hi Ivan, did you add the sphere as a collision object for the liquid?
@IvanIceBergVFX6 жыл бұрын
strangee... I created water in the cylinder, and now everything is ok!
@jordanhenry85396 жыл бұрын
mine is to slow how do i speed it up? cache is slow too
@RolandReyer5 жыл бұрын
Hi, did you check the Bifrost options for „Enable Scratch Cache“?
@denrolic806 жыл бұрын
Looking for lessons - bifrost - make water in renderman, how to create materials for shape, with foam and etc )
@onkarbhade72775 жыл бұрын
awesome
@RolandReyer5 жыл бұрын
Thank you :)
@MykalHut45 жыл бұрын
This video is amazing, and you've done such a great job.. But I have been working on this for FOUR days and my settings must be off, or I'm missing some steps or something because I cannot recreate this to save my life.
@RolandReyer5 жыл бұрын
Hi Megan, please make sure that "Enable Background Processing" is ON in the Bifrost Options. This will also turn on "Enable Scratch Cache". The colors in the Timeline won't work in Maya 2019, that's a known issue. In the Motionfield turn OFF "Enable Falloff".
@suspiciousstuff49995 жыл бұрын
@@RolandReyer turning on background processing my liquid just disappears as soon as hit
@gabrielbuthers63645 жыл бұрын
Hi, how are you? Amazing tutorial, but I need your help, my PC doesn't run maya fluid well, can you check if my configuration is good? My PC config.: AMD Ryzen 7 2700X - 16GB RAM - NVIDIA GeForce RTX 2070 - 2TB HDD + 240GB SSD Do you think that my cpu is enough to run fluids? Thanks
@suspiciousstuff49995 жыл бұрын
not enough, needs quadro, but still its ok ok fast
@suspiciousstuff49995 жыл бұрын
u need to know that bifrost and everything having dynamics are heavy no matter what pc, theres no liquid smooth build no matter what u make sli with, it does get close to that in very very heavy build of quadros on sli but hey, u gonna sell urself for that.
@Marienkarpfen6 жыл бұрын
neat
@RolandReyer5 жыл бұрын
Thank you :)
@daniel-bc8lx5 жыл бұрын
My water disappeared after the first frame, please help
@RolandReyer5 жыл бұрын
Hi, can you share more details?
@daniel-bc8lx5 жыл бұрын
sorry i am really new to Maya and i did some research , i just didn't cache my frames so my pc didn't process all of them that's why it disappeared, i got it fixed thanks for making the tutorial though
@skdhruvacreations31944 жыл бұрын
If we move frames manually from timeline then particles will disappears after some frames for resolving that just play the animation then it wont disappear
@fagunshukla92336 жыл бұрын
sir , can i get your email id if you are interested in taking a webinar in our vfx school for bifrost. And my college is also open for your fees . please reply
@Notus295 жыл бұрын
and shade the water
@razkhan15476 жыл бұрын
nice..
@RolandReyer6 жыл бұрын
Thank you :)
@DenisTriton5 жыл бұрын
У тебя голос очень похож на голос президента Белоруссии - Лукашенко. )
@RolandReyer5 жыл бұрын
Denis Triton OMG D-:
@ZeshRoman4 жыл бұрын
it's possible export the animation as mesh?
@RolandReyer4 жыл бұрын
Yes, you can either use the caching system within Bifrost or try to export it as an Alembic Cache.