Intro 0:00 Strengths 1:51 Weaknesses 4:27 Additional Analysis 13:10 *Teams* Lunge/Sniper 27:14 Pick to the Face 54:40 Flashing Daggers 1:10:57 Outro 1:22:41
@ShuffleFM4 жыл бұрын
I forgot to mention this in the video, but another build idea is using the Topshelf Tonic trinket and spamming poison darts. This would be most effective against enemies with multiple actions per turn since each poison dart is equal to 24 damage at that point.
@nurshidifauzi83893 жыл бұрын
Thanks👌
@samuelst-gelais58223 жыл бұрын
Please add a timeshift for the rant about her speed, that's a solide 8 minutes of the video ;)
@thomaspalmer28284 жыл бұрын
"I want to make this video about 20 min." You should remind yourself that overconfidence is a slow and insidious killer.
@genericname87493 жыл бұрын
Her speed is a negative, because if you move faster than light you can only live in darkness.
@ch1dd3 жыл бұрын
it's funny and tragic that that speed argument was almost exactly what happened to me the first time I entered the darkest dungeon, but I didn't get a deathblow. being thrown at death's door in the first round of the first fight of the first time doing it despite having 64 dodge sent my irl stress up straight to 100.
@genericname87493 жыл бұрын
@@ch1dd That is a big yikes my dude. did she have any DoTs on her?
@ch1dd3 жыл бұрын
@@genericname8749 She has very little HP so I think just being focused by the enemies and never dodging was enough, they probably high-rolled their attack damage as well. that was very long ago, before shadow fade granted stealth, no DLCs were out yet. the whole run was much harder than it needed to be because of that, but the cherry on top was having to retreat for the first time in a boss, and finding out you have to leave someone behind to die. heartbreaking really.
@genericname87493 жыл бұрын
@@ch1dd Ouch, that's gotta hurt.
@cyanideytcuriousseadoggo3 жыл бұрын
@@ch1dd What was the result of that resolve test you yourself had?
@kurkcalibara6324 жыл бұрын
Who'd win in a fight - an ancient, malevolent eldritch horror capable of creating and destroying the universe before its own birth, or one Hat Girl
@GeraltofRivia22 Жыл бұрын
Hat Girl best girl.
@Fortify2030Ай бұрын
I read this using ancestor's voice 😂
@jackcasebolt19854 жыл бұрын
“video should be 15-20 minutes” well same order of magnitude
@ShuffleFM4 жыл бұрын
Narrator: It was in fact, not 15 to 20 minutes.
@leifcampion92904 жыл бұрын
Glad you talked about the "speed = more vulnerable" argument. It's a sunk cost fallacy. More speed makes you more effective in battle. Being more effective in battle means it's less likely you'll be put in a scenario where speed causes you to lose your character. I suppose ideally you'd want your healer to still go before your other heroes to prevent bleeds/blights to kill your heroes, but it's still a positive for a hero to have high speed.
@ShuffleFM4 жыл бұрын
100% right. I love the "being more effective in battle means it's less likely you'll be put in a scenario where speed causes you to lose your character" line. I have never heard of anyone talking about speed being a negative in this game until the grave robber case.
@gewreid59464 жыл бұрын
@@ShuffleFM It should also be rather easy to get a PD to be faster than her (at least easier than trying the same thing with a vestal). Which, apart from setup, also means they can cure any dots before your main healer gets their turn.
@loafofbread9400 Жыл бұрын
Doesnt seem like sunken cost, maybe you are misinterupting
@leifcampion9290 Жыл бұрын
@Loaf of Bread yeah looking at this now it's definitely not sunk cost, but still fallacious to say that Speed = more likely to die.
@BlackBinderGames Жыл бұрын
No, vastly outspeeding your enemy without raising the speed of your team equally leaves someone MORE vulnerable to deaths door dots. It is fairly obvious, not sure why you wouldnt see that.
@hundertvierundsiebzig22584 жыл бұрын
Note that the Siren can charm you with her song of desire, even when you are in stealth. So i got a 42 dmg cirt from her. Anyway nice video! :)
@ShuffleFM4 жыл бұрын
That is a fantastic bit of knowledge!
@LinoOliveira923 жыл бұрын
Now you got him! Hehe!
@orionphalynx6192 Жыл бұрын
Oh. Oh wow.
@otaku69jc Жыл бұрын
Late to the party, but the prophets rubble can also hit her.
@rycyk91144 жыл бұрын
Its really nice to see all of the anti-grave robber arguments get a legitimate response, beacause I am one of the people that think she is kinda decent-ish/bad. When friends or people on a native DD group ask me about Grave Robber I just say „Well, just try to throw daggers at stuff, cuz that is just the safest option. You can try to lunge and shadow fade if you feel confident enough”. Maybe I should look on Grave Robber more like a character that just needs big assistance from her teammates, instead of just some additional damage for your group. Also, I really like that there is no clear worst character in the game right now. I really wish we all could get more chances to discuss characters, their usefullness, strong sides and weaknesess like that. And this video is this kinda thing. I learned a lot here, and i *might* use GR more now. Just, thank you for that video shuffle
@ShuffleFM4 жыл бұрын
I think the best argument against her is that she doesn't put anyone out of a job. You can use her, a highwayman, or a bounty hunter as a dedicated damage dealer/rogue and still be very successful. However I feel that if you took that approach to every class, you'd just be using 3 copies of the same 4 classes to beat the game which doesn't sound very cash money.
@funkyfreak97 Жыл бұрын
Best fun can be just picking a character and skills you want to use for a chosen quest and building the other 3 teammates around that. It can sometimes take an extra few minutes to start the quest, but it's worth the mental challenge alone, trying to think many possibilities ahead.
@ohmygodjoe26474 жыл бұрын
I remeber trying a Crusader with Holy lance, Shieldbreaker, Graverobber, and highwayman with extra food in vetern ruins... It went too well to be frank...
@ShuffleFM4 жыл бұрын
That sounds super spicy, I like it.
@tokiwartooth44044 жыл бұрын
Shuffle teams are the strongest IMO. At least for the 4 main areas I know that much. Party is surprised. "Cool story bro." Watch me not care at all as I still destroy your backline threats in turn 1. If you are bringing a Crusader, he should always start in slot 3 or 4.
@yohanreyes17754 жыл бұрын
I used Double Crusader, ShieldBreaker and Graverobber in the first darkest dungeon mision (Stygian). It actually worked like a wonder. That dancing comp is underrated.
@pink12002 жыл бұрын
My go to is vestal, crusader, highwayman, grave robber
@orionphalynx6192 Жыл бұрын
Dance dance REVOLUTION!
@user-eu5ns2cf8c4 жыл бұрын
lol. I heard of this game for the first time last week, bought it, played way too much already, and found your gameplay videos from 4 years ago... watched them until ep11 or so so far, and am enjoying them a lot. And then I suddenly see this video. Wouldn't have thought that you're still active! ^_^
@Duyton4 жыл бұрын
A full movie worth of content - wow.
@ShuffleFM4 жыл бұрын
A full length feature film on our girl.
@detourdunndee77534 жыл бұрын
Definitely a fan of Grave Robber, and agree that Shadow Fade is one of her best skills, especially for round 1. On Stygian/Bloodmoon you can't always rely on one hitting a back liner anyway, so having one turn for the rest of the team to help setup (de-stealth, shuffle from rank 4, team boosts, etc ) for the double damage pretty much guarantees she'll 1 hit something with Lunge as one of the opening moves of round 2. Personally love Vestal/Hwyman/GR/MAA comps. MAA brings great group wide camping dodge/damage/crit buffs, and Command from him on round 1 will even further boost her Accuracy and Crit for the round 2 opener, and after that he can just Guard her while boosting her damage by another 25%! AND MAA can dance with her and Hwyman using his stun, and is shuffle proof in general.
@clarencegutsy73092 жыл бұрын
Grave Robber being seen as super easy to kill is likely because of some psychology when you think of a rogue archetype which are traditionally evasive and capable of hitting hard but also get smacked down when their agility fails them. So you have a character that is able to dance all over the positions and has high dodge you naturally assume this means she's easily felled when she does take a hit. Why does this not apply to the Highwayman? By all means, it should since he's also very much a roguish archetype and while I could spend paragraphs waxing poetics in an attempt to find a reasoning all conclusions I've formulated have lead to one universal answer: Highwayman has a huge cock. That's all there is to it.
@deidian6352 жыл бұрын
Or maybe those went too ahead of themselves and used Raider's Talisman and Dismas' Head and then they got amazed when their GR got critted outright to Death's Door: well, if you lower her 36 HP to 29HP don't google eye when a 30 CRIT is instant Death's Door: you should have known better...
@BlueJGilbert Жыл бұрын
I know these videos are really old, but I recently decided to give this game another try after doing somewhat poorly last time. These videos are so helpful! As someone who is definitely intent on maxing out every character, this is a big boost
@ShuffleFM Жыл бұрын
Glad you gave the game another shot :)
@BlueJGilbert Жыл бұрын
It's fascinating and gripping! I've always liked it, I've just been bad at it. Lol
@Hedning13909 ай бұрын
This video was posted 3 years ago. I saw a playthrough posted 2 years ago where he came really close to losing. It wasn't even a challenge run or a dark run. Don't know why he thought he could make guides when he can barely win himself. I hope your run went well anyway.
@RedRune94 жыл бұрын
Holy shit an hour long. I know what I'm passing out to tonight! Also, hope you're staying safe during current events, Shuffle
@ShuffleFM4 жыл бұрын
Thanks, stay safe out there.
@thehoneygrabberz4 жыл бұрын
17:27 ok, putting aside the rest of the video, that panicked cleric moving behind probably saved the run
@ShuffleFM4 жыл бұрын
It really did. That was some great random luck.
@gewreid59464 жыл бұрын
Awesome good luck in Darkest Dungeon has a way worse PR agent than bad luck. Always good to aknowledge it when it happens.
@SecureBirch4102 жыл бұрын
Grave robber is forever a favourite for me after I went into the viscount blind, didn't have a great party for it and everybody was already getting low and stressed, destroying the corpses wouldn't be possible so I just went for damage. I don't how much it was, I think between 40-50 but she hit a meaty crit lunge after a shadow fade while it was blighted, which totally saved me.
@batemgy Жыл бұрын
i like grave robber-hwm-sb combo. It works if you adjust the speeds with trinkets. Grave robber lunge, sb main attack, hwm riposte. And your GR can lunge every round with that. it's amazing.
@CalebAdams4 жыл бұрын
Love how in depth and thorough you are man! I always learn so much and feel super confident in running whatever character or comp that you have gone over. Really apreciate all the hard work you put into these guides man!
@ShuffleFM4 жыл бұрын
Thanks, glad they are helpful :)
@calvinwalther15794 жыл бұрын
This video was awesome! So in depth and everythin. Be sure to do whatever content you want but I love the darkest stuff you do. Definitely staying with you regardless tho. Great stuff
@WoodDoge4 жыл бұрын
*Looks at video length, 1h26m* Oh mamma
@greyskies94 жыл бұрын
I'm one of those people who isn't too keen on Shadow Fade, mostly for two reasons: - I think the "With the Grave Robber being stealthed, other party members get targeted more" argument has a point. This is particularly critical for enemies which target the back rows exclusively (tbh only the Goupers in the Cove come to mind); I kind of feel that the AI also sometimes has a general preference for targeting either front or back, which would play into this, but this might be my imagination. However, a more common issue is that stress gets distributed more among 3 people instead of 4. - I feel that forgoing 'regular' damage in favor of damage spikes every two rounds often isn't worth it, because the best thing about a quick character is that you can kill enemies before they have a chance to act. And if killing slowly is no issue, Poison Darts achieve similar results. Of course without Shadow Fade running Lunge becomes rather fiddly, and without Lunge the Grave Robber dps isn't as enticing. Which is why I personally always prefer to bring a Shieldbreaker instead. But if one can appreciate the Fade/Lunge combination and work with its quirks, it's quite a cool combo.
@unoriginalname93873 жыл бұрын
I agree, I would also add that by using shadow fade you take the risk of missing your next attack, if you miss you waste 2 actions instead of 1
@tigercrush22533 жыл бұрын
This is exactly what I'm running into. I tried GR out last night with some of these tactics, and while I think she's incredibly cool-looking and I believe that she can be used well, she seems dreadfully inefficient compared to having a character who can just deal and take reliable damage in her place. Shadow fade/lunge is certainly powerful but I'm a big believer in burning down or stunning as many enemies as possible in turn 1. I feel like she's doing a LOT of work to do something good but not jaw dropping while also leaving the rest of my party exposed to her share of the stress/damage. 🤷♂️
@NickyPoundhers4 жыл бұрын
Stumbled on your Darkest Dungeon content a few months ago and I've been excited for this. You did not disappoint in discussing one of the most underrated characters in the game. Thank you for driving home the importance of Lunge and shadow fade. People always sleep on that +40% dmg and +12% CRT. It even has above average accuracy, so little chance of missing which people often forget. Stoked for whatever you decide on next. Shieldbreaker is one of my favorites and she's more complex than most of the others. I always have a hard time deciding which skills to use with her.
@ShuffleFM4 жыл бұрын
Glad you enjoyed and thank you for the support :)
@dustbagwx51862 жыл бұрын
Did you know back in the day Toxin trickery used to be broken. It used to give her like 20 dodge, was stackable up to 3 turns so like 60 dodge. So with dodge trinkets, she could get her dodge chance so high back in the day that she was almost untouchable. if u had GR in rank 2 doing this with antiquarian in rank 4 spamming protect me on her (which gave GR even more dodge), effectively 2 members of your party couldn't be hit by single target attacks. So many enemy turns would be wasted, it massively mitigated stress and hp damage to the whole party in a sense. I dont remember exactly but pretty sure I remember getting her dodge over 140. It was so busted that they nerfed toxin trickery to be borderline useless now. Shadow fade used to give more dodge to like 30 or something. She was the dodge tank and it broke the game. However her damage was pitiful back then. The new Graverobber in DD 2 is playing a lot more like the original GR and I actually like it, the dodge tank style. I do hope they buff her damage in DD 2 but I hope they dont ruin her dodge tank ability again. its a fun playstyle.
@arthursimsa90053 жыл бұрын
Hey Shuffle! Brillant guide ont this complicated character, agree with your analysis and suggestions on nearly everything. I have two restrictions: I think that Pick to the Face is vastly superior to Poison Dart, and that you’re exagerating the importance of Shadowfade (“please press Shadowfade”, “Shadowfade is her best button”). I absolutely agree it needs to be slotted, and you’re 100% right in your analysis of it as an excellent defensive skill, but ultimately, Lunge is her best button ^^ Your first team does a phenomenal job at accomodating the GR lunging and shadowfading between ranks 2 and 4. But just because it is possible doesn’t mean we have to on most turns, which is kinda what you’re suggesting, at least that’s how I undersood it. But first, I think it’s way better to start on rank 4. Better to get rid of rank 3 as soon as possible, and Lunge does not need to be buffed to cause considerable damage or even-one shot backliners. And while Shadowfading on the first turn does allow you to cast Bile before Lunging, you can accomplish the same by not shotting yourself in the foot by having the GR equip an item with +2 speed. The Abo even has a camping skill that buffs his speed, so that’s absolutely perfect. Anyways, Shadofawing and Blighting on the first turn just leaves you way too vulnerable, you’re not stunning and killing enough on this first turn. And secondly, I think that once she is on rank 2, she’s better of staying there, except if she’s in danger. Pick to the Face is actually better than Lunge against anything that has even mid-tier protection, which is the case of many frontliners. And so, while Lunge might well be the very best move in the game against rank 3, it ends up not being worth wasting a turn to Shadowfade against an armoured frontliner. So your party made me think and I wanted to add more stunning and blighting power through a Plague Doctor, something that can really invalidate the enemy while we lunge and shadowfade. which requires us to place a healer on rank 1. And the result is great actually, I really enjoy running the following “mix Dot-raw damage party” in the Weald, Warrens and Cove : PD : Noxious Blast, Blinding Gas, Battlefield Medicine, Disorienting Blast; 1) Blasphemous Vial, 2) preferably Ancestor’s Map, or Witch’s Vial or Aria Box or Hag’s Laddle or Ashen Distillation GR : Lunge, Shadow Fade, Pick to the Face, Throw Dagger; 1) Sharpened Letter Opener, 2) (which is the build that I use in every party btw, I find her very “one-size-fits-all”) Abo : 1) Broken Key 2) Padlock of Transference (Alternatively he could equip Fuseman’s Matchstick or even Osmond Chains in the Cove where he’s less in need of additional blight chance, but then again, stun chance Is universally great) Flag: Punish, Rain of Sorrows, Reclaim, Redeem; 1) Flesh’s Heart, 2) Bleed Amulet In other parties, having only a flag as way to heal other characters (except Battlefield Medicine that can potentially pick some one up from Death’s Door, but that’s not much of a healing skill) would be too little, but fortunately Shadow Fade, Absolution and all our stunning power complete our defensive/preventive arsenal. Otherwise, it plays quite similarly to your Lunge team. One thing it excels at is destroying rank 3 as soon as possible, with Beast’s Bile, Rain of Sorrows and Lunge. And then Disorienting Blast can pull rank 4 forwards and/or clear corpses (but there’s also a strong chance there won’t be any corpse, given the DoT and the Crit chance of Lunge). There is one significant weakness to this team, and that is camping, as there is no way to prevent night ambushes. As for your dancing party, I definitely agree with you that it’s too much trouble for what it’s worth but it’s kinda your fault: Duelist’s Advance has too low damage to justify spamming it every turn, and the fact that you have to deal with backwards moves considerably hampers your capacity to use Lunge consistently. However, there are dancing teams that can accommodate the GR and are more efficient and much easier to play - and that’s a party I read about on Reddit: Grave Robber/Vestal/Crusader/Man-at-arms It’s extremely simple, really, and all about Rampart, Holy Lance and Lunge. The Grave Robber will alays play before the Crusader, which means he can use Holy Lance. At the beginning of round 2, the GR is in position 3 and the dancing can continue as on turn 1. What’s great is that the difference in speed between the characters is such that there is no need to dabble into speed quirks. I also made a variant of this team for bosses that are shuffle-heavy, have high protection and are resistant to stunning. You just replace the Maa with a Shieldbreaker. That’s the very team with wich I beat the Countesse and the Shuffling Horror. Spamming Lunge, Pierce and Holy Lance is quite the raw damage extravaganza.
@ShuffleFM3 жыл бұрын
I can get down with the idea that lunge is best button, but I think shadow fade is too critical to the kit. It more than doubles her damage because of the crit buff, and on bloodmoon with higher hp totals the extra damage matters a bit. I'm surprised you think the Abom team needs more stun control since it already has 3 other characters that stun and 1 with a double stun. It has bile but the team is mostly focused on burst damage and stun control. You can make it work with blight most definitely, I just think PD is harder to use around GR because unless you rock a frontline healer people are about to be shoved out of order, so Flag is a good choice. I like the idea of that dancing team since it's mega beefy with 2 healers. I just worry about GRs damage because double lunge still mathematically comes out to be less damage than shadowfade/lunge, especially if you can apply blight too. Having a 35-40% chance to crit for 70+ damage is too enjoyable haha. Thanks for the comment, as always.
@arthursimsa90053 жыл бұрын
@@ShuffleFM The Vestal, the Abo and the Hellion all have something else to do than stunnig. On turn 1 the Hellion's priority is Iron Swan and even later I'm no huge fan of Barbaric Yawp: sucks against size 2 enemies, low stun chance and the Hellion lacks class-specific stun trinkets (which kinda forces us to use Dazzling Charm? meh). Realistically, the Vestal will often have to clean what's left after Iron Swan and she can only consistently stun stun-weak enemies anyway. The Abo will sometimes blight for the GR - as you described yourself, although I suspect that Shadow fade + Blight is overkill on the vast majority of mobs even on Stygian. And it's not that I think that additional control is "needed" so much that I wanted to with a PD:) The PD extends the action provided by the Abo and the Flag not only is a frontline healer but synergises well with the PD. I'm not saying it's better, but it's another way to accomodate a GR moving between ranks 2 and 4 that maybe you hadn't thought about. "double lunge still mathematically comes out to be less damage than shadowfade/lunge, especially if you can apply blight too. Having a 35-40% chance to crit for 70+ damage is too enjoyable haha." Again, is that not overkill ? ^^
@ShuffleFM3 жыл бұрын
@@arthursimsa9005 If you're confident that Lunge will get the turn 1 kill then you don't need to spend the first Abom turn blighting. This setup also handles minibosses very well because of that overkill potential. Yawp may suck against 2 size enemies but blinding gas is also an average stun if the enemy party isn't full. Some large enemies can also go to the back like Shambler. There are also some enemy rolls where the large enemy is in the middle. Hellion is fine with just dazzling charm because yawp has higher than normal stun chance. The team I listed is also flexible because it can shadowfade into throw dagger to snipe rank 4 if you want Hellion/Abom to stun spam turn 1. There are other times where you are forced into stunning turn 1 with Hellion anyway because rank 4 is in stealth. The issue with the PD/Flag team is that it relies on bleed, blight, and stun all sticking to targets. Most enemies have 1 strong resist to 1 of those effects, while most backline enemies do not carry a viable level of prot to stop a lunge gank. Even if it's good at killing rank 3, bile/lunge is still better at killing that same target. I hadn't considered Flag as the frontline healer before, but I don't like the interactions of PD and GR for lunge. I've tried it in other teams, however maybe Flag was the missing piece so I'll give it a go.
@arthursimsa90053 жыл бұрын
@@ShuffleFM Fair enough, you make some valid points. "The issue with the PD/Flag team is that it relies on bleed, blight, and stun all sticking to targets." In the Wealds and Warrens that's quite achievable; it's certainly not unreasonable. Witht the trinkets I mentioned in OP, Flag has 160% chance to Bleed, PD with Hag's Laddle or Ashen Distillation has 160% to stun and 190% or 185% to Blight (!) and, Abo has 185% to stun (!) and 160% to Blight. In this light, it would be better to make the PD a dedicated Blighter and pick Plague Grenade instead of Noxious Blast. First turn would be Plague Grenade (any speed quirk would help her play before the GR), Manacles and Lunge. If the GR starts by shadowfading on turn 1 as you planned, then the PD can stun then blight. That would work better than what I described earlier. Obvious adjustments should be made when faced with a dangerous rank 4 Virago or Skiver. I must say that it's a bit unfortunate that the stun and blight chances of the PD and the Abo are not distributed the other way around though, it would probably serve us better. "I don't like the interactions of PD and GR for lunge." Really, what do you mean exactly? I think it's fantastic, perhaps even more so when Shadow Fading on turn 1. "If you're confident that Lunge will get the turn 1 kill then you don't need to spend the first Abom turn blighting" You can never be confident about that, low rolls are always going to happen. What you can be more confident about is a 185% chance Manacles (still 5% to miss against a Ghoul, a Large Corpse Eater...). "maybe Flag was the missing piece so I'll give it a go." Cool! :) Keep me informed if you do!
@WhatsThePointPicture4 жыл бұрын
Your content on this game is pretty great, you definitely give some of the best info on it in a pleasing to watch format. Some content I'd like to see eventually would be location guides. Like just basic info on the different places and the types of enemies you'll encounter there. Perhaps with some good counter strategies for how you would take each of them on with.
@ShuffleFM4 жыл бұрын
That's a fantastic idea. I'm not sure if I should include the area bosses or keep them for separate videos though.
@lukeyilonen3 жыл бұрын
My grave robber died when I was watching this guide... She was at full
@1ThunderfireАй бұрын
Grave Robber is definitely one of my all-time favourite heroes. She's just so damn useful.
@giovanniprovost3 жыл бұрын
Grave Robber is my instant favorite. Her blight synergy with Plague Doctor and general design give her a dedicated DPS role. The low health is a fine trade, and I will start using shadow fade now that i've watched your video! My current favorite team is Plague Doctor, Grave Robber, Bounty Hunter and Man At Arms/Leper. What we lack in heals we get back in debuffs/dps/good front line protection
@ShuffleFM3 жыл бұрын
Awesome! Let me know how it goes :)
@hesh83672 жыл бұрын
She was one of my faves right away, as well. And as much as shadow fade is a great turn 1 move, it’s often so tempting for me to whack a back row stress dealer or enemy buffer right off the bat. I just toss a dagger in their heart and eliminate them before they even get a chance to ruin my day. Occasionally that backfires with a miss, but hey, that’s Darkest Dungeon for you. More often than not, it pays off. It depends on the enemies drawn. Surely, the Fade is more wise in certain instances. She’s valuable in so many scenarios. I often carry her in boss battles because of this. And hey, gotta love that Snuff Box, too.
@saltysalt45374 жыл бұрын
Shielbreaker gets an awesome survivability camp skill ( +15% HP and Protection ), gets protection from CRITs, and has a skill that basically nullifies the damage of the next 2 attacks. Of course she doesn't get brought up for having low HP
@ShuffleFM4 жыл бұрын
Not every mission let's you camp, and this doesn't explain why low hp isn't talked about for the other heroes. 15% on a low base hp pool isn't much either.
@saltysalt45374 жыл бұрын
@@ShuffleFM +15% on shieldbreaker brings her HP from 36 to 41-42 HP, which is far from bad even on it's own, but she also receives +15% PROT. True, not every mission allows you to camp, but what about two other points I mentioned?
@saltysalt45374 жыл бұрын
@@ShuffleFM I think the reason why some low HP characters are getting looked down upon and others don't might be because there is simply no other less-fragile alternative. What I mean by this... let's take Houndmaster, for example. He is one of the only dedicated stress-healers who feel most comfortable at the back ranks. The other one? Jester. Even more fragile than said Houndmaster. What about Antiquarian? She has the lowest HP, why doesn't she get backlashed for it? Well, obviously, because that is the core of her character - being extremely weak. She is that escort mission guy which brings home the bacon and there is simply no one else like her ( though she has got some exceptional skills, even one that helps her survive better, "Protect Me!" ). Plague Doctor? She has 38 health, the biggest number for the low-HP-characters category and the only character able to cure DoTs, she is irreplaceable in her blights and bleeds curing duty. Occultist?... um... ah... Actually, I have no idea why would bring him in your roster anyways, so I can't really think of a reason why wouldn't he get sconced for having low HP, since you can simply replace him with a MUCH, MUUUCH better character - Vestal with 44 HP ( He is just a "0 CRIT Bleed Heal " meme for me )... but what about Graverobber? Well... If you want tougher damage dancers then you can have Highwayman and Shieldbreaker. Just tougher damage dealers? Bounty Hunter, Abomination, Hellion. Tougher backline damage dealers? Arbalest, Musketeer... I hope you have got the point. Just my theory though...
@ShuffleFM4 жыл бұрын
@@saltysalt4537 Even then the camping is not the entire time, but you can still use it to target hard fights so that is worth something. As for the other points, blocking is limited to twice a battle and the threat from the vast majority of moves in the game comes from secondary effects that can't be blocked. Blocking a tree branch is great, but blocking arterial pinch is meaningless as an example. Don't get me wrong of course, it's good, but it doesn't turn the shieldbreaker into a defensive juggernaut. Being able to stealth is a much better defensive mechanic since the only threat at that point are cleaves which also threaten the SB as well so it's a moot point. As far as comparisons, Antiquarian isn't a dedicated combat class so she's exempt from discussion imo. I'd argue all characters do have alternatives in this game outside of specific special abilities like Battle Ballad and Vestal group heal. Other than that everyone is just about replaceable, and each roll has a few different choices for it. Musk is an arbalest reskin, so GRs only real backline competition is arbalest and houndmaster. GR can put out a ton of damage from a high speed stat compared to those 2 with better defensive mechanics and her mobility gives her her own niche comparatively. Her biggest competition is highwayman, and that guy can make any other damage option obsolete lol. I get your point, and thanks for taking the time to write so much out.
@saltysalt45374 жыл бұрын
Honestly, I don't think much of speed, Jester got you covered on that front, so for me speed doesn't really have much of an impact, so I would actually prefer slower, but tankier options, but I don't mean GR is the worst in any way though. Without Jester, she is the best bet at dealing with high priority targets by simply putting her in the back and sniping someone with a well-placed "Lunge", even without "Shadow Fade", I am just too addicted to "Battle Ballad" to see it. @@ShuffleFM And thank you for taking your time to read and answer my gibberish on a 4 months old video! If I was to name my weakness, I would say "I am prone to discussing my favorite games hours on end" :D ( and I also apologize if the text was hard to read, English is not my first language... ) Edit: And also, If you make Shieldbreaker CRIT enough, she basically IS a defensive juggernaut, so take that!
@unknownkingdom3 жыл бұрын
A team that I've run a lot in my current stygian run is antiquarian/highwayman/man at arms/grave robber. Really this is based on watching your videos. You convinced me of the value of shadow fade and lunge. You also featured. a viewer submitted flex video of a duo highwayman and antiquarian riposte fest. So my party tries to use those ideas. I think it works really well. Maybe I'll submit a video
@Monk96193 жыл бұрын
i still love my double grave robber team with a vestel usually a crusader and just spam nothing but lunge it might not be effektive but its just such a stupidly funny build when you do nothing but jumping fowards with the first robber followed up by the next by followed up by the first by followed up the second again and simply use holy lance with the crusader just so you can continue to just use lunge
@ShuffleFM3 жыл бұрын
I'm definitely trying this.
@manuelacosta79532 жыл бұрын
I have 200+ hours in this game and just learned from this video you can lock in good quirks ....
@thomasarcher2108 Жыл бұрын
Story time, my flagellant was afflicted, camped to lower stress, he yelled at me refused, then went into battle proceeded to refuse healing had a heart attack, then refused the next healing, failed his deaths door
@pizzamafioso91912 ай бұрын
It kinda fits his lore tho...
@nikokorpela15824 жыл бұрын
Great guide mate! Excited to see more.
@4e34e545e345w34 жыл бұрын
A little problem you didn't talk about is early game. In late game, where you cleared DD(especially on highest difficulty where you are time-restricted) and you stockpiled on trinkets and upgraded armor/weapon/skills. You're free to level characters easily with trinkets you want and make all characters work in their 100% efficiency comps. The early game is the hardest and most rng-prone part of the game. In early game GR is one of the weakest characters, because of her low stats(hp/dmg), unreliable dodge(dice roll) and sure she has good speed, but on highest difficulty with enemies having +20%hp, you can't really burst them down and Shadow Fade only protects you from one turn of dmg and then you have to use other move, which with her speed makes it almost 100% of the time, all enemies go after your GR, this is where bad RNG can happen and it's never good idea to take risks. Now GR isn't the only one of high-risk characters, because of being low-hp dodge-based, but Hound is better geared to dealing with it, with self-heal + protect + stun and Jester is the best stress-healer in the game, so sometimes you can't compromise that, but you can compromise GR in your comp, because she is never auto-include best choice. You usually take GR, because you want to take GR, not because she works better than other characters. She is a cool characters and I like her, but she is more of a fun optional choice, for playing around when you are free to build comps and not a strong consistent universal character for clearing the game on highest difficulty and that's what tier-list should be based around.
@nyoodmono46814 жыл бұрын
I do not agree, i use her on stygian from the start to DD. However, i do not go for lunge and fade but for thrown dagger and pick to the face, self acc buff and armor piercing.
@4e34e545e345w34 жыл бұрын
@@nyoodmono4681 Hey, I'm not saying she doesn't work, just that she is more risky than other options.
@ShuffleFM4 жыл бұрын
I'm glad you arrived to challenge this lol. I feel she has some options in the early game. Surgical gloves and blighted satchel are both good for a lunge build starting out, and at level 0 lunge can still reliably kill things, especially if blight is applied. Her level 6 is definitely better than her 0 though I'll agree. At level 0/1 without blight some enemies move out of non-crit range like the pelagic grouper in bloodmoon, so she will need help there. Most enemies at low level have 72.5% or 82.5% accuracy for their attacks. At level 0 with 10 base dodge and another 10 from shadow fade she's doing okay on that dice roll imo. Thankfully you're only level 0 for 1 mission. Her base dodge and shadow fade actually scale faster than enemy accuracy until champion, but you have good trinkets and sometimes quirks by then. This is also why I said she pairs well with Hellion, since Hellion can stun the turn GR is out of stealth. You can also shadow fade and use thrown dagger, leaving her to worry about stress attacks usually instead of direct damage. Starting out she has more hp than Jester and Occultist, the same amount as Shieldbreaker, and she's only 1 and 3 hp behind Houndmaster and Highwayman respectively. The hp scaling isn't a serious issue until higher level when you have more mitigating tools at your disposal. I disagree that Houndmaster is better equipped for it. He has the almost the exact same hp value, he's slower, and his guard is dodge based which forces the same dice rolls that GR deals with. His guard also creates more situations for him to be hit, whereas shadow fade always creates less. His self heal is nice, but it begs the question of how ideal it is that your damage dealer is spending turns healing instead of killing. Blackjack is a great move though. She isn't an auto-include, it's true. She shares a position with dedicated damage dealers like the BH and HWM and neither of those are auto-includes. Very few individual characters are auto-includes unless they possess a fight breaking mechanic like guard against the Prophet, or Arbalest against Swine Prince. You've raised many good points against her but I feel you are disregarding her strengths. She is the most movement resistant character in the game and can help fix your teammates by going first while using moves that still generate tempo. She has versatile damage with melee, range, and armor piercing while having abilities that synergize with bleed, blight, and mark. Her scouting tools are also better than her counterparts. Also, shovels D: I'd say try the hellion/gr/abomination shell that I suggested if you haven't. You obviously don't have to agree with me, but I've had a great anecdotal experience with her. In my darkness runs she is often the best performing hero in the team which reinforced my opinion even more.
@nyoodmono46814 жыл бұрын
@@4e34e545e345w3 Hello. Well i feel i lost more Beastmasters and Bountyhunters then Graverobbers, they demand a quick heal though. Beastmaster partly relies on bleeding and has no armor pierce. It is the quickness and high damage and accuracy that eventualy lowers the risks, using Graverobbers. In a "the best defense is offense" way. Maybe i am just biased. I have to agree that the Highwayman has a better camping buff.
@4e34e545e345w34 жыл бұрын
@@ShuffleFM I don't disregard her strengths, I simply didn't counter-argue there, because I agree with your points on that subject. Also when I made the point about Houndmaster's protect I didn't mean it in the sense of him getting more dodge, because as you said it's same dice roll mechanic, what I mean is, protect from him bring utility to the team, where you can guard someone else on your pt who could take unlucky rng string, where as GR can only watch them die :) Self-heal of Hound isn't ideal and ofc you shouldn't strive to use it, but it's there as last resort option, which is better, than not having it. She definitely has some options early game as do everyone and she can be your best no light character if you build your team around her. You can build teams around almost every character and have same/better/worse results, each of those, depending on who you decide to build around. She is the only hero who gets extra damage from blight, that's true, but I don't think you're gonna disagree with me if I say her scaling with marks is the worst in the game(of the heroes that scale with mark), hence you never should run her in such comps. Her synergy with bleed is also of similar caliber, it seems nice that it's there, but in the end, you'd rather hit with hero with another bleed, rather than waste a turn on lowering res. Once again I'm not saying she isn't working or that she is bad, I'm simply stating, as I did under tier list videos, that she was placed too high, by one tier in my opinion, due to her drawbacks. The fact that she requires specific comps, and loses on utility to characters like HM, MaA etc. or raw dmg to HWM, or even HM, BH, Arbalest in said MARK TEAM, should weigh more in terms of tier-lists. She is decent, but she's in that weird spot, where she brings some of the out of combat utility, while being generally combat oriented character, without specific niche, which leads to situations where you almost always can build a teamcomp that is better geared towards said mission without including GR.
@DarksteelHeart28 күн бұрын
Im very late to rhe party but i love GR. I use her as a blight backline unit, but i keep shadow fade in case of surprises. Her speed has saved me numerous times because she is able to confirm kills from any range if you get low hits on other characters. Her going first has allowed me to save her with Fade, amd it has allowed me to finish dangerous targets. Shes honestly among my favorite characters to use.
@Whitewolf1984p2 жыл бұрын
I love the Grave robber Poison darts, Pair her with a plague doctor with plague grenade (both have high speed) and you can pretty much gaurentee their backline is dead by turn 2. Have a helion in the frontline with Iron swan and you can absalutly make sure the number 4 is dead before it can do anything. Boss's Just stack that blight. She can get back into position if the team is scrambled, doesnt care about enemy prot. works very with with a plague doctor or abom to just burn down targets with green goo. whats not to love XD
@hanarielgodlike92832 жыл бұрын
Forgot to say that her design is awesome
@pentbot Жыл бұрын
Alright, my strange comp I've had some fun with; 1 Crusader, 2 HM, 3 GR, 4 GR. Have the faster GR in spot 4, and put something to slow down the one in slot 3. Rather than using shadowfade to setup big lunges, just have the GR's mix in lunges or daggers so they can do more lunges in general. Ideally the sequence is the back one lunges first, then the next one lunges again, and the HM advances, which sets up the first GR to lunge again, which allows for the second one for another lunge. I have the HM use Duelist Advance to help push back one of the GR's usually, as well as it just being a great move, but I also give him Point Blank in the event he ends up in rank 1. The Crusader will run Battle Heal or Inspiring Cry (I'll swap it during the dungeon depending on what I need), the stun, the Smite and I've had good success with Holy Avenger to help him get back into slot 2 if I wanted to keep tempo with the rest of this dancing team.
@HavikXIII Жыл бұрын
For the speed thing, ive had more bounty hunters die to speed and bleed than graverobber, mostly because I just got a good healer synergy going with arbalest/occultist, then GR and BH for the marks and blights and whatnot that both arby and GR can take advantage of
@cyanideytcuriousseadoggo3 жыл бұрын
I was kinda intrigued at the speed Rant you made. Here is my reply to both sides even tho I only watch videos and don’t play but I know how some of this works. Speed is a double edged sword. Yes it can cause you to lose a hero to A DoT at deaths Door before any healing but it can also allow you to prevent that situation by killing or stunning the enemy that can apply the DoT.
@ericmohn400210 ай бұрын
i feel like poison darts is pretty good on its own. hits all positions with solid blight, +11.5 crit mod. pairs great with plague doctor
@grraf14 жыл бұрын
Oy really nice GR guide that covers most ways to best leverage the gals moves... but i believe u missed another stellar crew:GR(,LUN,PttF,FD,SF),PD(EV-comes in as a replacement to boost CRU&GR for bosses),CRU(IC,BH,HL+either ZA/S/SB) MAA(C,Ram,G,Comm) the way this one works is by having quick draw charm on the MAA so he can depending on the situation do a command/guard/stun then comes a PD to stun lock the back row then both GR&CRU lunge forward to decimate third&forth rank and as soon as turn 2 rolls in PD either gives a double poison to the 2 back rows(if anyone is even left standing) or yet another stun to either back row or stun/poison for the front rows while CRU&GR either help mop up or focus down a target together potentially aided by MAA... while the clean up phase has the CRU&PD heal up&destress the team... To sum it up GR,CRU lunge forward around each other for max dps output and occasionally the MAA joins the dance with he's forward moving ram while in the stun department u got both the PD&MAA both with theyr dedicated stunner trinkets and also potentially the CRU if u really feel like it while the PD casually does dots(which also boosting lunge DPS) and should u be willing to divide the stunning duties to have the PD only handle the back and let MAA&CRU handle the front then u can also reliably bank on vapors to hammock up both the GR&CRU vs obscene HP&Prot targets... u also got decent AoE coverage&dps for stelthed enemys with flashing daggers+zealos accusation and plague grenade... while as support skills we got the cure poison&bleed from PD along with crusader inspiring cry to handle the crew morale(not much handling needed since the opposing crew's back lines will be stunned locked by the PD) and out of battle we have excellent scouting&trap disarm while both GR&PD can be on disease removal duty... leaving use with the MAA that during camping does what hes best (re)known for....
@ShuffleFM4 жыл бұрын
Interesting idea, I'll give it some runs.
@Jonas_Fox3 жыл бұрын
Brand new to the game. Appreciate all the details; so far it has helped me wrap my head around the game more fully.
@NotBamOrBing2 жыл бұрын
I've been trying GR as dodge tank with Toxin Trickery, Protect Me and Bolster, and in my limited experience it worked really well with my team only needing to retreat from the Courtyard because I forgot to bring Blood
@ShuffleFM2 жыл бұрын
That sounds p cool
@NotBamOrBing2 жыл бұрын
@@ShuffleFM just found out when facing the Countess blind that Protect Me has limited uses At least everyone got out alive
@Vanvegas777 Жыл бұрын
Can't believe you completely overlooked and ignored PLAGUE DOCTOR
@lusigia Жыл бұрын
I finished bloodmoon with her yesterday, she was nuking everything like she was a buffed lepper. That knife crimson court trinket elevates her above everyone else
@Ironsuaba3 жыл бұрын
Dancing teams I build are usually meant to work regardless of the unfortunate shuffle you get when surprised, and GR is the queen of such teams. She's great
@astroapyr Жыл бұрын
Antiquarian just backstabbed my Grave Robber.
@alexfrogge9654 жыл бұрын
Last time I played Darkest Dungeon the crimson court DLC had not even been released yet, so after coming back once PvP got announced I just so happened to find this channel. Without a doubt, your guides and commentary have been one hell of a blessing, thanks for all you do!
@saltysalt45374 жыл бұрын
That is a pretty good defence for Graverobber and a good quality video overall. Keep it up! :D But personally, I still prefer Highwayman. Has better HP, better base damage, the same DODGE, lower SPD, which, to me, comes as a plus since I use Jester anyway, so my team's speed is through the roof and someone's lower speed just basically means better turn control for me ( though +SPD bonus from CRITs can screw turn order a bit, so beware him going infront of the healer ), his riposte is A-M-A-Z-I-N-G and is probably one of the main reasons I can't replace him with anyone else. The mere prospect of him killing an enemy with a riposte, denying any effect the attack could have had ( stress, bleed, blight, debuff, stun, ETC. ) or killing the entire enemy team with his riposte is simply godly and happens much more frequently than you would expect. He is very good at dealing with enemies in any position, exceptionaly the first one ( point-blank shot, duh ). The only thing that really stops him is high PROT with bleed resist. It isn't that much of problem, but judging by the fact how much slower it feels to deal with those enemies and the posibility of having to face a Ghoul in the Ruins ( where you don't normally bring his bleed skill ), where being slow at dealing with him can result in "The Worries" ( Jesus Christ I hate it, 5% chance seems like 50%, holy shesh ) really makes you regret the fact that he has no PROT ignoring pure damage skills...
@argentius64792 жыл бұрын
Grave Robber Fans vs Highwayman Enjoyers
@Fortify2030Ай бұрын
Love both of them. Also + Hellion and Vestel and you get very damage oriented team, that can kill anyone anywhere, and low health compensated by healing.
@robro22143 жыл бұрын
Just picked up darkest dungeon again after like 2-3 years and not gonna lie on launch grave robber was not fun but now she's easily a good charecter
@1God1Fury3 жыл бұрын
All of Graverober battle skills is self centric and doesn't supports team. Even Highwayman which you may think is self centric pure damage dealer have skills that can support team. Open veins - slow down enemies, grapeshot - increase crit chance on enemy, tracking shot - destealth enemies. Graverober Shadow fade is turn skip that doesn't offer anything to team. Other setup up heroes (besides Leper's revenge) with their marks offer debuffs that come with marks where everyone can take advantage and mark itself, which other heroes who deal more dmg vs mark can take advantage. And when Shadow fade is only way to make her a decent hero - that's a problem. She can't stun, she can't self heal, she doesn't have team support skills, her damage is awful with out Shadow fade and Lunge that require setup.
@ShuffleFM3 жыл бұрын
She is really selfish, but I think if you give her the support she definitely pays off.
@zander27584 жыл бұрын
16:09 "if speed is not the best stat then crusader is the best character" well crusader the best character, checkmate.
@ShuffleFM4 жыл бұрын
And people thought my S tier rating of him was incorrect! Fools!
@gewreid59464 жыл бұрын
kzbin.info/www/bejne/mZuVeal9hdtjjq8
@hawkonroyale4313 жыл бұрын
Her speed is not a problem if your healer is also fast, that is why I always take vestal or occultist with speed quirks. Or I just take anything with speed quirks really.
@dsagent2 жыл бұрын
My favorite team is 3 Graverobbers with an occultist in front. High risk but contanst lunges.
@dismasthepenitent5693 жыл бұрын
tbh not a big fan of shadow fade round 1 because it has a good chance of leaving an enemy alive if your other party members miss their stuns/crits/etc. I'm thinking 4 cove lepers here, letting all four get an action round 1 is a huge risk. I find in a lot of encounters if you can kill at least one enemy before they get to act it significantly increases chance of survival. R1 Lunge is accurate and can one-tap squishies on a crit, and depending on that you can follow up with another heavy hit to finish them off or stun the remaining enemies. I'm also a fan of putting a Crusader or another slower character with a shuffle move in rank 2 so I can Lunge two rounds in a row.
@aa-tx7th Жыл бұрын
scouting is the single best thing you could focus on in DD it ALMOST prevents any chance of losing (if youre at least competent at playing the game) and ALMOST guarantees wins by giving you a higher chance of getting an entire round before your opponent. AND it finds the extremely lucrative secret rooms AND it lets you skip obstacles and battles you dont wanna do AND it lets you find and focus on quest curios.
@evanblack20 Жыл бұрын
GR won my heart when every single lunge the entire dungeon crit for like 60 and she 2 shotted the hag at the end
@turbanheadless5 ай бұрын
Grave robber is great, stealth and massive crit chance makes her very tanky for a backline unit. She is always the last to go insane. Effective and fun unit
@thespianmask84513 жыл бұрын
I got the game back when it just released, and I remembered thinking that the Grave Robber to me was like Chinese Food. It's not something I actively look for, but every time I do decide to have it, it's great. She had the big crits, the roguish archtype, and missed way less than my Highwayman, and this was way before I knew what the fuck to do in this game.
@ilnurnasibullin882 жыл бұрын
I really love grave robber with Hot to Trot trait. With extra ACC CRIT and DMG can oneshot backliner before their turn
@nebo_amebo4 ай бұрын
Old video, but I came here just to say that she's my favorite character by far, almost to the point where I'm scared to use her.
@PRO100SashaX3 жыл бұрын
About spd and dying from dots: the game even actually balances that by REDUCING YOUR SPD BY 5 when the character is on the death's door. Unless the crit+dot came before GR makes her turn, which is... uncommon to say the least, she's gonna be as slow as Arbalest at base. And even then, if you hate dying by dots... just bring PD. She 90% of the time comes first and has THE move for that situation. It's actually around 4 or 5 really unlucky things which should happen in a row before you can even consider it "bad luck". Like, two enemies go last and then next turn the same enemies go first before you're able to control the situation, and all of them hit same character, and high rolls/crits, and no dodges, and this character goes before healer, and actually catches a dot, and fails dd check... AND EVEN THEN YOU'RE PROBABLY SHOULD BE PREPARED. I wonder if there is any mad lad who completed this game on full light bloodmoon deathless, like, 10 times in a row, something like one dude did with FTL (imsmr 51 wins on hard in a row with different ship layouts). Just to prove you can overcome rng with skill. Not counting torchless, it's actually too rng to be anywhere near consistent (I mean you can literally get Shambler in tutorial hallway battle, there is no way to be prepared for that).
@lolmanmagee27853 жыл бұрын
i think speed is a dual edged sword honestly its defiantly a strength but it can be rough in rare circumstance ex: she is at 15 hp your run has most characters mid to low hit points , fight , brawler crit 16 bleed , her turn , dies, something to consider i think you under played it slightly and that comment about the crusader.. yeah he has never once for me gone first after getting crit bleed and died its good but somthing to say atleast for sure i think
@jjr91284 жыл бұрын
hey Shuffle, what do you think about having your GR in 4th rank at the start of a combat? Lunge on turn 1 is pretty good at dealing massive damage on rank 3 at the start of the match, and you can still throw your knife at their rank 4. I know you don't get the +Dodge from the shadow fade yet, but would a dead rank 3 on the first turn be better?
@ShuffleFM4 жыл бұрын
It works fine, you just need something to stun one or both frontliners since she won't have the dodge bonus if you lunge on turn 1. It gets sketchy on bloodmoon with the HP boost, but if you can consistently get the opening kill then yeah I say it's good to use.
@couchpotatoe914 жыл бұрын
That's my preferred way of playing her. I like it especially with a hellion that has a quickdraw charm because I can iron swan first and then decide whether I need to throw daggers at rank 4 or can lunge to annihilate rank 3, making the rest of the fight a piece of cake mostly.
@ShuffleFM4 жыл бұрын
I'll have to give this a shot.
@gewreid59464 жыл бұрын
@@couchpotatoe91 Quickdraw Hellion
@couchpotatoe914 жыл бұрын
@@gewreid5946 That, a Hell's Hairpin and a Berserk charm 😁 If we enter magic christmas land, can I also add twilight dreamer? 😂
@alexgalays9104 жыл бұрын
In another video you said it's a shame when a damage dealer needs to take a turn to buff first, and I agree. Not sure why your favorite strat is turn 1 shadow fade then :/ Not using her nuke move on turn 1 seems like it defeats the point of the class.
@ShuffleFM4 жыл бұрын
I think the caveat for the grave robber is that her high speed almost guarantees she goes first next turn, so you aren't losing as much for buffing compared to the leper who goes last, then buffs, then goes last again. Her low base damage has been best worked around by setting her up with blight and shadow fade, to the point where she does more than double her damage when she does attack. It maths out to more damage per turn while giving her more protection, so this is a case of "exceptions noted". She can certainly be effective with lunge on turn 1 if you wanted to go that way.
@alexgalays9104 жыл бұрын
@@ShuffleFM And what do I see in my coach now? A Hot to Trot grave robber
@ShuffleFM4 жыл бұрын
@@alexgalays910 It was meant to be! XD
@S_Black3 жыл бұрын
In the mid game I like Junia's Head for healing and something like the Book of Sanity to offset the stress. Not the best in the end because you need two trinkets, but you can get the heads fairly early on. Probably before you can get one of the better healing trinkets
@tiagocosmos4 жыл бұрын
She's my favorite class along with the Jester.
@Harrier_DuBois2 жыл бұрын
In a later video I think you said to always run Pick to the Face, which is my preffered set up too, with poison daggers, lunge and shadow
@kylep81834 жыл бұрын
Took a robber into the first necro fight and crit him for half his hp first round lol
@taylorg27873 жыл бұрын
Coming back to Darkest Dungeon after it launched, I lost interest after a couple of failed games. Having a ton of fun now, super comfy with some stressful moments. I love the Grave Robber after I watched your video, her burst damage is insane. She puts the hurt on bosses.
@nazgull3001 Жыл бұрын
@ShuffleFM hey, thanks for all the great content. I Hope I'm Not too late on this discussion, but I'm on my First playthrough right now and I have a Question: It seems to me, that starting grave robber in the Back and lunging First (at least one darkest) ist more effektive, even more so If you have hot to trot and maybe even the trinket wich does Kind of the Same, to hopefully Take Out Position 3 before they can act. This seems to Work pretty well and my grave robber also never really got destroyed in this one Turn Up front. I guess the Question ist: would you stand by Shadow Fading First regardless of the difficulty?
@melancholyman3694 жыл бұрын
The Hellion is in every sense of the word better than the Crusader. Am just trying to shit 🤣
@bobchipman44734 жыл бұрын
I dont think that's too radical of an opinion. I pretty much never do a run without a hellion in rank one
@couchpotatoe914 жыл бұрын
Well, she sucks when you don't have decent scouting while the holy lance is really good. That said I think the hellion is better, too. She just hits everything more than once which I love.
@alexgalays9104 жыл бұрын
speed + iron swan is hard to beat. And that insane stun to stall a bit at the end.
@liberalismisahatecrime4385Ай бұрын
I start crusader on the back row and just holy lance my way up and can heal and stress heal the whole way and once I get there I can stun any of the front guys that are left, cause that's all that will be left. This is much safer and more consistent than relying on iron swan to hit the back row. If you get shuffled and crusader starts at the front, you can stun and stress heal to compensate for not doing damage. I realize this is a 4 year old comment but crusader is better lol
@eternalrogue8322 жыл бұрын
7:55 DAMMIT SHUFFLE!!!!!!!!!!! Now I want toast.
@ethug280 Жыл бұрын
What I gained from this video: Confirmation that the -10% stun chance from Sacred Scroll is indeed a curse
@Hedge_Knight_Gaming2 жыл бұрын
First off, great guide, Grave Robber is one of the heroes that I've used the least despite loving the visual design of the character. Inspiring me to give her another run with the Fade+Lunge playstyle. Also, I see that Pathfinder reference on the Hellion. I approve.
@Buzzy_Bland2 жыл бұрын
“Fifteen to twenty minutes.” *Hour and twenty-six minutes.* I mean, you got the twenty part right.
@pierrecourtois51673 жыл бұрын
One thing I dislike about the Grave Robber is how 4 of her class trinkets are about blight, when she has only one blight ability. I get that she could be setup and whatnot, but I feel like some of these trinkets could be tweaked to not focus on that
@RookieREX2 жыл бұрын
I see your point on that the hp and speed alone aren't that big an issue and don't lead to her getting in those crit+bleed+death door+go first but have you thought about how they could go together? taking into account her low health, doesn't that mean that she needs less damage dealt to her to reach that scenario? hypothetically speaking, if crusader had like 8 speed or something, but still had like his higher hp of like 40~ish, it wouldn't be as big an issue since it would take more dmg to get him in the situation of death door + bleed + go first? with the higher hp + speed, it would take either longer time needed to get in that situation of crit+bleed+death door+go first allowing you more time and oppurtunities to fix it or it leads to more dmg needing to be dealt from the bleeds and crits to chew through his hp enough to get him to that point, meaning there would be less situations that reach the threshold of dmg to do it to em. making it less common and less of an issue? right? now with GR if she comes out of a shadow lunge then gets hit by a crit and a bleed sending her to death door, it is more likely to happen since she has less hp to pull through the bleed and/or crit dmg so she is left on death door more easily and likely than those with higher hp. then her higher speed kicks in and she goes first leading to a death blow. her speed and low hp ALONE might not be that big of an issue but if they come together they can lead to her getting this situation more easily. although the counter point to this is her dodge and self heal and trinket speed manipulation and etc which is valid, this is just my take.
@Wingspand12 жыл бұрын
Darkest Dungeon 2 came out and I played it, saw there was stealth and thought it was cool, then I wanted to play the first game and was surprised stealth was in that game too, im glad I wasn't crazy cause I just thought I missed the whole mechanic
@funkyfreak97 Жыл бұрын
But I thought the appeal of the game was building interesting and/or crazy strong comps while planning several steps ahead. Planning ahead while prepared to improv when RNG throws a curve ball is what leads to crazy and memorable moments, for me. Character's hard fought victories, literal self-unaliving, and everything in between are what make this game so unlike any other. "You missed a spot!" *stabs self to death as friends start to go insane as pigmen start ripping your tank apart*
@jonathanngo74522 жыл бұрын
Hold on. Dumb-ish question. But once you Shadow Fade from say Rank 2 to Rank 4, your next attack doesn't "have" to be Lunge correct? Say you want to throw Poison Darts and set yourself up by blighting a 2 tile enemy (say the big bandit) before dumpstering him with a lunge, is that possible? I have always systematically followed up Shadow Fade with Lunge on her next turn every time...I know you said it somewhere during the video... Trouble is finding a 10 second clip in an hour and a half video lol
@Bsqudge3 жыл бұрын
I'm so impressed with this content, new sub
@samueledelicati61884 жыл бұрын
An interesting character to analyze should be antiquarian XD Maybe Man at Arms could be cool
@Lorens44445 ай бұрын
16:10 Didn't you put Crusader on the second place of your tier list? XD
@thomasnewton2935 Жыл бұрын
I'm new to the game but feel like I'm doing reasonably well. I love using grave robber but was completely unaware of the hate people had for her. That caught me by surprise.
@M39wb3 жыл бұрын
All heroes have base 25% scouting chance
@PRO100SashaX3 жыл бұрын
So, Dismiss is HWM with wicked slice, pistol shot, grapeshot blast, duelist's advance and equipped with dodgy sheath and berserk charm?
@dwreanchinotan2 жыл бұрын
so, i had an antiquarian, 2 crusaders and graverobber (all for ruins scouting chance). the initial comp of two frontline crusaders wasn't working so i had her chugging toxin and pick axing fools. had the odd idea that you use graverobber's absurd speed to debuff resistances and lead into bleeds and blight. grave robber and jester were meant to flash and harvest, i guess you could have a crusader heal, maybe an antiquarian drop protect me on a shield breaker in the frontline, using serpent sway to negate damage, adders kiss or impale, and then exposing an enemy to max crit chance for jester on whatever is left. i dunno. just max hit and crit chance on jester and tank and spank for breaker and hope the candle is enough to heal for the team.
@familyfinatial12572 жыл бұрын
I used to hate highway man and graverobber because they were my least played characters and also in classic darkest dungeon they were bad but now I love my graverobber she works on almost any team my favorite way is running her on a team with crusader and a bounty hunter or plague doctor
@quinnlee-miller97923 ай бұрын
The real answer is to give her a feather crystal and camo cloak and have her dodge tank everything
@wchen6026 Жыл бұрын
which boss does raider's talisman drop? im relatively new to the game. ive only beat the Apprentice level of Necromancer, Prophet, Hag, Brigand Cannon and Swine Prince.
@spadam02 жыл бұрын
I feel like you went on a massive rant about speed when discussing weaknesses and missed some glaring ones. 1 - she isn't a healer, or a stress healer 2 - she isn't a tank, and she doesn't have CC 3 - she is the worst DPS at eliminating an enemy from the backline before they get a turn, despite the fact that she is fast because she wants to fade turn 1 4 - she requires setup to feel strong 5 - The class which she is most comparable to in my opinion is the highwayman, and I have to work pretty hard to find scenarios where I'd rather have a grave robber. 6 - I don't especially love that she stealths, it messes with the stress and damage spread, because she's not getting targeted, other people are getting targeted more. She is a flavor character I work in for fun, and she is fun, but unfortunately that doesn't make her good. Once I get the ancestors map I usually retire her.
@Behelitx4 жыл бұрын
Awesome guides man! I have a question, I sold by mistake the ancestor's map... Shift+clic on it when i was selling stuff for gold and I have been regreting that... So is there a chance to get it again? I aldo lost the ancestor's pistol to a psrty diying, lol. So, can i get them back?
@ShuffleFM4 жыл бұрын
I would try and kill another shambler and see if it gives you a map back. The pistol should be brought back by the shrieker st some point.
@Behelitx4 жыл бұрын
@@ShuffleFM Thanyou very much! I'll try and if i get it i'll let you know. I recently got the last of the other 4 he drops, so I'm crossing my fingers. Also Shield braker guide should be your next video. Thanx for your hard work.
@Behelitx4 жыл бұрын
@@ShuffleFM I managed to kill another and it droped the map agaian! TY VM.
@couchpotatoe914 жыл бұрын
You get trinkets from lost parties from the shrieker as soon as you've lost at least 8 trinkets.
@ShuffleFM4 жыл бұрын
No wonder my shieldbreaker CC set hasn't returned lol.
@bunnysupreme7411 ай бұрын
GR might be relatively squishy, but at least she has ways of avoiding getting hit: moving to the back and stealthing. My legend highwayman recently got critted for 30 damage and then got deathblow immediately afterwards before my healer could do anything. (because my team failed all their stuns and kills on their surprise round) Not that it would have been different with a grave robber, but man, highwayman is also super squishy, and he spends a lot more time on rank 2 or 3 then she does, since he can't just vanish into the back like her.
@bunnysupreme7411 ай бұрын
Worst part of that was, I already finished the mission and everyone was near 0 stress. But I thought, I'm good for another fight and more loot, and then this happened 😢 Never staying in a dungeon longer than I have to from now on.
@marcoasturias85202 жыл бұрын
If GR is too fast for set up, just set up with another GR, lmao
@jonathanngo74522 жыл бұрын
Ok I feel validated now. I only have 4-5 lvl 5 heroes and everyone else is mostly lvl 3 or lower, and one of my low level Vestals rolled with Gifted (20% healing received) and I was like... Ehhh I wish it was the 20% healing and next resolve level up she rolled Hippocratic and I'm like... Dude I'm sure this is God tier. Now granted she's only level 2 and those can't roll off (yet) since she only has 2 positive quirks atm. But yea I'm gonna have to lock that in cost be damned lol, I can always take Antiquarian out on a "grocery run"
@Daniel-qi3qv3 жыл бұрын
I think she could still use a small buff on some of her abilities. I think the -15 % on pick to the face and -10 % on thrown dagger is unnrcesary considering she has the lowest base damage of all the dps characters.