Love animation layers, a great way to show a quick iteration and keyframing the layer weight allows us to play with the intensity/influence as well.
@harveynewman3 жыл бұрын
Yerp completely right Sogon, a very useful tool
@jianyuan76703 жыл бұрын
So great to see power tips back! And I am happy to see that there will be a series of mocap tutorials. I am also waiting for tutorials about MG tools because it has too many functions but I don't know where to apply them.
@harveynewman3 жыл бұрын
Thanks Jian. That’s a good idea.
@Aaron_miraz3 жыл бұрын
This one is essential, motion capture is required this days and you can advance a lot with it.
@harveynewman3 жыл бұрын
Thanks Aaron. Look out for the one next week. ;)
@Benimation_anim3 жыл бұрын
Nice! I use this same method when editing mocap. Great vid as always!
@harveynewman3 жыл бұрын
Nice one Benny.
@morbid1.3 жыл бұрын
Motionbuilder is designed for mocap work... I don't even know how in maya you would start doing it... It seems like maya is further down the line where mocap is retargeted and cleaned up and you focus on polishing it.
@harveynewman3 жыл бұрын
It’s a matter of choice really, some studios use motionbuilder to do the whole clean up, others use it as a bridge to add motion capture to characters/rigs before going into Maya to do the clean up. But you can do the whole process in Maya as well as long as you use tools like Red9 to bring you data onto your rigs.
@octaviosilva58083 жыл бұрын
My animations are very floaty, maybe a video about that next 😀
@harveynewman3 жыл бұрын
Thanks for the suggestion Bruh, please submit a video and I’ll try and answer that in a future episode.
@david.mugabo3 жыл бұрын
Nice, amazing lessons
@harveynewman3 жыл бұрын
Thanks 🙏🏾
@dioidia3 жыл бұрын
very helpful harvey! thanks a ton for the wisdom! :D
@harveynewman3 жыл бұрын
Always happy to share :)
@NaviYT Жыл бұрын
Hey man! Quick question: I’m trying to edit mocap data for a first person shooter video game. My best example of what I’m trying to accomplish is that I have a generic reload animation for a rifle. I want to adapt this reload animation to serve multiple weapons by creating an animation for each weapon. Would I be able to use the animation layers in maya to accomplish this? Such as changing the position the hand grabs the magazine from and then if the weapon has a bolt, make that animation pull back the slide? Basically I’m asking, is this for small edits only, or can we do large changes to the mocap data using animation layers?
@harveynewman Жыл бұрын
Hey Navi..you can absolutely do that. Just make sure your first weapon is as vanilla as possible so you can build and modify upon it. If you make it vanilla, bigger edits are possible...if not only smaller edits. You might want to check out this first person tutorial I did quite a while back as it might help you: kzbin.info/www/bejne/nXqnhJtveddgb6c
@FancyFun34333 жыл бұрын
Hey Harvey! Would you do a segment on realtime animating? There is a program called Tvori and basically you can grab the character and move it to animate it. They have this time slider that slows the animation down so you can keep up with the action For me its really good at giving me a base animation and it looks awesome for how little time I put into it
@harveynewman3 жыл бұрын
Hey Funky. Welcome to the channel, and I wasn’t aware of Tvori. Sounds like a lot of fun. I’ll give it a try.