How to Improve Blender's UI -Andrew Price

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Blender

Blender

Күн бұрын

Пікірлер: 469
@unthinkabilities
@unthinkabilities 2 күн бұрын
we absolutely, direly, need that "when in doubt, apply scale" shirt
@trauma2980
@trauma2980 2 күн бұрын
Where is this t shirt 😂😭😭
@raulgalets
@raulgalets Күн бұрын
true
@manuel.7461
@manuel.7461 Күн бұрын
Yupp
@Sirbozo
@Sirbozo Күн бұрын
ae
@FifthOfNovember_Original
@FifthOfNovember_Original Күн бұрын
Same. I'm here ready to throw money at a general direction, but which, I dunno, because the rotation is not applied.
@mangomastani9847
@mangomastani9847 2 күн бұрын
Two words - YES PLEASE. Add these ideas
@ZtereoHYPE
@ZtereoHYPE 2 күн бұрын
Honestly the info tab alone is such a great idea, it would've helped me so many times. However the other ideas are also pretty good
@DimosasQuest
@DimosasQuest Күн бұрын
I used to work as an UX designer, though not anymore, i 100% agree with this. Blenders UI has come a long way, but it could use a lot of QoL features to make it so much more approachable.
@Achelon
@Achelon Күн бұрын
I have been teaching Blender for 5 years in a vocational school, that Diagnostic thing is absolutetly needed. One thing also is figuring out why a texture painted image suddenly is black
@Achelon
@Achelon Күн бұрын
There has literally been many days where I just go from user to user and help them apply scale and find flipped normals
@MikeComicBook
@MikeComicBook Күн бұрын
The “history list” is an absolutely brilliant bit. All of these would be welcome.
@ObscureHedgehog
@ObscureHedgehog 2 күн бұрын
Andrew Price is always so entertaining to watch! Such an incredible talk! The shortcut list on the left, like how it is in Houdini, would be a great!
@0CalAgricola
@0CalAgricola 12 сағат бұрын
Having a running log info of what keys were hit and did something, and the ability to find and delete that step sounds great!
@RyanKingArt
@RyanKingArt Күн бұрын
Great ideas!
@spankler
@spankler Күн бұрын
From a King to a king. Love both of these guys, helped me immensely in my Blender journey.
@blenderguru
@blenderguru Күн бұрын
Thanks :)
@BoyFromNyYT
@BoyFromNyYT Күн бұрын
@@blenderguruthanks for making the vids u guys make… I’m seventeen and idk why but making animations is just so fun… also I’m still new.. but as of now, what view transform should I be using… I use agx and open exr as of now
@GreatFootage8
@GreatFootage8 Күн бұрын
Hey @RyanKingArt waiting for you to show up in the blender talk in the future 🔥
@somensaikhom4088
@somensaikhom4088 23 сағат бұрын
❤❤❤a lots of thanks our sir/teacher 🎉​@@blenderguru
@notDreadful
@notDreadful Күн бұрын
it's insane how amazingly simple these ideas are, and the difference in usage is gigantic! Sooo good
@Swier3D
@Swier3D Күн бұрын
I've been around long enough to remember Andrew getting grilled for suggesting UI changes back in the day. Ultimately he was right all along.
@M_Lopez_3D_Artist
@M_Lopez_3D_Artist Күн бұрын
i remember that conference too, he came off a bit arrogant back then, im sure he would admit that too.
@blenderguru
@blenderguru Күн бұрын
@@M_Lopez_3D_Artist Yup. And my proposal wasn't great then either 😅
@lambiance3246
@lambiance3246 Күн бұрын
​ @blenderguru if you only had worked in a studio or a team with other experienced blenderheads for a mid size project...you'll have real credibility. But you still roam in the small scale of things, the small user, and we don't see that changing? Your audience has been always the beginners. Blender aims to make people smarter and wiser, dumbifying blender for the sake of the beginner's ingenuity does not help anyone, it only makes people unaware of what they are making and how it works. Yes they need to know what vertices, edges, tris, faces, normals, and how 3D works. Masking core functionalities won't make Blender a better tool.
@testacals
@testacals Күн бұрын
@@lambiance3246 Blender's goal is always to make creative process easier to access. That's the point of these UI changes
@lambiance3246
@lambiance3246 Күн бұрын
@@testacals You arrived to Blender only in the last 5 years it seems, maybe? that goal you mention is the last of the priorities.... For the last 20 years, it's goal is to be a very capable 3-x-D software, on any hardware or OS possible. It was never intended to be a kinder. If there where stats about this video, I will be certain that none of the real users ever watched this video, only frustrated newbies 'that want to learn 3d' and think they know better than the people that made the software...
@evindrews
@evindrews Күн бұрын
'when in doubt, apply scale' is brilliant
@russianotter
@russianotter 18 сағат бұрын
I think this really nails a specific problem Blender has - the "wtf is happening right now" moment. No matter how much Blender I learn, I inevitably click or hit something that lands me in no-man's land of "wtf is happening rn" and it takes half an hour to find the one odd button that does it.
@Glowbox3D
@Glowbox3D 11 сағат бұрын
I just wanna say the UI change to 2.8 was really the reason I made the switch and never looked back.
@ExpensivePizza
@ExpensivePizza 2 күн бұрын
16:33 This talk, especially this slide, is a great lesson for developing any software (or any product at all). The little things matter a lot.
@DrTheRich
@DrTheRich Күн бұрын
True, but also, you can't please everyone... That's great why there is multiple competing software's and people can find what works for them. The most comment I've heard from people who gave up is "there is too many options" Most people would rather have a single "make exactly what I want and make it look awesome, so I don't actually need patience and skill and learn to fail or waste any time and I can make lots of money" button. I guess what I'm saying is, don't use that slide as a guideline for developing software by thinking that whole red "people who gave up" part should be green. Always do a cost benefit analysis, does it make this better, but what does it make worse.
@ExpensivePizza
@ExpensivePizza Күн бұрын
@@DrTheRich I see your point but that's not really what I'm saying at all. I would never expect to capture the entire market. My point simply that the little things often matter more than most people realize. As a software developer myself, I've seen first hand how making some small tweaks and adding a little polish is often more valuable to customers than creating another half baked feature they didn't ask for. To be fair, I'm not saying it should be entirely one way or the other. I'm just saying that the little things are often overlooked.
@SkiBeeTeaTap
@SkiBeeTeaTap Күн бұрын
On the other hand we dont need more people in 3d. its a oversaturated industry.
@Taumisch
@Taumisch Күн бұрын
That impersonation of Ton was really on point, Kudos to Andrew !
@RolandJVyens
@RolandJVyens Күн бұрын
The real problem with H, is the hide action is not reversible. You should press H to switch hide/show state for selected things, that's something much intuitive.
@LMHPOLY
@LMHPOLY Күн бұрын
CTRL+Z works to undo the action(unhide at this point), like for most of the actions in Blender. You pressed something, and something is gone, or happens what you don't want, press CTRL+Z to undo. Works for most of it, but not for all the things.
@dynamic5109
@dynamic5109 Күн бұрын
Use numpad / instead. This will isolate objects and pressing again un-isolate without unhiding other hidden objects
@Sidiusz_
@Sidiusz_ Күн бұрын
@@dynamic5109 use numpad IF you have the numpad
@True-VFX
@True-VFX Күн бұрын
Alt+H is “unhide”
@RolandJVyens
@RolandJVyens Күн бұрын
@@True-VFX every other software uses toggle logic on the H button, alt+H will unhide all things in a scene though
@michaelmarvin1354
@michaelmarvin1354 2 күн бұрын
these are some good arguments, just hope the devs look into them and probably do something.
@nosirve9458
@nosirve9458 Күн бұрын
Didn't you listen to the talk? The devs are trying, but they lack more people. They know they need to improve some things, but 1 guy can't work as 5.
@blenderguru
@blenderguru Күн бұрын
They're really receptive to these ideas. We'll talk more post conference once I submit the design docs. But honestly they just need good people and more money to grow the team. Hopefully they can grow the devfund contributions.
@brenny77
@brenny77 Күн бұрын
The info tab reminds me of Photoshop’s history panel. When I was new to PS that panel was a lifesaver, and though I don’t use it anymore I would have it perma locked in on blender if it showed things like Andrew’s suggestions (action taken, keyboard shortcut for action, potential constraints imposed on the action). In my few years of using blender it would have saved me days and days of troubleshooting.
@KevinCBurke
@KevinCBurke Күн бұрын
This was a brave and important talk to give. Andrew explained the issues so clearly and proposed solutions. It's really hard to get Blender to change its user experience...I hope it works! Well done, Andrew, and kudos to Blender for encouraging him to express his concerns! (Didn't love the Ton impression. He can be difficult but I'm sure sensitive about that)
@banksy2100
@banksy2100 Күн бұрын
The BEST talk so far. UI/UX is the biggest headwind for new users. And biggest productivity killer for all. (Yes I donated, I can complain 😄)
@generalfishcake
@generalfishcake Күн бұрын
3DSMax's material editor was essentially an asset browser with settings, but it was sure great for new users
@mrdol
@mrdol Күн бұрын
thanks Andrew, this was really good. Even thought I find Blenders UI pretty good (especially when compared to an abomination of Zbrush for example), there's def. always room for improvement. I think Blenders UX/UI team deserves some recognition and praise for what they've done already! keep it up.
@KeelanJon
@KeelanJon Күн бұрын
Great presentation as always from Andrew. My two cents, I'm not sure of a single example for where scale doesn't need to be reset on an object in Blender, at least in my use case primarily as a character artist. It would be great if we could simply check a box to automatically do this by default when scaling an object.
@pauljarvis5384
@pauljarvis5384 Күн бұрын
The introduction of 2.8 from 2.79 was a real turning water to wine moment
@pseudorealm
@pseudorealm 22 сағат бұрын
Thanks so much Andrew! Your work is greatly appreciated.
@thenodecamp
@thenodecamp Күн бұрын
The GOAT of shortcuts in blender is that you can add to quick favorites almost anything and you can just Q>Click option, and when pressing Q again it automatically hoovers the menu on the mouse cursor for the last selected option. I used this since the first day I launched blender.
@MAIRENASEV
@MAIRENASEV 2 күн бұрын
Thank you, Andrew. As always, a pleasure to attend your lectures
@RenderingUser
@RenderingUser 2 күн бұрын
If i were to add one more suggestion.... pls make the theme editor easy to use so many repeated input of the exact same color even tho theres only a few main colors for most of the ui. changing every same color by hand took so long
@DECODEDVFX
@DECODEDVFX Күн бұрын
Yes! Finding the right function to alter is a nightmare. It shouldn't be so hard to set a shortcut.
@TheMetalFreshTiger
@TheMetalFreshTiger 14 сағат бұрын
EVERYTHING you proposed is GOLD!!! It would be a TRUE game changing for blender
@Clyman974
@Clyman974 2 күн бұрын
On the topic, when you start to have lots objects in your scene that'd be great to have Blender tell you if what's in the viewport will be rendered or not. Maybe a color highlight in the Outliner for objects having a discrepancy between "Viewport Visible" and "Render Visible". I wish I could make the add-on if I knew how to code!
@lajawi.
@lajawi. 22 сағат бұрын
There's the two buttons in the outliner telling you whether it will be visible in render/viewport.
@Clyman974
@Clyman974 22 сағат бұрын
@@lajawi. I know, but when you've got hundreds of objects it's really easy to miss which one is checked or not
@gabrielmoro3d
@gabrielmoro3d 21 сағат бұрын
It’s crazy the 1-9 for collection is still there. Changed mine to views ages ago
@Sonario648
@Sonario648 18 сағат бұрын
Same. 1 - 9 for the views is so much better since I don't have a numpad.
@Owl_of_Whimsy
@Owl_of_Whimsy Күн бұрын
one thing I would love to see ui wise is a little icon or some text on nodes that specifically states whether that node works in eevee, cycles or both, can even be a mouseover tooltip
@Psrj-ad
@Psrj-ad 2 күн бұрын
the key-binds section was all too relatable. one thing to help with keybinds would be a better key-bind menu. For the first time, i'm gonna actually ask Blender to adopt something from Maya. And that's the Key-bind menu from Maya, along with its keyboard graphic highlighting the bound keys, including modified keybinds such as "Shift + Ctrl...etc"
@JaridMitchell
@JaridMitchell Күн бұрын
Every now & then I do some ui design for work & 9/10 my starting thought process is “okay lets make it look like blender” 😂. I love the way the ui has transformed over the years
@lajawi.
@lajawi. 22 сағат бұрын
Absolutely! I'm using other software like Unity and Photoshop, and more often than I'd like to admit, I think to myself, this would be so much more userfriendly if it had Blender's UI.
@misulikesduxz2268
@misulikesduxz2268 2 күн бұрын
Loved this video, I was thinking I was the only one making mistakes and turning my cursor into a circle 😂
@ninjadodovideos
@ninjadodovideos 3 сағат бұрын
This would be much clearer if the circle cursor was visible constantly when in this mode even without manipulating anything, so you can immediately see you've switched modes when your press O. Proportional Editing should be treated like a brush tool with a simple slider at the top of the screen for changing the radius just like any paint mode. Imo it should also be renamed "Soft Selection" for clarity (Proportional Edit might be an _accurate_ name but it's not exactly self-explanatory).
@StevenWhite-w6p
@StevenWhite-w6p 2 күн бұрын
I definitely agree that transform values should be placed near the object that's receiving the transforms rather than in the corner of the screen. I also am not opposed to having more diagnostic tools in the UI for the viewport.
@CGObaid
@CGObaid 2 күн бұрын
15:19 Andrew Price being kicked out right after the talk ends🤣 That's why he chose to give the presentation at the last day of BCON. I'm joking, don't get serious guys =D
@BarrettSmithBB
@BarrettSmithBB 22 сағат бұрын
11:34 there is an add-on for it. It's called Screencast keys and it's built into default Blender. I use that not just when I am streaming but when I am working by myself, because it gives me a history of my button presses. For as much as I make a mistake hitting the wrong key, I do enjoy understanding the legacy of *why* it came to be that way. With that said, I do think it's important to look back on why hotkeys came to be the way they are, but understand if it still makes sense in the current workflow, or if it has become redundant.
@BobLoblawzha
@BobLoblawzha Күн бұрын
As a UX designer of 20 years I can say that Blender misses some basic UX principles that makes it really hard to learn.
@human4566vv
@human4566vv 23 сағат бұрын
Help themi guess
@zeppie_
@zeppie_ 14 сағат бұрын
Great point on the accidental shortcuts. I think that another method of 'obscuring' could be to hide it in a menu, like M for merge currently gives you a pop-up menu with three options, the same could be done for H, even if it's just one option (hide). Putting things in pop-ups also helps with learning shortcuts, if you see that shift+H is hide and alt+H is unhide you immediately know that. The info window being there by default instead of the timeline is definitely a good addition for new users
@MrMistArt
@MrMistArt Күн бұрын
The best moment of the show when Riddler cames out "What can it be?" I just LMO was very funny. I've started from 2.79 and yeah it often confusing especially for new users. but great talk! We will wait till Updates came out.
@CGObaid
@CGObaid 2 күн бұрын
These are some really great points and suggestions I did not even think of. The amount of problems that occur in Blender because of not having applied the scale is just unbelievable :D
@MESAISTUDIO
@MESAISTUDIO Күн бұрын
Good point. It’s no exaggeration to say that Blender starts and ends with shortcuts. Sometimes, it’s hard to even know where in the menu these shortcut commands are located. This is because most tutorials on KZbin only explain the shortcuts. For beginners starting with Blender, this is a real struggle, as it basically just emphasizes memorization.
@jendabekCZ
@jendabekCZ Күн бұрын
Hit F3 and type the action you want to perform, you will see the shortcut on the right side. In my opinion they should have kept Spacebar from Blender 2.79 keymap for this very basic feature ...
@RomboutVersluijs
@RomboutVersluijs Күн бұрын
What do you mean? If you open a menu, each operator shows a letter to use a shortcut. Then there are tons of shortcuts to opne menus in the viewport and all over the app. Each function is always highlighter by a character. What do you mean by "sometimes, it hard to even know where in the menu the shortcut command are located". Because that's what is highlighter, you see a letter having an underscore. That mean that command uses that character.
@agyab3d
@agyab3d 2 күн бұрын
thanks Andrew for pointing out these issues / problems
@DJPastaYaY
@DJPastaYaY Күн бұрын
Amazing ideas. This would be super helpful and especially for beginners!
@thomasrosebrough9062
@thomasrosebrough9062 6 сағат бұрын
11:07 THISSSS!! Godot has this and it's a GENIUS ui tool for a piece of technical software.
@magma5267
@magma5267 Күн бұрын
These proposals are extremely useful! They should defo implement them
@Quantumspace23
@Quantumspace23 Күн бұрын
Just made a donation after this inspired talk to help improve the essential basics.
@energiesgraphiques
@energiesgraphiques Күн бұрын
As a teacher, I confirm a lot of beginner issues come back to 'I pressed a key and something went wrong' and the 'apply scale' problem. A improved 'info/screencast' overlay would be great!
@ninjadodovideos
@ninjadodovideos 3 сағат бұрын
Also I think a lot of problems are down to some legacy defaults being very confusing like pivot being set to Median point instead of Individual Origins (so when you multi select a hierarchy and rotate, each part does not rotate individually as you would expect) or the fact that Only Show Selected Curve Keyframes is not on by default etc.
@Benn25
@Benn25 23 сағат бұрын
Those are extremely good ideas! and probably quite easy to implement. We need this!
@wild1000022
@wild1000022 Күн бұрын
Yes, please! These features sound great. As a Blender noob, it really slows down the progress of learning.
@RadRoachHD-wl5bc
@RadRoachHD-wl5bc Күн бұрын
Probably Andrews best talk
@BlenderFrenzy
@BlenderFrenzy Күн бұрын
I remember back in the day before 2.8 came along, you did a few mockups I really enjoyed back then as well. I like the way you think. These are good ideas and I hope they influence the future of Blender's UI for the better. Cheers!
@jeffdavies2824
@jeffdavies2824 Күн бұрын
Briliant. I've been suffering these issues for years and it never occured to me that they could be addresseed in the UI!
@Skillnoob_
@Skillnoob_ Күн бұрын
I love these ideas. May need a bit of change to fit blender more, but in general they are awesome and I especially like the the shortcut tab. Maybe make it a smaller square-ish area at the bottom left/right so the timeline can still be the main thing there, but it just doesn't take up the entire bottom part anymore.
@Burrie81
@Burrie81 Күн бұрын
I have to say that I’ve tried to attempt to learn blender several times over the years and much of what Andrew talks about here is what has stopped any momentum I ever had and I’ve never got around to getting very far at all
@TheFlyingEpergne
@TheFlyingEpergne 15 сағат бұрын
I think the info tab along with a way to have the f3 command search bar visible at all times would be a good idea, so if someone is trying to do something, they can at least search for it there and contextually they may get there. This is present in Rhino, a CAD software, which in my opinion is very easy to learn as a result
@rocksquared
@rocksquared Күн бұрын
What would truly help are tools that do not modify the geo when activated without asking me, just because I move my mouse. What I want is a tool that is in neutral gear when activated, then I chose what to do with it. We also would need a tool shelf like in Maya and Houdini to put our collection of favorite tools without having to remember the shortcuts. That also help for pipeline integration a lot! What would be great is an outliner that works like USD with xforms and scopes, with the root start at "/" and collections that should be primitives, matching geo through procedural patterns.
@dexterdexter7923
@dexterdexter7923 Күн бұрын
For anyone that doesn't know: You can turn on Opacity on Face Orientation(correct one) and you'll see in red only faces in the wrong direction without blue color on correct ones It's in Viewport color settings :)
@breality7411
@breality7411 Күн бұрын
Love all of this, great suggestions!
@TroobsART
@TroobsART 23 сағат бұрын
The idea on 11:00 is absolute gold!
@TheVigore
@TheVigore Күн бұрын
I honestly expected Andrew to propose something ridiculous, like let's copy the * software solutions. But surprisingly, I like his ideas this year
@gg4ksa
@gg4ksa 2 күн бұрын
0:15 We Are Ready for a Spicy Donut
@aizat2329
@aizat2329 Күн бұрын
the aura of this man 🔥🔥🔥
@ShonkV
@ShonkV 2 күн бұрын
this was amazing and yeah i agree with the suggestions
@paulchen9145
@paulchen9145 Күн бұрын
6:00 great extension and easy fix to a significant problem! Looking forward to all the discussion and fundamental design descision surrounding these 4 simple checkboxes to take until summer 2025 and then the development timeline with 23 rounds of code review and the obligatory "lets wait for the complete overhaul of feature XYZ before we merge this in" will stretch this out so that we will finally be able to enjoy this awesome diagnostic shelf (that probably took the developer of this video a long afternoon to implement) in Blender 4.9 :)
@mepi-pl-pf4cp
@mepi-pl-pf4cp Күн бұрын
Brilliant talk from Andrew !
@MichaelJosephGFX
@MichaelJosephGFX Күн бұрын
Great presentation! The auto-normals/overlapping faces/scale feature would be incredible
@ajtatosmano2
@ajtatosmano2 Күн бұрын
Ask the question, why C4D crushes the UI category? It's because everything is accessible throught icons and menus. The toolbar. Honestly, I love blender's shortcuts, BUT: we should have a better mouse based experience. I would suggest multiple, reworked and extended toolbars, which could be enabled or disabled is the settings.
@Mortepheus
@Mortepheus 2 күн бұрын
Because he said that inverted normals were a major issue I wanted to share that you can "turn off" the front facing overlay by setting 'Face Orientation Front' to 0. Then you simply lower the value of 'Face Orientation Back' so that the red is not so obnoxious to look at. This way you can leave 'Face Orientation' overlay on all the time. The Face Orientation color settings are found in Preferences > Themes > 3D Viewport.
@AirmanCS
@AirmanCS Күн бұрын
100% yes to everything, there is an animation tab for animating, I personally like the timeline default but I can see why is not optimal default, also really easy to make a custom scene to start, I would say layout should be called, Home tab or something
@qulzam685
@qulzam685 Күн бұрын
Cavelry has a very useful feature that Blender may draw inspiration from. It records every action in a text console that you can access anytime. Somewhat similar to what Andrew suggested. And it's very handy as you can spot any unintentional action.
@JohnHarrisonForever
@JohnHarrisonForever Күн бұрын
Even just having a hotkey overlay that tells you what hotkey you used and what it enabled / disabled would be huge.
@MichaelPohoreski
@MichaelPohoreski Күн бұрын
+1 for a resizable hotkey chat log/overlay.
@dzmigo2649
@dzmigo2649 Күн бұрын
i love Andrew ,I think his ideas for the info box 11:05 ! could greatly improve the Blender experience!
@BartMassee
@BartMassee Күн бұрын
brilliant as always. (ps Rhinoceros has that info box, and I always check what happened in there, its handy!) Andrew, thanks for pushing this forward in briliant Blender !!
@redoktopus3047
@redoktopus3047 4 сағат бұрын
The best part of this talk is that it's not a criticism: it's a recommendation. Talk is cheap and criticism is worthless. This dude proposed a solution for testing and didn't pretend it was a panacea.
@NikolaNevenov86
@NikolaNevenov86 2 күн бұрын
I have a saying that Right Click Select is a graveyard of good ideas. There are tons of cool solutions to common problems on the forum. But almost nothing of it, gets implemented. That being said...the info panel is a bit over the top for the issue of providing information to the user. I mean it's good that it's there but , I think the way blender informs the user for errors is good...with some info that is visible but then slowly fades away. The issue have with it is as Andrew says...it's way down on the screen and most of the time we don't look at it. It needs to be something big and in the viewport. And this issue is already solved...there are popup bubbles on windows and in most design software that inform you of some change or error.
@jbdh6510
@jbdh6510 Күн бұрын
yes. sometimes like 10 people are agreeing for your idea and than there is like one person who destroys everything
@ninjadodovideos
@ninjadodovideos 3 сағат бұрын
Yep, I wrote an RCS proposal for fixing all the clarity and UX problems with Proportional Editing 5 years ago "Proportional Edit/Soft-selection should behave like Brush". It got 93% upvotes (only two downvotes from some folks stubbornly insisting it's fine as it is) and then nothing. Also wrote another proposal for "Unify similar operations into a single hotkey setting" which got 100% upvotes back in 2.7 days but the duplicate hotkey issue also remains unchanged. It's understandable that not everything can get implemented, but it would be good if there was an effort to comb through RCS for possible already thought-out solutions to these problems instead of issuing open calls asking "how to solve this?"
@ei23de
@ei23de 14 сағат бұрын
Great talk and also very entertaining. Thanks!
@myztazynizta
@myztazynizta 21 сағат бұрын
The viewport does not indicate overlapping faces but a somewhat recent update to Cycles makes overlapping faces impossible to not notice. It actually breaks quite a few old projects.
@jbdh6510
@jbdh6510 Күн бұрын
Hotkeys in the sidebar are beautiful! Houdini also does it that way.
@pallenda
@pallenda Күн бұрын
Great video! Here are the top of my mind most confusing or irritating things as a Maya user learning Blender. The most used functions should be on the optimal position on the keyboard. Fx. select, move, rotate, scale are all right next to each other in Maya, in a prominent QWER position. Don't get me started on frame selection and the tilde menu. ;) I accidentally rotate the view out of top/left/right into a new perspective view. (hope this makes sense) Just have a default camera I can manipulate like I navigate perspective view. Have the left corner pop-up for values when creating primitives be available until the object is changed. Why is it only available for a very short time? Add a pivot gizmo like the one in Maya, it is so intuitive that I feel so annoyed not having it in Blender and I can't even explain why because it's all muscle memory now. 😀 It's likely the number one thing I miss from Maya. When zooming have it be mouse distance moved, instead of horizontal or vertical only.
@MrMargaretScratcher
@MrMargaretScratcher 11 сағат бұрын
I'd take the QWER shortcuts but ideally they'd still work as "start doing this transform" rather than the "switch to this transform mode. As for the camera that moves as you look around the scene, you can select 'lock camera to view', but personally, the fact that in Maya you are *always* looking through a camera (and so have to effectively add a second camera to render through, and remember to switch) is the most insane thing.
@Purpial
@Purpial Күн бұрын
Really great ideas! I recently became the blender tutor at my school and there are viewport issues from students, some of which I can not solve... all the time.
@Ashandle
@Ashandle Күн бұрын
This one is the best part of whole show that actually talk directly with Blender users. Im a newbie Blender user and im also complain about most of Andrew's suggestion every time when i launch Blender. In most case everybody wants apply scale to 1 it must be default action, if you dont want you need to press 'apply modified scale' kinda options. And rotate angles on UI god you know how many times my eyes keeps turns to left corner and middle of the screen. Even i tried to find most of my problems solutions with some plugins but thats not helped my problems. Even i tried to learn how to write plugin :D Dev's please listen all of Andrew's suggestions, you'll gonna agreed with him eventualy.
@SpencerMagnusson
@SpencerMagnusson Күн бұрын
Info panel is a great idea. It also doesn't show everything that the user does; many non-Python operations aren't logged. Might be good to rename the Info panel to "Python log" or something like that, and have an Info area for non-Python stuff. But even if devs disagree or do something else, this is a perfect demonstration about the feedback issue. Beginners don't know what to look for, and advanced users don't get feedback of what they did wrong. Better UX leads to happier users.
@efratanketsebaot1900
@efratanketsebaot1900 23 сағат бұрын
that is the best idea of the generation we need that please
@funknunkl
@funknunkl Күн бұрын
Yip, this sounds good without being frivolous. When in doubt, recalc normals, merge duplicate verts and apply scale.
@pledg
@pledg 2 сағат бұрын
Yes to all! Many times I've just given up and gone back to a previous save to rescue a miss key or unsolvable issue.
@xanzuls
@xanzuls Күн бұрын
Wow, this was excellent.
@LaChRiZ2k
@LaChRiZ2k Күн бұрын
Great ideas! The info panel that protocols the shortcuts should also have an undo button for these situations... like the protocol window in photoshop.
@voradorhylden3410
@voradorhylden3410 18 сағат бұрын
Have a tutorial mode. A search bar where you could type in, say, scale. And it would bring up a breif description of what the tool does along with the shortcut keys and highlight where its located on the screen. That would help a bunch. Perhaps if people like it expand on it and have the search bar tell you in breif simple terms how to do something. Ex: " how to see which way normals are facing" then it highlights the button. Or "how to make cube a box with thickness." Brif text with a simple description. ( now probably couldnt get too complicated, but while learning, this would be tremendous! )
@coinopanimator
@coinopanimator Күн бұрын
The info box is really needed plus if the log was saved sonyou could got back and see what you did - kinda like a history log.
@anagoge
@anagoge Күн бұрын
Never used Blender, I'm just a graphic designer. From a UI perspective however, this was really interesting to watch. So many good points.
@lambiance3246
@lambiance3246 Күн бұрын
You are Andrew's audience. The ones that yet don't know why Blender is the way it is. Once you have worked in real projects, you realize that Blender's interface is phenomenal, considering the software's broad versatility. Of course it has to evolve and so it does, thanks to very wise and experienced coders. Mostly the ones that know why Blender is the way it is.
@jendabekCZ
@jendabekCZ Күн бұрын
When I press / do something accidentally I use Undo History to get the list of last actions performed, which also gives an option to revert it. But yes, it should be probably exposed somewhere and perhaps contain more details as suggested. Number keys which toggle collections visibility is a crucial feature, allowing to quickly reveal / hide parts of your scene, so you can focus your work on just those. I.e. you have your ground in the first collection and the vegetation in the second, so when you want to work on the ground you just press 1 and once you are done, you press Shift 2 to reveal the vegetation again. Much faster than clicking in the Outliner. Marking non 1.0 scaled objects as red implies there is something wrong there, but you often want that / can't avoid that (i.e. when working with linked data) - people should rather get familiar how to use objects transform properly (more tutorials on object-data (linking / users etc) could also help - in my opinion it is very important but overlooked topic which causes a lot of confusion in many situations if you are not familiar with it).
@gondola9515
@gondola9515 Күн бұрын
It still pisses me off that we don't have stacked view for curves in the graph editor, only because some dude five years ago decided that animators could "just hide the curves they didn't want to see." This is such a must-have feature for animators...
@lambiance3246
@lambiance3246 Күн бұрын
What do you mean by stacked curves? Your curves viewport should be pretty flexible to show you exactly what you need, you only have to set up a tab with the interface you need. But 4.3 is bringing animation blocks changes if that is what you mean
@adamskiba5425
@adamskiba5425 Күн бұрын
It’s wonderful that someone finally addressed this topic. I think everyone intuitively feels that Blender’s interface is a real pain. At the beginning, Andrew beautifully illustrated the differences between various 3D programs, clearly showing that it all comes down to the learning curve. He even shows an infographic at the end with the number of people who drop out of the Blender learning process and ultimately don’t become its users. The problem is that in the middle part of the lecture, Andrew focuses on what personally bothers him rather than on the main issue - "Why is Blender so hard to learn?" And in my opinion, this is the fundamental question we should be asking before we take even the smallest next step. We need some qualitative research instead of quantitive first. I promise: I will contribute, but let UX'ers do their job, but dont push us to do it in the Developers manner ;)
@djk1288
@djk1288 15 сағат бұрын
I think showing us his personal projects that contained those problems was less of just showing "what bothers him specifically" and more-so providing concrete examples of problems that occur from the fundamental issues he was talking about - said issues then leading the many other users he's seen, surveyed and assisted to the specific problems _they_ run into down the line.
@gm8s38
@gm8s38 Күн бұрын
Something I think could be added (unrelated to the shortcut problem mentioned) for shortcuts is some visualization of a keyboard and the functions of different keys based on different modes, sort of like how Maya has it. Another shortcut-related improvement could be importing/exporting settings and shortcuts (although this kind of already exists with the user_preferences.blend file).
@SSS333-AAA
@SSS333-AAA 2 күн бұрын
when in doubt apply scale, spoken like a person who has had blender ptsd. can relate. had a lighting issue i couldn't resolve in a scene, gave up on it. picked it up a week later to reuse a model and magically after doing some edits to it, the lighting stopped bugging. it turns out that due to my workflow, i managed to make everything scaled to like 20x20x0.001 or something like that, so when i fixed up the model and realized the scale it made me feel like an idiot. (mainly because i am, but you get my point.)
@giangquangvinh6487
@giangquangvinh6487 Күн бұрын
I agree with most of all the things here, espcially replacing the timeline with that inspector thingy. I'm ok with where the hotkeys currently are
@superkaboose1066
@superkaboose1066 2 күн бұрын
A new undo system the same way the GrandMA2 lighting has it's "Oops" would be amazing to see a history of what you can undo and how long ago that happened too
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