This is the feedback link for those that didn't see it in the description. Please comment your feedback on the website so we can see some actual change! relink.granbluefantasy.jp/en/app/feedback
@Zinaken9 ай бұрын
I think if there was a reason to use other defensive sigils while also making the bosses challenging would help. I hope there are some changes made like you mentioned to spruce up the game.
@Akholyte9 ай бұрын
I am excited for the Lucilius raid since it's a brand new fight, I had some predictions where they might make a few level 200 versions of other fights maybe to alleviate some grind and make those monsters more challenging but I don't know if that's gonna help really. I only say this because proud mode actually shook up the game with its duo fights, new boss fights exclusive to it and stuff like that. So I'm hoping down the road either they could add new mechanics to some of these fights or some depth to characters through sigils. I agree on your point of having to use defensive sigils would be a nice change of pace, I usually run defensive quality of life in monster hunter but in this game I haven't found much use out of it aside from some niche scenarios. Maybe it'll change though who knows
@FreyVanir9 ай бұрын
Build Variation and Player Expression. I've only a total of 250+ hours in Relink so far but probably half of that time was burned thru AFK auto repeating runs for Centrums and mats for maxing out the rest of the characters. I've over 1500+ hours in World+Iceborne itself, counting the hundreds of hours from previous installments such as F2U and 3G, but every quest always felt different from the other. In MH, one could argue that one weapon type works better against a specific Mon, say Deviljho. I primarily main'ed DB's but eventually got forced to play different weapons like LBG/HBG for their range utility, or have fun buffing and stunning with HH's, or fully commit to DPS with CB's, even using IG's spefically for Jho. I have no incentive to do this on Relink, switching from a melee one trick jumping Ferry, or a charge attack spamming Percy, into a ranged caster like Io or Rackam/Eugen for bosses. Only a specific exemption to this is manual farming Fortitude Crystals on 2x Griffin stage where said ranged characters perform better at speedrunning as opposed to running Narmaya. Very few characters have build variety such as Gran/Djeeta where you can either have a full supp build or a hybrid dps/supp build, but I cannot tweak my Ferry or my Io to become a debuffing/buffing sub dps/support, as their slow/paralyze is locked behind a long cooldown which has minimal ways to circumvent. Long story short, I have limited options to express my Ferry or Io as a support DPS. Once I fire my slow or para, I turn back into DPS. Sure, these two are two share the same genre, but play differently from each other. However, the gap between their replayability is too huge.
@Akholyte9 ай бұрын
I couldn't have said it better myself, when I started my monster hunter journey with Gen U I started with longsword, tried greatsword, didn't really like either too much at first so I ended up going with Lance and stuck with it in Gen U and World, in Rise I really wanted to play Switch axe and honestly those two are my favorite weapons in monster hunter (SA and Lance). Two weapons that might not be so different in terms of being melee weapons but they feel drastically different in combat and I love that, sticking to the monster like glue with a lance and being able to block many things never got old for me, it made me value positioning. Using Evade extender on this and on the Switch axe would be so funny due to the massive distances you could hop (rip risebreak evade extender), the more aggressive style of the switch axe and explosive damage was always fun to break monster parts or to wake up monsters from their sleep. Monster hunter has so much going for it. It feels so hard to compare this game to monster hunter though because of how different it is, this game is more ffxiv/lost ark in the sense that you sit in an arena and fight a boss over traversing a mob where the monster has different characteristics and tries to simulate a real behavior pattern. While they can't do all this though it'd be really nice if this game had more player expression and build variety. This would go such a long way in keeping the game fun. Please provide your feedback onto the forum, I do think stuff like this is valuable and obviously I don't know if they'll listen to players but all we can do is hope something changes. I don't expect moveset changes but I do think builds and some player expression can be put into the game through things such as unique weapons or sigils. If not though, hey monster hunter wilds will be out next year!
@FreyVanir9 ай бұрын
@@Akholyte It's funny since i also started with the LS, then the GS, but got stuck with DB's; I wasn't a fan of huge numbers pop off, but rather a rain of damage accumulating over time. I had an exception with half-charged hammer swings for head stunning mons when stun used to work well in the previous generations. MY main gripe with Relink is how useless and obsolete buffs like Regen and Atk/Crit Dmg buffs scale in the late game. Once you've hit that sweet spot of 41k HP with Terminus+Aegis+Tyrrany for Catastrophe to proc, regen does absolutely nothing to sustain HP as majority of the attacks in higher Proud mode quests either one shot you if you're too greedy with DPS, or rip HP off so hard you're better off using Potion Hoarder and potting yourself up, not to mention Blue Pots has better overall utility by including your team. Even with a maxed out Sigil regen skill, 5% with a ridiculously slow tick is pointless. Then there's Atk buff, which most of the characters have, either as a self buff or a party buff. If attack buff bypasses Damage Cap, this provides more incentive to use characters that have multiple self buffs, or party-wide buffs to be used instead of all-in DPS characters or slot in support skills instead of damage skills. Yeah they'll probably break the game by doing this, but a simple solution of having a cap on top of the damage cap (say maximum 15% extra final damage for Atk and 30% Crit Dmg) doesn't make the buffs too game-breaking, but gives the buffs a reason to exist and be used. Some skills like Narmaya's Pink Petals buff is only slotted in for Supp Dmg, which looks and feels dumb tbh.
@FreyVanir9 ай бұрын
@@Akholyte Here's what I sent them: Granblue Fantasy: Relink Feedback Build Variation and Player Expression. Make changes to Sigil system (Dmg Cap for instance) that limits build optimization. Majority of Sigil Skills are pointless to use in late game once you reach Dmg Cap (Break Assassin/Overdrive Assassin, Life on the Line etc) when you can bypass their effects with the typical Stamina+Tyranny combo that lets to achieve Damage Cap. Make buffs like Regen, Atk Buff, Crit Dmg Buff relevant even in late game. As previously stated, once Damage Cap is achieved, Atk Buff and Crit Damage becomes worthless. Either have a capped additional damage addition (like 15% atk/ 30% crit damage), make bosses crit resistant requiring extra crit (for build variation and crit damage for viable builds). Regen is useless in late game as the HP scaling versus maximum regen against boss damage is worthless. A Single Potion Hoarder 15 is far Superior than having Regen 45. Introduce status attacks to Sigil Skills that complement characters with status debuffs like Slow/Freeze/Paralyze. Either make Sigils that endow status attacks over accumulated damage (like how Cascade works) or empower related character skills by reducing their general cooldown (on top of other cooldown reduction mechanics) or prolonging their duration.
@Akholyte9 ай бұрын
I 100% agree buffs as they are now are so lack luster with the only ones finding some use would be buffs that work on defense really. Anything offensive related is just not worth it in the current meta and its a shame as I usually do like running some sort of supportive utility. I ran Percy's attack buff in the early multiplayer stages of the game but once I realized how quick you can get capped and not need this I was like damn this is a shame. I'm really hoping this upcoming live stream they'll at least acknowledge some of these pain points but who knows. I totally get you on playing DBs btw, I haven't messed around with them too much myself but some of the aerial DB moves in sunbreak were really satisfying to use so I messed around with them a bit there. Greatsword is definitely something I've come back to and appreciate/like more now but I'm really comfy with the switch axe and lance they feel so natural to me so it's probably what I'll be playing in wilds. Unless maybe they introduce a new weapon type like tonfas that'd be hype.
@Akholyte9 ай бұрын
What you sent them seems solid. I didn't even think about how crit resistance could be a fun factor in these fights and I play games with that. Nice catch! Seeing buffs, some dps variety, whether you go a standard dps build or something more status/team related would be nice. I do definitely think this game could benefit from status stuff a lot especially as more characters get introduced, you could run mono teams in groups to proc statuses or maybe run 2 and 2 for different effects. I think there'd be a lot of fun interactions with that. Regen/drain definitely need a rework as well. I don't know if maybe they wanted to make healing less of a priority in this game but I can be fun to run in your build. Like in the video I described how drain isn't very useful for vaseraga but it would be nice if it was, I'd love to play some high risk high reward berserker play style in this game! Thanks for submitting your feedback man, the more people doing it the better chance something will change!
@danieldaneil92129 ай бұрын
I got burned out, and i haven't even got one Terminus weapon. Gameplay is cool but it feels like fighting the same few bossess over and over again.
@Akholyte9 ай бұрын
Yeah I think if the multiplayer rewards were better so any quest becomes viable and with changes to the way builds work its a way to shake up the fights since they're not too dynamic in nature. When I get bored I try new characters it's a decent way to switch it up but I still think it'd be more fun if the characters had more depth personally
@zoeja3649 ай бұрын
I hope you get what you need soon been streaming this game for 5 days n got 12 terminus weapons but only been doing bahamut 2 days
@vDorgengoa9 ай бұрын
Really? I'm sitting on 8 Terminus Weapons (but not one for my main....). Did you burn out trying to get Sup Vs or Wars?
@oddspecter73559 ай бұрын
2 sup damage Vs i would say is the sweet spot for them dont need to run 3. all so can try and grab 2 chart sigils with different sub traits like damg cap. stamina or combo booster etc to free up some of the slots, all so can get a crit hit with damg cap to free up more... though it does need some work to make building charts better.
@Akholyte9 ай бұрын
Yeah, personally I don't use supplementary damage, the character I've played the most is Percival so if I want some extra damage I'll just throw on traumerei (I know it stacks with sup damage and makes it higher but max dps isn't really my goal) I like slotting in some extra defensive sigils in it's place. Hopefully the new sigils coming will add something fun to character builds
@plastikloser9 ай бұрын
It needs a varied end game dungeon. New maps, mixed with old on tile sets. Random boons and curses for fun. New bosses added periodically. Maybe cosmetic gifts. Something to make that extra dmg worthwhile, right now its just over kill on farming bosses you now out class
@Akholyte9 ай бұрын
Yeah I do agree I already feel over geared even though I don't have all of the best in slot stuff, things die quick enough so I don't feel compelled to chase everything needed for a purely optimal setup. A rogue like mode would be awesome! I saw people discussing that on the reddit and I think unique game modes such as that go a long way so hopefully they'll do something with all the interest in that. Be sure to voice your concerns on the feedback page and maybe we could see something like this.
@halfhart88149 ай бұрын
for me on multiplayer i built my charlotta a support tank build since she got a 50 dmg cut and easier cd reduce with the sigil, i really want to use gran but it takes time to get art IV to get the benefit. i also use katalina sometimes for going tank xD
@Akholyte9 ай бұрын
Sounds like fun! Currently I'm trying to build Vaseraga as a tanky boy for the Lucilius fight, once I am happy with his build I'll be moving onto my next character!
@halfhart88149 ай бұрын
@@Akholyte yaaa with the undying skill he really do be a fun tank to play xD
@shawndeyoung93279 ай бұрын
the drop rate for the terminus weapons should be increased or get a guaranteed drop after 5 or 10 clears.
@Akholyte9 ай бұрын
I do think some type of pity would be nice, but you can kinda tell the reason there is no pity is to keep you grinding, I believe the drop rate is 10% not sure how true that is I only read it on a post but if that's true it's not that bad.
@vDorgengoa9 ай бұрын
Wow.... you must be really unlucky. I've played Proto for two days and I have 8 weapons. A total of maybe 15-20 runs.
@SG-po4rd9 ай бұрын
I almost finish my first character to build, and I agree with no build variety on the sigils and monster felt repetitive. I would want to say this tho, in relink each character has more difference to offer than it is in monster huinter, in where not every weapon can provide utility other than damage in that game, this makes weapon such as Lance kinda bad at multiplayer which I dont feel as much in this game with the characters. It doesnt help that the weapon with the easiest access to CC is the gunner weapons, which are also the best damage dealer in that game. I wish Wilds will provide each weapon a unique support mechanic to each weapon, maybe Lance and Gunlance with taunt?
@ramadhanbenny66409 ай бұрын
can't have build variety when so many orange skills went obsolete and offer no benefit when you easily reach damage cap without them, and also the existence of mind boglingly useless sigils like roll the dice. we only got character variety
@Akholyte9 ай бұрын
This is what I was touching up on in the video. Whether they introduce new sigils or rework existing ones to accomplish additional roles I'm fine either way. I do think part of the problem is a lot of the "variety" is just orange damage sigils which just lead to the same end result, kind of why I'm hoping with either a new weapon type or new sigils they can change how you'd want to play some characters, adding variance so there's at least 2 - 3 differing playstyles per character. Right now it's much too stagnant and even more so if you're somebody that only likes one character.
@LordSlypher9 ай бұрын
I’ve played 40hrs basically only maxed 1 character so I still have more to do but I could see it getting stale if they don’t add stuff
@Akholyte9 ай бұрын
The first character and few after in my opinion is really fun! I just think down the line the magic wears off a bit. I do think the game is great but some changes would go a long way. Hope you're enjoying relink!
@신-r2r9 ай бұрын
In terms of builds, I think cygames is facing this issue for the first time because it's not something where your build is rng dependent like a rogue they made (Little Noah: Scions of Paradise)
@Akholyte9 ай бұрын
That would make sense, as far as I was aware I thought this was this teams first game. I believe the development team is Cygames Osaka which is different from the main team that develops the mobile game and their other projects. Didn't know they made something else but that's cool. I just hope they're listening to feedback on their feedback form but considering no major updates have been done in game or announced we'll see in two days whenever they livestream what's coming with the Lucilius fight. Thanks for the information!
@SkreD9 ай бұрын
I started 10 days ago. You know what's the biggest problem imo? Putting tree bosses that are clearly not designed to be on the same arena and making me fight them. It's the biggest pain in the ass to fight a boss and then you get hit by some random projectile and/or attack coming from 50m away behind you... I hate that shit so much... And the AI is too stupid to split aggro and since there's NO ONE doing these quests in multiplayer it's really hard for me rn ngl.
@Akholyte9 ай бұрын
Yeah the duo or triple bosses can be a bit of a hassle at times, I've found them less annoying after I've run the quests a few times and know the fight better. I'm sorry to hear about the multiplayer thing I do think that sucks and if they buffed quick quests you'd find more people that way. Be sure to voice your feedback on their website so they can see the issues you're having! Hopefully they'll discuss some of this stuff in tomorrow's livestream but who knows.
@dognationgaming1729 ай бұрын
I'm a defensive oriented co-op player. I wanted to use other things outside of increasing dmg. But sadly, I saw no reason to do so. Since everyone would have potion hoarder, hp in range of 1 shot. Support will never be a thing.
@Akholyte9 ай бұрын
I do also feel this way but I've yet to try the new fight out. If the mobile game's mechanics are anything to off of you probably will like some sort of support for the new fight, to buff damage but to also debuff the boss
@hiirookamura31669 ай бұрын
I personally don't see the issue with the dmg cap system (maybe bcs i played the OG game for quite a time) but i dont like how the game is too easy to reach the cap but consider the fact that boss ingame only reach 150lv i can relate to that but with lucillius being lv200 and having more def reaching the cap would be harder and will open more to support character. I would also like more awaken weapon beside terminus weapon for those who dont need to reach the full dmg of terminus but have more skill cooldown or having more HP and some dmg potential. And i would like if the game have more debuff cus by now most common are def down and atk down having more debuff mean the boss would have more way to cancel there skill rather than a dps check (such as deal enough SBA dmg or do certain amount of debuff like OG gbf)
@Akholyte9 ай бұрын
Like I said in the video I don't really thing damage cap is the problem but rather just that reaching it is so easy and it's just the best way to play with no real counters to that argument. There aren't really reasons to currently run support stuff like buffs or maybe sigils that have defensive abilities. Like you said, there is a chance because of how the Lucilius fight will be level 200 maybe we will need to slot in more defensive options and then buffs can come back into play to make up for the lost damage, that'd be a step in the right direction but I do want to see more. Such as new weapon effects for either supporting playstyles or maybe specializing in different things such as stunning a monster or applying status effects on them! We'll see what they say tomorrow.
@chaindubz65999 ай бұрын
i already have 3 sup damage 5 and war elementals, glass cannon. then i opened 300 more curios and got nothing... that was it for me I'm done till Lucilius.
@velhesvalden13099 ай бұрын
What's stupid is that the devs. don't capitalize at all about the success of the game. They will give at last some news tomorrow but they should have given more news to players before, to keep the hype and will to grind.
@Akholyte9 ай бұрын
I do agree some more communication would be nice but you also have to look at it from their POV they probably didn't expect the game to sell as well as it did or have such a high player count considering the road map is so short, with updates only up to may I believe. Unless they do start addressing some of the current issues of the game though idk if that many people will return for update after update. I could be wrong though and I don't mean to sound like a doomer!
@indiegameshark25209 ай бұрын
Valid points made in the video, close to 200 hrs in GBF relink. I'm a avid monster hunter player it's weird i dont feel exhausted with the gameplay in Mon Hun compare to Grandblue. Hope Cygames gonna implement some of your suggestions.
@Akholyte9 ай бұрын
Thanks for watching and I'm glad it resonated with you! If you haven't it'd be appreciated if you dropped some feedback to the devs through their website and we see some change. I feel the same way, like I could boot up any of the older MonHun titles or ones I've sunk a lot of time into and still have a great time even having completed most of the content!
@Zeldrak9 ай бұрын
I don't think people quite understand that this will more than likely just be another fight added to the game instead of having it revamp endgame entirely. At most we get a new weapon aside from Terminus, with comparable stats, don't go in waiting for sudden huge changes to a standalone title to happen when they've said multiple times this is not something they planned on doing. I really dislike the mentality some people have with this game waiting for it to be a forever game when it has been said on numerous occasions it's not and you don't need to spend hundreds of hours on it unless you plan to max out every character and get every Journal trophy. I get the wish to have better build variety, but if not even GBF itself has that, do not hope for something else here. AT MOST we'll be getting an easier way to get some stuff like War Elemental and Sup V+ and some QoL. I'm not being a downer here, just wanting to temper people's expectations of what to expect because much as I love this game and as close to being the dream game for me, it's not a game that is planned to have a long tail-end span.
@Akholyte9 ай бұрын
I'm not sure if your first comment was directed at me because of this video but by no means do I want this to be some forever game live service styled experience. I played the game for over a hundred hours already and had a blast! I'm not expecting the Lucilius update to answer the concerns I raised here necessarily. The point of this video was to get the discussion going, see if other players agree, disagree, or drew their own ideas from this and to give that feedback to the developers. Just because it's not going to be a live service game updated for years to come doesn't mean we can't have some new build variety or some quality of life like having quick quests be more impactful, keeping people playing online together. I don't think any of the comments here have stated people want this to be a forever game either, people just want their to be a bit more depth to the experience, there's nothing wrong with that. Like I proposed with status builds in the video, it's a system that's already in this game and that the developers have the monsters do to us players, what's to say we can't use those for fun builds in return? I don't think there's anything wrong with asking for that. "I get the wish to have better build variety, but if not even GBF itself has that, do not hope for something else here." - I don't agree with this. This game is essentially many of the mobile game's systems transferred to a 3d arpg but that doesn't mean it only has to do things present in the mobile game, I'm obviously not the person creating this game but that doesn't mean I, or others can't have our own wishes for how the updates of this game play out. I think if the devs didn't care about feedback and ways to improve the game they wouldn't have had an option for that on the website, most companies don't. At most you get customer support pages but that is not the same thing as asking for feedback to improve the quality of the game. They have an excellent foundation here and can do a lot with it, throwing ideas into the pot is better than us just being like "This is how the game is so it'll always be this way" Games can change, updates change games all the time. No reason why this game should be any different as it is it's own thing, not the mobile game or another game in the genre. If they don't change stuff that's fine, eventually people will move on from this game regardless, I've already had a ton of fun and think it's an excellent game but a little more depth wouldn't hurt anybody. Not saying you were implying we can't ask for stuff but this is how I view games and stuff like this so I figured I'd give you my two cents. Thank you for the discussion!
@TGPinoyPride9 ай бұрын
Totally agree with this, I think it's down to the damage cap. If there was no damage cap, you'd be seeing more people using other sigils I think
@Akholyte9 ай бұрын
I spoke about it in the video a bit but if the damage cap didn't exist I don't think that necessarily fixes the build variety issue 100% The reason why I say that is because if we look at monster hunter, they don't have a damage cap in place but you could still build directly for damage with affinity decorations, weakness exploit, and other stuff (If you haven't played monster hunter just think of these as damage increases). That's why I think the issue stems more so from a lack of choice. There are a ton of sigils but they all can feel very samey so hopefully they change this up as we get further into the game. Thank you for watching the video! I do think if there was no damage cap we'd see people slot in other stuff in it's place but I do see the majority gravitating towards just damage due to the lack of incentive to create special builds.
@monkfishy63489 ай бұрын
Lol what? If there was no damage cap, you'd just see players one-shotting bosses by stacking every single damage buff in the game.
@vDorgengoa9 ай бұрын
You forgot about the status effects. If i get free slots I'll be able to face multiple dragons by stopping that damn Freeze lol
@Akholyte9 ай бұрын
You mean like being able to resist debuffs with a capped out trait to that debuff? Yeah I haven't really ran this myself only because it doesn't feel as strong as some of the other defensive options to me. I can see it being useful though
@vDorgengoa9 ай бұрын
@@Akholyte Yeah, those. I can see them adding some bosses that'll need a few things like that just to manage. I've been holding a few just in case lol
@chandlerlowell59 ай бұрын
As always really good video and criticism brother. The build variety is my main criticism as well. Stick as many damage cap sigils as you can with supp damage, war elemental, stamina, then your character specific sigil and that’s about where the depth ends. I think something that could absolutely help the issue is removing the damage cap completely, and make the boss attacks do more damage. Add a bonus to getting a break, such as guaranteed critical hits. Maybe give us more status effect abilities.
@Akholyte9 ай бұрын
Thank you for watching man, I appreciate the positive feedback! Yeah the build variety is a major gripe with this game currently and does need some tuning. Like I said in the video personally I don't consider damage cap the main issue because of the lack of interesting sigils currently. Now if we had a bunch of cool sigils and builds to try out I'd definitely want it gone, my prediction is that they're gonna make higher level sigils that will shorten the amount we need to max out traits. Could be wrong but that's my guess. Boss attacks doing more damage would be cool so defensive options and tank playstyles would actually come into play! Same with breaking a boss doing something for the fight, honestly even when you break a boss they get knocked down for such a short amount of time sigils to increase that could be nice as well. So many ways for them to go about it. It seems like they're only taking feedback through their website so definitely a good idea to drop your thoughts there, I think what you said is some good stuff!
@TheHeartThatRunsCold9 ай бұрын
I had my fun with it and moved on, didn't feel like a game like MH where I could realistically put in hundreds of hours without eventually asking myself "why am I doing this"? If anything, it just gave me a bigger itch to play more Monster Hunter.
@Akholyte9 ай бұрын
Yeah I totally understand that, I do feel that at times right now but for the most part it's just a game I enjoy. Regardless of the videos or if the build crafting is simple to me it's always been about fun first and foremost. I'm excited for wilds a lot, whether this game adds more depth or not I think it's okay maybe it'll get people who have never tried mh into the next game! While I've enjoyed grinding relink I don't feel motivated to make a guide for every single character unless it's somebody I personally like playing so I'm just taking the updates as they go, I figured I'd make this to see how others feel. With all that said I do think the game has a ton of potential so I hope to see more from it in the coming months
@d.wu079 ай бұрын
things i want to see in the next patch are: when an online quest is finished, those who want to repeat the quest should be put in a queue where other players are also looking to do the same quest from town. having to go back to town with 3/4 gets tedious. terminus should drop from other quests. at least there will be variety allow us to manually select the amount of knickknacks to use when transmuting sigils! not *too* fussed about the curio grind at the moment. thats what grind games are all about edit: oh yeah and please revisit damage cap and change how it works :)
@Akholyte9 ай бұрын
Yeah we're on the same page when it comes to the way online works in terms of the replay function. I didn't mention it here but it definitely would be nice if there were more proud quests that dropped terminus weapons! The knick knack voucher change makes a ton of sense as well. I don't mind curios as they are currently but the point of adding curious as a buyable option in the knick knack shack will incentivize players to be naturally helping others through quick quests while also being able to progress their own account, it's a win win. If you haven't already, I put a link in the description on where Cygames is taking feedback so make sure to drop your suggestions there as well! Thanks for watching :)
@d.wu079 ай бұрын
@@Akholyte yep i agree with you on that, alternatives are better than nothing and allows players to play the way they want! i'll defo take the survey. great video :)
@Akholyte9 ай бұрын
Thank you for the compliment! That was basically my goal with this video, more options is never a bad thing in a game! Glad the devs are getting feedback I just hope we aren't talking into a void lol so I guess we'll see. Thank you again for your time
@95metalstorm9 ай бұрын
I used to run the friendship skill, along with speed eating and mushroomancer in monhun. It was was much fun to play. Can't really do that in Relink tho and its feels sad. Healing doesnt really matter in the game right now either unfortunately.
@Akholyte9 ай бұрын
You feel my pain mon hun bro, I really wish we had some consumable sigils, I do know there are some but due to healing caps and how it works it doesn't feel great to invest into.
@kekconnoisseur98099 ай бұрын
But why.. If you boot up mhw now and joined a random fatalis or at velkhana no one really need the support. Might as well kill it faster
@Akholyte9 ай бұрын
Well for starters, not everyone wants to build just damage. I also don't think it's as comparable because we're very much so in the early game here in relink still. With new updates to come having build variety would be nice. I don't want to play the same way for the rest of the games lifespan because that repetition becomes mind numbing.
@occamsbutterknife91869 ай бұрын
What I like about Monster Hunter is that there are more options for player expression. Elemental damage/resistance is also more important, whereas in this game, it's not even something I factor in for a fight.
@Akholyte9 ай бұрын
Yeah man this is exactly how I feel, over here it really feels like everyone is shoe horned into one build and it sucks
@ReignGreen0079 ай бұрын
Yeah it seems like the end game build seems to be the same thing except character sigils.
@Akholyte9 ай бұрын
Hoping the new update adds something to shake it up but we'll see
@Patryczekuwu9 ай бұрын
I mostly agree but I think main issue rn is that even with other builds there is no "rich endgame" whoever you play it's still the same bahamut in 3-4mins or some other 2-3min quest which are not challenging at all, you litterally cannot fail. When you fight proto bahamut first time to get to praud diff without endgame sigils it's soo interesting but it ends there.
@Akholyte9 ай бұрын
I do agree that first endgame fight against versa to get into proud mode was a ton of fun, I actually failed it a few times with the random people I queued up with but we kept retrying it and got it once we coordinated our stuff better. It was a ton of fun. The goal of my changes is that with more builds maybe the purpose doesn't necessarily have to be the fights but just having fun by trying new stuff? For me personally I find that exciting but I do get the sentiment of difficult fights as well, hopefully the Lucilius fight itself will answer some of these concerns but yeah. My other point about the multiplayer, while not necessarily an answer to your issue with the end game I do think it'll help by adding some variance. Another commenter brought up maybe letting Terminus weapons drop from different proud level quests and I do think that's a way to alleviate some of the monotony but the biggest pain points to me are build variety and lack of reasons to help others via quick quest, regardless you should totally comment your feedback onto Cygames's page (it's linked in the description) and hopefully they'll take it into account, us spewing the issue on youtube isn't going to reach the devs but that was the point of this, more so to engage with other players and corroborate some feedback where they'll see it.
@joeylapinski34639 ай бұрын
Put in feedback for the overall removal or minimizing of Cap. Best part of MonHun was finding a random build video that exceeded expectations and was an awesome shift to playstyle. We need that in Relink. Also it's concerning they let us hit damage cap at the launch of the game, it doesn't exactly give confidence to the excitement on future patches. I've played GBF for 8 years now, the Cap and Supp damage were systems to combat other problems in the game. Relink kind of took the idea and made it mandatory. We want more ways to do damage, not have the same ceiling so however we get there is ultimately pointless. Also we need more than 10 characters for online names as an english speaker, the memes are being denied!
@Akholyte9 ай бұрын
I do agree some wacky out there builds that can change your playstyle is super fun in MonHun! Like I stated in the video I'm not too bothered by damage cap, I can see them increasing the levels of traits if we need to increase our damage but I'm just hoping they look at stuff like the feedback about sigils and create new ways to experience the same fights, would add some much needed variety!
@joeylapinski34639 ай бұрын
@@Akholyte I absolutely agree, they should look at the assassins to be another way to increase cap instead of it all be on one sigil set. Injury to insult is wholly ineffective unless you're Rosetta, and lolThrow. Sigils need a discussion on unique additives not just Atk/Damage gain. Injury to insult should increase DoT damage. We should have more DoTs! Cap should be 100% cap and Break Assassin should be another 50-100. It would give value to enemy state chabging instead of ungabunga builds going max damage at any point in any fight. When the only build diversity is really "Are you Io/Vaseraga for Quick Cooldown" there is a slight problem here haha. When I mained Lancelot just because of the Flight over Fight meme build, because it was different there is a little problem lol
@Dad2Kids9 ай бұрын
I agree with you 100%. But I have hope that for current content the game has, dev only want to introduce the game so people have a grip to it. Someone told me that Dev's content team have someone worked in FF XIV boss mechanic creation. I hope the future update can entertain us more.
@Akholyte9 ай бұрын
If that last part is true that's very interesting because ff14 dungeons/raiding is a ton of fun! Even if it's not though that is totally possible that they're just warming us up before some harder fights which I'm definitely down for. I'm in favor of letting them cook but hey feedback is still important so they know we want more!
@Dad2Kids9 ай бұрын
@@Akholyte 1000% agree my guy.
@IchiExorz9 ай бұрын
My only problems wit hthe game have to do with multiplayer. Quick quests definitely need to be a lot more rewarding. I think there should be a lot more focus on this and stay relevant throughout the game's life cycle. Matchmaking itsef shouldn't lock you in place without anything to do and let you roam free & go wherever just giving you a prompt when you've found a party to travel to the mission. It also shouldn't keep asking you every minute to try again. Like i said just give players a prompt when a party is formed so you aren't stuck with actual afk players in a mission. And yeah I agree. If 1 or 2 players doesn't accept to do the mission again the rest of the players should stay in the party and the game should look to fill the party. I kinda like the damage cap in the builds to some extent because it allows some characters to run a few more divese utility or defensive sigils sometimes and it's not just "all" about damage if there literally isn't a way to push your damage higher. That being said yeah the builds are kinda stale and samey for most characters & while that's not something that personally bothers me, it would be cool to have like another way to play the same character to some extent.
@Akholyte9 ай бұрын
I do agree the queuing system needs to be changed, it's a bit ridiculous that you have to idle in place while waiting for a party to form. Would be nice if you could at least hit the dummy while waiting so it's not as boring or maybe hit up the merchants and side quests. I don’t think the damage cap is bad per say I just see a lot of players saying it's a major issue but to me it's only part of the problem. It's nice there's room for defensive and other utility options like stout heart after you're done stacking damage but I just think with some new variety like unique weapon effects that do other things than just damage increases and interesting sigil interactions would be nice. If there were a few different ways to play each character I think that'd be awesome
@ammar-titi15889 ай бұрын
Let's focus on COOP 😅
@Akholyte9 ай бұрын
I'm confused, are you saying the game should focus on co op or are you saying that's what I said? If it's the latter I mean sure I'm advocating for buffing quick quest to make multiplayer alluring and have people play with each other but you can also do quick quests offline with your party. So technically it still benefits solo players.
@ammar-titi15889 ай бұрын
You know the problem is when i host no buddy get into my game quest 😭 Im playing the game for 100 hours and idk why the matchmaking so sucks in this game maybe they need to add a solution for this
@Akholyte9 ай бұрын
Yeah right now match making is bad because most people are afk farming and don't have a reason to play together. I think with the changes I listed for multiplayer this could be fixed.
@ammar-titi15889 ай бұрын
@@Akholyte thanks a lot
@PurpleBadger3319 ай бұрын
All DMG all the time is pretty much how the original game is too tbh
@Akholyte9 ай бұрын
I've played the original game very casually so I wasn't too sure if it was like that in the og. I think that's okay most gacha games I've played are like that but I think for an arpg it'd be nice to have some variety. Thanks for that information though!
@yamaha8939 ай бұрын
ultimately its a gacha game in a competent action game wrapper
@Akholyte9 ай бұрын
Yeah but that doesn't mean they can't change things up. Like I stated in the video I do think the game is very enjoyable now but I do think some depth would go a long way
@uhi-jk5ut9 ай бұрын
Need more lvl cap bosses more sigil equipment. If going be 1 boss of luc then going burn out easy
@Akholyte9 ай бұрын
I don't expect the update on the 14th to be that crazy, the livestream happened it's seemingly just the fight along with some other adjustments we don't know yet but I am hoping the April or May update will have a good amount of content.
@Raptchur9 ай бұрын
The more i play it, the more problems i have with the game. Granted i did enjoy the game and i got a lot of hours out of it. But it gets boring very fast. Even playing different characters. They are all way too simple and the only thing that makes any of them challenging to play is the (intended or not) dodge cancels, skill cancels and all out exploits. Which is all you see in guide videos. Mastering a character is mastering animation cancels. Which is terrible imo. Because the animations look good and i would imagine were meant to be seen. So it just makes the game uglier and even easier than it already is. I can't see there being any way they can fix this game with these small additions. It wont fix all the problems of endgame farms are not at all fun and there is nowhere to use anything new they might introduce in the game. There are too many problems and the core of the game would need a complete overhaul. It was a fun game for a short time. But for the genre it supposedly was aiming for, which is anime monster hunter... it's a big fail. If that wasn't the genre, then yeah it's a fun 100 or so hour game with a boring and corny story. Knowing what i know now, after having gotten all terminus weapons and maxing out 12 of them... i wouldn't even try for them. Would prob beat Proto once and shelve the game. There is just no point.
@Raptchur9 ай бұрын
Not to mention: -Co op (at least on PS5 is not very good. constantly have problems connecting and even get stuck in 5 minute or more "connecting" screens after fights. And for PS there are no lobbies with randoms. So finding new friends to play with is probably not going to happen. -The most rewarding and needed "endgame" farms are very boring and easy Maniac quests. Not too sure why you said high difficulty was the busiest for endgame farming. It's slimepede and the fortitude crystal double boss maniac quests. Everything else for the Terminus weapons are obtained quickly. Unless you're just past terminus weapons and are farming proud for the tiny upgrade in chances for higher tier curios. Which is okay... once you get the sigils you want, then what? where are you going to use them? -Transmute and transmarvel is horrific. I wish i could just sell the sigils i dont have locked with one button just to clean it out. It takes a day to transmute everything if you've been playing consistently. -Should be cosmetics that are unlocked via challenges or hunts or even rng. But i'm sure they will all be added via paid dlc. There is just nothing at all to play for. Min/maxing is Supp Dmg V+. that's it. there's nothing else. And that's curios.
@Akholyte9 ай бұрын
To answer your first comment. I didn't speak about it in this video but I do agree a lot of the depth to the characters comes from "exploits" some of them might be intended but some definitely weren't but regardless this is where people are rewarded for learning how to play a character and put in the time. That's not to say it's super difficult to do these but it does add some much needed depth and I like that they exist. I do think if there were ways to go about using the animations such as using Percival's sluggish four hit combo once your skills are down, I think an attack speed sigil could be a cool way to have these moves get some uses for slower hitting characters as well such as Vaseraga so you're not just dodge cancelling into his charge attack moves. To answer how you don't see these changes impacting the game: To me, build variety is very important in this hunting genre, if you tell me there is only one way to play a character I find that extremely boring and will try to get around that or come up with a playstyle that I find more fun for myself than just do what the "optimal" thing is. This game doesn't have many ways to go about doing that so for somebody like myself, this is an issue. I think adding sigils that have build variety whether it's through status moves, or a way to knock over bosses such as how Stun should be working in my opinion, would be a nice way to mix up the game. In monster hunter, they do add hard challenging fights at the end of the base game's updates, and at the end of the dlc usually but even when we're not there in the games life yet there is still fun stuff to be done such as practicing a fight, doing them solo or messing around with different ways to play your weapon such as with status weapons or some type of consumables. Relink does not really allow you to do any of these things aside from challenging the fights again and attempting them solo, which is nice but I do wish there was some variance with builds to try fights in different ways since boss fights themselves don't change.
@Akholyte9 ай бұрын
I do think Cosmetics unlocked via challenges or hunts is something they should look into. I'm hoping they will have fights with this as an rng drop so aside from just a new weapon or some sigils to chase down there are some things to flex like hey I did this in the game. Players being able to show off with trophies and other stuff maybe they could do some unique emotes as well would be a nice way to make the game a bit more social. If they just save stuff like this for paid dlc though that would be a shame. Transmute and Transmarvel definitely need to be updated because as it is it's too annoying, especially when things such as the curio appraisal happens in one button press, I wrote about this on their feedback page you should as well. The more people that say something the better. I do agree match making has issues and hopefully this is something they can improve down the line. The reason why I brought up the high difficulty quests as where most players reside is because that will be true when new content drops or if you need a specific material, yes many players farm slimepede and the double quests for crystals but you do also get quests constantly for proto bahamut to grind for terminus weapons. I think by adjusting the rewards from quick quest to be greater you will get more players in different quests and new players that pick up the game down the line won't feel isolated or bored doing the low level stuff alone. The online experience is crucial for these games so I hope it's something they do take a look at.
@Raptchur9 ай бұрын
@@Akholyte I still disagree with the animation canceling. I mean you almost dont finish any animations if you are to play "optimally". Don't finish out the charge attack animations on characters like Io. Don't finish the skill animations on characters like the Captain. Imo all of that should be fixed. If you dodge cancel, it should cancel the damage. The game is far too easy as is. It's bad tech. It's a very poor way to make a character challenging. And it highlights how simple these characters movesets really are. Which is a big reason the game gets boring fast. Obviously everyone isn't going to see it the same way. But i cannot help but to compare it to games like Monster Hunter. Where there is A LOT of tech that are not exploits. As for writing them about changes like you suggested... There is too much they would have to fix for the game to have a lot more life for me. Speaking of MH earlier, it would require a expansion the size of the original game. Like G/Master rank expansions in MH. Even if they add different ways to play each character.. I mean that's enough content for a day or two. And it'd be in the same 2 or 3 fights. I did like the game. A week ago i would have said i don't regret getting it. Now, i dont really regret getting it, but i would have been perfectly fine not playing it. If i'm to spend this little of time on a game, it needs to be a story driven game. Games like this need to have more replayability and it just doesn't
@Akholyte9 ай бұрын
If you don't mind me asking how many hours did you get out of this game? Just because it isn't monster hunter levels of content I don't think the amount of time you spent according to your earlier comments means it was a little amount of time on the game. That's relative though so maybe compared to some of your other experiences it's not as much content which is understandable, there are games I've bought played once and there are games I replay very often but to me I care more about the quality than the time I put into something. "As for writing them about changes like you suggested... There is too much they would have to fix for the game to have a lot more life for me. Speaking of MH earlier, it would require a expansion the size of the original game. Like G/Master rank expansions in MH. Even if they add different ways to play each character.. I mean that's enough content for a day or two. And it'd be in the same 2 or 3 fights." - I don't think anything is stopping them from introducing an expansion styled content update down the line, especially if they want to capitalize on the success of this game. Never say never in my opinion but it could also not happen, I do think this game has a future but it's up to the dev team to realize what that future will be. As for build variety, maybe we're different but when new monster hunters drop regardless of the lack of super challenging fights on release I would always mess around with friends and just theory craft random builds together while we hunt stuff for fun and talk about stuff. To me it adds a lot of content and replayability so I think it'd be more than an extra day or two of content. I do agree that animation cancelling isn't the best form of depth but I also do think if not that then there needs to be something else added. It'd be nice if there was more purpose to use the different combos of some characters or for dodge cancelling to be a bit more nuanced than how it currently is but that's now how it is currently sadly. Monster hunter does have a lot of tech that aren't exploits that's true but there have also been a ton of cheesy strats, most recent example I can think of is using barrels with the new counter moves introduced in sunbreak for massive heaps of damage. I think it's fine stuff like that exists but I also find that cheesy, just a different thing you can do in a hunt. This game needs new stuff but how the developers will go about it I can't say. But if they remove the animation cancels currently I think the game will become a bit too obtuse.
@tiltingart92769 ай бұрын
Agree. I also think another big issue that will ultimately kill the game is the scriptness of the fights. Like literally, every single fight plays the exact same way. There's close to no incentive to keep building characters, I stopped at 7 chars maxed terminus. Rewards suck too. And with Dragons Dogma, FF7 Rebirth, Stellar Blade and Elden Ring DLC raining each month, this game will saddly die.
@Akholyte9 ай бұрын
I do agree this isn't a game that has a lot of staying power in it's current state and the scripted nature of fights can be a bit under whelming, maybe that's because I really like monster hunter's style of making fights but still I do think this game does need to change things up, the Lucilius raid could be fun but if it ends up being like every other fight maybe people will just get one character for their main and call it a day. Not tryna be doomer about this but feedback is important, definitely voice your concerns on the feedback link so the devs will see it!
@tiltingart92769 ай бұрын
@@Akholyte yeah, it's just critique. And frustration because at it's core is a super fun game with super cool characters, as my first GB game. But I have over 10K hrs in MH games, and GBR really fell short. With what they have they can improve a lot, but it will come down to devs if they want to spend more money with virtually no profit. I'd rather wait more years for a fully realized version of what they were aiming here.
@Akholyte9 ай бұрын
I honestly expect them to drop paid dlc considering how quickly people ate this game up. If they did expansion styled content with new skydoms or islands added as like a 20-30 dollar dlc I'm sure many people would return granted the content is quality and not just remixing old content and fights. The base game imo was very quality for their first attempt in this genre and it seems like they have a very talented team. All that being said it's up to them if they deliver but I think the future for this game is relatively bright even with the issues. If not, hopefully they'll do a sequel down the line that'll answer some of the stuff with this game, and hopefully it won't take another 9 years to come out lol
@tiltingart92769 ай бұрын
@@Akholyte yeah exactly. And it shoudln't take them that long because they have a foundation today, gameplay is fun enough. But bosses need to change, add new ones, fights need not to be as scripted, and enrich the end game loop with worthy rewards, better matchmaking. This is essentially a short dopamined express MH game, but we just discovered a MH game can't be just that. God Eater 3 was very similar to GBR, and died pretty fast as well.
@EddieCensored9 ай бұрын
After a month, I'm about to vomit all over the place from playing this game.
@EddieCensored9 ай бұрын
They aren't going to listen to their customers.
@Akholyte9 ай бұрын
Comments and mentalities like this are the reason why stuff doesn't change. The whole point of discussions like this is to get players thinking about the games they like and if it could be improved. Or if maybe it's good the way it is to most people and it doesn't need to change. Not once in this video can I say I'm right or wrong for my critiques but rather just how I feel about the game and if that challenges the way somebody feels about something and we can have a cool discussion about it. Differences or not then that's enough for me. The doomer mindset of nothing will change or just being overtly negative about stuff is corny. There are so many games out there so even if this game doesn't change or exactly fit the bill of what I'd like to see that's fine. There will be other games, and there's also the chance discussion videos like this have people thinking in their own way how they'd improve the game. Stuff like this can cause change, is it 100% confirmed they're gonna change something because of a youtube video or because people disagree with the developers? No but there's no harm in putting your thoughts out there.
@EddieCensored9 ай бұрын
@@Akholyte See what happens? AI keyword algorithm deletes my comments. You gamers are clueless as to what is going on and who controls the major corporations. They are international, a small group who owns everything including your games and they hate you/all of us. I can't talk to you here, I've been banned 12 times on this shit platform.