its funny matt always says hes impatient but playing through a fucking ghosts n goblins game requires the patience of a saint lmao
@Piizzachuu2 жыл бұрын
Im sure he’s impatient with games that take control away from you and are forced to watch a cutscene or walking section. This on the other hand is all gameplay.
@tyler-xo3rb5 ай бұрын
it requires no patience to do something you love, and matt loves the minute to minute gameplay of gng
@Warmaka3 жыл бұрын
Something about that line at the beginning; "Ghosts and Goblins on one screen and GSL on the other, what a mornin, huh?" Sounded so genuine and wholesome xD.
@mikonieminen13 жыл бұрын
Kudos, Matthew.
@tyler-xo3rb3 жыл бұрын
ironically missed this stream because i was listening to some old videos of yours for basically the exact runtime of the stream and don’t get a notification for it lmao
@wonderguardstalker3 жыл бұрын
This came at the perfect time for me last night, great stream. Between the streams and yer update on the patreon I’ve really been sold on the game
@bender5353 жыл бұрын
Yeah same here
@MrYadaization3 жыл бұрын
Hello vodheads
@Warmaka3 жыл бұрын
'ello
@joebailey82943 жыл бұрын
Gobheads
@Math4293 жыл бұрын
Hello ladies and gentlemen
@Karouso3 жыл бұрын
Rainheads
@JKSmith-qs2ii3 жыл бұрын
Great stream, I only joined 1 hour in so I came back to watch the first bit as well. Not sure about the narrative comments you made but others have also mentioned this. I definitely agree that I would like to see more games that don't set up a narrative or a story but instead set up themes and have lore only. It's often the themes in films that really hit people and not the set piece.
@EdgardR.2 жыл бұрын
Never thouht I'd have a deja vu with an old Matthewmatosis stream
@GenteelCretin3 жыл бұрын
The discussion on game stories reflects my views as well. As someone who reads a lot of literature, I find game stories to be either underwhelming or downright adolescent more often than not. This isn't to say there's no value in a story; it helps motivate things if it's done in small chunks. If anything, I think the biggest problems is people wanting to appraise game stories relative to film and literature, and the game stories I remember the most are ones where it's a passive and mostly visual mode of experiential storytelling, which is the medium's strength. That said, I was never a big sci-fi or fantasy person, leaning more toward post-modern literature and souther gothic style works. I don't see there being another Flannery O'connor, Nabokov, Flann O'Brien, or Pynchon in video games any time soon, but if that ever were to happen, I'd take it. Exceptions could be made for Hard Rain (which I disliked, but appreciated the idea of) or the Ace Attorney games, where the plot is silly, but appropriately so. Even games that take a post-modern metanarrative approach akin to film never feel like something I'd be proud to recommend to a fan of Charlie Kauffman, David Lynch, Alejandro Jodorowsky, Yorgos Lanthimos, etc... Then again, who am I to impose my preferences. Enjoy what you will. I just think people need to experience other mediums more fully to appreciate and understand the multiple dimensions in art of storytelling.
@Tonysoprano6713 жыл бұрын
this might be weird but can you recommend me some of the best literature works you've read , i'm trying to get into it but it's just overwhelming
@GenteelCretin3 жыл бұрын
@@Tonysoprano671 I'm probably the wrong source on literature because I've been reading a lot of nonfiction lately and I have pretty particular tastes for fiction. Off the top of my head, I think everyone should check out Jorge Luis Borges' "Collected Fictions." There's a lot to enjoy in that. I think Haruki Murakami's "Kafka on the Shore" or maybe "The Wind-Up Bird Chronicle" are great reads that may seem overwhelming, but are ultimately pretty easy reads and unique among our era of living authors today. Nabokov's "Pale Fire" is maybe my favorite book, but it's a difficult novel if you're new to postmodern literature. If you don't mind *really* punishing yourself, Cormac McCarthy's "Blood Meridian" is incredible (and between you and me, it feels like the experience of reading Faulkner without having to actually read Faulkner). Granted, each page will probably take a few minutes to read and comprehend because of the language, so it can be slow. There are a lot of other great authors to explore. As I mentioned, Pynchon is worthwhile if you're up for the task (try Crying of Lot 49, and if it doesn't click, don't feel obligated beyond that), Flann O'Brien and David Barthelme have been recent discoveries I've enjoyed, and Richard Farina's "Been Down So Long..." is under-appreciated. The best thing to do is probably look at a few lists of critically acclaimed literature and try to find books that have material you find interesting. I don't like sci-fi or fantasy, and I tend to prefer modern and contemporary books more than classical literature (Moby Dick is not an enjoyable casual read), and the more you break into an area of fiction you like, the more you'll stumble onto similar authors. And my last and most important word of advice: don't trust random people on the internet's opinions too much. People like me.
@Tonysoprano6713 жыл бұрын
@@GenteelCretin oh thanks for the advice and i can't wait to not check these recommendations ( Thank you , i really appreciate it )
@Lexiar233 жыл бұрын
I feel like Disco Elysium actually came pretty close to scratching the specifically Pynchonian itch
@GenteelCretin3 жыл бұрын
@@Lexiar23 That game's been at the periphery of my curiosity since it came out, so I suppose that's recommendation enough to try it out. The one thing I will say is that, in the context of how games deliver story versus books, there's an impossibility of logic that is much more achievable with literature due to the gap between the prose and a concretized image of the scene. That's the nature of each medium, though, and it's probably the greatest asset each has in defining itself as an individual art form. It is interesting how one finds parallels, though. While I personally find Earthbound's story to be boing and plotless (Mother 3 is rather the opposite), the dialogue and the world has moments that remind me of Don DeLillo or something.
@welkindragoon3 жыл бұрын
I hope Matt loved Donda as much as I did
@PublicREC.3 жыл бұрын
Yooo did he talk about it?
@davidlopez73783 жыл бұрын
Just got home from school but I put your videos while handling school stuff lol very therapeutic voice no offense
@Xecution0993 жыл бұрын
Hey Matt! That was an extremely fun stream. Maybe it was just what i needed at the time but I had a blast. Looking forward to the next one however you decide to do it.
@T---xg2pj3 жыл бұрын
4:27:54 if rain world had no level desing then there would be a point were theres no way of moving forward because the level doesnt allow it but there would be a game with more stuff on the other side with probably another point where the game wouldnt allow you to proceed
@beansproutnow3 жыл бұрын
Matt if your stomach is grumbling when you stream it could be how you are sitting - maybe a slight change of seat arrangement?
@karpopper Жыл бұрын
3:35:35 el sheddai review
@jubjub63303 жыл бұрын
😌☕
@DiscoMouse3 жыл бұрын
Anyone know what GSL is?
@TruthAndReconciliation3 жыл бұрын
Starcraft 2 tournament
@DiscoMouse3 жыл бұрын
@@TruthAndReconciliation Ah, thanks
@spaghettoboi3 жыл бұрын
Really don't understand where he is coming from with the whole narrative talk around the 30-40 min mark. I agree that narrative in games is overrated , but finding value or a "meaning" in a story is totally subjective. With that logic any story can be described as "a guy went from point A to point B".
@specknacken65073 жыл бұрын
He shouldn't have phrased it like "Story in games is overvalued in general" or something because that reduces the medium to a ridiculous degree. He later names some specific examples like Uncharted (or any modern cinematic Sony game whatever you wanna call them) which i can agree with to a certain extent. But as you said in the end it's all subjective as you can hear it when he talks about Wonderful 101 having actual "value" in its story. I also love nearly everything about that game but lets not act like Wonderful 101's story has anymore weight and meaning than fucking Uncharted or Ori lmao I think what he wanted to say was certain genres of games don't need such an overindulgence in their plot and setting. Like with action movies you don't want too much plot and dialogue to a point where it makes the movie just dull and dreadful to watch. It's why i like the first "The Raid" movie far more than the second because it has such a fast and snappy pacing and it doesn't dwell on its "drama" too much to name an example.
@tomholt10803 жыл бұрын
@@specknacken6507 i actually like the raid 2 more but you make good points
@TheGermandude23 жыл бұрын
I don't think that's exactly true. Most big games are very plot focused with little thematic substance or meaningful character development. Not to mention they also tend to have very busy time consuming plots that aren't all that interesting. It's definitely hard to find value or meaning in a story like that. It does also sound like he has some maybe unreasonably high standards for video game narratives tho lol
@GenteelCretin3 жыл бұрын
I see both sides of this. Games imply narrative agency, even if most of the decisions are more akin to Choose-Your-Own-Adventure books. It's good to see character growth, and it's fun seeing plots develop in the scope of a world. You can even say that game stories analyze themes like moral ambiguity or power structures. But I've never chewed on a huge game plot like I have a five page Borges story, nor have I felt like I was in the midst of some existential puzzle like Wind Up Bird Chronicle or something, but I wouldn't want to, either. Part of the disadvantage may also be over the pacing of it all. Being able to do things like talk to NPCs where the dialogue is static and serves basically as a footnote to the "text" can change the value and articulation of a narrative markedly. One could argue games like Red Dead 2 create a competently filmic experience, but I think the patois and core story are still a little camp, and the freedom-arguably the best feature of it-is the kind of thing that would make a frustrating story in another medium. I think you have to grade on a curve based on the type of game, the world and genre, and how the gameplay and narrative balance interacts with itself. It's almost irrational to compare game stories to anything else, because the demands of being a character moving from the beginning to the ending of the game (hopefully) isn't a passive experience being told to you.
@muat11553 жыл бұрын
All stories regardless of content can be boiled down to one of three narratives. Man Vs. Man, Man Vs. Himself or Man Vs. Nature. Story in video games can give the player impetus to succeed. By that token I don’t require Orwellian story to be compelled to complete a game but it certainly doesn’t hinder the experience. I do agree with Matt with his disdain for unskippable cutscenes though.
@doctordice2doctordice2102 жыл бұрын
The bit about stories really weirded me out because I always had this preconceived idea that you’d be the kind of guy that would praise games that manage to tell stories through their mechanics, or merge their narratives and mechanics to create a memorable experience (insert your “lost art of demon souls” video here) Just seems odd to hear you out of all people being this nonchalantly dismissive about stories in games, yet again this is a stream, not a methodically written video
@specknacken65073 жыл бұрын
I agree that games don't need stories. Silent Hill 2 would have certainly benefited from having no story at all right? Oh wait a fucking second... For real though i get where Matt's coming from but, like with that Jonathan Blow rant previously, it just comes off as incredibly closed-minded. Just look at the Team ICO Trilogy and its minimalistic setting and storytelling. Part of why so many people resonate with these titles so strongly are these handful of cutscenes. Even SotC would be way less of an experience if Ueda just said "Fuck it lets just kill these big epic monsters without context we don't need a story at all." I don't know maybe it just has been a really long time since games outside the indie sphere had interesting stories? Kind of feels like that to me to be honest. *Edit:* Well look what happens when you don't finish the stream in one sitting. 4 hours later he talks about SH2 being a good example of a narrative driven game. Fuck me and my cynical reactionary ass lol I guess the overall problem then is nowadays we just don't have a good balance of "Man-Child Toys" and "tHe eXPErienCe!". That's what makes the PS2 library so legendary looking back at it now: You had big brain Kojima games, a shitton of great JRPGs, Arcade style games like Gungrave or VJ and just weird shit like Mister Mosquito and Killer 7 that all had a legit publisher and decent production values. Nostalgia is a bitch i know but man what a great time it was.
@Ageleszly3 жыл бұрын
No it is exactly like he said and because of this ridicilous focus on story nowadays, gameplay isn't allowed to be deep anymore because some people will always play it for the story so they need to easily get in and through the whole game of course. Story-focus is like poison for the industry.
@specknacken65073 жыл бұрын
@@Ageleszly Games are more than just "Pure Arcade Style" or "Walking Simulator". If you say that games like Silent Hill 2 (i repeat: SILENT HILL FUCKING 2!) or Shadow of the Colossus "poisoned" the videogame industry because they fucking dared to have a meaningful story and long lasting themes in it then you're starting to reduce the medium to the equivalent of plastic toys you bump into another like a child. Bear in mind that Matthew later made it clear that there are games that benefit from having a story so there's that. Games can be so many things, not just toys you have fun with for a week or "next level storytelling experiences from and for people who smell their own farts". That's what makes them so great.
@Ageleszly3 жыл бұрын
@@specknacken6507 They also can be more than just a story where the player is entitled being able to consume it like a movie, the truth is true arcade experiences are long gone and will never come back in a larger scale, the gaming industry is already polluted by all these cinematic games which are catered to the lowest common denominator, would you say something like the "Last of Us 2" utilizes the strength of the medium? It's mostly a waste of time with no substance in gameplay, nothing which keeps you on the edge of your seat. 90% of all games are like this, even indie games nowadays introduce invincibility modes on a large scale so that everyone can skip the gameplay and just see the story, where does that utilizes the strength of the medium? Video games are seen on the same level as random netflix series, just to consume and then immediately starting the next one.
@specknacken65073 жыл бұрын
@@Ageleszly I mean the comparison with mindless consumption on Netflix is on the consumer themselve though right? Why should i or you care when there's also good stuff on Netflix? I don't care for Last of Us 2, i will probably never play it because the story was tol andd i don't want to know what happens afterwards personally. I get what people see in it though even if its just story related which of course begs the question of why Sony just didn't make a TV Series or a movie out of it in the first place (instead of...now lol?) but nontheless i can see the "value" in it because it is actually trying to say something and challenge the consumer just like what Silent Hill 2 did 20 years ago. It is not a waste of time with no substance, that's just too hyperbolic even to me who doesn't care. Now if for some weird hypothetical reason TloU2 was actually solely responsible for Streets of Rage 4 not existing i would absolutely share some of your mentality. But that's not what happened. Sonic Mania wasn't erased from history because of Forces (or anything post 3&K). Many different kinds of videogames are still being made, ones with more focus on story and ones with less focus. I don't know where you personally draw the line when certain types of games have "too much" story but i can sure as fuck assure you that 90% of ALL modern videogames are NOT like the Last of Us Part 2. You just have to look more thouroughly. And not to be an asshole or something but if you actually wish for an 80's or 90's style pure Arcade game with modern AAA budget then i'm sorry you're shit outta luck and should start to deal with it because that train has left the station more than probably 2 decades ago. That's shit and i don't like it either but i think there's still just enough variety in the whole market be it from indies or Nintendo or from whoever. Sony has gone down the shithole though in regards to "samey cinematic netflix garbage" i wholeheartedly concur.