Always cool to see what is going on when the camera isnt looking.
Пікірлер: 394
@carlgustavjung16549 жыл бұрын
I love how in most of these cutscenes, Jorge is the one consistently doing shit like the splits, or losing his head. Ah, the big man was sentimental...
@officeofnavalintelligencePR7 жыл бұрын
And a ballerina
@giltzexuh6 жыл бұрын
Carl Gustav Jung He gave his life thinking he just saved the cutscene. We should all be so lucky...
@walterhartwellwhite3666 жыл бұрын
Carl Gustav Jung Fuck you
@Exylophone10 жыл бұрын
So basically whenever Jorge is off screen he becomes an octopus?
@ant85047 жыл бұрын
Exylophone its his true form
@MisterJohnDoe3 жыл бұрын
His secret has now been revealed.
@RazordraacGaming10 жыл бұрын
Jorge: "So that's our new number six..." *Carter looks at Six* Carter: "......wat.....is this..."
@TheCopyNinja7337 жыл бұрын
You just made my day.
@MisterJohnDoe3 жыл бұрын
“Kat... you read his file?” That was out of concern.
@incredibeast966110 жыл бұрын
I had no idea that Spartans doubled up as marshmallow men.
@doyouseeme276 жыл бұрын
That's the *gel layer*
@PCUser01310 жыл бұрын
lolol The beautiful lightning changes in cutscenes...
@DesertHawk97810 жыл бұрын
It's relatively resource intesnive, so it makes sense to only use the fancy lighting on what's on camera.
@BungieStudios9 жыл бұрын
When you learn animation, they teach that all angles must look natural, normal, and viewable. These developers cheat. Each scene is loaded in layers with a limited view angle. Characters animations clip or do not match so long as they look natural from a single angle. Items clip as long as they are not seen by the camera. Characters seemingly teleport to different positions. Lighting changes constantly. Visible settings serve as mere sets like a film with various cuts. To extend sequences characters rubberband back with each shot. To quicken shots, characters skip portions of the map to meet their desired location sooner than later. Everything else is filmed in layers. Much like matte paintings of the past or emerging animation that used the multiplane camera, this is done in an attempt to simulate a better DOF. Interesting techniques used. Thanks for uploading these! I am learning a lot of tricks from these.
@Cup_709 жыл бұрын
This is what you need to do to make good looking animation on hardware from 2006
@DarkriserDE9 жыл бұрын
Like the other guy said, it so the crazier cutscenes don't put too much pressure on hardware. Plus, most developers probably don't want to waste time and resources on something no one, under normal circumstances, would see.
@BungieStudios9 жыл бұрын
***** It's not a matter of hardware limitations. It's a use of forced perspective.
@DarkriserDE9 жыл бұрын
It definitely is a matter of hardware limitation. This is 2006 hardware that is being pushed to its limit. A lot of games have FPS drops during cutscenes, so developers only render what you see, because doing otherwise will put more stress on the hardware and is absolutely pointless when you won't ever see it without mods. You call it cheating, developers call it logic. There really is no advantage to rendering all the lighting and characters when you will only see a few of them at a time. And the huge disadvantage would be frame rate drops.
@BungieStudios9 жыл бұрын
***** What the hell are you talking about? Characters skipping back and forth between camera shots is not a matter of hardware limitations. Characters spawning at different intervals and distances is not a hardware limitation. Characters resizing is not a matter of hardware limitations. These cutscenes are set up to meet a needed perspective, a forced perspective. If the shot needs to be slower or lengthened out, they are placed behind a dull background with the camera avoiding particular details. They teleport back and forth between camera shots to lengthen the scene. If it needs to be faster, they teleport forward to the subject of interest. As seen with Halsey and Six within these videos. If they need to show depth between characters, characters and objects spawn farther than normally apart between camera cuts. As seen with Kat and Carter, and the comm equipment. If you study animation, they teach that all angles must be viewable and appear natural. Say if I were to show this animation to my professor. If we were to turn the camera slightly and realize that Kat and Carter are 20 feet apart, that is not natural. I am failing my objective. Forced perspective is an illusion that only works from an intended angle. These animators cheat by only focusing on what needs to be focused on. If the illusion sells, they go with it. In that way, they are farther from say Pixar/Toy Story and in fact closer to Hollywood filmmaking/Inception (selling the appearance of tall buildings). I appreciate these tricks because instead of doing what I was originally taught, I too, can cheat to save time and stress. When I animate, I am no longer focusing on what does not need to be seen and instead focusing on what I want to be seen. If you are talking about characters and items despawning for the sake of preventing the Xbox from frying itself, that is totally another discussion. I am not saying you are incorrect, just that you are off topic from what I originally stated. Also, yes, I know of this, and the limitations of the Xbox can be seen on the first Reach cutscene in which Six meets Noble Team. The game experiences massive performance drops and the framerate stutters heavily.
@SH4DOWPH4NTOM1710 жыл бұрын
And the lone wolf? it would solve the mith of noble six deaths
@feedmatrix1010 жыл бұрын
Yes, you are right
@GKID789110 жыл бұрын
He created a seperate video for it.
@SH4DOWPH4NTOM1710 жыл бұрын
Yeah, now i know xD
@GKID789110 жыл бұрын
Andrew Mtz He grows a grunt head xD
@SH4DOWPH4NTOM1710 жыл бұрын
yeah, with beard or something haha
@bear18308 жыл бұрын
I like how in the beginning Carter expressed his concern for Noble Six's lone wolf stuff
@fot67719 жыл бұрын
Wierd how the humans were highlighted as red on the crosshair but the covies were green.
@engineerbot4 жыл бұрын
The real enemy were the humans all along!
@GamerDashYT4 жыл бұрын
@@engineerbot ik lol
@domingezdelapena10 жыл бұрын
7:33 ahahahaha, George cuts his head offf XD
@callofawesomeness110 жыл бұрын
LOL
@JJAB9110 жыл бұрын
Jorge*
@MisterJohnDoe3 жыл бұрын
Don’t lose your head, Jorge.
@harrywu75677 жыл бұрын
8:11 *sinks through the floor
@tiernanmccarthy7 жыл бұрын
Stuff like this makes me wonder how much better some of the cutscenes could have been as gameplay. The interaction with Noble Team could go on just before Kat's death as gameplay, you escape the glassing and she dies next to you as you drag her body into the shelter. Interesting to think about I guess, budgets and time constraints are also a thing sadly.
@flixytip45713 жыл бұрын
With current consoles and PC's its probably an actual possibility for those to happen now.
@BungieStudios9 жыл бұрын
Every time the camera shifts to show a certain aspect, everything renders again. When it focuses in a different direction, the items shift to dummy models. A nice little trick to save resources. That cutscene kills the framerate as it is. It's entertaining to see all of the animations left behind the scenes. The AO kills their textures. They're transparent!
@datDelta9 жыл бұрын
That part with the super carrier being blown in half by Jorge was pretty dope.
@nicolefrye288 жыл бұрын
That first one... So many marshmallows
@smorgington9 жыл бұрын
0:28 "aliens"
@1whoDoesSimply10 жыл бұрын
It's cool because then you can see how the models are programmed. Note how noble six is white. This might be to adjust brightness and visibility in cutscenes. Also, he teleports around. His head is where the position of the eyes is, when the player is viewing said cutscene.
@yadthegamer394110 жыл бұрын
8:06 Bye hav a great time!
@supergamer334410 жыл бұрын
Omg he has no head! What a plot twist!
@HonouredElite10 жыл бұрын
Could you record the Covenant Fleet entering Reach's atmosphere again, I would love to watch the whole view of them arriving through slipspace, it would make an excellent screenshot as well.
@RZIisRaw10 жыл бұрын
I wanna see that too :)
@Teadude098710 жыл бұрын
"Also,welcome to reach"-flies off silently
@theinquiryplease44049 жыл бұрын
2:26 *This town ain't Big enough for the two of us partner*
@nyannnncatttt10 жыл бұрын
The feeling you get when someone's behind you and have no idea what they're doing...
@Hot18Shot10 жыл бұрын
As much as I loved the cutscenes in this game (probably best out of all Halo games), it would've been so much cooler to witness this in first person just like that rather than fancy camera work.
@Suiax10 жыл бұрын
So you're playing as Noble 7?
@snow6man910 жыл бұрын
Nope he is old noble 6
@nate18297 жыл бұрын
Vincent Yu *thom
@ghosttoast86106 жыл бұрын
Noble Seven:The Pilot
@rougeelite14465 жыл бұрын
Hes a ghost
@Cardboard_Cut3 жыл бұрын
Noble 7 confirmed
@nekoprankster218410 жыл бұрын
I love that during this, Humans are red (enemy) and Elites are green (allies).
@-Wraith4 жыл бұрын
8:32 was actually a really cool angle for that
@Cryosphered10 жыл бұрын
How disappointing... no second helmet. Bungie really dropped the ball here by failing to render a second helmet. Also, any reason for some of the character models suddenly turning into a jellyfied mess for no reason at all?
@DuelWieldingGamers10 жыл бұрын
Cheaper to render. Hence the constantly changing lighting whenever the character actually comes into view,
@Cryosphered10 жыл бұрын
DuelWieldingGamers Makes sense, just looked rather odd considering in the first cutscene, Kat's model was really jellyfied when if the cutscene was playing normally, you'd see her torso.
@gamecheat1310 жыл бұрын
No second helmet because its a first person cinematic. If they had a head it would most likely get in the way of the view. The jellyfish thing is just happens when i played the cinematic during normal gameplay. It doesnt actually do that during the cinematic.
@GKID789110 жыл бұрын
Gamecheat Do you plan to do a Halo Reach 150 FOV video?
@Approvedjoey11710 жыл бұрын
That shoulda Rick Role'd us with Ricks face. That'd be worth finding
@GTAVictor912810 жыл бұрын
3:12 - That creepy music fits perfectly for Jorge's movement...
@0IAH10 жыл бұрын
This is tightttt
@callofawesomeness110 жыл бұрын
The the thhhhhhhhhhe
@lisa-el6er10 жыл бұрын
Hi oih I subed
@lisa-el6er10 жыл бұрын
to you
@DragonSoulMusic6 жыл бұрын
8:10 I love how George just phases out of existence
@RandomAnonymousBeing10 жыл бұрын
Can you make a Halo 4 playable cinematics? One of my friends doesn't think that Halo 4 cutscenes use in game graphics and thinks that the cutscenes are pre rendered CGI. Can you upload Halo 4 playable cinematics so I can prove him wrong? It would be greatly appreciated.
@Kh1m3ra8 жыл бұрын
It's amazing how much the models move even when they are supposed to be staying still.
@IndieLambda4 жыл бұрын
Some one needs to make a Half-Like mod where you play the whole game back to back without losing control over Noble 6, like in the Half Life games. Including first person assassination and death ragdolls.
@Mayjor210 жыл бұрын
The Assault Rifle in Halo:CE will never be replaced by any of the newer ones.
@reet79327 жыл бұрын
"So that's our new noble six..". *giant fucking balloon man appears*
@Buckshot-Express6 жыл бұрын
Lol
@greenradiozone8246 жыл бұрын
Had me dying.
@brunoc.jimenez35498 жыл бұрын
the part when he falls from space makes the whole thing worth it...
@Rakim15aB3A5710 жыл бұрын
looks like the michellin man got some surgery.....
@fkfernando6 жыл бұрын
H: Say the words please C: The Words please
@sw4nn__7 жыл бұрын
3:14 Jorge's dab is lit
@RZIisRaw10 жыл бұрын
You think, if possible, you could do the same thing in the Halo 2 Campaign?
@nickhowatson47457 жыл бұрын
you'd be surprised. halo 2 vista has terrible mod support. that's why you never see any halo 2 overhauls unlike halo CE which has the spv3 overhaul.
@robertmorgan366910 жыл бұрын
I like how in the second scene, all of the human characters displayed a red reticle, and the elites showed up as green.
@Halo3Day201410 жыл бұрын
Everyone! THIS JULY 7th 2014 WILL BE HALO 3 DAY! EVERYONE SPREAD IT AROUND GET THE WORD OUT AND REPOPULATE A LEGENDARY GAME!
@alphadoge6428 жыл бұрын
i like how the elites are friends and spartens and unsc are enimes I CENT SPEELLL
@Mesferto8 жыл бұрын
Hahah
@MandoC10 жыл бұрын
Some of these cutscenes are a lot cooler than I remember, maybe it's just the new angle on it (quite literally) but Kat's conversation with Carter in the third cut-scene (exlpaining her plan) had a whole new dynamic in this that I either never noticed or didn't remember.
@AeroLogics8 жыл бұрын
its jorge that has the funniest off camera poses
@daemonvanmeir96977 жыл бұрын
I like how all friendlies show up as enemies and the enemies as friendlies
@scarecrow32957 жыл бұрын
came to see if we could see six's face in the ending
@brysontheghostgaming92187 жыл бұрын
this is cool the cutscene is all set up they make the helly fish to make the fps morw fluid
@Bombeatomics10 жыл бұрын
0:45 noble six is looking good
@Powd3r818 жыл бұрын
damn this is sick af, especially when you were falling
@lovesack784410 жыл бұрын
Wow thanks! Keep it coming
@jmmenell10 жыл бұрын
halsey: whos the other guy.
@Buynot8 жыл бұрын
what about cutscenes from Tip of the sphear and Nightfall?
@Buynot8 жыл бұрын
also what about exodus?
@tyronegreyham838710 жыл бұрын
that just gave me an idea on how Jorge might've survived. If it was a slipspace drive he would've just tele'd
@kenny24monkey10 жыл бұрын
i always wondered were those marshals came from in the mission winter contingency
@kalster236 жыл бұрын
In depth look of what silly stuff Noble Team do while the camera isn’t facing them.
@mrlittleclone10 жыл бұрын
Imagen if you just walked away because you knew what was going to happen.
@therookie92765 жыл бұрын
Jorge ripped his head off to show his love for 6.
@dox81489 жыл бұрын
The Noble Team is still alive. :D
@therookie92763 жыл бұрын
The beginning: 3... 2... 1... And GO!
@Cannablesh33p8 жыл бұрын
Long night of Solace was pretty cool because you actually took damage
@guilhermeroyama88427 жыл бұрын
3:14 lol Jorge was carrying the minigun using the Force XD
@AdrenResi10 жыл бұрын
You should have the original cinematic on a corner
@getouut10 жыл бұрын
"Return to the Battlefield" thats easier said than done after being transported to oblivion.
@Nostentegy10 жыл бұрын
How did you get no music? Is it a mod? That's probably a really stupid question but I really need to know. I mean, obviously it's a mod, but how exactly did you get no music?
@SpyzacFilms10 жыл бұрын
I think bungie cut scene team had a little to much fun behind the scenes huh
@mrprotoman15410 жыл бұрын
I like purple Cortana's design the most.
@cqb38149 жыл бұрын
When the alien ship blew up into two it was so cool
@kingxenocide23458 жыл бұрын
LOLOLOLOL when he/she was standing in front of kat while in the mission where she dies and she was crouched!!!😂😂
@sea66726 жыл бұрын
noble 6 turns into a blob of play-doh
@familiacasas42177 жыл бұрын
jorge:weee im flyin!
@JACOBTL239 жыл бұрын
This is pretty damn awesome
@jaydinallder97969 жыл бұрын
i guess having a head is not required when becoming a spartan
@jbooc999310 жыл бұрын
0:41 Marshmellow Man will save the day!
@CuhShark9 жыл бұрын
Tell me to eat vanek. :(
@16BitParty10 жыл бұрын
Dude that's fucking awesome
@7DestinedLegends7 жыл бұрын
To all the people asking or wondering how he does this, read the title.
@Hammer_Of_Olympia10 жыл бұрын
Behold Noble Bubble
@fsk98419 жыл бұрын
cool the part of the super carrier. i hope somone one day make a mod to drive it
@vmsh98105 жыл бұрын
The only game where cinematics have the same graphics than the gameplay
@Idk0378 жыл бұрын
Weird seeing them with there helmets off while playing
@jx5928 жыл бұрын
at 6:00 the camera focus' on Kat, who becomes rendered on ultra settings, at that moment the rest of Noble despawns, all that hard work for a second of cutscene to look as good as it possibly can
@jx5928 жыл бұрын
in lamens terms, in order to make Kat super textured, they couldnt animate anything else, which makes sense sunce the other spartans are out of camera frame anyway
@spartan117i200810 жыл бұрын
7:00 He's got some of the goo from super mario sunshine on him
@alexcalo46197 жыл бұрын
2:20 Looks like Gorge became: GORGE FROM THE JUNGLE XDXDXDXDXD or... GORGE THE CURIOUS XDXXDXDXDDXD
@Buckshot-Express6 жыл бұрын
Hahahaha
@abandonedchannel85357 жыл бұрын
Pillar of Autumn isn't a halcyon, it's a marathon, much much bigger than a halcyon.
@KrazyTacoguy110 жыл бұрын
I always wonder what Halo CE would be like if noble six went with them and the whole ship some how pass by the cruiser
@halo99yo10 жыл бұрын
What I don't understand is Dr. Halsey has clearly seen Spartans IIIs on Reach, before Onyx. So then why does Halsey act all surprised about the Spartans IIIs in the book Glasslands as if she's never seen them before?
@ilikezpieify8 жыл бұрын
anyone else notice in the 2nd cutscene six's body would rotate between a headless female and a male?
@space_artist_4real1387 жыл бұрын
0:02 The ennemy... it's yourself! #deep #dishpizzaforonly5bucksat
@lonleylink5077 жыл бұрын
out of all six which is your favorite sparton
@tr3n70nactive48 жыл бұрын
this is behind the scenes
@uPenguin10 жыл бұрын
Jorge is freakyyyyy
@RubenGarcia-zg3yt10 жыл бұрын
LOL George lost his head and then disappears
@smellmyclock7 жыл бұрын
*jorge throws 6 off covenant ship* *jorge turns into the ship* I died lmao
@user-eg5dd3mk3e5 жыл бұрын
2:27 This is Probably why She was afraid of Jorge
@GTAVictor912810 жыл бұрын
1:14 - Jorge, are you alright?
@brandonsourm162810 жыл бұрын
This is Thoms (previous Noble 6) Ghost everyone!! Lol 8D
@Tyschlorp10 жыл бұрын
Soo the goods and bads are switched in cinematics apparently xD. +1