Solving ZBrush displacement scale

  Рет қаралды 16,465

Gael Kerchenbaum

Gael Kerchenbaum

Күн бұрын

Пікірлер: 21
@SoutheastVFX
@SoutheastVFX 6 жыл бұрын
I can't thank you enough, Zbrush and displacements where driving me crazy for two days in a row! Might be worthwhile to note that the Get Scale button in the MultiMap exporter rollout works wonderfully, and in my case it was all I needed for Zbrush to export a map with 100% correct values.
@ghasemmollahasani944
@ghasemmollahasani944 6 жыл бұрын
Big thanks Gael for this and other video tutorials :)
@schiffooo
@schiffooo 6 жыл бұрын
Thanks Gaël, great tutorial, as always!
@aniketk9527
@aniketk9527 4 жыл бұрын
thanks for awesome tutorial :) .
@cgarm6086
@cgarm6086 2 жыл бұрын
how did you separate the Udim into separate subtools. I did it with the help of split , it doesn’t work without Snormal and joints are visible with it.
@cgarm6086
@cgarm6086 2 жыл бұрын
By the way, with one subtool and a few Udim, everything works out well.
@ricarldoharris6037
@ricarldoharris6037 5 жыл бұрын
I'm completely lost where's the part where the work is done
@shanjeevan142
@shanjeevan142 4 жыл бұрын
thank you very much
@MehdiRahif3D
@MehdiRahif3D 6 жыл бұрын
Thanks for the video Gaël. Please, how can i use UDIM in ZBrush ?
@ByShiffy
@ByShiffy 6 жыл бұрын
Multi Map Exporter.
@michaelllrobson
@michaelllrobson 6 жыл бұрын
awesome
@sachinchauhan3244
@sachinchauhan3244 6 жыл бұрын
Thanks a lot!!
@ashtongodinho4902
@ashtongodinho4902 5 жыл бұрын
thank you, sir!
@fractalelement857
@fractalelement857 5 жыл бұрын
I dont have mari. Is there any way I can project displacement maps on my model directly in zbrush?
@makifk
@makifk 3 жыл бұрын
maybe you can, have you tried the spotlight feature_?
@sepehrsamiei7940
@sepehrsamiei7940 6 жыл бұрын
I got a question...when u exported the new displacement maps,there were four files,but in maya u just linked one file for all , how did u get all the four displacement maps into one
@gaelkerchenbaum
@gaelkerchenbaum 6 жыл бұрын
sepehr samiei heya, in Maya you can select the UV tile mode to indicate that you have multiple files for just on texture node. If you're interested, search UDIM on Google and it will give you plenty of ideas how to get more resolution from your texturing :)
@sepehrsamiei7940
@sepehrsamiei7940 6 жыл бұрын
gaël kerchenbaum thanks man just one more question..where did u do ur uvs? Did u retopologize in maya and export them to zbrush ? Or directly u did in zbrush ? How does that part work ?
@gaelkerchenbaum
@gaelkerchenbaum 6 жыл бұрын
UVs and topology were done in Maya. Then the modele was imported in ZBrush. It is more common to do this technical pass in Maya or 3ds cause we need a clean topo for production. Zbrush can be great for introducing an automatic unfold of the UVs, but you'll always need to clean and layout them nicely in Maya.
@GabrielHenrique-yh4vm
@GabrielHenrique-yh4vm 6 жыл бұрын
Do you have tutorials of create texture in mari ? (without human); Exemple this cdna.artstation.com/p/assets/images/images/002/418/186/original/chris-nichols-color-concept-008-skintonedetail.gif?1461511682 , how would you creat this type texture;; Thanks and sorry for my english
@gaelkerchenbaum
@gaelkerchenbaum 6 жыл бұрын
Hi Gabriel, this is a really long topic to cover... but I'll say my workflow would be to have everything sculpted, and then use this sculpt to create procedural texturing. You can have a look at my former video : kzbin.info/www/bejne/d2TciJljnpV8Z6M
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