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Пікірлер: 963
@user-en4eo1cc4t3 жыл бұрын
Some one took "blade runner" to a literal game.
@silverhawkroman3 жыл бұрын
This game really misses some leafy commentary
@aryabratsahoo74743 жыл бұрын
Ghost runner
@guy64113 жыл бұрын
It cyberpunk
@aryabratsahoo74743 жыл бұрын
@@guy6411 *CyberRunner*
@hittkid63122 жыл бұрын
Weirdly enough the origin of the Bladerunner title is a book where Bladerunners are basically smugglers and suppliers for black market doctors. The movie just ripped off the title from the book while adapting another book.
@rRhyan3 жыл бұрын
"my death is close to 100 on some level" *nervously look at my 248 death on one level
@joostvisser65083 жыл бұрын
I can top that: 298 deaths for the laser elevator level on my first playthrough. On my second I got 50 tho so that's pretty good
@vellgrynd2 жыл бұрын
In the last level i had close to 500 but yeah the rest is like to 100 or 200 if its especially difficult.
@josebosua14892 жыл бұрын
I died 293 times in the laser elevator level 😂😂
@nerdgasam68382 жыл бұрын
@@joostvisser6508 276 is my top so far! I actually quite liked the laser tower boss. it was really satisfying to beat!
@robot67032 жыл бұрын
i died 299 times on the crawlers
@Estorium3 жыл бұрын
This game is worth playing for the soundtrack alone. It is fantastic.
@dalton63003 жыл бұрын
not really it all sounds like a porn video but the combat and story is amazing
@thewhale36723 жыл бұрын
The music was pulled of nicely for a cyberpunk game
@supertboi1233 жыл бұрын
yeah it’s like a more chilled out hotline miami2 soundtrack
@TommyVercettisGamingNews3 жыл бұрын
Great soundtrack
@lldjwhyteell3 жыл бұрын
Daniel deluxe is the man!!!!
@krawlingchaos39633 жыл бұрын
14:15 "No girls in neon pink G-Strings." So does that mean G String review soon?
@nonenothing44123 жыл бұрын
Jarek fans unite
@skuzzyj3 жыл бұрын
@@nonenothing4412 I'm just glad he got back together with Hat.
@HeretixAevum3 жыл бұрын
GstringLives
@jefverstraete85743 жыл бұрын
@@nonenothing4412 the Gman vs the Fov dragon: battle of the ages.
@namesurname59113 жыл бұрын
It really did mean that
@mrexeptionel95303 жыл бұрын
a game : include exploding enemies me: serious sam 3 flashbacks
@TheTennisballs973 жыл бұрын
Aaaaaaahhhhh your self
@OptimusCrime12233 жыл бұрын
Serious Sam, period. Kamikazes are the mascot of the series for a reason.
@mrexeptionel95303 жыл бұрын
@Lord Skeletor i know but personally i spent time with ss3
@Reloaded21113 жыл бұрын
Aaaaaaaa... Put a sock in it! Uh oh!
@expendableround61863 жыл бұрын
Best. Suicide. Enemies. Ever.
@Zs-DeaDPool3 жыл бұрын
I finished this today,the voiceacting,the fluidity of the movement,the story is good,but the difficulty is unforgiving......worth every penny and yeah nice review mate big fan
@grendel60053 жыл бұрын
I see that you carry the mark of the outsider
@Zs-DeaDPool3 жыл бұрын
@@grendel6005 Yes i do,mate,big fan of the dishonored series,played it multiple time
@grendel60053 жыл бұрын
@@Zs-DeaDPool easily one of my favorite game series. in fact I'm doing a High Chaos New Game Plus Run right now in Dishonored 2.
@fizzizist3 жыл бұрын
Everybody be talking about the voice acting but Mara's voice work in her fight makes me giggle every time I fight her. But yeah, other than that specific fight, voice work is fantastic
@PhriekshoTV3 жыл бұрын
Brutally difficult combination of Mirror's Edge, Dishonored, and Hotline Miami/Katana Zero Died 100 times on stage 6 alone. I really appreciate that there are secrets, though. A movement system like that absolutely NEEDS to encourage exploration
@Thure.3 жыл бұрын
I died 156 times on lvl 4. send help
@aryabratsahoo74743 жыл бұрын
Not a Pro tip: increase fov It allows you to see more
@PhriekshoTV3 жыл бұрын
@@aryabratsahoo7474 oh definitely. I believe I upped mine to 90
@Soul-Burn3 жыл бұрын
103 FOV here. I died 100 times on pretty much every level the first time I got through it. Re-ran it and much *much* better.
@DuhNoU3 жыл бұрын
@@PhriekshoTV I finnished mirrors edge when i was like 6 not because i was good but because i had a year to do it
@danramirez85533 жыл бұрын
I can't think of many games in recent times where there are no cut scenes, its just a linear game and the way the game presents the story is just through dialogue as you play. I like these types of games because cut scenes or moments where control is taken away from you feels like the pacing just slams into a brick wall. I loved this game because it reminded me of some of the classic single player linear fps titles, and aside from doom eternal we havent gotten many of those recently.
@therealbubble46963 жыл бұрын
Well i gotta admit, Half Life 2 did it right, it never took control away from player yet still made an engaging story. The ability to move around and interact with the enviroment during these cutscenes makes SUCH a difference.
@destroyerbreaker73943 жыл бұрын
Well, there are arcade style games but those are all indie nowadays and sell terribly, for example, Housemarque made some great games, Nex Machina coming to mind, and so few people bought that game that the developer swore to never make a simple fast paced game focusing only on gameplay ever again. It doesn't help that some of these games are shoot em ups or shmups, which tend to be really catered to a hardcore crowd, the one single exception i can think of being ZeroRanger which has some mechanics for casuals...funnily enough, it's a really great game. Like, aside from Ghostrunner, the only upcoming non-indie game that i know of that won't have much story is R-Type Final 2, i would say Puyo Puyo Tetris 2 as well but that has a story mode.
@Egurius33 жыл бұрын
@@Largentina. Cup of pee..? :D
@noidontlikeu3 жыл бұрын
It's like the good parts of a Half Life game in that respect
@siketjoseph9211 Жыл бұрын
@@therealbubble4696 But Half Life 2 did stop the pacing in most of those interactive cutscene moments. It was frustrating to wait an elevator that won't arrive until an NPC gets to the end of a dialogue, or you are stuck in a room for the same reason cause you are waiting for a character to open a door, but he decides to do a drama play instead. Daaaaaaaaaaaaaamn...
@aaronlaplace59023 жыл бұрын
Actually there’s a pretty clever reason for the power ups looking like that. If I remember correctly the power ups are this kind of exposed energy and your cybernetic perspective represents these as the power up looking things
@bustoo3 жыл бұрын
Yea the architect also explains you use a katana because guns could cause collateral damage to the tower.
@phoenixbl4ze323 жыл бұрын
Dude...that was my idea of the game I was working on this since months 😭
@phoenixbl4ze323 жыл бұрын
My idea is still better but am a beginner,someday I'll complete this
@Dr.FeelGood1346 Жыл бұрын
Here kzbin.info/www/bejne/aZC9iZRnadSXqtU
@Allen.Christian3 жыл бұрын
I would not say the difficulty is "punishing," since the checkpoints are really lenient. But it's a nice, reasonable challenge. I've yet to quit out of frustration.
@CooZah3 жыл бұрын
you are correct but i find 0 death completion to be extremely difficult. not impossible but a deserving accomplishment if completed
@Allen.Christian3 жыл бұрын
@@CooZah Yeah, I'd say if you're going for 0 deaths, you're gonna have a bad time.
@Allen.Christian3 жыл бұрын
@Charlie Vetsworth Not when a death barely sets you back and doesn't ever put you through a long load screen.
@clonetrooper753 жыл бұрын
@Charlie Vetsworth but the enemies are equally matched, you have just as much a chance of killing them as they do you
@aFoolsMartyr3 жыл бұрын
@@Allen.Christian punishing difficulty is long loading screens now?
@uros.u.novakovic3 жыл бұрын
I had so much fun playing this game. No matter how many times I died I always kept coming back for more cause it was fun.
@astropan27653 жыл бұрын
Meanwhile, me playing this: STOP FUCKING KILLING ME DJJFJFJFHTH GRRR UCUCIDK
@kennethalcontin19493 жыл бұрын
Same 🥲
@tio_john2 жыл бұрын
@@astropan2765 but them you finaly did it and it fell good
@jirrking34612 жыл бұрын
dying is fun? you sound suicidal
@tio_john2 жыл бұрын
@@jirrking3461 challange is fun
@Puzzl3man3 жыл бұрын
Love how brutal you were about the game being 'Original' lol, definitely deserved.
@dannyboi58873 жыл бұрын
I mean, nobody was claiming the idea of the game was insanely original in the first place so I don't get why he felt the need to point it out
@burnedbits87173 жыл бұрын
@@dannyboi5887 look at the steampage
@dannyboi58873 жыл бұрын
@@burnedbits8717 Ok nvm then lol
@Puzzl3man3 жыл бұрын
@@dannyboi5887 It's just so annoying just how unoriginal the game is, like it takes every cliche it can and the dialogue is SO BORING. Good thing the gameplay is tight else I woulda refunded by now
@shawklan273 жыл бұрын
@@burnedbits8717 wow lol
@luigimaster1113 жыл бұрын
Kinda funny hearing Gman give people crap for gatekeeping, when he himself is fairly notorious for doing that very thing.
@expendableround61863 жыл бұрын
Especially his “dOn’T uSe A cOnTrOlLeR1!” stance. Some people don’t really have a choice.
@silenceburns13363 жыл бұрын
@@expendableround6186 agreed. I have massive carpal tunnel in my right hand. I can't physically play with a mouse for more than a half hour before my hand is screaming in agony. It sucks. I switched to maining my consoles because controllers are far less of a problem for me. If I see any amount of controller support on a steam page, I get happy.
@luigimaster1113 жыл бұрын
@@silenceburns1336 I have the same issue, though your case sounds a bit more intense. Though I'm still exclusively a PC gamer for now. I'm grateful that on Steam even if a game doesn't have any controller support you can still play the game with a controller seamlessly as a result of community submitted controller mappings. It saves a lot of time. For non-steam games without controller support I use a program called AntiMicro, pretty tedious to setup controller bindings for every individual game, but depending on the game it can be quite gratifying, playing old DOS games on a 360 pad for example, its fun.
@dkeenes3 жыл бұрын
@B E look it up
@cslpchr3 жыл бұрын
@@expendableround6186 that's why we'll never see him review a game like devil may cry 5, because playing these kinda games with a mouse and keyboard is a chore.
@francesco55943 жыл бұрын
"I think my record for deaths during one of the levels was honestly close to a hundred" *_You gotta pump those numbers up, those are rookie numbers_*
@Zaph5013 жыл бұрын
"Shy-ryu-kens" ""Adver-das-mints"
@Thotcrates3 жыл бұрын
I would just like to point out that while the base move speed is slow there are many simple techs you can utilize to go much faster. Sliding then jumping and sprinting then slide jumping are the two easiest and both of these get even faster if you use them right at the edge of a ledge, so I had tons of fun zooming around the map trying to beat my friends times.
@xxcommunistflatearthtardig16123 жыл бұрын
This game is what those flying dreams feel like
@SpammerRapist3 жыл бұрын
I've had dozens of those and they feel better than this.
@davorbrijacak3 жыл бұрын
I can confirm I load my checkpoints/saves in dreams after I die.
@CoolSs3 жыл бұрын
0:30 "showes Runier and Katan Zero " you have my respect
@n_n_n_n_n_n3 жыл бұрын
This looks almost identical to Shadow Warrior 2 in the Zilla City levels.
@doomguy40153 жыл бұрын
Are you going to review Ancient Gods pt.1?
@phoenixzappa73663 жыл бұрын
No
@trblemayker51573 жыл бұрын
@@phoenixzappa7366 He wasn't asking you, kid.
@greindes15793 жыл бұрын
He said no on twitter
@iDAN_GER3 жыл бұрын
Playing a cyberpunk Titanfall robo-ninja with a grappling hook is a wet dream come true. My GOTY 👐🏼
@lordfarquaad53583 жыл бұрын
I'm playing through on hardcore now and it has made the whole experience so incredible. No side stuff, just pain
@BobsRevenge3 жыл бұрын
This game seems extremely well designed, but I learned in the demo that I still hate trial & error games and even though I enjoyed it enough over the length of the demo I know that I'd hate doing it over several hours
@Ghost11703 жыл бұрын
Thing is, it isnt that much trial and error because of the gadgets and abilities you get! If one path doesnt work, there are more than 2 paths almost always available! That or just one extra, but theres always another way to tackle enemies! And you have every tool and means to do it! Honestly, idk how people dont use strafe dodge against the robots that shoot out a line. You HAVE to dodge with slowmo or do what I did: dash straight into the ground after you get it to shoot up then cut the legs and repeat.
@limaromeo87453 жыл бұрын
my favorite boss fight in the game was actually the big inanimate tower thing with lasers and shit. i thought the ones where you fought people were very boring because it was only timing your left click rather than testing all of the rest of the skills you develop throughout playing the game
@Netoagsn3 жыл бұрын
2020 and people still thinks every single game has to be made for everyone and it's the games fault if they fail. Like you really need to play every single game anyway.
@krivdik3 жыл бұрын
Modern trends thanks to them, everything must be accessible for everyone, and most things feel dull and empty, because of that.
@aryabratsahoo74743 жыл бұрын
All thanks to AAA industries like EA, Bethesda, etc
@HAL-iv2kd3 жыл бұрын
I mean, doesn't hurt anybody if difficult games have easy modes for people that can't play very well.
@aryabratsahoo74743 жыл бұрын
@@HAL-iv2kd all thanks to dark souls for that. People started to riot on easy mode. Just add it and you can change the difficulty with a warning that "this will not be a true experience on easy mode".
@HAL-iv2kd3 жыл бұрын
@@aryabratsahoo7474 Exactly. is not that difficult, but gamers are the most fricking gatekeeper comunity.
@aryjarvis31613 жыл бұрын
I don't know if this game needs an "easy mode". Mayhaps an accessibility mode like Celeste and a few other games. I say this as someone with cerebral palsy, I literally can not move my right hand fast enough for qte's and stuff like that. And there are some with neurological deficiencies that make playing something like sekiro impossible to play as intended
@aryabratsahoo74743 жыл бұрын
I can understand your problem but that only means it's not for you. But yeah there should be an accessibility mode which doesn't change the gameplay which is difficult for a game like this. Don't let this discourage you.
@aryjarvis31613 жыл бұрын
@@aryabratsahoo7474 I actually am able to play nearly all games with keyboard and mouse. And while I get your argument about the nature of the game being difficulty I disagree with the idea that players shouldn't be able to tinker with features they have trouble with in a single player game. a difficult game is about overcoming challenge. If the challenge is impossible to overcome for some the game is exactly as bad as any game that doesn't even start. (At least for those people) Celeste is a perfect example because it's design and story is built around that struggle, but just about every game play feature can be altered in a menu that warns players that the point of the game is struggle and not to change features unless they absolutely have to.
@FinlandFell3 жыл бұрын
you could always download the early dev version of this that has developer menu included it has godmode.
@aryjarvis31613 жыл бұрын
@@FinlandFell that is a cool thing. I would like to say that I don't have trouble playing most games on pc I was just advocating for people that did since I have a mild disability and spent time at therapy watching people with minds as sharp as my own that had trouble even dressing themselves, but still did it anyway. I just believe that they should if possible be able to change stuff around so the difficulty becomes comparable to what we experience. I'm actually learning how to build controllers in hopes I can volunteer to help make custom solutions
@EriesAston3 жыл бұрын
@@aryabratsahoo7474 "That only means it's not for you." I can´t put into words how much I hate this statement and gate keeping in general. I think any game that has nothing but its difficulty going for it is a bad game. I had this exact same argument about Dark Souls and why it should have an easy mode. If the inclusion of an easier difficulty ruins the game it would only mean it wasn´t very good to begin with, because apparently its difficulty is everything the game has going for it and all the other aspects of the game are shit.
@shyspacewolf46753 жыл бұрын
You can reflect the projectiles perfectly fine, you they just go to where you were aiming, lead your target to hit them with the return fire.
@justiron29993 жыл бұрын
This basically seems like destiny, mirrors edge, and dishonored mash so not bad at all.
@Dmaz13373 жыл бұрын
@@Largentina.only thing you could compare it to in d2 is the current sword meta xD
@hithere55533 жыл бұрын
@@Dmaz1337 this is what I wish destiny “swordplay” felt like.
@getwetgary3 жыл бұрын
It is really bad lmao
@justiron29993 жыл бұрын
@@Largentina. Haha sorry I meant aesthetic wise for destiny only.
@ZigealFaust3 жыл бұрын
"The lost art of trial and error" The Hotline Miami Franchise/Katana Zero/ Super Hot: *Are we a Joke to you?*
@tigranvardanyan2463 жыл бұрын
Legend has it that PUPPY is still somewhere out there trying to save his brother
@IItechnikaII3 жыл бұрын
I never actually used the slow mo strafe. I didn't even know I had it until halfway through and I didn't bother with it until the end. It was way more satisfying to reflect mid air.
@Ghost11703 жыл бұрын
Or you could do both and then land on top of an enemy, only to dash into another! This is why I love this game! The placement of enemies is always the same, but the many paths that are open to taking them down make this game so damn fun! I love on the fly decisions, so this game was insanely fun for me/still is
@borgkingerei69933 жыл бұрын
Aren't you forced into using it in the first level?
@Ghost11703 жыл бұрын
@@borgkingerei6993 ya lol
@ShrapNello3 жыл бұрын
Hey Gman, 2 things: No. 1 would you consider making a video about "Diabotical"? I know you are more into singleplayer, but this is just the perfect oldschool arena shooter old fucks like me have been waiting for, that fixes Quake Live's issues and it's free to play, yet I already find myself playing against the same people again and again, which probably means the publisher kinda doesn't do a good job promoting that thing. So, if you could use your mighty KZbin-Power to support the game, I and many more would be very greatful! No.2: How does a pasty bastard like you survive in fucking Australia? isn't it fire and brimstone instead of weather down there? Anyway, cheers from Germany
@alexbristol44133 жыл бұрын
3:00, the upgrade system reminds me a ton of MegaMan Battle Network 3!
@tacoboy22183 жыл бұрын
I'd love to see an open world game in same style as this with a focus on movement and vertically
@harrincourt953 жыл бұрын
This might be the best review I've seen on this game to date. No one else mentioned the inconsistencies in enemy AI behavior, which was one of my biggest gripes with the game (and the kamikaze enemies, seriously, fuck those). I mean I still love the game, but it definitely has its issues. Great video, man!
@yakovh3 жыл бұрын
"stop in mid air I remind you" is quete from Seinfeld, that is one magic lugu 😀
@bearpuns59103 жыл бұрын
About this whole difficulty thing... I think that more options in a game is always good, as long as those extra options don't come at the expense of what's there. So if adding 3 difficulties would lead to the "intended" difficulty being less balanced or polished, then maybe stick with one difficulty. I like the Nintendo approach to difficulty, where completing a game is easy whereas 100%-ing it is super hard. It has a little something for everyone (9.5/10 IGN)
@Ghost11703 жыл бұрын
Hey Gg, if you crouch and jump, it accelerates you! So when you complained about movement speed, you also need to use your slide to help keep your speed after as well. Crouch, jump, slide, and youre going fast as hell, then repeat to go further. Hands down my favorite speedrunner game. Edit: also, the complaint about them speaking during the empty combat sections seems a little much man. Its not hard to listen to them speak while you play the game, and they actually explain in game about everything you complained about. There are times when they speak to you in combat, but I never found issue with that as it didnt distract me.
@bustoo3 жыл бұрын
Also when he showed the grapple didnt connect to a wall run it's because he wasnt close enough to the wall. He needed to move closer after the grapple. And I even believe the drone shooting him part was because of the different speeds he gets there. Like if you just walk up to it then it has time to see you and shoot.
@AchtungEnglander3 жыл бұрын
GmanLives is a really good reviewer. Always appreciate his insights
@uaexemarat3 жыл бұрын
I loved the platforming in the last level and really want to play more of similar levels
@Hyperstrange3 жыл бұрын
Cyberborn!
@adiyo0113 жыл бұрын
I am so glad to see this game getting more coverage. It's a breath of fresh air and I hope that it inspires more developers.
@Darkshadow15343 жыл бұрын
I definitely agree with how annoying replaying the cypervoid sections and wish there was an option to skip then when replaying the levels, but for me the most fun I had with this game was when i figured out that sliding directly after dashing gives you a huge speed boost and if you combine it with a well timed jump you can get some serious distance and speed out of it. Coupled with the ability to wallrun onalmost every surface and an airdash it opens up so many new ways to explore the levels.
@zoso2793 жыл бұрын
Oh shoot didn't know about that speed boost trick. Going to be handy for me on the last half of the game!
@scaredstar91273 жыл бұрын
A few things you got wrong was a dash is a non focus strafe, when your in the air and hold shift, thats focus and you can move left and right.
@juancho6503 жыл бұрын
Even tho I'm an awful casual I want to play this and Doom Eternal, I may suck but I will try to git gud
@smilejenkins3 жыл бұрын
have fun and good luck!
@juancho6503 жыл бұрын
@@smilejenkins thx mate
@RL_Stine_883 жыл бұрын
Hope you have Games Pass or got a trial for it in order to play Doom Eternal. Doom Eternal is a great game, but I think Doom 2016 ended up being a little better.
@uros.u.novakovic3 жыл бұрын
The default run speed is indeed slow, that's why I constantly used slide + jump combo to move around much much faster
@bustoo3 жыл бұрын
There is also dash slide, and dash slide jump. And if you slide then jump right off a ledge you go much further faster. You can skip a lot of early wall running by doing ledge jumps. The game should make that more clear but it feels really good to pull it off.
@vietnamabc22903 жыл бұрын
Bunny hopping also works, the point is always keep momentum from sliding / dashing / wallrunning, pretty much how Titanfall vets moving around.
@spear4013 жыл бұрын
That upgrade system reminds me of the one from Kingdom Hearts: 358/2 Days. I loved that.
@alanhendricks86643 жыл бұрын
Hey there GmanLives. This game kinda reminds me of Mirror's Edge with the parkour wall run and the melee sword fighting... I can't think of a title at the moment. One question I like to ask, that's not related to this game, is Have you heard or seen and perhaps played GRAVEN? If so I will look forward to your input of this title in the near future. It might give you some nostalgia for the 90's Thief, Unreal and such. Your content is awesome! keep it up! ;)
@swindle96953 жыл бұрын
This game would be so much cooler if it had the option to watch your run in 3rd person, in real time, between each segment of the game or something. Kinda like Maximum Action was going for but less janky.
@bustoo3 жыл бұрын
I would love to see a level done without any deaths after I died 100 times on it. Something like katana zero does. I'm tempted to record and edit it together just because of how satisfying that would seem.
@UncleDaniel3 жыл бұрын
it's the 21st century every idea is already explored, and it's hard to have anything original. i think what matters is how well a game can make those ideas shine, And this game looks amazing. hard to be original, but harder to be good.
@Drawnartist3 жыл бұрын
You mean hard to be good harder to be original
@redditmanllegnisthebirdofh98873 жыл бұрын
Thank you 🙏 I loved the hotline Miami comparison first thing that popped into my head after I got the hang of it
@snowboundmage3 жыл бұрын
Every video of yours i watch reminds me why I subscribed, keep up the good work
@gurs67143 жыл бұрын
Who tf complained about this game being too hard? I swear to god people just expect to be great at every game within in the first 5 mins of playing without putting any real effort or conscious thought into learning the mechanics
@Justin-qb1yw3 жыл бұрын
Edit: "Gaming" journalists
@ThePhantomTommy3 жыл бұрын
That's what gaming is these days. There are negative Ghostrunner reviews on Steam from people who have played the game for less than an hour. Modern action games like those with the Arkham style combat have conditioned people to expect to look like a total badass within the first few minutes of starting the game. It's amazing to me that we even get incredible action games with high skill ceilings like Doom Eternal or Ghostrunner anymore, when you just know the Steam reviews and discussion pages are going to be flooded with people who just straight up refuse to learn the mechanics, and instead just whinge that the game is too difficult or unbalanced. I do think Ghostrunner could benefit from an easy mode that gives three hits instead of one, but it is absolutely not too difficult or unfair as it is, you can slow down time as much as you like for fuck sake. It's like people complaining about low ammo in Doom Eternal when the chainsaw literally gives you infinite ammo. Fucking stupid.
@gurs67143 жыл бұрын
@@ThePhantomTommy yeah this game was not easy for me up until about half way through or maybe beyond that even. Which took like 3 - 4 hours of trail and error but it's such a satisfying experience. Can't believe people are willing to pass up on it just because they got fed up over their first hour into the game.
@lordthruxawe5043 жыл бұрын
@@ThePhantomTommy I hate to bring it up because it's so often referenced in discussions about video game difficulty, but demon's souls/dark souls were like this for me. When I first started playing I had no idea what I was doing and I remember actually being anxious about exploring new areas. Once you get accustomed to the game though, the difficulty just slips away because your level of skill adapted to the difficulty. This is why if games offer a difficulty I always choose a harder difficulty. Eventually your level of skill will adapt to it, and frankly the souls series wouldn't be anywhere near as fun without the difficulty. But some people want an instant power fantasy without learning mechanics. The problem is, usually the easier a game is, the more simple the mechanics. A harder game will usually offer more complexity and depth, though that's not always the case
@Bradd3us3 жыл бұрын
I took me until like 8 or 9 levels in to really get how to do combat correctly. Plus you feel so badass once you get good
@DCGMatthew13 жыл бұрын
I honestly hope Ghostrunner gets GOTY but I fear the game might be considered to simple by people to even be in there.
@Waskomsause3 жыл бұрын
GOTY would need something besides raw gameplay backing it, at least SOME form of non-repeating gameplay loop. Look at games like L4D2 with their Realism mode and Expert difficulty combo.
@potatothatescapedchernobyl28723 жыл бұрын
There was this rgb katana that you could find in game. I that rgb katana + tempest and it felt like a jedi
@cenciende94017 ай бұрын
Just finished Ghostrunner 2, hope you cover it! It took everything about this one, made it better and more epic. My mouse hand was literally sweating from the intensity a lot of the time.
@Nilanjan353 жыл бұрын
I found it very difficult to play with gamepad. Mouse and keyboard is recommended
@Ghost11703 жыл бұрын
That or a lot of gamepad experience at high sensitivity! This is a speed runner game for sure!
@someguy53193 жыл бұрын
first person games in general i would recommend mouse and keyboard but its pretty much required for first person platformers like this.
@windebiesteultima33173 жыл бұрын
I’m using a controller just fine. It’s the first game I’ve used the bumper jumper configuration for and it feels great
@warrennguyen80733 жыл бұрын
Don’t you hate it when people try to give you stock market tips while you ice skate? Urgh. My biggest pet peeve. I enjoy your reviews, Gman. I think I’ll pick this one up.
@sayotris3 жыл бұрын
How do you block? I got the game yesterday and I did not know how to
@99suvres3 жыл бұрын
Does anyone know how to unlock the additional HANDS? Good review btw
@SayakMajumder3 жыл бұрын
Gman, since you love guns and shooting ... there's a little popular game called "Enter the Gungeon". Might interest you. Yea, I know it doesn't fall into the channel's usual FPS genre. But the game's damn cool.
@tropicarls3 жыл бұрын
It may not be a First person shooter, or a person shooter even, but you do shoot humanoids at least
@nonenothing44123 жыл бұрын
@@tropicarls lol
@White_Tiger933 жыл бұрын
sigh... it's the same for dark souls style game, it's not for everyone but, once you learn to be patience with the learning step bit by bit, it's quite enjoyable regardless whether it's hardcore difficult or not, the same thing with Monster Hunter early on.
@JPDD23 жыл бұрын
Dude I hope this game sells like crazy. I enjoyed every bit of it and can’t get enough. Sonic, Hotline Miami, and Mirrors Edge as Cyborg Ninja from MGS. Couldn’t ask for something this dope in forever.
@unknowncrazy153 жыл бұрын
Gmanlives ur awesome reviewer, thank you for explaining every detail, love ya buddy thank u
@aryabratsahoo74743 жыл бұрын
I think the problem lies with both sides of the community: Dark souls veterans being toxic to average and newbies and noobs having the chronic disability of improvement. If a game feels difficult then there is a certain precent chance that the problem lies with both YOU and the Devs. Anyway Ruin sends his SWACKEDs to you Gmanlives
@Waskomsause3 жыл бұрын
Yeah, people seem to not understand that a hard game doesn't just need to be hard, it has to be engaging and have SOME form of reward for getting past a segment. Can't have a dark souls like game without the reward of killing the bosses, and can't have a game like this (which owes it's design to the likes of Blood) without progression and skill being rewarded. If a game just takes a ton of skill to even PLAY then it's not gonna hold my attention if I have no room to improve once I've hit the fastest routes and combos.
@markbaker44253 жыл бұрын
Dark souls isnt dven that hard once you learn how it works and read the wiki. I truly believe it only got its reputation for difficulty because it subverts people idea of what video game combat is supposed to be. Cuphead pissed me off far more
@markbaker44253 жыл бұрын
Also im shit at games. Still got on with dark souls
@aryabratsahoo74743 жыл бұрын
@@markbaker4425 yeah although it take a bit too long and feels frustrating but after many hours, it will finally clicks to your mind.
@MeadeFS3 жыл бұрын
This my game of the year so far. I know it's not the best game made this year quality wise, but I had so much fun playing through it.
@mjwgames98122 жыл бұрын
I just picked this up for my switch. I can't wait to go home and start it
@natefranco33933 жыл бұрын
This is my favorite Gman review ever.
@RobNTug3 жыл бұрын
Have you started playing Hunt:Showdown yet? Would love to hear your take on it
@thomasp89043 жыл бұрын
This game is crack cocaine. If you are on the fence just ignore this review and get it. You won't be disappointed
@drankFoD3 жыл бұрын
Bet I’ll get it
@RyanAnthonyDigitalMedia2 жыл бұрын
You’re right about the toxic gatekeeping for this game. I was watching another review & someone wrote they didn’t like it. Someone commented under that “you’re just mad you couldn’t get past the first level.”
@piotrstrukiel34793 жыл бұрын
for me the laser boss fight was superb !! I hope for more levels like that in future games ; )
@cybercat15313 жыл бұрын
After dying too many times I got annoyed and took up a different tactic to playing it. I imagined that the enemies are the developers and toxic fanboys. Instantly improved my runs.
@cybercat15313 жыл бұрын
This is a game that will make you hate it, but keep playing it (to some extent). At least once anyway. The replayability is pretty close to 0
@asteria99633 жыл бұрын
@@cybercat1531 Sounds like a "You" problem.
@Waskomsause3 жыл бұрын
@@asteria9963 If the game tosses everything at with within the first run, and has NO replay value besides time trial like numbers pushing, then nah, that is a game problem. A way to solve it could be making levels that are short, sweet, to the point and giving them a weekly rotation system.
@burnedbits87173 жыл бұрын
@@Waskomsause The game was made for speedrunning, figuring out all the strats *is* the replayability. Even then, there is a lot of collectibles to find as well, like lorestuff and different katanas.
@XenoSpyro3 жыл бұрын
Is it possible to learn this power?
@AssLemons3 жыл бұрын
I love how you praised the bosses I hated, while slamming the one I loved. TOM felt like an actual extension of the rapid, frenetic platforming gameplay I was getting used to, while the other two just felt like a waiting game. That said, you have inspired me to replay it, so thanks for that
@SteamedIguana3 жыл бұрын
I love trial and error games like Katana Zero and Deadbolt, as well as parkour games, and this takes both those to first person as a cyborg ninja? I'm gonna have to pick this up
@jacobperreault68443 жыл бұрын
The parry boss battle was my favorite boss battle I’ve played it had a good amount of difficulty while actually testing your skills very well
@bloopletank24912 жыл бұрын
Personally I preferred TOM, testing parcour mechanics over timed swing felt like better testing of learnt skill, especially since a majority of the game is parcour and you typical time your swing based on distance rather than actual timing.
@trevor30132 жыл бұрын
I agree with everything except one. The first boss which you said was the worst is actually the best and most difficult. Each consecutive boss is easy and terrible. It felt like they got worse with each boss. The final boss was so anticlimactic. At least with the first boss you actually got tested
@HentiVT3 жыл бұрын
Imagine gate keeping a video game from having an additional difficulty setting even though it wouldn't affect others in the slightest bit. Yikes.
@alexhuduma94743 жыл бұрын
It would even bring more people to this gem, so both players and devs win. But yes, some people are just ...
@CaveyMoth3 жыл бұрын
It really reminds me of Distance, except with sword play instead of driving. I'm interested.
@oak_w00d893 жыл бұрын
I love the little "yeah okay", like we haven't seen this shit a hundred times already
@captainscrumpy10193 жыл бұрын
You should review dark wood. It’s a horror game that has some extremely effective mechanics and scares and pretty much zero jump scares. It’s in steam and I recommend you do a video on it.
@Indigo_Gaming3 жыл бұрын
You die a lot in this game, so you're saying it's *exactly* like Dark Souls, right? /s
@bloodybehelit53563 жыл бұрын
You die more than dark souls
@rthj64463 жыл бұрын
First time I heard ”blink” as refering to a short distance teleport was in Warcraft 3. If someone knows of an older incidenceof theterm, I would love to hear it. Reason is that Blink stood out as a perfect name for such teleporting, right away. And I would love to know how they came up with the term. I suspect that it came from some Vampire rpg or another.
@SpammerRapist3 жыл бұрын
A thesaurus can help you. It is an old word.
@justamereplebs7173 жыл бұрын
About 9:52, you can take off the upgrade to finish the puzzle and just slot it back in right after.
@salokin30873 жыл бұрын
Imagine actually spending any time gatekeeping a single player focused game
@ethan_14183 жыл бұрын
Right it’s not like they would be taking out the difficulty just making it more accessible to other people
@audiosurfarchive3 жыл бұрын
cFPS Is A SeCrEt ClUb GuyZz!!1! AmIritE US gAYmErrS!1!?? XDDDD
@tazamane97053 жыл бұрын
Some people just don't have a life outside of video games.
@just90193 жыл бұрын
@Burt Burlingham i don't think that's true. it depends on what it is, like Celeste's assist mode gives options to people that have a hard time with the game, but it's completely optional
@ChrisParkerstudios3 жыл бұрын
Or gatekeeping any game.
@Waskomsause3 жыл бұрын
I can see this turning into a game with a ton of problems if the devs don't TRY and work on a better way to add more time to the game then padding it out with deaths from unmoving enemies that just shoot faster/more of them. A good example of a game that works out well in having trial and error but also a LOT of skill is ULTRAKILL from New Blood Interactive, the same people that made Dusk. The game is seriously hard, but also has a LOT of great ways to go about each segment, and it even rewards you for fast skillful kills and movement. This game seems kinda like it doesn't want to change much, and people being as toxic as possible is gonna ruin this if the devs listen to them. Difficulty modes wouldn't change much, but making kills on enemies reward you, maybe with speed or powerful attacks to take down multiple enemies at once would work, or just doing SOMETHING that makes it so people that aren't constantly dying don't just have a game with brain-dead turret like foes.
@gorandev3 жыл бұрын
4:50 and these comparisons are the reason why we all subscribed to your channel
@Soul-Burn3 жыл бұрын
In the 9:46 sequence, you're meant to dash above it so it doesn't hit you even if it shoots.
@DANCERcow3 жыл бұрын
The lost art of trial and error? Um the souls series, getting over it, traditionally most videogames with patterns
@Upsetkiller4563 жыл бұрын
Furi, Eternal to a lesser extent
@StabStabStabStabby3 жыл бұрын
Looks cool but if the AI is brain-dead and you die a lot then aren't the deaths what we consider "artificial difficulty" in games? I mean typically in dark souls you usually die because you haven't learned the movesets of the enemies, it's not artificially difficult for the sake of padding.
@ynpavo3 жыл бұрын
no its not
@StabStabStabStabby3 жыл бұрын
@@ynpavo thank you for the well thought out reply
@ynpavo3 жыл бұрын
np bro
@ismaelpuentesarroyo79413 жыл бұрын
Dear Mr. Gman Lives: what do you think about the music? do you think that worth more than the game itself? like many other games that had better OST than playability. And other aspec: would you compare this game to another with parkour and ninja`s stuff like Warframe??... or what do you think?... ty
@jacksonacosta72649 ай бұрын
Once you actually master the movement and timing of enemy attacks this game becomes super fucking fun. Like dash sliding to a ledge and jumping off will launch you easily 3-4 times further than a regular jump. That’s when it truly becomes fast pace
@ChocolateMilkMonster3 жыл бұрын
1:18 if you look on this DEAD dudes profile comments on steam, you can see that he's just a toxic player. There's comments that go back until April, although the people commenting aren't much better.
@Snakedude4life3 жыл бұрын
“Git Gud” Is a fact. 🐍 💀 no step on SNEK! 🇺🇸🇭🇰
@shiz71093 жыл бұрын
Got the notification this was uploaded at 12 am (est in Australia) but was watching a vid already but now I'm here, early? Not really idk, cool vid
@leinadreign35103 жыл бұрын
It can look faster if you crank up the fov. Everytime I turn it back down I feel so much slower ^^
@tannerfox50493 жыл бұрын
Katana means "Japanese sword."
@tazamane97053 жыл бұрын
"Sword" in Japanese. Would be weird if Japanese people called their swords "Japanese swords".
@tazamane97053 жыл бұрын
@Foreign Wanderer Ah yes, the American Rifle 15
@phil_cassidy3 жыл бұрын
@@tazamane9705 Issa joke.
@charlesiei68313 жыл бұрын
Arigato means "Japanese appreciation"
@SinaelDOverom3 жыл бұрын
1:18 regarding the "difficulty gatekeeping" The whole "gatekeeping" argument is ridficulous, and is perpetrated by people who come to the Gaming media with same expectations as Movie or a Book - they paid for the experience and they expect to have access to the entirety of the content it has to offer. What they fail to realise is that in videogame "difficulty" can be that "content". Nobody would've praised Super Meat Boy if it wasn';t difficult. Where the core of the game is a story, "story mode" difficulty setting makes sense, but in a game where challenge is the main attraction, asking for an easier difficulty is like asking a book author to rewrite their work in simple english without any of the nuance, remove all allusions and say trhings straightforward.
@ryangosling62493 жыл бұрын
Happy Halloween, friend
@whydoineedthisB3 жыл бұрын
The end digital "fight" literally made me cry
@randomguy66793 жыл бұрын
For better or worst?
@sigma66563 жыл бұрын
I actually loved every second of it My butt cheeks were clenched so tight I could have turned coal into diamonds.