Godot 4 3D Platformer Lesson #15: Collision Layers & Masks!

  Рет қаралды 3,891

BornCG

BornCG

Күн бұрын

Пікірлер: 27
@Vamproom
@Vamproom 2 ай бұрын
Found your tutorial series about 2 weeks ago. It's been one of the easiest yet informative tutorial series I've found. I even started your blender series even though I wasn't originally interested in learning blender, but the way you teach the subject makes it so easy to follow. Thanks!
@BornCG
@BornCG 2 ай бұрын
Thank you!! 🤩👍🙏
@Milena-v4x3q
@Milena-v4x3q 2 ай бұрын
I appreciate your work so much! I'm following along and it's so rewarding! Thank you!🙂
@somindwithgames9827
@somindwithgames9827 2 ай бұрын
Was waiting for this tutorial thanks
@dr.ataurrahman8352
@dr.ataurrahman8352 2 ай бұрын
me too
@VaderReviews
@VaderReviews Ай бұрын
These tutorials are totally wizard! Can't wait to see the next lesson, making my own 3D platformer has been a dream of mine since I played Mario64 as a kid!
@Govindhuujh
@Govindhuujh 2 ай бұрын
Ok thanks for the tutorials and I appreciate your efforts.
@gooboco
@gooboco Ай бұрын
Love these tutorials. Thanks for what you do!
@PastaMaster115
@PastaMaster115 Ай бұрын
I already made my death barrier before you released the video about it. And what I ended up doing was specifying, in the code, what objects (only the player) could trigger it. I can do the same with the coins and not have a whole lot of use for collision masks in this case. Collision masks are technically easier and use less code. But both ways are valid. A side thing to do would be to make it so that other objects that hit the death barrier besides the player queue free.
@dr.ataurrahman8352
@dr.ataurrahman8352 2 ай бұрын
waiting for last 1 month.i have watch and impliment every single video of this course
@BornCG
@BornCG 2 ай бұрын
The last lesson was released just under 3 weeks ago. 🙃
@dgc7419
@dgc7419 2 ай бұрын
Thank you as always, can't wait for the next chapter! this game is starting to look awesome :D
@dannymac653
@dannymac653 2 ай бұрын
I love these tutorials!
@Quadmyke
@Quadmyke Ай бұрын
So good!! Thank you!
@zivanni
@zivanni Ай бұрын
We need more
@Nuzuwi
@Nuzuwi 2 ай бұрын
Nice
@blue-guy333
@blue-guy333 Ай бұрын
hey colin! wanted to know if you were gonna make a tutorial on ui (for example a coin counter) you taught me alot and got me far into my development journey and would love to hear your advice!
@BornCG
@BornCG Ай бұрын
I’ll coyly suggest you play the final version of this project through my itch.io link in the video description. We’re making exactly that game, with all features you see there.
@convileedwards8579
@convileedwards8579 Ай бұрын
godot needs a object physics rig, sample click on assign, you can name it physic scene
@CocolinoFan
@CocolinoFan 2 ай бұрын
YeeeY !
@theorigamiwizard8376
@theorigamiwizard8376 2 ай бұрын
Cool
@rremnar
@rremnar 2 ай бұрын
I wish unreal engine had this layer and masking feature.
@CodeKeys-jg
@CodeKeys-jg 2 ай бұрын
I appreciate your work too much! I'm watching you from Egypt Can you please teach us how to make 2d game using Godot 4 not 3😅 thank you for your support ❤❤❤
@Scarabola
@Scarabola 2 ай бұрын
May you do character animations next? (: please
@jasonwilliams8730
@jasonwilliams8730 2 ай бұрын
👍
@Govindhuujh
@Govindhuujh 2 ай бұрын
Broo you are taking too much time for making videos please do it fast😅
@SovereignVis
@SovereignVis 2 ай бұрын
I put the blocks on a different layer than 'item' ("object" layer) because I think the 'item' layer should just be for things the player can pick up and collect, while the blocks are things the player can just interact with in the level. Then the blocks could be both something that the player could use in the level or they could be obstacles just to get in the players way. The blocks don't interact with items, so you can have items hidden inside of blocks that the player can discover when they push the blocks away. Also I don't remember us making it so the player can push the blocks around, but my player is able to just do it. 🤔Now I just need to make different sized blocks with different amounts of weight that are harder for the player to push around.
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