Рет қаралды 146
While working on one of my maps for "The Air Exchange", I found a neat efficient way to make round tunnel/sewer cutouts.
Also showing how to optimize for vis calculation and fix some collision issues.
Hope you liked it. Any questions? Just comment.
Would you like to see more about vis optimizations/ vis issues?
00:00 Introduction
00:33 preparing the faces
01:40 create cylinder for the tunnel
02:52 the cutout
09:42 vis optimization
11:48 same vis optimization works for displacements
12:32 fix collision issues on the sewer grate
14:03 put a light probe in there
#halflifealyx #vr #source2 #howto #tutorial