Harsh Rules: Learn to Play - Storms of Steel - Part 6

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Harsh Rules

Harsh Rules

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@gaarlefrogi
@gaarlefrogi 3 жыл бұрын
Huge thanks for this tutorial series. Its so incredibly helpful
@davidwarren3221
@davidwarren3221 5 жыл бұрын
Ben ,at 26:25,When the aircraft hit the German Sdkfz with a "12" hit,wouldn't that have been a "critical hit"?
@harsh-rules
@harsh-rules 5 жыл бұрын
I think you're right!
@browe
@browe 4 жыл бұрын
In your air attack example against the foot unit and the AA vehicle, wouldn't a 12 die result be > the 4+ over the target number (5), equalling a critical hit?
@VictorSteiner
@VictorSteiner 7 ай бұрын
5:30 Was this game released before or after Awakening the Bear 3rd edition? Because here there vehicle costs for different terrain are all the same and your video says that wheeled units can't enter woods, but the Awakening the Bear rules say that wheeled vehicles can enter light woods for a cost of +2 AP.
@harsh-rules
@harsh-rules 7 ай бұрын
I think it was released before. Maybe by a few months. I'll have to see if there's a reason this is different. It's been a while since I read these rules.
@gillesderais3848
@gillesderais3848 5 жыл бұрын
Maultier (the half-track) is German for mule, btw.
@jojitsu8931
@jojitsu8931 2 жыл бұрын
So in that aircraft attack example, using the "soft target" statistics actually made the AA vehicle harder to kill. The Sturmovic had a "hard target" attack of 10 vs the defense of 11, so it would have been an auto hit since you can't roll less than a 2. Seems odd, unless I am missing something.
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