Giving the Eureka Locomotive Another Chance to Prove Itself in Railroads Online!

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kAN Gaming

kAN Gaming

2 жыл бұрын

Hey everyone and welcome back to more Railroads Online! Since it is the holiday of giving I decided to give the Eureka another chance at greatness! Originally we might have been a bit harsh on this engine so we're giving it another shot to see how viable it is as a proper member of this train company!
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Пікірлер: 468
@launcesmechanist9578
@launcesmechanist9578 2 жыл бұрын
Also, and probably no surprise but each locomotive is suited to different things: Betsy (Porter 1): A yard shunter moving cars back and forth to and from larger engines. Capable of short distance runs. Porter 2: An improved shunter with more fuel capacity but still only suited for short runs. Eureka: A Passenger/Express engine capable of high speeds. The 4-4-0 configuration is, supposedly, to keep the engine steady and running smoothly so as not to jar the passenger coaches. Cooke Mogul: Mixed Traffic engine capable of pulling passenger coaches or goods cars. Class 70: MASSIVE freight locomotive designed purely for hauling long freight trains. Slower than Mogul but stronger and can pull more cars. Climax/Heisler: Geared locomotives capable of taking steep grades and tight turns with ease. The slowest engines in game but best suited for mountain work. The way the map is set up is deceiving at first, like the devs WANT you to try and figure out what train is best at what. The east side of the map with the smelter, iron mine, coal mine is suitable for geared engines while the west side of the map is more suitable for traditional engines like the Eureka, Mogul, and Class 70. The caboose would help you when recounting your cars. If you see the red caboose, you still have your whole train.
@TheFlohRiDa
@TheFlohRiDa 2 жыл бұрын
Very romantic view. The reality is that porter one can do everything. Just lacks fuel capacity. Porter two is weaker but the same. Eureka, class 70 and mogul got not much differences that would matter. Before any of them reach capacity, the couplers break cause the cars jump out the rail in the game. Eureka is slightly slower zhen C70 atm which I confirmed by driving it behind a eureka and catching up. Its a very minor speed difference tho
@MonsterJ-mv7nv
@MonsterJ-mv7nv 2 жыл бұрын
Very helpful thank you.
@mrdrummer2564
@mrdrummer2564 2 жыл бұрын
@@TheFlohRiDa The devs said that Porter One (Betsy) is getting a nerf soon.
@ThePTBRULES
@ThePTBRULES 2 жыл бұрын
@@TheFlohRiDa Based upon my reading of statements by the developers, the Porter was temporarily made stronger for people to get use to the game with.
@Sleeper____1472
@Sleeper____1472 2 жыл бұрын
The Eureka actually operated as a logging locomotive for a period of time in I think Nevada? So it's actually pretty good at logs and lumber products.
@memebean951
@memebean951 2 жыл бұрын
You could run an "admin line" along low slope/flat terrain to only be used by a eureka and its tender since its so fast. Say you need to get somewhere in a hurry, derail a train, or just need to take some firewood to a dead train somewhere. It would be a great, secondary line, admin running train in my opinion.
@shoodler
@shoodler 2 жыл бұрын
You could also add a caboose or 2 to make it into a locomotive as such.
@nope.4945
@nope.4945 2 жыл бұрын
Lol admin search and rescue
@Vixen1525
@Vixen1525 2 жыл бұрын
An express line?
@nope.4945
@nope.4945 2 жыл бұрын
@@Vixen1525 that would be cool doe
@evobsm2328
@evobsm2328 2 жыл бұрын
This doesnt look like a passenger train... more like an express train
@rucarnuts13
@rucarnuts13 2 жыл бұрын
Hey Kan. Quick note, the developers of Railroads Online have said on their Discord that the current model for Eureka will be getting fully rebuilt in the future, as the current model was ported from Railroads Online’s predecessor, a game called American Railroads. But the older model, which doesn’t have a flexible bogey, is why it derails on curves as well as why it has lower resolution textures and a cruder model compared to the other engines in game.
@Sleeper____1472
@Sleeper____1472 2 жыл бұрын
@@severinghams just one in the back for articulation for most, heisler and climax have the pivot in the middle though.
@Sleeper____1472
@Sleeper____1472 2 жыл бұрын
Wait, so is the Eureka that background engine by the roundhouse, because I think only porter and climax were operational.
@rucarnuts13
@rucarnuts13 2 жыл бұрын
@@Sleeper____1472 Yes that’s the Eureka and yes the Eureka was operational in Version 1.4.5 of ARR. In the final version, V1.5, Eureka was made in-operational due to bugs that the developer never got around to fixing before he dropped ARR in favor of RRO.
@qwertyes4722
@qwertyes4722 2 жыл бұрын
im shocked kahn hasnt made a seccondary exit to the round table to the track with the shunt line. so instead of having to do some weird backwards thing he can just go straight and grab and i feel it would smooth things out much nicely.
@robertbalazslorincz8218
@robertbalazslorincz8218 2 жыл бұрын
Neither have railroads IRL.
@redcrayven
@redcrayven 2 жыл бұрын
@@robertbalazslorincz8218 uhhh no, bullshit. Plenty of turntables with multiple exits exist.
@Midwest_Gaming_Express
@Midwest_Gaming_Express 2 жыл бұрын
Róbert Balázs Lőrincz it’s not that thay need them any more cus the turn tables (modern day) lock to a position cus in the mechanism sum where there’s a lock that when the table is in position relative to a track it locks it’s self unless you tell it to keep going then when relative to a track there’s a big lock that locks the table
@christheviolaplayer8250
@christheviolaplayer8250 2 жыл бұрын
13:07 looks like the eureka model doesn't have a live bogie, it doesn't move side to side, so on turns, the front and rear wheel of the locomotive stick to the track and the middle two sort of float. In real life, the bogie would be able to swing from side to side, which would keep all four wheels on the track.
@PotatoDrummer208
@PotatoDrummer208 2 жыл бұрын
You are correct. The bogey deck on the real life Eureka consists of the front four wheels. I don't think it was modeled correctly in game.
@robertbalazslorincz8218
@robertbalazslorincz8218 2 жыл бұрын
Yep. In fact, pilot wheels are only visual, as of my Mogul experience.
@cat_03tv
@cat_03tv 2 жыл бұрын
Well that's maybe due to the Eureka's Model being ported from Railroads Online's predecessor, called "American Railroads"
@Harpo-ic8qh
@Harpo-ic8qh 2 жыл бұрын
The sand is mainly for wheelslip. For example the heisler when on 100% regulator slips when starting (ik its broken but for example) so in order to get traction if starting on a hill you would use the sander.Or if you need more traction when going up a hill because it is so steep and your load is so heavy your wheels are starting to slide down it then u would use the sander in order to regain that traction and deliver more torque by preventing wheelslip
@DagoDuck
@DagoDuck 2 жыл бұрын
I think the devs fixed it in the snow update. Edit: it beeing the Heisler
@athomasmay
@athomasmay 2 жыл бұрын
I’m glad you’re willing to give the Eureka a fair shake. She can do work. I love using it to run trains on the flat, 1-2% areas. To be fair though, she only runs to her potential on well laid track.
@questionabletacos9292
@questionabletacos9292 2 жыл бұрын
Don't think that nobody noticed the reworked lines around the turn table, because i did and it looks real nice good job dude!
@F.S.R.GAMING
@F.S.R.GAMING 2 жыл бұрын
Hello Kan. The class 70 can pull up to 4 hopper cars, 12 plank cars ( teir 2 ) ( minimum ) and a cabooses. you were right also the sand helps to not slip the wheels. The sand gives the engine 10% more friction and that friction gives the engine 5% more power in real life. And my Father's Grandfather was a Steam engine expert.
@vegetable2139
@vegetable2139 2 жыл бұрын
You should look up the real Eureka that’s still running today. It looks gorgeous in real life
@katerinakittycat3849
@katerinakittycat3849 2 жыл бұрын
Yep Eureka is privately owned by a man named Dan Markoff. It may be old and the Eureka and Palasade RR may be gone but the real Eureka engine itself is still around today
@matthewclark7885
@matthewclark7885 2 жыл бұрын
I've run the eureka with ~20 T2 cars up a 3% grade, it has 0 acceleration when loaded, but it's a good second engine, especially for the price, and you're not supposed to brake on the way up, set them after loaded so your cars don't push you on the way down
@scottlarson6011
@scottlarson6011 2 жыл бұрын
the pump car can be the "filling up on water and throwing switches" train because it just needs you to operate it.
@chasesrailwaylinesrr6447
@chasesrailwaylinesrr6447 2 жыл бұрын
Love the "giving the eureka another chance for Christmas" awsome
@SebTheEdge1
@SebTheEdge1 2 жыл бұрын
Hey kan. Merry Christmas everyone have a great day or night. Kan you should buy a lot of carts then get two other people then they drive two trains and you dive one and you use like 10 carts each. You go and do the same thing so you don’t need to build another track and then each train is by itself so not connected
@balistix6723
@balistix6723 2 жыл бұрын
Not even 2 minutes, you're near of the first view im sure
@apersunthathasaridiculousl1890
@apersunthathasaridiculousl1890 2 жыл бұрын
meri krismin
@Eminentharp
@Eminentharp 2 жыл бұрын
Merry Christmas, glad to see this after a 3 hour flight edit: repurpose betsy for throwing switches, leaving water towers at every location(since from my understanding Betsy doesn't hold too much water) for refueling water other edit: there is a vr train game called derail valley
@krelmulon
@krelmulon 2 жыл бұрын
I have derail valley, fun game, with "mission" style setup but with premade tracks. I dont have vr so I have to play using the mouse.
@randompersonwhocomments3645
@randompersonwhocomments3645 2 жыл бұрын
When you do finally get the class 70, I would recommend looking up the turn radius of the class because of the side and the fact it is a rigid frame locomotive. If it was a garrat or a mallet type, then it wouldn't matter as much, but for a rigid frame locomotive, too sharp a turn can bend the frames of the locomotive and derail it as well. So redoing the logging camp loop is a requirement if you're going to run it in the future
@magtwo1398
@magtwo1398 Жыл бұрын
Yes but flangeless middle drivers
@dasbratkeks3092
@dasbratkeks3092 2 жыл бұрын
The sander is not only for grip, it´s also to support the brakes!
@Bendigo1
@Bendigo1 2 жыл бұрын
It is for grip, either for moving or stopping.
@Ryan_Rail
@Ryan_Rail 2 жыл бұрын
@@Bendigo1 or starting, it's basically it's for all the above
@thefaulnt3562
@thefaulnt3562 2 жыл бұрын
But I though it was for icy tracks
@Bendigo1
@Bendigo1 2 жыл бұрын
@@thefaulnt3562 Icy, wet, oily or dry tracks. train wheels on rails have low friction, the sand is used to temporarily increase friction between the tracks and wheels.
@foxboy64
@foxboy64 2 жыл бұрын
its mostly for wheel slip. something im fairly certain isn't implemented in the game yet. i constantly see these youtubers just flick the reg to 100% when starting fully loaded trains and the wheels never slip on them, so im pretty sure the sander's use isn't implemented yet. the one train that did slip, was one of the geared boys. and im pretty sure that WASNT slip mechanics, but a bug.
@AussieAwesome
@AussieAwesome 2 жыл бұрын
Hey pall, when you apply handbrakes, you don’t need to apply them all (or half for that matter). There’s a chart for how many brakes you need, not including the engine. 1-9 cars: 1 brake 1-19 cars: 2 brakes 20-29 cars: 3 brakes 30-39 cars: 4 brakes 40+ cars: 5 brakes Now you know how many brakes you need for your parked cars :) [you do need more brakes depending on the grade and total tons.]
@HouseOnFireHelp
@HouseOnFireHelp 2 жыл бұрын
Eureka is actually very strong when in its element. Unfortunately for a lot of people, their layouts are actually the worst possible situation for the Eureka. A bit of context: (This is for Kan, though I think anyone else who stumbles upon this might find it helpful) The 4-4-0 wheel arrangement (what the Eureka is) was most commonly used as a mixed/dual service mainline locomotive. Meaning the locomotive is intended to haul both passengers and freight. Another key factor is “mainline”. Eureka does not like sharp curves, it’s design (even if the front bogie was modeled correctly as some other commenters have pointed out) indicates it is to be used on the main tracks of a railroad, where wide gentle turns are a necessity for long or high speed trains. Grades are also a point of interest but aren’t much of a factor considering the slopes on your layout. When done correctly, Eureka is a monster. I can do what I’ve termed the “Rule of Three Challenge” where I regularly pull 30 loaded log cars (plus two cabooses) on a 3% grade on 30% regulator. All at it’s top speed. In fact due to the consist’s length, I often forget some cars have their brakes on 100% and it still pulls with power to spare. There was even an incident where someone stranded my Class 70, it’s two cabooses and 12 oil tankers on the mainline. Deciding to see if I can save it in a realistic manner for fun, I pushed that with just the Eureka while pulling 40 loaded log cars up the 3% incline. Granted I had to use 50% regulator that time but I think I’ve made my point. Sometimes it actually feels like it has too much power even though I am very gentle with the regulator. I snap couplers on the 30 and 40 log car trains with some frequency and once or twice every time I start my massive 60 log car from a dead stop on flat ground in my shunting yard (I recouple it while it pulls out of the yard lol) Though where it’s at currently is perfect pulling power wise (aside from the bogie issue). I’d wish it were a bit (ok, a lot) faster since this wheel arrangement in its golden age regularly hit 60 mph in passenger service with some bursts of 90 mph and an unproven claim of >100 mph. A final word of advice: Steam locomotives actually produce the most power when moving at a certain speed. As an old saying goes: “A steam locomotive can pull a train it cannot start [from a standstill]” I’m not sure if this is implemented into the game but Eureka feels like it gives the most power when the chugging sound happens roughly 4-8 times a second.
@karthikm2697
@karthikm2697 2 жыл бұрын
umm.. hey Kan watched the video in an another ac but,i found something that may be of ur interest 1. Sanders are machinery and piping that use air to squirt sand underneath the wheels of locomotives in order to increase traction. Steam locomotives have a sand dome on top of the boiler. 2. Sanding is used in train operations to improve adhesion in both braking and traction. In braking it is used to ensure that the train stops in as short a distance as possible. It usually occurs automatically when the train driver selects emergency braking 3. Train is pulled by rail engine. The engine sprays sand just before moving,So, to avoid wheel slip, sand is sprayed in the tracks so that it can move forward(i thought this was the reason) 4. (might be useful for u in the snow update or the future rain one) the sand would be sprinkled down pipes to land on the tracks in front of the wheels. This would aid the wheels in gripping the tracks, especially when the rails were wet yeah that's all hope u fond this useful
@TheTrainspotterFromTauranga
@TheTrainspotterFromTauranga 2 жыл бұрын
Hi, Kan. I reckon you should watch the Buster Keaton film 'The General', since there's loads of 4-4-0 locomotives in that film. In other news, I just found out that the Eureka 4-4-0 is a real locomotive on the Eureka and Palisade Railroad. And thank you for inspiring me to significantly update my track layout between the freight depot, logging camp and sawmill (although I've ended up with incredibly sharp curves at the sawmill, so much so that the front 'pony-truck' on the Cooke Mogul actually comes off. I might have to get an army of Betsy's for that section).
@w.p.y.7196
@w.p.y.7196 2 жыл бұрын
good stuff kan, hope you keep it up and have a merry christmas
@darkstone_official_2427
@darkstone_official_2427 2 жыл бұрын
You should take a couple Betsy's and haul them up to your distant places like the iron mine and make a mini-shunting yard for them so if you get stuck at the mine again then you don't have to run all the way back to base for a Betsy. You just run up the bridge and into the junction to grab a spare shunter and pull yourself back up, shunt it, then leave.
@Dumbrarere
@Dumbrarere 2 жыл бұрын
"Everything will be out out of sync." You have *switches and roundabouts* for *days* kAN.
@thesteamengineer442
@thesteamengineer442 2 жыл бұрын
BTW Kan, lowering the reverser/cutoff should only be done on flat, long sections of track. Basically it lowers the amount of steam per stroke, saving you quite a lot of steam whilst mostly keeping up your speed. It's very good for extremely long distance flat routes, extending your range greatly. On hills you want more cutoff for more power. Edit: Also the sander is used if you have a very heavy train and a powerful locomotive. The consist might be too heavy to get going, so you would turn on the sander, effectively giving it more grip, meaning you can use more power, allowing you to accelerate quicker (This can be used a lot of the time, especially on hills. With more traction you can use more power, allowing you to pull trains harder and faster up slopes).
@daveb.4383
@daveb.4383 2 жыл бұрын
Merry Christmas everyone thanks for the video, Kan always nice to see the Eurika running a line
@fireutility21
@fireutility21 2 жыл бұрын
I really appreciate your effort in learning about the locomotives!
@flowrebaz6189
@flowrebaz6189 2 жыл бұрын
Hey Kan, merry Christmas. In answer to your turn and wheels question, each train in the real world is rated for certain turns based on wheel base, if the turn is too tight, then longer wheel basis trains wouldn’t be able to go on those tracks.
@Zappyguy111
@Zappyguy111 2 жыл бұрын
The Australian Standard Garratt used to have significant issues with tight corners and was eventually scrapped due to its inability to fulfill any of the requirements assigned to it. As for the Queensland class Beyer-Garratts, they proved unsuccessful for their original task, but we're very useful for hauling coal over steep gradients on their own for what took multiple C17 Queensland class locomotives to do. It is a beautiful engine, definitely my favourite, C17 is a close second place, maybe because I got to see one operating today.
@savannahhirano
@savannahhirano 2 жыл бұрын
I still haven’t been able to conclude if sanders are useful or not in this game yet. However in reality, sanders are used for both traction getting started in poor conditions or in some cases on starting on inclines. They are also used on inclines where at your current throttle(regulator on steam) the wheels begin to slip due to the weight of the train overpowering the amount of traction the locomotive is producing. Had a friend that used to run coal trains in PA, where you are either full throttle or full service brake. In modern day the big issue is our trains are pulling so many cars you don’t have to worry about where the locomotive is on a hill, you have to worry about the rest of the train. Your locomotive may be on flat ground, but the 50 cars at the end may still be traveling up a 2% grade. Also something to keep in mind... with a few exceptions to the rule(mainly in Europe, logging trains in the US, and Cajon Pass at 3% grade)... it is normally impractical to have anything over a 2% grade. I’ll discuss the issues with Cajon Pass as I’ve done a fair amount of research on it. Cajon Pass has a few miles of track at a 3% grade and any train heading up will usually require one or two helper units to assist in the climb. Descending down the pass is even more dangerous, and we’ve had quite a few accidents even recently. Descending down the pass requires 2-3 helper units down the pass for extra braking and many engineers have learned to begin the descent at a much lower speed than the limit for the pass. The last major accident on the pass was a 69 car train with 6 locomotives, where the total weight was 2000 tons over what the train order stated the weight was, as well as the lead locomotive was dead and failed to start, so they had added a locomotive from another consist. The dispatcher had realized the weight issue and had come to the conclusion that 6 locomotives would’ve been enough braking power... the dispatcher wasn’t informed that there was a dead locomotive, and the crash investigation also concluded another locomotive did not have working air brakes, so only 4 locomotives were able to provide air brakes out of the 6 needed... resulting in the train hitting about 70mph when it should’ve been 25mph and derailing taking out an entire street. While cleaning up the crash, an excavator hit a buried gas pipeline and the entire street went up in flames.
@ostinsaccount1547
@ostinsaccount1547 2 жыл бұрын
POV: you get here so fast that KZbin says “no video here”
@zggtf211
@zggtf211 2 жыл бұрын
Minimum turning radius is defined by the railroad. Engines are designed with those specifications in mind. I believe that for really tight turns, they would also make the rails able to spread out a bit?
@QuorkQTar
@QuorkQTar 2 жыл бұрын
Nah, the rails are fixed, but the gauge is slightly increased in curves. We're talking about up to 35mm wider gauge in the narrowest curves (on a 1435mm gauge track).
@jacobharper3673
@jacobharper3673 2 жыл бұрын
Merry Christmas kan, love railroads online vids they are great!!
@ethanschmid4104
@ethanschmid4104 2 жыл бұрын
This video is like an “Edward’s Day Out” from the Railway Series (or Thomas the Tank Engine and Friends) kind of video! Like Edward the little engine, the Eureka had not been out for a long time because it was out-of-date and thought it would never come out again! Then the crew see it and felt pity for it and let’s it out, it succeeds, and the crew promised to use it again next time they use it! What a great Christmas present for the Eureka! I do hope you had it renamed!
@xxxtechnowolfxxx143
@xxxtechnowolfxxx143 2 жыл бұрын
Keep em locomotives rollin. Happy Holidays!
@N3AMK
@N3AMK 2 жыл бұрын
For the thing you said about the sharp turns, sometimes engines would be made with a “blind” wheel in the middle on both sides, where it was made without the flange on the inside to keep the locomotive on the rails. By design, those “blind” wheels would actually come off the rails going around a turn, and when it straightened out, they would go back on. A “Cooke” manufactured Mogul style narrow gauge railroad near me used this technology to go around sharp turns to follow the terrain of the hilly landscape. If you’re interested, look up Second #4 of the Waynesburg & Washington Railroad.
@Peepjouster27
@Peepjouster27 2 жыл бұрын
What I did in my save is build a big old interchange yard between the smelter and iron mine (up by the waterfall). I use moguls for coal mine, geared for smelter and iron mine. ALL other track is under 3% grade and wideish turns, makes the Eureka REALLY shine, pull 24 car trains to and from the interchange yard all the time, no problem.
@aidenjosey714
@aidenjosey714 2 жыл бұрын
The developers should add to the trains a gauge that tells you the incline of a hill
@1mariomaniac
@1mariomaniac 2 жыл бұрын
I think it's more likely that they'll add signs so you can manually mark out areas where the inclination changes.
@mariandev
@mariandev 2 жыл бұрын
Quick question: wouldn't it be easier to have the handle of the turntable next the track you're trying to align to? Right now you're aligning the opposite side of the turntable track and that makes it harder in my opinion because you have to walk there to see if it's aligned correctly or not whereas if you align it to the track next to the handle you would just have to look down to check.
@mariandev
@mariandev 2 жыл бұрын
But now that I thought more about it you would have to turn the turntable more to align it the way I said so you will spend more time doing that then walking to check the alignment like you currently do 🤔
@fumnee42069
@fumnee42069 2 жыл бұрын
Best Christmas gift, a new railroads online video
@robertopignataro182
@robertopignataro182 2 жыл бұрын
Just some quick things i wanted to say, purely based on your gameplay (which i passionately love) and not by playing the game: 1) As some people say, all the locos IRL (both with and without live bogeys) have a maximum turn radius that they can handle. It all depends on the type of bogey and the distance between the axles. 2) The Eureka is well suited for high speed, relatively flat passenger runs, so i guess they put it there thinking about adding them? 3) I'd really love to see the water consumption logic changed... Atm it seems like it's boiling water depending on the reg level, as if it's injecting water in the cylinders per each stroke in the same way the engine in cars injects fuel. IRL it depends purely on the fire temp, as you need higher fuel temps in order to boil water quicker and produce pressure quicker, for climbing steep hills for example. Steam locos have ways of "blowing" on the fire in order to increase the fire temp (at the cost of having to replenish the firebox on a more regular basis due to the coal/wood burning quicker). The "blow off valve" you see, only actually works when the boiler reaches its maximum steam pressure, and it releases some in order not to risk any structural rupture and explosion of the boiler, cause if the fire is on, it keeps on boiling water depending on its temp. Locos also need an injector, which is a valve that simply injects water into the boiler. These infos are based on some friends of mine that have studied steam locos and by playing derail valley, so if i'm spreading misinformation, feel free to prove me wrong :)
@JrtheGreenFox
@JrtheGreenFox 2 жыл бұрын
It nice to see the Eureka pulling its own weight. Good job👍
@aarondivel1752
@aarondivel1752 2 жыл бұрын
Tried the eureka out the other night. It took 8 cars loaded with rails and the new caboose to the coal mine just fine. It's a nice usable loco now
@cooperkluske4910
@cooperkluske4910 2 жыл бұрын
Merry Christmas Kan and I hope you have a great year ahead of you on KZbin
@mdsx01
@mdsx01 2 жыл бұрын
Ive done 20+ cars up a 4% grade to the iron mine with the 4-4-0 with no problems. Shes a great engine, an icon for her time, and she'll haul most loads anywhere.
@TheRobiRobson
@TheRobiRobson 2 жыл бұрын
Hey kAn, great videos, unfortunately those videos made me buy the game and enjoying it as much as you do. I made some good expperiences with the car breaks when going downhill. This makes sense, because cars usally don't derail due to being pulled out of the tracks, but pushed out. So when goinng downill, I apply the breaks on the last and maybe one or two cars before that to reduce the force on the cars at the front. Going uphill you dont have this problem, because either the engine or gravity is pulling on the couuplers. Concerning the sand (eperience out of real life): it helps, when the track are slippery in particular due to moisture (or right now because the streats are salted to get the ice melted). But to be effective, the sand needs to be under the wheel ... and it gets thrown in front of it ... ... so good luck using it when you're standing still. I usally apply the sander when breaking or short before coming to a standstill. But that's real life, I'm not sure about the defs programming it this way (at least by now).
@polarvortex6496
@polarvortex6496 2 жыл бұрын
I think it was on the comment of a video talking about Union Pacific engines that someone said that “a steam engine can pull more than it start, and a diesel engine can start more than it can pull”
@jamesgroccia644
@jamesgroccia644 2 жыл бұрын
13:46 Some 4-4-0s actually have a fixed leading bogie (one that doesn't swing and spin with the track). To keep the engine somewhat flexible, the front pair of driving wheels is blind, or has no flange - the lip around the frame-side rim of the wheel that acts as an emergency mechanism to keep the engine centered on the track. A lot of my Lego MOCs use this technique because the factories only make R40 (40 stud radius) curves.
@jaunusender6166
@jaunusender6166 2 жыл бұрын
Merry Christmas On the wheel thoughts, I'm sure in real life the wheels of a train have some side to side shift since they can't turn or bend like rubber ones. Probably a jointed shaft or restricted ply so they stay aligned to each other at least
@Boslandschap1
@Boslandschap1 2 жыл бұрын
Agreed that this environment in VR would be absolutely amazing
@lavawolftopher3830
@lavawolftopher3830 2 жыл бұрын
Kahn: "If this had VR too, I'd never play another game" Devs: "Write that down! Write that down!"
@seand.g423
@seand.g423 Жыл бұрын
I mean, _running trains_ in VR would be one thing... _laying track,_ on the other hand...
@sighchicken
@sighchicken 2 жыл бұрын
I run the Eureka with the moguls tender with a climax tied behind with 13 stake cars for coal mine. Eureka has flat line speeds and the climax takes it over the long haul up. Used to run Eureka as "The Express" hauling 6 cars at full speed, no matter how steep.
@legomasterkyle1017
@legomasterkyle1017 2 жыл бұрын
No stream, tap to retry
@Batooya
@Batooya 2 жыл бұрын
Same same
@legomasterkyle1017
@legomasterkyle1017 2 жыл бұрын
Clicked too fast I guess
@Batooya
@Batooya 2 жыл бұрын
Good now for me
@wilks3620
@wilks3620 2 жыл бұрын
I've been watching this series for a while and pondering whether to buy the game. Its $45, but it looks really fun! Loving the series, keep it up!
@swskitso
@swskitso 2 жыл бұрын
Get in early if your getting in. Other train games sell engines as dlc for upwards of $50 I hope they dont take that route but i still expect the price to increase as the game improves.
@rivertakeshita306
@rivertakeshita306 2 жыл бұрын
its crazy that you menion vr because i watched this video on my Oculus. i have been watching your channel now for about a couple months, i love your content. i also commented on my Oculus. Merry Christmas
@MCCAIN-sm7pc
@MCCAIN-sm7pc 2 жыл бұрын
I, as a trainee at the Deutsche Bahn (German railway company), can tell you that you are using the sand correctly.... the sand is used to have more grip in wet or similar conditions. It doesn't matter whether you use it while accelerating, braking, or while driving, if you need it, use it ;D
@blackoak4978
@blackoak4978 2 жыл бұрын
I don't know about the game, but in real world physics, keeping moving can be equivalent to getting started in terms of slippage. If there's enough torque to keep the wheels moving but the energy required to move the train exceeds the amount of friction (there are technical terms for all this, but I don't remember right now) between the wheels and the rail then the wheels will slip. Adding sand would increase the friction between the wheel and the rail which would perform the same function whether it's getting a train started or keeping one moving up hill. At those points where gravity or inertia is stopping the train but the engine keeps the wheels moving, more friction is the only thing stopping slippage
@flame7815
@flame7815 2 жыл бұрын
I came as fast as I could, can't miss the videos!
@flame7815
@flame7815 2 жыл бұрын
Keep making more, your truely brilliant
@ThatE4
@ThatE4 2 жыл бұрын
The sander on locomotives is for traction on any rails. Mainly used for climbing hills, the sander drops sand onto the rails for traction. It can be dropped anywhere, so you are using the sander right, dont worry mate. Hoped this helped ya lol.
@andrewedmunds4583
@andrewedmunds4583 2 жыл бұрын
I always considered the Eureka as a compromise between the porters and the bigger engines. It’s not as powerful, but it has a much bigger fuel reserve. It can do like 5x the amount of trips a porter can before needing a refuel. I find it works well as a supplier for my firewood stations, with it’s quick speed and cordwood not being that hard to pull around.
@altaem9152
@altaem9152 2 жыл бұрын
I'm thankful there's no VR option. Multiplayer Monday would not be the same without you.
@Dichuz91
@Dichuz91 2 жыл бұрын
so kan, in regards to the drivers moving away from the tracks on sharp turns, this was actually a thing that happened intentionally by design in real life. especially as steam locomotive wheelbases got larger, many steam locomotives have what is known as "blind" drivers, basically what this means is that certain drives had no flange on them ( the inside part of the wheel that sits below the rail keeping the wheel in alignment with the track surface) and the lack of this flange allowed locomotives to more easily traverse turn preventing long rigid wheelbases from spreading the rails causing derailments. also side note helpful tip: to future proof you line make sure all your turns are no more than 20 degrees as later on the bigger locomotive that will be added will only be able to do a maximum turn radius of 20 degrees, and that's at low speed without derailing.
@Sleeper____1472
@Sleeper____1472 2 жыл бұрын
The Eureka actually operated as a logging locomotive for quite some time. As such it can move wood products pretty well. My only problem with it is that you can't do much efficient steaming, as it doesn't like to get going with the Johnson Bar around the middle.
@apersunthathasaridiculousl1890
@apersunthathasaridiculousl1890 2 жыл бұрын
kAN playing this game actually inspired me to make a steam (looking) train in SM, it turned out very well
@vegarose4638
@vegarose4638 2 жыл бұрын
I actually have an 0-8-0 O-Gauge model train. The middle four wheels don't have the inner rim that holds the wheels onto the tracks, only the front two and back two. So the bit about wheels sticking out is something I've wondered about(and never looked into) for a while.
@playnangamen868
@playnangamen868 2 жыл бұрын
the game is so detailed its showing the internal valve gear live wow
@Foxymorris9236
@Foxymorris9236 2 жыл бұрын
Sanding help with trachin when the rails are Icy, wet, and help to get trachin when starting and helps on hills
@henryfeng840
@henryfeng840 2 жыл бұрын
you can double track some important mainlines like the line from sawmill to places and the line to and from freight depot and the yards and on those routes, enforce one way usage of track (drive on your left/right deal)
@cheese7844
@cheese7844 2 жыл бұрын
While the eureka isn’t that useful now, being so fast it might be useful for passenger lines if they’re ever added.
@garysprandel1817
@garysprandel1817 2 жыл бұрын
Regarding the tight curve at slow speeds the flanges (the lip on the wheel) would bind up and depending on torque and tractive effort either bind and eventually shove the rails out of gauge or climb over the rails and derail. At speed you most likely get both with the added side fun of putting your train all over the landscape in a spectacular fashion. Setting the brakes going up hill does sound wrong maybe for coming down to help keep your train under control but brakes on going up hill that would add additional drag to overcome. Thinking Gutless needs a renumbered and renaming and don't sweat the using the wrong terms you don't need to study the terminology ( unless you want to it is really interesting) but as a 60 year old ferroequinologist when I comment I'll just throw out the proper term and try to explain it.
@jacobramsey7624
@jacobramsey7624 2 жыл бұрын
Porters and hand carts are good for running around the railroad doing short quick trips.
@adamburnes3655
@adamburnes3655 2 жыл бұрын
I’ve taken a ride in the cab of the real Eureka locomotive. One of the best experiences I’ve ever had.
@grantmatthews9745
@grantmatthews9745 2 жыл бұрын
The old faithful hand cart would be great for running up the line and flipping switches
@c.ramdath.26
@c.ramdath.26 2 жыл бұрын
So proud of you GutLess
@kholdanstaalstorm6881
@kholdanstaalstorm6881 2 жыл бұрын
Merry Christmas kAN! May I suggest a mental renaming of the Gutless? I'm suggesting the Cutlass as the name looks similar to what's on the side and the meaning kinda fits. A more specialized tool for a particular job. I'm happy it's back on the roster, hopefully the redesign is out soon!
@bear470
@bear470 2 жыл бұрын
Sup kan, merry Christmas. So the sander isn't just for starting. As the train rolls, if it's slick conditions, the sander is used to make sure the drive wheels maintain traction.
@usteckejvidlak
@usteckejvidlak 2 жыл бұрын
Hey Kan! If you want to be 100% realistic, in real life there probably wouldn't be a loop track around the lumber camp. I suggest that instead of the sharp turn on the loop, you make a run-around siding and a turntable at the end of it. Probably how it would work in real life. :) Also at 13:49 the middle wheel wouldn't have a flange in real life, so it could come off the rails in sharp turns like it does in the game. +
@themicrowave9835
@themicrowave9835 2 жыл бұрын
So, I'm not sure if this works in this game because I haven't played it BUT I do know that steam trains are more efficient at a lower reverser when moving at faster speeds. I am aware you've tried messing with the reverser before and had no luck. So I hopped on train simulator 2022 and did a hill climb experiment with one of the steam engines and I found that its most efficient to start the train at full reverser 20ish % reg. Then once the train gets going lower the reverser down to like 30% and then increase the reg to full. The sander is indeed used to stop wheel slip. Whether the rails are icy or the train is too heavy sand is used to gain traction from the rough surface of the sanded rails. Hope this helps! Edit: I'm gonna purchase the game, so when your server is ready id be happy to join on and help!
@thegameblend
@thegameblend 2 жыл бұрын
actually when climbing hills it is always good to have some car brakes on at about 50 or 25% for longer cars even lesser. the reason behind it is you actually will climb fast. the reason is that if you derail from the train you can backup a bit and just re link em to the train rather than sending them backwards and flying off a corner.
@diegokevin3824
@diegokevin3824 2 жыл бұрын
If you want a very similar game to this but with VR, you have Derail Valley, it does not have the track building or the loco and wagon buying (world is pre made with existing vehicles) but has all the same driving and assembling trains, but with VR added; also it has diesel trains together with steam ones
@Cr4sHOv3rRiD3
@Cr4sHOv3rRiD3 2 жыл бұрын
Sander is for wheels anti-slip, basically it helps the locomotive pull the heavy load when you apply to much power so the wheels won't slip ont the track. Also, when starting to pull the heavy load uphill and you apply too much power so the wheels slip, sander will prevent sliping during accelereation of the composition. If the wheels are rotating normaly and the composition is movin, then sander is pointless to turn on, just waste of sand amd doesnt apply any additional tractive effort in that case. Sander only affects friction not the tractive effort. Hope it helps a little :D
@piranlittle1394
@piranlittle1394 2 жыл бұрын
You could use the eureka with multiple people as a switching train, so one person drives the heavy train with the goods, and the eureka goes ahead to change switches and can stop and start easily, so the big train can keep on cruising the whole way to it's destination
@apersunthathasaridiculousl1890
@apersunthathasaridiculousl1890 2 жыл бұрын
6:10 awesome story, want to hear more
@Karagianis
@Karagianis 2 жыл бұрын
For steam engines the driving wheel diameter is a good general indicator of speed, while number of driving axels is a good indicator of pulling power. Makes sense that a 4-4-0 has less pulling power than a 2-6-0, but it should be faster if the drive wheels are bigger.
@BrennaUrbangirl
@BrennaUrbangirl 2 жыл бұрын
I used to play Railroad Tycoon. When that game would let you buy a new engine I never knew what they meant by 2-6-0 or 4-4-0. Thanks to Kan now I know a little bit more.
@robertbalazslorincz8218
@robertbalazslorincz8218 2 жыл бұрын
RRO Locomotives sorted by wheelbase (Whyte-notation) Betsy 0-4-0T "Four-coupled" Porter 2 0-4-2T "Olomana" Eureka 4-4-0 "American, Eight-wheeler" Cooke Mogul 2-6-0 "Mogul" DRG Class 70 2-8-0 "Consolidation" aaand the notation does not include geared locos.. If I'm honest, for whatever job it may be, I'd take the Cooke Mogul over the Eureka any day. It might be slower, but it is generally better. The drivers being spaced too far apart would result in both the rails being slightly bent into straights in curves and maybe the loco would rock side to side as the wheels would push up against the rails slightly further considering the shape of the wheels. Actually in this case, it wouldn't be an issue since the bogey in the front has it's own bearing. The issue in-game is, the pilot wheels aren't coded to be on the track, as they're currently, only visual. I know this from using the Mogul hauling cordwood trains over tightly-curved, 6% grades.
@cardboardcomputing
@cardboardcomputing 2 жыл бұрын
KAN what are you doing, its 2 am in germany rn YOU LITTERALLY WOKE ME UP... worthi it tho, good video
@levimccallum7722
@levimccallum7722 2 жыл бұрын
on steam locomotives that have many drive wheels, it is not uncommon for some of the wheels to be 'blind'. basically, every wheel on a train has a flange, (the bit you see sticking out on back of the wheel) that keeps the locomotive from coming off the rails, but blind wheels do not have a flange, thus allowing them to be free of the rails, but on a 4-4-0, no wheels would be blind and the locomotive would derail
@chillylizerd
@chillylizerd 2 жыл бұрын
I am so glad that I do not care about train etiquette or terminology... this allows me to enjoy the video for what it is, relaxing entertainment.
@mrdrummer2564
@mrdrummer2564 2 жыл бұрын
At some point check out Derail Valley. It's similar in logistics to this game. It's VR, has modern trains, doesn't have multiplayer(yet) or the ability to build your own track (yet). It's a fantastic game
@chazw7290
@chazw7290 2 жыл бұрын
Most steam locomotives keep the powered wheels as close together as possible then the rest of the wheels are on bogies that turn. An example would be 3 or 4 powered wheels in the center of the train then the front and rear wheels are on bogies. Could also have 2 or 3 powered wheels on the back and then everything else is on bogies. I have seen a Train where the center wheels are on big rails and around the corners the wheels extend and retract side to side.
@checkrideair
@checkrideair 2 жыл бұрын
another great game with steam locomotives is "Santa fe & Disneyland railroad steam locomotive simulator" (yes it's a mouthful lol) it is the most realistic steam sim that I know of, you might like it. It is pricey but once you start playing with it you'll understand why its that pricey and I am willing to hop into a Discord VC and explain it all to you lol
@chrisbruce5711
@chrisbruce5711 2 жыл бұрын
putting down sand is a good practice when going up a hil.. it gives the metal wheels more the grip so to speak..
@foxboy64
@foxboy64 2 жыл бұрын
i have never seen the wheels slip in this game aside from the bug with the one geared locomotive
@erumaaro6060
@erumaaro6060 2 жыл бұрын
concerning the sander: while the sand doesn't give you more power (duh), it allows the train to deliver more torque to the wheels without slipping, so overall it allows you to use more power. And that independently of whether you are moving or not.
@cjorigins8963
@cjorigins8963 2 жыл бұрын
Hey Kan love the vid keep up the good work. When's the next time u will play this game with someone else
@thatsacommonname2050
@thatsacommonname2050 2 жыл бұрын
hey man great vid, are you planning on releasing another rail routes video or not? i am really looking forward to it. i really liked that game. Not that there is any problem with railroads online stuff you know, i really like it too.
@SirLANsalot
@SirLANsalot 2 жыл бұрын
you should try Railroads Online Extended, lets you run them remotely, and remotely throw swtiches. Plus an in game minimap in the corner, really helps a ton.
@schuttrostig5729
@schuttrostig5729 2 жыл бұрын
Also the engine should whistle before starting to move and there are whistle signals when entering a station, passing a station, warning signal etc. Just read up on it :)
@joshdixon1395
@joshdixon1395 2 жыл бұрын
I love your railroads online videos
@RealBadWolf
@RealBadWolf 2 жыл бұрын
Merry Christmas!!!!!!!!!!!!
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