Consider a Subscription Assets : github.com/lukky-nl/FPS-controller-assets Kenney : www.kenney.nl/ Poly haven : polyhaven.com/hdris This is part 1 of a 3 part fps contoller tutorial series!
Пікірлер: 306
@Asonc15 ай бұрын
tip : can add this to close the project with ESC button instead of ALT+F4 / ALT+TAB, 1) add input "quit" in input_map and bind it to ESC 2)add this : func _process(delta): if Input.is_action_just_pressed("quit"): get_tree().quit()
@TheInfiniteAmo5 ай бұрын
You have no idea how insanely useful this is for workflow on a single monitor setup. Or maybe you do. Either way thanks.
@Asonc15 ай бұрын
@@TheInfiniteAmo np and good luck !
@gderuki4 ай бұрын
OR press F8 key when running project from Godot editor ;-)
@Asonc14 ай бұрын
or use hotkey system changer program to unbind ESC and bind F8 it to it with an algorithm that would change it back by reverse doing what it does when you click certain shortcut with admin approval before 2 am, also it requires you to fill 3 enctype php triple coded in 32Bytes passwords and they all need to match from randomly generated text while you sing opera live, but worry not, it will have subway surfer at the side bar
@clock_work14 ай бұрын
doesn't need to be _process(delta) function, it might be more optimised if it was in the func _input(event)
@Adamthegeek708 ай бұрын
12:50 All caps = constant variable. Lower case is local (in method or a parameter) and an '_' usually means private to module/class scope, and starts with a capital letter is public. so at glance of the code you know what are constants and/or what the scope of a variable is. Might be nerd-splaining here but I have watched this excellent video like 5 times now and I am translating it to C#. And I just thought I would point it out. :)
@NotLordAsshat6 ай бұрын
Tip: Wanna change all instances of a variable in a script to a different name? "Ctrl + r" brings up "find and replace." Type the current name in the top and the new name in the bottom. Be mindful of if other things contain the character/word you're replacing.
@mihran778511 ай бұрын
Honestly, you're the best tutorial channel I've ever come across. thanks for everything
@lukky.11 ай бұрын
Thanks for the kind words ! :)
@santivalencia881310 ай бұрын
Try clear code he has nice tuts as well
@zarbon63196 ай бұрын
agreed , the only channel i found explaining of godot was clear
@westingtyler29 ай бұрын
now due to the Unity to Godot exodus we need a good "Every Godot 4 Node Explained video."
@BINGUS--8 ай бұрын
That would take like 1000 hours to finish If he tries to explain it Withall of its functions
@westingtyler28 ай бұрын
you can give an overview of anything in 30 seconds, just a brief one. 30 seconds per node would be super helpful for absolute beginniners. remember there's no such thing as a complicated topic, only a complicated explanation. the "topic explain in five levels of difficulty" videos is the style I'm thinking. - kingdergarten level. @@BINGUS--
@lukky.8 ай бұрын
That's a great idea!
@Cairdymakes8 ай бұрын
Lukky's got a video for every node. Pretty high level but helpful as a starter.
@SpazeOfficial2 ай бұрын
So this is the comment resposible for the best youtube series on youtube
@AJMarraffa9 ай бұрын
This one tutorial contains stuff I had to dig for in lots of separate tutorials over a lot of time when making a character controller in Unity. So good! Thank you!!
@blake_bates3 ай бұрын
this is the best tutorial i could have come across, your teaching it exactly how teachers at my school would and explaining everything instead of cramming it into 10 minutes and editing it like a mr beast video. thank you
@spacecityryder17 күн бұрын
Mr Beast + coding = 😡
@SunnyShuklathedoctor6 ай бұрын
I'm only halfway across and already I am very into this. You are a natural, love this.
@auxiliaryboxes9 ай бұрын
Well done, this is exactly the kind of video I wanted for prototyping an FPS with Godot. Clean, to the point, easy to follow.
@WoyaThePug5 ай бұрын
This was a phenomenal tutorial. Kept simple, demonstrated good practices by showcasing frequent testing at each step of the way, and keeping code clean. Also, this taught me that you could drag nodes into the script to create references for them, and that is extremely life-changing! I am eager to watch more of your tutorials, thank you for this service!
@sealsharp9 ай бұрын
Helped me port my FpsController from Unity to Godot. Good work, sir!
@_mickmccarthy11 ай бұрын
Awesome! I've just jumped back into game dev after a few months so this has appeared at a very opportune moment!
@isaacyauk2966Ай бұрын
I just followed your video verbatim and I got the exact result shown! Thanks so much for making a clear and understandable video that didn't rush, but took it's time to explain EVERYTHING. You just earned yourself a sub sir! GOOD WORK!!!!
@adzee871110 ай бұрын
honestly your a life saver bro, i can understand everything your explaining witch helps me alot, especially since im currently developing a horror game for my school assignment, so this helps heaps and i cant wait for part 2 and 3 of this controller. Love the content bro keep it up
@carloszarate9637 ай бұрын
A mi teniendo el mismo codigo ( menos por el sprint ) me glichea la colision, sabes porque?
@steffensensa5 ай бұрын
Very good clean tutorial, straight to the point. Exactly what I was looking for. Thank you for taking the time to make this.
@ChristopherYabsley7 ай бұрын
Clean and concise. Thanks for making this series.
@TuncTurel9 ай бұрын
Thank you so much for this amazing tutorial! I followed it and wrote my C# version of your code and it works like a charm! I learned so much thanks to you.
@Recals4 ай бұрын
nice tutorial ! I came for the mouse look and got by the way everything else i wanted, thank you !
@Motaz4k9 ай бұрын
great work! loved the lerp stuff, it solved so many issues in my mind
@akaLuckyEye_G4 ай бұрын
The bobcat gets me everytime. 10/10 desktop background. Thanks for a great tutorial.
@akiftheafk9 ай бұрын
Great tutorial to understand basics of Godot. Thanks!
@Th3BadThing7 ай бұрын
Dude, thank you heaps. I needed a refresher so bad and this was perfect.
@blondinchik45639 ай бұрын
Thanks for tutorial! It is very informative and without further ado!👍
@ge-fe-st8 ай бұрын
Thanks! Really useful and detailed guide. You have talent😊
@devanmauch78436 ай бұрын
Lukky you make everything so simple keep it up!
@ebrahimkheder962911 ай бұрын
The greatest channel for learning godot ,TNX 🔥🔥
@Avarage_degenerate6 ай бұрын
This is amazing, thank you man!
@itsakram03 ай бұрын
thank you for this tutorial, I just found your channel and i like it, keep up the hardwork
@s1ndrome1177 ай бұрын
Implemented parkour mechanics like vaulting, wall running, tic-tac, sliding and mantling all by myself just from watching this part alone, that's how good the explanation was!
@llachim129 күн бұрын
Great tutorial! Thank you so much!
@Theinvalidmusic10 ай бұрын
Couple of things I picked up on which may be useful to some people: - If you want to split your sprint function out and not have it inside your crouching behaviour, you can use boolean variables like 'is_crouching' to control whether sprinting is allowed, i.e. you can set 'is_crouching = true' when your character crouches, and then write if 'Input.is_action_pressed("sprint") and !is crouching:' when calling your sprinting code - If you don't want to use two separate colliders for crouching, you can modify your collider's height directly using collider.shape.height. The advantage with this is that the camera will follow the collider's relative height, and you can lerp between the two different heights for smooth transitions.
@uliveulearnandregret9 ай бұрын
to clarify on my issue more both of the if statements work fine however one of the speeds either crouch or sprint doesn't work if it's the 2nd if statement in physics process
@uliveulearnandregret9 ай бұрын
I have 2 is_action_pressed I came from roblox and generally the approach would be to have 2 different input action functions as I can interpret from your example
@@uliveulearnandregretthanks for the idea! Very well explained!
@jutraim24229 ай бұрын
add these to the beginning of the code: var IsSprinting: bool var IsCrouching: bool replace crouching and sprinting with: if Input.is_action_pressed("crouch"): IsCrouching = true current_speed = crouching_speed head.position.y = lerp(head.position.y,1.8 + crouching_depth,delta*lerp_speed) else: head.position.y = lerp(head.position.y,1.8,delta*lerp_speed) IsCrouching = false current_speed = walking_speed if Input.is_action_pressed("sprint") and !IsCrouching: IsSprinting = true current_speed = sprinting_speed elif IsCrouching: current_speed = crouching_speed else: IsSprinting = false current_speed = walking_speed I'm a beginner ^^ I managed to do it like this and it works for this project =) Please correct me if I did something redundant.
@neikosar6 ай бұрын
There's another way to manage the collision shape when player is crouching, instead of having two collision shape, you can take only one and change its scale and position on y axis. Nice tutorial! It helped me a lot!
@sean722111 ай бұрын
Well done! Thank you!
@clarkey6695Ай бұрын
Incredible tutorial. Thank you
@Rizzie957 ай бұрын
I just had the itch the other day to learn how to make a game. Found Godot to be the most welcoming engine for a complete newbie like myself. Following this video just makes too much sense as the very first thing to do and learn. Thank you for the information I can now absorb.
@XAHAK11 ай бұрын
big fan. ty for all the tutorials
@Seth_Walker6 ай бұрын
Thanks dude. I doubt I'll ever finish a game, but this is a good starting point.
@joel24307 ай бұрын
Great tutorial! Very clean and easy to understand code. I would explain what is written in the Godot manual though: " CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. "
@ToonLikeEpic5 ай бұрын
Most helpful tutorial for total beginners good work!
@devanmauch78436 ай бұрын
I had an idea for future tutorials for newer users of godot to learn better, whenever you're doing something similar to what you previously did it might be beneficial to tell them to try it on their own so they can learn how their code works better. Like for instance when figuring out how to rotate the head horizontally it's a good opportunity to put your mind to work and remember it more concretely. in any case this tutorial was awesome and I hope to see more!
@GPEART19 ай бұрын
This tutorial is WAY better than 2 other channels I tried doing the exact same kind of script, but both of theirs did not work, due to "path not found" errors and such, and no real explanation of half of the code. Thank You!
@pointblankeloquence95784 ай бұрын
Thank you so much! This is empowering :)
@lukabrasi0017 ай бұрын
this is a really good tutorial, your narration is very good. one thing i'd do is change the raycast to a shapecast to avoid standing up halfway inside objects though
@CTPELOK_U3_KPOKYCA7 ай бұрын
Awesome tutorial, thank you!
@samuellangford61269 ай бұрын
Thank you, your tutorial was the only one that worked.
@user-iy8xx3hw6n9 ай бұрын
thanks for the video, I think it's worth adding a ray_cast_3d check during the jump when the platform is overhead
@TheRealKaiProton6 ай бұрын
Im 10mins in and loving this video, Im not new to Godot, or programming in general, but I am new to 3d, so I really appreciate the pace and explanation of this video..
@traumwelt1975Ай бұрын
Thanks a lot for sharing your knowledge, i really like how you explain everything and test it step by step, that makes it easy to follow. oh and btw, you have a very nice voice ^^
@manfriny_10 ай бұрын
Top Demais!!!! Muito bom esse tutorial! Greetings from Brazil!
@bitbutter9 ай бұрын
great series, im helping my son learn using these
@dynstinn9 ай бұрын
Best tutorial i have found so far, after this i was able to tweak and make my own code in GD script. while crouching you can still jump which causes the camera to clip into the ground, i fixed it by adding another raycast check to see if there is anything above us, if yes then we wont jump while crouching.
@ipherial29296 ай бұрын
One thing I have discovered for crouching that I use instead of using code to change the height is an animation player. It lets you adjust the height of anything on your player while also not cluttering your code as much since all you have to do is tell it to play one animation when crouch is pressed and another when it is released.
@antoniocarvalho703110 ай бұрын
Amazing Work!
@gradman9995 ай бұрын
Thanks for the tutorial!
@MTRFRK5 ай бұрын
Absolutetly fantastic tutorial
@lopsidedpolygon11 ай бұрын
Hey babe! Wake up! Lukky posted a new tutorial!!!! 💜🖤💜🖤
@basilhsxatzhkostas280010 ай бұрын
Your video is amazing. You actually taught me so much and I am on the 31:00 min. Note I have 36+ hours in Godot as of writing this comment. I am not such a begineer. Well done with your video!
@DMG4yt11 ай бұрын
you're a legend man 🔥🔥🔥🔥
@Pichotweb10 күн бұрын
Thanks for your time and effort to teach us! one tip when renaming variables is the Ctrl + D that will select all similar ocurrecies, like in other editors like VS Code!
@noahsoffian40506 ай бұрын
Amazing tutorial. Thank you so much.
@funlabsdesignstudio2 ай бұрын
Thank You! Thank You! Thank You! Something I have always wanted to do and learn and because of your awesome video tutorials I am! Bless!
@niels503610 ай бұрын
Amazing, almost as relaxing as Bob Ross to watch!
@scotmcpherson9 ай бұрын
This is a great start to a 3d course, and I am looking forward to following the rest. Godot + GDScript is a bit different than Unity + C#. I have just one comment. By convention constants are typically ALLCAPS. It's a convention that is used so it's understood you are looking at a const value, and not looking at a variable and so that others that are reviewing your code are signaled that the value is a const. Sure you can go back to the header of the file where the values are cast and set, but this prevents it as a necessity. This convention is shared across most languages.
@ShVanesMusic7 ай бұрын
Very important detail about the convention
@tedTV_12 ай бұрын
god send of a tutorial, thank you 🙏
@Blobero9 күн бұрын
THANK YOU!
@sashax28452 ай бұрын
Thank you very much! it works!!!
@alan1122239 ай бұрын
Stunning
@Afurai_8 ай бұрын
After finishing this tutorial I have no idea why the sprint and crouch did not work for me initially (Godot 4.1.2 stable) but I figured out a solution; only changing some of the _physics_process(delta) code, I also fixed being able to spam crouch while underneath a surface, bugging out the crouching a bit if not fixed. I hope this helps anyone else having issues like I did! var canClick = true func _physics_process(delta): #Movement States #Crouching if Input.is_action_just_pressed("crouch") and canClick: currentSpeed = CROUCHING_SPEED head.position.y = lerp(head.position.y, 1.8 + crouchingDepth, delta * lerpSpeed) standing_collision_shape.disabled = true crouching_collision_shape.disabled = false canClick = false elif !ray_cast_3d.is_colliding(): #Standing if Input.is_action_just_released("crouch") and canClick: currentSpeed = WALKING_SPEED head.position.y = lerp(head.position.y, 1.8, delta * lerpSpeed) standing_collision_shape.disabled = false crouching_collision_shape.disabled = true canClick = false #Sprint / Walking if Input.is_action_just_pressed("sprint"): currentSpeed = SPRINTING_SPEED elif (Input.is_action_just_released("sprint")): currentSpeed = WALKING_SPEED canClick = true # Gravity
@fabianojeda307811 ай бұрын
Thanks brother, you are the very best
@Theinvalidmusic10 ай бұрын
Really great tutorial. Now to go and rip out my old extremely janky character controller and replace with this.
@AdelHaiba787 ай бұрын
Thank you, very helpful
@realMenta8 ай бұрын
Thanks a lot dude.
@SiisKolkytEuroo9 ай бұрын
Nice video! The only detail I'm seeing that I would improve on, is that you're lerping the camera inside the physics_process function. You want to figure out a way to do it in process, so that the camera position updates on every frame (interpolates smoothly).
@entidadx1990Ай бұрын
great video help me a lot Thanks
@somavekony54368 ай бұрын
you are the best even tho i knew most of the stuff here it was still really helpful!!!!!!!!!
@midnightmuni11 ай бұрын
Really helpful tutorial as always! Are there plans to cover ladder climbing or even ledge hanging in the future?
@lukky.11 ай бұрын
Going on the list for part 3! No promises tho there are alot of Request and I wanna keep the videos focused
@asdfghjkl-jk6mu5 ай бұрын
Glad to see a fellow pallas cat enjoyer!
@bonsaipropaganda9 ай бұрын
sooo good thank you
@darxkl0510 ай бұрын
Thank you so much, I've been struggling with the player for months now, specially the crouching. I'm using godot 3.5 and I only had to tweak a few things, but aside from that, thank you so fucking much
@pemba99910 ай бұрын
great tutorial! can you do a short one for controller (mainly the looking around)
@dusknoneАй бұрын
A well made video
@Flamsleburger7 ай бұрын
This is the best tutorial I've come across, ever! One problem I had though is that my character would fall through the floor after un-crouching after I added the raycast. It might have something to do with my variables, but if you know how this issue could've happened it would help a ton! Edit: Nevermind I just accidentally deleted like 3 lines of code lol
@margarita2077cyber10 ай бұрын
Man, thank you. Really BIG thanks.
@lukky.10 ай бұрын
You're welcome :)
@margarita2077cyber10 ай бұрын
@@lukky. I've got a problem. Where can I contact you?
@bonddang955011 ай бұрын
Awesome! Can you show us footstep on different material when you walk on it next? Thank you!
@lukky.11 ай бұрын
I'll try and include it in part 3!
@nolewАй бұрын
12:37 if you press Ctrl + R a find and replace menu will pop up you can use to replace all instances of a string in the text editor
@tayorain655415 күн бұрын
i like your videos thanks man i have subscribed for more
@gderuki4 ай бұрын
17:48 -- I have just discovered that by default you could exit any running game by pressing F8 (a hotkey for stopping debugging session/game, quite useful in scenarios when you don't want to implement a custom exit routine or pressing Alt + F4, etc.) P.S. worth mentioning it only works while running from inside the Godot editor.
@aqua39429 ай бұрын
I ran into a small bug with the raycast i haven't seen other comments mention, so I thought I'd share my solution incase anyone else needs it. When I set my RayCast3D node to the bottom of my player, it would detect the StaticBody3D that I had set as the scene's floor, basically locking the player into the crouched position after the crouch input was pressed. All I did to fix it was raise the raycast node's Y position by 0.1, and then shorten the raycast node's target position by 0.1 on the Y axis. So now the node is now off the ground, and still reaching the top of the player. Great tutorial btw, really appreciate it!
@lenawillis24842 ай бұрын
Lifesaver, 6 months later. Thank you!!
@ckorp66611 ай бұрын
is there a benefit to using _input over _unhandled_input for the mouse motion? i ask bc the docs say unhandled is generally better for gameplay input, and it's not a held input which is the main thing unhandled is bad for ime regardless, rly appreciate the tutorial, using it to get back in the swing of things after a hiatus :)
@EduArdo-jl3qj3 ай бұрын
muito obrigado amigo, eu demorei a achar um tutorial simples e atual do godot ( thanks )
@klausernestman14 күн бұрын
*scooby doo confusion noise* alright, i tried this after trying like 4 other fps controllers, and not only did this one work perfectly, but it also immediately considered "forward" to the camera as opposed to the start of the model, as if like magic. i got a good feeling about this guy.
@Tenzalt6 ай бұрын
for the crouching logic i used a system similar to the sprint, i just made 2 consts for standing height, then crouching height and lerp the collision shape's height variable if i crouch or not, this, together with the raycast checking upwards, the crouching is adaptable to the surfaces of the map, for example if i let go the crouch button, my collision shape will grow untill reaching the celing above the player, its pretty smooth!
@Asonc15 ай бұрын
can you explain it more ? or show me the script :c i understand your idea ( pretty cool) but i am stuck at implementing it in the script
@mimadm483210 ай бұрын
Most based tutorial I have followed
@slippery_james64 ай бұрын
so good
@TheGreatBackUpVIDEOS9 ай бұрын
Great tutorial! Question, do your next two tutorials ever mention controllers? I wanted to use mine when play testing but this video results in a game without a camera or jumping for controllers. Do I need to make a new input map for all of this? I can take a guess what to call "jump" but what about the camera? Rotate?? Mouse???
@user-ky6ug6eq4c10 ай бұрын
very usefull
@fatmike50389 ай бұрын
great lesson, but I love the desktop the most. My spirit animal
@yermekfun82039 ай бұрын
21:50 actually this "looking back" moment could be fun part of gameplay, like if main character would be some robot, with 360 look view)) so he can shoot enemies behind him, that would be non-stop action
@slip_to_thesilent3 ай бұрын
the cats gaze on desktop got me of guard
@justarandomstranger16 ай бұрын
14:14 is a godsend. I was confused how to make the thing appear in the inspector so i can chabge number without going to script. In unity i just use public and i was so confused in here. Finally someone explained why they put @export and how it works