It's wild that the game was so undercooked that they couldn't even jam in the cash store on release
@fonesrphunny72427 ай бұрын
The game encountered financial difficulties, the publisher/CEO changed, new publisher/CEO pushed towards a cash store, cash store was implemented as an afterthought, this cash store would finance any further patched, money/patches didn't come. I'm writing this as a prediction *knowingly*. Feel free to correct/ educate me. I just want to take the opportunity to test my gut feeling.
@bhayes4447 ай бұрын
Sadly, sometimes companies wait for reviews to come in, then release cash stores to not negatively affect the initial reviews. It’s happened before, and really leaves a bad taste in your mouth when it happens.
@nekovar89867 ай бұрын
I hope he look at men at war 2 multiplayer compane, if not, single are... freaked due to progression i guess its fun
@BekindBekbek7 ай бұрын
more like it was made specially for reviewers, so people wouldn`t comply about in-game store too much. It`s quite common practise nowadays, IIRC, even CoH2 got shop after release.
@Diree7 ай бұрын
It's not that they couldn't, I think, just that they waited, so it wouldn't go into any reviews and not tank the game's sales.
@justsomebody20137 ай бұрын
“There were actually 2 world wars” -Grant This line is so funny to me for some reason.
@matthewjohnson36567 ай бұрын
World war 2 and what other one?
@sethb30907 ай бұрын
Hoping there's no need to post a "that aged well" in the next few years
@Municak996 ай бұрын
Not to mention there were also two theatres. Coh3 taking place in the Pacific as opposed to in europe for a third time was something tons of people were expecting and hoping for, it would have generated a whole different level of excitement, potential (especially with seaborne assaults and support) and gameplay rather than facing a toy version of the axis after having already fought a superior version of them for 15 years.
@prayoga44196 ай бұрын
Why stop at 1 & 2. They can even make (hopefully) fictional world war 3. Like 'World at War' which is an actual banger.
@roadent2176 ай бұрын
@@matthewjohnson3656 World War 2 Kiwami 0
@Jaszs17 ай бұрын
The "store in the first patch" move is very common, actually. You push the update AFTER the most important reviews and preorders so it has overall better reviews
@Kr0noZ7 ай бұрын
Yes. Having a micro transaction store in a full-price game tends to make people give bad reviews for greedy monetization, so a lot of games sneak that crap in with a patch or "major update". Like Bethesda did with their paid mods (that nobody asked for).
@Alte.Kameraden6 ай бұрын
Company of Heroes 2 did it. lol
@Cell7805 ай бұрын
this works if the game is actually good lmao, the game was broken and we were asking for fixes
@MundaneThingsBackwards4 ай бұрын
@@Cell780 Imagine being so cucked by the industry that you ask them to devalue your game because it met positive expectations on release day. 🤨
@hilkmeister13827 ай бұрын
My only concern for Relic's future is 2 things: 1) Relic's leadership (they could have been responsible for all of the issues and if nothing else they are complicit with the issues) 2) Brain Drain (they have lost a lot of people and I doubt anyone from their golden age is still around).
@User9r6827 ай бұрын
The same could be said of so many game developers, it's like we've entered a new dark age.
@shyntrax7 ай бұрын
=)@@User9r682
@clamum96487 ай бұрын
I tend to put a lot of stupid decisions on the shoulders of leadership, at varying levels. Perhaps that isn't fair in every case, but in the majority of them, I think it's true.
@hilkmeister13827 ай бұрын
@@User9r682 There have always been terrible games and a lot of them. It is just that we tend to forget about them because they suck.
@hilkmeister13827 ай бұрын
@clamum9648 I agree, I just differentiate between studio leadership and publisher executives. There are times when it is clear that a publisher mandate hurts a game (microtransactions for single-player games). It is a lot harder to say when it is studio leadership, but it can be seen in games like Suicide Squad where the decisions made by those who made the game were unforced errors.
@muffintop91207 ай бұрын
The Red Alert 3 campaign was entirely co-op. It was one the better things about that game. Seems kinda wild they didn't learn from that game and team you up with a partner, AI or otherwise.
@fonesrphunny72427 ай бұрын
In RA3 the AI was scripted to be more humanlike and (iirc) playing coop would increase difficulty, to make up for the "bad" coop AI. This is what you'd call "going the extra mile". It seems what remained if Relic at this point, didn't have the resources to do that.
@lhfirex7 ай бұрын
It'd even fit with the competing generals in the Italian campaign.
@zonetropper7 ай бұрын
@@fonesrphunny7242 This is incorrect, the AI in red alert 3 can execute inhuman godly micro with Cryocopters and dolphins. They are just easy to handle because lethality is high in red alert 3 so you'll notice it as more of an inconvenience when you lose 8 apocalypse tanks to a lonesome guardian tank because you forgot AA. Nor would playing Coop with a friend increase the difficulty, the missions are scripted for multiplayer coop and the only difference is that your AI ally can get a steroid boost if you are losing badly during a mission.
@HQbaracuda6 ай бұрын
Also, with Red Alert 3, EA was already on a massive decline and dropped RTS entirely. The C&C Trademark is dead and it had been killed off with the abbysmal C&C4. The hight of EA RTS was Generals and C&C3. RA3 was dead before it released. Believe me, I was a hardcore fan back then and followed every single news, but after the RA3 open beta, the community lost interest and the game also wasn't exactly what the community expected from it. Relic just steps into the same footsteps EA left with Command an Conquer and I hope that these companies will crash and burn hard to get other, more passionate studios to pick up the license to build something great from it.
@fefega6 ай бұрын
The forced co-op is what I really hated about RA3, even if the "co-op" is just an AI, why can't I just have to control 2 bases rather than have a leech that doesn't even do much other than waste resources, especially with how slow resources are collected, I would always just go destroy my ally's refinery and take it for myself.
@cobaltroselazuli29217 ай бұрын
Your description of the campaign would be a near-exact summary of the American campaign from Company of Heroes 2, Ardennes Assault, which came out in late 2014. Everything from "The AI doesn't actually play the random objectives" to "one of the four Companies you can play as is locked behind a separate, poorly-rated dlc" (seriously, they pulled this crap then too). How did Relic look at Ardennes Assault and go "Yeah, We should release a full-priced game that's as bad as this dlc, and make a dlc for that game's campaign that is overpriced as all hell and also one of the very first things a player sees"?
@guardianof2fort9647 ай бұрын
The biggest difference between this and the Ranger Company for Ardennes Assault was the fact that Rangers were (and still are) stupidly broken and can single handedly carry the campaign if the player is good at micro. Not that I'm trying to justify them doing it then, just saying this time they did the same and somehow did it worse.
@32174917 ай бұрын
ardenne assault was actually fairly good compared to COH3's campaign.. the weird map in coh3 adds nothing but annoyance.
@andrewgreeb9167 ай бұрын
It has a fun bug that makes an enemy unit invincible and frustrated me to giving up on it.
@De_Futura7 ай бұрын
Ardennes Assault was alright. But it doesn’t hold a candle to COH 1 campaigns.
@ExValeFor7 ай бұрын
They saw that everyone unconditionally likes Ardennes Assault (because the only players left to buy it were broken in by COH2's awful launch) and decided not to improve in the slightest
@Jasonwolf14957 ай бұрын
I mean the montecasino mission could have a bear unit, so the lack of Wojtek is proof they dont have any idea how to have fun with it.
@Malod19977 ай бұрын
It's easier to say 20 times polish soldiers fought there and make one scripted ride, than create dedicated mission like in CoH 2. I am from poland and i felt so dissapointed and embarrased, when i seen this. :/
@Thetb937 ай бұрын
You'd think they would have found the problem by now and fixed it.
@p4nnus7 ай бұрын
@@Malod1997 It wouldve been fairly easy to make the mission more historically accurate - and even take more time so it felt more meaningful. Its a testament to how lazy Relic is. Never buying a game from them.
@nmorek70047 ай бұрын
To be honest, there is an entire CoH clone when you have a whole campaign featuring Wojtek. Iron Harvest isn't a best rts but have a fine single player.
@luk09047 ай бұрын
@@nmorek7004 it has one major downside. Units are scaled to multiplayer, so they are painfully sloooooow. If they ever make Iron Harvest 2 and patch over the inadequacies of the first game (I would take a remaster over a new game if it helps) then it would be a great contender for CoH like game against CoH 3.
@CrowCZ7 ай бұрын
That terrible audio is really unfortunate because previous games (especially CoH 1) had great audio implementation and balancing (including great music). They obviously spent ton of time on audio alone in older games. Even in 4v4 games it was never just a glob of sound like you showed in the video.
@Kr0noZ7 ай бұрын
In CoH1 that was mostly a result of smaller unit scales. Go Play the Blitzkrieg Mod and run a 3v3 or larger, the huge pile of units will eventually cause the exact same issue with all the sounds turning into a cacophony of noise. CoH3 seems to give the player so many units at once that it happens much more often.
@Scorch00177 ай бұрын
@@Kr0noZ Blitzkrieg mod have some poor audio mixing, because several sounds, like machine guns fire, are deafeningly loud.
@Duchess_Van_Hoof4 ай бұрын
CoH has spectacular audio, the moment a firefight broke out it sounded like Bands of Brothers. Chaotic, noisy, and yet still parseable
@DiminSareh-iy9si4 ай бұрын
I love company of heroes 3 and we have you surrounded fans we killed one fans and recruiting new fans with propaganda
@srtfrostbite7 ай бұрын
Relic seems to have a problem with number 3. First it was Dawn of War 3, now CoH3 is crashing and burning.
@ludvigkarle17437 ай бұрын
Valve is watching them. Gabe was right.
@TheNikoNik7 ай бұрын
inb4 they ruin Space Marine 3...
@srtfrostbite7 ай бұрын
@@TheNikoNik let's hope the space marine 2 is good before jumping the gun on space marine 3! 😂 Considering the state of the industry I'm not sure how it will turn out.
@srtfrostbite7 ай бұрын
@@ludvigkarle1743 😂
@kraosdadafusfus80346 ай бұрын
@@srtfrostbite Isn't SM2 the one that has a writer that exposed herself as a femcel?
@ChannelMiner7 ай бұрын
They mustve contracted little timmy to be the enemy AI.
@TacticalAnt4207 ай бұрын
More like ChatGPT. - go kill the player’s troops - As a language learning model, killing others is forbidden by my code, so I will run around the player until he shoots at me.
@DinnerForkTongue7 ай бұрын
Fitting when you remember, Little Timmy was never hostile in any of his appearances.
@jadenharris18226 ай бұрын
TIMMYYYYYYY
@Aeliasson7 ай бұрын
8:11 When the game released, encounters on the campaign map gave you the option to autoresolve or play the skirmish for bonus xp. Now it's autoresolve only, so one less option.
@MoonLight-zj8iu7 ай бұрын
I just wanted a CoH Pacific Campaign man...
@GuyMaleMan6 ай бұрын
Probably not going to happen. COH is published by Sega, and Sega is a Japanese company. Historically Japanese companies don't like to bring up Japan's involvement in the war.
@TomJakobW6 ай бұрын
@@GuyMaleMan SEGA sold relic, including coh3. Am i missing something??
@reinach776 ай бұрын
@@TomJakobW you're missing the fact that this was a few weeks ago.
@jamesb15uk6 ай бұрын
@@reinach77 he responded to guys comment from 6 days ago..
@Alte.Kameraden6 ай бұрын
Would be tragically very one sided. Japan didn't exactly have any weapon systems worth wild. No Anti Tank weapons really to speak of even no anti tank mines. SMGs were super rare, and their tanks were lets say obsolete... considerably obsolete. Even Italy had a better over all military technologically than Japan did.
@TrollPrince7 ай бұрын
great video as always but a quick note - the ww1 rts (great war western front) had no involvement from paradox. it was made by petroglyph (of empire at war / command and conquer remaster fame) and published by frontier (of planet coaster / zoo fame)
@SteveAkaDarktimes6 ай бұрын
Petroglyph is the true successor of westwood. They're working on 9bit Armies right now. can recommend their games.
@coruscanta7 ай бұрын
Grant, I cannot compliment your work on videos like this enough. The retrospectives, the reviews, the challenge runs - the scripting, voice work, and footage editing all come together so well. The style of humor works for me so well, and the way you focus on the positives and optimistic angles while also not shying away from being critical where and when and how it’s appropriate works so well. The nods to the great experiences of hand crafted missions coupled with direct compliments to the devs who worked on those while expressing criticism and confusion about the state of the other parts of the game. I don’t know if you’ll end up reading this but if you do I hope you’ll know that your time and work and style is greatly appreciated. I hope for the absolute best for you going forward. 😊
@sarumon177 ай бұрын
🤬 my face when all I had read was “I can’t compliment your work on videos. . .”
@Lordblow17 ай бұрын
When you came with those C&C nit sounds I thought "let's put it to the test, can I tell what every unit is from memory just by the sound." The answer, yes. Though I must admit I forgot what the jetpack guys are called. The lightning sounds are also so delightfully iconic.
@stylesrj7 ай бұрын
Rocketeers. They'll take the high road and be ridin' high!
@Jewel1225806 ай бұрын
FOR KANE
@CodjHD7 ай бұрын
Larian Studios with Baldurs Gate 3 has that a studio can be incredibly successful if the studio is not greedy and just gives the players a game they want to play, no micro transactions or locked content, a 60$ game with easily 100 hr of content. But the big difference is that game does not work with short term profit in mind but community building and longterm sustainability which goes against public companies having investors which in turn push for profit and dont care about the product of longevity of the company!
@Grasher1347 ай бұрын
100? Ok so you are limited to the act1 only?
@CodjHD7 ай бұрын
@@Grasher134 my First run was about 120hr (currently i am at about 500) Tbf you can easily spent 100 in act 1
@Gungho737 ай бұрын
@@CodjHD to be fair, 100 hours in any game of the quality of BG3 is already a big victory for the developers.
@hypsin06 ай бұрын
@@Grasher134 You were when the game first came out into Early Access in 2020, priced at $60
@mikeclarke39906 ай бұрын
Larian are not beholden to a publisher like SEGA
@Snordix6 ай бұрын
It's insane how cartoony and clean this game looks compared to the first CoH1, specially the particle effects and explosions; which tbh isn't that surprising coming off DoW3. The art direction in the first game was so good and satisfying + also the sound design and voice acting was absolutely top notch, it's sad seeing them fall off this hard.
@AbuHajarAlBugatti6 ай бұрын
Yes they since 2 try to copy Starcraft 2 too hard. All about esports. Thats why the game is super zoomed in, the line of sight is silly 20 meters and anyone including the tanks racing at top speed from left to right
@off68485 ай бұрын
@@AbuHajarAlBugatti Nah man 2 is gritty and nice looking tons of skins that are easily earned and much better sound.
@AbuHajarAlBugatti5 ай бұрын
@@off6848 gameplay suxks they tried too mich to copy StarCraft and be all esport tryhards
@off68485 ай бұрын
@@AbuHajarAlBugatti Hard disagree. I get there's this revisionist narrative saying "remember how bad CoH2 was?" and I'm just like no actually to be completely honest no I don't.
@AbuHajarAlBugatti5 ай бұрын
@@off6848 revisionist narrative lmao get a grip I just played both when they came out and didnt like the change to starcraft like gameplay for their esports dreams becauase SC2 led player rankings at the time
@ErikaWeiss6337 ай бұрын
Funny thing you've mentioned Sega firing a lot of employees: Relic wasn't the ones that got axed the most, that was CA. At least a third, 240 employees laid off, several of their studios closed, and Sega execs going in and pretty much dictating what they're gonna make. It was bad.
@andrzejnadgirl20297 ай бұрын
Wait, seriously? Isn't CA like only studio that still don't have issues with making profitable RTS games? Not a big fan of Total War, it doesn't hit the spot for me, I prefer slightly faster tempo but this sounds wild. Aesthetically speaking definitely a lot of people had to be involved to make games like TW that have quite high focus on that aspect and damn me, those games really look great with all the animations etc. Sega must be quite desperate to meddle in CA. I get that not all TW games are proper success but Warhammer ones definitely were making up for others and even those less successful entries still bringed some profit if I recall it correctly.
@ErikaWeiss6337 ай бұрын
@@andrzejnadgirl2029 They've been having issues since Warhammer 3 launched: the main campaign was horrible (To the point that the first most made was disabling it), it was buggy as hell, it was unpolished and unfinished, and it took them from January to AUGUST to release Immortal Empires (Granted, the maps huge, not to mention they had to patch a lot of the gamebreaking bugs at launch, release the workshop, make the WoC rework and the DLC). From there, they did a few patches and hotfixes until April of next year when the first price hike happened with Forge of the Chaos Dwarfs (Only people who complained were the frugal ones, because the DLC is worth the price), but then they tried some shady, stupid shit in early September with Shadows of Change. The patch itself broke more things than it fixed, they tried to sell a $25 (Same as the Chorf DLC) DLC while shortchanging you with minimal content with Kislev getting the short stick and Cathay getting a light tweak instead of a proper rework. From there, it got worse, Hyenas, which was an ARCADE shooter similar to Overwatch and Valorant, with hundreds of millions put into it was canceled due to backlash and SoC not selling as much as they've hoped. Then they released Pharoah at $70 as a Saga game, which was literally a TW Troy clone with an Egyptian coat of pain. This included all the downsides as well, as well as very generic, bland, copy-pasted content that was NOT worth $70, and it bombed hard. Like, the height of concurrent players iirc (Won't quote me) didn't break five digits, and then shrunk to triple digits. It was bad, VERY bad. This pretty much got SEGA on their ass and now they HAVE to do good with Thrones of Decay, which should release either later this month or in the first half of next month. If they don't, they're in trouble.
@sheepfly7 ай бұрын
Good, both CA and Relic needed that
@Kr0noZ7 ай бұрын
@@sheepfly CA needs to step up and make a GOOD historical TW game again. Empire 2 is long overdue and they should now have the technical means to get that working, unlike Empire 1(which had grand plans but couldn't make them work, yet still turned out pretty good). And Relic... after Sega got them almost all they made was garbage in some respect (maybe with the exception of AoE4, but I don't own that and can't judge it). CoH2 has issues, it's DLC and monetization never sat well with me either, DoW3 is hot garbage and CoH3 seems to follow this trend.
@ChadtronicFan6 ай бұрын
@@ErikaWeiss633CA seems to go through a cycle of releasing underbaked and overpriced buggy TWWH content before shaping up and delivering something great, only to lapse back in in a few months. Anyways, thrones of decay has probably saved TWWH for now.
@conradwerth69547 ай бұрын
At this point, I want Grant to take a look at Relic's other games, specifically the original Dawn of War: WH40K games, from the first up through Soulstorm. All four were great games for the time, though I honestly believe that Winter Assault was the best, in part because it wasn't a bunch of skirmishes on multiplayer maps and then a number of scripted missions for each stronghold. Those scripted missions are always difficult and fun, with insane enemy numbers, extra objectives to find either bonuses or to take away enemy tech, and awesome set pieces, such as the Titan's gun on the Imperial Guard stronghold in Dark Crusade. Maybe it's not up Grant's alley, I understand not everyone enjoys WH40K. But I think it would be good to take a look at the games that lead up to this game, especially since you can see where Relic got the idea for the campaign in this compared to a more heavily scripted campaign like the first two Dawn of War games.
@lonesometomb7737 ай бұрын
He's been playing through them for the first time on the Archives channel. Seems to be enjoying them from what I can tell.
@kathrena29977 ай бұрын
I see your dawn of war and raise you impossible creatures
@leadpaintchips94617 ай бұрын
I'd also like to see his look at 2. You can see some of the basis of tossing in the RPG elements in that game, and despite myself not liking 2 being basically a RTS/RPG/hero shooter mashup initially, it's grown on me and I consider it one of my more favored games.
@МаксимГригорьев-ъ7ф7 ай бұрын
If I recall correctly, Grant got severely burned by the community. He once said on a stream that he will NEVER play ANY Warhammer games in the future ever. Not because the games or the setting themselves, but because the fans of these games were so salty and rude to him. (At least that's what I heard on the stream.) I don't know if he changed his stance on that, but the incident is still there.
@tyranidswarmlord97227 ай бұрын
@@МаксимГригорьев-ъ7ф He got burned hard for some reason i forgot while doing the Norse campaign of AoM. Not surprised if he's ok with AoM now considering his AoM video. Maybe the exact same thing here too.
@Callofmuts7 ай бұрын
The sad thing is, the campaign used to be you having to fight in battles, but instead of tailoring them to be mini missions, they were all skirmishes and they removed it to make gameplay faster, but in doing so it really hurt how campaign mode plays in general
@kainhall6 ай бұрын
thats what games do these days......... dumb it down for the masses you CANT have a game that sells half a million in a niche..... it has to sell 20 million copies . COD1 was a niche game.... it was basically WW2 counter strike source for multiplayer everything was FINELY balanced . cod2 dumbed it down a little bit (re-gen health) never played COD3 on multiplayer (still had dial up) and the COD4 actually made it a bit more complex.... but had a few balance issues . i remember W@W having a LOT of balance issues (they removed tanks.... yet COD1 UO still has its tanks, because they spent time balancing them) . and then after that.... they just dumbed it down dumbed it down remove all the "hard" (aka, interesting decisions, interesting counters) and just make it a "hold W and mouse 1" kinda game
@Callofmuts6 ай бұрын
@@kainhall it's why I wasn't a big fan of CoH2 tbh, if you make a game for everyone, you make a game for noone
@kainhall6 ай бұрын
@@Callofmuts ya... I also didn't like COH2
@NostalgicGamerRickOShay6 ай бұрын
COH2's Soviet campaign needs to be edited in order for the Germans to have the units of BOTH German factions, the same way the AA Campaign has both.
@andrew_wow68927 ай бұрын
I saw a comment on some video that the mechanics would work for a pacific, island -hopping campaignThis would not only fix the issue of the game having less exciting units, but also it could be cool seeing the fanatasism of Japaneese growing with more island you get, which would be like that game about czech legion fighing through all of Russia to get home
@buttonasas7 ай бұрын
Completely different game but "island hopping" made me think of Bad North. Really good game, BTW.
@HellecticMojo7 ай бұрын
The lack of Naval mechanics would sting too much I feel. Pacific theater is usually relegated to flight sims for a reason
@zonetropper7 ай бұрын
I was actually pushing and encouraging coh3 to be set in the pacific theater, probably not the only one but I was really believing hard they would logically take the next game there.
@charnelhousedog23947 ай бұрын
Another interesting place for WW2 RTS could be Burma, covering the war between Imperial Japan, the Republic of China, and the British Empire in the region. Sure, the location and forces involved aren't as mass-marketable as the good old British/Americans vs. Germans in Africa, Southern/Western Europe, or Soviets vs. Germans in Eastern Europe, or Americans (because, let's be real here, basically everyone forgets about the part that Australians, Kiwis, British, Dutch, etc. also played at the Pacific War) vs. Japanese across the Pacific, but slap in a good solid gameplay loop and a recognizable brand that is linked with good WW2 RTS games in people's minds, and I could see it selling pretty decently. Outside of WW2, there is also WW1, like was mentioned in the video, but the Korean War or the Spanish Civil War could also be interesting settings for a CoH game.
@HelpingHans7 ай бұрын
Pretty much nailed on the head the issues the game and Relic suffers from and I really hope they watch this video. Hopefully they can turn it around now they are independent but I guess we'll all have to wait and see. Also what isn't mentioned in Grant's video is the fact that after the failure of DOW3, Relic knew that they should be listening to feedback as they alienated DoW's original player base by creating a RTS/MOBA hybrid for DoW3 that no1 wanted. So for CoH3 they championed the CoHDev program which focused on bringing in people in early to get feedback and test the game, years before CoH3 released. However it honestly felt like pure lip service as most of this feedback was ignored sadly.
@anhnguyenhoang2106 ай бұрын
Yoooo, even HelpingHans was disapproval of Lelic
@enricob156 ай бұрын
As an Italian I am disappointed that there is almost no representation of Italian troops with exception of few units
@reinach776 ай бұрын
well that's accurate
@enricob156 ай бұрын
@@reinach77 ehm no, the majority of axis troops in north Africa were Italians and colonial Italians. In mainland there is no representation of regulars and bersaglieri defending Sicily to the teeth or either Italian r35 tanks and semovente 90/53 but only see m13/40 and semovente 75/18 only because they are present in the dak battle group. Coastals troops that had a huge presence in Sicily and Calabria they are not present anywhere and only added in Wehrmacht battle group later.
@Blech3193 ай бұрын
They ran away/surrendered too quickly to be modelled for the game.
@enricob153 ай бұрын
@@Blech319 ha ha funny, read some history book instead of being the product of years of allies propaganda
@PutYourQuarterUpGaming3 ай бұрын
Well at least they’re present to some degree in afrika Corp and through partisans. Canadians took entire sections of Italy solo, and we got a single special unit that’s hidden essentially in the game.
@Malod19977 ай бұрын
I am from poland. I remember in "Company of heroes 2", we had a great designed dedicated mission, where we played a couple of polish insurgents. This mission was briliant. We had dedicated special units with their own voice lines. There was a feeling of partisian war. I really loved this mission. When i seen that CoH 3 will be in Italy, i knew there will be something around Monte Cassino. Ittalians partisians had their own units and missions, so i thonk there would be somekind of dedicated mission here too, right? Nope! Against it, we just ran on the mountain by Tanks like Hussars or something out of screen and player did his job himself. I was so dissapointed by this mission. But this is just half of problem. Before mission we heard like 20 times that polish army will be there. At first time i had feeling like "Great! They didn't forget about us!". In next two times i had the same. But with each next repeat, i felt bigger and bigger cringe. It was like somebody took frying pan with inscription "Polish faught on Monte Cassino" and smashed my head... I feeled so bad when i seen it, and i can only imagine how ppl from the rest of the world could feel.
@andreasottohansen73387 ай бұрын
You may laugh at "Operation Coral Viper", but that one is based on a real Operation
@darkbelg7 ай бұрын
It's always the executives wanting to make more money. They don't take a risk the company that has to do as told does.
@dominiccasts7 ай бұрын
I really wish World War I got explored more in fiction. My first few years doing KZbin stuff, every Remembrance Day I'd showcase a game set in WWI and talk about the history of what's going on in the game, and just generally try to talk about it based on what I'd learned about it myself (not a history expert, education on WWI just became really emphasized in Canada when I was growing up). After about 3 years I basically ran out of games to showcase (granted this was before Battlefield 1 or The Great War), and it wasn't well received to begin with, but I was really surprised at how rare the setting was in games.
@andrzejnadgirl20297 ай бұрын
Issue with WW1 most folks have is that trench warfare just isn't that exciting. And most folks are scared to show eastern front in Europe that was absolutely manoeuvre war but ofc western front is more iconic for the wider audience.
@dominiccasts7 ай бұрын
@@andrzejnadgirl2029 Yeah, Great War 1918 worked because it was set near the end of the war when the trenches stopped being relevant
@HellecticMojo7 ай бұрын
Too miserable to be a fun experience. Amnesia the bunker is set in WW1 for a reason after all
@ChopperFlip7 ай бұрын
Look up iron harvest 1920. It’s a CoH clone without ai issues, it’s combat issues. Not bad combat, just slow. Some say clunky (it depends on your processor) but mostly just slow animation. Games last between 15-30mins though. (Fast for CoH)
@mickethegoblin71676 ай бұрын
@@ChopperFlip very mediocre game Basic mechanics are inferior versions of COHs
@SotirOtDjebel7 ай бұрын
CoH3 has a good foundation consisting of elements of CoH1 and 2. You can still see some of the love that went into those earlier games, and as my by far favorite series, I have bought each overpriced DLC in hopes they can turn it around. But that release was an absolute embarrassment.
@harribarryyt43947 ай бұрын
A World War I Relic RTS game would be so good. We definitely need that.
@dominiccasts7 ай бұрын
It would be, and I say that because the "The Great War 1918" mod for the original Company of Heroes is a good proof-of-concept for that exact thing, and is quite fun.
@rosameltrozo58897 ай бұрын
Creative Assembly at their prime would've been the one
@ZeroNumerous7 ай бұрын
@@rosameltrozo5889 CA has never made a good game with guns.
@rosameltrozo58897 ай бұрын
@@ZeroNumerous they have
@zonetropper7 ай бұрын
Try Iron harvest.
@GlobalConflagration7 ай бұрын
Battle for Middle Earth 1 not 2 had the campaign fully done in Conquest mode. Battle for Middle Earth 2 had it as a separate customizable sandbox mode kind of like a skirmish.
@isimiel34057 ай бұрын
this game is going up against Gates of Hell as well
@reinach776 ай бұрын
very different vibe
@oreo48193 ай бұрын
Good comparison! Gates of hell is my CoH 3. Im jus gonna pretend this shit never happend.
@legend1310006 ай бұрын
I feel like CoH 1 was a superior title to this in basically every way imaginable.
@leoshepard19867 ай бұрын
Great video Grant. I was just looking at this on steam. Thanks for saving my $60.
@Gemoron7 ай бұрын
about the WW1 idea there is a reason why it isn't portraied as often. aside from it being known les, it also was a lot less mobile. cars and armor was less known and a lot was infantry being sent into their death because they tried to apply napoleonic stand and fire strategies and charges in times of trenches and machine guns. this caused a lot of stalemates where simple atrition was partly more a concern than enemy bullets. in contrast, car industry has developed which lead to blitzkrieg tactics and the fast and interactive gameplay which is so much fun in RTS.
@ExValeFor7 ай бұрын
Didnt stop BF1 from completely eschewing all of this and basically applying a WW1 skin to WW2 combat. COH can do the same
@unknown0soldier6 ай бұрын
I disagree with you. A WWI game doesn't necessarily need to be historically accurate. Look at BF1, it's fun. It's set in WWI but it's not in any way limited by those factors you mentioned. As long as I know, there's even a community-made mode for Coh1 set in WWI and it's pretty cool TBH
@4564568b7 ай бұрын
The idea of campaign sounds really cool, like XCOM2 but RTS. Maybe player only have limited resource, and instead of just create any amount of units out from thin air with some rocks them mine, they only have access to whatever they can "bring" into that specific mission. So player have to choose how much they want to invest into every battle, adding another layer of strategy outside the normal gameplay. But listen from this video, this or something equally nice probably didn't happened.
@sahara87717 ай бұрын
Oh, so the campaign is Dawn of War: Dark Crusade, but bad...
@nooneatall18307 ай бұрын
Soulstorm but worse
@ExValeFor7 ай бұрын
Ardennes Assault but the same
@Duchess_Van_Hoof4 ай бұрын
Dark Crusade had a lot of character with... seven factions I think, with unique dialogue for every base assault mission. You also could customize your hero and choose where to go depending on difficulty and what reward to seek. It had character and replayability.
@domm68124 ай бұрын
The writing was on the wall with dawn of war 3 ....terrible game. They ignored the fans and tried to chase a different audience and killed the franchise. The old Relic is gone ...has been for a long time.
@adrgs127 ай бұрын
A game that did the 4x, rpg and decisions that matter, and also good skirmish is Divinity: dragon commander by Larian Studios
@toddclawson28407 ай бұрын
That one was a fun game. I remember enjoying it.
@chromesucks52996 ай бұрын
I still wish Larian would make a sequel to that one, it story elements were so fun and the newspaper headlines the next day!
@Vilecious7 ай бұрын
GRANT DOES GAMES WOOOOO
@JeffBilkins7 ай бұрын
A classic CoH but set in the Korean war could be cool. Still close to WW2 but plenty of options for units and cool new stuff.
@off68485 ай бұрын
I wouldn't mind that at all. But I do kind of disagree with the ww2 burn out angle because let's face it, it was THE war of armored warfare. What happened in ww2 was bonkers and epic. A big part of the problem imo is that companies are too afraid to experiment with alternate realities we must beat ourselves over the head with the Hitler and Hirihito bad narrative at all costs. What if Hitler can be usurped as the campaign continues new alliances form and it transitions into the Cold War era seamlessly. The units one could have would be awesome, hypothetical advancements of German designs, IS-7s, Chi-Ri and Chi-To it could be awesome from the pov of if ww2 just never ended.
@Slaanash7 ай бұрын
4:12 I'm taking this to mean Grant is secretly a big Genshin player and nobody can tell me otherwise.
@khankhomrad88557 ай бұрын
7590 is a lot of dust. No way he just created an account just for that bit. You are right, Giant is a huge Genshin fan :) Edit: and he has Xingqiu at max constelation. Yeah, he is a big fan.
@Slaanash7 ай бұрын
@@khankhomrad8855 Jokes aside I assume he found a random video with footage.
@khankhomrad88557 ай бұрын
@@Slaanash that might be the most reasonable explanation. But, if that is the case, why isn't there any source for the footage?
@cipherElysia7 ай бұрын
@@khankhomrad8855 i thought it's youtube messing up when i saw the thumbnails, then i found that it's not youtube's fault lmao
@Slaanash7 ай бұрын
@@khankhomrad8855 could've sworn I posted this but apparently I didn't, on his discord grant said something to the effect of "I've never touched genshin and that is definitely NOT my writhoesly you can see." Finding out what gaming youtubers play outside of their main games is always fun.
@DiablosDeviljho917 ай бұрын
Hearing you mention empire at was makes me wanna watch you playing through the campaign, I would be sooo excited about that! Its a grant video as always :D
@RoyalFusilier7 ай бұрын
Man would I love to see Grant take on Awakening of the Rebellion, Thrawn's Revenge, Fall of the Republic...
@Duchess_Van_Hoof4 ай бұрын
@@RoyalFusilier Awakening of the Rebellion is staggeringly impressive in all honesty.
@youdonthavetoknowsssh81545 ай бұрын
With the same price, i can get almost everything of the finished game COH 2.
@eviola115 ай бұрын
have fun with the drop in FPS at the end of every game and shittier graphics!
@MetricOwl-tv8zx4 ай бұрын
@@eviola11bro I can play that game on a laptop sure doasnt look nice hell you can play it on a MacBook and runs pretty well other than graphics. I can’t imagine how good it would be on a pc.
@Exoreya6 ай бұрын
i like how everyone just sees the dumpsterfire that coh 3 is, but seems to forget that the microtransaction hell startet in coh 2. i was never interested in coh 3 because i was burned by coh 2 and i somethimes feel like everyone just forgot about it....
@leirex_17 ай бұрын
I had an entirely different experience with the "hold the objectives near the enemy base" type of skirmishes. First off the game spawned a Panther in every time I did this type of skirmish. Then the enemy AI did nonstop smoke barrages onto my team weapons so it was almost impossible to use machine guns and at guns. Since the AI has way more manpower than I do they had already built 2 grens, 3 jägers and a 222, on top of the free Panther before I could even get a single at unit out. And unfortunately they did not ignore their critical objectives at all, even going for the objectives near my base whenever possible.
@XZagatoX6 ай бұрын
Yeah it can vary a lot. I remember the first skirmish of any campaign run being the hardest. Afterwards, the AI seems to fall flat
@bummknallpeng42947 ай бұрын
Eyyyy, cool to see you cover CoH3! The video serves as a pretty good summary of a lot of CoH3's issues. Though I did find it strange you spent this long talking about the "dynamic campaign" without bringing up the linear DAK campaign. I also think it could've been great if you compared the Invasion of Italy campaign to CoH2's Ardennes Assault since it's where Reluc got the idea from and yet another thing that CoH2 just does better than 3. There's also some major complaints with the game you skipped, such as units being shown in marketing material and available in early test builds just to get locked behind battlebgroup DLCs, or the blatantly unfinished art assets. Though I can see why you didn't go into them, seeing how you basically covered similar themes with the ingame store and the sound design already.
@CrazyMattLine7 ай бұрын
To be honest, I think the best possible thing Relic could do at this point is to go back to GW on their hands and knees and beg them to let them to a Dawn of War 1 remake. It would be a trivially easy win and *as long as they don't fuck it up* would help win back a lot of the bad blood they got for the absolutle shitshow that was Dawn of War 3.
@surge4867 ай бұрын
I think this is a much harder sell than it seems on the surface. Games like Dawn of War 1 hold up so well not because they're still competitive products but because they're old. The age of Dark Crusade covers a multitude of its sins, several of which Grant even invokes in this video talking about CoH3! The distinct quirks of a game as old as Dawn of War 1 are likely to be received much more critically in a fresh, $60 title.
@idsgrad25727 ай бұрын
The current staff at Relic doesn't even hold a candle to the people who made Dow 1, the dissapointment that CoH 3 is is a testament thta they never learn from their previous successes
@ExValeFor7 ай бұрын
No No No No No No No No No The studio that allowed DoW3 and COH3 out the door will absolutely fuck up a DOW1 remaster. Count on it. Never. Don't let them even so much as sniff the 40k license.
@R4ZORLIGHT7 ай бұрын
@@surge486 DoW 1 holds up so well, because it is the best game in the series and has great mod support. The latter is crucial for games to be played as long!
@R4ZORLIGHT7 ай бұрын
@@idsgrad2572 This, this, this. The people make the company not the name.
@FirstNameLastName-wo7li3 ай бұрын
Im just sitting here remembering the amazing sound in company of heroes 1. As the Germans you deploy a flak 88. That sonic boom as you watch an enemy tank implode. Something tells me you're not going to get that kind of nostalgia from this messy game.
@makebradengreatagain20917 ай бұрын
Another great couple genres that no one does much; Vietnam. There's plenty of FPS games, not a lot of rts and strategy games. You can definitely name a couple but there's not 20k titles like WW2 has. Next. This one I dont think I've seen literally ANYTHING for. Korean War. No one talks about it in the first place. They have so many WW2 assets and its 1950s, they still used a lot of WW2 equipment and it would be extremely interesting to see. Doubt relic would do either of these and if I'm honest, I'd just be happy if they mass fixed DoW3 and CoH3. Was so sad when the launch of 3 was butchered, played CoH1 as a 6 year old kid on my dad's old external hard drive he got from his navy buddies. Thank you for coming to my TED Talk.
@MrZrbrownie7 ай бұрын
Fingers crossed for Grant looking at Empire at War next.
@amaurylaunay7 ай бұрын
The last line of the video makes me thinks it's gonna be Last Train Home
@BekindBekbek7 ай бұрын
as far I know, he likes it quite a lot. Some mechanics from it was used in some of SC2 mods
@fluffydestroyer83367 ай бұрын
ww1 is also a goldmine for making a game series because it has so many fronts and theatres, and each one is different. the ww1 game series is a series of multiplayer shooters with each one being set in a different front and they all play totally different, and an rts series could do the same. the dug-in stalemates of the western front, the rolling plains of the eastern front, the mountain fighting of the italian front, the guerilla operations in east africa, etc. each front has a unique game in it.
@Kr0noZ7 ай бұрын
At that point they would again be competing with themselves. CoH1 only had the Western Front, so they put the Eastern Front in CoH2 and the Southern Front into CoH3, but as mentioned in the video some of the most well-known units of WW2 never operated in Italy so you can't have them in the game. CoH2 got the western theater as DLC in "Ardennes Assault" to get that content in there. Maybe CoH3 will get updates to bring the other fronts in to allow for more unit variety because that would be a low-hanging fruit...
@LukeAps7 ай бұрын
Another sin of COH2 from a campaign/narrative direction, is that you don't play as one company as you have in the past. It is Company (singular) of Heros. Not "Hero Companies". Let us reinvision this campaign, as a singular company moving through a world map with a tighter focus and objectives. A sort of mothership moving carefully through a hostile land, sending out "teams" ( effectively a ranged action, not a seperate unit ) to deal with objects. Eg. begin a small mission to secure a bridge, up to starting a large base-building skirmish to capture an airfield ( for supplies/reinforcements ), or scouting. I think that could have proved a really nice, focused campaign with a different spin on things. While still facilitating all that COH needs.
@Owlr4ider7 ай бұрын
While it's very tempting, and often also correct, to blame the publisher for all the game development's ills, this is probably not true here. Sega has proven to be a very hands off publisher, giving the developers under its umbrella a lot of freedom to do their own thing, simply providing the money and asking very few questions, until things go terribly wrong that is(due to the developer's bad decisions)... This was famously the case with CA, in the whole fiasco that was Hyenas but also in their actual Total War titles that were god awful like the latest one: Pharaoh. All the problems with all CA games have been 100% CA's fault, not Sega's. While I'm not a Relic/Sega insider or anything I don't think Sega drastically changed their modus operandi and suddenly decided to force Relic to make all the terrible decisions that led to CoH3. The much more likely scenario is that Relic themselves decided to treat CoH3, perhaps their CoH franchise itself, as a cash cow, milking it for all its worth before abandoning it, selling it off, whatever. Or they were just incredibly tone deaf and thought this was somehow a good idea, which isn't out of the question but I don't think nearly as likely.
@mdc123-v2v6 ай бұрын
Probably not true? So you don't remember DOW3 and how Relic killed an entire franchise? And you're giving them a pass for yet another fumble? Get real. This is Relic.
@Owlr4ider6 ай бұрын
@@mdc123-v2v Did you even read what I said...? I didn't give Relic a free pass, quite the contrary. I said it's foolish to blame SEGA for Relic's misdeeds as SEGA has proven to be a very hands off publisher. Therefore all of CoH 3's ills are Relic's fault rather than Sega's.
@One_Beeyond7 ай бұрын
I’m an old school relic fan since homeworld. That said the crew that are the relic old guard is Blackbird Interactive, which I’m sure someone else has mentioned. I too want relic to rise again, but if not maybe their legacy can live on in BBI
@leadpaintchips94617 ай бұрын
WW 1 with Relic RTS mechanics sounds *perfect.* I'm actually shocked that we haven't gotten one.
@Appletank87 ай бұрын
Honestly after AoE3, I was expecting them to go into Napoleonic Era/right before or to WW1. Still an option for AoE5?
@zonetropper7 ай бұрын
Iron Harvest tackled this and it was not a good result. They tried to make the gameplay enjoyable by employing althistory Mechs as to keep the realistic trench warfare to a minimum and anchor the gameplay and combat to them but to the point where some of the factions mechs are now also hp sponge heroes too which made it similar to aoe3's explorer contribution. They'd have to also do some althistory as catering to realistic combat for ww1 means depicting the trench warfare. Petroglyph's Great War: Western Front downright removed all the RTS mechanics in exchange for RTT deployment(which coh2 and coh3 also use too much) and grand scale in commanding but the game is abandoned as Petroglyph moved to it's next game which is common for them to make a game and ditch.
@leadpaintchips94617 ай бұрын
@@zonetropper Iron Harvest feels a lot less WW 1 then WW 2, despite having the look of alt history WW 1 because of the focus on vehicles. I think that they could absolutely pull off trench warfare with the gameplay style. It might not be what ADHD and/or PvP focused gamers respond to, but a slow crawl that requires a _massive_ amount of resources and manpower, while requiring positioning and timing sounds like a blast to me. Heck, could be more PvP focused if they design it so that feints and bluffs on a strategic level in a match works.
@pandaprewmaster3257 ай бұрын
There is a RTS ww1 game its just called world war 1 (2005) built on the blitzkrieg engine
@gameswithkobralo25204 ай бұрын
We got 2 promising Campaigns, and even tho they were fun, both just felt empty and little effort. Remember back to COH2 and it´s Theathers of war. It was so much fun to have this great singleplayer content after finishing the also great story campaign.
@lhfirex7 ай бұрын
I'm starting to think COH caught lightning in a bottle with the first game, which I genuinely like a lot more than Starcraft 2 and wish more RTS games had tried to copy. I should point out that I quit COH3 before they added that hilarious $16.99 expansion, and most of those skirmish missions in the campaign, I just had my airborne company drop behind enemy lines and satchel charge all their production buildings for a quick win that didn't require following the objectives.
@redjacc75817 ай бұрын
The vehicle models look worse that CoH2, they also move worse. Everything about them is just worse. Considering how much DLC was released for CoH 2, thats the game that should have had a dynamic campaign.
@jandamz11197 ай бұрын
I enjoy CoH3 even to this day but I am still of the opinion that the scope of their campaigns was the biggest detriment to the development of the game. It is entirely a new system that's very much isolated from the core gameplay that is known from CoH. All that effort and funds could've been placed somewhere else and you can even see glimpses of it in the campaigns with the scripted missions. And I say this as well knowing they built the game from the ground up which would take even more time than just reusing old code and scriptbases. The Campaign is flawed because of old choices and issues that stemmed since launch (and the large scope); really they would need to heavily rework the campaign to get it feeling great. The campaign Skirmishes for example were originally bad because it was super repetitive and happened whenever you engaged another company; but that was when they had less maps to work with and less available resources/content compared to now A good example of a good rework was the Prologue mission, because that DRASTICALLY changed since launch while still keeping the original flow (just look at older videos on the prologue). This mission is the only time throughout the entire campaign that the COASTAL RESERVES are used by the Germans; because originally they used the Guastatori/Bersas instead to represent the enemy Italians throughout the campaign and the Coastal Reserves were added much later into the game. This shows that they can change and implement even newer features from the game into the campaign and I sure hope they continue to do so. On the non-campaign side of things, player vs player is pretty good all things considered now; and the AI for skimishes were given some touch ups to make them somewhat better (they still have a long ways to go). I would even say that it's really good with what it offers in that front which further makes it feel that the campaigns should need the same amount of love put onto them now too. On the topic of Post-Sega Relic, the devs are just now starting to show previews and proposed changes that would be coming in the next updates/patches before going through with them to get feedback on it too; The recent Coral Viper update was also well received not only because it added and did stuff that the community liked, but is was genuinely not as bug ridden as much like previous major updates. Keep in mind, this is the major update they originally delayed, had extra content added in to compensate, then after news of being separated from Sega, decided to cancel the delay and push out the update earlier.
@ESGames6 ай бұрын
The future of the games is not even being paid, is being free and having microtransactions, specially for games with competitive potential like RTS games, that's what Frost Giant Studios is aiming to. I agree, we don't need 3 games about WW2, we need just 1 with all the content.
@Ethereal3117 ай бұрын
You know what CoH should have? Zombie mode
@theobserver_6 ай бұрын
Bought this game Day-1. Saw that this is incomplete, but was silent. Played a bit - was dissapointed that there was no "civilization-esque" map for Germans, but still did not said anything. Then, this "patch" came in with storefront - I thought to myself - that did not took that long, but still kept playing. Then, played Afrika korps mission, where I got Ju-87 support. Oh, that's nice, I thought to myself... Called it once... Heard ">>>dzhay-yu
@asnakenamedponcedeleon7 ай бұрын
5pm on a Friday night, what a perfect video to drop after work
@DinnerForkTongue7 ай бұрын
Night at 5PM? Damn, my man, you live in the Himalayas valley or something? lol
@asnakenamedponcedeleon7 ай бұрын
@@DinnerForkTongue night as in I'm no longer working. 5pm on an early evening Friday felt cumbersome.
@DinnerForkTongue7 ай бұрын
@@asnakenamedponcedeleon Nah, it's all good, I'm just jesting. Over here 5PM is indeed almost night when near the winter solstice.
@asnakenamedponcedeleon7 ай бұрын
@@DinnerForkTongue hahah all good - are the Himalayan valleys known for their early nights?
@MuhammedMuhammed-xd7qo6 ай бұрын
This whole "muh gamers making their voices heard through boycotting" assumption needs to be put to bed. Video game players are not discerning consumers. They'll cry and moan and review bomb, but the moment ANY sort of positive progress is made on a game, they'll turn around and sing the praises of the company and proclaim the game da best ever. Even if it's a 6 year old dumpster fire, as long as the developers make the game competent EVENTUALLY, all sins will be forgiven, all gamers will throw their money at the company, corporate will congratulate themselves and give themselves bonuses, and nothing will change. This is the state of video games at the moment and its not going to change any time soon. KZbin Gamer commentators need to accept that.
@Inerrant17 ай бұрын
Just yesterday, I reinstalled CoH3 and jumped into my mid-game campaign save, played it for about 10 minutes, and then uninstalled. I didn't even get into a proper battle. Three of my armies were destroyed in auto-resolves that I could have won by actually playing the game. Those skirmishes were kinda fun because I was at such a huge disadvantage and now... I'm not even allowed to have that fun. :/ The bloat of skirmishes was probably the reason I put it down in the first place. Now I don't even have a choice when I WANT to play them...
@Super.HeroeStar6 ай бұрын
you need to begin a new campaign to update things take effect...
@PlayableCharakter6 ай бұрын
CoH has been the best crafted and detailed strategy for me since 2006. Today is 2024 and it is no longer a reality. I recommend trying to play a strategy called Last Train Home. This is the current king of war strategies. It's a game that will flatter you personally.
@CharonXeno7 ай бұрын
I'd love to hear Grant's thoughts on "Terminator - Dark Fate Defiance" which does try to be "Company of Heroes in a Terminator Universe"
@youraveragescotsman71194 ай бұрын
Game busts your balls harder than CoH ever did though. Especially that fucking artillery.
@lordgrimble21446 ай бұрын
I would like to see a COH1 remaster with the soviets, Italians, and the pacific theater officially added. Ik a lot of ppl like COH2 but 1 is just so simple but fun and great.
@seanpearson38407 ай бұрын
21:20 Grant must have been fighting Sans at the time
@bobsizzlack0087 ай бұрын
Main channel video whoooooooooooooo! Grant, will you do a campaign runthrough of Red Alert 2 pretty please?
@reddragon44827 ай бұрын
I hate these companies that just release trash and try to patch it later.
@enitsu-1427 ай бұрын
It feels like they just did Dawn of War : Dark Crusade but worse. Kinda wild
@quildiq7 ай бұрын
Trains? Last train home? Just finished it couple of weeks ago, after rewatching one of your videos, i liked it. And after completion, only question that i had is "I want to see what is Grant's thoughts about it" Cant wait to see it =))
@asgarzigel7 ай бұрын
You say it has less content than the previous game, but don't mention that there is a second, more traditional campaign and that the game started with 4 playable factions instead of 2 for the past games. Unfortunately, I do think the problem is the leadership at Relic, since all of the games they released in the last while have been highly critized at release and were pretty unfinished. I think even AoE4 really only got it's second wind after another company took over.
@Insulino366 ай бұрын
I mean, the skirmish and fights between companies is pretty easy to fix, just give the player the choice, autoresolve or play the battle, is what total war does and it is pretty nice to have a choice, sometimes you want to fight even if it is worthless and sometimes you dont
@kabob00777 ай бұрын
20:36 I'd like to point out CoH3 looks _worse_ than CoH2 and even imo CoH1.
@potatoemperor85416 ай бұрын
I have to disagree with the unit variety “issue”. Doing Italy and Africa would allow them to do so many units that are hardly or have never been seen, and it works well as seen with the UKF which are a fresh and new experience for not only the franchise but WW2 games in general. The same goes for the Italian units which are some of the most fun in the game and dare I say franchise. What you listed as issues are only such if you’re into the Soviets (which still can be done) or heavy tanks, which are beyond overdone. The lack of Heavy Tanks and their lessened influence is honestly better as now there’s more of a focus on light/medium armour resulting in a fresh new experience. There is an issue but it’s that they decided to not utilise the setting. There’s no Italian faction resulting in us getting the 5th and 6th German factions in the franchise. However even then they choose not to utilise mid war equipment with Wehr basically doing nothing new. The US also suffers this issue and is probably the worst and most boring US in the franchise (even units in it from previous games are a downgrade).
@mindsablaze2217 ай бұрын
USA vs Japan for CoH 4. Water vehicles/gameplay, melee system and combat, tunnel system, day/night cycle, weather system.
@amateurishauthor22027 ай бұрын
too much work nowadays :(
@The_whales7 ай бұрын
Day night cycles idk, unless they function similar to blizzards of coh2 being a periodic thing
@Healermain157 ай бұрын
Night missions for the campaign seems like the easiest way to do that.
@AtomicRobloxProductions7 ай бұрын
That'd be awesome but I don't think we'd ever see that unless a non-japanese affiliated studio created it.
@BekindBekbek7 ай бұрын
and even lesser variety of units and factions. The rest (well, almost) can be applied to any other RTS, time period or war theater. Specifically, all this elements will be even better in WW1 setting
@collinott20264 ай бұрын
No one talks about how the menu in COH3 is lifeless unlike COH2 where it was vibrant and interesting.
@HorizonOfHope7 ай бұрын
Your old video aged like fine wine.
@-AytaL-6 ай бұрын
Relic didn't only failed COH3, they also failed DoW3. It seems they always screw things up on their third games.
@jmmywyf4lyf6 ай бұрын
relic is a shell of its former self.. their last 3 titles have been trash, and half of what that franchise predecessor offered on release
@amoney14216 ай бұрын
Yeah i cant find it in myself to support games like these. This is an EA style game release with how the new battlefront games released with microtransactions over all else until everyone refused to buy into it and then they reworked the entire system. I don't want to buy this game for more than 15 dollars, i just purchased it on sale for 26 but got a refund after i thought about it for a minute.
@SweetS27247 ай бұрын
“I feel like they’re out of touch with what people want.” This one sentence is how you describe every major development stupid + Disney(please Disney, let petroglyph continue work on empire at war)
@RoyalFusilier7 ай бұрын
It really is a condemnation of Disney-era Star Wars to look at the games for it that have come out compared to Lucas-era offerings. Some of that stuff from the golden age is some of the best gaming experiences ever fullstop, Empire at War has a dedicated modding community who basically *did* make Empire at War 2 with games like Thrawn's Revenge, Fall of the Republic, and Awakening of the Rebellion being so different from vanilla that I'm astounded they even run. KOTOR 1 and 2, Republic Commando, the OG Battlefronts, Rogue Squadron... there's no point even trying to make a list since I know I'll miss so many gems. And the new stuff... it's not all complete garbage, but very little of it sticks out as memorable or the kind of thing people will be playing literally decades hence.
@willemlindeboom58316 ай бұрын
The thing i hate is that they wanted to have thier feet in the console market and then instantly almost abandon it, the game cost the same but is way behing on updates, and while the pc can at least earn the battle groups, console is forced to spent money if they want them
@CaptainZlex7 ай бұрын
Man, Battlefield 1 still feels weird to me. The devs went out of their way to make it play like every other Battlefield game. Tons of automatic weapons and shit that the average soldier didn't even use.
@lightningv467 ай бұрын
I think it would work for them for the next game to be CoH adjacent. Like, the korean war or something. It's relatively similar to late WWII tech-wise, there's good potential for an old-school story campaign, and it's a setting that I don't think I've seen before.
@nonAehT7 ай бұрын
the first Dawn of War 2 (not the expansions) was basically Company of Heroes 2 in Warhammer 40k and it worked really well. I am not saying they should go back into 40k, but something like Sci Fi (issue is publishers see it as more risky if its not an established SciFi IP) or even something Cold War / First Iraq War could work fantasticaly. Give us some fresh units and new unit dynamics in a fresh new setting, and keep the good aspects of COH and you could make a game that draws from the Strengths of COH without directly competing with itself.
@andrzejnadgirl20297 ай бұрын
Devs lost balls to do any risks deposite people not wanting to see castrated approach, that's the issue with some more wild settings. With modern sensitivity C&C: Generals looks just politically incorrect and devs nowadays are overfixated to stay in line with American politcorrectness standaw.
@Profanity3437 ай бұрын
Man I love when Grant makes videos like these, especially about games I have no idea about - something about his voice just leans itself perfectly
@nildzrecastellanos7 ай бұрын
I loved Relic's games up until Company of Heroes 2, it's sad to see how far Relic has fallen since Sega got their tentacles on them. Since they're independent now i have some hopes though.
@darklordish17 ай бұрын
Coh 2 is their best game yet
@leadpaintchips94617 ай бұрын
TBH it is looking good, but I learned my lesson from Bungie about blaming the publishers for the development company's decisions.
@ExValeFor7 ай бұрын
Relic is gone. No one who made the games you liked is still at the studio. Don't fall for this. All that remains is the logo and the name.
@WomenAreRottingHoles7 ай бұрын
has nothing to do with Sega, Relic started to be woke and started woke hiring practices, hire bad devs b/c they have the same ideals as what they like and that leads to this... that's why woke it hated on at every turn in gaming its a tell
@pandaprewmaster3257 ай бұрын
Hey grant nice video you got over here It would be cool to see you playing some lesser known old RTS titles that focus less on base building and more on realistic combat like the sudden stroke series or the men of war series
@wolloms6 ай бұрын
Gates of Hell > Company of Heros 3
@Gangdyret7 ай бұрын
Holy hell man! I wish I could like this video more than once. I had already liked the video from your well thought out and explained points. Then, whilst you were reitterating your point about them having to competing with their previous games, I caught myself thinking back to the Great War WWI mod for CoH1, wishing someone would make an official game like that, before you go right out and say the very thing that I was thinking about! Have another subscriber! I would absolutely adore a proper game set in the first world war, soldiers digging trenches and machinegun nests to defend chokepoints. Rows of fieldgun and artillery placements churning ground and soldiers alike, burning forests, blasting buildings apart, turning vehicles into slag, and leaving massive craters as the map deforms, to make new cover positions, as you try your very best to capture and hold objectives to get those vital resources and keep the war going, in a slow, exhausting slog across a withering map, with massive off-map call-ins, with slow timers to emphasise timing, working up to the very few armoured vehicles you can squeeze out, until you finally push through to the other side and win the battle. I adore that experience so much in the Great War mod. It's pain, it's a slog, it's really hectic at times, but the feeling of managing to hold the line, then slowly and meticulously scouring the enemy from the map before finally pushing through to a victory, after anywhere from 20 minutes to 2 hours, nothing compares quite so much to the mix of relief and thrill of actually having to put so much work into a virctory; even losing is strangely rewarding, since you know you made your oponent bleed for every milimetre of soil that they took. No other game has managed to capture that slow, yet exciting, world war one feeling for me as what that mod does, and I wish the devs would come back and add more nations, or at least finish the French which they teased. Better yet, I hope Relic can stay afloat and get their heads in the right place and make one!
@jacobfield48486 ай бұрын
We need a modern day COH.
@cameronleventis76 ай бұрын
that would be awesome
@marekkos35136 ай бұрын
the real problem with COH3 is that , it is worse then COH 1, COH2 , and much worse then Gates of hell , Still division 2 , and Men of war 2
@Fanatator7 ай бұрын
That said. Company of heroes 2 also had loot boxes and whole bunch of mxt.
@ImmellemmI7 ай бұрын
At the very least, I'm optimistic that the Wargame style of modern-day semi-realistic RTS games will give some more life to the RTS genre. While they deviate from the Starcraft success formula in several ways, they're just visceral in a satisfying way, being on a scale larger than Company of Heroes, and have avenues for casual playstyles like massive 10v10 games. Warno, and Broken Arrow are rough right now, but have potential.
@fonesrphunny72427 ай бұрын
Warno has the same brain-dead AI as Eugene's Wargame series. The game is already balanced around that bad AI and I doubt they are going to make good AI and rebalance the entire thing.
@roys.18897 ай бұрын
6:11 - I recently replayed CoH1's US campaign and I have to tell you I'm disappointed that Relic hasn't really improved its campaign combat AI. In CoH1 the way they made missions harder was to half your units' health and double the accuracy, health, and damage of your enemies. It made for a difficult campaign, but not a fun one. This was nearly 20 years ago, (fuck) and the fact that they haven't improved since then is depressing.
@Lightniiing976 ай бұрын
I actually find the mid war and especially the Mediterranean setting very refreshing. Almost all other ww2 games are set in 44-45 in France so you never get the variety of the early/mid war weapons and vehicles.
@dillonhunt17207 ай бұрын
I'm tired of seeing WW1 made into a tone deaf "fun zone" that has no basis on what a miserable slog of death and suffering with no clear bad guy and no clear winner that it was. Just because you can point to it and say "LOOK! VARIETY!" doesn't mean it should be packaged off and sold as entertainment. I just got done playing Last Train Home (Made by THQ who also worked on CoH1) and it was exactly what a Relic CoH done during WW1 would be like and it was forgettable and felt nothing like the subject matter it was supposed to be based on.
@williamnixon39944 ай бұрын
So... basically every WW2-based game on the market, where the aesthetic and setting are lifted to provide skins and context to an ideally entertaining piece of media? Hell, that statement would apply to much more than just games; most media being consumed is designed to be entertaining, not a 1:1 recreation of the actual events (which for all wars would be a miserable slog of death and suffering, regardless of the set dressing)