Smb1: So imagine a bus that leaves every 21 frames... Oot: So there's this treasure hunter...
@Somefurfag5 жыл бұрын
SM64: We need to talk about parallel universes...
@RegalPixelKing5 жыл бұрын
@@Somefurfag Half A presses.
@nebelung15 жыл бұрын
I was pretty disappointed there was no bus analogy :D
@giin975 жыл бұрын
Lol, this is rather funny to me. I've only recently (last year or so?) started diving into deeper mechanics on old games. Literally every bus reference I've heard has been, "so you all know the bus analogy, so I'm going to explain it another way." Your comment is the first time I've heard what the bus analogy actually is :P
@chanceneck80725 жыл бұрын
I miss times, where a speedrunner could actually hold a world record, because he was... you know.. GOOD AT A GAME! And not good at programming or whatever the hell all this glitchy glatchy shit is.....
@ixrisor5 жыл бұрын
Ocarina of Time as Miyamoto intended, Ganon was always optional.
@KitsuneShapeShifter5 жыл бұрын
The supreme art of war is to subdue the enemy without fighting
@AlexRoseGames5 жыл бұрын
@Benjamin McCann the finest leader never leaves his home town abandoned
@mathprodigy5 жыл бұрын
Yes im sure he foresaw arbitrary code execution lol
@TrindyForce5 жыл бұрын
@@mathprodigy This was not a very good addition to the joke
@mathprodigy5 жыл бұрын
Damnnnn fucking savaaage lmfao
@JustFredrik5 жыл бұрын
"Lemme just use this rock to re-program the game"
@Hyper_Nova3244 жыл бұрын
I was in a pretty bad mood then this comment made me laugh 😂😂😂
@Jay-vg8xc4 жыл бұрын
Re-program an instance of the game ;) :D
@zeKotako4 жыл бұрын
And lemme set my savefile to warp me to the end credits, normal stuff ya know
@rickor50363 жыл бұрын
Very MacGyver-esk 😁
@AngraMainiiu Жыл бұрын
The true Philosopher's Stone...
@Faber0k5 жыл бұрын
The one kid in Japan that did this accidently in 1999 finally has some closure.
@midbell4 жыл бұрын
source?
@mr.camsbfgr89644 жыл бұрын
Mid Bell it’s a joke 💀
@midbell4 жыл бұрын
@@mr.camsbfgr8964 source that its a joke? lol jk
@MegaZeta3 жыл бұрын
They mocked young 84 _Fuubōpa_ v for his name, but only he knew the pleasure of watching part of the credits for a game he didn't even get to finish
@crosselsmith7763 жыл бұрын
That's me!
@jonathanbecerra70735 жыл бұрын
ACE is the true ending. Ganon was just there in case people sucked at the game and couldnt reach ACE.
@PalPlays5 жыл бұрын
Imagine showing up to fight Ganon only to have him turn around and say "Really?! You literally took seven years to confront me." OR "Brother, my GRANDMOTHERS can wrongwarp to where they want to go faster than you can." OR When runners finally ACE their way to the credits, Ganon is there partying with everyone. As the final credits scroll, you HEAR him say. "Thank you very much for playing my game!"
@AkaiAzul5 жыл бұрын
For speed running, perhaps, but now we can play OoT to crash Paper Mario.
@drakath57274 жыл бұрын
AkaiAzul I know it’s random but what if there was a way to use that glitch item in Pokémon Gen 1 to beat paper Mario or crash it?
@AkaiAzul4 жыл бұрын
꧁༺Drakath Fenrier༻꧂ Technically possible, yes. We could use ACE in Pokémon Gen 1 to modify Pokémon Stadium to prepare for a Stop and Swoop of Paper Mario to beat / crash it.
@TheObsessiveGamer2 жыл бұрын
Comments that aged well considering you can now get the Triforce using ACE as the true ending
@SariatheFrostMage5 жыл бұрын
First OoT speedrun: Yeah, it's gonna take at least 4 hours to beat the game any%. Years later: So if you roll into a bomb with the right inputs, you can start sliding like you're on ice. You can even hover by backflipping off of a bomb with ISG! 2020: So by writing code into the game with a rock and slingshot, you can put every single item into your inventory or warp to the credits. Look, I have 41 hearts.
@Yntec5 жыл бұрын
I still remember when I did this arbitrary code execution by pure luck when I was a child, and it was a shocker because it was before even beating the game, so it was my first time seeing the credits. Nobody ever believed me so since then I always recorded my plays, but could never trigger it again. It's very cool to finally get to see what was up with that.
@mathprodigy5 жыл бұрын
@@Yntec what You arbitrarily code executed.... by random chance? You sure it wasn't a stray cosmic or gamma ray lol
@Yntec5 жыл бұрын
@@mathprodigy Oops, forgot it's considered lying when I don't mention it was a joke. Still, I said it with the most straight face I've had in my life! 😂
@mathprodigy5 жыл бұрын
@@Yntec bro you had me for a sec, i was like "but...its far too specific and they've taken YEARS lol"
@Yntec5 жыл бұрын
@@mathprodigy Sorry! But I'm glad I got someone! 😀
@plushifoxed5 жыл бұрын
the shop music as an analogue to the SM64 file select theme a la pannenkoek is a nice touch
@98danielray5 жыл бұрын
exactly
@JazzyWaffles5 жыл бұрын
@Public Alaskan ok boomer
@C1yde9025 жыл бұрын
Public Alaskan shut up weeb.
@RichConnerGMN5 жыл бұрын
analogue
@plushifoxed5 жыл бұрын
@Public Alaskan peanus and balles
@link01925 жыл бұрын
“Ocarina of time is dead. It’s over.” World record is now 5 minutes faster
@ollymuirs5 жыл бұрын
The 18:10 is still the best Oot speedrun ever made, this new route is nowhere near as exiting, it is impressive dont get me wrong but nowhere near as interesting to watch as previous routes.
@eveappleby22115 жыл бұрын
@@ollymuirs yup, it's kinda sad that so much of the interesting stuff is gone cuz of this.
@CTOOFBOOGLE5 жыл бұрын
Eve Appleby Nah, this will probably be sectioned off into its own category. Also, there are plenty of other OoT speedrun categories that include tons of cool stuff.
@2DollarGargoyle5 жыл бұрын
@@eveappleby2211 its laughable to say that kak route is the most interesting run because this route cuts so much out. People held the same opinion on any% because it left out so much of the game that longer categories make use of.
@chanceneck80725 жыл бұрын
I miss times, where a speedrunner could actually hold a world record, because he was... you know.. GOOD AT A GAME! And not good at programming or whatever the hell all this glitchy glatchy shit is.....
@kirbystarzkirby5 жыл бұрын
Why are you so mean to the treasure Hunter man?
@renakunisaki5 жыл бұрын
Because he won't dig up the damn heart piece.
@scottcameron30305 жыл бұрын
Poor Dampe.
@pretends2know5 жыл бұрын
He's not mean; he's pointing the treasure hunter man to a better treasure.
@julianbello83765 жыл бұрын
He has no human right
@onijester565 жыл бұрын
Because we're actually being nice. Imagine that the treasure hunter has to walk from where he begins to where the treasure is. However, the new "X" has a bus ticket waiting. The next "X" has another bus ticket waiting, and so does every X. Instead of walking a long way to get to the place, he's taking a few buses...which winds up being faster than walking the long way.
@Lord_Nightmare5 жыл бұрын
While the glitch used gets called SRM (and I suppose "stale reference manipulation" is technically a valid description), the class of memory manipulation done here is generally called a 'use-after-free' exploit.
@jphataraki67642 жыл бұрын
Please explain further
@Lord_Nightmare2 жыл бұрын
@@jphataraki6764 When a data element or structure in a piece of dynamically allocated memory is freed (typically using a free() call in C) but still has active pointers pointing and writing to it, in computer security parlance this is generally called a 'use-after-free' condition. See MITRE CWE-416.
@nostalgia6669 Жыл бұрын
@@Lord_Nightmare thanks for the info, pretty interesting
@Lugmillord5 жыл бұрын
CDi Link: "I won!" Zelda: "You didn't even leave the damn forest!"
@TheBreakingBenny5 жыл бұрын
Still counts! And I think Link's now confused about what just happened.
@Lugmillord5 жыл бұрын
@@TheBreakingBenny "Oh nothing Link." - well, story-wise it really was nothing.
@DarcOfTheShadows2 жыл бұрын
"I just saved you from Ganon!" "You did not."
@Glitches0and0stuff5 жыл бұрын
I used some pretty old video editing software on my laptop for this one - I also rushed it a bit so it is what it is. Still, I hope you enjoyed it and now that i've de-rusted (and got some better software) I think the next few explanation videos I make will be even better!
@TristamWolf5 жыл бұрын
I'm saving this video to give to anyone who asks about how ACE works in general. Your explanation and Treasure Map analogy explains the concepts behind ACE (and this particular execution) better than I've seen before.
@TheBooklyBreakdown5 жыл бұрын
Also check out this one - kzbin.info/www/bejne/Z2XaonV3arZkr8U Well the accompanying descrip anyway
@TheBooklyBreakdown5 жыл бұрын
kzbin.info/www/bejne/rHKriX5orNqnlas
@DlcEnergy5 жыл бұрын
what'd be good is a video explaining how this was even discovered.
@TheBooklyBreakdown5 жыл бұрын
I think there was a guy that used a similar trick for Super Mario World on SNES, actually you should watch his video of that he blew his own f****** mind when he discovered it. I will have to search up the video if you want me to share it with you just reply here so I get a notification from your reply to even find this comment again later once I found it
@TheBooklyBreakdown5 жыл бұрын
Oh yea, and I just noticed in the video description itself you can find a couple of links where this channels Creator himself discovered SRM in this game, I'm gonna watch them myself. But yeah the first game to discover you could do this type of thing was on Super Mario World
@DlcEnergy5 жыл бұрын
MondoManDevout a link to that would also be much appreciated.
@mrlizard65295 жыл бұрын
ACE has been talked about for years on OOT. My guess is that many already knew how the game writes things to memory, but that data couldn't be manipulated by the user, until they discovered the trick with the rock and the far away camera. That I think was the key that started the whole thing, that trick allowed the manipulation of data in memory by the user that the game didnt intend to be manipulated, once you do that it's a matter of logic and understanding the way the game uses this data to achieve the desired result, hence the treasure map analogy. At least that's my guess anyways.
@jamieyakimets8395 жыл бұрын
DLC ENERGY following for link
@jemus425 жыл бұрын
So treasure maps are the new bus stops, I get it. Great explanation, thanks!
@iantaakalla81805 жыл бұрын
jemus42 “Bus stop to the next dimension!”
@witmilk65275 жыл бұрын
Treasure hunter: What is this bs!! Bus driver: First time?
@flayv9995 жыл бұрын
Who knew that everything I learned about dynamic memory allocation, overflow, and memory addresses/pointers, would all come into play while watching a random ocarina of time speedrun video on youtube??? Thanks, C.
@mzxrules5 жыл бұрын
i helped too. i found the input data struct we jump to for 1.0 :D
@MrCheeze5 жыл бұрын
you're saying that like Atom and Verbose and Spectrum and all your other tools weren't ridiculously important to all of this
@Glitches0and0stuff5 жыл бұрын
True! I put you in the credits at the end, there wasn't enough time to say all the names lol
@sirzorg57285 жыл бұрын
"There will be some *extra Links* in the description" Oh god what glitch can do that?
@sheepsauruszillarex13325 жыл бұрын
Link duping, duh
@violetmccarley67145 жыл бұрын
majoras mask
@satibel5 жыл бұрын
You can do it with ace, just manipulate the model of the rocks.
@ulisesmunguia87155 жыл бұрын
Is this a Yu-Gi-Oh reference?
@jiimbv5 жыл бұрын
Hey Glitches and Stuff! Really appreciate the video, I watched a couple others and still had basically no idea how this trick worked. The ELI5 nature of the vid was helpful and necessary for someone like me, who doesnt speedrun this or any game. Also I loved your presence on the couch at GDQ! You've got a knack for explaining things in a concise and easy to follow way, and you made the run significantly better with your being there, imho. You and ZFG are an entertaining combo.
@Glitches0and0stuff5 жыл бұрын
Thanks for the feedback, that's very kind of you!
@jongyon7192p5 жыл бұрын
1:30 The route proceeds to the deku tree to get the slingshot, *DA~ DA~ DA~ D--* and then leaves again.
@HolyMoses335 жыл бұрын
great comedic timing, not even sure if it was intentional
@1Henrink3 жыл бұрын
Just graduated computer science, so when you said "We corrupted the pointer", I just briefly closed my eyes and said "FUCK", because I have suffered what doing this can cause. Thanks for the great video and explanation.
@elijahkeay39065 жыл бұрын
This is actually an amazing explanation. I think I finally understand a lot of how this works. Good job
@FIDEL_CASHFLOW_3 жыл бұрын
I was using like 95% of my mental energy to just follow along and have a clear picture of what's actually happening in the game code just from a simple KZbin explanation. How people actually figure this shit out in real life is beyond me
@elphs5 жыл бұрын
Actually insane how much has been discovered over years.
@storm-zk81185 жыл бұрын
people in 1970: We'll have flying cars by 2020 OOT in 2020: Allow me to introduce myself.
@SimpleAmadeus5 жыл бұрын
9:33 Hold up, so this is actually a tool-assisted speedrun.
@andr0ne_5 жыл бұрын
literally was about to write the same thing!
@Gelikafkal5 жыл бұрын
@@andr0ne_ ACE might get forbidden or seperated into its own category anyway. At least this is what most other games do, that have memory corruptions like this.
@PalPlays5 жыл бұрын
@@Gelikafkal Except that this IS the efficient Any% route. If anything, non-ACE will become its own category and this will be Any%.
@alexgagnon3795 жыл бұрын
The debate is about the fact that this category is tool-assisted or not. We don't care if it's called any% or any%ACE . Nor that former any% will become any%noAce. That fact is, you must modify your cuntroller (Kappa) to achieve this category. Plus, you need a software (idk the name, but OoT speedrunners use it to practice on n64. Someone may help me finding what I mean ) that will show you if the stick is held in the right exact position. It does sound a lot like TAS to me.
@PalPlays5 жыл бұрын
@@alexgagnon379 This is not a tool assisted speedrun. There are no macros being used or outside programs.
@alejandrocortes11495 жыл бұрын
Next OoT category will be something like "Build a Tetrix any%"
@Straw_Breaker5 жыл бұрын
This version of the route is already outdated, holy frick
@Fazer_6004 жыл бұрын
im not surprised, i take it they found a way to point to the cutscene id faster?
@Straw_Breaker4 жыл бұрын
Spaced Invader yep, just watch the guy’s runs on his channel
@PaulFisher5 жыл бұрын
This is a cool and accessible explanation of how arbitrary code execution works! The process also demonstrates the technique of “exploit chaining”, since with each step the user can do slightly more-first a simple jump, then a more complex jump, and then a memory write and return. As others have mentioned, both of these are the same principles that is used in computer security, just for a different purpose and on a smaller scale.
@craigjorgensen19865 жыл бұрын
Finally, a practical application for my Computer Science degree!
@Jelster645 жыл бұрын
i absolutely love this
@Glitches0and0stuff5 жыл бұрын
Thank you!
@cohenkarnell77995 жыл бұрын
The analogy is great, I wish I had heard it when first learning about RBA a long time ago.
@sebastiankanayuk65815 жыл бұрын
Kudos for using Nunavut and Greenland as a map, I'm from just of the south of the first location
@Phroggster5 жыл бұрын
The article in Ars Technica brought me here. Bravo! This use-after-free vulnerability, combined with what I can only assume to be thousands of person-hours to determine how to reliably exploit it; it's just bloody genius. I was going to ask how I'm not already subscribed to your channel, but first we've got to discuss parallel universes.
@segastar69765 жыл бұрын
Very fascinating how OoT continues to amaze us with what you can do with it. I still think its the greatest speedrun game of all time (SM64 is up there due to it's movement) but no other game i think has been ripped apart down to its bare code as much as OoT. I also love the fact that there's nearly 50 different categories (regular leaderboard and category extensions) that you can run in this game, so there's something for literally everybody. Congrats to the OoT community for discovering this and working for months to make this viable, it's incredible. Keep up the good work guys!
@kannpai5 жыл бұрын
That was a really good explanation. Wild what people are coming up with for this game now
@ub3rfr3nzy945 жыл бұрын
The fact people are still discovering things is incredible.
@CanoTheVolcano5 жыл бұрын
5:46 why is the treasure in northern canada
@Glitches0and0stuff5 жыл бұрын
Was waiting for somebody to realize this lol
@bryceschug4865 жыл бұрын
Because northern Canada was the real treasure all along. (Seriously, check out some pictures. It's gorgeous.)
@hugh2hoob6685 жыл бұрын
Like The Yukon?
@hugh2hoob6685 жыл бұрын
Left side looks like a Doomer face lol
@Retroist20245 жыл бұрын
diamond
@gamestabled5 жыл бұрын
This is a cool video, thanks for making this!
@Glitches0and0stuff5 жыл бұрын
Thanks for the kind words :)
@petfriendamy5 жыл бұрын
Dang, not even OoT is safe from the recent slew of major Zelda speedrun discoveries. Crazy!
Gotta say, (even though it's not used in this run) using ACE to patch the filename entry to let you enter dozens of characters is genius.
@rikovladimir86554 жыл бұрын
I'm honored to be in the presence of such greatness, you have truly outdid yourselves
@handreww5 жыл бұрын
thanks for this video, this is a way better explanation than i could give to anyone that asks what's going on now
@MsCuriousinferno5 жыл бұрын
Awesome explanation! The map metaphor made it easier to understand, and it was very interesting!
@tbtb665 жыл бұрын
Holding items, having them unload, and reappear as different objects Jolly Roger Bay x 0 A presses confirmed
@cicadashell38615 жыл бұрын
Crazy that this stuff is even found out. Love seeing how other speedrunners/glitchhunters break their games! Thanks for the vid
@PKMNwww411_MkII5 жыл бұрын
The actor displacement glitch works in both Ocarina of Time AND Majora's Mask which causes arbitrary code to be used for wrong warping.
@BenoHourglass5 жыл бұрын
Probably because Majora's Mask is the exact same engine.
@TheZenytram5 жыл бұрын
Man you are a genius with this explanation for pointers, i'm gonna use that for now on
@felipimacedo5 жыл бұрын
That treasure hunter analogy is one of the most unique ways to talk about pointers I have ever heard... But then again, I didn't hear a lot of things about pointers in my life...
@DaSpoonyBard5 жыл бұрын
ACE: "I am become Death, the destroyer of any% categories."
@lovey01844 жыл бұрын
Can't tell if you're referencing something else, but I know that from the radiance in linkin park's album a thousand suns.
@riftvallance20874 жыл бұрын
@@lovey0184 Originally a quote from Robert Oppenhiemer a scientist working on the Atomic bomb. After he witnessed it being tested he said "I have become death, destroyer of worlds "
@Tustin21215 жыл бұрын
6:10 - Basically, the ability for ACE to work as it does (in any program) is all Alan Turing’s fault for thinking that it was a good idea for a computer to allow both code and data in the same memory space. And indeed, if the N64 (or any of these old consoles) had any concept of Data Execution Prevention, these ACE exploits wouldn’t be possible. Great explanation, btw. It’s amusing to me how speedrunning these old games everyone loves so much, how much that’s turning more and more into hacking and programming with every passing world record.
@Lovuschka5 жыл бұрын
Also if Nintendo didn't think all controller input data should be read instead of just controller 1 input data, this would be... well... probably not impossible but it would require a different setup.
@KaneYork5 жыл бұрын
@@Lovuschka OOT actually reads controller 3 to process the secret "delete all saves" code.
@WhelpHaiBai5 жыл бұрын
But there more than likely would be DEP/ASLR bypasses, it would’ve just required more exploit development work.
@heathersmith40425 жыл бұрын
The treasure hunter metaphor is the only reason I can even pretend to understand what I just watched. this is amazing
@999a0s4 жыл бұрын
the treasure map analogy for pointers / indirection is so spot on
@HouseOfFunQM5 жыл бұрын
Wow this is a classic use-after-free, but... actually inside a running game with limited input. This is just crazy!
@harvtronix5 жыл бұрын
First off, great video! Loved your ACE explanation. I gotta go educate myself some more by watching the run, but if the runner has to use rubber bands or clamps or whatever on a second controller, then to me that is encroaching on a "tool assisted speed run". Software isn't the only tool that can assist a runner.
@MrCheeze5 жыл бұрын
It's a two player speedrun. Remember to credit Staples in your leaderboard submissions!
@xxka0tikkxx5 жыл бұрын
That's kind of a reach to be honest. Using that logic all speed runs would be "Tool Assisted" due to using a controller. For WiiVC and Gamecube versions, ESS adapters to simulate the same deadzone as N64 are used. So to you those would also be Tool Assisted, no?
@harvtronix5 жыл бұрын
@@xxka0tikkxx I mean I'm not qualified to say how Zelda speed running should or should not be judged. I also think this is maybe more relevant to more restrictive categories in general (any% is pretty much no holds barred). But that said, yes, I'd consider what you said as "tool assisted" because of the ESS adapter. To me, it's not an OEM-provided console or peripheral, so it's not as "pure" of a run. But again, maybe the category rules leave some room for interpretation there. I'll pose a question to you though: Let's say two runners get the *exact* same time for this run (like frame-exact). Runner A uses rubber bands on the second controller and Runner B uses his/her feet to hold the buttons. In your opinion, who should have the record? (A/B/Both, no wrong answers here)
@xxka0tikkxx5 жыл бұрын
@@harvtronix Both, because the route/trick calls for those buttons to be pressed on a separate controller and while that is a requirement its what is done on Controller 1 in the setup and execution that really matters. If another runner got the same record yet used save states, frame advance etc then that would be took assisted. Or say they used some kind of controller that could be programmed to do the set up on Controller 1 perfectly everytime then I'd say TAS. I can kind of see where you are coming from but, in terms of TAS as defined in the community this is nowhere close.
@gerg9055 жыл бұрын
Wow. I still remember back in high school when cosmos was getting his 18 minute runs and thinking that was insane
@shadowestley5 жыл бұрын
I remember watching that 18:10 run live and OoT any% was "dead" lol little did we all know
@Rocker213445 жыл бұрын
Nobody would beat an 18:10 using his same strats from back then I'd think. The run was incredibly well executed and is kinda lost to time with all the new discoveries. Feelsbadman
@SnipinG13375 жыл бұрын
@@Rocker21344 it was beaten by 4 sec by Jodenstone using the same strats a few months later.
@laurenmarzian8745 жыл бұрын
cosmo goes by the screen name narcissa now and is currently the 2nd place holder of this record with the new run.
@PopADoseYo5 жыл бұрын
I remember when he said this trick would eventually happen and make Any% useless. No one wants a shitty credit warp for OOT.
@slateramalgamated76205 жыл бұрын
I appreciate the effort you put into making an enormously complex and technical trick understandable for people (like me) without a strong programming background
@addiction24094 жыл бұрын
I have accidentally seen this video 3 times and still amazes me everytime i see it
@InsatiableMonkey5 жыл бұрын
You did a very good job of making pointers understandable for nontechnical people. Very well done.
@Patralgan5 жыл бұрын
In the future the game can be beaten within seconds in Link's house by pressing a certain button combination
@supermentoskid4 жыл бұрын
Imagine looking for buried treasure and you just see a note that says "Load the cutscene from the gp register"
@RUSH_5 жыл бұрын
awesome! Thanks for the vid!
@LieseFury5 жыл бұрын
I was wondering how crazy this could be with a 13 minute video but then you just explained how memory works for several minutes
@allyspeedruns5 жыл бұрын
i guess you can say this trick... Rocks!
@ElectricPopTart185 жыл бұрын
This is VERY well described for the programming illiterate like myself. Thank you. This is truly fascinating!
@notoriousquinnb5 жыл бұрын
Soooo....Doom programmed into OoT when? Great video, thanks for taking the time to break down this crazy trick!
@Tustin21215 жыл бұрын
They’ve already got the jump to controller input as code, so the next step is to use that to drop a payload that allows more efficient input-as-code execution, and then a step to disable the main game loop and read in at sub-frame speeds, and then the Doom Payload can be loaded after that within a few seconds, faster if it’s less Doom and more OoT crossed with Doom gameplay (because game asset reuse). I expect a TAS to do this within the next six months and for TAS bot to be performing this at the next SGDQ, or the next AGDQ at the latest. (The payload explanation above is how the TASbot team has done a bunch of the total control runs seen at GDQs previously, specifically with Super Mario World and gen 1 Pokémon.)
@notoriousquinnb5 жыл бұрын
@@Tustin2121 I can't wait! I'm torn between which would be more interesting to see, the OoT crossed with Doom gameplay would be super cool to see, but a straight up copy of Doom being run in OoT is also part of the tradition of "will x run Doom?" Thanks for taking the time to enlighten me, it gave me something to look forward to!
@StevensSounds5 жыл бұрын
Wow. I think if I hadn't already taken college classes in data structures I would be completely lost on the pointer corruption right now. Congrats on finding this exploit!
@camwyn2564 жыл бұрын
Thanks for the explanation. I figured it was related to buffer overflow, but it’s actually not. Pointer manipulation. Brilliant
@DaveChurchill5 жыл бұрын
I think there's a better analogy than the treasure map: Consider that you gave someone directions on how to do something, for example 'how to draw this rock'. The directions are on page 200 of a large book of instructions that you wrote down (the game's code in memory), so instead of listing out all the directions (wasting memory) you can just tell them to go to page 200 in the book (a pointer to the page). However using ACE you can change the instructions on page 200 to instead say something like "go to page 400", which is the page containing instructions for playing cutscenes. Since they trust you to have pointed you to the correct page, they follow the instructions and just end the game (play the final cutscene). I obviously haven't put all the instructions in here, but I think it's a little more intuitive
@skyemegakitty5 жыл бұрын
How about we just explain a pointer and why they're used. It would take about the same amount of effort.
@cheesusgaming1769 Жыл бұрын
@@skyemegakitty because assembly fucking sucks to learn
@112ghostclown4 жыл бұрын
Cosmo hinted about ACE in his arbitrary speech years ago.
@pgrankin1 Жыл бұрын
Okay, I think I FINALLY understand. As someone who knows nothing about coding, when I first heard about this glitch, I understood the base concept, but was struggling to understand HOW you could tell the game exactly what to do. Turns out you write the code with the file name and the controller’s button inputs?? This stuff is wild
@tomnookyankees37614 жыл бұрын
Isn't stale reference manipulation basically what's used for the missingno glitch in Pokemon red/blue
@Kiara_Wrestler4 жыл бұрын
I thiiiink so?
@Savestate5 жыл бұрын
You picked up your editing software extremely quickly, superb video!!
@jonahamvs72295 жыл бұрын
this was an amazing explanation thank you so much
@hansklaus68604 жыл бұрын
I love the way he tries to explain it for people who don't know code.
@hansklaus68604 жыл бұрын
Although, don't you have to also manipulate which location in memory gets edited like you explained in your SRM video? Or does it just coincidentally work out like this?
@Tosmasta005 жыл бұрын
Next we have Pannen talk about PU's and what not in OoT.
@joseduardo645 жыл бұрын
If these guys were in NASA we'd have colonized Mars by now
@jeremywright95115 жыл бұрын
But muh strats
@sygos5 жыл бұрын
playing the same video game for years or decades to find glitches is not comparable to any productive profession or anything productive at all
@shlagin93545 жыл бұрын
@@sygos so then it's exactly like most of nasa lol
@granite_planet5 жыл бұрын
@@sygos yeah, haha, imagine having a hobby and a passion
@KaneYork5 жыл бұрын
@@sygos for instance, building a rocket requires spending resources, while the tools used for computer stuff don't wear out proportional to attempts
@DaddyDizz7163 жыл бұрын
Thank you for the actual in depth explanation on this. Programmer here, it was nice to see So ace is just manipulating tricks coders do to save space for more memory…. Are there newer games that still have this? I could see this going away as technology gets better and we don’t have to do these little tricks to save tiny amounts of space.
@shwah51124 жыл бұрын
I have no idea what I just watched but I enjoyed it
@kerbonaut20595 жыл бұрын
Does this mean that Majora's Mask could be getting an ACE exploit soon? Hyped! Also, Pong on OoT when?
@Lovuschka5 жыл бұрын
There already is one, the moonwarp. They are now trying to find a way that doesn't require an hour long setup.
@TheDunsparceGames5 жыл бұрын
well they found it already, mm any% wr is under half an hour
@Lovuschka5 жыл бұрын
@@TheDunsparceGames Nice! Last time I had checked you still needed to go through the tutorial and do some stuff outside the town and it took like an hour. Will check the new one.
@Zocki19094 жыл бұрын
I like how this video alone is longer than the current wr of OoT
@tizza9636 ай бұрын
Brilliant video thank you!
@sd37764 жыл бұрын
this created a new timeline branch
@CrazyBeatlesFanatic5 жыл бұрын
Could you explain how this is done without the ocarina now?
@MarkKlett2 жыл бұрын
How on earth were these concepts discovered? It seems like you would have to have access to the source code for the game and understand it deeply.
@imabrickfromspain5 жыл бұрын
Awesome video - super interesting!
@spectrelex30515 жыл бұрын
so since is kinda like code insertion, could you do the thing that some people have done in Super Mario World and write custom code/ a custom game if you line everything up correctly?
@Vulcapyro5 жыл бұрын
Load the cutscene from the gp register
@0y1on5 жыл бұрын
Why is this a blank comment
@kennygallagher47005 жыл бұрын
@@0y1on it's not blank on my screen, only a 0
@PalPlays5 жыл бұрын
@@kennygallagher4700 We should probably check it tomorrow to see if anything is there.
@prexot23415 жыл бұрын
Funny how Link holding that gate looked just like Mario holding things while cloning, because both of those tricks use stale references.
@the_glitch3 жыл бұрын
Very entertaining video! Thanks!
@witmilk65275 жыл бұрын
That treasure hunter must be really pissed
@lukazgarza40755 жыл бұрын
OMG can't believe that somebody actually explained this thx u
@Lovuschka5 жыл бұрын
Link finally has unleashed the true power of the Triforce, the power that lets him create the world as he wants it, as laid out in the lore for "A Link To The Past". The Credits Warp is nothing else than future Link, from the ending of ALttP, assisting OoT Link by using that power to spare him the trials he would have to go through otherwise. And with that, we finally know what is really canon in the lore.
@jrisner65355 жыл бұрын
I'm glad someone explained! 🤯
@CommonApathy4 жыл бұрын
I think an actor with a script is a better metaphor than a treasure hunter, since that's basically what a computer is, an actor with a script and a list of things to keep track of.
@Peacock4865 жыл бұрын
So does this count as a "game end glitch"?
@dougiejones57195 жыл бұрын
very educational, thank you!
@sivos85344 жыл бұрын
Great video (albeit cant say I fully understood everything!). What still baffles me though is how on earth all this was figured out!
@riftvallance20874 жыл бұрын
Someone must have found a way to pull up a developer mode to watch the code being written and executed