The Blade Traps - They are extended just over the zombie heads due to the stairs. You can push the stairs back a block or two and it would be in line with ttheir heads. I've run blade traps like that before. WOrks fine. Also, use electric fences in line with the traps at the top of the stairs after you extend them. Great vid as always Tem. In today's setup, they are literally just half a block under the trap in the game's eyes.
@assko119 ай бұрын
Or just put them inside of the building, above the electrical doors
@mechanical_chaos9 ай бұрын
@@assko11 This is what I was thinking. Way less construction work and probably looks nice.
@SBChaevok9 ай бұрын
@@mechanical_chaos The problem I think he's trying to avoid putting them inside the house is explosions and errant cop puke. Putting it outside before they get damaged prevents more dmg to the traps.
@atrmediaofficial9 ай бұрын
Jesus Christ Is The Only Way To Heaven Repent & Believe & Accept The Gift Of Salvation ✝️❤️🙏❤❤
@JavokisGamer9 ай бұрын
Yup. I was going to say the same thing. Glad someone noticed this too.
@mitchelkral81909 ай бұрын
The memories of that hospital ladder from Glock9's channel. My goodness
@bannankev9 ай бұрын
22:43 you can see the repair block went and ticked (highlighted yellow) to the steel above the fighting position. Pretty neat it’s helping out during horde night keep stuff tip top 😆
@ssmith35739 ай бұрын
"For having worked on this base every single day, there's still a ton of work left to do." Almost like there are consequences to a horde every night. Loving watching the iterations of the base design. Alas I couldn't get my friends to bite on doing a horde every night run for the next playthrough we do.
@IaIaCthulhuFtagn9 ай бұрын
Because of the stairs the zombies aren't getting their heads at the proper height to be chopped until they are already past the blades. Just flip them to the interior wall and they should work fine.
@moonshock9 ай бұрын
You could put the blade traps on the inside opposite to where you had them on the outside. It’ll still look aesthetically pleasing and will still hit them on the head for those headshot days. All you’d need to do is open up three blocks of the ceiling and it’s wood anyway so easy-peasy. That’s what I’d do at least. 😊 Really enjoying this particular series. Your channel truly is criminally under subbed, my friend.
@amak89359 ай бұрын
25:15 that zombie just wants to give you a high five 😂😂😂 don’t leave him hanging 😜😂😂😂
@terrencecarter73629 ай бұрын
25:18 that zombie was trying to give you some loving LMAO
@Jasenspeed4019 ай бұрын
Great series!! Loving every minute of it! Lot of fun!! At the 15:59 time mark, I strongly urge that you make a Steel ladder for the zeds to use. Between their flailing about, cop-puke and your bombs, all of that damage adds up to wrecked ladders early on if you use any of the weaker materials. Also, if they are trapped in the pit, that's fine, but they might just start undermining the building as a whole; we know how much these zeds love to dig. Anyroad, keep up the great work! Can't wait for the next video!
@mitchelkral81909 ай бұрын
Perhaps powered doors above the ladders where's bomb chute lanes are at to keep them down there confirming they get hit with the explosion?
@ericharris18539 ай бұрын
Can’t wait for your next episode
@jccmuir9 ай бұрын
If you shock falling Zs they glitch through blocks when they land. You had the same problem in your bedrock series. Also as already mentioned, blade trap position was fine, its the stairs messing it up :)
@CashMoneyMerta9 ай бұрын
Don't mind me yelling in my head to use the aloe to cure the abrasion.
@ColinTimmins9 ай бұрын
25:05 We have another friendly zombie waving hello! 🤣
@carrot19779 ай бұрын
I was about to mention that while watching, when Tem focused on the waving arm 😂😂
@ampeg1879 ай бұрын
14:22 - also i think you should lower the bouderies of land claim block cuz it works also for Auto repair one. So it will repair blocks closer to the base EDIT: 15:02 - look on the right side near the wall, its reparing random block, worth to take that wall off completely and fix a pad a bit.
@ReclusiveZ-GamingwithDragons9 ай бұрын
The military zombie was giving off some Montry Python Black Knight vibes when he bit GNS ankle. I'll bite your legs off!
@syphon5839 ай бұрын
For the blades traps, the problem isn't the orientation, it's that the zombies' heads aren't coming into contact with the blades since they're coming from below This is clear since the blades are hitting some of the zombies, likely the taller ones.. If the blades were orientated off an arm, it wouldn't fix anything, in fact it might make the problem worse. I would either place the blades on either side of the doorway, thereby making them lower to the stairwell. Or place them in the same spot, but on the opposite side of the wall. It still won't hit spiders, but it should contact all walking zombies.
@86Kiaser9 ай бұрын
For the bade traps, maybe put them head level on the right side. As that would be where the blades come down?
@neuro34239 ай бұрын
The zapping as they fall will also help with Destroy Area Mode
@jamesbrassfield84099 ай бұрын
That zombie wanted to say hi
@Mr1DragonLord9 ай бұрын
More then just saying hi haha.
@666stonewall9 ай бұрын
Feral sense is a fun modifier. Great vid! Amazing quality!
@bradmetcalf53339 ай бұрын
After glocks Higashi loot bag series I wouldnt mind never seeing another loot bag again. Unless I need brass.....
@leenomedal-lafon59949 ай бұрын
Great performance and glad the base is working for you. A thought on your blade trap issue. Could you not put a horizontal 'arm' going straight out from the main wall, parallel to the travel of the zombies over the stairs and then put a trap upside down onto it so that it clips their heads as they reach the top of the stairs? Just a thought... really good series!
@lvparm6 ай бұрын
Can I just say your music choices for these edits are just,, top notch 👏🏻
@richardwells97869 ай бұрын
If you go 2 repair blocks load them with different materials. E.g. one cobble and the other cement, that way they target and repair different blocks.
@Spicy69699 ай бұрын
Maybe bring the blade traps in 1 towards you for them to hit their head.
@DefiantFC3S9 ай бұрын
What about setting up the blade traps on an "arm" but in like an inverted mount? Like a ceiling fan.
@kaibrown53159 ай бұрын
love the refrence
@TrueJerichoIV9 ай бұрын
I love the cz model. It’s a personal fave haha 😅
@foobar17359 ай бұрын
I am the black knight, I am invincible!!! :D
@wtftolate37829 ай бұрын
Dig a Trench all around your base
@budycelyn9 ай бұрын
think i would have gone for saint moes, the library at the start is huge
@garyb91679 ай бұрын
Dor a true pistol whip weapon, you would want a Browning 9mm, Damn thing weighs like 10-12 pounds empty
@strategieswithsasquatch9 ай бұрын
Really enjoying this series, thank you 😀
@aaronselg31069 ай бұрын
I really like your videos). Always the best content from you!
@Liam_More9 ай бұрын
For the side walls, to finish it off nicely. Have a look at "plate ramp". I enjoy watching your vids, this is a good season. Cheers
@ryanclapp64679 ай бұрын
The waving hand! lol!
@GamingAfter509 ай бұрын
Great fight! That penetrator perk is well worth it, until Demos, then it gets interesting! Love the idea of the "hollow" wall, it will be interesting to see how the zombies react to that. 👍
@micflynn19 ай бұрын
Put a 45 deg block above doors with blade traps attached to get the trap to chop at 45 deg with ground...
@thocknell9 ай бұрын
make a moat or something to slow the zombies or have sentry's no the perimeter to temporarily lessen the horde temporarily.
@AeroSW9 ай бұрын
The idea on the Double Plate block may work up until the ground, where I believe the zombies will just see it as a path to walk through. Maybe at the bottom of it, you can use some of the 4 grouped ramps, and just lightly nudge the zombies falling inside of your wall into the pit.
@paybackntf40179 ай бұрын
Very satisfying to see a night go almost perfect
@wolfnight67919 ай бұрын
i think you should move the stairs back one block and that will do it for you
@noxkraven49859 ай бұрын
Try putting wood spikes into the pit and then upgraded it up to steel
@akuokami16779 ай бұрын
11:50 if there is a church at the end of that road thats where i live i call it coyote pass
@StevenMcnutt9 ай бұрын
They're running under the blade traps, you need to extend by one block out on the stairs to the fighting position.
@hoppie5389 ай бұрын
Blade traps are not working all the time because of the stairs. You could place them an the inside of the base instead of the outside. Love this series.
@ericharris18539 ай бұрын
Oh and what will wooden spikes do in your pit will it help? Because I don’t know if it will kill the smell zombies and not the taller ones but idk 🤷♂️
@brandonrogers5809 ай бұрын
That arm just wanted to tickle you 😂
@jeffrobagman28349 ай бұрын
16:43 double headshot! Edit: I'm a lumberjack and I'm OK, i got no arms and i got no legs...
@robertnesbitt45569 ай бұрын
For the plate double thing - do it on the side of the base, by the spot lights, and you will need double wide, maybe 3 blocks to full break pathing. You could also do the JaWoodle force field (a ramp plate filler upside down, and a road stripe). Power - You might want to start running traps on one bank and lights on another bank. Or at least consider it. Pit, since the 3 lanes are so close, you should do 2 plate blocks, like the beltway around the base, it will keep them separated but still have enough area so the falling zombies completely fit inside. and maybe a ramp plate filler over the top block so there is a "tip"
@samiam45449 ай бұрын
Fighting a horde and getting a handy at the same time. Next level multitasking.
@CutieCatori9 ай бұрын
You managed to hit up the house in Diersville that my ex, his brother and I turned into our base. That was the second house and the first house was my OWN base when I played by myself afterwards.
@KyleModifier9 ай бұрын
I think the blade traps aren’t working because they are technically over the stairs and one block down therefore not hitting the zombies. I think that the block you are wanting to use for the walls would work great!
@GunsNerdsandSteel9 ай бұрын
Turns out, in that orientation, the zombies are moving too fast to reliably contact the blades. At least in my testing
@maximilien8859 ай бұрын
The drop down wall just has to be below where they are breaking, the wall they are breaking could still be solid
@kennethwillis69369 ай бұрын
Take a layer off the ceiling just inside the zombie entrance. Then place the blade traps inside the base on the block three blocks above the powered door. Add a second repair block on the other side of the base and a third in the attic above the zombie entrance. And cool idea with the double plate blocks. Curious to see if it would work.
@dracoten239 ай бұрын
If you had maybe 3 repair block, 1 doing concrete+cobble, 1 doing trap components, and one doing like wood and extra that way theres no overlap on repairs and spreads the workload
@call_me_day9 ай бұрын
Why doesn't he ever use the vitamins to prevent infections?
@andrewcampbell33379 ай бұрын
The black knight always triumphs!
@letmepostacomment9 ай бұрын
CZ 75, my favorite pistol! should be 15 rds. tho...
@zipzapdk9 ай бұрын
Move the stairs one block back, and the old bladetrap setup will work fine.
@mikeriley24759 ай бұрын
Double plates huh? Only one way to find out!
@theovermynd39309 ай бұрын
I think if you just added a little bit of a landing at the top of the stairs so they are walking straight and not up as they move into the blade trap it would work!
@nightmaresnake70509 ай бұрын
Your awesome you make 7 days into a show
@saskiawillems94359 ай бұрын
The bladetraps arent really protected against damage or spit where you put them now... maybe push 1 bloc back and have a protection bloc on the same row in front somewhere. Love the content. Thank you.
@Neverblade9119 ай бұрын
Looks like the zombies are basically ducking under the vertical blade traps... i think they would need a flat runway for them to be effective
@just_ed_079 ай бұрын
yeap hundred% agree whit it the ducktape amount you need to craft is reticules on top of that the water you use and glue is even more reticules . i hope thy change it in 22 , love it all as always Tem
@mitchelkral81909 ай бұрын
Any hotel (more specific the ostrich hotel) will be loaded with cloth from the curtains alone, not to mention the couches
@whisperzzar33219 ай бұрын
I went through a savage country store the other day, collected over 1250 cloth from scrapped clothes. Also find army barracks a good place from all the bunk beds.(also good for scrap and springs) :)
@Equitine8 ай бұрын
21:21 the trap is working if slightly there are a few there with your camman where the blood splat was showing but i think its because zombies are moving through that small space quickly enough its only giving one in x amounts as actual hits.
@morticiatrollsgaming54769 ай бұрын
What mods do you have on your spear that makes it one hit in the head every time or do you just have insane luck?
@XBOXGTDSMCR9 ай бұрын
That's why I believe wandering hordes should have a screamer in them to make them more of a threat. I know if you get your heat map up they'll spawn in blah blah blah but I think in random words a screamer should spawn. And if you're in the wasteland biome or you're at a high enough game stage then there should be a possibility of getting one or two maybe even three screamers
@GunsNerdsandSteel9 ай бұрын
I would definitely welcome a vanilla setting to alter the threat of screamers. I love the screamer difficulty in Darkness Falls where you have to REALLY account for them
@XBOXGTDSMCR9 ай бұрын
Right. Screamers arent really a threat I mean they are but they're not I think it would be cool if they would turn the crawlers into screamers. Make those little bastards more of a threat instead of an annoyance that sneaks up on you and smacks you in the toe. Or have the chance that a random zombie could be a screamer not just the traditional screamer look but like I don't know one of the other lady zombies could potentially be a screamer or something now that would make it interesting
@mrexz71079 ай бұрын
Only me scrolling building parts?😅
@Gochen869 ай бұрын
Why not just put the stair-top blade traps on the inside of the doorway (above the pole) instead of outside (above the stairs)? That way they'd be chopping heads instead of just barely missing them due to the stairway angles putting the zombies just out of range. That said, gotta love the undead shenanigans in this one. Recreating the Monty Python Black Knight, trying to grab ya through the wall even after being killed again, ninja bird popping outta nowhere and sitting on nothing like "Hi, I'm here, end me please."
@ericharris18539 ай бұрын
Oh and why not make more concrete that way you can make the hole base concrete but like I sed it’s your game and how well is that fixing block will it a lot to long to fix everything does it have the same range as a claim block or bigger or smaller? And if you have two will they work together or will one not work ?
@tombo33429 ай бұрын
Put the blade traps on the inside of the wall. So they run under them on level ground?
@iLLSniper9 ай бұрын
War3zuk overhaul next?
@Jasenspeed4019 ай бұрын
The blade traps at the top of the stairs; this is a great idea and they are positioned perfectly. What you need is a flat platform at the top of the stairs in front of the entrance. That way, the blades will hit the zeds. Right now, it looks as though most of the zeds are literally walking under the blades and onto the path on the steel doors, so they are NOT getting hit.
@Wanderinpaladin9 ай бұрын
The original configuration for the Blade Traps would work if you moved all the stairs out one block The problem is they are running up the stairs and sometimes just missing the trap. Especially in the case of Steve Tom and Arlene. I think the double plate will work for blocking the path but it opens you up to Cops since anything less then a full block might as well be glass.
@skyknight64679 ай бұрын
Ever think about hiring a cameraman to follow you around on temcam to get some really cool shots?
@ryanh42809 ай бұрын
Need some tnt to excavate the pit
@DarkPegasus879 ай бұрын
As for the plan with the wall, it would become an improvised elevator if it didn't break their pathing. Worth it in my opinion. If they want to go that way, they can put themselves in a loop.
@jiwablurz3079 ай бұрын
ita better put the blade trap at your fighting window
@kokkielove73049 ай бұрын
I'm an experienced vanilla player starting a Darkness Falls playthrough for the first time, however I don't know what POIs are good for a horde base and would like some overall advice for the mod, could someone help?
@dainbramage95089 ай бұрын
I made a "floating" base once using the smallest corner cylinder block and rotating them so that 4 were butted up next to each other and the space between was 1.92m effectively, functionally the game sees it as supporting my base and the zombies see full blocks that they suddenly fall through, if you leave those quarter walls next to your blade traps the zombies will attempt to walk on them and break through your weaker walls
@crafty_cleaning_mama15869 ай бұрын
Loving the series and the idea of the virus forecast changing the behavior every day! But i have a suggestion for a game if you’ve not given it a try already, Mist Survival!
@GunsNerdsandSteel9 ай бұрын
I'll check it out :)
@W1se0ldg33zer9 ай бұрын
If you have it on 300% loot and you loot the Savage Country that's by the lake and the river bridge you can scrap around 3,000 cloth from that one. It takes an entire day but then you don't need cloth for a long time.
@294205029 ай бұрын
Set them up to the sides instead of above the doors
@JustChillinOnThe5thFloor9 ай бұрын
I really wish and hope TFP improves the gun sounds and animations. Guns firing sounds never gives me that *ohhhh yeah feeling*. While all animations look like it's from the previous past generations.
@Damian125id9 ай бұрын
huh, never noticed that you're playing on the original navezgane map. you probably mentioned it and i didn't listened or something, idk just cool because i'm playing that map again on my current play lol.
@GunsNerdsandSteel9 ай бұрын
I think Navesgane is a great map. In random gen maps everything is so clumped together - I barely ever leave the same town.
@jaydunbar75389 ай бұрын
Savage country is definitely the way to go for cloth get a few stacks pretty easy from 1 clear
@panda932479 ай бұрын
This base is NEVER going to be 100% repaired haha!
@GunsNerdsandSteel9 ай бұрын
Gonna spend all my dukes on solar cells lol
@panda932479 ай бұрын
@@GunsNerdsandSteel 10 auto repair blocks later, it is now night 252 all hope is gone, but the base is finally repaired.
@brandonrogers5809 ай бұрын
What about dart launchers shooting down into the pit.
@brandonrogers5809 ай бұрын
From the ceiling
@ericharris18539 ай бұрын
Instead of the plate double go with a cat walk the double will break just like your wooden doors you had they will clip on to the side of it if you can walk on it so can they basically if you can do it so can the zombies us the cat walk you can make a floating wall they can’t hit you can make the walls in to two more paths you can use to kill them or them killing you but it can stop your base from collapsing on you I was thinking do the same thing as your Stairs the reinforcement you used on the you can do the same thing do the inter Indian outer part it will do the same thing as your double piece but will be some what stronger then one piece that’s acting like one
@ericharris18539 ай бұрын
Sorry basically do the same thing as your stairs but for your wall instead of your double piece sorry for the rant but I like what you do in your game keep up the great work
@xxbeanzyxx47129 ай бұрын
Hey temreki. you prob wont see this comment but have you ever thought of a valheim playthrough? also loving the horde everynight sereis !!
@GunsNerdsandSteel9 ай бұрын
I've thought about it. I played it for about 20 hours and while I find the game to be enjoyable, I don't think it makes for very exciting/entertaining youtube content. The pace is VERY slow and with my editing style the videos would end up being very short with very long recording times. Kind of like Ark, where I could record for 10 hours and get a 25 minute video. Just not a very efficient use of time.
@seludovici9 ай бұрын
Bombay door?.
@assko119 ай бұрын
Move the blade traps inside, above the doors. Problem solved
@GunsNerdsandSteel9 ай бұрын
After some testing, the blades will not make contact with zombies when they're spinning perpendicular to zombie pathing, at least not on sprint/nightmare speed.
@assko119 ай бұрын
@@GunsNerdsandSteel interesting, up untill alpha 20 I was using blade traps the same way and it was working for sprint speed zombs. Maybe it was patched at some point.
@ericharris18539 ай бұрын
I think you where standing when digging out your pit and your head lamp is on as well that is why the screamer seen you if you Crouch and do the same thing you can hear that thing before she see you and you can kill it but that’s in vanilla alpha 22.b or is it 21.b still I haven’t played in 3 weeks so idk 🤷♂️
@ericharris18539 ай бұрын
That ruffle around mint mark 16:00 or so but it up to you on how you play your game much love at what you do 💕 💕💕💕👍
@ericharris18539 ай бұрын
minute mark lol
@belshamaroth98619 ай бұрын
there is a mod (nexus), called "Quest Locations In Titles" maybe you want take a look. by the way, can you please make a daily upload of 7dtd? and some blades at the exit of the pit?
@GunsNerdsandSteel9 ай бұрын
Daily uploads? Definitely no.
@belshamaroth98619 ай бұрын
@@GunsNerdsandSteel ok.
@bigdaddyof20079 ай бұрын
instead of blade traps by the stairs perhaps a dart trap shooting down on them
@_XzsoltikaX9 ай бұрын
Is it me or is there a bit of buzzing from his mic when he talks?
@nictak5629 ай бұрын
I hear it. It's faint. I have to turn the volume up a lot, but it's noticable
@Damian125id9 ай бұрын
i hear it too, so yea
@thiccbaron9 ай бұрын
It's you.
@GunsNerdsandSteel9 ай бұрын
Yes I did my best to cover it up with audio filters, it's a hardware issue and new equipment is on it's way