I’m proud of you as well. That level of job always should be rewarded by proud
@GuidoWorship Жыл бұрын
BR na Blender Conference! Que orgulho!!!
@arejustpolygons88907 ай бұрын
The best blender lecture I have seen In a lot time!!!!!!!!!!!
@BamBttv Жыл бұрын
it really made me smile to see how proud of himself he is 33:40 and how it seems like he really enjoys doing that !
@samihimas11 ай бұрын
Really great work!
@WarriorOfModernDeath Жыл бұрын
Very informative! Learned a lot! Much thanks to Pedro!
@Igoreshkin Жыл бұрын
Good presentation
@LauraMakesStuff Жыл бұрын
This BCON is on fire! 🔥 So much interesting stuff. I've been making a bunch of airplane models myself lately, as part of a side project, and it's great to see some of the techniques I've been using in Blender are used at a professional level like this.
@spejarn Жыл бұрын
I think i'm gonna have to learn the paint stuff properly, i knew that you could do all this but i didn't know how, looking at the slides it seems a lot simpler than i thought.
@arejustpolygons88907 ай бұрын
Nice lecture
@ivomirrikerpro3805 Жыл бұрын
This technique is traditional and fast but not the future. If you watch the ship building process in Star Citizen and how they are able to achieve high quality assets minimum overhead. In a nutshell they avoid bespoke textures in place of shared libraries of decals, tiling textures, and parallax occlusion mapping (realistic looking height/normal maps). The ships are models using bevels with face weighted normals to allow tiling textures without UV maps. The process in all allows efficient ships that can scale from a snub to galaxy class huge.
@chasingdaydreams2788 Жыл бұрын
How does face weighted normals and bevels allow tiling without UVs if I may ask?
@AssassinDUDE666 Жыл бұрын
@@chasingdaydreams2788 maybe they mean edge decal normals? its pretty standard in environment design in games. And lets be honest here, star citizen ships are environments.
@cruzz1474 Жыл бұрын
thanks Igor 3K.
@ritpop Жыл бұрын
kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk
@21Liberdade7 ай бұрын
The step about texture painting the details hadn't cross my mind, then again, I'm not advanced. The only issue about it that I can think of is that you can't add or automate the addition of imperfections to those details since they're not actual geometry. You'd have, like he was doing, hand paint those in with a different layer. He should probably look into the Fluent Materializer addon (or smth similar). That's pretty much Blender's Lite version of Substance Painter
@cupcaketyrantdar2483 Жыл бұрын
Which Blender remesher does he refer to at 10:14 ?
@RexZilla27828 күн бұрын
probably remesh modifier
@Bugulab26 күн бұрын
I love Blender, but it’s so weird that you can’t bake metalness map.
@jovlem Жыл бұрын
Does someone know if there is a tutorial what he is doing at 18:40 ?
@RichieVichie Жыл бұрын
Sure dude, he is texture painting bump map. Ryan King have a detailed video on it (How to Texture Paint Bump Maps in Blender)
@biano3d Жыл бұрын
Awesome workflow , great approach to create highpoly and textures with Blender . Parabens Pedro, mandou bem demais !🤘👏
@cyrkielnetwork Жыл бұрын
Those old renders looks to good. The isssue is in the near future we will have problem with finding references, beouse it would be to hard to distinguish original references from renders.
@GZWA Жыл бұрын
I've thought about this same issue. Working in architecture I have clients showing me pristine renders that they find online as references and then are disappointed when real world building equipment gets added to the space.
@Crisoberillo81 Жыл бұрын
What CAD software is he refering to at 10:30?
@justinnewall5704 Жыл бұрын
Fusion 360
@fireme2008 Жыл бұрын
@@justinnewall5704 I don’t think it is, he says it’s like fusion 360 but free, does anyone know what it is?
@Crisoberillo81 Жыл бұрын
@@justinnewall5704 it says: "it's like fusion 360, but it's a free software"
@Bugulab26 күн бұрын
@@justinnewall5704i guess he said “like fusion 360”, so it should be other free cad. and fusion 360 as far as i know is free only for students
@sendercorp Жыл бұрын
Sendercorp we bring peace to, the universe.
@YPS-h4j Жыл бұрын
you need to understand that players don't care how many details your models or textures have. that does not affect fun in gameplay whatsoever. in fact, it is bad because it only forces you to buy expensive hardware. it slows down performance. it consumes more power. generates more heat. with no benefits to the game whatsoever except a moment of "oh looks nice". is it worth it? I think not. "perfection is achieved not when there is nothing left to add but when there is nothing left to take away" - antoine de saint-exupéry
@adriank8792 Жыл бұрын
You're dead wrong. Graphics do matter, and most people will agree with me on this. Performance is important, but so are the visuals. If you struggle to find money to keep your PC upgraded and ready for modern games, 3d is probably not the right field for you
@YPS-h4j Жыл бұрын
If that were true then Minecraft wouldn't be the most popular game. John Romero disagrees as well, look up his interview on game development. The facts don't support your statements. High density graphics are like beautiful women - the looks get boring fast.@@adriank8792
@googleslocik Жыл бұрын
Weird take. If people didnt care ... then why AAA games sell the most? Why dont we use 1998 visuals? Life goes on, the standards of today become that of yesterday, kids in 3 generations wont care about our toys or our media, we will be the boomers then screaming at clouds. And you think that if hardware wouldnt improve it would be cheaper? Bro, you see food get cheaper? Labor is labor, cost of producing anything always go up. Quoting a guy who didnt create visual art in his life dosnt help your case.
@daveloomis Жыл бұрын
@@googleslocikWhile I agree with most of what you said, Saint-Exupéry is quite a famous artist... You should look him up.
@nosirve9458 Жыл бұрын
i'm sorry but I don't agree. I sometimes play games only for the visuals.