What if there was a setting for water to disappear when it touches actual baked in map water, so something like a waterfall could be made or something. Maybe the water could be a bit buoyant and disappear after a short while after touching the water. idk
@jujuteuxOfficial4 ай бұрын
or if you use a grav gun on a body of water you can take water from it like you'd do with a gwater pond not shrinking it by any means, just so you can have water without having god tools to spawn it infinitely or with emitters
@deltahl4 ай бұрын
+ An entity mappers could use to generate water. So they can create waterfalls, rivers, .. which use the GWater system.
@RAFA120HOJAZ4 ай бұрын
Or make Gwater not collide with baked water, and if gwater is under baked water, make it invisible, but don't move because if we make water disappear when touching water, we won't be able to flood maps
@arthigo1574 ай бұрын
that's a really smart feature you thought!
@Rlowe2474 ай бұрын
Map interactions, do water particles consist or autodelete when in the map's water? Could make the black hole create particles when its near a body looking like it's pulling water out.
@roberthunter61224 ай бұрын
"Let me spawn in the water" *Is literally next to an ocean*
@okaythenillleave4 ай бұрын
he wants drinkable water not that nasty ocean water
@roberthunter61224 ай бұрын
@@okaythenillleave How do we know he didn't pull that water from the ocean? D:
@DeaSoldierBlack4 ай бұрын
@@roberthunter6122 D:
@half-deteriorated-brain4 ай бұрын
@@roberthunter6122 because he didnt say it was ocean water duh
@elielc.84594 ай бұрын
This man has made REAL water in a 20 YEAR OLD game.
@Zhylevar4 ай бұрын
18 year old*
@abildamil4 ай бұрын
if you think about it's way older than that, Gmod is almost the same as the original HL2, so yeah 20 yo is the correct date
@HOTD108_4 ай бұрын
@@ZhylevarIt's normal, arguably expected, to refer to that as 20 years. It's called rounding up, and is both linguistic and mathematical standard.
@goluboch3 ай бұрын
@@Zhylevar 11 year old, source had a 2013 build, hence the source SDK 2013 🙃
@meetusmarkus4 ай бұрын
Just a quick reminder: this man started Gmod modding with Super Gravity Gun weapon and Wiremod dupes. I am honestly really happy for people to know you in Gmod community now, and also see you develop stuff like this with letting *all* people test it before the release thru multiple donation support services. ❤
@Alpha-cabb4 ай бұрын
YYYYEEEEESSSSS !!!!! FINALLY THE BLACK HOLE IS BACK ! OH I AM SO GOING TO MAKE HORROR BEYOND HUMANITY'S COMPREHENSION ! THANK YOU SO MUCH !!! I CAN FINALLY USE THIS ADDON LIKE HOW I WANTED TO FROM THE START !!!
@RealKloggier4 ай бұрын
i have never been so hyped for water
@RealKloggier3 ай бұрын
when new update its been 11 days
@xXRD0776Xx4 ай бұрын
Shooting the water particles onto the cloth was an insane flex. I wonder what the HL2 devs would think if they saw this now?
@commandereevee29024 ай бұрын
They’d probably be amazed that the tech got good enough to support that stuff
@majorcloogsbrother61414 ай бұрын
@@commandereevee2902 its just a bunch of small ball particles its not that hard ngl
@dontsubtome97693 ай бұрын
@@majorcloogsbrother6141 there's a whole bunch of other factors that make this mod impressive such as the foam, the fact that its pretty well optimized
@austinsupreme7503 ай бұрын
@@majorcloogsbrother6141 then why have you not made it yet?
@TheOneYouNeverKnew4Ever3 ай бұрын
@@majorcloogsbrother6141 It's actually hard, because you need to make shaders work, NVidia Flex work, diffuse particles, calculations, and more stuff like that. If it's not that hard, flex your moves on that keyboard.
@Octordoctor4 ай бұрын
my wotter
@VogelBoys744 ай бұрын
its tiem to drink wah-uh
@RealKloggier4 ай бұрын
that wotter is too preety to be drinked
@SneedFeedAndSeed4 ай бұрын
pure waah
@Sceww4 ай бұрын
👋👋👋👋
@Octordoctor4 ай бұрын
@@Sceww 👋👋😁😁🥰🥰👋
@easiers4 ай бұрын
We love water here
@slimeking46354 ай бұрын
This is far better than the blender simulation videos because it's done in real-time!
@guitaristkuro88984 ай бұрын
And it doesn’t cost $300 like the Unreal Engine 5 plug-in.
@krisssonic4 ай бұрын
@@guitaristkuro8898 Yes.
@tripledoubletrouble31753 ай бұрын
its not quite as realistic but still very good
@xX_noscope360ghostrider_Xx4 ай бұрын
Imagine turning this into a blood overhaul mod
@dude_list3 ай бұрын
That's what I said :O
@vinfinityremakerguy2 ай бұрын
This looks perfect. The refraction is the icing on the cake for me. This literally looks like blender, but without the motion tracking and hours of render time.
@Lvaic_4 ай бұрын
Only real mfs remember the drain..
@TheSoundCrafterCompany4 ай бұрын
what drain?
@jerri-leedickson39594 ай бұрын
It was first in Gwater 1
@trollingisgoodforyourhealth4 ай бұрын
THE CLOTH HOLY SHIT
@RustyShackleford5564 ай бұрын
Physically simulated water interacting realistically and accurately with physically simulated cloth IN REAL TIME IN A 20 YEAR OLD GAME. What am I actually looking at right now
@Milbyte114 ай бұрын
- ability for multiple fluid types to exist at the same time and possibly interact with each other (will probably need to rewrite lots of code) - pipes to move the fluid around - some other fluid interactions like putting out fires, damaging or healing players etc.
@rokcris73134 ай бұрын
2:36 THE NUT RAG
@Hervoo4 ай бұрын
Oh man! its so tuber ultra mega awsome! i cant wait to see what will you add in GWater2: The Comback of wet - 0.6a
@MrRoarer4 ай бұрын
What you've achieved with this project is absolutely mind-staggering. What - in my initial understanding - started as a little side-project/coding joke, became so amazingly advanced and ultimately impressive, I simply cannot comprehend that. You have my ultimate respect, congrats for what you've done, and keep up the great job!
@Meetric13 ай бұрын
ty! means a lot
@winteryyyyyyy3 ай бұрын
i appreciate that gwater 2 is only a one time subscription, was thinking of getting it and then i saw it was patreon, then i saw the post that said its one time payment, so ill be getting this next month, thanks Mee!
@dudchk4 ай бұрын
Great update! Also I never heard you talking before and i like how down-to-earth you are, it's feels like im with my friend in discord and he just showing me what he spend last two sleepless nights for :))
@zenwalt31164 ай бұрын
A community accelerated project is honestly the best kind of project, the water is supposed to be fun to play with so adding customization of all sorts and features to make it seem like theres infinite possibilitys is what would make the mod seem like the best one ever made.
@afunnypootis4 ай бұрын
This mod is INCREDIBLE! 10/10
@americanhuman18484 ай бұрын
how did you optimize such a ridiculous amount of particles
@nullum21064 ай бұрын
PLS ADD SOUNDS IN 0.6 !!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@RealKloggier4 ай бұрын
good idea
@Meetric14 ай бұрын
we'll see
@NavaroSFX4 ай бұрын
could help with that
@nullum21064 ай бұрын
@@Meetric1ok)
@krisssonic4 ай бұрын
Hi @@Meetric1
@sinexanderssecondchannel16614 ай бұрын
There should be an interaction where using the gravity gun while aiming at baked-in water spawns some water particles
@Sunnyy153 ай бұрын
i really feel like this will become a very popular thing in the near future, like other games using it. btw i really appreciate your work
@F.N.S.3604 ай бұрын
This looks amazing nice work I can see this being a top favorite
@lovecrisis6194 ай бұрын
Fast forward a couple years and now you can spawn in the moon (accurate tides)
@treborcd4 ай бұрын
Really impressive work Mee! Can't wait for it to come out!
@acorde17684 ай бұрын
WATER WATER WATER I WANT WATER I LOVE WATER WATER WATER
@TheRealRiggyPlushie4 ай бұрын
in 2-3 months GWATER 2 IS COMMING OUT BABY!!!!!!!!!!!!!!!! (i looked at the average time between 0.5, 0.4, and early access video)
@TheRealRiggyPlushie4 ай бұрын
every update takes around a month so im gonnja make an estimate
@SilverFan20064 ай бұрын
It’s releasing March 2025, check the description.
@TheRealRiggyPlushie4 ай бұрын
@@SilverFan2006 wait what but if each update takes a month and the creator said it would release on 0.6 or 0.7 then thats 1 - 2 months I DONT UNDERSTAND
@csomOnline4 ай бұрын
@@TheRealRiggyPlushie development time is anything but linear. one update could take like 3 months while another takes 1
@TheRealRiggyPlushie4 ай бұрын
@@csomOnline ok 👍
@ForseNight4 ай бұрын
You do a very cool job of simulating the physics of different materials, keep rocking 🔥🔥🔥 !
@Theuniversearch4 ай бұрын
An entity to enable water generated by the ceiling skybox could be incredible! With the water particles set to disappear a few seconds after landing. You could also have the option to change the rain's density, speed, wind, etc.
@ybeeqs4 ай бұрын
Been following your progress from early on, and I gotta say you've been knocking it out of the park with each update dude. I can't even imagine how I would've reacted to this in like 2009. Also, I think branching out and letting the community contribute to the addon is a brilliant idea. Source addon devs don't play around, especially when they start channeling their inner dark magic like you've been. I'm very excited to see what comes next!! ❤
@Freef_014 ай бұрын
Instantly saw the new graphics, this is so incredible Also, I REALLY hope someone adds a variation of the Moses staff as a SWEP which can cause water pathways, I would do it myself but I'm sadly already busy with other projects
@tskrinus4 ай бұрын
You are doing a masterpiece! THIS MOD LOOKS SO COOL
@supertrooper15764 ай бұрын
i dont know how much i missed but my jaw hit the fucking floor when you picked the water up with the gravity
@ectono4 ай бұрын
what if you can customise liquid so it damages you when or heals you when you touch it, could be good for stuff like lava. and also is there a way to have multiple types of liquids at the same time and some kind of event that map makers can use to generate liquid?
@thealandude91464 ай бұрын
The way the cloth draps looks so nice I might try to see if i can use it as a drawing reference lmao
@VogelBoys744 ай бұрын
I think maybe, because where the water is looks reflective that you could use that rendering but not as intensified on spots that would soak water, concrete, wood, woodplank, etc. and will store it in a list with a value of wetness and a position, when the wetness reaches zero it will be forgotten to save memory.
@thefry5744 ай бұрын
Bro actually did what Source 2 can't
@RealKloggier4 ай бұрын
source 2 can do that wdym
@JustJory4 ай бұрын
@@RealKloggier mmm not really.
@thefry5744 ай бұрын
@@RealKloggier Source 2 will need a lot of updates to surpass at least Source)
@TheCascadeKing4 ай бұрын
New idea to add in the performance menu: An indicator for the graphics card you would need to spawn a certain amount of particles with good performance
@cherryparry4 ай бұрын
i know the focus of the mod is on water but i hope you can consider adding soft bodies into the mix when your happy with adding features and perfecting the water
@AlphaGarg4 ай бұрын
I mean the cloth is technically already a soft body, just doesn't have any volume constraints or any mesh other than the high poly plane. If he does do this, I think he should probably disable self collision for a soft body with volume constraints by default for performance. Dunno what kind of integration method he (or the library he's using) uses for the cloth, but if it's a modern version of Flex, then it probably uses Nvidia's XPBD, which was made for both softbodies of all kinds and rigidbodies of all kinds.
@okaythenillleave4 ай бұрын
mmm... GJello
@Meetric14 ай бұрын
we'll see
@salpaca534 ай бұрын
@@Meetric1 Maybe a cloth cube like in Gwater 1.
@cheesepop71754 ай бұрын
he said he's probably not adding soft-bodies
@johnmm.4 ай бұрын
there could be wiremod support for it
@ImNotFine444 ай бұрын
When i saw the gravity gun pick up the water… how has valve not played with this idea? Valve loves to play with innovative ideas and real-time water physics is boundless untapped potential.
@Meetric14 ай бұрын
dynamic water physics is too computationally expensive to be used in traditional gaming
@ImNotFine444 ай бұрын
@@Meetric1 i suppose we’ll have to wait for hardware to catch up first
@gustavodutra36334 ай бұрын
Source 2 has some really cool water physics in CS2, but it's very expensive. And many players complained about how it affected performance.
@citi22 ай бұрын
@@ImNotFine44 yea
@ImBadAtNames28764 ай бұрын
i dont rlly have any ideas (other than to raise the max limit of particles) but im excited to see what the community comes up with!
@Meetric14 ай бұрын
a particle limit slider can be found in the performance tab. By default it is 100,000, but can be raised to 1,000,000 if desired
@ImBadAtNames28764 ай бұрын
@@Meetric1 yes, i know that, i meant the MAX limit, like that of the slider, also i DID get a good idea - i have no idea how youd code this, but some sort of stain feature: on by default, but toggleable, water particles could leave a stain when they hit map geometry (and maybe props), before evaportaing (toggleable) after a set time. perhaps add some sliders for size and translucency and mab - your water simulator is now the most accurate blood mod too!
@RuhCay4 ай бұрын
another amazing update
@tmottbg4 ай бұрын
Q1????????? YES
@capitalofTX3 ай бұрын
Can’t wait for the amount of water park maps that are going to be made with this mod
@bananaboy4824 ай бұрын
The foam makes it look really good.
@CringineerGaming4 ай бұрын
Heres a potential use-case for your soft body cloth. Ive always wanted to see soft body props in garrys mod. Ones that can be deformed/broken/shredded/ripped.. If you could make an addon that can turn the props into soft bodys, the potential is very high. Imagine being able to hydraulic press a barrel with unique results every time..
@upperbelow4 ай бұрын
if i even get gwater 2 expect me to make Mountain Dew with it
@gnome1664 ай бұрын
as soon as i saw this video i made the half life 2 zombie sound
@thehammerbreake98854 ай бұрын
Great addon, also I have and idea for it, add a customisable damage parameter, like how much and how frequent damage is, what type of damage, ect ect. That would be neat ( if it's actually possible)
@NathanDarkson9843 ай бұрын
bro's water-bending with the Gravity Gun. We've achieved peak Garry's Mod creativity.
@sauerkids92544 ай бұрын
I like how the black hole has a semi-realistic accreation disk
@thedudely14 ай бұрын
yooo the cloth actually looks so good
@IndieLambda4 ай бұрын
I'd like to see 3 things be added: 1: I have no idea if it's possible, non Newtonian fluids, that would be fun, if it's actually possible. 2: Dijon Mustard Preset. literally just Dijon Mustard Preset. 3: GibSplat 2 integration?
@Gmod_lovernotfound4 ай бұрын
I love it! Keep up the good work 🥶👌
@goob89454 ай бұрын
awesome work
@GordoUriarte4 ай бұрын
its finally here!!! hopefully he finds a way to make the gels tweak your speed or jump height. idk about how hard it is to make this stuff but i hope its possible within the gmod modding tools
@omegasynth27753 ай бұрын
I swear, we're gonna look away for like five seconds and he'll manage to make a fully self-aware Artificial Intelligence in Gmod that Interacts with you and reacts to your voice or to what you type in chat, just y'all wait...
@Saltine30224 ай бұрын
it would be cool to have an option for surfaces to gradually drain particles from the system, so water could absorb into porous material, seems like a natural extension of it being able to evaporate.
@declanandollie29814 ай бұрын
Very cool update
@deimosart69864 ай бұрын
oh man youre amazing at this
@Route_Rebuilt4 ай бұрын
Mee the Future - Gwater 3 WITH RTX
@Drakey_Fenix4 ай бұрын
You absolutely deserve money for your work! I know a lot of people are against it. But I am glad you get something out of your work right now at least! What you are doing is nothing but breathtaking. I never thought something like this could be possible in the source engine.
@RedFlytrap4 ай бұрын
I'm still holding out hope for the cloth to be used on models, functional cloth physics is such a wet fever dream. I will gladly provide bloodborne assets for you to experiment with, or just anything with cloth or complex cloth; I would LOVE for something like that to be started. Your work is fucking impressive to put it lightly
@someone42294 ай бұрын
Add white holes
@Whenwhereeverywhere4 ай бұрын
You can just change the settings of the black hole to repel stuff
@mateusznowak79094 ай бұрын
It is in the thumbail
@InfinityMakesVideos4 ай бұрын
You could add Pipes and hydro eletricity
@Mr_Bruh6564 ай бұрын
Finally! i cant wait to use the black hole
@1234magazine4 ай бұрын
It would be cool to be able to make a more interactable large body of water (like an ocean). Instead of doing it with pure water particles (which would probably be very expensive computationally) to instead have like a volume where if you go under you're swimming, but the surface would have like reactive waves that oscillate and affect props with realistic physics.
@ContoniaCosmo4 ай бұрын
Delicious, I will be sure to keep giving you all the money I have
@lztn11834 ай бұрын
The cloth reminds me of the blanket that Sully tried to flush in Monster's Inc. I will not explain.
@eIixi4 ай бұрын
handsome man and water
@denterestrial4 ай бұрын
This video makes me drink water
@jenniferazure14214 ай бұрын
Microphone? We have leveled up, boys!
@buck_et3 ай бұрын
If this is possible now, imagine in 10-15 years when computers are 5x the power of ours. We could possibly see particle sizes 1/4th of this!
@Thetitaniumsteppermotor3 ай бұрын
Im getting more and more tempted to purchase the beta... Edit: ya know what? If V.6 has color mixing (such as red a blue mixing to make purple) i will no shit buy the beta right there
@mb-is-not-cool4 ай бұрын
I literally don't even play gmod but this is really cool
@civo44574 ай бұрын
woaooaah we're half way there
@Zeazy4 ай бұрын
a legend...
@Tube_Richy_-2 ай бұрын
Meetric face would be like: with beard.
@thresholdhatesrevenant26204 ай бұрын
Mmph i could go for a cold glass of water
@xFODDo4 ай бұрын
Stay hydrated, brothers
@Deniil20004 ай бұрын
2:54 the only reason it looks terrible is because there is no cloth self-collision
@StiekemeHenk4 ай бұрын
There is, but for really accurate simulations you need higher resolutions and smaller timesteps.
@TinyDeskEngineer4 ай бұрын
If there wasn't self-collision it would've just flattened instead of piling up into a ball
@vorea4 ай бұрын
the reason it looks terrible is because the shader has no clue how to properly apply lighting because the geometry is being tortured.
@Wyte_Knight4 ай бұрын
Or it doesn't looks terrible by any mean, just a bit out of place and that's it
@AlphaGarg4 ай бұрын
It's just that the normals aren't getting flipped on the backside. Could be fixed by checking winding in a geometry shader and flipping vertex normals if the winding is reversed (or in the fragment, inverting the normal if it's facing away from the view position)
@davooo74 ай бұрын
water is so cool i love water
@MorbidlyObeseChihuahua4 ай бұрын
damn dude, i've been calling it 'guh-water' as one word this whole time instead of 'gee water'
@Meetric14 ай бұрын
GWater stands for GPU Water, so you pronounce the 'G' like it is in 'GPU'
@MorbidlyObeseChihuahua4 ай бұрын
@@Meetric1 Makes sense!
@thekingpotato3464 ай бұрын
Water powers xD, WAIT NO RAIN
@olibrokkmeno3 ай бұрын
at this point add sponges
@Terra-enot4 ай бұрын
My gt 1030 is on fire while watching this beautiful water
@weapponofchoice3 ай бұрын
stuck with this till 2025 now, woohoo
@Wodgedev4 ай бұрын
ate taco bell to this
@Dizcordum4 ай бұрын
My jaw dropped on cloth sim.. Me personally need something like option to make rigid or fix location of particles in certain area so they stay in place and form where i left them Like you fill a dumpster with water, select a zone around it and now its fixed in air, then i can delete a dumpster prop and watch a flying blob of water in form of dumpster inside
@commandereevee29024 ай бұрын
Watertight integrity on vehicles would be cool but most likely a pain. Maybe a prop with dynamic buoyancy and a “vehicle/ cabin” prop for making simple submarines maybe????
@pimentinhagames72484 ай бұрын
i want you to be able to mix liquids, like blue water + yellow water = green water
@givowo4 ай бұрын
i dont play gmod but keep doing cool shit man gwater2 is honestly amazing
@miguelpp83424 ай бұрын
Hydrohomies! Assemble!
@kyros43984 ай бұрын
I feel like you should add making he water damage entities (since theres a lava preset and an acid one itd be kinda cool) and some bubbling when adding stuff in (mainly for the acid)