Grease Pencil 3.0 is a BIG deal

  Рет қаралды 4,690

Polycount

Polycount

Күн бұрын

Пікірлер: 25
@Crushertalos
@Crushertalos Ай бұрын
You can apply geometry nodes to individual layers!? This is massive. You are absolutely right, this could change what one could do with 2D animation in massive ways! Thanks so much for making this video and your hard work.
@Polycount-tw4ix
@Polycount-tw4ix Ай бұрын
Thanks! glad you liked it, and yeah very excited to see what people come up with
@kenseikc
@kenseikc 3 күн бұрын
how can one set each layer to a different material?
@alesjelovcan6810
@alesjelovcan6810 2 ай бұрын
Awesome stuff!
@capturepainting
@capturepainting 2 ай бұрын
Clouds would be so much efficient and organic with this 💯
@davidblais6829
@davidblais6829 3 ай бұрын
How might I better understand how you created the node sequence for the clay shapes, as well as create the thickness attribute? Super cool!
@Polycount-tw4ix
@Polycount-tw4ix 3 ай бұрын
Thanks for watching :) basically, i convert the grease pencil to curves, then us the fill curve node, then extrude that, (the offset in the extrude node is the thickness), the rest is cleanup, so converting it to volume then back to mesh gives a smoother look, then some more smoothing with position blur :)
@renatogangemi
@renatogangemi 2 ай бұрын
I'm curious about how the layers work in this approach. Can different colors be added by layer, or should that be done using nodes?
@Polycount-tw4ix
@Polycount-tw4ix 2 ай бұрын
Yeah layers are essentially a new data type, like points or faces, so by ticking "layers as instances" you can store the instance index then use that to get different colors per layer or randomise attributes per layer (doing this youd just get different values for each layer)
@pixel-ink
@pixel-ink 27 күн бұрын
So, what about doing this WITHOUT Geonodes... you know, just drawing in GP directly?
@Polycount-tw4ix
@Polycount-tw4ix 26 күн бұрын
Not sure i know what you mean
@pixel-ink
@pixel-ink 26 күн бұрын
@@Polycount-tw4ix ...Just doing the GP drawing without using GNs at all. After you draw a GP stroke (say a box) it automatically turns into a mesh.
@Polycount-tw4ix
@Polycount-tw4ix 26 күн бұрын
Oh, i dont think thats possible, i think the intent is to use gn scripts for that kind of conversion
@pixel-ink
@pixel-ink 26 күн бұрын
@@Polycount-tw4ix Well, in that case, that's to bad for some of us who don't do GN. Thanks for the reply
@Polycount-tw4ix
@Polycount-tw4ix 26 күн бұрын
No problem! I think youll be able to download a bunch of interesting tools to do that kind of thing without having to worry about making them :)
@juddhertzler4722
@juddhertzler4722 Ай бұрын
Fill curve geometry node flattens all my geometry, any insight? Using current 4.3 alpha
@Polycount-tw4ix
@Polycount-tw4ix Ай бұрын
Try rotating and appling rotation on your object, fill curve only works in certain orientations atm
@juddhertzler4722
@juddhertzler4722 Ай бұрын
@@Polycount-tw4ix ah it worked! I was loosing it, thanks for this work flow, killer job
@nohnohnoh
@nohnohnoh 2 ай бұрын
So is this in blender 4.2 or will it be in 4.3
@Polycount-tw4ix
@Polycount-tw4ix 2 ай бұрын
Itll be 4.3 :)
@nohnohnoh
@nohnohnoh 2 ай бұрын
@@Polycount-tw4ix so hyped like bl4.2 already has some big improvements .
@system-qn2hb
@system-qn2hb Ай бұрын
i bet your channel is gonna blow up. this is the first video I've seen and I subbed from it. all I ask is that you don't make tutorials using the nth boring instagram egirl looking ass character like so many others do. it's physically painful to look at. the subjects of the videos you've already got are great
@Polycount-tw4ix
@Polycount-tw4ix Ай бұрын
Thanks! Appreciate the sub!
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