Going Second In Yugioh Is Garbage

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Dueling Wave

Dueling Wave

Күн бұрын

#duelingwave #yugioh #yugiohproblems #konami
Going second in a game of yugioh is absolutely awful and one of the biggest barriers to new players entering the game. yugioh is the game where losing the dice roll feels worse than any other game becuase of this problem. This game needs a fix with a massive banlist so that it can be more enjoyable.
Music: Karl Casey ​⁠​⁠​⁠‪@WhiteBatAudio‬

Пікірлер: 428
@XxHistorikxX
@XxHistorikxX 6 ай бұрын
I think a big reason decks are in this current state is lack of identity. Like every top deck should have their own interactions and methods of board breaking/recovery. When we print every hand trap as generic staples, it over saturates this area of the deck building process. We basically just have our engine of choice, the same 10-15 staples, and then 1 of like 4 different end boards? Exactly like you said, It's a bandaid for the overarching problem. Specific decks, should have *specific strengths and weaknesses.* There should be decks that specialize in negates, decks that specialize removal (Actual control lol,) decks that specialize combo/card advantage, or discarding etc etc... But the current state of the game, every single meta deck does everything at the highest level. The top decks are Jacks of all trades, but somehow also the Master of all as well. This bleeds over into the side deck too. There's not many interesting tech cards in a format of homogeneity. Lastly, I'm glad that you talked about Negating effects, rather than their activation. This is something I've always disliked about modern Yugioh. Why am I getting punished extra when I'm already getting screwed? If my opponent can negate an effect my first turn, there's a near 100% chance they can do it again my next turn. My main TCG these days is FFTCG. They don't have many negates, or "Cancels," but when they do it always cancels activation rather than the effect. They even have a version of Effect Veiler, but removing a cards abilities doesn't negate the effect on the stack. You can *ONLY* cancel the activation. The cards name is "Cúchulainn the Impure."
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Love this comment, great analysis 👏🏻 You’re spot on, snake eyes somehow can be a negate deck, a control deck, a combo deck, etc etc, so uncreative, and the only reason it wins is because it’s so overtuned, it feels like a deck from 2 years in the future, like how tear felt. That is a great point too, feels like other card games are avoiding konamis mistakes, sadly I don’t play any other games because of time so I just have to cope here in the Yugioh community 🤣
@jesuscortez6047
@jesuscortez6047 6 ай бұрын
I scoop immediately when I see Labrynth or some special summoning spam deck. Least fun decks to play against. Labrynth just annoys you into surrender before you can play a single card on your first turn. Kashtira, Floowandereeze,Labrynth, are just cancer strategies meant to annoy your opponent into submitting
@alsparkproductions7849
@alsparkproductions7849 6 ай бұрын
​@TheDuelingBeard it's not too late go start other cardgames yet. Specially the simpler, easier to pick up card games. A example would be shadowverse, they're going trough a new era rn and it's a great time to start.
@Sigmaairav
@Sigmaairav 6 ай бұрын
People need to dig their heads out of the meta mindset and start building decks that suit their own personal tastes instead of chasing trends, chasing tournament merit, and playing the same cards most other players choose to use. Experimentation is key. Rogue decks ftw
@Sigmaairav
@Sigmaairav 6 ай бұрын
@@jesuscortez6047 I once forced a labrynth player to scoop after I used Draco Utopian Aura to steal their key combo piece and stop their entire flow
@diabolusygo9911
@diabolusygo9911 6 ай бұрын
As a result of this endless power creep loop that Konami created, the player who buys the new stuff (that's DESIGNED to counter the old stuff) will SWEAR that they are more skilled than someone playing the old stuff. This creates people who falsely believe that they have skill. Like, no! Your "skill" is money. You are literally paying to win... If you are paying for the next solution to the latest problem, what skill do you have? That's like saying you are a skilled fighter because you brought a knife to a fist fight. So then, is your opponent more of a skilled fighter than you because they bought a gun to deal with your knife?
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
FACTS. I was at the Columbus regional and this exact thing happened to me. I’m playing branded and and I was undefeated through three rounds but then the opponent the next three rounds would win dice roll and play through imperm veiler hands multiple games every round and there we go, x-3… Dude thinks he was more skilled, nah bro, you just were crazy enough to spend a K on a Yugioh deck that will never return that money for you. Do you lmao 🤣 I think the only way to avoid this is to focus on old formats. That along with boycott product. Which is a sad reality
@bsgfan1
@bsgfan1 6 ай бұрын
I’m an OG Yugioh player, and I actually figured this out cause of the anime. I realized Kaiba wasn’t actually skilled, he just had the money to afford super exclusive cards that no one else could get. Must be easy steamrolling 1200-2500 ATK monsters when you have the only 3 Blue Eyes cards in existence. Then I also remember when Mechanicalchaser came out in the TCG and people lost their minds over it cause it was so “powerful”. Nah brah, you didn’t beat my La Jinn with skill, you beat it with a card you got cause you were either super lucky, or rich enough to buy.
@niallocarroll4450
@niallocarroll4450 6 ай бұрын
Yu-Gi-Oh's big issue has been that since Pendulum era and definitely after Link Era, not only does Konami want us to combo, players just want that too. Decks are evaluated by the players themselves on the basis of how much advantage and disruption it pumps out. Anything less is deemed bad, even if the premise of the deck is interesting on paper. And 10 years of this style has people sort of gaslit into what is good Yu-Gi-Oh. I think this is why people that lived through OG Yu-Gi-Oh and Edison style or even the Xyz era love the old formats so much because it genuinely took a few turns to gather resources for combos. Now the combo is just designed into the decks outright
@niallocarroll4450
@niallocarroll4450 6 ай бұрын
Also, modern decks seem purposefully designed to avoid punishment for getting hit with a negate. Snake Eyes plays through literally everything to make the same board as if you didn't try to stop it
@ThanatosZero
@ThanatosZero 6 ай бұрын
@@niallocarroll4450When Shaddols came out for the first time, it was a fantastic time for me, when I started using YGOPro. Everything was flaoting and especially both me and my opponent could always return from the brink of loss at any second. The interactions were glorious.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
You’re on the money, it feels like Yugioh power creep has gone off the wall in the last five years. Right around secret slayers time. I miss BA format of 2015 and the ones previous too. Both your guys comments were spot on
@niallocarroll4450
@niallocarroll4450 6 ай бұрын
@@TheDuelingBeard it's crazy cos as someone that's played since the start, I've had some of the best and easily worst times with Yu-Gi-Oh in the last year. Like you said in the video, August to arguably December last year was great. I dunno, I love this game so much but it has some deeps flaws that unfortunately Konami have no interest in fixing
@ThanatosZero
@ThanatosZero 6 ай бұрын
@@TheDuelingBeardI wonder if the current fanmade YGO games have now a year of release sorting option, as in excluding newer cards, thus allowing authentic deck building for that format.
@govege5130
@govege5130 6 ай бұрын
Every top tier deck is a solitaire deck. If you play anything else, you will lose. Boring, no interaction.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
These dudes paid a thousand bucks to just play with themselves in front of you. Could have just stayed home and did it for free 💀
@govege5130
@govege5130 6 ай бұрын
@@TheDuelingBeard daaaaam lmao
@Sleepy0173
@Sleepy0173 3 ай бұрын
Yugioh has increased interaction so much that it circled back to no interaction xD
@TheDuelingBeard
@TheDuelingBeard 3 ай бұрын
@Sleepy0173 😂
@1ordTakeo
@1ordTakeo 2 ай бұрын
I kinda disagree. The most fun duels I had in the past year, have been decks that play during enemy turns. It's a back and forth, disruption without flat out floodgating/negating me. Just makes me play around things, like Vanquish Soul.
@thedevilofparadis6107
@thedevilofparadis6107 6 ай бұрын
The going first decks have a really high consistency rate of searching the cards they need to creating their boards, on top of the ability to multi-negate and cause disruptions, while the going second decks have to hope they draw the out to maybe stand a chance.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Spot on. Going first is so good that when you win dice roll you feel the wind beneath your wings as if you already started up 1-0
@Iceblade269
@Iceblade269 6 ай бұрын
Nothing like watching player one play solitaire for five minutes, than slapping down hand traps and flipping backrow when it’s finally your turn.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Haha hundred percent, summon limit gg?
@Ryuherz
@Ryuherz 6 ай бұрын
ASH IS THE BIGEST PROBLEM CARD FOR ROUGE DECKS
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Ash combined with dumb boards. You get close to breaking it and then they ash you on the critical play and you fold
@deannguyen391
@deannguyen391 6 ай бұрын
Rogue decks just lack extenders and too reliant on normal summon
@Nephalem2002
@Nephalem2002 6 ай бұрын
Ash Blossom alongside Links nearly killed the game in 2017-2018
@Sigmaairav
@Sigmaairav 6 ай бұрын
Not mine, I play timelords, kaiju, speedroid lvl4s and a rank 4&10 xyz toolbox. Ash can only sometimes mess up a play, but never enough to matter. I don't do long combos so ash and maxx c are bricks in the face of my decks more often than not
@Sigmaairav
@Sigmaairav 6 ай бұрын
@TheDuelingBeard last time I used ash, I normal summoned it in attack mode to ram it into an opposing beatstick to win the duel. How? By activating TA.I. Strike after declaring my attack target and crashing the buffed ash into it and burning the opponent for having a high attack beatstick
@soup6924
@soup6924 6 ай бұрын
Your point about 38% of your deck being tailored to go second is so true. There’s a bit of hypocrisy behind combo players when it comes to “drawing the out” to floodgates. I’m told I have to play 9+ handtraps to have a chance drawing enough of them in my opening 5 cards to go second through their highly consistent setup. Meanwhile players moan about playing 3 Cosmic, which they can draw for their 6th card and still be effective. Not to mention floodgate decks (stun) don’t otk or are nearly as consistent as combo. You’re given more time overall to out the board - there’s a reason why stun has less overall tops than other playstyles.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
That’s a good point too. I try not to hate on stun too much, it’s just hard to contextualize stun when a card says “NO” lol but yes spot on, the fact that hand traps are seen as good in general and back row removal seen as bad is a huge symptom of what I was saying here.
@zaperzero
@zaperzero 6 ай бұрын
I've been considering a turn 0 as a solution. Just a turn where both players have 5 cards drawn, and neither player can access their deck or extra deck, the restrictions of turn 1 still apply to whoever goes first but ALSO to the person playing after them. Effectively give one turn of pure set up to allow trap cards to be live from what would normally be turn 1, have decks that can't combo off some way to put some foot in the door and get a free +1 normal to maybe give room for a deck that can plus only once they've had a turn to play to plus (Dinos, Dragonmaids, Boxers for examples off the dome). And stun tools that can be set up before anyone has access to an unbreakable board means you don't need a card that reads "nontarget, non destruct, non card effect, unrespondable return all cards your opponent has ever drawn or played to their deck" to be usable as stun. Hand traps are innately just something you can't interact with, since they exist in the hand, but if you can see 3 traps on the field set you know you could have to work through 3 powerful, yet conditional, threats that can stop your board from being built. Aka what the entire point of the pink cards is.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Out of all the ideas I’ve ever heard for fixing the game I think that this is the best one so far bravo 👏🏻
@zaperzero
@zaperzero 6 ай бұрын
@TheDuelingBeard thanks! Been stewing over it for a while. :)
@thefloridaman41
@thefloridaman41 6 ай бұрын
Honestly this is a community problem, the Yugioh community is THE MOST TOXIC community I’m a part of. Like I play Warhammer and outside of major tournaments no one plays meta because the community would dunk on you for being a loser who doesn’t care about anything but winning, the coolest people in the space lose a lot of games because they bring fun stuff that people haven’t seen and the community rewards creativity. There is NOTHING like that in Yugioh because games are 5 seconds long and it’s just a “did you win?” I’ve seen the idea of blind turn zeroes where you can both play out your opening hands without interacting and then the game starts??? Idk if that’s the solution
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Yea I think we definitely have problems. Like the fact that for absolutely no monetary incentive players buy thousand dollar decks. That’s an interesting suggestion, prob would be better than what we have today, good comment!
@TehFabled
@TehFabled 6 ай бұрын
That's toxic in the entirely opposite spectrum
@vonakakkola
@vonakakkola 6 ай бұрын
i don't agree about "this is a community problem" in every game players play the way they usually do only for winning, but in the majority of the games, developers made the game in the way that the player, in order to win, they need to do things that are actually fun, and you can't complain about players because that's how humans work so about Yu Gi Oh: it's Konami's fault for wanting money more than letting the game be healthy
@BboySquidfoot
@BboySquidfoot 6 ай бұрын
I can tolerate the ygo scene. Now compare us to the souls and elden ring community... them some real glue eatters over there.
@lohroc1014
@lohroc1014 5 ай бұрын
The point of every game is to win.
@coatguy2990
@coatguy2990 6 ай бұрын
no. the meta is garbage. any meta that turns a 2 player game into solitair, is shit. How yugioh fanboys have held out up until now I have no idea. But omni negates, limiting your field zones so you can't play anything...I wonder if konami ever thinks if their stuff they release is actually healthy for the game. Or do they just think *MONEY MONEY MONEY* and forget that an actual person now has to "play" against said shit? Because I'll be honest, yeah the decks that came out in the past 7-8 years are fun to play, but not *a single deck* has been fun to play against. I don't play competitive yugioh anymore, because it is simply not fun anymore.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
That’s spot on, people forget the other side of the table when playing, they only think about how much fun they’re having and not the opponent across the table. And yes Konami is short sighted as hell, one of the greediest companies this side of EA
@Thegameshadow1
@Thegameshadow1 6 ай бұрын
I think if Konami made some traps that punished poping (removed from the field by an opp effect) and had a good effect anyway, would help. Imagine a trap like mirror force except it has a second line saying "if this is removed from the field by an opponent's card effect, banish their entire field. Neither player can respond to this card's activation." Suddenly, mirror force is viable.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
That’s a good point too, I think they would have to reserve that for sub optimal traps because imagine if D barrier said that 😂 & but I agree wholeheartedly
@MrThemelloman
@MrThemelloman 6 ай бұрын
Every time I see someone try to add a removal effect to a trap, it's always something broken.
@Thegameshadow1
@Thegameshadow1 6 ай бұрын
@@MrThemelloman That's why it has to be on regular things like mirror force, or there I say it - Sakuretsu armor.
@shien-ryu4395
@shien-ryu4395 6 ай бұрын
They will just print more options of bouncing and spinning effects to prevent those cards to trigger. Powercript is never the answer for balance.
@Thegameshadow1
@Thegameshadow1 6 ай бұрын
@@shien-ryu4395 So, what is the solution? We cannot go back to 2004. Nor do I wish to honestly.
@MrTesla10
@MrTesla10 6 ай бұрын
Couldn't agree more bro. I don't see Konami fixing the "disease" but only the symptoms unfortunately.... Where do we go from there??
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
I think murder list is the only option. Hit everything stupid I.e. floodgates/floodgate monsters, and cards that generate massive advantage for no reason like flamberge
@Heinrich-k1u
@Heinrich-k1u 6 ай бұрын
Because of money they want you to keep buying the pills
@tankiegirl
@tankiegirl 6 ай бұрын
Invent a new format that Konami doesn't control
@lovethatdarkness
@lovethatdarkness 6 ай бұрын
With every new set it feels like all recent archetypes are the same, with exceptions. The artworks ar3 different, but they all do the same thing. The seaecher, the extender, the booster, the negator, etc. If they want to let the game continue to be this fast pace, they should at least get rid of hard once per turns.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Spot on. here’s generic pushed archetype number 1246 that we made to sell the recent set because we need another mound of coke for the next company meeting - Konami probably
@JADGERBOMBS
@JADGERBOMBS 6 ай бұрын
Generic cards and monsters aren't the problem. Generic effects aren't the problem. It's generic effects printed on generic cards that creates the problem hereby giving the player the illusion of choice. This creates bad power scaling for cards as players will always have the cards choose themselves for you. There are no choices. Only what is most optimal. It's been a problem enrooted in the game since day one. It's easy to display knowledge but we often lack wisdom.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Good stuff. Agreed 👏🏻 that’s why I play branded, at least I feel like I’m doing something else besides generic end board of baronne appo savage.
@dudono1744
@dudono1744 6 ай бұрын
I agree, we should get generic cards with situational effects, they'd be mostly played by decks that want that effect.
@awesumsauce24
@awesumsauce24 6 ай бұрын
I like that you mentioned tear as one of those decks where going second is actually possible with only engine. I think it's a good direction for konami to push toward. Instead of outright removing everything remotely good I think the only direction we can move at this point is forward. The reason tear was so good was because it could outpace everything and just play turn zero. It didn't end on anything absolutely toxic, it just ended on a couple interruptions. Now we're seeing more and more archetypes that are capable of playing turn zero. I am all for this and hope that we could just powercreep/speedcreep the game in such a way that going second is actually way stronger without the need for banning literally everything released since duelist alliance.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
That’s one direction to go down for sure, my suggestion of a banlist is so that we don’t have to wait a decade for all these decks to get tear level support, since if they started printing decks on the level of tear from now on, everything old would be worth less than the paper it’s printed on. But I’m not opposed to what you’re saying, I think there’s multiple ways to go about this, although I think Konami will just stand pat and watch us suffer.
@dudono1744
@dudono1744 6 ай бұрын
​@@TheDuelingBeardThe fastest way would be printing semi generic turn 0 cards, like a turn 0 card for Machine decks. That avoids the possibility of a "turn 0 pile" deck and doesn't need 300 new cards.
@devariojohns
@devariojohns 6 ай бұрын
This is something I literally just thought about because of a comment on this video. No one who plays yugioh is actually playing yugioh. People are in a constant state of setting up to play the game because no one actually knows what interaction with your opponent is supposed to look like. For example. Cards that interact with your opponent's board state (destroying cards, returning stuff to hand, battle traps, etc) have all been phased out for cards that either do nothing but search cards that search other cards, or cards that can be played literally before your opponent's turn properly starts or during it. Worse yet, are blowout cards that require no commitment. There is nothing happening on the board between players. Even when players actually commit to the board, they are just fighting over who gets to set up first, and whoever that is isn't preparing to defend their board state from an incoming threat. They're kicking a dead horse because the player who loses the fight over territory doesn't get a chance to start looking for territory. Basically, the game doesnt actually start until someone enters battle phases and attacks, giving the other player a chance to respond, but the only time the battle phase takes place in modern yugioh is when you are about to lose. I just realized this is literally what no back and forth means
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Spot on! Going first player is trying to optimize his end board without even looking in your direction, going second player is playing through a person slapping them upside the head every card activation. They’re not even playing the same game, therefore massive blowout equalizers exist so that going second player can reset the game for him to become going first player 🤷‍♂️ wild “interactions” lol
@Nephalem2002
@Nephalem2002 6 ай бұрын
I think the fact of the matter is yes, TCG Yugioh is dying, but nobody wants to acknowledge it.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Sadly
@Seafaringslinky
@Seafaringslinky 6 ай бұрын
I think you put it nicely how the meta game is viewed at higher levels of play. It seems more often than not to me that yugioh is determined by a coin flip more than in other card games and i think most of that has to do with games ending by turn 3 consistently at the higher levels of play. It boils down to "draw the out". However, as you said, even if you drew one out you're still not out of the woods with modern decks.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Exactly, great comment. I love games where my opponent wins the dice roll, they blow me out game one by locking me out with negates and floodgate monsters with 5 cards in hand for follow-up only for me to return the favor game 2 and they return it game 3. Super back and forth. It feels like instead of turns we have the games become the turns lmao
@voidlockdragon1406
@voidlockdragon1406 6 ай бұрын
Like every meta deck in the game, the ban list will eventually balance them out. That is the main reason why I never create the meta decks since I dont have the time to compete, so would just be a waste on just doing so. What I do enjoy is making new decks and making them competitive through my own experiences and mindset based on playtesting. I balance my budget and time on playing a variety of decks and making them better. I find more enjoyment that way and less concerned about the game's issues. Dont need to worry as much about the ban list.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
I do this too the problem is that functionally playing competitive is impossible for about 6 months because there’s only one deck worth playing since it’s so overtuned. People that are unluckier and don’t have a solid friend group to play with have to deal with this unfortunately
@TupackYGO
@TupackYGO 6 ай бұрын
dc cup in master duel is literally hell right now
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
I bet, snake eye is even worse in a best of one
@enkidu1623
@enkidu1623 6 ай бұрын
Going 2nd is so ass i play amazoness going first hoping to resolve true king lithosagym and remove S:P and other crap out of the duel so i get to play.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
😂 that basically sums up Yugioh going second perfectly lmao
@lohroc1014
@lohroc1014 5 ай бұрын
The problem with handtraps is the player that goes first can use them on you, so not only you have to play against the insane boards that decks put out today out of a one card combo you also have to play through multiple handtraps. Ideally hand traps should only activate from the hand if you have an empty board.
@TheDuelingBeard
@TheDuelingBeard 5 ай бұрын
Agreed!
@1superstick
@1superstick 6 ай бұрын
Good on you for calling out that so many cards negate the effect rather than activation. Letting opt make unnecessary bricks was a huge mistake.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Massive mistake.. that’s why I hate ash, it’s not even OP it’s just the worst when you play through 3-5 interrupts only for your last play to be hit by ash AND if you have another copy of the ashed card it doesn’t even matter lol
@yannisbeul916
@yannisbeul916 6 ай бұрын
Also new Support for old archetypes Just Turns the old cards obsolete Gimmick puppets for example I mean yeah you Need 75% of the old extra Deck Line Up for your ftk (cool ftks yay) but the old Main Deck Monsters are just Not Worth playing anymore because the new ones are Just that mich better So why Play other Gimmick puppets when you Need 38% of your deck for Tech cards Every Deck is Just built to have the best First Turn possible and If Not you surrender I Miss having Back and forth duels where Comeback Potential is given
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Agreed, that’s why unchained support was so amazing, because it used all of the old stuff, even the traps. That’s why we criticize though, because we know Konami can make good legacy support and they just dont
@Jp-bo1bw
@Jp-bo1bw 6 ай бұрын
Advantage is the main issue, Snake eyes has rolled in with having mostly no negates but just having 3 effects on every card, you can hand trap 1/3rd of any given card while having no archetype lock. Even board breakers aren't particularly great because their power level is often insufficient to overcome the new "layered interaction" arms race, where attempting board break just floats into more disruption. I agree that "going second" bonus effects should be added to help overcome the advantage generated by 1-card combos going +8
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Great point about the “layered interaction” especially when it’s in grave, feels untouchable
@mothman2514
@mothman2514 6 ай бұрын
Konami made only one format. And there is no rotation in in. So every new release had to be better than the previous. And even if the power creep between 2 sets is usually small,it freaking adds up after 25 years.
@Sobata92
@Sobata92 6 ай бұрын
I play a Darklord/Despia deck(yeah i know it probably sounds cringe) but the moment i come across an opponent with an omninegate i just cant do anything to counter it. Makes me wonder if i should throw out my deck synergy just to prevent some level of omninegate
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
No not cringe at all, that’s based as long as you’re not locking others out of playing
@Sobata92
@Sobata92 6 ай бұрын
@@TheDuelingBeard yeah I try not to. Once had a duel with that "Masquerade the Blazing Dragon" in my deck and I saw how broken its life point cost was. Now I try not to play it because it just felt wrong in this day and age where "effects" are everything.
@Protocurity
@Protocurity 6 ай бұрын
The way I've been breaking the game down is to compare opportunity cost and opportunity consumption. Disruptions, negations, hand loops, FTKs, and floodgates are opportunity consumption, since they effectively remove the options that the going second player has. For example, I'm going to compare Emergency Teleport with Raigeki. You'd think those cards aren't that similar, but when staring down negation they really are. If Titanic Galaxy is on the field, they're effectively reduced down to the same thing, which is an opportunity consumption. Raigeki destroys all of the opponents monsters, but Emergency Teleport goes into a Punk combo that will also get rid of all of the opponents monsters. Because of the threat each presents, Titanic Galaxy must negate them when activated. So, the two different effects have been reduced completely in identity to "force out one disruption". I've been advocating for premium removal (removal effects that cannot be disrupted) for awhile, but it presents a problem. Ultimately, Emergency Teleport is better than Raigeki, because you can't win the game with Raigeki. You could activated it 10 times, and still not win a game. You need a way to throw down damage to end your opponent, and Emergency Teleport does this. This game design creates a meta where every deck is just starter cards with a select few garnets, because in the face of unending disruption there is no functional difference between any of them, aside from the fact that they force out one disruption. Konami responded to this latter problem by emphasizing hand traps to pre-emptively stop the big boards, but the design of these hand traps robs them of any real identity or any other considerations, and instead has only further pushed us toward the starter spam. I've found competitive master duel to be incredibly boring because of all this. My decks have no identity. They're the Maxx "C" tax (12-15 hand traps), and a bunch of starters. Victory is decided largely by whether I've opened enough starters to muscle through their hand traps, and vice versa... no matter what those starters are.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Great points 👏🏻 never thought about it that way but spot on
@BobbioAdam
@BobbioAdam 6 ай бұрын
Quite a few times at my locals I've otk'd going second with my flame swordsman/ infernoble build. Idk, i guess as a player who isn't super skilled yet, I think it's kinda whatever because I've been beaten going first and second plenty of times. I guess the real problem starts when you're extremely competitive and know what every card does and you have a lot of experience in the game. I agree it's less fair going second, but at my anecdotal experience at my locals, it's been fine. I prefer rogue night over advanced format anyway haha
@OBrienMagic
@OBrienMagic Ай бұрын
Laval Golem, Ultimate Slayer/Elder N’tss. That 2 card combo whipes the board and they cannot respond to s***. I have 4 other cards in my hand now to start comboing off with.
@TheDuelingBeard
@TheDuelingBeard Ай бұрын
Sure, you just have to draw multiple combinations of cards to pull of a board break, otherwise you’re sitting around doing nothing
@TemporalDelusion
@TemporalDelusion 6 ай бұрын
I quit the game way back when Shadolls came out. They really were the start of a new age, the recursion, resilience, consistency, everything. Anything released prior to them were basically invalidated. This level of "step up" where the past cards are functionally deprecated has happened more than once since. Now I've been back fully invested again for 2 years, I swear the step up happened twice. One major one was Tear, but I reckon even Tear has been left behind in the same way shadolls left behind the rest. Not even because of the bans, because new stuff seems to be designed to be just as strong if not stronger, while also having space for 20 or so non-engine power cards. There is no going back. I used to love synchros when they came out, even though they were every bit as generic as they are today. Yet I came to hate them now in modern times, because "material" generation is just that easy and recursions from grave and banish, summons from deck etc. are omni-present. Decks like Snake-Eyes would have been peak design if they had no access to an extra deck for whatever reason, but had more interactions in-engine, meaning you would have ran more of them and cycled them as needed. Now they are basically a "material generator" deck, just like many others. You summon your big boss to summon 2 more trash for link/synchro fodder, it's disgusting. Going second as you mentioned, sucks from a card advantage perspective, because it seems like some decks have a board AND graveyard full of interactions and recursions on turn one WHILE ALSO having a 3-5 card hand. It is insane. If you used an ash+imperm and they played through it you start with 4 cards in hand. Odds are you lost before you ever started. Again, it's not even snake-eyes, it's almost every other deck going forwards if you look at the "leaks" from the OCG releases. This is the new normal. I just can't see where this is going to end.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Great comment, I agree on many points especially the final points about them having everything and a hand while you have 4-5 cards to deal with it. It’s sad because it feels we were getting somewhere with the November 2023 format where so many decks were viable and you stent even need that much non engine, now we’re back to square one with another massive step up as you said.
@MinhTommy1710
@MinhTommy1710 6 ай бұрын
Infernoble endboard can even negate superpoly and DRNM, thats how bad going 2nd is right now.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
And it was even wilder before the Isolde hit
@andrebraga3839
@andrebraga3839 6 ай бұрын
I play only my favorites and recently the nordic gods, i loose anyway first or second , even with a second consécutive turn i will loose. Honnestly a ban list won't help alone, It's the print, design philosophy , and i think rulling, why not made skills that will act like rules with particular engine to restrict them in some way in turn 1 and 2? Up life point ? A card number rule ? Changes the draw phase at the end of the turn? I don't know, but rulling can probably fix somes issue and mades news formats by It's own for casual enjoyer too
@DigbyCCeasar
@DigbyCCeasar 6 ай бұрын
LOL I make the joke that all the new "meta" decks are the same thirty two staples every other meta deck runs, and 8 archetype cards so they can delude themselves that they aren't playing a pile. I still refuse to play a ton of garbage just to get an easy win or keep someone else from buying their win, because if someone is desperately unhappy and insecure enough that the only joy in their life is to bully and shut down someone else in a card game meant for children, and also dumb enough to pay anywhere from $300-$500 of actual money to do it, who am I to take away that tiny pitiful triumph that is probably the only positive thing in their lives? I can't even blame Konami all that much, there are a lot more people who want to pay to win then there are people who will pay to just have fun duels, so of course they keep making pay to win cards and decks. None of my decks are powerful, but they all are at least good, easy and fun to play. My "go second" decks are pretty much the same vibe - I play a pure Amazement deck and a pure Reptillianne deck, and while both of them lose more often than they win, both of them only cost a few thousand gems apiece (easily earned in a week or so of dailies) and both of them are capable of annoying the HELL out of any meta deck. You can never beat an idiot who is willing to pay any amount of cash and who has no interest in actually dueling because to them winning is everything. The biggest, best and only joy you can get from matches with that crap is to annoy them and make them have to actually read cards and work for their little affirmation.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Love it. You said it like yugi moto himself
@ER-je3fd
@ER-je3fd 6 ай бұрын
The main issue with current yugioh is that a coin flip and your initial hand define who wins. Comeback chances are very low. Then again they can also block your negates, when you go second, so if you have an ash blossom, winter cherries, or whatever, you can still get blocked. So in short, the game is just a matter of who gets to do the best turn one board. I am creating my own card game in TTS, with ideas from Yugioh, minus the cancerous mechanics that make the match end in just 2 turns.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Love it, man said “eff Yugioh I’m making my own game” 😂😎💪🏻
@gearhead6042
@gearhead6042 6 ай бұрын
Not sure how I stumbled on this channel but holy fuck, finally someone that just has the balls to say it. Killing the top decks and letting the whales that paid $1k for snake eyes cry about it then having a complete change in how cards are designed after is the correct answer to dealing with what the game has become and ANY other suggestion is just pure copium. You know it, I know it, everyone knows it, and everyone just starts slurping Konami's balls with ACKSHUALLY tier arguments to defend their favorite financial black hole that lets them sometimes feel like they've won at anything in life the second any of us try and just acknowledge the problem directly. Tier 2 and lower decks have been the strongest and most diverse they've ever been in the history of this game and it's frustrating to see what could be a golden age of creative and viable deck building get the life strangled out of it because whales gonna whale and need tier 0 formats to pretend they have skill because if they can't go into the test with the answer sheet than it's a "bad format".
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Exactly bro! 👏🏻 spot on, we were in near perfect formats before this garbage. Now we have to stare down the same lame deck round after round because some dude thought an “investment” of $1000 dollars was the right move when his winnings will be like 3-5 it’s pack per week. Or MAYBE a mat at regionals 🤣🤣 Galaxy brain moves 😂
@TeamJTJEE
@TeamJTJEE 6 ай бұрын
unless you have all the handtraps then a pot of prosperity draw, going second is so tough.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Big time
@myrddraal5331
@myrddraal5331 6 ай бұрын
If snake eyes didnt have like 5 one card starters and flamberge was limited to one things would probably be fine
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
I think if they ban flamberge the deck is Fair
@myrddraal5331
@myrddraal5331 6 ай бұрын
@@TheDuelingBeard the amount of times i've broken a snake eye board playing darklords only to have it be completely rebuilt before the battle phase is so disheartening.
@No__Vanity
@No__Vanity 6 ай бұрын
there are many cool ways to balance out the first turn, like giving actions that you are able to do in main phase 1 and 2 a twist with the infinite possibilities being limited to main phase 2. or just give the second player a mulligan
@theazuredemon4854
@theazuredemon4854 6 ай бұрын
If I were to make my own custom format it would be as follows; 1: I would call it "That Grass Looks Greener" Format as homage to the card of the same name. 2: This custom format would have no banlist at the start and the goal of this would be to make custom forbidden/limited list that combines the mechanics of the Advanced Format Forbidden/Limited list with with the mechanics of the Duel Links Forbidden/Limited list, and update it at least every month to stop some un-fun/un-fair cards, and then gradually slowing down to maybe either every 3, 6, or 12 months, depending on bad the power creep as actually gotten. 3: Main deck size is locked to 60. No more, no less. 4: To compensate for decks being locked to 60 cards in Main deck, players opening hand will start at 6 instead of 5, may update to 7 if decks end up being to bricky. 5: Extra Deck summoning is restricted to 5 summons per turn, because a card called Summon Gate exists that further limits this number to 3. 6: Try to accommodate for other formats, both official and custom, as an additional Ruleset if need be, such as homebrew speed duels, tag duels, and even battle royale duels. 7: Make sure that everyone has playmats that tell you were cards are supposed to go, because the last thing we need is column cheating. 8: Tournaments NEED a Referee monitoring duels at all times, because the judge system is CLEARLY NOT WORKING BY ITSELF. 9: Try to get MBT, Joshua Schmidt, Farfa, Stevie Blunder, MegaCapitalG, Jesse Cotton, and of course, Cimooooo to promote it. 10: Hope and pray the Egyptian God Cards that this will fix Yu-Gi-Oh! and that Konami notices and makes it an official format.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
We do this and then Konami makes some 60 card deck with 58 starters slash extenders that destroys every other deck 😅 But I like the creativity! Great comment
@seanpariser7300
@seanpariser7300 6 ай бұрын
Also, I disagree with this dude. Yes, the game has and continues to be power crept, but this game is also 25 years old. If they never upped the power and consistency of decks then this game would ultimately get boring. Nice thing Konami has done is opened up multiple formats for people that enjoy old school yugioh. So, this game can be steered towards multiple audiences.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
I’m not against power creep, I’m cool with it I’m just against obscene tier 0 power creep. & konami didn’t do that the players did, the players were so adamant about playing old formats that Konami caved
@seanpariser7300
@seanpariser7300 6 ай бұрын
@@TheDuelingBeard True, tier 0 decks can be frustrating but (A) there is always a way beat the meta especially with all the crazy older cards Konami forgets about and (B) those decks are always the ones that are up for ban the very next ban list. Even now, people are discussing banning cards that were released in the very last core set. I know it feels like an eternity but ban lists generally come out every 3-4 months so dealing with decks like these is manageable.
@tankiegirl
@tankiegirl 6 ай бұрын
I'm not sure I agree with this. Would Snake Eyes being more in line with other decks power level mean people wouldn't play it?
@tankiegirl
@tankiegirl 6 ай бұрын
Some amount of power creep is good (I like old school cards being power crept back in) but I'm not sure it's the key to keeping the game fresh
@Heinrich-k1u
@Heinrich-k1u 6 ай бұрын
What about making a pot of greed which can only be activated on the second turn and fourth turn (maybe if it’s still useless also on the sixth) Because 2nd turn players need more resources to go around the negates.
@dragon-id5uj
@dragon-id5uj 6 ай бұрын
Just draw it skillfully in your opening hand... And if you open two of it, you're still playing with five cards, assuming it's once per turn
@tiggerbane4325
@tiggerbane4325 6 ай бұрын
From playing a fair amount of masterduel, I agree with the thing about how generics like Baronne are a problem they are only so because they give you an issue that you have to solve and the issue commonly comes up. However I disagree with going second being unfun to me breaking someone’s personally crafted board is one of if not the most fun experience in yugioh and can be well worth trying to do even if you think you are going to lose anyway. Especially funny is when you break something like a tear or snake eye board using only destruction effects or whatever so they are getting off their recursion and everything and you still break through.
@Xedhadeaus
@Xedhadeaus 6 ай бұрын
I think it's just age. Yugioh is basically what the video games would feel like if we started with all the cards we like to use. The same way we all used to shiver in our boots if mirror force might be in the back row is how we feel if ash, droll, solemn, ghost hunter effect veiler and etc are in their hand or set in the back. Going second is basically either throw the turn away, hope their board isn't disgusting, try to use evenly matched or whatever its called before setting up on main 2, or using forbidden droplet or dark ruler no more. But you're right... it's too expensive to go second. as the only way you really could make it fair barring lost card advantage is by tossing cards to deal no damage, then using one day of peace to do the same, but they draw a card and you draw what you would have without it. Unless you're stalling out or making enough baits for mekk knight blue sky to get on board, you're basically screwed... I honestly think there should be cards that offer benefits based on your opponent having more cards than you, whether it be in hand or on board, and letting you draw the difference. No more purrely nonsense, or runik advantages, maxx c insanity or more. I know those cards are dying to be negated, so have them do the same effect if sent to gy, banished or other, and only allow them to draw cards from the effect once but have multiple chances to do so if negated or otherwise removed. As it is, newer cards or even supported card types get to do too much to your cards while building their own hands. Trickstar Droll, Altergeist, Runick, Lab, some dinos, can really destroy your board in an instant. trickstar droll can destroy your hand, and lab with epidemic can do somewhat the same. Then you have full on lockdowns like calamity and summon locks, and it just becomes irritating to enjoy without a side deck full of cards that just say no.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Fair points, especially the ftk style crap like eradicator or droll reincarnation. Why does that exist 😅
@randybotha4887
@randybotha4887 6 ай бұрын
A board with just Herald, Void Ogre and Crystal Wing is far too broken for me, and that's not even the worst 😂
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Negate boards are gross so I’m with this sentiment haha
@walkingcorpse1224
@walkingcorpse1224 6 ай бұрын
Konami needs to develop decks designed to go second with monsters that deal with first turn decks and decks that are best going 1st and make a more or less equal amount of tier 1 to 2 going first and second deck archtypes.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Agreed, I think one thing that isn’t mentioned is we want to be able to play going second but not murder our opponent. A game is not interactive if you get locked out going second or just blown out and otked going first. It’s a fine line for good play.
@josefl.2053
@josefl.2053 6 ай бұрын
The thing about those 3 Raidraptor towers? They don't have any effect on their own most of the time. They are just a wall, and totally able to be dealt with. Hell, a link-2 Accesscode can swing through one
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
True, I was just using that to accent my point. But if you can’t make an accescode because rank 13 blows you up you’re stuck, and are for sure losing. This is coming from a guy who plays raidraptor as one of my options
@Crow-uh6mj
@Crow-uh6mj 6 ай бұрын
Man, this has ben a problem for a while. If you want to introduce Yu-Gi-Oh to your friends, just flip a coin.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
🤣 and if you lose and say this game is luck based they’ll say, buy a better coin or try flipping it better 😂
@sebastian-benedictflore
@sebastian-benedictflore 4 ай бұрын
My friend asked me to teach him Yugioh because he was fed up of other card games being pay to win.
@AWPNubDiesel
@AWPNubDiesel 6 ай бұрын
I agree with a lot of what you're bringing up, but I don't know if I trust Konami with a big murder banlist. There are some cards, like Apollousa, that have recently started becoming a major issue. You used to be able to just punch over her, but against Snake eyes, they have at least 2, maybe 3, ways of stopping you from doing that, so if you didn't draw either A) A monster you can chain (and then get omni'd anyway) or B) A relevant piece of non-engine, she eats 4 cards before you've even gotten to I:P or Princess. I actually really like your point of effect vs. activation negation. Maybe some cards get to keep it, like Baronne maybe since it can only do it once while face up on the field, but maybe other generic cards get erratas to negate the activation? I kind of like generics to an extent, I am a toolbox enjoyer, also it makes building new decks cheaper, but I do hate the direction sometimes with all the archetype cards being climbing tools. I love Mannadium for example, but it doesn't have a single relevant end board archetype monster. Astraloud is cool as fuck, but he's an extender/breaker. Amritara looks cool, has good effects, but it's not staying on your board lol. Floodgates definitely need to go, including things like EEV, dimensional barrier etc, although if Ariseheart is a floodgate, I want some good rank 7 end board monsters to replace it. Rank 7s are just toolbox as far as the (big) eye can see, which is cool, but at the cost of having so few bosses. Noir and Ariseheart are basically it. Just some thoughts from a synchro/XYZ enjoyer.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
That’s fair, I see that side of it too. I’m mostly hating on the fact that we don’t get engine tools to deal with boards going second, we just have to pray we draw into multiple unsearchable cards to have a hope of playing. Like mannadium is really cool but it’s one of the decks that exasperate this, can’t tell you how many times I’ve lost to mannadium through no fault of my own. I have enough tech in my deck, I just don’t draw it going second and that’s all she wrote since in essence it’s an ftk deck. But overall good points! Thank you for your comment!
@AWPNubDiesel
@AWPNubDiesel 6 ай бұрын
@@TheDuelingBeard The way it currently functions is essentially an FTK, even if you're not running calamity, that's true. The extra deck requires so many climbing tools, it simply can't afford to get into a grind game. It also loses to its own field spell sometimes, which is frustrating lol. Maybe Konami could try designing more engine like Pank in addition to getting rid of some of the effect negation, but give it more of a going first application? I think they tried this with Fenrir, it became a cash generating staple, then Konami stopped printing cards like it. Maybe that wasn't the intention, but it feels like it.
@22DaniilLykov
@22DaniilLykov Ай бұрын
Yugioh needs to be completely restructured and for all of these decks to be banned or either create separate formats that are official. KONAMI doesn't experiment with MD enough. They could introduce various formats where only specific decks that are all within a similar power level can compete. I don't see how that would negatively impact their sales at all. The focus would finally shift away from whatever new crap has come out to the countless archetypes that have been buried over time. IMO, the community needs to show a willingness for that to happen and the business will catch on.
@TheDuelingBeard
@TheDuelingBeard Ай бұрын
Konami is the laziest company ever, they do the minimum that gets them paid, no more and no less
@Thebatmantyler
@Thebatmantyler 6 ай бұрын
Wait for Tenpai Dragon if you want to go second they have a one card combo going second.
@Nephalem2002
@Nephalem2002 6 ай бұрын
Tenpai is only going to add more fuel to the fire
@TheWiseguysTCG
@TheWiseguysTCG 6 ай бұрын
Great video! I agree with a lot of this. It really is insane how much the game has change pace wise. If konami listened to the players the problem would fix itself
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Agreed. Honestly a poll banlist would be better than what we have currently where the NA side has to ask big daddy Konami for permission to hit cards. What a joke.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
And thank you! 😎
@tsohgallik
@tsohgallik 6 ай бұрын
This explains why the store I visited didn't sell Yu-Gi-Oh and only sold Digimon and Pokemon... whatever -mon😅 Somehow Magic doesn't have this same hate. 😅
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
People just want to be able to play the game, not be stressed going second to the point of hating the game. I don’t blame those stores
@kingjalon7591
@kingjalon7591 6 ай бұрын
Thats honestly why i build ALL my decks with the thought of going second...and i win most of my duels
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
That’s bold, I like it
@AngelicCrimsonDragon
@AngelicCrimsonDragon 6 ай бұрын
I just got back into the game after many years of not playing at all. I left when links released. I played during Edison to the zoo formats. I’ve been playing traptrix since coming back and I find it really enjoyable using in archetype and engine to win games. But here’s what I’ve found: 1. Going second sucks unless you draw 2 minimum hand traps as you said 2. Even sometimes you still lose because some decks will just eat the hand trap and keep pushing. I once had snake eyes player beat me after getting evenly matched twice. Feels really bad. 3. Being able to negate pretty much anything used to be reserved for boss monsters that were either hard to get out OR were extremely archetype locked so you couldn’t just throw them into any deck. Now the most frequent endboards are basically either Appo, Baronne, borreload or some other generic negate. I like those card arts for sure, but the design is just e.e I remember when Shi-en was considered a busted card lol 4. The busted going second cards? a lot of them work just as well going first. In master duel it’s quite common to watch your opponent build a board with 2+ negates, some other form of disruption, and recursion if you manage to out the board, only to then hit you with a Maxx C at the start of your turn. No called by or ash? Now you give them more resources while trying to play through their board lol. As you said, it’s pretty much impossible with engine. 5. When I get to play more than 3 turns it feels really good if I win and it feels (mostly) acceptable if I lost because bad resource management or maybe a skill gap. When I’m already good as dead by turn three it just feel like I might as well have started and insta scooped since why sit there and watch a 20 minute combo when I already know the end result.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Spot on. I think most of the people that defend the current format are people that are hyper competitive, like ycs champs or people that have played for 3-4 years max. I too agree that I’m cool with losing if both players have gotten at least two turns, if so then like you said it could be skill or misplay or whatever but if the game devolves to reveal your hand at the start and then scoop then the game is broken & maxx c being gone in tcg helps us a lot since we would have absolute degen legal like ocg if we had the roach. Appreciate the comment, glad you’re back in the game, I hope Konami doesn’t let this format go too long, I miss the last format where thirty decks could top
@Chewbyy
@Chewbyy 6 ай бұрын
Such a true take 👏thank you for the cope. I agree that a murder list is the only way to slow the game down to a more fair state for both players. Unfortunately Konami probably won't do this due to the backlash they would receive from players that spent lots of $ for the overtuned blowout cards. We can hope though, subscribed 👍
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Welcome aboard! & yea cope is the only thing we have, only other option is to make our own format but Yugioh players are impossible and I don’t see that happening 🤷‍♂️
@rockfire1669
@rockfire1669 5 ай бұрын
Konami bannning a tier zero deck, only to then print an even more consistent deck next year.
@TheDuelingBeard
@TheDuelingBeard 5 ай бұрын
“I was a business man, doing business” - Konami probably
@theerealatm
@theerealatm 4 күн бұрын
Also there's too many removal schemes. First, it was destroy by attacking or an effect. Then it was take control of it. Then it was bounce back to deck or hand. Then it was banish. That's when we thought that meant bye bye. Never seeing it again. Then we'd see removal by way of just sending to GY or Banish instead of destroy. And then you'll encounter cards thar tribute your monsters like super poly and lava golem. Destroy is no longer the ideal way to remove a card. Now we are sending cards to backrow! There's no protection against that! Soon it will say place the card back into the deck box.
@TheDuelingBeard
@TheDuelingBeard 4 күн бұрын
Place back into deck box would be low key lit 😂
@theerealatm
@theerealatm 3 күн бұрын
@@TheDuelingBeard 😂 😂 😂... Effects gone be like "this card cannot be placed in the deck box from the field"
@JAlexanderYugioh
@JAlexanderYugioh 6 ай бұрын
Amen. I just tried my newest build to see how she holds going 2nd and w/o the right combo and it can definitely be hit or miss and damn. Best hope for 2nd is your opponent going first with a trash hand
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
😎 that’s the best strat, pray your opponent bricks
@rCrypto_Frog4148
@rCrypto_Frog4148 6 ай бұрын
They should just make a new rule where you can only Summon a certain amount of times for each players turn 1 to turn 3, then as the game goes on both players gain access to unlimited summons like we see as normal today. This will prevent summoning 4+ interrupts on turn one, reintroduce a early mid and long game. This could make decks change up their lists not having to main deck a bajiollion hand traps in hope to survive turn one. Sure some decks may thrive better early game now, but if those early game focused decks fail to end the game soon enough then the late game decks will be able to take advantage of unlimited summons and grind past the other deck.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Fair point, only problem is Konami will design something like rescue ace and have one monster make 4 interrupts so we’re back to square one 🤷‍♂️ no matter what we think of they always break it
@cinderefell1399
@cinderefell1399 6 ай бұрын
I feel like only people who run the best decks will stick around. Everyone else left or is leaving, then those who stuck around will also eventually leave. The game might just die. Maybe not soon, but give it another four to six years. If Konami won't fix the issue, then those band-aids are gonna bleed through.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Great analysis
@MadDragonify
@MadDragonify 6 ай бұрын
You know as a kid my favorite thing about this game was that every card could be used in every deck. I could throw a random Assault Mode engine in my Lightsworn deck and it would work. Now I think that’s a problem. Every deck runs the same 10-15 non engine stuff like Ash Blossom, Imperm, Droplet, Dark Ruler, Nibiru etc All to ensure they get to play the game at all You know why Konami banned Pot of Greed? Not because it’s a busted draw spell. It’s because every single deck could run it with zero downsides so it made deckbuilding homogeneous. Just like Upstart But now everyone has a fourth of their deck be an exact copy paste and they don’t care. Make it make sense
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Well said, my sentiments exactly
@samscott3793
@samscott3793 6 ай бұрын
I agree with everything you said but I don't think that they can stop making these 10 negate decks. The OCG design the cards and play the game differently, best of one and Maxx C. Going second already sucks especially in a best of one, so Maxx C need to be legal so you can play through these boards, it also makes your opponent decide to stop mid combo so you don't get 10 cards in hand. At the same time, you need these powerful decks so you can play through your opponents 10 card hand otherwise going second is way more powerful. There's also the Maxx C mini game in every deck so your less likely to actually draw super extenders limiting the end board potential. If you ban Maxx C and all the good decks, I still thing going second would suck and especially in a best of one format. We all know they make decks way too strong so if they were to ban Maxx C and all the good decks and then make an uber powerhouse deck, the OCG format would suck immensely and I don't think they would risk that. It does suck though because YGO rn is "draw the out", if you do you OTK turn 2 if you don't you concede turn 2 or die turn 3
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
All great points
@Leezy.
@Leezy. 6 ай бұрын
Literally just run an amount of Kaijus, these are the best monsters removals of YUGIOH... You have a monster negate ? Kaiju ! Your monster is unaffected ? Kaiju ! always run em ! or lava golem ! Kaijus in a going second deck are way more efficient than imperms for example
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
I agree but snake eyes has nothing to kaiju 🤷‍♂️
@vla1ne
@vla1ne 6 ай бұрын
I play mikanko dor this exact reason. screw your "3 negates and 4 interruptions" board. i'm gonna double lava golem/kaiju the board, and then double edged sword for the otk.
@josefl.2053
@josefl.2053 6 ай бұрын
Same reason I like Adventure Vaylantz. The Adventure Engine is obviously pretty flexible, with both Illegal Knight and Gryphon Rider being great for 1st or 2nd and it can be a flexible engine. If you pair Lava Golems with that, if you open Aramesier and a Lava Golem, you can loop the Golem since you can return it to your hand before throwing it down again. Now pair all of that with an archetype that actively punishes you for normal summoning (their initial effects, like Shinonome search, are only live if the monster is Special Summoned) and it's a fun archetype that also has the bonus of nobody knowing what the fuck it does, and having so much text that they'd rather not try to figure that out.
@ReyMercuryFGC
@ReyMercuryFGC 6 ай бұрын
Tenpai with 25 handtraps has gotten me a conaistent 90% winrate every 10 best of 3 sets for the past week. Kts probably the only functional going second deck on the format tho haha
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
25 hand traps?!? 😲
@ReyMercuryFGC
@ReyMercuryFGC 6 ай бұрын
@@TheDuelingBeard every tenpai card except fadora is a 1 card otk. 15 engine is enough
@danfoxdude
@danfoxdude 6 ай бұрын
Real asf links made it so easy to just pull out whatever nonsense. Synchros Fusions, and a little less on XYZ has something that makes it harder to just pull out whatever effect but links are borderline a second normalless hand of boss monsters they should of had a built in nerf like tuners or poly (yes some of those cards work around that)
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
links broke the game, Konami needs to ban all links
@Gatitasecsii
@Gatitasecsii Ай бұрын
Dude big ASMR from this video lol, made me fall asleep last night. Anyway, I think the problem with this is the absolutely redundant once per turn in cards nowadays. Who cares if a handtrap has a once per turn clause when games only last a maximum of 3 turns... At this point it wouldn't matter if they made retrains of the ghost sisters with even more flexible effects and no once per turn clause. I'm not saying I would like it tho.
@TheDuelingBeard
@TheDuelingBeard Ай бұрын
Haha 😂 at least it’s not from boredom & don’t give Konami ideas, they’ll ban the current hand traps and print retrains that aren’t once per turn an 100$ a piece
@Dandylion30
@Dandylion30 6 ай бұрын
We don't have these issues in the ocg because of... Maxx c... Haha
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
The true god card of yugooh
@quietchicken6022
@quietchicken6022 6 ай бұрын
Good thing me and my friends are filthy casuals and we don't play in tournaments or whatever, and your video pretty much sums up why we don't play competitive Yu-gi-oh, lmao.
@yukureimu8403
@yukureimu8403 6 ай бұрын
Shoutout to Cyber Dragons and Sky Strikers my favourite go second decks
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Great taste
@Vhvjdow0ajsbcdhcuei3o22-om4sm
@Vhvjdow0ajsbcdhcuei3o22-om4sm 6 ай бұрын
What if we drew 10 cards instead of 5?
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Madlad
@BBQuavo
@BBQuavo 2 ай бұрын
Excellent watch. Nice video bro.
@TheDuelingBeard
@TheDuelingBeard 2 ай бұрын
Thank you!
@idkdontask7142
@idkdontask7142 6 ай бұрын
Here is the thing, you said we need a murder list that butchers every top deck in the game but imo thats not the solution. There needs to be a list that butchers near every generic boss monster in the game. Baronne, Appo, Toad, probably tons of others i didnt name all deal with nib easily. They also need to stop giving decks generic negates. Its fine if decks like spright or tear can play through a nib, those decks wont be good forever. Issue is when combo decks can basically set up a generic omni on their 4th summon to dodge your nib. Again its fine if some deck can occasioanlly do it, infernity back in the day could set up multiple omnis and nibiru was the best card ever made when we talk about design as its just a more balanced equivalent of maxx c, but generic cards and omni negates available to literally every single deck is what needs to be hit. If they want to make a card like nib to be our version of maxx c, they should centre the game around it and respect it instead of just power creeping it. Nib was just an example of why these suck: think of every board with appo, borreload, baronne and think of how much more managable ans interactive that board would be without those cards. Same goes for generic OTK tools like accesscode and borrelsword.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Spot on! Bro stay tuned my next video will address this. If you remove generic bosses then the game becomes awesome, stuff like block dragon can come back and it’s not broken
@josefl.2053
@josefl.2053 6 ай бұрын
Cyber Emergency as a going 2nd card. Incredible Ecclesia too.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Both great examples 👏🏻
@skullwolff9442
@skullwolff9442 6 ай бұрын
the pholosyphy is great. unfortunaly, that doesn't earn konami money. the big 1 card that every one needs and is generic as F. that sells boosters, cause they can print it in the higest rarety, and make it near impossible to get. jet every one wants it. for bisness they know what sells. but they forgot how to get new and keep old customers these days.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Yea good points. Thats why I want them to hit decks, make the new stuff good but don’t make it so good that the deck is a defacto banlist since it invalidates all old stuff. Because that approach means the power creep will be worse than dragon ball super
@skullwolff9442
@skullwolff9442 6 ай бұрын
@@TheDuelingBeard it is not about hitting decks. it is about making sets that hold 40% value for comp players. make the sets hold more profit in general for the 2ndary market. that will lower the prices of the cards in general. making the game more afordible for the masses. wich in return gets new players and satisfy the older players. this is what is the biggest problem with konami. and what is losing them money. older players are transitioning to other more afordible card games. i myself am going for digimon tcg. simply because i can't keep up with meta. it takes me 2 years after a meta gets released, to actualy buy it. and i am not allown in this. i love the game. it just ain't worth my money any more. i just hope konami starts to realize this. and goes back to what did make them money. atm, they simply do not understand their own market anymore. it is just sell boosters. not finding out how people actualy buy the cards.
@n8thegr84456
@n8thegr84456 6 ай бұрын
Me watching this video wondering why I thought you looked so familiar and then I went through your other videos and I see the video with OG and I was like OHHHHHH I KNOW THIS GUY
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
😂
@KidInari
@KidInari 6 ай бұрын
I got into yugioh cuz of cyber dragon. When the cyberdark structure came out a few years ago, that’s all that I played. Nowadays I play PK cuz it can be a good turn one deck and a good turn two otk. When legacy of destruction comes out in a few months, I’ll be making tenpai dragons cuz I see a lot of potential in the archetype
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Good stuff, I’ve been an on again off again later because so many formats have been atrocious, hopefully tenpai can refresh the meta, it feels like they’re modern kozmo
@Nomorehats
@Nomorehats 6 ай бұрын
Starry Knight Balefire spell is a good going 1st or 2nd card. Add starter or summons dragon if your opp has a monster
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
That’s a good one but man they really punted on that archetype by making it only summon if the opponent has a dark. What about baronne? Appo? Million other monsters who aren’t dark.
@Nomorehats
@Nomorehats 6 ай бұрын
@@TheDuelingBeard they're supposed to be stars in the night ig 🤷🏿‍♂️
@leonardomedici7449
@leonardomedici7449 6 ай бұрын
Divine Domain Baatistina is a new card that gets advantage for going second but is not good enought. I think that the problem with the game are the searchers that one card that let you make those insane boards then you just fill the deck with handtraps and it's done your oponent cannot play.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Exactly, I feel so skilled when I draw my combo going first with 2-3 hand traps while my opponent going second drew nothing to stop me. His decision tree is scoop now and don’t give me info or wait 15 minutes for my combo and scoop then. Gg well played
@williamdrum9899
@williamdrum9899 6 ай бұрын
I wonder: Is there any 2 player game where going second isn't poopoo?
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Chess? 🤷‍♂️
@DexLeroy
@DexLeroy 6 ай бұрын
Board Breakers are better than Handtraps. Exactly why I don't get why people play Maxx C. If you were playing more outs you wouldn't need a card to draw your outs. Bro, I literally only play like 7 board breakers, my archetype does the rest for breaking boards. Only thing my archetype doesn't have is native negates. You can't negate my cards if you don't have a board.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
What archetype?
@DexLeroy
@DexLeroy 6 ай бұрын
@@TheDuelingBeard Pure Machina. Screw Earth Machine. They keep Targeting Fortress, as long as they keep doing that with monsters I can rip a card from them. Snake Eyes are just like every other player, not reading just saying yes to whatever they can. I literally even deliberately play it in the Relinquished Zone so they can absorb it and I can rip a card while seeing what they have.
@Ps.lySaber
@Ps.lySaber 6 ай бұрын
Never forget that Reddit unanimously defends this every minute of everyday
@Ps.lySaber
@Ps.lySaber 6 ай бұрын
Leave powersink stone and summon limit alone man I play dark magician come on -.-
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Reddit is wild though. They wanna see the game burn
@the_rusted_bardiche
@the_rusted_bardiche 6 ай бұрын
soooo heres my hot take, i was defintely ready coming into the video and saying ' you're just trash at going second' but after watching i sorta understand where you are coming from the problem is, going second into certain boards. like depending on how big and scary the boards are, you can break them. shout out to full power snake eyes breaking a toddlers boards of just one negate. going first in any tcg is almost the most optimal choice though.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Glad I was able to make enough decent points for you to see this side. I’m not saying that going second is impossible, I just hate that I have to dedicate 40% of my deck to cards that are blowouts or turn stoppers if you draw multiple like hand traps. I just want to be able to play with just engine going second and in Yugioh it feels impossible. Anyway, I appreciate your comment!
@LuciferArc1
@LuciferArc1 6 ай бұрын
This is why i prefer rush duels. Idk why so many people dislike it but i think its a better format/game. I think it should be the main game right now until konami revises the issues in the old game...or just sticks to rush duels.
@ConnorLees-j1s
@ConnorLees-j1s 6 ай бұрын
Not going to lie sphere mode ra and other tributes monsters sometimes comes clutch for board breaking but agree shouldn't have to run them and cards like dark hole ect to play yugioh
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Exactly, draw the out or you lose. Bro that’s literally slots 🤣
@finalxsolidxsnake
@finalxsolidxsnake 6 ай бұрын
I'm currently running a 60 card branded pile only hand trap in it is imperm for board breakers I have droplets talents thrust and super poly definitely hard to break a snake eye board but I think it's more consistent then trying to open up imperm/ veiler plus nibiru
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
That’s the dilemma for sure, I’m trying to figure out the best branded list and sadly it feels like hand traps are the best but branded hates hand traps.. so it’s a dilemma, since all the board breakers do is hit them a little bit, opening even two isn’t enough a lot of times unless one is soul release
@atheld8124
@atheld8124 6 ай бұрын
Xenophobic archetype and no more generic boss monsters along with limiting or banning all hand traps and board breakers. But first unban max C just to mess with us and make us freak out just to suddenly fix the game lol
@shien-ryu4395
@shien-ryu4395 6 ай бұрын
I dont agree with you, but I prefer your idea than the actual game that we are having the last 3-4 years. The maxx c flex is unnecessary
@atheld8124
@atheld8124 6 ай бұрын
@@shien-ryu4395 I just think it would be funny to let us run wild with every Hand trap at 3 and make us panic just so that a week later the real ban lost comes out and everything is as it should be lol
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Spot on bro, this us exactly what we need Except maxx c lol
@b.belmont8193
@b.belmont8193 6 ай бұрын
Got into the game in 2020 going second at the time wasn't so bad. But as time passed they focused too on trying to get people to spend money. They really don't care about the state of the game, which is why me and my boys been falling out of love with the game. I honestly believe Yu-Gi-Oh will eventually crash if this type of practice continues. Especially when there's no monetary value in return. These pro heads eventually going to wake up.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Exactly, guys like andres Torres have already left Yugioh because other games have better prizing. The game needs an overhaul (prizing, sets, banlist, etc..)
@Thegameshadow1
@Thegameshadow1 6 ай бұрын
This is a very informative and good video.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Thank you!
@alexanderbatterbee8369
@alexanderbatterbee8369 6 ай бұрын
what onni is negating eff over activation? lol
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Currently there isn’t a popular one that does other than maybe hot red dragon abyss. Ash blossom does, player A goes first makes board and has ash in hand, which is normal 33% of the time. Sometimes a third of player Bs hand gets invalidated because of ash negating effect and then you have to play through board with 4 cards essentially. There are other examples though, they’re just niche
@containeduniverselow4790
@containeduniverselow4790 6 ай бұрын
Yugioh decks are melting pots of every deck style. There's no such thing as a pure style any longer. Real control and aggro doesn't exist. Mid-range doesn't either because there's no mid game, it's just: start->end board on turn 1 over and over again. Pacing is extremely front-loaded. Not having a resource system is the biggest problem. You get to do too much too fast for no cost. The game *needs* updated *rules* not new cards (snake oil). Cards can't get around base/foundational rulings. The battle phase doesn't have any strategic value. It's just a means to an end now. The only thing that matters is attack power. Defensive power is an afterthought. You guys need to make a new format because Konami isn't doing anything to help matters. They're going to keep players stuck in their pyramid scheme loop forever: 1. Create a Boogeyman deck(s). 2. Force everyone to play them or buy cards to fight the Boogeymen. 3. Get everyone to complain about them and gradually break down the Boogeymen's power to prepare for... 4. Repeat step 1. This is a *rotating* meta cycle scheme with pre-determined outcomes orchestrated by Konami. Be like MTG players and burn the place down (revolt). Don't stand for this any longer.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Bro this was a great analysis. I think you’re right, the community needs to make a new format and go our own way, F this company and their practices. Bravo 👏🏻
@4spooky8u
@4spooky8u 6 ай бұрын
Unpopular opinion but Yugioh needs set rotation. Also tone it down on the archetypes. Archetypes make for lazy card design and since the archetypal cards must synergize it promotes combo decks which make going second that much more difficult. Set rotation would slow down power creep and if they ever wanted to bring back a fan favorite deck they could reprint the cards for the current format (like they already do anyway)
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
We low key have it but instead of power staying the same like normal set rotation, we get crazy power creep that invalidates all old stuff 🤣 Good point though bro
@forsaken7752
@forsaken7752 3 ай бұрын
People may hate me because I play odd eye peformapal pendulum, but I have the decency to take out appollos and Baronne because this cards are so toxic. I found more fun cards to use
@TheDuelingBeard
@TheDuelingBeard 3 ай бұрын
Respect G!
@anthonysulpizio2269
@anthonysulpizio2269 6 ай бұрын
Gren maju is basically a board breaker deck so it has to go second
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Does it play well into the current format? I feel like snake eye and fire king just remove him
@anthonysulpizio2269
@anthonysulpizio2269 6 ай бұрын
@@TheDuelingBeard you play shifter kaijus gizmek orochi ash ogre
@Lirodes
@Lirodes 6 ай бұрын
Sadly YGO is also a P2W game, with one archetype from a set being competitive, and the other 2 complete garbage.
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Exactly until they print a deck of 15 god cards like snake eye and then you can’t play for six months if you didn’t want to spend a thousand dollars to win 3 ots packs a week. I’m not driving to events to be stressed about playing some overtuned pay to win bs
@bobdragoneel5061
@bobdragoneel5061 4 ай бұрын
Hot take! Double the lifepoints to fing 15k or whatever so only dedicated otk decks can kill u😂
@TheDuelingBeard
@TheDuelingBeard 4 ай бұрын
Bro you know Konami would do some dumb ish and release a new link that can otk still, look at tenpai
@RenegadeStriker7
@RenegadeStriker7 6 ай бұрын
Dawg it SICKENS me that I have to get 3 droplet, 3 ash, 3 evenly, 3 imper 3 summon limit is totally fair tho lol
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
Exactly, you have to dilute your strategy with cards that you have to run or else you can’t play at all.. lmao who wanted this??
@RenegadeStriker7
@RenegadeStriker7 6 ай бұрын
@@TheDuelingBeard then my deck loses it's fun factor and I just get boooored
@RenegadeStriker7
@RenegadeStriker7 6 ай бұрын
@@TheDuelingBeard Answering your question: I sure as hell didn't! Because now everything just seems so bland and basic
@ru-gi-ohduelist2827
@ru-gi-ohduelist2827 6 ай бұрын
Tenpai Dragon will change this problem hopefully
@MrThemelloman
@MrThemelloman 6 ай бұрын
And become the new problem? Idk haven't heard of them before this thread
@ru-gi-ohduelist2827
@ru-gi-ohduelist2827 6 ай бұрын
@@MrThemelloman They are essentially the new Tier 1 Deck in the OCG That literally focuses on going 2nd and it otk's easily if it gets to its combo pieces can run hand traps and board breakers you name it
@TheDuelingBeard
@TheDuelingBeard 6 ай бұрын
They’re cool but they’re also a symptom of the modern game, basically “kill your opponent and lock their float effects” and if you don’t otk your opponent cooks you. The game is wild atm
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