That is insanely good tutorial :O What is the popup, pie menu in 1:53, if you dont mind saying. I just found that series so sorry if you said that in some of previous videos. Will watch them all eventually :) Thank you!
@henrychervenka21662 сағат бұрын
No problem at all. The plugin is called Brush Drawer by Artistnaut. I briefly discuss it towards the end of my intro video: kzbin.info/www/bejne/i56udJ2KlrOWfNEsi=j3HG5i7NIom9Bvjh
@mikem.6761Күн бұрын
amazing work, and Let me ask. I work with both, zbrush and Maya, isn´t it better to work this on maya?. thanks!
@henrychervenka2166Күн бұрын
Certainly, there are aspects of this motorcycle that are more efficiently modeled in Maya, while other parts are better suited for ZBrush. Additionally, certain components can be more effectively created using Blender or 3DS Max, thanks to their specific toolsets. The same can be said for using Plasticity and other CAD software for certain parts of the bike. However, unless you want to juggle six different software programs, it's more practical to focus on mastering the fundamentals and workflows. This way, you can adapt to any software required by the studio you work for, as many programs are capable of modeling with their own unique strengths and weaknesses. Personally, I prefer using ZBrush as my primary modeling software because it offers an organic approach to hard surface modeling and allows for flexible polycount management. However, the goal of this tutorial series is not to convince anyone to switch to ZBrush or to engage in a software debate. Instead, my aim is to help those interested in learning more about hard surface modeling in ZBrush by sharing my process.
@mirosawgoofit7252Күн бұрын
I wait for new videos every day. Great job Henry!
@henrychervenka2166Күн бұрын
Thank you! 😃
@niilanteybadu12 күн бұрын
I am so much in love with these aesthetics!!!! I love your approach in modeling these
@henrychervenka21662 күн бұрын
Thank you! 😃
@artofjhill3 күн бұрын
Dayum 🔥
@henrychervenka21663 күн бұрын
Yo Jason! Thanks man. 😃
@nayandurge88773 күн бұрын
I was waiting for your video for a long time, thank you for uploading it quickly.❤❤❤❤
@techinformation42264 күн бұрын
Amazing Sir
@3DArtExpedition5 күн бұрын
Awesome man! Can't wait to dig in to this series! 🤠 BTW how big is your screen and so on?
@henrychervenka21664 күн бұрын
Thank you! 😀 The screen I am currently on is 3840 x 2160. However, the screen size that the tutorial was recorded on was 2k.
@3DArtExpedition4 күн бұрын
@@henrychervenka2166 Aha! no wonder i cant fit all the stuff in your UI 🤪 Looks really interesting as i focus mainly on learning and liking hard surface character creation the most. I cant help but being amazed with the stuff that you are able to make in ZBrush! Awesome stuff! i have already done your rotor tutorial and loved it! So i can't wait do dive in to this series 🤠
@animarch3D5 күн бұрын
yo this video is perfect great work man, some solid tips in here!
@henrychervenka21665 күн бұрын
Hey Frankie! Thanks man, I appreciate it. 😃
@eobiri6 күн бұрын
Do you use Blender or ZBrush for retopology?@henrychervenka2166
@henrychervenka21666 күн бұрын
I use ZBrush for retopology.
@niilanteybadu16 күн бұрын
the series I been waiting for
@nayandurge88776 күн бұрын
Sir can you make videos about uv unwrapping this Kawasaki bike please
@henrychervenka21666 күн бұрын
This model hasn't been UV mapped because I used Redshift with ZBrush, which didn't require it. However, I plan to create a UV mapping tutorial soon that will explain my workflow in detail. 😃
@nayandurge88776 күн бұрын
@@henrychervenka2166 thank you so much sir🤩🤩🤩🤩🤩🤩🤩😍😍😍😍😍😍
@niilanteybadu19 күн бұрын
Hi Henry!!!! Love your videos so much... Quick question, are you going to create videos on how you will retopologize the dynameshed solid. Thank you kindly
@henrychervenka21669 күн бұрын
Thank you! 😃 Yes, in the final video of this series I will demonstrate various retopology techniques.
@niilanteybadu18 күн бұрын
Thank you so much for sharing these great gems... Always on the lookout for your videos on this series
@user-qb9cc3sv4y9 күн бұрын
1:52 how you have done radial clip curve ?
@henrychervenka21669 күн бұрын
You can find radial symmetry in the Transform palette. Look for the button labeled (R), right under the symmetry buttons. Beside it, you'll see the Radial Count slider, where you can set the count to 6.
@user-qb9cc3sv4y8 күн бұрын
@@henrychervenka2166 i have done these steps but unable to use clip curve in radial symmetry
@user-qb9cc3sv4y8 күн бұрын
@@henrychervenka2166 follwed these steps in new file where i got the perfect result but not in my h2r project file is there any glitch in my project ?
@henrychervenka21668 күн бұрын
@@user-qb9cc3sv4y Without seeing a screenshot, it seems the issue might be that the object is off-centered. Here are a couple things you can try: 1) You could turn on Local Symmetry in the Transform palette. 2) If that doesn't solve it, turn off local symmetry and press Unify in the Deformation palette. This will scale and relocate the subtool to the center of the world. 3) If you dont want the subtool to change the scale, you could go up to the macro palette and click on center mesh to world.
@henrychervenka21668 күн бұрын
@@user-qb9cc3sv4y One more thing to try if you have a recent version of ZBrush is using dynamic symmetry. Ensure dynamic is enabled inside of the L.Sym button. Alt-click with the gizmo on the center point of the cylinder to align the pivot. This should allow you to use radial symmetry based on the gizmo’s position and axis.
@Tom-wn2yk9 күн бұрын
It would be great to see how you set up your brush drawer
@henrychervenka21666 күн бұрын
Sorry for the delay... Absolutely, once the series concludes, I’ll put together a quick video about it.
@Tom-wn2yk6 күн бұрын
@@henrychervenka2166 Thanks Henry
@mirosawgoofit725210 күн бұрын
The best hard surface tutorial in Zbrush.
@niilanteybadu110 күн бұрын
My favorite kind of hard surface
@shakilgreen427410 күн бұрын
Thank you
@pandazmon-155711 күн бұрын
"CREASE THOSE TWO EDGES" at 26:52 gave me a heart attack 😅 Another great video tho, thanks again :)
@henrychervenka216610 күн бұрын
Hahaha, Sorry about that! 😃
@andreadimonda598511 күн бұрын
wow
@mvognev11 күн бұрын
❤❤❤
@nayandurge887711 күн бұрын
Fantastic ❤❤
@abdialibabaali13211 күн бұрын
Awesome
@samdavepollard11 күн бұрын
excellent tutorial ridiculously good value many thanks
@ianconquireyes11 күн бұрын
Hi! Im new to the channel Question, what is the wheel you have in minute 3:38, is this a plug-in and do you share your UI to follow your videos? Thanks in advance
@henrychervenka216611 күн бұрын
Yes, that’s the Brush Drawer plugin from Artistnaut, which lets you select brushes, textures, alphas, and materials from a pie menu. The custom UI and screenshots for each part of the video are always linked in the description. 😃 I recommend starting with the intro video and then jumping to any part of the series that interests you. Intro video: shorturl.at/91ROn
@ianconquireyes10 күн бұрын
@@henrychervenka2166 THANK YOU LOTS!!
@Sintakaschannel12 күн бұрын
I'm going to like every episode after I have time to finish this
@jydmu12 күн бұрын
6:45 Wait, what? That's not the middle, right? Or my sight is completely off.
@henrychervenka216612 күн бұрын
7:42 Since the part is symmetrical, being slightly off-center is acceptable and will be easily fixed during retopology. However, if you prefer it to be perfectly centered, you can use the inset and flat island from the ZModeler brush instead.
@jydmu12 күн бұрын
@@henrychervenka2166 It seems my eyes are good but my ears not so much. :P Are there any reasons to use the slice over the inset in this type of cases?
@henrychervenka216612 күн бұрын
@@jydmu In this particular case, I already had the slice circle selected. My focus was on maintaining the rhythm, flow, and momentum with a quick slice rather than switching the polygon action and target for the ZModeler brush. This is my personal approach to tackling these parts: nailing down the overall proportions and shapes in the first stage, then refining the details during the retopo in the second stage (if needed). Since the retopology steps and results will be the same whether the part is slightly off-center with the slice circle brush or perfectly centered with the inset action of the ZModeler brush, it ultimately comes down to personal preference on which method you choose.
@everythingeverybody652614 күн бұрын
Perfect ^^
@brunoribeiro979414 күн бұрын
im so excited for the next episode, thanks a lot for doing these series!
@Timmen8e714 күн бұрын
awesome
@shakilgreen427414 күн бұрын
Thank you for sharing your knowledge with us.
@Timmen8e716 күн бұрын
great tutorial
@nayandurge887716 күн бұрын
Magnificent work sir👌👌👌
@mirosawgoofit725216 күн бұрын
This is pure gold!
@samdavepollard16 күн бұрын
this is quality content of the highest order + your $ tutorial on artstation is crazy good value many thanks for sharing your knowledge so generously
@humbertocabrera800416 күн бұрын
Nice Job bro!!!!
@wallacesousuke143318 күн бұрын
Wow the dedication and effort put into these videos is amazing!
@pandazmon-155718 күн бұрын
These have been fantastic! Thankyou for making this public <3 Keen to watch the rest ;)
@niilanteybadu118 күн бұрын
Super amazing tutorial 🔥🔥🔥
@hikka866018 күн бұрын
Like thx you
@DaCapitalist118 күн бұрын
And again.. I find it necessary to thank you Henry for each and every one of these tutorials. You the man sir!
@DaCapitalist118 күн бұрын
Incredible as always. I also purchase the Rotor tutorial from Artstation! So much content and I LOVE IT!
@DaCapitalist118 күн бұрын
By the end of this tutorial series, I feel like those of us that make it all the way will through will know kung fu....
@DaCapitalist118 күн бұрын
Onward! This series is simply magic... no nonsense learning.
@DaCapitalist118 күн бұрын
Each one of these tutorial deserves a sentence of love in my humble opinion... so thats what im going to do! This is 10/10.
@DaCapitalist118 күн бұрын
I have been closely following along, and after video 05, I felt the strong need to just say thank you! I wish I could study under you Henry... Your style of teaching is EXACTLY what I have been searching for.
@henrychervenka216618 күн бұрын
Thank you so much for your kind words! I'm thrilled to hear that you're enjoying the videos and finding my teaching style helpful. 😃
@michaelharrison1719 күн бұрын
Awesome stuff Henry 💪🏻
@JoseMendoza-mc8ic20 күн бұрын
OMG, this is quality content... thanks Henry!
@morgan519020 күн бұрын
Sir can you please explain, how did you start making the brakes without blueprint in the background and how do you know their exact location. and what about dimensions?
@henrychervenka216619 күн бұрын
Hi Morgan, I always keep reference images on my second monitor. Occasionally, I'll place specific angles of the model on my working monitor to check exact locations. This isn't shown in the video to avoid distractions and to ensure you can clearly see which brushes or ZModeler actions I'm using. However, I've included screenshots in the description for everyone to use, making it easier to model these parts.
@morgan519019 күн бұрын
@@henrychervenka2166 Hello sir, I sincerely appreciate your comment for clearing up my confusion. I am new to ZBrush modeling. I initially assumed that you were eyeballing the parts based on your references and that you'd later assemble them. It didn't occur to me that you would cut those sections where you're matching with the blueprint to expedite the video and focus solely on the modeling part. Thanks Have a great day!