Great series! It certainly helped me comprehend vellum better.
@Teheiron2 ай бұрын
Very nice seriers, it got really confusing when you started to use those shelf modes but still I have learned quite a bit. Thx!
@graphicINmotion2 ай бұрын
Yes, the shelf tools can create quite complex networks. That’s why I recommend beginners not to use them.
@aaa.academy.3d Жыл бұрын
This was Super helpful thanks so much you are a really good teacher
@graphicINmotion Жыл бұрын
Thanks Ali!
@philippwelsing9108 Жыл бұрын
Sooo good. Thank you!
@graphicINmotion Жыл бұрын
You are welcome, Philipp!
@jaijiu2 жыл бұрын
so good! thank you
@graphicINmotion2 жыл бұрын
You are welcome!
@rubysnell6755 Жыл бұрын
Do you have any idea why my Houdini might be crashing instantly when I try to play the simulation at 8:22 and 8:48? I just can't get past this part! Thank you!
@graphicINmotion Жыл бұрын
No, I have no idea. Maybe something in your setup is not right.
@rubysnell6755 Жыл бұрын
@@graphicINmotion No problem, thank you
@rubysnell6755 Жыл бұрын
If anyone else has this problem, it was a bug with the vellum pressure node in Houdini version 19.5.303. If you update it from that version, the node works fine :)
@poroty1648 Жыл бұрын
Hello! I have a question.I have several objects that are connected to the vellum solver they fall at the same time, but I need the first one to fall first, and then the second one.Thank you in advance, you are the best!
@graphicINmotion Жыл бұрын
You could group your objects and use separated Vellum Source nodes on the groups inside the solver. Then you can key frame the activation. You could also do that in a DOP network.
@albanl8979 Жыл бұрын
Thanks a lot but I don't get something, you say you can't add new geometry to the stream on basic SOP context but isn't that what you did on part 2 with the waffle thing ?
@graphicINmotion Жыл бұрын
You cannot emit new geometry during the simulation. The waffle is added before the simulation. But recently I discovered that you can use the vellum source node inside vellum solver in SOPs and emit geometry during the sim that way too.
@albanl8979 Жыл бұрын
@@graphicINmotion Ho okay thank you very much
@asr59 Жыл бұрын
Any reason why you used 2 splits instead of using 2 and it's 2 outputs? Thanks
@graphicINmotion Жыл бұрын
I just wanted to split each group individually. If I use the second output of the first split, I would get the other groups as one stream.
@asr59 Жыл бұрын
@@graphicINmotion AHH thanks. So basically is like using two inverted blast nodes?
@graphicINmotion Жыл бұрын
@@asr59 yes, exactly.
@theCreativeAddict3d Жыл бұрын
This is amazing Tutorial on Vellum intro.. You are terrific! Please accept my Patreon Subscription.
@graphicINmotion Жыл бұрын
Thank you very much! You are welcome to join me at Patreon anytime.