Hand Traps Have Now Overtaken Yu-Gi-Oh! COMPLETELY | Heart of the Cast #38

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Heart of the Cast

Heart of the Cast

Күн бұрын

Heart of the Cast is back! Today, your hosts Farfa and Josh talk about recent events including YCS Bologna and all other things we missed over the last couple of weeks!
Patreon is only $1 granting discord access and Patreon question submissions!
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Пікірлер: 186
@Alx501
@Alx501 8 күн бұрын
I like how Farfa is saying his favorite memories of Gamma are going first, using it to negate a handtrap, and then using the Gamma and Driver to make Chaos Ruler and then he seems genuinely confused as to why someone wouldn’t like it 😆
@Lessonius
@Lessonius 10 күн бұрын
The fact that "If Tenpai/Yubel/Snake/etc. resolves a card, you've lost the game" is a thing literally says everything about the tragic state of YGO.
@easyygo3008
@easyygo3008 10 күн бұрын
Lmao what a fuckn drama queen
@Jv615
@Jv615 5 күн бұрын
Yup, it's why I left the game (just watch now)
@ab2aasd
@ab2aasd 11 күн бұрын
Who up Hearting They Cast rn
@Gokuvsnaruto22
@Gokuvsnaruto22 11 күн бұрын
not funny
@nouvelle147
@nouvelle147 11 күн бұрын
funny
@hightidekraken
@hightidekraken 10 күн бұрын
@@Gokuvsnaruto22 🔫 laugh
@bravo_10
@bravo_10 10 күн бұрын
​@@Gokuvsnaruto22laugh 🔫
@obskewerd3992
@obskewerd3992 11 күн бұрын
I have a pure Psy-Frame deck. Basically just hop ear bystial hand trap stuff. But I run THREE Driver. Out of like 100 games I draw it maybe once. I put Gamma and Driver into any other deck, with Driver at 1x its glued to my hand. Tell me that aint weird
@zakariaelhimer1325
@zakariaelhimer1325 10 күн бұрын
The RNG system is completely broken and not random you draw more of your 1ofs, i play brande and my deck is more consistent at 60 cards i keep drawing branded fusion and grass
@Ragnarok540
@Ragnarok540 10 күн бұрын
Yeah, the shuffler in MD is not exactly random.
@sepheiba
@sepheiba 10 күн бұрын
I used to play that online
@obskewerd3992
@obskewerd3992 10 күн бұрын
@@zakariaelhimer1325 This ^ I haven’t seen a 60 card braindead (sorry lol) Deck brick like EVER. Yet im here on VS drawing 2 Borger, Valius, Continue and Harpies :D for my first turn. Thats legit my opening hand almost 90 Percent of the time. Iv seen Razen in my opening hand less often than any other card. So now im like an expert at searching Razen 🙄
@ShinerCCC
@ShinerCCC 9 күн бұрын
you gotta play Scorpio and Cobra for Fusion Destiny, DPE can stay off your field to keep the Psyframes live
@reirei_tk
@reirei_tk 11 күн бұрын
It's so crazy comparing Snake-Eyes or Yubel to something like Spright. None of the Spright monsters are full combo by themselves, but the one card that IS (Spright Starter) has a lock on it. So crazy.
@zakariaelhimer1325
@zakariaelhimer1325 10 күн бұрын
Yea agreed these 2 decks have no locks and i feel like it's part of what makes them a problem
@premejon8300
@premejon8300 10 күн бұрын
Power creep is disgusting if you look at POTE which was arguably one of the most toxic sets to come out, to the last 3 sets which is essential POTE to the 100th power 😂. Spright Blue is a 2007 card compared to Engraver it’s ridiculous. Snake Eye Ash read like a card from year 2150 and that was before Poplar was revealed 😂.
@ShroomOfSorrow
@ShroomOfSorrow 10 күн бұрын
​@@premejon8300 nah this is just cope, what makes those decks not as insane anymore is the banlist
@premejon8300
@premejon8300 10 күн бұрын
@@ShroomOfSorrow i mean definitively, and objectively, the 1 card starters for Snake Eye and Fiendsmith are BETTER than the 1 card starters for Tear and Spright. Tears 1 card starter was Reino and Field spell if u wanted a pseudo guaranteed endboard (still had to hit the mills). Spright only had a single 1 card starter that was in engine and that’s Spright starter. Any cards you’re adding outside the designed engine to facilitate the strategy is beyond the point I was making. I was comparing card power levels 1 to 1 in terms of their starters. It’s not cope it’s just objective information backed by the card texts themselves. Reino has 2 effects, Starter has 1 effect, Snake eye ash has THREE effects, Engraver has THREE effects. End of story.
@TheColdestplay
@TheColdestplay 10 күн бұрын
@@premejon8300 snake eye ash has 2 effects still, it adds on summon and the tag out. poplar has 3. Tear is always a bad comparison because even in its crippled state in master duel its still meta relevant.
@esrohm6460
@esrohm6460 11 күн бұрын
there was a time when ashing something actually meant they would stop on a weaker end board instead of either being an ftk preventing them from doing anything at all or literally just confiscating yourself because they will end on the exact same end board without any differences to when you didn't activate it
@r3zaful
@r3zaful 10 күн бұрын
ash should been banned early to curb the powerlevel, the players are asking for this and there is no coming back now.
@Eric.mov_
@Eric.mov_ 10 күн бұрын
@@r3zafulash shouldn’t have be banned get outta here with that One card that trades for one action that is a HOPT is fine The game has evolved beyond a point where doing that would have done anything to prevent this outcome
@hurrdurrmurrgurr
@hurrdurrmurrgurr 10 күн бұрын
@@Eric.mov_ It evolved past that because konami needed to sell cards which didn't lose to ash. Hand traps don't solve problems they just enable further power creep.
@r3zaful
@r3zaful 10 күн бұрын
@@Eric.mov_ now they made more decks that simply can play tru 3 handtraps at once hell now we have 2nd ash blossom the bar for handtraps should be around effect veiler not ash blossom.
@matasa7463
@matasa7463 10 күн бұрын
@@r3zaful Yeah the fact that Ash is default in all decks and can't be banned or the whole game is broken, means they've painted themselves into a corner. In a healthy game, there shouldn't be hard must haves in all decks...
@bballhunter2988
@bballhunter2988 11 күн бұрын
Serious suggestions to solve this: -In-archetype handtraps that make you play heavy engine to gain a great payoff - Stop making too efficient 1cc decks that the have room for 20 non-engine - Better board breaker design. Combo decks just beat them and it's just better to hope that your handtraps stop them - Do NOT release cards like Called By. I have seen this as a suggestion but that just makes you wanna play MORE handtraps to even the odds again
@Avermra
@Avermra 11 күн бұрын
This is a step in the right direction. You can also have in-archtype cards that are better at going second instead of the same bland "poplar clause". The Poseidra in Supreme Darkness is a good example of this, design-wise.
@ChrisDaAce27
@ChrisDaAce27 11 күн бұрын
Agreed. No deck should be functional without 25-30 in engine or in archetype cards being in the deck. You should have to run 60 if you want non engine and handtraps. Red eyes needs actual in engine support thats viable and offers negates like every other archetype. Also we need less generic boss monsters that are better than in archetype boss monsters. Generics should only be B tier cards. Not so many S tier generics and hand traps. Decks that need graveyard shouldnt have a bunch of cards to get around banishment etc. This game has a metric fuckton of problems.
@lucasalarcon3230
@lucasalarcon3230 11 күн бұрын
We don't need stronger breakers
@ChrisDaAce27
@ChrisDaAce27 11 күн бұрын
@@lucasalarcon3230 yes we do. Too many decks have effects that activate soon as they get destroyed and just re-spam the field right after the wipe. A wipe should result in those monsters leaving the field for the rest of the turn, not just for 2 seconds then they summon another entire field on your turn
@lucasalarcon3230
@lucasalarcon3230 11 күн бұрын
@@ChrisDaAce27 we have breakers that don't destroy, we have breakers that can't be respond to. Breakers problem isn't That they don't break the board
@aidanyoung9133
@aidanyoung9133 10 күн бұрын
We have got to teach YGO players what “variance” means because too many of them seem to think it means “my opponent drew the card that beats me”
@TheShapestofSnatches
@TheShapestofSnatches 11 күн бұрын
Main problem with Gamma has nothing to do with playing driver. It's that half the time it's not actually used as a "handtrap" to stop your opponent but instead as extra copies of Called by the Grave/Crossout to protect your combos FROM handtraps. Yeah you can "play around it" by handtrapping suboptimally but when decks can already play through 1-2 optimally used handtraps, its existence makes going 2nd even more untenable whether you think your opponent has it or not since getting your ash/maxx c gamma'd is a near auto-lose most of time.
@greenhillmario
@greenhillmario 11 күн бұрын
Superheavy format was aids because it was a deck that died to droll that you had to let resolve its important searches because of the risk of 1 gamma converting into baronne via accel synchro stardust. It’s not a fair handtrap in any context because the reward for playing the brick was too high when going first for an ostensibly going second card
@Tearlamentsss
@Tearlamentsss 11 күн бұрын
Gamma is just better going 2nd, stop the cap
@alexdalyin9105
@alexdalyin9105 11 күн бұрын
This here, the amount of times in Yubel they ash or maxxC on Throne, Gates, or one for one, only to get hit with gamma make elf and now all your monsters are safe from imperm/veiler
@TheShapestofSnatches
@TheShapestofSnatches 11 күн бұрын
@@Tearlamentsss the decks that play gamma are the ones intending to use it going first. It would not see the same usage as TTT and over twice the usage of evenly if it was just a going 2nd card.
@itsRetroRocket
@itsRetroRocket 10 күн бұрын
Gamma is way better from going second decks, a lot of people are obvious when they are trying to bait you into eating gamma
@GhulL365
@GhulL365 10 күн бұрын
23 handtraps and still is not enough...
@Ragnarok540
@Ragnarok540 11 күн бұрын
Remember Havnis? Good times.
@jeremydyar7566
@jeremydyar7566 10 күн бұрын
Fire King Kirin allows you to play turn 0
@MiyaoMeow588
@MiyaoMeow588 8 күн бұрын
​@@jeremydyar7566not as much as havnis
@marvynjeanbaptiste3206
@marvynjeanbaptiste3206 11 күн бұрын
Everytime I mention this deck people only focus on the restrictions but I’ve been having a lot of fun beating meta decks with Centurion Ryzeal in Omega. Deck can play mid range and turbo out Deadnader or pivot from one engine to the other (yes you can do Ryzeal plays first) all while having enough room for 15-18 hand traps. I made a rank 4 tool box version with exosister tech cards
@elpsycongroo69
@elpsycongroo69 10 күн бұрын
are we gonna pretend that Gamma doesn't have a massive con which is that you can't use it if you have a monster on the field ??
@Ragnarok540
@Ragnarok540 10 күн бұрын
Exactly, this is why it should be at three, to stop people from shotgunning stuff like Maxx C or Dimension Shifter.
@colossaldonut5190
@colossaldonut5190 10 күн бұрын
Me on the way to summon Psy-Frame Lambda to fix that.
@dariuspenner2528
@dariuspenner2528 10 күн бұрын
Solemn Strike from hand is insane regardless of that restriction. Fuwalos and Shifter both have similar restrictions and neither should be legal
@hurrdurrmurrgurr
@hurrdurrmurrgurr 10 күн бұрын
The massive con of winning you the game if your opponent tries to ash or ogre your spell card.
@obskewerd3992
@obskewerd3992 10 күн бұрын
@@Ragnarok540 But then decks like Kashtira get a free hand rip when you realise you should have used Maxx c. Tis better to limit hand traps all round imo. That way meta decks are forced to play an actual game instead of just denying you one, because Konami printed them a busted starter for $$$
@colossaldonut5190
@colossaldonut5190 10 күн бұрын
Psy-frame players salivating at the chance to play a deck that's more hand traps than actual deck
@robertbauerle5592
@robertbauerle5592 10 күн бұрын
I think josh's reasoning for why he likes gamma is perfect as to why that card can be toxic to play against. Gamma isn't a 1 for 1 or 1 for 0 hand trap, it's a 1 for 2 or 1 for 3 hand trap, when it can resolve. The card is almost to the point where it can be a starter as well as stopping your opponent from interrupting you, all in one card. In terms of win rate it might be close to ash blossom, but that's because the card is dead a lot more often. It's more often than other hand traps a feels-bad card in the case of both players. Getting gamma'd feels real bad, and playing gamme feels real bad if your opponent doesn't happen to play into it, or if you draw the driver. The card is poorly designed in that way when compared to other hand traps. To be fair, it wasn't designed to be a generic hand trap in the first place, it was designed for psy-frames, but the card is so obscenely powerful that it actually saw a meaningful enough amount of play outside of it's own archetype to warrant getting limited.
@robertbauerle5592
@robertbauerle5592 10 күн бұрын
I want to add a follow-up point to that - I think yugioh players complain about “gamba” a lot, and playing gamma because of its high variance feels like that. I actually don’t think the idea of nonlinear gameplay in most situations is bad, which is why tearlament is my favorite deck of all time. Not knowing exactly what your deck will do before the game starts is a lot more interesting to me during actual gameplay, and also in deck building, and I think it makes the interaction to interaction dynamic between your opponent a lot more nuanced. Generally I think hand traps, or simply defensive cards in general, should not be high variance. I think that should be reserved for more proactive cards. Hence why I think gamma deserves its ban.
@N7Crow
@N7Crow 10 күн бұрын
Yeah I like the way that you can play around Gamma, it's quite clever. And I like that it's better going 2nd than going first, but the payoff for actually resolving it is way too high for it to be a healthy card. Like in Master Duel, when I get to punish my opponent by gamma > accel > baronne before my combo even starts? That's insane. And even if you don't have Baronne you can still omega to hand rip.
@xCorvus7x
@xCorvus7x 10 күн бұрын
@@N7Crow Is Gamma really better going second, though? You yourself describe what it allows you to do, if you get to resolve it on your own turn, and that is a lot more powerful, if you are going first. How much does a free Level 8 Synchro or two bodies of Link material actually give you? Can you now play through Snake-Eye or Yubel boards? Sure, you technically have a higher chance of resolving it going second because there are more endboard pieces that interact with you before your first summon than handtraps, but that chance isn't so much higher that it makes up for this difference in impact. Besides, unless you drew it for turn, you'd probably use it on your opponent's turn anyway, wouldn't you, just like a normal handtrap.
@Dillon_J
@Dillon_J 10 күн бұрын
Ryzeal is heading in the same direction. I do not find decks that have so much room for non-engine very exciting. If every deck just heads in the direction of "airpods," I do not see us getting unique and interesting playstyles that are not just going to get shutdown immediately by decks that more than half the deck is filled with non-engine cards to counter the meta of the month. It would be nice to see more thoughtful archetypes that have cards to play around issues like we are seeing while not needing to rely so heavily on these non-engine sources.
@mokukiridashi
@mokukiridashi 8 күн бұрын
10:18 the balance isn't only having the driver, it's also that you can't use it if you already have a monster
@oyasumi9424
@oyasumi9424 11 күн бұрын
18:58 Ryzeal has been using Trickstar engine to get a rank 4 (albeit not that often) with candina+aqua
@PunchM3
@PunchM3 11 күн бұрын
Speaking of spright elf they should give it back to us spright players
@nicoofthenight8403
@nicoofthenight8403 11 күн бұрын
Without an errata no chance
@alexandergeorgiev74
@alexandergeorgiev74 10 күн бұрын
Like gigantic elf should lock into link rank2
@PunchM3
@PunchM3 10 күн бұрын
@ totally agree
@blackbody3151
@blackbody3151 10 күн бұрын
@@nicoofthenight8403 it does nothing in MD
@dariuspenner2528
@dariuspenner2528 10 күн бұрын
@nicoofthenight8403 Elf is fine and shouldn’t have even been banned back when it was. Elf is completely legal in MD and Spright sucks ass. The only toxic thing was using it to revive Merli, but Tear is a mile away from being playable so that’s not even a concern.
@JustDatOneGuy
@JustDatOneGuy 10 күн бұрын
i said it before, and i'll say it again, i'm tired of 1 card starters...
@four-en-tee
@four-en-tee 10 күн бұрын
Sheen, this is the 7th time this year that you've said handtraps have overtaken the format
@jasonrodriguez3618
@jasonrodriguez3618 10 күн бұрын
Can we ban secret village in MD? It’s at 3 and I’m so tired of people setting up a whole end board then negating an entire type of card, it’s so stupid. MD should be banning more of the floodgates in general
@ShinerCCC
@ShinerCCC 9 күн бұрын
no thank you, my pendulum deck needs to search it to stop Tenpai from playing the game with the boneness non-engine that carries them
@lucasjoe1979
@lucasjoe1979 10 күн бұрын
Gimmick puppet ftk is on the horizon for MD, people already forgot about one of the most consistent ftks of all time because fire format was that wild lol
@davidvaldovinos1969
@davidvaldovinos1969 9 күн бұрын
Puppet is banned in MD
@ShinerCCC
@ShinerCCC 9 күн бұрын
actual Gimmick Puppet doesn't even summon Nightmare to FTK
@reirei_tk
@reirei_tk 11 күн бұрын
Return of the 🐐🐐
@cheekyklaude3366
@cheekyklaude3366 11 күн бұрын
Serious suggestion Josh got eliminated in the King of Games too early 😂 Josh was the greatest threat and got eliminated 1st episode so sad.
@NewtBannner
@NewtBannner 11 күн бұрын
Oh good, thought they cancelled this pod, just thought about it yesterday after Cimo’s video yesterday
@felipemendes5336
@felipemendes5336 11 күн бұрын
Im just gonna say, the deck Josh is defending because is "fun" has a concerning amount of similarities with Mathmech's gameplan 🤷‍♂️🤷‍♂️
@zakariaelhimer1325
@zakariaelhimer1325 10 күн бұрын
😂😂😂
@duyknguyen
@duyknguyen 8 күн бұрын
Mirror Force Handtraps then I'm happy.. (even better, make it a Kuriboh)
@Billy-ot8mk
@Billy-ot8mk 11 күн бұрын
Another great podcast.
@alfiobonanno5100
@alfiobonanno5100 10 күн бұрын
"I just want to let the gameplay decide" said the stun player.
@antonbrown17
@antonbrown17 8 күн бұрын
right? *Winning my game but stunning my opponent and drawing 3 every turn* "ah, yes, the familiar decided I am superior 🗿"
@prancinNOOB
@prancinNOOB 10 күн бұрын
josh the control player hates gamma of course.
@Jarrod0067
@Jarrod0067 10 күн бұрын
when 9 out of the main deck and another 5 in the side are either hand traps or counters to hand traps, it proves that the combo decks are too fast and too resilient
@yutawirasena
@yutawirasena 10 күн бұрын
Its funny that josh and farfa talks about various things and chat just stuck yapping about maliss vs ryzeal
@EliDSage
@EliDSage 11 күн бұрын
Favorite podcast y'all need Jesse Kotton on
@Gxuice
@Gxuice Күн бұрын
Handtraps and 1 card combos, both have destroyed the strategy in Yugioh and have reduced it down to I negate u and then combo and win or u negate me then combo and win and that's it. Handtraps suck the fun out of everything and also make 1 card combo decks even better and 1 card combos make an unfair insane board turn 1 and then you lose.
@CrowQQ
@CrowQQ 10 күн бұрын
It is pretty funny to see people whine about handtraps when the issue was the design philosophy of really aggressive 1 card full combo from sinful sneks. The amount of handtraps present is not the issue but a the symptom.
@SC_Blast
@SC_Blast 11 күн бұрын
New vid dropped 🙏
@nicolaignazio
@nicolaignazio 11 күн бұрын
I can see it
@BlueBloodPenn
@BlueBloodPenn 11 күн бұрын
I really dislike what hand traps have done to YuGiOh. They are one of the reasons I prefer older formats. There is always going to be powerful decks but hand traps are no longer a solution they are part of the problem. Trap cards always felt like they created an interactive kind of game (flood gates aside) as they would usually do nothing on their own and your opponent could try to play around certain things or destroy them before they could be activated. HT just basically say no, stopping the opponent from playing and they have basically no downside. You don't need to commit them to the board and risk losing them and even if they are useless they are mostly still monsters that can be used in some way. Modern YuGiOh has basically developed into how small an engine can be to be consistent and powerful to allow you to maximize HTs. This is both a negative against the archetypes/engines being made and the sheer amount plus power that HTs have. If the engines weren't as powerful you'd have to play more cards and if there were fewer or less powerful HTs you wouldn't be playing all of them. I much prefer playing in old formats that have Maxx C for instance mainly as the only other HT is Effect Veiler. I don't know what the solution is at this point. Personally I enjoy playing old formats but I have next to no interest in playing the current game. I'd actually be in favour of banning all hand traps and seeing what happens to the meta game and going from there. It would at least promote some new deck building rather than the standard minimize engine and maximize handtraps.
@Avermra
@Avermra 11 күн бұрын
hand traps are literally just weaker trap cards most of the time because it doesn't get rid of the body. Fundamentally speaking they have the same functions as the 15-20 nonengines people play in older formats, and are actually more powerful. Let's say hypothetically, you are allowed a "setting phase" before a game starts so you remove the down side of trap cards need to be set. I will guarantee you that most hand traps will disappear in favor of Solemn Judgment, Strike, etc. So no, Trap cards are NOT more interactive any way Hand Traps are. They both serve the function of stopping your opponent from playing. One is just playable T0 and one isn't, which is why Imp is still a staple after like what, 6 years? despite being just a worse Breakthrough Skill if you only look at the effect: it's usable T0. The issue you are having (and I respect that) is that the game can end if you don't draw enough non engines, compared to older formats, but Hand traps themselves are not what's preventing you from liking modern. Hand Trap is what's allowing you to not fold immediately when you go second in Modern.
@BlueBloodPenn
@BlueBloodPenn 11 күн бұрын
@ My issue is that there is no commitment or risk to playing hand traps. You don’t have to place them on the field opening them up to all kinds of destruction. There is minimal counter play with them, you either have a hand trap negate another hand trap or limited quick plays. Traps are significantly more interactive than hand traps because of the very fact you can destroy them before they are live, you can’t with hand traps. You’ve also got different gameplay decisions that come into the game that don’t exist with hand traps (how many do you set, etc). I’m not having an issue of not drawing enough non-engine, my only struggle is finding a reason to play the modern game that has lost so much of what made the game interesting to begin with.
@Tearlamentsss
@Tearlamentsss 10 күн бұрын
@@BlueBloodPenn Always trust yugiboomers to tell you why they hate modern game
@dariuspenner2528
@dariuspenner2528 10 күн бұрын
Except hand traps are ancient. Affect Veiler came out in 2010. The thing is older than Skyrim, Dark Souls 1, and COD BO1. Maxx C, Droll, and DD Crow are also the same age. We were using DD Crow back in the day to mess with DAD dark counts and set up your own DAD. Hand traps have been an integral part of the game since 5Ds. Pretending like hand traps are a modern thing is outright ignoring how long they’ve been around for. Hell even hand traps that people consider modern are old. Like Ash is from 2017, Imperm is from 2018, and Nib/Shifter are from 2019. Hand traps aren’t new. This has been the gameplay loop for 14 years now. Hand traps aren’t a “modern Yugioh” problem seeing as they predate “modern Yugioh” by years
@Avermra
@Avermra 10 күн бұрын
@@dariuspenner2528 yep. Like i said earlier, I do think modern YGO can use a bit of a scale back, but most of the reasons yugiboomer throw at you at why they like one of their ancient formats just don't make sense. And before we make the yugizoomer accusation, I've been playing OCG in 2000 and pretty much on/off the entire time. This is not my favorite format but if i have to pick a format between now and something like Edison I prefer Modern.
@Zachpi
@Zachpi 10 күн бұрын
For driver synergy, I used to play 1 toutou in VW so you can pitch driver for an extender
@pptemplar5840
@pptemplar5840 11 күн бұрын
Ok, but lets be real tho, it's better for literally everyone that Floo is garbage. It's better for non Flu players, because we don't have to deal with a stupid off axis stun deck in best of 1. It's better for Floo players because they have a slight chance, however unlikely, to have positive social interaction with other MD players. Just all around the best thing for humanity.
@NvrPhazed
@NvrPhazed 10 күн бұрын
Cope. Bird is the Word. Screw gatekeepers. I'd rather have no friends in the community than have to have a-holes tell me constantly what is & is not kosher to play.
@ShinerCCC
@ShinerCCC 10 күн бұрын
Chronograph to 3 is huge. Astrograph can search another copy, it's the best 8 scale because it can get another body (that makes a vanilla and chocolate Chaos Angel with SK Magician), and it's a nice chump blocker (spellcaster to maintain Secret Village) in your hand to add back with Exceed or Symphonic Warrior Rockks for "layered interaction" so we can do what the precious meta decks do. Best unban in Konami history edit: also i'm siding 5 steal spells because only one pendulum monster is needed to make Beyond the Pendulum, they work great versus Snake-Eye and Yubel fiends and Spheres and Azurune, unless Desirae is on the board too.
@dagreenninjah8422
@dagreenninjah8422 10 күн бұрын
No budget Deck episode
@lifequality
@lifequality 8 күн бұрын
This game is crashing down right now. And no i am not doomposting. I have been riding the yugioh train for over 20 years and this year was arguably the worst one in terms of overall health of the game. At this point, everyone should just change to goat, edison, kitchen table yugioh or even change into another game completely. But props for Josh just defending this metagame until it will eventually backstab him as well.
@Mooinator3000
@Mooinator3000 8 күн бұрын
If the game could survive 2018, it can survive this year. Also swapping to goat or Edison is hardly valid since for a lot of people (like myself) those formats are just not fun at all. They're slow, sacky and just based around floodgates. And goat especially has the same problem as the current game in that every deck needs to run the same 20 cards, only difference is there's no skill involved in the interactions in goat
@r3zaful
@r3zaful 7 күн бұрын
lmao, you do realize that when the game at its slowest during link intro is where people quit the game all together, remember japan ocg yugioh down 60% from that introduction, konami tried to band aid the archetype with archetypal links but that is not enough. by the end of the day its not the powerlevel nor speed that kill the game and its has been proven in 2017, its the restriction you put on players that make people quit the game. balanced game doesnt mean anything if i cant play my favorite archetype no?
@BratShemi
@BratShemi 9 күн бұрын
Mathmech shits on Tempai
@aka_Ingmar
@aka_Ingmar 11 күн бұрын
Generally speaking I can get behind your logic Josh but I have to push back and disagree entirely in the whole idea of gamma mainly because it's one of the very few hand traps out there that don't get punished by called by the grave and people whine about call by the grave all the time but also really really strong cards should have a trade-off That's how you make sure they're not abusable That's how you make sure they're not getting overly power crept That's how you make sure that you don't have to put all these horrible restrictions on a ban list sometimes because things can are allowed to be strong but also have a weakness and that's okay. Not everything should be complete gas and no downside because that makes a game boring high rolly sort of things are interesting having downsides to things is interesting
@SC_Blast
@SC_Blast 11 күн бұрын
The main reason why gamma is hit and imo why it should be banned is because if you have a spell card starter and your opp tries to ash it, you can just gamma and get a free synchro 8, potentially omega for an extra handrip at worst, resolve your starter, and continue comboing. I personally find its super unhealthy for the game specifically going first. Delta alpha and epsilon are all fine
@GutsmanLoL
@GutsmanLoL 11 күн бұрын
Imperm isn’t punished by called by, plays around talents, and is not once per turn. 😊
@aka_Ingmar
@aka_Ingmar 11 күн бұрын
@SC_Blast I get that I get that entirely but his reasoning has nothing to do with this. But this is also why I say this game needs a fix overall because Yu-Gi-Oh has a big problem for examples you just stated. But again what you're stating is not at all what Josh brought up. He's complaining that a really powerful card that forces you to have a brick is just annoying I'm like yeah it's called high risk high reward
@aka_Ingmar
@aka_Ingmar 11 күн бұрын
@GutsmanLoL Yes you are correct about that That's not the point though dude
@SC_Blast
@SC_Blast 11 күн бұрын
@@aka_Ingmar thats fair, i understand his frustration with it cause thats similar to how dino rabbit format went where youd play a bunch of normals as engine requirements/bricks. Its just an awful feeling to play with *and* play against. I feel like in the same vein cards like that are unhealthy, cause sometimes you can see it as "the opp is playing a worse deck because they have more bricks so Im just getting punished for it." and when you play it its just adding a brick. Its a very iffy space in card design to work with.
@71nxy47
@71nxy47 10 күн бұрын
with all these mulcharmy cards + shifter+droll , gamma should come back to 3. i don't get shifter hate. u need to have empty GY to use it. so it's basically useless if u don't open in starting hand.
@wardy4903
@wardy4903 10 күн бұрын
It's a you win button. If you play shifter, you are essentially praying to draw it so you dont have to play. These types of cards should be gone and are a good reason why I dont like limits and semi limits to "I win" cards. It just makes decks even more sacky. Wow I drew my one of that wins the game when it resolves. Now applies this to a card that is at 3.
@Jackinthebox1719
@Jackinthebox1719 10 күн бұрын
@@wardy4903this describes also snake eyes ash pretty accurately. „The one-of, which wins the game“. Or a bunch of other one-card starters …
@StriderYGO
@StriderYGO 11 күн бұрын
A well-designed staple NEEDS to come with a trade-off/downside. This is why Ash Blossom is terrible design and why Gamma is solid design (apart from its use going first).
@minabasejderha5972
@minabasejderha5972 10 күн бұрын
I mean, Ash Blossom is also terrible design because it is unintuitive what kinds of things it can negate. (For example, it seems pretty stupid to be able to Ash a Shaddoll fusion when you have no Extra Deck monsters out and it is essentially just being used as a Hard-OPT polymerization.)
@Badbufon
@Badbufon 11 күн бұрын
that's the thing, Josh arguing that he dislikes Gamma because he has to run a brick, card reveals where people turn cards apart if they aren't broken. anything fair is deem as unplayable....tearlaments, Tenpai and every broken card, are chased, it sells packs and master duel had both player and sell spikes at their releases... and then they pikachu face when the game is full of 1 card starters, coin flip simulators, tear zero formats, and have to play 20+ handtraps to stop a snake eyes combo. and then cry konami bad it makes bad game pollo.
@moominfin
@moominfin 10 күн бұрын
Gamma is broken. That's why it got semid and now limited but most other hand traps are still at 3 even though it comes with two significant restrictions.
@Badbufon
@Badbufon 10 күн бұрын
@@moominfin idk if it's broken, it is pretty strong when goes off... but there are so many caveats to it and is not played on every deck. if being broken was a metric to ban cards, Maxx C should be banned like years ago.
@damianrogowski5519
@damianrogowski5519 11 күн бұрын
All handtraps to 1
@shadowslayer3899
@shadowslayer3899 11 күн бұрын
Why is nobody playing DC cups on the same account with like 20 friends taking turns every 3 hours or so
@aknkerse
@aknkerse 11 күн бұрын
First, it gets you banned if they realize it. Second, if 20 people work on 1 acc then who will go to championship if they win?
@shadowslayer3899
@shadowslayer3899 11 күн бұрын
@aknkerse fair, josh goes😁
@diegourbina5083
@diegourbina5083 11 күн бұрын
Josh: I want less one card combos and don’t want singular card to be too powerful without some stipulations to balance it *Gamma existing with its vanilla boy* Josh: no not like that tho, me no wanna brick >:(
@some2043
@some2043 11 күн бұрын
remember when he made a video complaining about 1 card combos then descrobe runick his insight to the game is really good ,his views are as bad the average commenter
@7itemstone
@7itemstone 11 күн бұрын
Remember Josh has never had a real job. His perspective is that of a man who’s been doing nothing but yugioh his whole adult life and living off it…he literally has yugioh brain rot, that’s why I just accept that these guys are just goofy goobers who are really good at yugioh.
@StriderYGO
@StriderYGO 11 күн бұрын
@@some2043 being good at something =/= being good at balancing/rating that thing
@diegourbina5083
@diegourbina5083 11 күн бұрын
@ I don’t really play anymore so I shouldn’t care but it was annoying when a bad take would take off just because he said it and then I’d start seeing it make it’s rounds across the community. Anyway yeah, I gotta just take it with a grain of salt.
@monotone8299
@monotone8299 11 күн бұрын
​@some2043 Runick is at minimum three cards to setup without a hard opened fountain. One spell to summon Hugin, one card to discard and a second Runick to activate fountain.
@BboySquidfoot
@BboySquidfoot 11 күн бұрын
Yugioh just straight up sucks now.
@ZachStachelski13
@ZachStachelski13 9 күн бұрын
Ash blossom should be banned. It is the only hand trap that is effectively an omni negates. 1 for 1 omni negates are lazy card design. Konomi needs to design better reactive cards than ash blossom if they want yugioh to be consistently interactive.
@elin111
@elin111 9 күн бұрын
If you play nothing but Dark Magician, then maybe. What 2024 deck doesn't play through 1 Ash.
@r3zaful
@r3zaful 8 күн бұрын
@@elin111 vaalmonica can be shut down by it, pendulums etc there is a huge reason they made dominus purge and ash is used to be semi limited in ocg, yes they hit it in 2018
@Recon911PDW
@Recon911PDW 10 күн бұрын
My only real problem I have with Yugioh right now is Ash Blossom, that card is a complete menace. The fact that they made Ash laugh at you in Master Duel when you get negated adds even more salt.
@easyygo3008
@easyygo3008 9 күн бұрын
Ash is a very fair card
@travisbrandt8663
@travisbrandt8663 10 күн бұрын
I think shifter was a healthy card.
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