Starter scene was great! Looking forward to just jumping into the meat of new tutorials and skipping all the setup. Blown away how fast the build is using volume builder which I rarely touch and also how quickly it is to dial in the material. Lots of great tips and hacks, thanks GSG!
@Greyscalegorilla Жыл бұрын
Awesome, thank you!
@markrussell4873 Жыл бұрын
The start scene was great as it's always frustrated me trying to build one with a similar look and feel. Many thanks, great tutorial as ever....
@Greyscalegorilla Жыл бұрын
Thanks, Mark!
@millie2079 Жыл бұрын
Great tutorial as usual. SO loving the GSG aesthetic! One thing though - the use of volume mesher is really not the most efficient from a mesh density perspective. You should use usual booleans and the Phong Break Rounding option to keep faces planar and really that's enough. You can keep your bevels parametric too for further refinement if necessary. Whatever, you prove the volume way is a good way!
@baileycs1514 Жыл бұрын
The starter scene is great. I've been swapping over from Corona to Redshift (Maxon One makes financial sense rather than C4D on it's own + other renderer) so the render settings that you've plugged in seem to render quicker than the standard medium settings. Having the hierache set up too is a nice to have, so yes, great idea and it means you/we can get into the tut quicker! Cheers!
@angkkocap10 ай бұрын
Starter scene files are AMAZING! Thank you~
@Greyscalegorilla9 ай бұрын
Glad you like them!
@ctnb_ph1577 Жыл бұрын
These tutorials are fantastic! Thank you so much. BTW, you can call the styrofoam beads "pellets", as far as I know styrofoam.
@Greyscalegorilla Жыл бұрын
Pellets!!! That's the word I was looking for. Thanks for the comment!
@lightning4201 Жыл бұрын
Great tutorial. Worked well, but how do you do the displacement in Arnold; only Octane and Redshift were mentioned. Also, the depth of field doesn't change for me when I click "Focus" then use the place tool to select the object I wish to be in focus (using Arnold).
@Greyscalegorilla Жыл бұрын
Use the included Arnold tags on the shader ball to easily add displacement to any object. Or watch our Arnold displacement tutorial on here on KZbin. Hope that helps.
@ant_the_rant Жыл бұрын
I really dig this material. GSG killin it as per usual.
@Greyscalegorilla Жыл бұрын
Thanks, Anthony! More amazing stuff added all the time in the Greyscalegorilla Asset Library!
@petrholusa5855 Жыл бұрын
Freaking awesome. GSG is dope last years!
@Greyscalegorilla Жыл бұрын
Thanks so much, Petr! We are just getting started.
@mimo-power6 ай бұрын
How to add material ball to c4D redshift
@kooks08 Жыл бұрын
This is awesome.
@Greyscalegorilla Жыл бұрын
Thanks, Elie!
@andrearusky Жыл бұрын
it took 8 min to finally switch to the full screen interface 🤭
@subframestudio Жыл бұрын
Perfect!
@Greyscalegorilla Жыл бұрын
Thanks for watching!
@andrearusky5 ай бұрын
Have you ever seen a cross ➕ shaped box 📦😅 That would be very weird to produce and also waste of space when you need to pile up and deliver
@Greyscalegorilla5 ай бұрын
Yeah. not too practical for real world. But in 3D, it's pretty fun, eh?
@vladiolas11 ай бұрын
Sorry, but why when I open a file, it doesn't open many nodes?
@Greyscalegorilla10 ай бұрын
Sorry. I'm not following. Be sure to hit up support if you are having any issues with your Materials.
@edsmark Жыл бұрын
Might be a silly question, but if I use standard or physical render, what materials/textures in my GSG hub are appropriate?
@CIA-main-hub Жыл бұрын
Sir, GSG does not support PHYSICAL render
@Greyscalegorilla Жыл бұрын
Our materials are specifically created for Arnold, Octane, and Redshift for C4D.
@manuelzeller1175 Жыл бұрын
first
@Mashaykal Жыл бұрын
U probably need to remind that the mesher might explode our pc🫠