Рет қаралды 3,985,043
Work in progress test, created with Lightwave and Sculptris. Missing are various muscles, tendons and finer subcutaneous deformations; dynamic wrinkles; squash/stretch (esp. fist fingers); modeling/surfacing refinements and general anatomical correctness. The animation is designed to test rig fluidity and range of motion, not realism. I shall address these things if I can think of a way to justify making a properly photoreal hand...
UPDATE: These things have now been addressed: • Hand Test II (4K, 60fps)
gumroad.com/cj...
/ cjones3d
blenderartists...
www.chrisj.com...
Thanks everyone for the comments!