Don't forget that Substance Painter also has the Autostitch feature that can wrap around the edges of your UV islands super quickly and cleanly too
@alexanderremizov3dgamedev3472 жыл бұрын
Omg it’s the best guide on stitches on KZbin, thank you so much!
@jayeshranaware54113 жыл бұрын
This video is great .... I'll share my method .... What I do is use stitch IMM rather than alpha (for basic cloth stitches)... As u can control IMM depth much better than Alpha .... Plus u can easily create its ID
@hartgameart3 жыл бұрын
I agree being able to bake an ID without fuss is such a huge time saver. Also a lot less destructive than alpha!
@jozseflaszlo74452 жыл бұрын
best. 1 topic. tutorial. EVER!
@messsurfer67962 жыл бұрын
I just found your channel, and this video is like a gospel! I thought for a long time which workflow is better to use, and you clearly explained everything in the video. Thank you very much!! o/
@hartgameart2 жыл бұрын
That's awesome, glad it was helpful to you!
@fabiothw2 жыл бұрын
Superb content! Thanks for sharing!
@kanonkagerou32073 жыл бұрын
Im glad I found your chanel! So many great tips and tutorials I watched videos about stiitches forzbrush, they was short and good too, but this is so great! So many additional tips that I didnt know< thank you very much!
@hartgameart3 жыл бұрын
Thanks for the kind words and i’m glad that it was useful to you!
@TriGon_Art3 жыл бұрын
modeling stitch meshes. Is definitly the most boring part of creating characters haha. I came across one of your videos on my homepage. Love your style of editing these man!
@hartgameart3 жыл бұрын
Agree and thanks for the kind words! Your work is absolutely top notch dude. I have multiple of your videos saved as reference as I branch out into doing more realistic characters. Your hair series is invaluable.
@TriGon_Art3 жыл бұрын
@@hartgameart thank you for your kind words as well haha, I'm planning on doing a better series on hair this month but gotta practice some betetr video editing first :P
@IGarrettI3 жыл бұрын
Like you've said, a lot of things (if you're making the mesh for games at least) should be planned ahead and made in painter. Yeah your zbrush mesh might look "empty" in some aspects, but overall painter is much less destructive when it comes to things like stitches, screws and bolts, fabric thread and micro folds ..so on.
@Artistminded2 жыл бұрын
That was a fantastic tutorial
@Lo-qr8dg Жыл бұрын
Thank you!
@kemalerkoca15062 жыл бұрын
very good thanks
@noahpomilio65933 жыл бұрын
Great content!
@shubhamartist20012 жыл бұрын
well done
@cesardavid59253 жыл бұрын
i just found your channel, really loved it so far, really nice content and how you present it to people, very few 3d channels do this as good and with personality as you, cheers and keep going
@hartgameart3 жыл бұрын
Thank you! I really appreciate the encouragement and glad you enjoy the videos so far!
@ryushenron9865 Жыл бұрын
90 % of the time, the square effect appearing when you make your stroke is due to the square borders of your brush being deformed when you made your details, just masking the borders of the sqare before doing anything solves this problem most of the time. If you don't want to redo all the work,just select the modified borders, invert the mask and go to deformation, morph to grid.
@فنانالفوتوشوب3 жыл бұрын
❤❤❤👍
@shikaka90323 жыл бұрын
Hi Chewbacca, where is Han Solo?
@mulanmiller50003 ай бұрын
Would be a lot more pleasant to follow along without the obnoxiously loud EDM music... How I wish this trend would stop already.