GRIT Fantasy RPG: Let's Talk About Combat Potentialities

  Рет қаралды 131

Gnomebot Studios

Gnomebot Studios

Күн бұрын

Пікірлер: 10
@TalesFromElsewhereGames
@TalesFromElsewhereGames 2 ай бұрын
Just chiming in on dual-wielding: I completely agree! In reality, holding two weapons like that doesn't give you "more attacks", and usually involved a parrying dagger or swordcatcher. It's a defensive approach to combat, not a defensive one.
@gnomebotstudios
@gnomebotstudios 2 ай бұрын
I really appreciate your added perspective on this!
@malfarian
@malfarian 2 ай бұрын
I made dual wielding add to the primary weapon, as opposed to another attack. But I’m also experimenting with a second attack, though I really think it’s a parry aid.
@gnomebotstudios
@gnomebotstudios 2 ай бұрын
@@malfarian Yeah, wielding a second weapon is more of a defensive thing. Considering the physics involved it makes sense that the secondary weapon (in the less dominant hand) would be pulled back or used to block while the other is used to strike. The idea that it somehow increases attacks or damage seems a bit off to me.
@malfarian
@malfarian 2 ай бұрын
@@gnomebotstudios my thought is that the second weapon helps create the opportunity to deal increased damage with main hand.
@Joshuazx
@Joshuazx 2 ай бұрын
12:30 two-weapon wielding As someone who practiced Arnis for a little bit, I can confirm that we one weapon parries, the other weapon strikes. If you're using two weapons on an unarmed opponent though, you're getting additional hits as long as you're not grappled.
@gnomebotstudios
@gnomebotstudios 2 ай бұрын
That's very insightful and makes perfect sense. Thank you for this!
@Joshuazx
@Joshuazx 2 ай бұрын
@@gnomebotstudios you're welcome!
@samchafin4623
@samchafin4623 2 ай бұрын
Maybe holding a second weapon gives you 1 soak, but you can't sacrifice it, and you can't hunnker behind it? Or, it opens up a bind as a reaction? I dunno. Not a big thing; just a thing people like to do.
@gnomebotstudios
@gnomebotstudios 2 ай бұрын
To me shields and armor are specifically designed to provide protection and physically "soak" up impacts from attacks, weapons not so much. Having a second weapon add SOAK gets into dividing how SOAK is applied, since it could only be used against melee attacks, not ranged attacks. This is the kind of complexity I worked hard to avoid with the design. Ultimately not a big thing like you said. I'm sure homebrewers will get to work on this if it's something they're set on having in their games. However, I do think it will invite some fiddly details into the mix. Hey, thanks for watching the video!
GRIT Fantasy RPG: Let's Talk About Hazards & Conditions
24:09
Gnomebot Studios
Рет қаралды 73
GRIT Fantasy RPG: Let's Talk About the Monster Builder
18:33
Gnomebot Studios
Рет қаралды 130
Players push long pins through a cardboard box attempting to pop the balloon!
00:31
Чистка воды совком от денег
00:32
FD Vasya
Рет қаралды 5 МЛН
Warlord HQ Tourney AAR - Bolt Action Battle Report #wargaming #warlordgames
44:36
GRIT Fantasy RPG: Let's Talk About Character Death
19:46
Gnomebot Studios
Рет қаралды 134
DrivethruRPG - How good is the quality of their print on demand? #ttrpg
6:58
GRIT Fantasy RPG: Basic Combat Tutorial
46:32
Gnomebot Studios
Рет қаралды 134
The Lost Art of Video Game Critique
2:00:49
Gred Glintstone
Рет қаралды 249 М.
You should write self-indulgent trash
25:30
The Cozy Creative
Рет қаралды 26 М.
5 Good Player Habits That Can Go Bad - RPG Philosophy
17:36
Seth Skorkowsky
Рет қаралды 211 М.
Blood and Bronze: Old-School RPG Review
22:24
Questing Beast
Рет қаралды 23 М.
This is the Best Vampire Game Since Bloodlines
25:53
Soul Tomato
Рет қаралды 72 М.