this is way off topic but for walk cycles can you use more than 3 frames? In base rpg maker the animation system is super limited. with your system do you have more flexibility for animations?
@_newold2 ай бұрын
"I'm using LPC spritesets. These come prepared with multiple animations, and the animations are defined in a text file. For the 'walk' animation, for example, there are 8 frames for each direction. My system will also let you use your own spritesets and character (instead of using those generated by the character editor). Characters you create should have a script with @tool and a couple of initial functions like these: func get_class() -> String: return "LPCCharacter" func get_custom_class() -> String: return "LPCCharacter" Additionally, you'll need to implement a few functions so that everything works with your character when the game processes any command involving interaction with the player’s scene. (I'll include a guide for creating characters other than LPCCharacter that you can use with my system)."