GWater2 - Reaction Forces are back!

  Рет қаралды 13,911

Mee

Mee

17 күн бұрын

Reaction forces are back! ...But they kinda suck. I'll try to work on improving them. They should come in 0.4b, which is releasing at the end of this month.
Map Name: gm_carcon_ws
Thanks for watching!
Download Link (0.3b): / meetric
Download Link (0.3b) for Russians / Ukrainians: boosty.to/meetric
(Before downloading, note that there is no direct Linux support and all Linux users are expected to use Wine/Proton)
(Also note: There is no Apple/Mac support of any kind. Sorry)
Releasing for free on workshop in Q1 2025
discord: / discord

Пікірлер: 253
@HagalazI
@HagalazI 14 күн бұрын
Can you not just assume equal and opposite if you know the force exerted on the water or am I misunderstanding the problem?
@Meetric1
@Meetric1 14 күн бұрын
ohh yeah I explained that weirdly. Basically, I only have the movement of the prop that gets exerted on the particle, meaning if the prop is standing still when the particle hits it, I get no data.
@HagalazI
@HagalazI 14 күн бұрын
@@Meetric1 Ahh gotcha. Just add brownian motion to resolve this :^) Computer might catch fire. As it stands its really cool even with the limitations.
@R_Williams_Gaming
@R_Williams_Gaming 14 күн бұрын
02:54 that looks INCREDIBLE
@cndvdxyhjblbilg
@cndvdxyhjblbilg 14 күн бұрын
I feel like they kinda look like sparks and not really foam
@Daenthio
@Daenthio 14 күн бұрын
@@cndvdxyhjblbilg youtube compression, as he said, makes it look worse compared to how it actually looks.
@TheHotDogGamer1
@TheHotDogGamer1 14 күн бұрын
still looks good though
@Cherrie_The_Furry
@Cherrie_The_Furry 2 күн бұрын
Iktlr
@nightxday
@nightxday 14 күн бұрын
god, water is so funny
@-into-the-void-
@-into-the-void- 14 күн бұрын
so FUCKING funny it makes me wanna merge without looking
@user-io1fq5jv1f
@user-io1fq5jv1f 14 күн бұрын
This water isn’t real
@EngiesParadise
@EngiesParadise 13 күн бұрын
Troll physics 101
@TinyDeskEngineer
@TinyDeskEngineer 13 күн бұрын
So that's what the G in GWater stands for. Not "Garry's Mod"
@jackthehacker05
@jackthehacker05 14 күн бұрын
20fps with that many particles is still such a massive achievement. Some new engines struggle with a lot less and you’re on gmod of all things
@Meetric1
@Meetric1 14 күн бұрын
It's nearly half the normal fps so its probably worth figuring out the bottlenecks associated with it
@SnrubSource
@SnrubSource 14 күн бұрын
3:03 the way the water makes the tower fall over, you can see all the foam/bubbles spraying down, and then the broken planks are pushed by the current on the ground makes this feel like some amazing physics tech demo you'd see at an early 2000s E3, god I wish more games took physics seriously
@TrekDelta
@TrekDelta 9 күн бұрын
Everywhere.
@m-oe1of
@m-oe1of 14 күн бұрын
so THATS what the funny liquid was
@TRUFANATIC
@TRUFANATIC 14 күн бұрын
Gwater 3 will be more real than real life water
@RushFreak
@RushFreak 14 күн бұрын
Water pushing a prop forward in a feedback loop? Propsurfing in the most literal sense possible.
@MaxTeky
@MaxTeky 14 күн бұрын
Loved your animations back in the day :D
@whothoughthandleswereagoodidea
@whothoughthandleswereagoodidea 14 күн бұрын
I can tell you're excited about the changes here. I wanted to let you know that this update really G's my Water, too.
@ches2839
@ches2839 14 күн бұрын
welcome back sethbling here
@sourkefir
@sourkefir 14 күн бұрын
Sethbling returned by the way, keeps amazing me
@mr.foogle3004
@mr.foogle3004 14 күн бұрын
I love that you haven't stopped at "good enough". It's not just a novelty like most mods similar to this would be, it's a fully functional water system that looks so stinkin' good. I love your work man, and I love that you're not going radio silent either. I hope you have a good day today
@Alexature
@Alexature 14 күн бұрын
this is genuinely the most impressive thing i have ever seen in most engines, unbelievably great work!!
@Sxkielecior
@Sxkielecior 14 күн бұрын
4:52 The funni liquid recepie... 😈
@arthigo157
@arthigo157 14 күн бұрын
the way this mod evolves so quickly is incredible
@caprisunconnoisseur1321
@caprisunconnoisseur1321 14 күн бұрын
garry should hire this guy
@vaingald467
@vaingald467 13 күн бұрын
2:53 "Thats pretty believable"?? No that's insanely believable!! Honestly one of the BEST water I've seen in any game and way cooler than fluid sim in blender; blender takes long to render, is restrained to a bounding box and is very ram/vram expensive. Your fluid sim runs in real time... And in fucking GMOD??? Wtf!! This is some next level shit, wow
@cancer5895
@cancer5895 14 күн бұрын
these dev commentaries are getting crazier and crazier
@darklight6566
@darklight6566 12 күн бұрын
Alexadnrovich here: Make a X-Y vector force/gravity variable depending on the amount of particles colliding together, or just a proximity vector
@darkness0823
@darkness0823 14 күн бұрын
Amazing 02:54 you should take a break some times! anyways Keep going!
@Solutra
@Solutra 14 күн бұрын
"you should take a break" "keep going"
@RAFA120HOJAZ
@RAFA120HOJAZ Күн бұрын
​@@SolutraTrue
@warden6908
@warden6908 14 күн бұрын
I wonder if you could code something that automatically turns gmod props hitboxes into nvidia flex hitboxes. If the nvidia flex particles can interact with gmod vertices and knows the hitboxes, could you take gmod verticies and code something to turn them into nvidia flex objects? I suck at explaining and have no idea how to code.
@prikolica3567
@prikolica3567 14 күн бұрын
why
@Chicky_Lumps
@Chicky_Lumps 14 күн бұрын
Basically make each object have a counterpart particle used to determine forces on the object?
@spartv1537
@spartv1537 14 күн бұрын
​@@prikolica3567so physics calculation done in gpu not cpu
@Meetric1
@Meetric1 14 күн бұрын
I was thinking that was the best way to go about it. I'll play around with it
@warden6908
@warden6908 14 күн бұрын
@@Meetric1 You got this, If it works then you could make some crazy scenes. A cool way to showcase this would be a dam breaking from pressure destroying a small town.
@Sagetower7
@Sagetower7 13 күн бұрын
These development updates are awesome, thank you for continuing the project.
@cloudtender8813
@cloudtender8813 14 күн бұрын
this guy removed the source engines limits
@Lunarcreeper
@Lunarcreeper 10 күн бұрын
Once this is finished, it would be so cool if this was turned into the portal 2 gels and paints the floor as it slides across.
@ArsyF
@ArsyF 14 күн бұрын
This is more of sorcery than development
@AndroChimera
@AndroChimera 14 күн бұрын
🤔🤔🤔 interesting, a lot of room to make it better. good luck budy you've been impressive so far, keep doing it.
@talktothefist
@talktothefist 14 күн бұрын
"Cool beans dude" - bill Clinton
@KayArghtee
@KayArghtee 10 күн бұрын
Don't worry with the bugs too much, we aren't forcing you on doing work on GWater2. The results with the wooden tower were pretty nice! Maybe if you can't fix all the bugs by 0.4, maybe just have it in its most simple form without bugs (If you can).
@britishheadcrab5640
@britishheadcrab5640 14 күн бұрын
reaction forces will be one of the best things to come to gwater
@indecheeso
@indecheeso 14 күн бұрын
what i'm understanding is that every particle has a reaction force on a prop, so like what if 1 in every 8 or 16 particles have a reaction force so that there's more fps
@DarthMendorian
@DarthMendorian 14 күн бұрын
Imagine if Rockstar Games delayed GTA 6 for about 2 years and what they give us instead is Mee's water engine
@superr6films482
@superr6films482 14 күн бұрын
valve hire this man
@stanleybochenek1862
@stanleybochenek1862 14 күн бұрын
nice work!
@stanleybochenek1862
@stanleybochenek1862 14 күн бұрын
it kinda is softbody like or jelly like that’s awesome!
@purplelizard0102
@purplelizard0102 14 күн бұрын
this is absolutely amazing
@averageartist10
@averageartist10 2 күн бұрын
valve *NEEDS* to hire this man
@csa5697
@csa5697 14 күн бұрын
when stuff like boats can float on that, whirlpools will be possible! and tsunamis, easy wave simulations
@RAFA120HOJAZ
@RAFA120HOJAZ 14 күн бұрын
This is what interests me
@JudlexAlternate
@JudlexAlternate 14 күн бұрын
Oh my god ambatukam!!!
@mOOse_25
@mOOse_25 14 күн бұрын
BRO I CANT WAIT FOR THIS TO BE ON THE WORKSHOP ‼️‼️‼️
@YellowHashRinger
@YellowHashRinger 5 күн бұрын
It's not still
@mOOse_25
@mOOse_25 3 күн бұрын
@@YellowHashRinger I KNOW BRUH 🔥🔥🔥🔥‼️‼️‼️‼️
@Jollyboy_
@Jollyboy_ 5 күн бұрын
You are the best gmod creator ever
@sourkefir
@sourkefir 14 күн бұрын
Now it's only a matter of time before gwater exceeds blender fluid sim
@pigeondriver8992
@pigeondriver8992 14 күн бұрын
That's crazy!
@saplemyrup
@saplemyrup 14 күн бұрын
Brilliant.
@gay_madilynn
@gay_madilynn 14 күн бұрын
you kinda sound like you're gonna end your videos with "That's about it, thanks for watching." followed by kevin macleod's "cipher" (that is to say, you vaguely sound like sethbling)
@Phlushy
@Phlushy 11 күн бұрын
It looks like it was made in blender, thats how good it is!
@s_callahan
@s_callahan 14 күн бұрын
LETS GOOOO
@monstamack
@monstamack 7 күн бұрын
by the time gwater 2 is out i will be in a wheelchair dude
@joaquimbonazza6686
@joaquimbonazza6686 13 күн бұрын
the water looks like jello, makes me hungry
@Wheagg
@Wheagg 14 күн бұрын
The fact that any of this is possible within GMod is insane
@terraria_pog2355
@terraria_pog2355 14 күн бұрын
it looks so good compared to what i saw about a year or two ago which was already very impressive
@olegmoki
@olegmoki 14 күн бұрын
Great
@DaizyYT527
@DaizyYT527 14 күн бұрын
Its my idea thanks meetric, im your big fan.
@Ezdine_G8261
@Ezdine_G8261 14 күн бұрын
you8 came up with the entire thing, and you are THE big fan. there is no other
@alekzomer
@alekzomer 3 күн бұрын
Yoooo my dinosaur pc is gonna enjoy this
@spartv1537
@spartv1537 14 күн бұрын
gmod survive the tsunami gaming
@GeekyGami
@GeekyGami 14 күн бұрын
The feedback on the adhesion could be controlled via a delay in the "feedback loop". This would dampen the effect of that "feedback loop" over time. I.E. just like how you dampen the sound of a delay over time in audio processing by controlling the feedback amount. Here you're kind of going backwards and implementing delay on top of the feedback so you can then control the feedback amount by delay. This could potentially also be implemented into the reaction forces loop so that you can use that "delay" as a buffer time to get information you can use to resolve the other issue. This may also mean that you can lower the amount of things that need to be done on update to instead work through a tick rate that matches the delay time.
@Meetric1
@Meetric1 14 күн бұрын
possibly, but its a ridiculous amount of information to copy (little over 50 mb per frame)
@GeekyGami
@GeekyGami 14 күн бұрын
@@Meetric1 Is there some presumptions that could be made to re-use that information, so that you can essentially reduce it to 50 MB per tick instead, and increase the timelength between ticks? Say, no new particles have been made. You only have the existing particles. Could you take that 50MB, get pointers out of it that you could then modify, instead of copying the whole thing per-frame? Interpolation perhaps?
@Meetric1
@Meetric1 14 күн бұрын
regardless I don't think this is a viable solution to the current problem
@isuck0666
@isuck0666 4 күн бұрын
Color to white Viscosity to max 😈
@monkey_doodle
@monkey_doodle 14 күн бұрын
when will swimming be added?
@lizardy2867
@lizardy2867 9 күн бұрын
Maybe I'm misunderstanding, but is there really no static info, such as positions of particles? You effectively described a system which only provides reaction info, which would certainly be a problem. If there truly is no other information besides prop->particle collisions, you could still hack together a simulation which stores the information for your own pressure forces. You'd basically be assigning particles to props, assuming some constant forces, and communicating to a pressure system which dishes out forces based on that info. Granted, this is all assuming you have some way to know when the last time was when a particle interacted with or was in proximity to a prop that is stationary, in order to save it for later.
@Meetric1
@Meetric1 9 күн бұрын
assuming constant forces is the last thing I want to do
@farseltayeb4183
@farseltayeb4183 14 күн бұрын
I have a question, is it possible to have smoke & dust particles in GWater2?
@Meetric1
@Meetric1 14 күн бұрын
probably
@cinfdef
@cinfdef 14 күн бұрын
Do you perhaps have Evaporation in mind? It would be cool to see small, lone particles vanish after some time as a hidden way to clean up memory
@asrobox
@asrobox 14 күн бұрын
nice.
@William_E
@William_E 14 күн бұрын
Nearing the end you said the water pushed, then sticks to a surface that propelled it. You could add some code that diminish force over time, so it wouldn't endlessly push
@Meetric1
@Meetric1 14 күн бұрын
Tried that. It ends up making falling objects super dampened
@Teodor863
@Teodor863 14 күн бұрын
to get rid of the water you could add that the water enters the ground
@Gmodpro4eck
@Gmodpro4eck 13 күн бұрын
👍
@havocking9224
@havocking9224 13 күн бұрын
O_O amazinggggggggggggggggggggggggggggggg
@MCSteve_
@MCSteve_ 14 күн бұрын
Im sure there is some way to conserve the third law of motion... I can see how it can be so janky with the limited info Not sure if it can be implemented with flex but are you using any form of spacial partitioning to limit iteration for the reaction forces? Does not have to be anything fancy, it can be a fixed grid. Pressure is literally just symptom of kinetic energy... I wonder if putting a little bit of jiggle can at least have something happening (so it it is nonzero along boundaries)... just the worry it'd make everything unstable. So maybe jiggle under certain scenarios (if that can be managed)? I hope the energy can be modeled at least in some helpful way. Tough Funny how good the reacting forces do look tho considering what it is
@Meetric1
@Meetric1 14 күн бұрын
The way the data is given isn't something I have control over
@Cherrie_The_Furry
@Cherrie_The_Furry 2 күн бұрын
This is freaking amazing, i loved the first mod and like this even more, all you're addons and mods are amazing thsi one betterz also please add support with yout portal mod and all others thank you:3, GG
@Cherrie_The_Furry
@Cherrie_The_Furry 2 күн бұрын
Very epic water
@Cherrie_The_Furry
@Cherrie_The_Furry 2 күн бұрын
Nice mod
@Preinstallable
@Preinstallable 3 күн бұрын
For cases like the metal wall container, couldn't you, every once in a while, check when a non-negligible mass of water exists, and calculate the pressure and apply it to the props in the immediate vicinity of the mass of water? That way, the walls will "burst out" from the bottom like expected with water
@GabriellSimic
@GabriellSimic 14 күн бұрын
wake up babe new mee video just dropped
@makima
@makima 14 күн бұрын
waiting on the tsunami update
@Dex_J
@Dex_J 7 күн бұрын
ADD SOUNDS TO DA WATER
@Andy_Animations
@Andy_Animations 13 күн бұрын
Just realized he still has the ole gwater addon on the top right
@mr.shplorb662
@mr.shplorb662 14 күн бұрын
Based
@rinaldoloo1624
@rinaldoloo1624 14 күн бұрын
imagine this being used as water for gmod 2
@samuels1123
@samuels1123 14 күн бұрын
if you can get a list of forces applied to the particle you could do a *cpu incinerating* trace *every iteration* along *every force vector* for *every particle* *every iteration* to check for *every source entity* though if the information issue could be circumvented, could isolate forces on particles originating from entities and apply offset force to relevant entity/bone
@Meetric1
@Meetric1 14 күн бұрын
sounds expensive
@PrinterPaper255
@PrinterPaper255 9 күн бұрын
Realistic water physics in a 20 year old engine before gta 6?
@W.KPLAYS100
@W.KPLAYS100 14 күн бұрын
1000/1000
@oriol253
@oriol253 10 күн бұрын
I have a suggestion: the dynamic water waves effect could be added to the gwater2 addon.😇
@commentaccount7880
@commentaccount7880 14 күн бұрын
can you create pressure from a calculation based on how much water is above each other? that would also make the bottom pieces heavier and kinda push the wall open from the bottom making it look watery
@Meetric1
@Meetric1 14 күн бұрын
sounds expensive
@Chaxlotl
@Chaxlotl 14 күн бұрын
HOT
@Zylenxx
@Zylenxx 14 күн бұрын
with water adhesion couldnt you make the affected prop tell the water it wouldnt move at all and act like part of the prop, ommitting some of the forces the particles does after first contact? could be a bandaid patch but not sure if this would break the model when you dip a prop into water
@user-by9eg9hs7h
@user-by9eg9hs7h 10 күн бұрын
now you don't need a blenler, take it and make an animation with a complex 3D model xstalog
@redeyesilverfox7859
@redeyesilverfox7859 11 күн бұрын
Hi mee i wanted to try you're mod by subscribing from the workshop but i noticed that another person has uploaded it on the workshop page by a guy named ORION seemed sketchy since it was not uploaded by you and the comments were off should i trust this addon? (And yes i did check the disruption on this video i just went to the workshop first)
@Meetric1
@Meetric1 10 күн бұрын
I would advise against downloading it since it's not from me. i wouldnt want you to get malware or anything odd
@redeyesilverfox7859
@redeyesilverfox7859 10 күн бұрын
@@Meetric1 thank you very much its better to be safe than sorry
@-betagames-
@-betagames- 14 күн бұрын
Can be nice if the mod have little structures like wood water tanks to show the cool things you can do with it
@iSeeEthan
@iSeeEthan 12 күн бұрын
hey I know this isn’t really related but I have a question about invmap, I have seen many huge obj maps but no like actual very good ones? Is it possible to have doors, lighting, interactive stuff, etc outside source boundaries using infmap?
@RDPlayer32
@RDPlayer32 14 күн бұрын
hopefully you will add like texture to the particles like the lava one is cool and all but its like transparent so can u some time in the future add some cool textures to the particles?
@Meetric1
@Meetric1 14 күн бұрын
maybe if its requested enough
@lucianojuegosrobloxminecra3410
@lucianojuegosrobloxminecra3410 10 күн бұрын
Make skibidi toilet, joke. Cool mod btw, i will 100% sure that i will purchase it on next month bcuz this mod is very interesting and i love physics
@sillypinkmoth
@sillypinkmoth 14 күн бұрын
swagg :3
@Wodgedev
@Wodgedev 14 күн бұрын
lets hope some nvidia flex genius pops in and unleashes secret pro info or smth
@sloppyvods
@sloppyvods 14 күн бұрын
the sad thing is that you can't do a "pressure check" without having to do it on every single particle, maybe if you found a way to represent a body of water as a single "entity" or grouping them in some way you could use the number of particles in the group as a pressure variable
@How2Bboss
@How2Bboss 14 күн бұрын
Wawer 🚰
@sourkefir
@sourkefir 14 күн бұрын
wajer
@bingus_sleepies
@bingus_sleepies 5 күн бұрын
this will revolusingnize water physics for gmod, imaging being able to replace the water in construct?
@SilverDashies
@SilverDashies 14 күн бұрын
I read in description this mod will release in workshop does subscribing will be enough or we gonna have to install some third party stuff ?
@Meetric1
@Meetric1 14 күн бұрын
yes, It will require an external download since GLua doesn't let me add custom shaders
@erdbeerkotze5795
@erdbeerkotze5795 5 күн бұрын
I havent watched any of the videos by you so i dont know if my questions have already been answered but here are my questions. 1: will gwater2 work in multiplayer and 2: will you be able to swim in the water?
@Meetric1
@Meetric1 5 күн бұрын
yes to both
@erdbeerkotze5795
@erdbeerkotze5795 5 күн бұрын
@@Meetric1 Awesome! I'm really excited for this mod. It's crazy to me how this old ass engine can do this. Keep up the good work!
@Gubbus.
@Gubbus. 2 күн бұрын
Sticky water....
@goofycreature
@goofycreature 5 күн бұрын
what if you made a tool or something to make props into water? and perhaps a freeze tool thpugh i think thats exists. also maybe some options to like for example hurt players and npcs. just some neat ideas
@JerryKid72
@JerryKid72 14 күн бұрын
So would it be possible for the water to be constantly pushing out? EDIT: Oh damn I just saw the adhesion damn nvm
@solysteri
@solysteri 14 күн бұрын
have you considered adding cloth to gwater 2 like how there was cloth in gwater 1? I think with the system you have now it would look and work much better than it did in gw1. also will this work with vphysics jolt?
@Meetric1
@Meetric1 14 күн бұрын
yes to both
@mokow3732
@mokow3732 14 күн бұрын
Hmm would there be a way to basically evey now and then check if something is coliding with a particle? Like the part where you unfroze the blast door, it didn't move, but then added more water, and then it pushed the objet. Like it would be fucky but let's say there is an update to all particles once you use your gravgun to freeze or unfreeze objets?
@parapando
@parapando 14 күн бұрын
That's an excellent job, but only one think i kinda don't like is that ukrainians can't actually use boosty because it was made by russians and it uses russian hosts, russian payment systems etc. but the thing is we can actually use patreon, so i see no reason for listing ukrainians near russians like that
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🌊Насколько Глубокий Океан ? #shorts
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