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@Ledishka02 Жыл бұрын
thanks dude, after years of programming never thought I would enjoy C++
@vygandas.pliasas Жыл бұрын
Same :D
@nontonisme Жыл бұрын
What? C++ is cool bro 😊
@poop8867 Жыл бұрын
If you’re still discriminating by programming language after years of programming, you may be doing something wrong. If you know one language you know them all.
@wallacesousuke1433 Жыл бұрын
Impossible to enjoy ANY programming language, stupid waste of time
@qvgka Жыл бұрын
@@wallacesousuke1433 someone fucked up lmao
@fuzzyhenry20488 ай бұрын
This is a tutorial based on that you already have experience using blueprints to make an unreal engine project. He is trying to teach you how to make customized C++ classes and functions to replace or complement the blueprint workflows. So if you are completely new to Unreal Engine, this isn't the one for you. I recommend people should start to learn unreal engine with blueprints first, to get the grasp of the framework, the workflow, then to learn the C++ part.
@forwork79674 ай бұрын
thanks
@AndyU964 ай бұрын
based on that I already have experience? Is this the edited form of your comment?
@HansFlamme2 ай бұрын
Important note: If you already know how to code than this vid is just fine
@SamuTheFrogАй бұрын
My dude should pin this comment so everyone sees it first
@alexplaytop10 ай бұрын
Make my day MAN! Hard to find out C++ code for some actions in UE5! Thanks and Like for you!
@PontonFSD Жыл бұрын
Unity's new pricing structure brought me here... 😢
@Darko_Boi Жыл бұрын
same 😢😢
@shakazulu3253 Жыл бұрын
same
@maciekkurpiewski9477 Жыл бұрын
Same
@landsknecht_voran Жыл бұрын
It's better engine anyway
@МаксимРудой-н1ь Жыл бұрын
Тоже (same)...
@wolfiedgr8t2 жыл бұрын
Really enjoyed that man thanks ❤
@GorkaGames2 жыл бұрын
thank you man, my pleasure!!
@Sirbozo8 ай бұрын
yeee
@GeRwithLove2 жыл бұрын
Thanks for the video, it helps to understand how c++ works with unreal. I want to focus on c ++, but as I see it, unreal is not the same. Can you recommend where to start learning?
@GorkaGames2 жыл бұрын
my pleasure!! yeah, there is a very good udemy course on ue and c++, www.udemy.com/course/unrealcourse/
@Alriightyman Жыл бұрын
So.. Just to point this out, and maybe it was different when this video was published, but if you install the UE5 plugin from the visual studio installer, you should get autocomplete; you don't need those paid extensions (though they are nice to haves).
@GorkaGames Жыл бұрын
Wait really?? When was this introduced?? at the moment I recorded this video that definitely was not there. I need to find this asap haha. Also, you are referring to VS studio not vs code right?
@Nexus-Point Жыл бұрын
did you find it?@@GorkaGames
@LvNThL Жыл бұрын
When you type you're like "We will just pass that" haha, "Don't worry... Autocomplete? Pfft that's why Dad's here". Awesome Video. Thanks.
@bornthrupiecesiosandroidga19329 ай бұрын
I will start Unreal soon, I am not scared, I am a native CSharp programmer so definitely love it the hard way 🔥🔥🔥
@Dom-zy1qy7 ай бұрын
Wat
@xgtwb64736 ай бұрын
Suss @@Dom-zy1qy
@BoredEditor4kАй бұрын
Untill your game starts crashing like crazy cuz you accidentally destroyed a non existing mutex and pointer
@priyansh_jsy27 күн бұрын
Bro! You literally saved my day! Thanks man
@MMTV-WatchingTV12 күн бұрын
Live coding doesn't compile CPP changes in newer versions of the engine anymore. In my experience, every time you make a change, you have to close the engine and manually rebuild in the code editor and then reopen the engine for changes to properly compile, otherwise you'll get link or missing external symbols errors. I might be doing it wrong but this video hardly touches upon compiling so I wouldn't know from this video anyways.
@voxelheart11 ай бұрын
Thank you! Was trying to learn C++ for Unreal and this was a great place for me to familiarize myself on how to get started.
@GoalzyHD10 ай бұрын
Shit tutorial
@KulitorumCom Жыл бұрын
All that "Just really quick" in the end makes it very hart to replicate and follow if you do not have experience with UR5. So I never got it to work :(
@RealLiveWire4 ай бұрын
Great Job, easy to follow and explained well
@aghayejalebian7364 Жыл бұрын
Great Tutorial, thanks. I kept getting weird "Can't find .h" compile errors I found out the reason is the default .cpp file unreal engine generates does not always point correctly to .h file so you have to manually correct it if that happens.
@ihopeusteponlego1614 Жыл бұрын
Can you give an example how you solved it? I'm currently at the same point and using vscode. I have actually no idea if my includePath or the generated headerfiles in the cpp file cause this issue.
@aghayejalebian7364 Жыл бұрын
@@ihopeusteponlego1614 for me I just got rid of the folder path since the .h and .cpp files where in the folder but the generated .cpp file was pointing to a folder inside the folder basically.
@wanderinglord81642 жыл бұрын
So you benefit of the speed of the C++ if you call function from Blueprint ?
@GorkaGames2 жыл бұрын
Yeah, C++ will compile and work much faster, so you can use the combination to make a very efficient workflow
@piotrp.8119 Жыл бұрын
kzbin.info/www/bejne/jGiTaKVql9B9hbs
@waqaranayat80834 сағат бұрын
Chat GPT reommended me your channel
@Sirbozo9 ай бұрын
can you please make a ue5 c++ for the very begginers that know nothing about ue5 c++
@colinmcintyre1769 Жыл бұрын
I'm a big fan of your content! I'm already familiar with Unreal Engine, but I'm looking for a tutorial that breaks down the basics and helps me understand the jargon and how different elements interact. Could you create a video that covers concepts like classes, parent and child classes in both Blueprints and C++, and how they all come together in a well-organized manner? It would be awesome if you could also explain interfaces and how C++ code can interact with them, as well as demonstrating how to incorporate other types of code. Your tutorial would be a great resource for beginners like me. Thanks in advance! (Please please make a tutorial on how to use APIs in unreal for "beginners" or dumies hahah)
@waffle8364 Жыл бұрын
How much C++ do you know?
@colinmcintyre1769 Жыл бұрын
@@waffle8364 I'd say I understand C++ a bit, well enough to use gpt to do what I want whenever I need to use C++, but I do not enjoy reading through code to find small errors or personally desing projects that have a large amount of C++ code in one file. I don't understand the question how much C++ do you know, because once you understand the syntaxes I understand not knowing all the various libraries and theor syntactic choices, but once you know how to code I feel like it's more of a how good are you at C++ idk. Am I miss understanding? Out of curiosity why ask?
@Atomz09 Жыл бұрын
@@colinmcintyre1769that is a lot of words my guy 😅
@UnperfectFeelingАй бұрын
This is really cool. But then how can I integrate this with other blueprints? Here we lost movement of the character, for example. I'd like to keep it.
@deadlyremix411526 күн бұрын
decent tutorial, but what's the rush?
@ric82484 ай бұрын
This tutorial is great, just what l needed. l have a question, can you get a pointer to the actor being spawned so that you can control it with more c++ scripts? of course in this case it would have to be a determined number of actors spawned so you can declare them before spawning them
@eragoh02Ай бұрын
Thanks so much!
@1993JoshG Жыл бұрын
tutorial was good up until about 10 mins, then it just seemed like you where rushing and i had no idea why you were doing things
@PizzoLab Жыл бұрын
Exactly my thought
@SS-gu2tx8 ай бұрын
He makes great content, but I couldn't agree more on this one.
@Finallz7 ай бұрын
It is very efficient
@SamuTheFrog4 ай бұрын
Just keep rolling through the motions, it starts making sense as you go. It's a lot of information to pack into vids
@HueStudios-i5eАй бұрын
So I did everything exactly as in this video, went to sleep, woke up and my project had the CPP assets missing. Live coding for some reason was suddenly failing even though it was perfectly fine yesterday with no external change since then whatsoever, googling the errors lead up to nothing except people saying you should use live code ever.
@nastro872 жыл бұрын
Should I learn C++ first or can I start؟
@GorkaGames2 жыл бұрын
well yeah you should get to know the C++ basics in order to start coding in ue. If not probably the process will be pretty hard!
@appleseedgames6934 Жыл бұрын
Aw I wished you explain how to parent a C++ script to a character because that's very important
@hodgepodge1891 Жыл бұрын
worth noting the final spawn position is world position and not relative to the character.
@elakstein Жыл бұрын
I don't want visual scripting at all. I just want to write purely in c++. C++ is such a good and satisfying language, I don't know why people want to code with visual scripting if they know the language. If someone is beginner than it is understandable to use bluescript but there should be no reason to mix both for someone who knows c++.
@K3rhos Жыл бұрын
I created multiples projects over the years in C++, but in a case of working on a really complex project like a game, it's not that "satisfying" lol I'm not saying blueprints are cool, I hate this things too, but C++ is definitely not a language that fun when it comes to game dev, it's really outdated compared to the simplicity of C#, it's honestly way easier to work on big projects, this is why I prefer Unity for that. The only issue is that Unity lack some features from UE.
@halfbakedproductions7887 Жыл бұрын
Yes, I prefer writing the code. Blueprint is very clunky, turns to confusing spaghetti the moment you try and do anything complex or interesting, and is not intuitive to someone who can already write code. There are also edge cases (admittedly more advanced ones) that Blueprint just can't do, for example more complex shaders and some networking. C++ is also higher performance as Blueprints are interpreted by a virtual machine. Also, if you convert Blueprint to C++ it is loaded with boilerplate that you probably wouldn't otherwise need. That said, C++ is a lumbering beast and UE's implementation of it can trip you up. Unity and C# can be much easier - Unity's visual scripting implementation is dreadful and Godot has dumped it entirely.
@prometheusadept Жыл бұрын
Is there any recomendations for begginers? I couldn't follow much here.
@prometheusadept Жыл бұрын
@@ever9201 thank you 🙏
@prometheusadept Жыл бұрын
@@ever9201 any recommendations on where I can go to study those?
@purestench9263 Жыл бұрын
Could you maybe try using different background song sometime?
@surajsingha8491 Жыл бұрын
switching to unreal from unity from the recent unity announcements!
@COACH_KARSTEN_OPPINIONS-xs3xn7 ай бұрын
You lost me completely at 11:43 😞 .. I do NOT have that menu when I right-click. Mine goes: Browse to asset, Edit M_Procgrid, Copy Selected Actor ..... and so on. What am I doing wrong?
@megareizu18023 ай бұрын
0:50 thats the moment im strugling with i get a fail code every time
@HarpDevCo10 ай бұрын
are there any free softwares that do the same thing as visual asset?
@UnperfectFeelingАй бұрын
I got error Blueprint BP_MovementCharacter has missing or NULL parent class. when I tried to repoen the project. Anyone encountered this?
@AbedKad Жыл бұрын
u helped me a lot, thanks! But do I need to learn c++ and blueprints? I was thinking anout focusing on c++ and not using blueprints at all
@philharland9591 Жыл бұрын
You need to learn BOTH (at an appropriate level of detail) - that's the point of blueprints, it makes it easy for people (even non-coders) to quickly prototype/create stuff, or you can actually use BP in production for things like UI or things that don't need to be run "as fast as possible", or where speed is important use blueprints WITH your own C++ classes behind it all (but exposed to blueprint so u can use it)! Unlike Unity / C# (yer unfortunately I've used it full time for 3yrs, still love it, but industry doesn't really use if for proper games lol) , Unreal uses C++ for everything with no bytecode conversions / interpretation by a CLR needed (even if you can optimise it with IL2CPP - which is a compiler which converts to native machine code on a target platform - to get C++ levels of speed).
@ZrannA3 ай бұрын
how do i set up unreal engine for vscode? it giving me error of cannot open the source file something like "CoreMinimal.h"
@michaeldere28922 ай бұрын
Do I need to download the quin mesh / animation? I can't seem to find it.
@พีรันธร Жыл бұрын
2:11 I got accident to click "classtype" and codeing normally. atfer i finish code in 11:45 I can't find code in folder I try to fix but can't find way how to unclass or create unclass if you see can you like this comment plase
@deidaraairi90122 жыл бұрын
awezome thanks
@GorkaGames2 жыл бұрын
my pleasure!!
@MrNoahsamen Жыл бұрын
Mine is not spawning a cube?
@Flopps546 Жыл бұрын
What is your try to make the project gives me an error
@albincbabu715111 ай бұрын
If we choose C++ in third person template can we also use Blueprint or only C++in the same project
@j3y44511 ай бұрын
u can use both, and its actually usually preferable to use a mix depending on the task and requirements.
@albincbabu715111 ай бұрын
@@j3y445 thank you,btw is there anything different when we export/package a C++ project ,or is it the same?
@j3y44511 ай бұрын
@@albincbabu7151 it’s the same process iirc
@_iguana_ Жыл бұрын
i didnt get which sentence is spawning the actor. Is it the AActor one?
@FPChris Жыл бұрын
Is it possible to program a polygon modeler with unreal?
@t3hPoundcake Жыл бұрын
Idk why I can't get this working. I've tried a dozen times to be able to WRITE C++ code instead of strictly relying on blueprints and I can't fucking make it work. It gives me all kinds of problems in VS, can't find include this or that, macros not working and not fixing things despite being the suggestion to fix the problem. I have a 5800x3D and 32 gigs of RAM and it takes 5 minutes to even open a project when I use C++ as the project creation option. It makes no sense to me. I'm so frustrated with it that I'm about to just go back to Unity. I can't believe they made C++ integration in UE5 so goddamn difficult to get working right.
@Tytytyryty Жыл бұрын
I fully understand your feelings here, I meet with C++ first on different low-level non-game project and felt the same, you got a lot of random errors with little to no guiding on how to fix that. After I tried UE and C++ I was just mentally prepared for such kind of things and it helped me. The main advice is just to admit there are such things in software development especially lower-level languages, and just calmly trying to overcome them one by one. If you are motivated to learn this thing you'll find your workarounds to those issues soon and they will not bother you. Good luck!
@massivewon Жыл бұрын
Did you say the autocomplete and syntax checker don't work? Why would anyone use UE then?
@IRDazza Жыл бұрын
One thing to point out is you DON'T need to use C++ to make a game in Unreal, you can just use blueprints. BUT C++ in some areas may be better for performance depending on the requirements and complexity of the method. I started just using just blueprints and now learning a bit of C++ on way. Good tutorial BTW.
@HarderEmbraceExcellence Жыл бұрын
if your planing to do a multiplayer with for examples a character that can sprint, you definitely need c++. Just found out about. Some RPCs dont work as intended if running the edtior with Network Emulation e.g. Ping/Lag
@DarkSession6208 Жыл бұрын
@@HarderEmbraceExcellenceSprinting is just increasing the velocity in m/s, theres no reason this can't be replicated. I did it myself. Sprinting is just base velocity * 1.5 for example, if you see sprinting a whole new movement then this is your problem, because it isn't.
@HarderEmbraceExcellence Жыл бұрын
@@DarkSession6208 Have you tried sprinting while running network emulation inside of editor? The client will be constantly teleported to server location
@DarkSession6208 Жыл бұрын
@@HarderEmbraceExcellenceWhile running is your problem, you need to make 2 different states. Running > Just Running is a different state than just Sprinting. You can do it as i said above, get Gameplay Ability System (Companion), its the GAS C++ system but in Blueprints, you only need C++ for the setup which is like 20 minuts and after that you do everything in Blueprint, the maker has a tutorial online where you need Zero C++ knowledge, hes walking you through.
@halfbakedproductions7887 Жыл бұрын
I actually find the C++ to be easier to follow and quicker to implement, whereas Blueprints just turn into a mess of spaghetti very quickly. Blueprint also has a performance overhead.
@JayySLEEZEE11 ай бұрын
does i tonly work on visual studio or vscode too
@JonaHumpeler11 ай бұрын
when i try to create a project with c++, i get an error that it couldn't compile and i should open it via visual studio. please help!
@erikholmen606111 ай бұрын
im getting this same issue have you had any luck?
@ehSamurai34838 ай бұрын
I didn't get what you said at 7:40
@matteoburzi9016 Жыл бұрын
gives me this error: Successfully added class 'MyClass1', however you must recompile the 'MyProject2' module before it will appear in the Content Browser. Failed to generate project files. Would you like to open the Output Log to see more details?
@akhilldhilipkumarkalaiyara1601 Жыл бұрын
For me it gives me an error and doesnt even let me make a project
@kiro_derg Жыл бұрын
whenever i create a c++ unreal engine project, visual studio doesnt open with it
@JoolsYT Жыл бұрын
10:24 WHAT??????? why did unity have to die:(
@staticplays1871 Жыл бұрын
I'm not too far in unity's tutorials but I'm not really planning to make any possible money or even getting a Jr programmer job. But are there any tutorials for Unreal that are like a Jr Programmer pathway. where they teach you to code by making games.
@dameroglaz6933 Жыл бұрын
why i have errors in VS like: invalid incomplete type?
@Ready_Fire_Aim11 ай бұрын
PRO .... JECT
@frictiongamestudio72172 жыл бұрын
which is better blueprints or c++
@muerrtee2 жыл бұрын
C++ is way better performance wise Blueprints are better for prototyping games and checking if a certain code work and get instant results for your code This doesn't mean you can't create a full game with only blueprints
@Ser0zine2 жыл бұрын
@@muerrtee There are less blueprints tho
@Mirakuruuu2 жыл бұрын
@@muerrtee Blueprints are time saving and more convenient, straightforward and much easier to understand for non programmers. A little minor performance loss is worth sacrificing than a year's duration of workflow
@22hoursago2 жыл бұрын
Blueprints for me. Allow that c++
@GorkaGames2 жыл бұрын
It will depend in many aspects, such as the game desing, your workflow, and many more things. The ultimate aproach is to combine both in order to create the most efficient and scalable systems. But overall Blueprints are easier for beginners, and C++ will allow more experienced devs to make better systems in general. So there`s not really a right or wrong answer 😄
@BryanAnderson-o1u Жыл бұрын
blue prints and c++ huh isnt c++ more efficient shouldnt you use c++ in everything ???
@ChinzzaaaPizza14099 ай бұрын
So i have a very annoying problem in UE 5.3: in the c++ character class there are like 11 errors but i have not even touched the code. Can anyone help me
@solidnywonsz6 ай бұрын
how are we supposed to know what's wrong?
@rmet2555 ай бұрын
If you're using Visual Studio, then ignore it, if you can't, use Rider which is made for Unreal, it's 15 a month though.
@mohammaddh86554 ай бұрын
what i learned from this tutorial was that game dev is HARD
@rishiniranjan1746 Жыл бұрын
Hey thanks.......... I am more used to VScode for my work. But c++ intellsense works terrible when using vscode for UE game developemnt . Any tips and tricks ?
@LonelyDeveloper_10 ай бұрын
Yes, VS 2022
@ZCodeProductions8 ай бұрын
Why did a perfectly good video have to have such distracting music 😭
@mgodoi389111 ай бұрын
I always tried to use C++ in Unreal Engine but always got several errors. Why? I really want to cry Sometimes I managed to create a project in C++, create a class, do some scripting, but then several compilation errors would appear or even the file would disappear for no reason. Today I'm trying again to create a C++ project but UE doesn't even want to create it. I already tried to install absolutely everything from Visual Studio and Unreal Engine. like wtf? why? it's some dark magic here?
@Studio242mx Жыл бұрын
is there a way to get a webcam video source, in the published project? i´m looking around and i didn´t find any documentation , only opencv but the same no clear documentation
@Ghavskat Жыл бұрын
I'm creating object in Cpp, is UE working like a fxml scene builder, can I link Cpp function to blueprint?
@SamuTheFrogАй бұрын
You are a legend, my friend.
@JUSTSOPISSEDOFF Жыл бұрын
Anyone else getting the 'FActorSpawnParamaters': undeclared identifier error? I've coded exactly the same as here, but I keep getting that error. Any ideas?
@MotoxYT Жыл бұрын
Seems you made a typo
@Phoenix4_Trade2 жыл бұрын
i love this ❤❤❤❤❤❤
@GorkaGames2 жыл бұрын
thanks man!!
@TimCrinion-j2r Жыл бұрын
This is great but my character won't move
@mate1_dev2 жыл бұрын
Wait i need to pay for visual studio dont I?
@GorkaGames2 жыл бұрын
no no, it is only optional for an autocompletion extension
@mate1_dev2 жыл бұрын
@@GorkaGames eh what tf is that? I have never used visual studio
@null3212 жыл бұрын
@@mate1_dev Autocompletion is something that helps you when writing code. If you begin typing something, visual studio will suggest different things based on what you have typed. It’s just something that makes programming flow a little better and is not required at all to use visual studio or write code.
@mate1_dev2 жыл бұрын
@@null321oh thank you for your answer i thought its something like autocompile or something like that
@ssougnez Жыл бұрын
You can use the community version but I think that if you intend to sell your game, you'll need a professional licence.
@AliBounds2 жыл бұрын
Awesome Video
@GorkaGames2 жыл бұрын
thanks man!
@Amcor09 Жыл бұрын
Sorry but not much is explained here. At 0:36 What exactly is a Blueprint, is it a 3GL? At 4:10 you say "we call this what we want" but haven't explained what the goal is here, call WHAT what we want? At 4:53 you enter UFUNCTION but don't explain what this does. At 6:18 you mention adding an "A" prefix to a method name to indicate an "actor" - what is an actor? Sorry but that's as far as I got before stopping the video, I shall have to look elsewhere for a video that goes into greater detail.
@sip6716 Жыл бұрын
This is not for beginners lol but I will tell u the meanings of some. A blueprint is used as a block of code (has c++ code), the what we call is either the character/the actor, an actor is an object like a cube/something by adding spawning actors we will spawn a cube. Go learn more about c++ before u go into this video because this is meant for practice/testing your skills.
@hodgepodge1891 Жыл бұрын
UFUNCTION is just a way of declaring an Unreal Function. This function will be callable in blueprints. I agree, lots of tutorials don't explain the rationale behind their steps, which makes it hard for newcomers to contextualize. Unfortunately it's a byproduct of tutorials... we stand on the shoulders of giants before us... but those shoulders can be hard to stand on. There's not always a nice platform with a scenic staircase all the way up. This one is pretty good, overall. :)
@sip6716 Жыл бұрын
@@hodgepodge1891 yes I agree u should go to Shawn the bro he has pretty good content and also explains heavily I go to him but sometimes skip the details u should be able to understand from him
@ThirdEyePsychology Жыл бұрын
Thank you!! There was a lot of annoying Intelisense errors I had to work out from Visual studio to get unreal to work at all, but basically it came down to following the unreal engine install documentation (Make sure to get all the proper VS addons it says) and reinstalling Unreal onto my SSD.
@LogicLegendz Жыл бұрын
I want explore my career in game development. give any course where I can start zero level
@Sirbozo2 ай бұрын
nice
@kif11 Жыл бұрын
This sounds like nightmare to code with broken InteliSense especially if you are beginner. Visual assist is also not an option because it cost $100 per month.
@philharland9591 Жыл бұрын
Intellisense isn't "broken", it's a Visual Studio system for Microsoft / ordinary C++ code NOT Unreal Engine API completion.... that's why external devs wrote plugins to ADD functionality to VS! o)
@kif11 Жыл бұрын
@@philharland9591 @philharland9591 That what I mean. The lack of UE API context specific suggestion. I'm experience developer but I struggled without autocomplete when trying to write any code especially as large API as UE. I managed to configure somewhat working autocomlete for VSCode after following some tutorials on KZbin.
@johnpekkala6941 Жыл бұрын
Visual studio actually has plugins freely avaible in their installer that takes care of the intellisense part. Its I think in the "Game development with C++" plugin. Here is a video about how to set up VS 2022 with UE, wich plugins to install and such (there are 3 plugins in total you should install for everything to work as shown in the video) and it works just perfect for me and I have Intellisense and all. kzbin.info/www/bejne/bqmtg6VsjteSgrc, I also think he builds the engine from source here but you dont have to do that for it to work.
@bossman6167 Жыл бұрын
Hey great video! I have a question, if you use the drag and drop coding in unreal engine can you convert it to actual code with its script in C++?
@chiefqueef1256 Жыл бұрын
No
@Atomz099 ай бұрын
Bro is onto something ngl
@pxsteezy69854 ай бұрын
Warning: not for beginners. video is very rushed and not thoroughly explained
@tunaroll3957 Жыл бұрын
Funny, it’s 2023 and Unreal hasn’t properly synced with its native scripting yet..
@pewie3072 Жыл бұрын
My UE5 keeps lagging. I'm using a low end laptop. Can anyone help to make itto not lag.
@DWAINEMonster Жыл бұрын
If ur using pointers and referencing and dereferencing them correctly then it can help with memory issues
@pewie3072 Жыл бұрын
@@DWAINEMonster I am not talking about code. I mean the software itself. It opens slowly and runs slow.
@DWAINEMonster Жыл бұрын
@@pewie3072 then you probably need a new laptop that can handle unreal engine 5. You can always use UE4
@pewie3072 Жыл бұрын
@@DWAINEMonster Sure.
@_iguana_ Жыл бұрын
@@pewie3072Ssd is vital
@ogbalisrae-ku1ug Жыл бұрын
first i like the background music and also this couse helped me to learn how to create games with c++
@MonderMurshed Жыл бұрын
Its so random, i didn't understand 70% of it if u can show us slowly what the code does it will be helpful.
@geoffreyhendrikx Жыл бұрын
Who Is here after the unity drama
@nixonc6344 Жыл бұрын
me!
@CatherineIssa-n1p5 ай бұрын
Dudley Key
@madilkhan7-t3b Жыл бұрын
sir can we use python language
@elakstein Жыл бұрын
No.
@madilkhan7-t3b Жыл бұрын
why
@elakstein Жыл бұрын
@@madilkhan7-t3b because python is very slow
@marcapouli7805 Жыл бұрын
I use Unreal engine since it is free, and I've tried to learn c++ but never understood anything. Today I wanted to give it an other try. I have created a class based on actor, then I was able to "generate visual files" and open the project in visual studio. Without changing anything I tryed to build. Result more than 11 000 errors. That was the last time I waste time with this stupid langage. How I can get 11 000 errors without doing anything, how am I supposed to fix? How people can work like that?
@TheBlekDgek Жыл бұрын
usually such stories begins with some bad setup in environment. It's real pain, but setting up tools is a real problem sometimes and it prevents you from learning/working with a real tasks. Not just for UE community. But if you want just to learn how to make games, you can do it without C++, using blueprints only. As long as you did not cross the line of adding more then a couple AI characters to you scene it all be fine (spoiler, UE AI is really bad implemented in blueprints, and even their official YT channel suggest to use C++ in such case). But hey, games could be fun and challenging without it.
@marcapouli7805 Жыл бұрын
@@TheBlekDgek I spent more than 30 000 hrs with BPs so I think I have a good experience with it, but as you said AI sucks. I already canceled a 3 years old project because I couldn't have more than 40 AI on my map. My current project also includes AI that's why I tried one more time to launch Visual. I hope it won't take me 30 000 more hours to finally make a first game.
@TheBlekDgek Жыл бұрын
@@marcapouli7805 i feel your pain. Same experience here. Except part about over9000 errors. But still VS and C++ are kinda sucks after more convenient IDEs and languages. Even after TypeScript 🤣
@marcapouli7805 Жыл бұрын
@@TheBlekDgek Thank you, it helps to relate when we are not alone 😅
@slavetislamic1957 Жыл бұрын
How did you get 11,000 errors? 😂
@wungielpolacz92322 жыл бұрын
My Unreal Engine 5 is getting lagged when created project. And I can't open this. Project is in folder but I can't open this.
@Atilla_Akbarzadeh4 ай бұрын
he actually talks like snoop dog😂😂
@ianlaikf Жыл бұрын
i tell you the reason with solution about the problem i encounter you simply remove comment because people tell you they don't like it
@justinhart4010 Жыл бұрын
I don't know really anything about unreal engine but I do know C++ I've been studying math and just started on calculus, does unreal engine do all the math for me?
@ssougnez Жыл бұрын
Thank you
@burnheart2965 Жыл бұрын
Sometimes it is very hard to hear what you are saying. You would benefit from slowing down your speech.
@ghad67998 ай бұрын
skill issue
@SmokinTonic8 ай бұрын
@@ghad6799you are so stupid lmfaooo😭😭😭😭😭🫵🏼🫵🏼
@IM_JUST_BURNING6 ай бұрын
@@ghad6799Fr
@BilalAzeem5 ай бұрын
skill issue
@sabbebabbe-wq3qgАй бұрын
Your skill issue brother he talks prefectly fine
@physicsstudent451 Жыл бұрын
Nice video, make sure to clearly explain yourself some things were difficult to understand, because you mumbled some words.
@Lefthandup Жыл бұрын
Errors that aren’t actually errors !? Wtf am I watching how have they not adapted VS c++ for UE !? Watching this has totally discouraged me from getting into game dev using c++
@sip6716 Жыл бұрын
Don’t discourage yourself
@sip6716 Жыл бұрын
Patience is the key
@sip6716 Жыл бұрын
Unreal and VS gives you this all the time gives you puzzles to fiz
@sip6716 Жыл бұрын
But that doesn’t mean you should stop
@sip6716 Жыл бұрын
Are you using build+intellsense?
@R0N-VEEAR Жыл бұрын
NICE
@zeez7777 Жыл бұрын
Get to the point, 17 minutes and theres 3 minutes tops of actual content