even though ghosting is bad, ngl it makes the sword look cooler, stronger, faster
@lucaschenJC3 ай бұрын
@@redbaronmars4176hell nah
@lucaschenJC3 ай бұрын
@@redbaronmars4176and stop liking your own comment
@user-hq9fp8sm8f3 ай бұрын
@@lucaschenJCI liked his comment
@MattJDylan3 ай бұрын
"FSR looking like my DMs: quality is decent, but in the end the ghosting ruins everything" - someone somewhere, probably
@ShizzleGaming143 ай бұрын
Good one bro🤣
@RedSky83 ай бұрын
😂 I'm taking that one.
@tranthien39323 ай бұрын
Underrated comment
@adi62933 ай бұрын
@@MattJDylan Did you use DLSS 2.0?
@ginibehpunkt47023 ай бұрын
I swear the video titles 5 years from now are probably gonna look like this "DLSS 4.1.69 vs FSRSS vs. XeSS vs. PiSS - Can Dr.Peppers' upscaling technique save us from the GeForce 7660's $2000 entry level price tag?"
@waltuhputurdaway3 ай бұрын
PiSS lmao
@SM-mt8pz3 ай бұрын
PiSS >>>>
@JVCFever03 ай бұрын
Picture Intact Super Sampling? Give me 14 to-go!!!
@maicee76033 ай бұрын
Raspberry Pi Super Sampling?
@xpeterson3 ай бұрын
That PiSS really streamlines the flow through the pipeline.
@rellikai9453 ай бұрын
I'm just wondering how long it's going to take nvidia to start charging a monthly subscription for dlss
@digizilla1642 ай бұрын
When the 50 series launch.
@iurigrang2 ай бұрын
This reminds me of that tweet that goes "twitter is 90% someone imagining a guy, tricking themselves into believing that guy exists, and then getting mad about it"
@AndromedatheBasshead2 ай бұрын
shhh, not so loud, the devs will hear you lol
@HaasSpitta2 ай бұрын
People are going to start switching to AMD fr fr, if/ when that happens
@cosekАй бұрын
The amount of coping is crazy
@elizabethagudelo71793 ай бұрын
it's a shame they waited until now to switch to a DLL packing, because now there's a few years of games stuck with an inferior upscaler unless the devs go back and patch it, but hey, at least that number won't grow anymore now
@TFSned3 ай бұрын
Thankfully, if the game does support DLSS 2.0+ then you can use OptiScaler to translate it to FSR or XeSS. It only supports FSR 2.1.2 and 2.2.1 right now but there's a branch with FSR3 support for DirectX11 games.
@ironeleven3 ай бұрын
You'd hope. FF14 just updated with FSR *1.0* last week. I was baffled when I found out since the option isn't labeled with a version number.
@Morpheus-pt3wq2 ай бұрын
@@ironeleven considering the HW requirements for FF14, i wonder what´s even the point of implementing FSR...
@brunogm2 ай бұрын
uniscaler already mods the older versions
@jonathanhayhurst39283 ай бұрын
Damn, only testing Sony games on PC? What a time to be alive
@KBshortcuts-g6e2 ай бұрын
they're the only games with fsr 3.1 support currently so it's not like he had a choice...
@maicee76033 ай бұрын
man, it's hard for me to tell the difference between the quality comparison without being told. I wonder if im not alone
@fatrat923 ай бұрын
You're not, I can't see the difference and the differences are over blown.
@Kylethejobber3 ай бұрын
Same I have a hard time telling the difference to
@sadman.saqib.zahin013 ай бұрын
Because you're seeing a video that has been butchered by youtube compression
@TeamTheAces3 ай бұрын
I can see the differences and they definitely help to understand how the tech stacks up against each other. But, I will agree that if im actually playing the game and not measuring my peepee with graphs and slowmos, I would find it borderline impossible to tell the difference between FSR 3.1 and dlss both at quality. Xess at quality I could prob tell apart in certain games. This being at 4k of course, at lower resolutions i still think that all of the technologies look a bit wack, id rather upgrade than use upscalers at lower resolutions.
@kjellvb19793 ай бұрын
As an IT professional for 25 or more years now, I agree. Well, if you go looking for the artifacts you can find them, but the quality difference of most games and tech these days is not like it was in the past. When you played half life, or even the sequel, on a low end GPU to a Mid tier one, the change was pretty big, and if you went from low/mid to top tier, again the performance and graphical changes made a significant change that most untrained or uninformed people would pick up on. I think on average the difference between low, mid, and high tier settings is much less dramatic in this current gaming era. When it comes to upscaling tech, most wont see the difference between 1080p and 1440p (okay maybe some would, but if we talk 1440 to 4k, yeah not many will see the change without slowdown or close inspection. Performance, now that is probably more noticeable to everyone, as playing at sub 60 fps and jumping to a consistent 60 or above can be a game changer, and most will notice the improvement in fluidity, unlike extra grass or slightly clearer textures. So as long as these FG technologies can provide a smoother feel without degrading the image so much the average layman can tell the difference, I think it is a big win, especially for lower spec gamers!
@hjge10123 ай бұрын
The ghosting didn't really bother me, until you showed Ghost of Tsushima. My god, that's bad.
@kagander86193 ай бұрын
Ghosting in that game is a deliberate design choice
@markhackett23023 ай бұрын
Did the frame jumping DLSS walking also lead you to say "My god, that's bad"? It isn't common, DLSS *GENERALLY* is better, but it is forced to be a closed box so it can make you buy their graphics cards, so that should be a hard nope.
@adlibconstitution16093 ай бұрын
@@markhackett2302 Look I have a Rx 7800xt PC and I don't use fsr quality. I only use raster because I can't stand that upscaler.
@TheSometimeAfter3 ай бұрын
@@kagander8619no, it isn't 😂 Source
@atirta7773 ай бұрын
@@TheSometimeAfter A joke, that is. "Ghost" of Tsushima
@HeretixAevum3 ай бұрын
18:23 Ghosting of Tsushima
@brunogm3 ай бұрын
the best temporal AA method in Ghost is SMAA T2x
@trulsdirio3 ай бұрын
That surely is a deliberate design choice?
@sudd36603 ай бұрын
@@trulsdirio who cares if it is a design choice if i do not like it. by the way the sword swing effect is a feature not a bug. hope you like that feature then....
@Martin-wj6um3 ай бұрын
Ghosts of Fukushima
@AbsoleteAim3 ай бұрын
@@sudd3660What are you going on about
@Szwagi3 ай бұрын
It'd be nice to see closeup comparisons to the native and render resolutions as well.
@brunogm3 ай бұрын
DLAA, FSRAA, XeSSAA would be nice indeed!
@SmokeandSpirit2 ай бұрын
@@brunogm Google: Translate to English Clicks it. Nothing changes. I swear it's just trolling us now. Though to be fair naming schemes are pretty archaic lmao.
@monkeywheel5522Ай бұрын
@@SmokeandSpirit The AA at the end just means Anti-Aliasing
@monkeywheel5522Ай бұрын
@@SmokeandSpirit Which is smoothing edges of lines
@SmokeandSpiritАй бұрын
@@monkeywheel5522 oh i know what it means i just think its funny google thinks its a different language but doesnt translate it into anything.
@AncientGameplays3 ай бұрын
I do understand the "performance" settings compared, but makes no sense (at least to me), to compare 1440P to 4K upscaling with DLSS and FSR and then use XeSS 1.3 in Balanced mode, which is upscaling from 1080P... that's a huge difference pixel wise, hence why XeSS is not delivering better results
@Booth733 ай бұрын
I truly believe ur right. But for me I'm not sure with this new change intel made to the scale that balanced isn't upscaling to 4k from 1440p with their balanced setting
@Vikushu3 ай бұрын
Well, he normalized for performance in the initial comparison. It doesn't really matter how good it looks if it's not at the FPS you want, so he made sure that all the upscaling techniques were performing similarly first.
@GewelReal3 ай бұрын
isn't this equal performance testing?
@QuentinStephens3 ай бұрын
HUB have hated Intel Arc since day 1.
@Navi_xoo3 ай бұрын
@@QuentinStephensAny citations for that? Weird opinion.
@TroubleChute3 ай бұрын
Great comparison
@Multimeter13 ай бұрын
I am more interested in native + frame generation, why is there barely any coverage...
@criminalle883 ай бұрын
While i understand the intent, i believe "performance normalized settings" was a mistake. The intent of the video was to compare the improvement of fsr 3.1. How it compares to older versions of itself and how it stacks up against its current competition. Showing us comparisons when we know that each upscaler is not using the same internal resolution almost defeats the purpose of the breakdown. Comparing one upscaler pulling from 1080p to one pulling from 1440p feels pointless. I understand your reasoning but I think it would have been better to just show the improvements and compare them at each similar internal resolution, then after that highlight the different fps performance at each setting. Anyhow love the work, long time viewer.
@SiberdineCorp3 ай бұрын
Upscaler performance also depends on your GPU generation and GPU class. You might get completely different performance results on a 4090, 2060 Super, 1080ti, 5700xt, 2080 ti etc.
@sommyaruproy84053 ай бұрын
Yeah man completely agree
@adeptuspotatocus64513 ай бұрын
Yeah. Comparing DLSS Quality with FSR Balanced feels wrong. Of course DLSS is going to look better.
@Echo-Head3 ай бұрын
He basically did that near the end of the video, comparing the "Quality" modes across upscalers, did you actually watch the video? Even in that case, each upscaler uses slightly different internal resolution targets, so you're never going to get a true apples to apples comparison. Comparing them based on actual performance makes sense, as the whole reason these upscaling technologies exist is to provide improved performance while minimizing image quality loss.
@musguelha143 ай бұрын
Of course it makes sense, the only reason to use upscalers is for performance so normalizing for that is what makes the most sense.
@somnambulist66363 ай бұрын
If you need to zoom 3x , slowmo at 1/4th speed to elucidate the difference , is there really any tangible difference while gaming in real time , i wonder
@thetruth52322 ай бұрын
The flickering, Ghosting and smearing of FSR is extremely noticeable in many games while playing. I switched to XeSS 1.3 whenever possible because it doesn't have these issues anymore, and the shimmering of XeSS 1.3 is much less noticeable.
@tonan88882 ай бұрын
For me, the shimmering and flickering are the things I can always spot and it's really distracting. Also if there's overall blurriness. Ghosting is something I don't spot that much during gameplay, although the GoT example here was really bad for FSR.
@josuad68902 ай бұрын
The zoom, slowmo, and other stuff is done because this is a youtube video. It's meant to drive the point and show examples in the most "understandable" way. For me personally, I can see it, to the point sometimes I'd rather stick to 60 clean fps rather than 90 fps with ghosting. It's one of those once you see it, you can't unsee it.
@firedrapeon60122 ай бұрын
None of this will matter if AMD does not make a high end product next generation. My 3090 needs to retire soon but I'm hoping for a 5080 competitor from AMD to buy. If there is none, I guess I'm stuck with NVIDIA again 😔
@Ivy-pe2wz2 ай бұрын
Honestly I've been playing FSR and my monitor it literally looks better than XeSS and performs much better, so these videos are more clerical to me Sorry @hardwareunboxed I trust my fucking eyes more than your videos
@BrightPage1743 ай бұрын
12:30 Surprised you didn't mention that weird warping DLSS is doing instead of ghosting. Like its splotching the ghosting out. Oddly enough it seems like FSR has a more clear picture here despite the ghosting due to it not being blurred
@EveryGameGuru3 ай бұрын
I don't see any warping from DLSS 🤔
@GewelReal3 ай бұрын
@@EveryGameGuruAMD fanboys are coping
@seaneriksen26953 ай бұрын
@@GewelReal Nvidia fanboi is salty :P
@LeafyTheLeafBoy3 ай бұрын
@@seaneriksen2695Salty for what? Being the best lol
@gd3vp3 ай бұрын
@@LeafyTheLeafBoy being at best for spending 2000$ on GPUs that have the same performance as 800$ ones
@brokemono3 ай бұрын
Good progress AMD but gotta fix the ghosting.
@paulboyce85373 ай бұрын
XeSS XMX on ARC vs FSR 3.1 vs DLSS 3.7 would be interesting. Battlemage just around the corner this test would make sense to give some idea what to expect. High end INTEL CPU and A770.
@superamigo9873 ай бұрын
Why would you need to use a high end Intel CPU for this test? This is a GPU test, so a 7800x3d would technically barely bottleneck less. I do like the idea of more XMX XeSS tests though, everyone seems to just test the DP4A path
@paulboyce85373 ай бұрын
@@superamigo987 Because there is performance gap using AMD CPU. It is noticeable gain with INTEL CPU. Also XMX is INTEL specific for ARC. Two different architectures. AMD/Nvidia you can say don't use CPU much at all. INTEL splits the tasks with CPU and it matters. Hence REBAR for the data transfer and use of E cores. Lot less waiting and queuing for lot better performance. CPU is vital. Two silicone's working together. That's why the ARC is very affordable because it is the selling point for the INTEL CPU. Also a reason that I see for Nvidia looking into CPU's also. With INTEL every FPS counts. AMD/Nvidia need almost twice the FPS for same quality of performance. For example 40FPS on 4k with INTEL very playable. AMD/Nvidia need at least twice the FPS because the waiting and queuing with single silicone creates gaps and stutter to be filled. FPS from INTEL is not the same as it is from AMD/Nvidia that share similar architectures. Then there is Intel Application Optimization (APO) paired with INTEL high end CPU that is upcoming and promise 10-50% gain. So if you are looking something that will age like fine wine it is INTEL.
@radosuaf3 ай бұрын
@@superamigo987 It's because almost on one uses Arc GPUs. But it should be added as a 4th option here.
@PeterPauls3 ай бұрын
@@radosuafI hope Battlemage will bring us good performance to not left out from these comparisons.
@radosuaf3 ай бұрын
@@PeterPauls First people will have to buy these. Arc ones are not very well priced.
@broose52403 ай бұрын
Im glad amd supports older nvidia cards that nvidia does not support
@yarost123 ай бұрын
The cutoff isn't that different though, you aren't going to be playing any recent FSR3.1 games on your RX570 (that's no longer supported by AMD).
@user-wq9mw2xz3j3 ай бұрын
Amd abandoned r9 390, meanwhile nvidia only lately abandomed gtx 700 series and still support 900
@broose52403 ай бұрын
@@yarost12 well a 1200 dollar gpu not supported like a 3090 is like being ripped off. Compared to a 10 yo 160 dollar gpu
@noobgamer47093 ай бұрын
@@user-wq9mw2xz3j We will see when Nvidia develop a new arch instead of using decade old CUDA core.
@timshel14293 ай бұрын
Especially since the 4070 used might become "older" at the end of the year ...
@vuurdraak-3 ай бұрын
I have no clue at some point how stuff is being tested or any feeling it is fair, because ..., DLSS only runs on an Nvidia card (so any testing of it is exclusively on Nvidia), is then FSR in the same game also exclusively being run on an Radeon 7900 XTX ? as we know by now it will show the best it can do an a Radeon card ? While the Xess is run at the same time on the best Xe Intel GPU as it runs the best there ? Or is Nvidia being given the best of both worlds and all stuff is run side by side on a RTX 4090 ???
@waltuhputurdaway3 ай бұрын
FSR has no visual difference on a Nvidia card or Radeon card.
@miknew203 ай бұрын
i dont understand the performance normalized idea. generally while using FSR, most will just use quality for the little extra boost to FPS while maintaining image quality.
@LukewarmEnthusiast3 ай бұрын
Yeah, that entire section seemed pointless. I was actually WTF untiil I saw compariing quality across the board was in a section coming up.
@Shieftain3 ай бұрын
It seems especially pointless since most will not notice the slight performance losses between the different upscalers thanks to displays with adaptive sync, but will most likely notice the big improvements in overall image quality.
@Maxoverpower3 ай бұрын
It's not pointless because it's inherently an fps-increasing technology, and one that games are increasingly relying on. A 40% performance boost is preferable to a 20% performance boost 5:39. Just going blindly with the same name across different upscalers and only looking at the quality is going to give you a skewed image of the value they provide. With 4K, which is largely what the video is aimed for and where upscalers are the most relevant, that additional performance can make a big difference.
@WrexBF3 ай бұрын
The section comparing the highest quality of those upscaling technologies is in the video. So, what are you mad about?
@Mikri903 ай бұрын
@@Maxoverpower I don't have an issue with normalizing, it makes sense here, I am just confused as to why they decided to use FSR Balanced in Horizon Forbidden West since, by their own charts, FSR Quality performs as good as DLSS Quality. It's at 4:35. The difference is one frame in the AVG framerates, and the 1% lows are identical. This is as within the margin of error as possible. Shouldn't that particular example constitute the exact same performance uplift?
@okp2473 ай бұрын
Great review! Can't say I can see much difference between the three technologies now, which is nice. I only use FSR on the laptop for select games, so hoping this update can improve that experience a bit 😀
@matthews22433 ай бұрын
I'll be honest, while you can find these artefacts when looking for them, all the technologies are good enough that I'd be able to just play the game without it distracting me
@nathanpose86073 ай бұрын
Yeah I agree. To me these upscaler comparisons read a lot like audiophile speaker reviews.
@WrexBF3 ай бұрын
copium.
@matthews22433 ай бұрын
@@WrexBFyou keep using that word, but I do not think you know what it means. (On a less memey note, I don't have a leg in the game so why would it be?)
@Navi_xoo3 ай бұрын
Why would you take something inferior when something superior exists. This is nothing like an audiophile snob problem there's a reason each company and now Sony are all spending tens of millions to develop and market their own upscalers. In the future you will be right but for now there are simply inferior and superior ones. They all have their own issues though.
@magnomliman81143 ай бұрын
copium.
@xxstandstillxx3 ай бұрын
Is it me or this was all these games from Sony. Take that in for a moment Sony.... Is giving gamers the most flexibility for upscaling
@JayMaverick3 ай бұрын
Doesn't the PlayStation use an AMD chip for graphics? Surely that must be related.
@DarkPST3 ай бұрын
All thanks to Nixxes!
@xxstandstillxx3 ай бұрын
@@JayMaverick I never remember I saw reports of both that PlayStation has there own software in the PlayStation. I mean we been upscaling on game systems form at least PS4 erra I remember. At least in the terms on not just scaling on pure math.
@AUZYE3 ай бұрын
@@xxstandstillxxyeah the ps4 pro been using upscaling since 2015 !
@adityadas58203 ай бұрын
@@xxstandstillxx that is checkerboard rendering. But FSR is being used in many titles this generation since all current gen consoles have AMD chips.
@pinoib0iify3 ай бұрын
Thank you for testing with the different cards. A lot of other folks who are doing these reviews only using a nVidia card.
@waveLINEx3 ай бұрын
DLSS also has different preset options you can swap between using DLSStweaks. It's a great way to tune out ghosting or to increase the softness. In Death Stranding DC, DLSS 3.7.10 favors preset "C" due to the decreased ghosting, even though for most games I've tested or seen, preset "E" is considered the most performant and the default. I'm not sure if either FSR or XeSS have preset options, but it's another layer to team greens cake that I enjoy.
@czbrat3 ай бұрын
Man, not that many people play at 4k so it feels weird to focus so heavily on that resolution. Especially when we know upscaling doesn't struggle that much at higher resolutions. 1440p balanced and 1080p quality would have been a lot more helpful to have learned about.
@sodapopinksi6673 ай бұрын
I play at 4k, and sometimes the upscaling implementation still looks noticeably worse than native depending on the app. It's relevant to me.
@czbrat3 ай бұрын
@@sodapopinksi667 Cool👍
@caiocc123 ай бұрын
It's because there's no point in anything anymore, we don't need the kind of resolution and quality the hardware can provide. Rocking a 20- or 30- series and it's absolutely fine. So these tests that are came up with just to justify some performance advantage that we won't ever use
@xpodx3 ай бұрын
4k is old and not hard to achieve. 8k 144hz will be the new upcoming res.
@xpodx3 ай бұрын
Isn't 1080p like 25 years old?
@sensei_...3 ай бұрын
Atleast in 4k high settings across all games I have played so far I never could tell the diff between 4k native and 4k with fsr Quality
@Dempig3 ай бұрын
I can easily tell the difference. Even dlss at quality looks bad to me at 4k. I play about 5 ft away from a 65" screen though. DLSS makes everything soft and blurry, fsr has ghosting and a LOT of visual noise and shimmering
@bartbroekhuizen56173 ай бұрын
@@Dempig I experience the same thing you mentioned. Once you see it, it can't be unseen. I would like to have a High Quality Setting between Native and Quality. Its just not good enough to switch to DLSS / FSR / XeSS. Graphics is king, especially with solo games like Horizon or Rachet & Clank where FPS and reaction is less important compared to games like Call of Duty or other E-Sports titles.
@sensei_...3 ай бұрын
@@Dempig 4k 65' is a huge diff to 4k 27"
@itisabird3 ай бұрын
65 inches at 5 feet! That has to be really immersive. Are you able to see the edges of the screen at that distance without turning your head?
@Dempig3 ай бұрын
@@itisabird Yep it about perfectly fits my viewing range, I will eventually go bigger I love large screens.
@SpectreICollateral3 ай бұрын
What exactly would you say is "night and day" difference here? 11:10 Good video but you missed some issues. Like the newfound moirè pattern issue in Ratchet & Clank with FSR3.1, the aliasing on Clank when he's a backpack, or the disappearing confetti. I also think all the testing should've been done at lower resolutions than 4k to highlight the differences.
@TerraWare3 ай бұрын
You cant catch everything when looking into this stuff but what you mention about R&C were some issues I came across when looking into it.
@marktackman28863 ай бұрын
The vibe in the industry is that its AMD vs Intel for the upcoming generation. Nvidia is pretending they don't have competition.
@elirantuil50033 ай бұрын
Well..... do they? RDNA2 was a magical generation, RDNA3... not so much, RDNA4 is an RDNA3 bugfix.
@WayStedYou3 ай бұрын
Well if AMD is only making a cheaper to build part that matches around the 7900 XT/XTX they won't have any competition in the high end and intel will need a massive power draw reduction to be anywhere near AMD and Nvidias previous gen cards
@KrazzeeKane3 ай бұрын
I mean, Nvidia isn't going to fight until the have a reason to. Intel and AMD have 0 challengers at the top end of the GPU market, and the upcoming GPUs seem to be the same in that AMD isn't going to try to fight the 5090 for supremacy and AMD has already said as much as well. So nothing is changing anytime soon bud
@RadialSeeker1133 ай бұрын
What makes you think thats the vibe lol ? Maybe youre into underdog competition. But nvidia is doing better than ever and looks to take the next gen performance and software crown with their AI advancements.
@Ted_Kenzoku3 ай бұрын
@@KrazzeeKane who cares about the very high end most people buy way cheaper gpus
@xKyleNxCoD3 ай бұрын
This video would have been perfect if you included the native AA.
@JackWse2 ай бұрын
The closest you're going to get to native AA in most of these games, is DLAA, native plus temporal anti-aliasing is essentially native, as the temporal AA doesn't really encoura significant cost. What frustrates me is looking at any of these solutions as performance enhancements.. if anything that's a bonus, as the real benefit of the machine learning super sampling is that it does anti-aliasing in motion without many of the significant drawbacks to traditional TXAA or just temporal AA in general.. This is why FSR is such a joke as far as I'm concerned.. Depending on the resolution you're up sampling from, you end up with worse performance in motion than traditional TXAA depending on how it has been implemented.. and on top of that, the absolutely brilliant contrast adaptive sharpening that they have which is usually the perfect solution for TAA blurriness, it's already integrated into the package, and usually in a terrible way. I used to have issues with DLSS, but I didn't realize is that in-game LOD settings were being hyper sharpened so that you could see them in all their blurry glory, not dissimilar to how TXAA is implemented in a lot of best practices, which is silly.. nothing feels like gas lighting like the entire world being blurry until you stop and look at it.. Once I fix the LOD settings, the performance in motion with transparencies and particle effects, it's like going back to the old days in terms of clarity in motion.. throw a light reshade of CAS on top of DLSS or DLAA and you got about as close as a modern game can get to the clarity that we used to have as normal.. depending on if you can fix the LOD settings lol as they are usually trash.. I swear developers... I don't think they have very good eyes lol.
@xKyleNxCoD2 ай бұрын
@@JackWse nice post my dude.
@Konrad-z9w3 ай бұрын
What about "Lossless Scaling" available on steam? It claims to work on any game with any gpu, even older GTX cards.
@Cooler-wh4rg3 ай бұрын
its good but it isn't perfect
@samwch16992Ай бұрын
It's good but it comes with several caveats. One is you need to use a frame cap like RTSS to ensure consistent smoothness. Another is while using it's frame gen, it introduces a slight input lag which is quite noticeable in games like fast paced FPS shooters. That being said, if you play that game using a controller, the delay from the controller's input masked the frame gen's input lag. What I love about Lossless Scaling is it works on pretty much any media as long as you know how to use it. You can watch movies with much higher FPS from the native 25fps. I also used FSR to make old blurry videos sharper.
@pegadpal3 ай бұрын
Thx, great video, I hope UE5 games test video soon.
@marceelino3 ай бұрын
still horrible technologies.
@mleise82923 ай бұрын
Nice zoomed in shots. This is the best video I've seen for a comparison so far.
@darkholyPL2 ай бұрын
What is even the point in compering image quality using vastly different quality settings? And please don't say 'well they run with simillar fps' Yes we know, you said that already and did the tests in the beginning of the vid. We get it. Now we wat apples to apples image comparison in games. You can THEN do the 'let's see how thing look on different settings that give comparable fps', but only doing that... man what is the point? "Nvidia DLSS looks superior' yea you don't freaking say. DLSS quality looks much better than XESS performance? OMG mind blown! /s
@TimfyGaming3 ай бұрын
Glad FSR makes good progress. This tech works on virtually every (gaming) gpu so its already leagues better by giving almost every one this tech mate. Even if it looks less good in my opinion its already a more valueable tech to further develop. Not some gimmick only working on the latest hardware and DLSS 4 will probably work only for rtx50 because Nvidia desings tech this way to just create incentive to buy their newest gpu's same story with the rediculous Vram amount on GPUs costin North of 800 bucks. 16 gb on a 1100 euro GPU is a disgrace... CB2077 already (almost) uses that amount on 4k all max settings. No matter how fast the Vram is if its not enough u get stutters and low FPS. So lets focus on things that help gamers in a whole instead of bashing tech that gets better and better and is helping the entire (pc) gaming scene! Its just getting a tad boring most channels bashing FSR/XeSS. Ur paying 100-300 bucks more for DLSS so u should EXPECT it to better. Same pricepoint AMD u get 2 to 8 gbs of VRAM more and drivers and performance is actually really competitive.
@samh58862 ай бұрын
Are you able to cap fps effectively yet with fsr 3 or dlss3? Remember it was a problem when they first came oht.
@danielangelov913 ай бұрын
I would love to see having 4k native next to the 3. Also I wonder how much of a problem are really some of the FSR 3.1 issues since I don't look at the monitor at 300% zoom and I don't play at 25% speed. I know you've added all that for the sake of the video, I'm not being harsh on you.
@MLWJ19933 ай бұрын
You're watching a compressed KZbin video here which subdues most upscaling artefacts by turning them into compression artefacts. Zooming in is basically necessary to SHOW you how that'd look like on uncompressed footage (I.E. your displays output).
@itisabird3 ай бұрын
I just finished playing Ghost of Tsushima at 4k with FSR enabled. During the whole 60 hours of gameplay, I experienced ghosting more than once per hour. Usually it was a relatively subtle artifact that disappeared in around 1 second. Sometimes, around 10 times (in 60 hours) in total, the artifact was severe enough that I had to stop playing for a couple of seconds because it interfered with my vision. I knew it was caused by FSR, but it didn't bother me enough to turn it off. The game looks espectacular anyway.
@reviewforthetube64853 ай бұрын
Its still bad imo I rwally dont like the ghosting or anything else its so bad. I absolutely hate it lol. 3.1 is even worse when ir comes to flaws. Thank you for pointing it out amd is cutting corners to gain stability instead of actuslly fixing it.
@hadesflames3 ай бұрын
Me not being able to tell the difference between any of them even on still frames: Whichever is cheapest.
@benjaminoechsli19413 ай бұрын
🧠
@froznfire95313 ай бұрын
must be watching on a 5" phone lol
@jorge696963 ай бұрын
That's just being a contrarian.
@tonan88882 ай бұрын
Maybe invest some of the money you save in an eye exam.
@macdonald2k28 күн бұрын
The human eye can't see over 1080p anyway
@anthonyreynoza853518 күн бұрын
Its honestly very impressive how good dlss compared to when it first came out and looked horrible. Its not even a thought now on if i should have it on or not. At 4k quality mode i cant tell the difference anymore.
@Morpheus-pt3wq3 ай бұрын
I miss the times, when GPUs were able to run games well in native resolution...
@mryellow69183 ай бұрын
they still do.
@Morpheus-pt3wq3 ай бұрын
@@mryellow6918 at what cost, tho?
@VeiLofCognition3 ай бұрын
This is a problem, you're correct. Upscaling is a garbage bandaid tech.
@mojojojo62923 ай бұрын
They still do. Except now you can use mid range cards like a 4070 or 7800xt to play at 4k with decent frames. I'd sooner do that using up-scaling rather than play 1440p native.
@yt-mull0r3 ай бұрын
I game with an RX 7800 XT @ 1440p and never use upscaling. Upscaling, IMHO, is for lower tier hardware like laptops, handhelds and maybe entry level GPUs (if those still exist)
@juliest63118 күн бұрын
I'm tired of these gimmicks to improve FPS. I havent seen any earth shattering change in almost 5 years now.
@puertadlm1633 ай бұрын
Been waiting for this video.
@Paulie8K3 ай бұрын
Great breakdown. I thought it looked decent in my testing but then again I'm not pausing and zooming in 3X to look for issues. Though, I have a 3080 so I'll continue to use DLSS unless it's not an option in a game.
@donh88333 ай бұрын
As the eye catches much less detail of fast moving objects, increasing temporal sampling makes sense if it reduces shimmer which is more notable.
@libertyprime93072 ай бұрын
The problem in motion is ghosting, though. Which isn't about fine detail, but basically just makes motion look bad - the faster the motion, the worse.
@massimocsw9455Ай бұрын
DLSS QUALITY FSR BALANCE XESS PERFORMANCE What a crap bench?😂
@PindleofKujata3 ай бұрын
I tried both DLSS and FSR in Dragon's Dogma 2 with my 3070 Ti. DLSS had a lot of issues with shadow draw, creating a fuzzy, blurry mess where a shadow should be. FSR, by contrast, held no such issue for me. First instance of FSR being objectively better than DLSS for me.
@waltuhputurdaway3 ай бұрын
You got a 7800xt lmao
@PindleofKujata3 ай бұрын
@@waltuhputurdaway Ok.
@nayan.punekar3 ай бұрын
I can smell the fanboying lmfao
@metroplex293 ай бұрын
Capcom never implements DLSS well, their Re Engine games always have problems with DLSS.
@lucaterranova93213 ай бұрын
Jajajajaj por qué tenés una 7800xt por eso decís eso deja de ser fanboys, tengo una 3080ti y gracias a los tenso cores maneja mucho mejor el dlss
@tomtomkowski76533 ай бұрын
That ghosting... oh man... I don't care that much about some flickering in the far background but this ghosting issue is just TERRIBLE.
@tushkan4ik1113 ай бұрын
Comparing DLSS Quality vs FSR Balanced is meh ... 5% difference in FPS is not important. AMD owners mostly use FSR Quality in 90% cases and don't care about FSR Balanced
@imo0987653 ай бұрын
You using a performance increasing setting. So performance should be the most important variable to control
@KrisDee19813 ай бұрын
The thing is that even DLSS performance looks better than FSR quality in most games. So you have additional performance on Nvidia GPU.
@toad73953 ай бұрын
@@imo098765 Yeah, but the reason why people use FSR/DLSS instead of just manually setting resolution to 720p is to get an fps improvement without losing too much quality.
@eniff29253 ай бұрын
@@imo098765 It is anti aliasing setting, not performance increasing setting. People are just using it wrong.
@AzSureno3 ай бұрын
@@KrisDee1981idk maybe I’m blind but it looks really good to me , I give it a 8/10 , I don’t use upscalers very often only in games that are kind of hard to run , I have a 6800xt
@Mike797453 ай бұрын
IMO you should ignore upscalers naming and just compare them across base resolutions or % of screen resolutions. Then you compare image quality - ability of upscaler to upscale or even enhance image. You also get the performance of each upscaler as a bonus info.
@williamthatsmyname2 ай бұрын
Instead of saying DLSS, FSR and XESS, can we use Nvidia, Amd and Intel instead? I kept rewinding to make sure which one was being mentioned 😅
@theGreaterAwareness3 ай бұрын
Good, competition is what keeps things moving. I'm aware that it is the illusion of competition but it's still movement regardless. I find I catch a ball more if my body is moving, if I freeze in anticipation to catch the ball, the ball will bounce off my hands. Thereby, innovation happens when there is movement and it stumbles when things are stagnant. It is better to make a mistake than to make nothing at all, with forgiveness a -1 can be converted through 0 to become a +1. Thereby, even if the technology is not good, at least we learned what we do not like and thereby towards the inverse is what we like.
@kellyjr09183 ай бұрын
I remember i used to use xess on cod because fsr and dlss used to have this annoying artifecting in the waiting lobby wasn't noticeable in game but used to drive me crazy
@johnashby96603 ай бұрын
I really do not enjoy this “performance” normalized format. I want to see what the best is against the best😊
@leonthesleepy3 ай бұрын
FSR 5.7 gonna be great 🥲
@lordespion87893 ай бұрын
there could be improvement in thumbnail.. just a bystanders opinion
@tstager19783 ай бұрын
Pixel peeping is fairly pointless. It really only matters what actual game play looks like!
@kevinerbs27783 ай бұрын
No one cares; they'll never do a proper scientific method to prove which is better. They're just going to keep doing this because it's all everyone cares about.
@F1NATIK2 ай бұрын
I prefer to play my games at normal Zoom. I tried playing at 400% Zoom, it was rough.
@veda91513 ай бұрын
We all know DLSS looks the best, but when you have an older gpu like my 980 ti, FSR is what keep it playable in 2024. I have RTG to thank for that, not nvidia.
@PeterPauls3 ай бұрын
You are using a 9 years old card, what do you expect. I mean there are a lots of better GPUs for very small amount of price like the RX 6700 XT used kills and spits on your GPU.
@kevboard3 ай бұрын
I would rather lower the resolution than use FSR tbh. especially on lower resolutions. the motion artifacts are just horrible in FSR
@veda91513 ай бұрын
@@kevboard I actually have to do both to get it runs cyberpunk at 1440p @ 60. It is not the matter of what would be a better experience, it's weather I got an experience at all.
@veda91513 ай бұрын
@@PeterPauls I wasn't expected it to be running newer games at all. But with the help of FSR, now it does (not excellently, at least acceptable). The Maxwell card is a backup card I have to use for now, I will soon get a replacement.
@PeterPauls3 ай бұрын
@@veda9151 I used a GT 1030 as a backup card and I was able to gaming. Now I understand you but you didn’t write that in your OG comment. What will be your next GPU?
@ZangwillLaura18 күн бұрын
Clark William Robinson John Thompson Cynthia
@Madmeerkat553 ай бұрын
Have been wondering about this a ton lately as I consider AMD vs NVIDIA to replace my dying 1080! Thanks guys!
@Jaster03033 ай бұрын
W GPU! Keep it, it'll be nice a memory
@douglasmurphy32663 ай бұрын
Dying how? Does it just need a thermal paste refresher?
@adi62933 ай бұрын
What resolution you playing at? I'm at 1440p and went from 3080 to 7900XTX and its awesome
@RadialSeeker1133 ай бұрын
If you can afford the 5080, get it at the end of this year.
@ajjohnston783 ай бұрын
@@adi6293 I did the same and was a great jump but I still like the polish of Nvidia products when it comes to drivers and programs. I'll prob go back to nvidia when the 6000 series comes out or what ever is after the 5000 series this year.
@waynetuttle68722 ай бұрын
One of two things, AMD and Intel either need an equal upscaler or they need to make a stand on RT being a useless tech and run the gamut on rasterized performance.
@RFC35143 ай бұрын
FSR seems to try to preserve a bit more detail, but the result is noisier. DLSS is better at hiding that noise, but at the cost of making some areas blurrier. If you pause, you can see that difference, but in motion and without zooming in, it's virtually unnoticeable. I don't think reviewers should be focusing so much on 2D fakery (spatial and temporal interpolation) anyway. Manufacturers seem to have successfully diverted attention to that, and away from the fact that the current generation is overpriced and barely any faster than the previous one at *actually rendering 3D scenes.* Likewise, in a lot of games the "raytracing" option seems to be just a switch that makes Nvidia cards slightly slower and other manufacturers' cards a lot slower, to change the "winner" of a benchmark with barely any noticeable change in image quality (in some games, RT actually makes shadows look a lot worse). Who wants to use 2x the amount of power, produce more heat, more fan noise, and _lose_ some FPS in exchange for (supposedly) more accurate reflections on irregular surfaces, that don't even look _nicer?_ And reviewers / journalists keep falling for it, and publishing two, three, or sometimes even more versions of the _same_ benchmark, which doesn't really help anyone except the manufacturers, by diverting attention from the lack of real 3D rendering performance improvements, considering the increase in price.
@brunogm3 ай бұрын
One question on RT is why the path tracing result is not used to optimizes the raster Light probe positions on cases of light bleeding and artifacts.
@iurigrang2 ай бұрын
@@brunogm how could it be used to solve these problems?
@brunogm2 ай бұрын
@@iurigrang light probes are automatically put in the median distance from each other. then actual shading samples from those. Light bleeds and artifacts on normal raster come from these. Later someone has to manually reposition prober to fix it. The lower production cost in RayTracing comes from not needing manual intervention. But one could use RT results to automatically fix light probes and then the game at runtime has better light without realtime RT.
@KangarooDude692 ай бұрын
FSR 3 was overhyped :(
@zakarius08Ай бұрын
yeah it can be much better optimised in newer games, it looks pretty bad in black myth wukong compared to dlss
@beea3143 ай бұрын
You should've reviewed every technique at the same or closest possible internal resolution. This benchmark isn't good because we aren't really having a fair comparison of quality, but instead of performance normalized quality.
@H484R3 ай бұрын
So through the entire video we get a categorization based off nothing but framerates and assign the “win” to X GPU for having (even if it has less frames) the bigger percentage uplift , and no word on what the presets actually look like to the human eye when compared. So X card has to use “performance” to match Y cards “balanced” but what if performance still looks better AND yields a higher frame rate? Just slap graphs and numbers on screen, with no visual representation. That’ll get some views.
@@Chasm9 Thanks! 2 questions: you wrote Ultra Quality twice (1.3x and 1.5x) - what's the difference between them? And secondly: what are the scaling factors of DLSS Quality and FSR Quality? Ty, my wholesome potato in shining armour :D
@krspy13373 ай бұрын
67% res scale, just like FSR Quality and DLSS Quality modes
@exscape3 ай бұрын
Same render resolution as DLSS Quality and FSR Quality. They changed the render resolutions recently and so the old "Quality" became "Ultra Quality".
@Polotoed3 ай бұрын
@@exscape Thanks, guys!
@clintk469119 күн бұрын
Looks good enough on an Ally X so I'm happy with it.
@josluivivgar3 ай бұрын
I understand choosing the setting that has the same type of uplift but at the same time, realistically speaking, I think it would have been worth it to do a comparison with similar fps instead, because someone with a 4070 and a 7800xt playing the same game would probably go with what gives them acceptable fps so if in both cards you get 100 fps on a game with the quality setting both would go for that setting even if the uplift of dlss is a higher % (so it's a more realistic comparison) there's value in comparing between the same uplift, but the real life comparison should also be used based on similar fps (I know you mentioned it would be too many combinations, but I think that's a more realistic scenario that people might use/choose, based on fps, not on % of performance uplift)
@WrexBF3 ай бұрын
You need to rewatch the video.
@samov4973 ай бұрын
Great deep dive on the comparisons and I'm glad that the big three are pushing the longevity of cards farther. I have noticed the ghosting with FSR 3.1 in HFW but was able to reduce its perceivabilty by reducing motion blur. Overall, I still feel hesistant to recommend graphics cards to friends based on image upscaling features because not everyone is willing to test to find the most optimized settings possible. With the state and quality of implementations, it's still a nice to have but not a must have. This may change as it gets implemented across more titles.
@billb03133 ай бұрын
I have the 7800xt. I run most games in native 1440p. If i have to zoom in 200% and reduce the speed to notice the difference in render resolution or individual pixels then i have a bigger problem then deciding which upscaler is better.
@22840903 ай бұрын
Man i can confirm that as AMD user i dont even touch upscale technology cuz we have a monster in games such rx 7800 xt and rx 7900 series so no need even think about Upscaling things. But 😂in other hand Nvidia 😂 without useing Upscaling tech they will be equal to the last generation from Nvidia 300 series 😂plus is too expensive 😂
@abdultariq34573 ай бұрын
@@2284090my go to now with a 7900 xt is native res with the lossless scaling app at x3 frame gen and everything runs and feels extremely well
@J0ttaD3 ай бұрын
Bro thinks he smart oh nonono don't tell him
@Eleganttf23 ай бұрын
what does that have to do with the actual comparison of the feature ? typical AMD fanboy behavior comment
@macdonald2k28 күн бұрын
As an nvidia user, I check all the upscaling techniques available in different games. When fast objects in the foreground reveal grass or trees in the background, the sizzling is so bad that I have to turn it off. Though to be fair, I still haven't experienced an fsr 3.1 game first hand. It's hard to judge the upgrades by watching a yt video.
@marover2 ай бұрын
I read: Welcome to Hardvard Unboxed. And it made sense
@markhackett23023 ай бұрын
At around 17:45 Ghost of Tshusima walking animation, see the jumping around the DLSS version of his head, especially noticeable in the feather, it does, compared to the far more flowing look from both FSR and XeSS. This is the problem of making the "baseline" 'wot DLSS duz' instead of "no upscaling". He's peering intently at both XeSS and FSR to determine WHAT FLAWS CAN I SEE, and thereby ignoring DLSS here. It's not a widespread problem for DLSS use, but that is Tims problem with his focus on how DLSS HAS TO BE best.
@brunogm3 ай бұрын
16:18 the texture on the blade
@markhackett23023 ай бұрын
@@brunogm Which Tim already pointed out as problematic, so at no point did I have to. Your point seemed to have been inside your head only.
@a1337cookie3 ай бұрын
I bet that's just an animation glitch in the game, nothing to do with DLSS being the upscaler. You can see he briefly stops walking to reset the animation, and the movement becomes smooth again.
@Forthecasuals3 ай бұрын
Because it is the best, So it's the benchmark the other two are aiming for.
@damianabregba74763 ай бұрын
It should be compared against native. Otherwise you compare errors to other different errors
@MariosAdamidis3 ай бұрын
Its very pleasant to see that the universally compatible offerings from red and blue are greatly improved compared to their initial versions. I believe that everyone's problem would be resolved if amd released an XMX equivalent version of FSR like intel did to please their owners. Although my gut feeling is that they may release something first that will run on their shiny new NPUs. I really hope that that's not the case and they briefly provide updates to fsr3 that will make 7000 series more compelling at least in terms of upscaled visual quality.
@amplemind97393 ай бұрын
5:15 Why do we want to match the uplift? We want to match the frames, kinda a bad take here but okay.
@laszlodajka59463 ай бұрын
Agree
@Mikri903 ай бұрын
I second this. Like, I understand it from a "scientific" perspective, they want to know just how much better the methods are for improving performance, but for gamers, this is an irrelevant stat. All it matters is that the resulting frame-rate is satisfactory for the consumer.
@azjeep3 ай бұрын
nice video more inline with a real users PC.... its amazing to see scene by scene how the tone make a huge difference
@markcollins65783 ай бұрын
Will you please always check you specs of the machines you use - while 4070 is nearer the type of GPU most people use only about 5% (guess) use a 4K monitor for gaming. This vid gives little info on whether the 4K monitor has a 'it matters' impact on the image as opposed to a 1440p or 1080p monitor
@matthews22433 ай бұрын
4070 actually isn't close to what "most" people use. Most people are a couple generations behind, and the 60 class cards have always been more popular.
@skinscalp2223 ай бұрын
@@matthews2243 Higher end GPU users are always delusional about the cards they own. lol.
@kendokaaa3 ай бұрын
According to the Steam hardware survey, around 7% of Steam users who use Nvidia GPUs have an RTX 4070 or better
@theofficialpollo3 ай бұрын
My favorite upscaler is to just play native tbh lol. Forget about Raytracing and stuff.
@JayzBeerz3 ай бұрын
So maybe the 7900XTX can match the 4080 now. 😂
@NoMasters.3 ай бұрын
lol my OCd 7900xt hits stock 4080 fps... at stock a 7900xtx is better than a 4080 Super
@JayzBeerz3 ай бұрын
@@NoMasters.stop lying to yourself.
@NoMasters.3 ай бұрын
@@JayzBeerz Google it dude
@waltuhputurdaway3 ай бұрын
@@NoMasters.Turn on raytracing
@NoMasters.3 ай бұрын
@waltuhputurdaway no, I'd prefer to not nuke my performance for a gimmick I'm not even going to notice while playing
@adammartin49069 сағат бұрын
In the end you absolutely have to be pixel peeping to even know the difference between DLSS and FSR and I've seen tons of test showing people just cannot tell the difference in real world scenarios.
@HugoM.M.3 ай бұрын
All technologies deliver good work, but for those who value quality (like me), DLSS will always be the first choice.
@brunogm3 ай бұрын
have you compared as reference only using native TAA? how is it with SMAAT2x or others?
@HugoM.M.3 ай бұрын
@@brunogm I don't like using TAA which makes it look blurry. I always prefer to use DLAA or DLSS for antialiasing.
@TheZudah3 ай бұрын
In case you missed it he used fsr in performance and dlss in quality mode so of course dlss looked better.
@themanhimself4362 ай бұрын
If you put a gun to my head (jn game) i would say they all look the same unless someone told me otherwise, including ghost of tsushima. I guess im just old but im really trying to see ANY difference
@dm.31452 ай бұрын
Yeah the ghosting is only visible if you look very closely and I'm 20😂 I don't see that much of a difference either
@MrSongib3 ай бұрын
FSR 3.1 Framegen + DLSS Upscaling on NVDIA 20 series = W. F*ck NVIDIA.
@TheDravic3 ай бұрын
DLSS upscaling that you like using is literally Nvidia technology.
@PeterPauls3 ай бұрын
Nvidia wants to solve everything true hardware. Their Optical Flow Accelerator in the RTX 40 series just miles faster than in previous gen GPUs. It has a better quality than FSR FG but not available on your GPU. I am also an nVidia user this is why I buy their products but if you want the best tech you will suffer (I was suffering).
@MrSongib3 ай бұрын
@@TheDravic i still dont like their attitude. XD
@TheDravic3 ай бұрын
@@MrSongib Yeah, pushing industry forward, truly despicable of Nvidia to do so at a price premium lol
@mjn50163 ай бұрын
@@PeterPauls The framegen from Nvidia is not better tho. The upscaler - sure. But not the framegen part.
@We_Are_I_Am2 ай бұрын
FSR, DLSS, and XESS are so different in how they tackle things that it would be interesting in the future to use them as image and video filters for a unique look or even combining them to make a custom filter.
@waltuhputurdaway2 ай бұрын
DLSS and XeSS are pretty similiar
@Xzavn3 ай бұрын
GeForce owners get access to the best upscaler, until their GPU doesn't get supported by the latest DLSS version any more. While DLSS 3 got updated to give improvements to RTX 2000 and 3000 cards later, the RTX4000 launch showed it is only a matter of time until Nvidia might discontinue support for DLSS on older generations. I'd probably welcome if AMD and Intel would just combine their efforts for an "everyone" upscaler, although I don't think they will ever achieve DLSS levels without using dedicated cores as Nvidia does.
@MLWJ19933 ай бұрын
You're confusing things here. The temporal upscaler is compatible with any RTX GPU, so is ray reconstruction. The only part of DLSS that isn't supported on all RTX GPU's is Frame Generation because the Optical Flow Accelerators in past generations isn't up to the task (which isn't an uncommon thing to occur really, there's lots of beta hardware in GPU's for not yet fully functioning purposes).
@Xzavn3 ай бұрын
No, I am aware. But when RTX4000 released with DLSS 3 alongside it, it was not compatible with older cards for a time (for the stated reason and Nvidia bundling everything together). It took them I think about a year to make the improvements that DLSS 3 brought for upscaling availabke to the earlier generations of RTX cards (while GTX cards were always left out, even when they were rather recent products). Both things show that Nvidia is willing to leave recent customers in the dust. If you watched their latest Computex show, their interest in gaming customers seems to be at a low anyway.
@MLWJ19933 ай бұрын
@Xzavn When DLSS 2.X got renamed to DLSS 3.X the upscaler didn't get any improvements. It just added the Frame Generation & renamed the thing as a whole (a terrible decision though, I agree). Everyone is able to run the exact same upscaler regardless of RTX GPU generation so far.
@peterscott26623 ай бұрын
@@Xzavn Even RTX 2000 cards support the latest DLSS 3.7. They just don't support frame gen. They should have just made Frame Gen a separate feature name.
@AvroBellow3 ай бұрын
I look at this and I still say that upscalers are like televisions. The only way to make one look even remotely bad is to have it next to a superior model. If you only have one to use, you'll be perfectly happy with it because, at the end of the day, the impact that they'll have on your experience is very slight if they have any impact at all.
@Club_of_Gamers3 ай бұрын
Had same conclusions in my FSR 3.1 videos 😅 AMD did a great job, so far i tested FSR only in Horizon and Ghost of Tsushima but in both there is big image quality stepup, only problem is much less visable weather on AMD's solution and alot of ghosting in Horizon😉 Thanks for video!
@MattJDylan3 ай бұрын
Don't take it personally: I've seen how the protagonist in horizon looks, she would be ghosting me too, no doubt 😔
@Club_of_Gamers3 ай бұрын
@@MattJDylan 🤣
@Petch853 ай бұрын
I would have liked a Native comparison in quality. Cause sometime it is hard to tell what the ground trough is suppose to look like. (especially when you don't know the game) I guess you could argue that AI upscaling could look better than nativ, solving aliasing problems etc. and if it looks good why would it matter how native looks. But still.
@krazyfrog3 ай бұрын
There is no ground truth in games anymore. All modern engines use some form of temporal anti-aliasing and image reconstruction as default because the image would look awful without it. Just look at RDR2 on PC, which does allow disabling all forms of AA, and the image is absolutely horrific because of all the aliasing. You are always comparing one form of TAAU solution with another and we already know DLSS and XeSS are currently the best version available as they can reconstruct detail that even the default AA cannot.
@25MHzisbest3 ай бұрын
Ancient Gameplays bet you to the video. "FSR 2.2 vs FSR 3.1 vs XeSS 1.3 vs DLSS 3.7 - Which one is BETTER and WHY?"
@sodapopinksi6673 ай бұрын
Tbf, I've never once considered them competitors. AG even said he watches this channel sometimes.
@noobgamer47093 ай бұрын
Yeah and somehow on his comparison has DLSS on Nvidia and FSR/XESS on AMD. HUB is a big channel only don RTX card for all 3. and as we can see, FSR is worse on nvidia card since it has lower FPS so they need to drop quality setting to have better fps which leads to worse FSR image. This is no longer comparing quality setting image. HUB seem to managed to pull a smoke screen of nvidia marketing here. rarely watch HUB anymore aside for CPU comparison and News.
@krazyfrog3 ай бұрын
All of this is filler until the definitive DF video drops.
@semigene3 ай бұрын
Impressive given that XeSS is not running in its highest quality and performance XMX mode
@psour333 ай бұрын
As a RTX 40x user I use DLSS 3.7 but FSR is doing better and better with time, and it's available for every GPU user whatever your GPU is.
@clockworklegionaire21353 ай бұрын
If you have Nvidia your going to use DLSS if you have intel your going to use XESS if you have amd you'll use XESS lol
@denisruskin3483 ай бұрын
Considering that Nvidia has like at least 80% of the market and the fact you get DLSS on a 20x series, cards over 6 years old, the mayority of people already have access to the best upscaling method anyway.
@initialfd-37163 ай бұрын
@@denisruskin348but only the new gen has the frame gen feature, with fsr 3.1 even old nvidia cards can now use frame gen even with dlss
@denisruskin3483 ай бұрын
@@initialfd-3716 oh I agree. Their frame gen is actually pretty close, it’s also much easier to develop over upscaling. But natively it’s only in so few games. There’s a mod to swap it from DLSS FG, but most games I’ve tested had UI or physics issues.
@fdgdfgdfgdfg38113 ай бұрын
rtx 40 use you mean you have 4060?
@robinrufino82443 ай бұрын
Summary if you don't want to read this entire text: AMD should not make technologies for all users and should copy Nvidia in that sense. Amd should stop trying to be the brand for gamers and be more like Nvidia with its technologies, people don't care that Amd sells itself as a friendly brand, they are not going to sell graphics with that and the mere existence of Nvidia and its 88% of the market proves my point. Everyone prefers Nvidia and AMD cannot be trying to please Nvidia users with these things of making technologies for everyone. It has to make a technology that competes with Nvidia, and if most of the time to develop that technology is wasted in making it usable for everyone, AMD will always be left behind. psdt: i am a fan of all amd does.
@tndgu3 ай бұрын
Hi, thanks for the effort. I have a question, so I have GTX 1080ti still, and in this case, is it better to use FSR balanced rather than quality if I want to get best out of upscaling?
@krayon29823 ай бұрын
yeah, it doesn't make sense to me
@WrexBF3 ай бұрын
Use the highest FSR setting, which is FSR quality. Or use XeSS. You should only choose lower FSR setting if you want more fps with a lower image quality.
@tndgu3 ай бұрын
@@WrexBF Yeah but the video says as "on nvidia gpu's FSR Balanced seems the way to go as quality doesn't give enough frames to justify upscaling".
@pkerry123 ай бұрын
FSR 3.1 is very good the problem is developers support nvidia cards more than DLSS so people assume dLSS is better because its the only option. Yes facepunch I am looking at your and the game RUST!!!
@waltuhputurdaway3 ай бұрын
No we assume DLSS is better because it is..
@pkerry122 ай бұрын
@@waltuhputurdaway are u a developer? Because I have seen FSR in a well developed game that favours FSR and its can equal or beat dlss the issue has always been implementing FSR in games with competent developers. Never assume something is better with out looking at all the facts.
@waltuhputurdaway2 ай бұрын
@@pkerry12 Well the fact is DLSS is better, I'm sure FSR can look good but we are looking for what is consistently better .
@Efsaaneh3 ай бұрын
Amd MUST create a new ai based upscaler for their new generation, they simply can't keep up
@skychaos873 ай бұрын
Nah... DLSS and FSR it not a deal breaker for GPU purchase. If DLSS is 99% overall image quality, FSR is like 95%. You will almost never notice those ghosting unless you are seeing them in slow motion and zoomed in like in this video. This is a image quality review thus its exemplified and exaggerated. Nonetheless, FSR supports almost all GPUs, old and new, nVidia or AMD alike. Whereas DLSS is only supported on specific nVidia GPUs, and we don't even know if next gen DLSS would be available on older GPUs like 4000 series once the 5000 series is out. People should aim for native FPS with the right GPUs. If you are using a mid range GPU and you have a 4k monitor and you need upscaler to play in 4k then your setup doesn't make sense. Upscaler is only really useful for ray tracing or playing newer games with older setup. Unfortunately DLSS may not support older gen GPUs given the way nVidia does things.
@bpcgos3 ай бұрын
theyd rather Keep this for older gen of GpU and create another one specific for propreitary hardware they gonna build. Why ? it will exposed Nvidia BS of only selling feature for their latest GPU and not real native/raw performance
@andraskovacs89593 ай бұрын
Don't take it for granted that AI is the component of DLSS that makes it better, Even less that FSR will catch up to DLSS if they just add AI to the mix. AI is mostly a buzzword, the real factor behind is fixed function accelerators. NVidia has them, AMD doesn't. So NO, AI certainkly ISN'T a "MUST".
@bulutcagdas10713 ай бұрын
They are probably working on something similar to DLSS. And the current FSR is there to work on any card until some AI based solution arrives. And honestly I can't complain about FSR, it looks heck of a lot better than running a game at 720p and using linear scaling or whatever to blow it up to a bigger 1440p screen. Is it better than DLSS? No not really, but I think it's like 75 to 80% as good as DLSS. Thus I cannot complain.
@damianabregba74763 ай бұрын
It is better for consumers, that we have both options rather that AMD parroting what Nvidia is doing. In that case we would have worse algorithm than nvidia regardless, but also less gpu supported. And now we have 3 different ideas, which is much more interesting to compare.
@smashishere2 ай бұрын
Why no 1080p, wouldve been the most interesting to see honestly
@NoMasters.3 ай бұрын
If you watched this without audio, and just watch, you come away thinking that FSR has pretty much achieved parity with DLSS. But if you only listened to the audio, you'd think FSR isn't even close. Either my vision is going early, or what's his face has some personal preference influencing the interpretation. I say this having bought 6 Nvidia and 1 AMD gpu in my life. But I also have never bothered using up-scaling. But if I did, from just watching this video I would think FSR was close enough and go with the cheaper option. But again, if I only listened to it, I'd think, well better not take a chance on FSR.
@libertyprime93072 ай бұрын
KZbin compression kills a lot of fine detail. I've owned both GeForce & Radeon cards with no loyalty to brands. In my opinion I'm just not interested in any upscaling below 4K, it just doesn't look good. But if you do have that native 4K image to source from, DLSS is better and mainly due to the ghosting from FSR. In some games the ghosting is quite bad.