amazing work, and Let me ask. I work with both, zbrush and Maya, isn´t it better to work this on maya?. thanks!
@henrychervenka21664 ай бұрын
Certainly, there are aspects of this motorcycle that are more efficiently modeled in Maya, while other parts are better suited for ZBrush. Additionally, certain components can be more effectively created using Blender or 3DS Max, thanks to their specific toolsets. The same can be said for using Plasticity and other CAD software for certain parts of the bike. However, unless you want to juggle six different software programs, it's more practical to focus on mastering the fundamentals and workflows. This way, you can adapt to any software required by the studio you work for, as many programs are capable of modeling with their own unique strengths and weaknesses. Personally, I prefer using ZBrush as my primary modeling software because it offers an organic approach to hard surface modeling and allows for flexible polycount management. However, the goal of this tutorial series is not to convince anyone to switch to ZBrush or to engage in a software debate. Instead, my aim is to help those interested in learning more about hard surface modeling in ZBrush by sharing my process.
@nayandurge88774 ай бұрын
Sir can you make videos about uv unwrapping this Kawasaki bike please
@henrychervenka21664 ай бұрын
This model hasn't been UV mapped because I used Redshift with ZBrush, which didn't require it. However, I plan to create a UV mapping tutorial soon that will explain my workflow in detail. 😃
@nayandurge88774 ай бұрын
@@henrychervenka2166 thank you so much sir🤩🤩🤩🤩🤩🤩🤩😍😍😍😍😍😍