HARMONIX "MIDI" PLUG-IN in UNREAL ENGINE 5.4: Deep Dive Part 1

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Brian Michael Fuller

Brian Michael Fuller

Күн бұрын

Part 1 of my Video Series deep dive into the new UE5.4 Plug-in, HARMONIX! This plug-in brings full MIDI capability to the Unreal Audio engine and unlocks a ton of new possibilities!
Whether you're a seasoned developer or just starting out, this video will guide you through the essential steps and concepts needed to take your game's audio to the next level.
Like, share, and subscribe for more exciting Unreal Engine 5 tutorials and game development insights! Leave your questions and comments below; we're here to help you bring your game's audio to life.
🛠 *Resources and Tools Mentioned:*
MIDI FILE:
drive.google.com/file/d/1Jo-Q...
#UnrealEngine5 #Metasounds #GameAudio #InteractiveMusic #GameDevelopment #Tutorial #GameMusic #blueprints #GameAudioMixing #harmonix #GameDevTips #AudioDesign #midi
00:00 Intro
1:13 Series Layout - 5 Parts
3:52 - Building The Metasound
5:16 MIDI Explanation
6:05 MIDI Player
7:15 Adding Fusion Sampler
8:26 Adding Transport Node
9:24 Adding a new MIDI CLOCK
10:26 Expanding The Transport
11:03 MIDI Logger
12:23 Changing Fusion Sampler Patch
13:05 NOTE Transposition
13:43 Conclusion
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Hit the notification bell so you never miss an update! Thanks for watching, and let’s make some epic sounds together!
💬 *Got questions or tips of your own? Drop a comment below and join the conversation!*
******
My Website: www.fullertime.com
LinkedIn: / brian-michael-fuller
*****
*****
I am a professional audio designer, media composer and sound designer for Film, TV, Media and Video Games.
C++ Entry Level Certified Programmer and WWISE Certified.
Hear some of my work on major TV Networks all over the globe. Featured on networks such as BBC, Fox, CBS, MTV, E!, Spike, Showtime, OWN, BET, France 5, ProSieben Maxx, RTL 5, Nickelodeon, History, Discovery, Animal Planet, and A&E.
Highlights include A&E’s Emmy Award Winning “Born This Way” as well as NFL’s Super Bowl 55 on CBS which was broadcast in 180 countries and was seen by 96.4 million people-including out-of-home viewers-across all platforms, including CBS, CBS Sports and NFL digital properties, Verizon Media mobile properties, and ESPN Deportes TV and digital properties.

Пікірлер: 11
@ChrixB
@ChrixB 20 күн бұрын
Can't wait to see the following videos. It's very interesting !
@benblaumentalism6245
@benblaumentalism6245 19 күн бұрын
I look forward to finding out how it deals with Type 1 MIDI files.
@emmd1137
@emmd1137 19 күн бұрын
love your videos dude thank you!
@andbur7
@andbur7 19 күн бұрын
Great, keep with the series. Very helpful. Wondering how it works with chords and multiple tracks of instruments?
@brianmichaelfuller
@brianmichaelfuller 19 күн бұрын
No problem on both of those. You can play multiple tracks at a time based on midi channel
@Rezgi
@Rezgi 9 күн бұрын
Useful content for us gamedev musicians ! I've been wishing for a daw transport in unreal in order to visualize music events in bpm instead of seconds like in the sequencer, do you know of any feature or plugin doing that ?
@brianmichaelfuller
@brianmichaelfuller 6 күн бұрын
Not that I know of! But in theory you could build some sort of interface in C++
@Rezgi
@Rezgi 6 күн бұрын
@@brianmichaelfuller meanwhile I found a workaround. I'll use reaper to place midi notes where events should be and I wrote a small script to export the event list to a csv. I'll use that to drive the gameplay. I could try to build an editor with utility widgets but I'll prototype first before trying that. Thanks!
@benblaumentalism6245
@benblaumentalism6245 19 күн бұрын
Nice! Is it async? No need for setting up Quartz?
@brianmichaelfuller
@brianmichaelfuller 19 күн бұрын
You don’t need Quartz unless you want to sync other things not related to it on the audio thread separately.
@benblaumentalism6245
@benblaumentalism6245 11 күн бұрын
@@brianmichaelfuller Great! Thanks!
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