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In this lesson 2x Emmy nominated designer Theo Daley explains how to easily navigate complicated geometry with Redshift Proxies. Part 1 is the quick answer on how to setup a proxy. In Part 2 Theo will walk you though how to scatter objects along a surface using Redshift Matrices, and how he built the cover page.
Scenes containing dense geometry require a lot of horsepower from your computer. Redshift Proxies are the way to work lighting fast when working with high density geo or many instances.
Theodore Daley is a two-time Emmy nominated designer, born in Toronto, Canada and currently based in New York City.
He has been recognized for his work on numerous projects ranging from TV, film, commercials, show packages, events, digital and print campaigns. Clients include AMC, NBC, ESPN, NIKE, NFL, Showtime, MTV, Ralph Lauren, Sony and Microsoft. His work has been published in numerous design publications and exhibitions worldwide.
You can check out Theo's work at:
www.theodoredaley.com/
Instagram: / theodoredaley_
0:00 Intro
0:22 What are Proxies?
1:05 How to setup a Proxy?
4:55 How to change Proxy Materials.
8:37 How instance a Proxy
10:06 Use Effectors with Matrix Object
12:26 Part 2 scattering objects on a surface.
13:30 Paint with Vertex Weights
19:17 Coverpage breakdown