This channel needs more attention. Checked all your work. Subscribed, cause you're just awesome!
@firstlast67962 ай бұрын
really beautiful, enjoying seeing these updates!
@thomasmaier70532 ай бұрын
Love that repo, can't wait for the update!!!
@ppgrillo953125 күн бұрын
Just discovered this looking for volumetric clouds and OMG, WHY DID I NEVER SEEM THIS PROJECT?! Looks like's what I was looking for! You still working on it? To have it in 4.3? Maybe the new Compositor Effects can be taken as an advantage to add better improvements or cheaper implementations or other effects :D
@GabrielAplokАй бұрын
Awesome work!
@davids7646Ай бұрын
You are so good dude. Keep it up.
@eduardosanchezbarrios58102 ай бұрын
Awesome!!!
@SolitaryElite2 ай бұрын
looks very nice)) tutorial sometime?
@PHDtt2 ай бұрын
wow, well done 👏
@debrajmaji96082 ай бұрын
It would be great if you could please do a tutorial regarding this. Thanks!!
@Polygarden2 ай бұрын
Perhaps I can do something when my little demo is done. Like a little documentation or a paper where all the technical details are explained.
@nialltl55272 ай бұрын
@@Polygarden would really love this! do you have plans for how much more you're going to add to this project before you consider it done?
@debrajmaji96082 ай бұрын
@@Polygarden yes of course.
@ernestosantangeloregaladoa8002 ай бұрын
Beautiful! Would this translate as cloud shadows on the terrain as well? Keep up the incredible work 🎉
@Polygarden2 ай бұрын
Thank you! I'm actually trying to make this work. For now it's just the fog receiving the shadows, but I also want to have a standard shader material being able to receive it. I don't know yet how long it will take me to do this, because I have to figure out how the schlick ggx BRDF works to be able to integrate it into the shadow pass properly. But in general this is the plan and that's why I have separated it into a shadow-map.
@ernestosantangeloregaladoa8002 ай бұрын
@@Polygarden Beautiful, thanks for the response, you've done such great work already I'm sure you'll figure it out 👌 do you think there's a community somewhere of people trying to solve similar challenges in godot?
@Polygarden2 ай бұрын
@@ernestosantangeloregaladoa800 There are many knowledgeable people in the discord. They always helped me out very quickly. But I tend to dig through the Godot code myself first.
@luke029Ай бұрын
Hey there. Did you ever get to post your project on the terrain generation? That would be awesome. Thanks.
@ДаниилВалов-ж1эАй бұрын
Hello, can you suggest ho to get rid of that flickering hile moving the camera
@danielgrizzlus39502 ай бұрын
Amazing!! Can these clouds work around a sphere, like as if wrapped around a planet?
@Polygarden2 ай бұрын
Thank you very much! Unfortunately this is not easily possible at the moment. Everything is currently made in a way that you have a horizon along the xz-axis. Perhaps it can be done, but it would require alot of rewriting.
@danielgrizzlus39502 ай бұрын
@@Polygarden I might eventually try to modify it to be able to be put around a sphere, I'll have to implement clouds of some sort eventually. Or I might try to make my own from scratch, but there's no way they will look as good as yours
@sanketsbrushАй бұрын
have you tried compute shaders ?
@fadofficialmusic2 ай бұрын
Why you say its very un-optimised??
@Polygarden2 ай бұрын
it is still work in progress
@charlieking76002 ай бұрын
I suppose many functions used in shader could have arrays of precomputed values that will be interpolated.