Setting up a motion-activated drawbridge! - 7 Days to Die (Ep.35)

  Рет қаралды 46,532

Guns, Nerds, and Steel

Guns, Nerds, and Steel

Күн бұрын

Пікірлер: 188
@foobar1735
@foobar1735 7 ай бұрын
Tem: worried about screamers Also Tem: "hey look a chainsaw, let's go nuts with it!"
@bearnaff9387
@bearnaff9387 7 ай бұрын
In his defense, he was using it on the run, more or less. It might have been better to pick a direction and skip trees on the way "out" in order to pick them back up on the return leg of such a trip - spreading the heat out even further in space and time - but the video did seem to indicate that he avoided screamers for the most part.
@Ninsidhe
@Ninsidhe 7 ай бұрын
I totally LOVED the tunnel resource grinding montage, the music and editing were absolutely primo 💜 the cop situation is ridiculous- I second an earlier commenter regarding how useless all the new blocks are if the cops can see straight through them. Awesome episode as I’m snuggled in my bed on a very crisp near winter’s night 😊
@CHRoNoLoGiC010
@CHRoNoLoGiC010 7 ай бұрын
Cops seeing through these blox is a mod issue, not a game issue. Without mods, cops are not able to see/shoot you.
@vresi
@vresi 6 ай бұрын
@@CHRoNoLoGiC010 So what's the point of mods?
@CHRoNoLoGiC010
@CHRoNoLoGiC010 6 ай бұрын
@@vresi Im just saying that bcz he uses mods (like the auto repair) Cops are able to see trough certain blocks.
@vresi
@vresi 6 ай бұрын
@@CHRoNoLoGiC010 Really? Is this confirmed?
@scale3337
@scale3337 7 ай бұрын
I feel like that tunnel could be a cool spot for a base. "King Under The Mountain"
@hinder777
@hinder777 7 ай бұрын
Speaking of 2 bases, I loved your series where you renovated the cathedral and had the fortress of steel in the next door POI, it was a great series. Keep u[p the great content, it is awesome!
@wizardgaming758
@wizardgaming758 7 ай бұрын
Also, I believe the zombies are trying to carve through the walls because there's a catwalk on the side that paths directly to you. They see that as the easiest way, rather than the fighting positions.
@JohnielLP
@JohnielLP 7 ай бұрын
I think I speak for everyone if I say that Tem produces one of the best content on youtube, so fun to watch i dont even know how he does that
@Steelwolf579
@Steelwolf579 7 ай бұрын
TFP need to fix the x-ray cop vision. What's the point of having access to all these shapes when cops can see through them. I'm no coder but I would put money on it TFP didn't account for shapes with unsual sizes when making the code for cop vomit. It's a problem that should be fixed.
@KyleSage35
@KyleSage35 7 ай бұрын
Anything with a half-block thickness or less is just a clear window for them, it's completely asinine that it's even still a problem after all these years.
@benbaker4198
@benbaker4198 7 ай бұрын
​@@KyleSage35 no eco just made a video on this it's all blocks practically beside a cube and a few others I recommend you too watch it it uses every block
@DarkSunGameplay
@DarkSunGameplay 7 ай бұрын
@@benbaker4198 It explains how screamers can see you even if you're fully encased by non-cube blocks.
@ejsvegas5724
@ejsvegas5724 7 ай бұрын
Yeah agree, it's kind of lame that blocks can be spit through and seen through.
@codyray6069
@codyray6069 7 ай бұрын
Well it's to make them a more formidable foe. I think it should be a percentage chance they can "detect" you. Not just outright nerf the vision issue but the risk involved to base damage ups the ante on horde nights. Outright x-ray vision through anything not full block is a bit to much I think. But some sense of danger is a good thing.
@Splappa09Gaming
@Splappa09Gaming 7 ай бұрын
The cop was oh so graceful tumbling down that mountain 🤣
@mjayp4519
@mjayp4519 7 ай бұрын
loving the editing, extra camera views and music on this series its great
@faboandrade
@faboandrade 7 ай бұрын
You actually have me watching all of your videos because of the editing! (the gameplay is still on point, I'm still learning mechanics from you)
@Wasted-Life
@Wasted-Life 7 ай бұрын
"Where's the highest density of trees?" ...The trees immediately start shaking 😂
@samiam4544
@samiam4544 7 ай бұрын
I am always impressed with your ability to edit your content to the beat of the music. Well done!
@ZomZeroBuilds
@ZomZeroBuilds 7 ай бұрын
Who's leg is That? aha that had me in a laughter fit 🤣🤣🤣
@HaraldSchmittjun
@HaraldSchmittjun 7 ай бұрын
To light out large areas i use the offroad light mod on minibikes and just place those around. ;) Its bright and can be seen from much further then the spotlights. The cop sighting is complex but no mystery. In your design they just can see you through your holed shapes. Also wedge tips are dangerous or if you place blocks just corner to corner. You can test the sightline by trying to repair something through those connected corners, also the wedge tips are somewhat "transparent" at their tips. So there's no need to replace those wedged bottoms if you just rework the Z's pathway. Nice series btw, so much entertaining. 👍 Edit: Just tested a bit around. Plates, Cube 1/2 and the 4 narrow wedges are all not cop safe. Cube 3/4. Cube 1/2 centered, Plate centered (also off centered), wedge 60 (tip and bottom) and cube corner on corner are cop safe. Also closed wood hatches are safe, but not when opened as barrier. Seems a bit chaotic but once tested you can rely on it. 😄
@rosebrent9440
@rosebrent9440 7 ай бұрын
Pseudo Posse did an in depth video on the cop spit mechanic.
@michaelnelson401
@michaelnelson401 7 ай бұрын
Its like that dog meme in a burning house. "This is fine"
@ancalagonyt
@ancalagonyt 7 ай бұрын
When I do intelligence builds, I set a junk turret down above me at the mine entrance. It wouldn't do as much damage for you, since you're not specced into it, but it should be enough to clean up screamers pretty nicely, with no effort on your part, before they can see you. I normally put a wood block roof on top of a mine, which keeps things from just falling in. With your style of mine, it might not quite work the same. Even if it doesn't totally work with an open roof mine, it should only help, unless there were a wandering demo who chanced across the mine and then got triggered by the junk turret, and then fell in.
@charliefowler4225
@charliefowler4225 7 ай бұрын
Love the montage music this episode!
@phonlagh
@phonlagh 7 ай бұрын
Thx for the effort u put into the videos and I am very lucky today that I get to watch this video on my B-day
@nelieltu9761
@nelieltu9761 7 ай бұрын
your videos are my new obsession
@desperategaming5784
@desperategaming5784 7 ай бұрын
I admire the fact that you think about & implement solutions to any problems that arise, instead of just whining & demanding it be "fixed" by the TFP.
@GunsNerdsandSteel
@GunsNerdsandSteel 7 ай бұрын
Hey, it's annoying but if every horde was a predictable cake walk that wouldn't be much fun!
@PriMate
@PriMate 7 ай бұрын
9:58 that montage was epic, loved it!
@osidiousdk4112
@osidiousdk4112 7 ай бұрын
I am definitely learning a lot about base building from this series, thank you.
@ihtfp01
@ihtfp01 7 ай бұрын
SECRET TUNNEL!!!!!
@crazydutchy4243
@crazydutchy4243 7 ай бұрын
Man, your editing is ON POINT as always! so smooth!
@foobar1735
@foobar1735 7 ай бұрын
regarding the cop spit - TFP added a wonderful new bug in A21 where cops and other spitters (for instance in DF) will still "see" you and spit at you through a single block. It takes 2 full blocks in order to block their LoS, at least most of the time... in DF it's a much bigger issue because there's lots more spitters, so bases have needed to become much more chonky to compensate...
@gabriellatulio
@gabriellatulio 7 ай бұрын
You’re amazing, Tem!!! Always doing a pretty nice job building bases! I’m loving these series!! Can’t wait the 1.0 version 🎉
@Fabermain
@Fabermain 7 ай бұрын
The "garage" seems like a good place for crafting stations
@saskiawillems9435
@saskiawillems9435 7 ай бұрын
Gave me a heart attack when you fell into the pit 😂😂
@wizardgaming758
@wizardgaming758 7 ай бұрын
The tunnel reminds me of 28 Days Later. That scene is creepy!
@derrilking83
@derrilking83 7 ай бұрын
Part of the fun of the challenge is putting everything in one base. Is having your crafting directly behind you on horse night the best position? Of course not, but you work with the space you’re confined to.
@joesimones730
@joesimones730 7 ай бұрын
The reason cops can spit through walls is the same mechanic that allows you to leave explosives outside a door and blow zombies up on the other side.
@fishdrowner01
@fishdrowner01 7 ай бұрын
I can't wait to see your content leading up to and after the release of 1.0!
@josesaldanha2683
@josesaldanha2683 7 ай бұрын
Tem: who wants to fight in a cube? Me fighting in a very cubic cube: sad, but safe.
@deadwarrior1753
@deadwarrior1753 7 ай бұрын
Nothing better then some good content after work/dinner time keep up the awesome content. Lets hope they fix the cops seeing trough bloks in 1.0.
@dankaf_reaper2736
@dankaf_reaper2736 7 ай бұрын
That new song you had in this video and another video a few videos ago slaps for the montages ❤
@IaIaCthulhuFtagn
@IaIaCthulhuFtagn 7 ай бұрын
You could just put a pole or something equally small beside the doorways so that they still provide support to the blocks above, but instead of getting piled up at the choke point they just push each other down into the room to cycle back through. Course you are gonna wanna make those double plates you've got in that wall into full blocks. If there are any blocks that aren't full between you and the cop they will still see you, even if one of the layers is a full block. If you want to mine unmolested cap your entrance leave one open block filled by your ladder with a junk turret pointed at it. The screamer will of course want to use the easy way down, and path right into your junk turret. There is still an issue if you don't have your skill high enough to keep it active while you are down the pit. The spit "travels through" b/c it does AOE damage. Once the spit is stopped everything within a block/block n a half takes damage. Real physics no werk here.
@ancalagonyt
@ancalagonyt 7 ай бұрын
This is basically my mining strategy when I do intelligence builds. I haven't done it when not specced into junk turrets (which makes them do incredible damage and they'll wipe out whole wandering hordes while you're down there), but even with no bonuses I can't see it having much trouble with killing one screamer. The only differences in how I do it are: putting a hatch on top of the ladder (doesn't stop them for long, but it gives you time to run to your ladder when you hear them), putting a tower of two regular wood blocks near the mine (helps when trying to visually find the mine when returning to it), and starting the mine by digging straight down until you run into rock. That last one seems to help avoid generating screamers in the first place, if you get down far enough.
@mindofmadness5593
@mindofmadness5593 7 ай бұрын
I've seen others who have had issues with Cops simply spitting at them with no visibility. Been a while but, maybe Neebs, did some tests and the Cops were spitting without site and, IIRC it has something to do with the Blocks, maybe half-blocks.
@GamingAfter50
@GamingAfter50 7 ай бұрын
Even at much less than 300% damage those zombies sure can deconstruct your base. The square block only thing for hiding from cops is frustrating. Love the garage ramps! 👍
@branstark123
@branstark123 7 ай бұрын
Once the demo blew apart that side wall, the zombies started to break the blocks to try to get around the side to you. Since all those blocks were gone and the ones next to them were hollow, they started to path around the side to you.
@aron-th7kt
@aron-th7kt 6 ай бұрын
Oh, that tunnel give me Dying Light vibes. I was always afraid of those damn tunnels 😅 Anyway, great video, great editing, like always. Keep it up man
@shaidenunya2146
@shaidenunya2146 7 ай бұрын
On my playthrough of Darkness falls at high level hordes, I had to end up making a spit screen near the front of my base out of industrial fences, with poles on each side supporting/holding it. It didn't catch all the spit but it helped out so much and made the hordes bareable... Otherwise the spit is so damaging. In DF the hazmat guy, frank, and big momma are spitters. With the ramp, when in doubt, get the wedgo 60's out lol
@666stonewall
@666stonewall 7 ай бұрын
Smooth editing dude! Love the content!
@mikeriley2475
@mikeriley2475 7 ай бұрын
when the heat counter hits 100% is it a 100% chance to get a screamer? Or less? Slanted Cubes: In future builds you'll have to make your walls 3 thick (Normal Cube in the middle, Decorative shapes on either side)! That corner: For the corner they keep trying to break through to go around your horde fighting position, what if you used solid blocks for the walls but in the corner between the two solid blocks you plate corners all the way down to the ground?
@Se05239
@Se05239 7 ай бұрын
When the counter hits 100, it spawns a screamer and resets back to 0.. if I recall how it works.
@DarkSunGameplay
@DarkSunGameplay 7 ай бұрын
@@Se05239 TFP changed it at some point to be a percentage chance, although I personally cannot recall what it is.
@Se05239
@Se05239 7 ай бұрын
@@DarkSunGameplay Dunno how it works, then.
@richardsnyder5901
@richardsnyder5901 7 ай бұрын
I always have full cubes inside my walls... just put your decorations on the outsides. Makes all of your walls 3 blocks thick and opaque to cops and screamers.
@WaddedBliss
@WaddedBliss 7 ай бұрын
Love the night sights effect.
@Mullerchiropractic
@Mullerchiropractic 7 ай бұрын
Facing the outside of the ramp wall, Left side, 5 blocks up and 2 blocks in, (you took out the plate below it) that square section is also just a plate, which is where thier Xray vision is being activated.
@ZedMagnet
@ZedMagnet 7 ай бұрын
You could always make an indoor landing strip for the gyrocopter. BTW, your motorcycle took 4% damage on the hard landing out of the garage around 42:10. (Not sure how much you care, but I thought I'd point it out). Good stuff as always, keep it up.
@darcfaze6482
@darcfaze6482 7 ай бұрын
since you obviously want your crafting in your hoard base, I suggest putting the crafting area off to one side or up above instead of behind
@Combsstudio
@Combsstudio 7 ай бұрын
I like the all in one bases. It gives more of a reason to defend. If you bail, you can still lose things.
@seb5165
@seb5165 7 ай бұрын
i hope you have a new series lined up after this one. i'm all caught up. love binge watching your series
@Damian125id
@Damian125id 7 ай бұрын
45:30 Remember how you switched those blocks with double plates? so that it looks good from the outside but inside it's hollow and so the zombie won't path to it? You accidentally patch it up with normal blocks, just for the couple blocks at the bottom but for whatever reason the zombies decided that "yeah, i can go through this." This game, man.
@urbsnova6205
@urbsnova6205 7 ай бұрын
If the whole Episode would be a Montage Like the Scene in the tunnel, i will watch it. It's sooo satisfying.
@arjara85
@arjara85 7 ай бұрын
The way I preffer to do it is to have two bases, one for regular days and one for hord night, but both having defense positions. Since you don't want two bases, maybe you can have two or three lines of defense? That way at least your precious workstations and loot wouldn't be vulnerable. You could also just NOT have all your stuff behind you.
@brtkgromek
@brtkgromek 7 ай бұрын
You can always try to **gethiccen** the front wall by taking one pole from fighting positions and putting square block inside as a cop prevention, while still keeping the aesthetics you already have
@markgill180
@markgill180 7 ай бұрын
If it was me.. I'd move my crafting benches and supplies into your new garage. Love the content
@joeyb.9302
@joeyb.9302 6 ай бұрын
All i heard when you were cuttin trees was Neebs. TIMBERRRRRRRRRRRRR!
@gamingscrubs1012
@gamingscrubs1012 7 ай бұрын
Man I’m so using your motion sensor doors I love that I’ll be play playing on the new Xbox version iv been waiting for ages for it to come out I can’t wait to play in July and do this same type of set up I love the base designs you do bro
@d3wdrop-o9q
@d3wdrop-o9q 7 ай бұрын
cops may be spitting through your double plates on the walls because they have the transparent tag to allow light through it. a fix could be a beltway on the inside or outside of it while keeping the pathing in check!
@richardsnyder5901
@richardsnyder5901 7 ай бұрын
Zombies don't like pathing across vault doors in that orientation anymore. Flip them around and they'll quit carving into the wall.
@mikeweezy13231
@mikeweezy13231 7 ай бұрын
My buddy and me made our recent base at the same fire station. We're still early and not doing everyday horde but it's going great there as a base.
@mechanical_chaos
@mechanical_chaos 7 ай бұрын
Maybe kill the wall between crafting and the new garage and move your vital stations off the spit wall? Love these longer videos, and great music choices per usual.
@danielwilms6919
@danielwilms6919 7 ай бұрын
Instead of putting the workstations into a separate base, they can be placed in an L or T shaped and leave the space just behind the fighting position empty.
@shpilot172
@shpilot172 7 ай бұрын
Ever since TFP added heat generation to dew collectors, I've had the impression that they were petty and shortsighted. Seeing all the various bugs and "features" that have plagued the game since then, nothing they've done since has changed that impression. Only reason I still have any interest in the game is due to Tem's creativity, editing, and narration.
@crazycrazysnakeman
@crazycrazysnakeman 7 ай бұрын
In case you didn’t know, you can put multiple storage mods in the drone. Makes up for how annoying it is
@chrishubbard64
@chrishubbard64 7 ай бұрын
The tunnel poi is awesome and I want to see one of you youtubers use it as a home base for a run. Its got so many resources in it and so much space to work with. Im curious to see what it does as a horde base and home base.
@maelstrom2594
@maelstrom2594 7 ай бұрын
Awesome episode, I'm with you on having a single base. I always play as though there is something to fight for, no point if you have nothing to lose really. For me, having a second base for hordes is quite immersion breaking and unrealistic.
@Made4Slaying
@Made4Slaying 7 ай бұрын
A cool idea I just had was what if you had a hole above your fighting position so you could throw grenades over the top into the pits. Not sure if anyone else has tried that in a horde base...
@Marc_von_Hoffrichter
@Marc_von_Hoffrichter 7 ай бұрын
Thanks Tem, cheers mate.
@P10101G
@P10101G 7 ай бұрын
Just make those walls two blocks thick. One layer full blocks and the other your favorite shape to keep the look.
@DarkPegasus87
@DarkPegasus87 7 ай бұрын
Might I suggest an automated base? I believe tripwires are possible in 7DTD, so how about powered doors that will activate when the zombies hit a tripwire? The doors will drop them into the previous section and start the loop anew. Meanwhile, you can have traps whittling them down while you pick them off. You can even have your workstations set up where they will never hit, above or below the base, and they can be running constantly to draw in screamers and screamer hordes for your traps to grind up. You get experience from traps, so it's a semi-automated farm. If you are going to get such massive hordes, it would help. Now, if only zombies left behind a loot bag upon death containing rotten flesh, cloth and bones with whatever assorted goods fits the zombie type. Personally, I think Demo-zombies should leave gunpowder behind while soldier zombies should have armor parts or assorted gear.
@foobar1735
@foobar1735 7 ай бұрын
you could always go stun baton, they got some major buffs... and it's fun to watch an entire group standing there sizzling :D
@ambertrails
@ambertrails 7 ай бұрын
For some reason, I've never seen this tunnel location, that would be an awesome living base :D
@P10101G
@P10101G 7 ай бұрын
The stun baton is awesome.
@darkstargaming4908
@darkstargaming4908 7 ай бұрын
It still confuses me. Create 1000+ shapes to build with, then take all of them away since cops just spit through them. Really sad, hope they learn the error of their ways and fix it.
@foobar1735
@foobar1735 7 ай бұрын
that one ramp is gonna provide zombies with a path up to you over your electric fences >.>
@PrawnOfTheDead_
@PrawnOfTheDead_ 7 ай бұрын
I'd love to see you do a base in that tunnel under the mountain.
@AeroSW
@AeroSW 7 ай бұрын
Embed the motion sensors in the ground facing toward the base. You should be able to use ramp shapes to create angles that the cameras can see through.
@xivix_1
@xivix_1 7 ай бұрын
🔥 montage
@metalrockgaming
@metalrockgaming 7 ай бұрын
i guess you got a leg up on the zombies :P
@bear1245
@bear1245 7 ай бұрын
The side blades looked cool
@XBOXGTDSMCR
@XBOXGTDSMCR 7 ай бұрын
I know what the dew collectors they need access to the sky but you can shut them off if you put blocks above them. That's one way you can shut them off LOL just put frames above it and they won't be able to collect any water
@KrumtheCaretaker
@KrumtheCaretaker 7 ай бұрын
Storing your stuff at your horde base gives the horde some stakes, I like to defend my loot from the horde personally.
@ericharris1853
@ericharris1853 7 ай бұрын
I’m at 37:34 right now but can’t the zombie us the poles you have to get in to your garage? Hope not
@Patrick-cb5pe
@Patrick-cb5pe 7 ай бұрын
I have 4 ideas to make your Base better in my eyes. 1.make the walkway longer 2.make the baselayer higher to Project from Explosion. 3.use the Punch turret on one Side. 4.replace your Workshop 1layer higher You win more time to reload rebuild repair and less damage from Explosion.
@StevenMcnutt
@StevenMcnutt 7 ай бұрын
Make the landing pad atop the garage, you know you want to do it.
@Gochen86
@Gochen86 7 ай бұрын
The Sepdiurnal Virus is starting to hit the exponential spiral of utter annihilation. Forget hectic, things have gotten absolutely insane these past few days!
@whitemountaingearreviewbyl7838
@whitemountaingearreviewbyl7838 7 ай бұрын
The reason all those lumberjacks are at the tunnel? They were on their way to a lumberjack competition when the tunnel collapsed
@call_me_day
@call_me_day 7 ай бұрын
I built my craft base right next to my horde base and connected it with a bridge. My horde base is going to fall when I get higher into the horde nights haha
@worshiprick
@worshiprick 6 ай бұрын
Adding a comment to add to your numbers. Maybe your base-repair blocks are going from one corner coordinate to the opposite corner. It might be an important decision; if updating the block at a coordinate is cheap but querying the block damage at a coordinate is expensive (computationally), then the dev did their best to ameliorate the lag issues caused by their mod.
@Ceruleansins55
@Ceruleansins55 7 ай бұрын
I think part of the problem with cop spit is that it has 'splash' damage, and that splash is horizontal, so when it hits a block it damages the adjacent blocks too. So when it hits that glass between the forge and where the spit comes from, it damages the glass and the forge? I could be wrong...
@BATBALLZISALLZ
@BATBALLZISALLZ 7 ай бұрын
Lesson #5. Esthetics do not equate in war times. Functional aptitude does. Basic military knowledge.
@JACKxNAPIER
@JACKxNAPIER 7 ай бұрын
Build the airport!! Would love to see a build video of it
@AeroSW
@AeroSW 7 ай бұрын
Also, the cop spit typically splashes on the X and Z planes I believe. So I think the radius of the splash is passing through your barriers behind you which is how they are damaging your forges. I think your base design is awesome, albeit, a little fragile. Your base is cool, but it feels like you are ignoring your own advice from past base designs with it as well. You haven't doubled up the bridge which zombies cross. You aren't doubling up on your walls to have two layers of protection. The back corner that was carved out started with locations where you only had one layer (at the Y-axis + X/Z-axis filling it. Normally when you double up on walls, you were using shapes that cover the center of the cube rather than its edges. It feels weird that Cops are not only able to see through ramps now, but are also able to spit through them. Is that a recent change to the game? (I put 600 hours into the game over the course of one year, so I am currently taking a break from it.) Do full plates stop cops from seeing you/spitting at you? If so, then maybe just line the back wall double plates with normal plates. You could try also adding that auto drill mod you showed off at the beginning of A21. I don't think it is too farfetched to think that an individual is capable of MacGyvering a resources collecting drill, since, you are able to not only build flying drones, but your own helicopter (gyrocopter) as well.
@DarkSunGameplay
@DarkSunGameplay 7 ай бұрын
Cops have been able to puke through 1 (sometimes 2) thick block walls for years, even if they're solid cubes. Just one of the quirks with this game!
@Malinda2492
@Malinda2492 7 ай бұрын
you need full bloc against sight of vision of cops. that why they can spit like that
@crazydutchy4243
@crazydutchy4243 7 ай бұрын
set up a junk turret overhead when you're mining, or bring in a regular turret with a battery, mining defenses :)
@Se05239
@Se05239 7 ай бұрын
The Fun Pimps decided that fun interesting shapes aren't allowed anymore.
@xStuump
@xStuump 7 ай бұрын
I love your videos. Thanks for your work. Sry my English, I'm French. 😘
@chalmersthewarriors
@chalmersthewarriors 7 ай бұрын
All that work you build up & now you have to start over & repair Camp Up
@josesaldanha2683
@josesaldanha2683 7 ай бұрын
I like the only one base set up, but I woul have the pit and the walkway outside the base.
@saggittariusdias2521
@saggittariusdias2521 7 ай бұрын
The entrance ramp i think the problem is the ramp is not straight and the forges because losing them and more stuff i never do horde bases and my working base in the same space or when i do it my working space is always in the upper base
Horde Night DISASTER leads to a fight on foot!  - 7 Days to Die (Ep.36)
43:00
Guns, Nerds, and Steel
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