By default it is very realistically lethal, yes. For more of a D&D feel I have in the past doubled HP values and/or ignored the "Stunning" and "Shock" rules. Creates a totally different feel and works well for that classic hack-n-slash style play. Which is just plain fun sometimes.
@SilntObsvr Жыл бұрын
At 0:56 you forgot to add the Acc bonus of the Xbow (instead of +1 for a single turn aiming, you'd get that for up to two additional Aim maneuvers). Also, at 1:20, Thief should get no active defense (parry, block, or dodge) before his next turn because he took AOA previous round. Wouldn't have changed the result in either instance in this case. Honestly, when that fighter hit the dirt, I thought they were all done, but the fighter, thief, and cleric did their job, keeping the giant too busy to notice the wizard until the wizard could pop off his fireball. Now, if he'd *missed,* it would have been a very different story...
@santiagofantoni26434 жыл бұрын
Bravo Mr.Thief he saved the day, what a Hero.
@Alexxave322 жыл бұрын
thriving conclusion, can't decide who was MVP, thief or mage
@thomashiggins93203 жыл бұрын
Aaaaaand, this demonstrates why single opponents in GURPS have a very rough time of it. If facing two attackers, the defender may be able to manage to keep one at the front and one on the side, if he or she works really hard at it. However, with three attackers, one of them will almost always get a rear attack and the defender cannot block, parry or dodge. The combat usually ends pretty soon, after that.
@nealling5 жыл бұрын
Hell yeah! Thank you!
@easygurps5 жыл бұрын
Sorry for the long wait. Thanks for watching. More to come next month. Next up: Sci-fi and space combat.
@nealling5 жыл бұрын
Are those printable minis from SJ Games or some other place?
@easygurps5 жыл бұрын
@@nealling: Those are just random images I found online, sized, printed, cut out and folded myself. Nothing special. They are slightly bigger than the standard 28mm scale and do not fit perfectly on a 1" hex grid thus haven't been using them anymore.
@easygurps5 жыл бұрын
@@nealling : I actually have a new method of making minis which use binder clips as bases you will see in future videos.
@nealling5 жыл бұрын
Ahh! Sweet deal! Thanks for the info!
@mikuel253 жыл бұрын
I didn't know you could move and attack like the cleric did. Cool!
@easygurps3 жыл бұрын
"Move and attack" maneuver allows full move AND an attack at -4 (or reduce attack skill to 9, whichever is worse). Thanks for watching!
@mikuel253 жыл бұрын
Man! 18 points to the skull with a crossbow bolt didn't put him down! I thought hits to the head were automatic check for knockdown?
@easygurps3 жыл бұрын
Yes I believe you are correct actually.
@SilntObsvr Жыл бұрын
@@easygurps Should be a check for stun, not necessarily knockdown.
@coldstream11 Жыл бұрын
Even if thief had made his dex roll hed still be knocked back, but wouldn’t fall down. Basically the dx is to stay standing not prevent knock back
@wandersonnepomuceno96154 жыл бұрын
On the previous video the mage begins the fireball casting charging it with 3 of fatigue, on this video he uses 2 turns to put more 3 of fatigue on each of them, so, the damage shouldn't be 9d instead 6d or i'm missing some rule detail?
@stefane19155 жыл бұрын
After the giant take 18 HP in the head. Is not suppose to roll for not being stun ?
@easygurps5 жыл бұрын
Absolutely should have, yes. My mistake.
@Droid15243Z5 жыл бұрын
Wait, at 0:55, wouldn't that be 24 damage since you already accounted for the skulls DR?
@easygurps5 жыл бұрын
I believe it was 3 damage x6 for 18 damage. Impaling weapons are x2 damage and head shots are x4. Thanks for watching!
@Droid15243Z5 жыл бұрын
@@easygurps Ah, so those are additive, got it!
@easygurps5 жыл бұрын
@@Droid15243Z Well that's how I interpret it anyhow :)
@OtocinclusAffinis5 жыл бұрын
easyGURPS na standard wounding modifier is replaced by those stated for specific hit locations (see page 398) so in your example 3 damage (after subtracting DR) is multiplied by 4 giving you a total of 12 and causing knockdown roll at -10 modifier.