Gradual Lightsaber Turn On/Off

  Рет қаралды 5,378

Liaret

Liaret

Күн бұрын

Пікірлер: 17
@ECAKJ
@ECAKJ 3 жыл бұрын
Your videos always work perfectly even on UE5. Please don’t stop!
@whoodieh1z164
@whoodieh1z164 2 жыл бұрын
how did you get it to work ? it dont for me
@Shardenn
@Shardenn 7 жыл бұрын
Great tutorial! Will you continue working on it? Looking forward for next videos
@Liaret
@Liaret 7 жыл бұрын
Thanks :) Yes, it's coming in the following days.
@cmdrhoots
@cmdrhoots Жыл бұрын
Bit of a long shot as I know that this video was uploaded 5 years ago but im having an issue where the blade is going upwards and not downwards into the hilt when it turns off, ive tried rotating the blade on the Z axis to see if that changes the issue but it doesnt. any help would be appreciated!
@xm4self462
@xm4self462 6 жыл бұрын
Awesome tutorial series.... Do you know why my static meshes cursors for scaling are always in the middle of the mesh? This makes the scale increase/decrease both sides rather than one direction as per your videos. Any help will be greatly appreciated.
@justinspearlord
@justinspearlord 6 жыл бұрын
I had the same problem. Just go back to episode 1 and see how he created the hilt and blade.
@Ben_CY123
@Ben_CY123 6 жыл бұрын
Hello, is that any different for using timeline > set float for light Z scale > set Relative scale? I'm just a beginner don't understand what is "finterp to"
@jaxsun2924
@jaxsun2924 3 жыл бұрын
Hi, in turn on part. how do i connect my blade's xyz scale values to the custom event? since the custom event "turn on" can execute one node.
@Liaret
@Liaret 3 жыл бұрын
Sup. Can you clarify the question or make a screenshot? You can execute any amount of nodes in any custom event, just connect them one after another.
@jaxsun2924
@jaxsun2924 3 жыл бұрын
@@Liaret thank you for your reply. So I am following your method in the turn on custom event. But when I tried connect the output node to three set scale nodes(XYZ), it only allows me to connect one node. So I wonder if you know how to solve this situation? Either by array or sequence, I'm open to other solutions as well. I'm sorry that it sounds confusing, good tutorial btw.
@Liaret
@Liaret 3 жыл бұрын
@@jaxsun2924 each execution node, including "set" nodes, has an output to which you can connect another execution node. Please provide a screenshot of the situation.
@koroletov
@koroletov 4 жыл бұрын
Man, u can use TimeLine (with Lerp) instead FInterp, without Tick
@Liaret
@Liaret 4 жыл бұрын
FinterpTo is my personal preference. Timelines are not as reliable in my experience, specifically when the frametime is jumpy.
@koroletov
@koroletov 4 жыл бұрын
​@@Liaret I did it on the Timeline and will be testing. If I find any problems, I will write here. Thanx anyway) Cool solution with material and particle system
@josephlemons
@josephlemons 6 жыл бұрын
Hey Lariet my blade is not retracting fully into my hilt, there is a tiny dot when it gets down to Zero, how do I fix this?
@Liaret
@Liaret 6 жыл бұрын
Hey. Ensure u r decreasing the z-axis scale of the blade cylinder down to 0. If that still does not work, u can also move the cylinder into the hilt slightly, which should make a good enough job of completely hiding it.
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