Its so funny how all this is doable in the exact same workflow, using the FREE and mighty Blender. The big names in the industry changing themselfs, trying to adapt to Blender. How times have changed, heh? From a blender fanatic since 2010.
@JoshPurple Жыл бұрын
Thank You 🏆!
@bilaltajik Жыл бұрын
can we publish/upload our KML model (building) to google ???
@pouyaomidi28233 жыл бұрын
Thank You Imagiscope ! this one is very good too, I watched it before. but please , if you have time, create a Tuts which you use kml file in Cineme 4D ! Thanks a lot ! ... :)
@ImagiscopeTech3 жыл бұрын
Hi Pouya. Unfortunately, I've only developed the KML import tools for After Effects and Blender. I worked with C4D at the beginning but made a decision to develop new technology for more open and common platforms. While there may be an use case for C4D, all of my development is expensive (time) and I currently provide it for free to users. I'd recommend exploring Blender as an option to generate the projects and exporting for use in C4D, if that's your platform of choice.
@pouyaomidi28233 жыл бұрын
@@ImagiscopeTech Thanks a lot for your answer, I must learn Blender ! Your Tuts is fantastic :)
@pouyaomidi28233 жыл бұрын
I watched already 2 times :) ... lol
@bimmantra85054 жыл бұрын
In your video you mentioned about Blender. Is it something ready now? I am very interested in learning the Blender workflow. Please share. Thank you!
@ImagiscopeTech4 жыл бұрын
A Blender script and tutorial is coming next week. We're still fine tuning some of the math...
@ImagiscopeTech4 жыл бұрын
Update: Blender augmentation tutorial available at: kzbin.info/www/bejne/mZPXnqN3r7yCoMk
@challengerapp39533 жыл бұрын
Hi again! A question: when it comes to 360 driving videos (in which the viewer can see the vehicle by panning or tilting the view for instance on youtube player) do you think that 3D objects can be attached for instance to the car's roof (where also the camera for instance might be attached with a sucker) for the whole like 40-60 minutes footage? The reason why I'm asking is that usually camera tracking to place 3D objects with C4D is usually limitated to a short video and 3D area. In your tutorial for example you show a view of the Arc De Triomphe in which the camera trajectory is moving according to the path created in Earth Studio, while in case I'm describing it would be like having a 3D object (like a text, a cube or something imported in C4D) attached to the 360 camera position for the whole footage to cover the car roof. Thanks again!
@ImagiscopeTech3 жыл бұрын
Not sure in C4D, but in Blender I just added a new feature to the add-on I built that uses the "point to" feature to make markers face the camera (like in the London VR video). This can similarly be used or by using drivers for position of the camera. The object would move (and rotate) with the camera movement. I think that's what you're asking?
@ImagiscopeTech3 жыл бұрын
Of note, for long renders in GES, you'll have to do it in segments and export a very large JSON file (18,000 frames per day for Cloud rendering)
@challengerapp39533 жыл бұрын
@@ImagiscopeTech Can you please link the add-on? To reply your comment (the 3D object would rotate with the camera): well actually not. When you film with a 360 camera (for instance a GoPro Max) the camer of course has to "eyes"; while driving I usually mount my camera on my car roof and the front eye (the "main" one as it's the one used also to use the gopro max in normal mode as if it was a regular gopro) is pointing in the driving direction, while the secondary eye (same side of the gopro max monitor) is pointing the back of the car. I'd like to add say a rectangle covering my car (thus beneath my gopro) that will cover the car roof and then it should stick to the car shape (a rectangle) and as I guess for blender or C4D the camera position is the car position (0,0,0 ?) the 3D added rectangle should have the same coordinates (to move along with the car and the camera). The final result should be that a very simple 3D parallelepiped will always be under the gopro max when tilting the view down. I'm still confused about the workflow though... Should I in your opinion: 1) create as step one a VR environment in After Effect in which I will also add the 3D parallelepiped, then export as .mov to be then imported in Blender or C4D; 2) substitute the 3D basic parallelepiped with the real 3D object I want to use 3) import Blender or C4D model into After Effects; 4) render a .mov with both the original 360 footages and the C4D 3D object as .mov 5) import AE export to Premiere and add music, or other things or export directly the final VR H264 for youtube? (I found a very usefull to tutorial on how to export VR videos from Premiere to be uploaded in youtube but I'm not sure if same VR export can be done from AE. Thanks again
@ImagiscopeTech3 жыл бұрын
Kinda following. You're using 360 video from real world (not GES). In GES, camera moves in environment ... For real world, environment moves around the camera. If I understand you correctly, you want to put an image or block out "underneath" the camera - you'd only need one frame for this (then drag for entire timeline). So, when I use Blender for 360 VR with GES data: 1) I create normal (non-VR) images/video and regular JSON file with trackpoints - this allows for simple setup of additional objects and markers. 2) switch over to cycles and then set camera perspective to equirectangular and dimensions to match VR (4000x2000). 3) render without background. 4) layer the rendered equirectangular 3D objects and the VR video in premiere or After Effects. 5) render in premiere with VR settings, for After Effects you will need to export to the media bridge and then use VR settings there (none in AE)...AE does have a VR viewer via script (you may be able to just create a rectangle here also manual if you like)... For your job, if I understand correctly - you could probably do it in AE. 1) Import video, 2) add shape layer with rectangle (center, near bottom of frame), 3) use lens effect to distort rectangle (playing with settings to look right), 4) use VR viewer to confirm, 5) export to media bridge and use VR settings (similar to premiere) to render final
@ImagiscopeTech3 жыл бұрын
github.com/imagiscope for Earth Studio tools
@fasil.3643 жыл бұрын
It was good if this without Water mark
@ImagiscopeTech3 жыл бұрын
Currently, it is legally required.
@ahmadmunir22153 жыл бұрын
can i use it for map in my game??
@ImagiscopeTech3 жыл бұрын
Probably not without Google's permission. Video is ok, though (non-commercial)
@ahmadmunir22153 жыл бұрын
@@ImagiscopeTech i dont wanna use it for commercial purposes only for final year project