Has 1.21 Broken XP?

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SimplySarc

SimplySarc

Ай бұрын

In Minecraft 1.21 a new feature has broken the entire XP system
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Пікірлер: 642
@Adeseo
@Adeseo Ай бұрын
I’ll be honest, you spelled out a way to generate tons of mobs and jumped right to why that breaks XP without really explaining the A->B. Ender Enders have been ridiculously easy to build for a while now, and generate XP faster than the player can take it in. How would a crazy fast silverfish farm be any different? I mean it’s not even particularly easier, as you have to find allays and make potions every time.
@SimplySarc
@SimplySarc Ай бұрын
It's not just about like-for-like XP rates though. It's also about availability and ease of access. Ender enders / zombie piglin farms still require *some* effort to set up and can only be built in very specific locations. This method can be used basically anywhere and is, in my opinion, far cheaper to set up. You could set up dozens of these around your world/base, then essentially XP is on tap, 24/7. The reason I feel this 'breaks' XP is because it makes it so overwhelmingly abundant that it loses any remaining meaning it had.
@haph2087
@haph2087 Ай бұрын
@@SimplySarc You still have to go to the nether for this, because it consumes blaze powder. Admittedly you can turn the powder into the XP anywhere, but that doesn’t let you skip conquering a nether fortress. If you’re going to say ender enders are “hard” because they’re near the end of the main progression tree of the game, then brewing is still most of the way there. The additional effort to kill some enderman, find a stronghold, and kill a dragon is not incomperable to finding allays and stockpiling blaze/glass bottles. I find killing enderman significantly easier than blaze because they lack a ranged attack, and can easily be stopped with a slab of blocks above the players head.
@avuwep
@avuwep Ай бұрын
@@SimplySarc the requirement of using allays makes this not cheap at all
@Dave-cg9li
@Dave-cg9li Ай бұрын
@@SimplySarc It's not a very early game thing though - you still need blaze rods and allays. And by the time you get these, there are already better alternatives. Still seems like a great way to prank someone with a ton of silverfish in their base 👀
@alexdanovyt9032
@alexdanovyt9032 Ай бұрын
@@SimplySarc if we are talking about availability and ease of access why would you bother getting so many resources for an xp farm. For the silverfish farm you need a constant supply of blaze powder, glass, gunpowder and cobblestone (perhaps even redstone). Not to mention if you really want an available/easy access farm you can just google minecraft mob farm, look at the 1st result and build it in 30 minutes, resource gathering included, with stone tools. Now if you think that going to the nether, finding a nether fortress and getting blaze rods after having transported allays for like idk 500 blocks is cheaper than mining some cobblestone you my man are mad tripping. I mean your video is just clickbait at this point. 💀
@Paint_The_Future
@Paint_The_Future Ай бұрын
I'm not really sure we can blame 1.21 for breaking the XP system when we had Ender Enders and mending before that point.
@haph2087
@haph2087 Ай бұрын
Yeah, I was like “this seems harder to make than an enderman farm, so what’s the problem?” I think silverfish farms will be more useful combined with oozing as a slime farm.
@emmaporter8160
@emmaporter8160 Ай бұрын
Not to mention the order you apply enchantments matters!?! Like why is it cheaper to put X in the anvil before Y? And why is it too expensive to apply X to a tool with W Y and Z on it but you can but a book with Z X and W on a tool with Y on it?
@dareokoski8158
@dareokoski8158 Ай бұрын
​@@emmaporter8160also the fact you can only absorb so much xp at a time. And enderman farms and other farms already hit that limit
@user-vl2dh3xg2b
@user-vl2dh3xg2b Ай бұрын
Ender enders?
@BryanLu0
@BryanLu0 Ай бұрын
​@@user-vl2dh3xg2bEndermen farms, enders(killers) of enders(Endermen)
@LyritZian
@LyritZian Ай бұрын
Don't see how this is any worse than your typical mob farm. I don't care if they leave it.
@mrkinowrld9996
@mrkinowrld9996 Ай бұрын
Same
@MonsieurBro
@MonsieurBro Ай бұрын
I see this as being more of a SMP-server admin nightmare, where you can theoretically start to make a ridiculous amount of mobs in a short period of time. Someone else pointed out in a different comment thread that using a splash potion of oozing on the silverfish would cause all of them to spawn 2 slimes on death
@dareokoski8158
@dareokoski8158 Ай бұрын
​@MonsieurBro they can remove the potion or remove silverfish soon as they spawn
@crunchevo8974
@crunchevo8974 Ай бұрын
​@@MonsieurBro there's definitely plugins and mods that servers would use to minimize this. plus they can just disable the potions. make them less efficient or a super easy fix would be to just add them to the mob cap. that means that when you hit 72 you can't spawn any more slimes or silverfish.
@redthunder6183
@redthunder6183 Ай бұрын
u can get 80 levels of xp in less than a minute, and it would only cost one stone, with no setup time that's equivalent to killing the ender dragon at a world record speed, nothing else compares to this. this is a lot worse than mob farms because the reward correlates with the effort, but in this case it does not, it is free.
@chrishunt1393
@chrishunt1393 Ай бұрын
I don't think this is going to be that much of an issue. An Allay/Potion of Infestation based XP farm requires you to go out and wrangle Allays and keep them hit with potions of infestation to produce a bunch of silverfish. Not only is this a lot of overhead and maintenance, but silverfish don't produce that much XP. Already existing Guardian and Endermen based XP farms require much less overhead (just isolate an area so they all spawn in a specific spot) and produce significantly more XP.
@Laugical
@Laugical Ай бұрын
You only need 1 Allay. They infinitely duplicate with Amethysts
@viniciusgoulart5077
@viniciusgoulart5077 Ай бұрын
​@@Laugicalyou need to go to a nether fortress to collect nether wart for the brewing though. Imo by that point it's better to also get some blaze powder to then craft eyes of ender, quickly find the Portal and build an enderman EXP farm
@MKVProcrastinator
@MKVProcrastinator Ай бұрын
​@@viniciusgoulart5077not to mention a wither rose, if you don't want to go with drowning or suffocation.
@grins9882
@grins9882 Ай бұрын
You could just infest the gaurdians as well and make an infinitely more broken powerful xp farm
@TammonOG
@TammonOG Ай бұрын
@@grins9882 Not really, a lot of guardian farms already reach the max xp pickup time. Honestly, it might make it worse because then you would be picking up lower quality xp balls in addition to the higher quality ones
@impazie
@impazie Ай бұрын
oh no...lingering potion of infestation...with lingering potion of oozing...and wither roses...
@NathanRedberry
@NathanRedberry Ай бұрын
either Doc or Xisuma are gonna lag the whole server out
@fury_1012
@fury_1012 Ай бұрын
😅fell off
@endgamer7896
@endgamer7896 Ай бұрын
Oozing only spawns slimes when a person dies
@CreWool
@CreWool Ай бұрын
@@endgamer7896nope, literally anything works
@TheStarMachine2000
@TheStarMachine2000 Ай бұрын
​@@endgamer7896it spawns slimes whenever any mob other than other slimes die
@LordEpos
@LordEpos Ай бұрын
Infested Stone is not obtainable in survival mode in any way, Silk Touch does not work on it, so it would not make much sense as a brewing ingredient.
@davedood679
@davedood679 Ай бұрын
I feel like Infested Stone used to be obtainable this way at some point, either way I hope they make it a thing so I can build the Great Silverfish Manor
@boghag
@boghag Ай бұрын
@@davedood679 "Great Silverfish Manor - a building that basically griefs itself!" 😁
@jacoblindow2640
@jacoblindow2640 Ай бұрын
The potion ingrediant for it uses regular stone
@LordEpos
@LordEpos Ай бұрын
@@jacoblindow2640 I'm entirely aware, the video this comment responded to suggested changing it from stone to infested stone. My comment is in response to this suggestion.
@Mikelaxo
@Mikelaxo Ай бұрын
Really? I feel like that way possible at some point
@dutchpropaganda558
@dutchpropaganda558 Ай бұрын
Sarc, are you not aware that current XP farms plenty fast, while being easier to construct as they do not require an allay.
@faragar1791
@faragar1791 Ай бұрын
My thoughts exactly. Although, if I would make a complaint, I'm way more concerned about the allay and infestation potion being used for griefing. You could spam a bunch of silver fish into someone's base. Or, I wonder if this could cause servers to lag since you can create a bunch of entities in a very short amount of time.
@Splatus
@Splatus Ай бұрын
well allays are definetly a bit rare to get but they can be duplicated with amethysts very easily
@Lezm
@Lezm Ай бұрын
Agreed. It’s not that difficult to make an endermen farm that’s really damn good, all this does is make a worse one possible in the overworld
@ivoryjaderose3806
@ivoryjaderose3806 Ай бұрын
I think this is a non-issue. How does the rate of these silverfish farms stack up to other popular xp farms, like zombified Piglin or endermen farms? You dont get any items from the silverfish, just XP, which i feel like is an important factor. Plus the commitment of finding then duping allays, getting a wither rose and brewing the potion... makes it balanced in my eyes.
@kyleyoung2464
@kyleyoung2464 Ай бұрын
One i made can give 30 lvls in 3 mins with 10 allay, and you can have infinite allay.
@sugeypopplanet
@sugeypopplanet Ай бұрын
​​​​​@@kyleyoung2464 I got from 0 to 30 levels in 1 minute 16 with an ender ender. There is no point to scaling up above a certain point as the rate you can absorb XP orbs is limited. Even with the popular enderman farm, the farm is too fast for you to absorb all the XP so there is a maximum rate that you can achieve and anything above that point is unnecessary. Infinite allays won't make it faster. In fact, I spent 1 minute 16 killing enderman until I got 30 levels but there was so much XP orbs still being absorbed that it gave me an extra 7 levels, so it's very easy to hit that limit of XP absorption rate.
@brickie9816
@brickie9816 Ай бұрын
​@kyleyoung2464 you can't have infinite allays because of entity cramming. Also did you spawn in the 10 allays or went through the entire process of duplicating 10 allays and putting them all in one block? And lvl 30 in 3 minutes is slow compared to actual xp farms
@Ganpan14O
@Ganpan14O Ай бұрын
​@@brickie9816 entity cramming would just serve as a damage source for the farm
@brickie9816
@brickie9816 Ай бұрын
@@Ganpan14O no, entity cramming would just kill the allays
@grins9882
@grins9882 Ай бұрын
Actually, this might be the most interactive and fun xp farm possible
@kate_isawesome1207
@kate_isawesome1207 Ай бұрын
Yeah. They needs to keep it.
@olivers.7821
@olivers.7821 Ай бұрын
I really can't see how this could be an issue. It doesn't negatively effect the game.
@Octobris
@Octobris Ай бұрын
Affect*
@bellenesatan
@bellenesatan Ай бұрын
​@@OctobrisNobody asked.*
@psuedonym9999
@psuedonym9999 Ай бұрын
@@bellenesatan Nobody has to ask.
@plaugedoctor6729
@plaugedoctor6729 Ай бұрын
@@psuedonym9999Nobody has to Nobody
@tdc455
@tdc455 Ай бұрын
"It's kind of boring" Yeah so are normal XP farms. 99.5% of people just copy mob farm designs from the internet. This is no different. I actually like this better because it's more intuitive and doesn't require an understanding of Minecraft's bullshit esoteric mob spawning rules.
@GawneForever
@GawneForever Ай бұрын
Looks like I'll be saving allays from pillager outposts just to torture it for free XP early game. Out of the frying pan, into the fire.
@TheAwes0meo
@TheAwes0meo Ай бұрын
Ooh ya if allays out heal fire damage you could just have them sit on lit netherack.
@Johnny1_0
@Johnny1_0 Ай бұрын
6:18 It isn't actually possible to get infested Stone in survival mode at the moment so that couldn't be an option
@jackcardinale
@jackcardinale Ай бұрын
Actually, it is. You can mine infested stone with a silk touch tool that is not a pickaxe.
@smolbrendan5978
@smolbrendan5978 Ай бұрын
@@jackcardinale i tested this in 1.20.4 and 24w13a. when mining infested stone with tools enchanted with silk touch (i used pickaxe, axe, shovel, hoe, and shears) you only get their non-infested counterparts. it is impossible to get infested stone in vanilla at this time.
@Elmor_Grimvale
@Elmor_Grimvale Ай бұрын
@@jackcardinale try it.
@GlimmerSprings
@GlimmerSprings Ай бұрын
I actually prefer this method to other experience farms. I typically dislike AFK farms but this involves a lot more work to set up and it requires you to use ingredients to maintain the farm and keep it running.
@lapis8339
@lapis8339 Ай бұрын
Yeah i just kinda prefer this. I just want xp, i don't really care how i get it.
@GlimmerSprings
@GlimmerSprings Ай бұрын
@@lapis8339 I just really don't like the idea of AFK farms in Minecraft. A lot of the farms feel too exploitative and I feel like too many players expect the game to be balanced around the idea that you have to have them which makes any other methods of playing feel slow and tedious.
@lapis8339
@lapis8339 Ай бұрын
@@GlimmerSprings and then newer players or players who just dont want to bother making massive farms stuggle and grind a lot more for xp when these kinda things exist
@GlimmerSprings
@GlimmerSprings Ай бұрын
@@lapis8339 Yeah. I really don't enjoy farms like these. I do prefer the one in this video though because as mentioned it requires the use of materials for maintenance. You can't just stay in one place for hours at a time earning resources. In that way it feels similar to a wheat or sugarcane farm, which I don't mind as much.
@BryanLu0
@BryanLu0 Ай бұрын
​@@GlimmerSpringsNeither wheat or sugarcane farms require maintenance?
@blar3499
@blar3499 Ай бұрын
has farming xp ever really been fun though?
@kate_isawesome1207
@kate_isawesome1207 Ай бұрын
Yes.
@lasercraft32
@lasercraft32 Ай бұрын
I mean... Endermen grinders exist already, so I don't think its _that_ big of a concern really.
@gavinblosser163
@gavinblosser163 Ай бұрын
is no one going to mention enderman farms? gets me to level 30 from zero in like a minute
@LazerDisk
@LazerDisk Ай бұрын
I don’t think we should pretend that 1.21 will be the thing to break or ruin XP in Minecraft. XP as a system has always been a bad idea in a game like Minecraft. It limits what a player can do to progress and bottlenecks progress arbitrarily and near the end.
@kate_isawesome1207
@kate_isawesome1207 Ай бұрын
Yeah. Such as having the stupid "Too Expensive!" feature on the anvils! They needs to make enchanting using anvils free!
@donovan6320
@donovan6320 Ай бұрын
I don't agree with that. I do think that there should be an item involved. ​@@kate_isawesome1207
@violine1101
@violine1101 Ай бұрын
XP, and in extension mending, is already kinda broken anyway. It's already possible to generate massive amounts of XP to the extent that you easily reach the XP pickup limit, for example by building a super straightforward enderman farm. So, in my opinion XP is already pretty much free and infinite, and the new potions don't really change that. I also dislike that XP has become so easy to get now that it isn't really a gameplay feature anymore, just an annoyance - but honestly I don't know what could be done about that without completely ripping that system out and replacing it with something else.
@max5183
@max5183 Ай бұрын
I have been using my enderman farm in every single world for the past 6 years. Its very easy to setup after you kill the dragon and it generates more xp than you can pick up. I dont think this will break the game 😂
@ecogreen123
@ecogreen123 Ай бұрын
i would think exp is a broken system to begin with, like for example why do i only get 7 levels back lol, but i can see how this really breaks it.
@pepe20129
@pepe20129 Ай бұрын
You are aware that enderman farms exist, right? They're incredibly cheap to build and give a lot of xp.
@ryan_0000
@ryan_0000 Ай бұрын
I just imagine a server where a king sends someone into the silverfish pit and they are just surrounded by constantly spawning silverfish
@bananonyme
@bananonyme Ай бұрын
Exp has been broken for a long time. Last year when 1.20 came out my friend group made a server. 3 days later someone had built a zombified piglin farm atop the nether roof, we had infinite and fast exp, gold and rotten flesh. (I love playing with villagers so rotten flesh and gold were insanely good for getting emeralds from my priests)
@bananonyme
@bananonyme Ай бұрын
Sure, you can choose not to use the op farm, but then you're lagging behind the other players on the server so it lessens the overall experience.
@oktacek1979
@oktacek1979 Ай бұрын
I doubt any of this matters since XP has never had any value and the entire enchanting system is garbage and needs a complete overhaul anyway
@lapis8339
@lapis8339 Ай бұрын
I don't see a problem with it. Mob farms are not exactly the most fun thing to set up, so this video just kinda comes off as mad that all the effort put into breaking the game with mob farms is now a bit of a waste.
@eclogues_
@eclogues_ Ай бұрын
I dunno if this is a problem, really? I can construct an enderman farm in about 30 minutes that gives me more XP than I can absorb. The overhead and maintenance of the silverfish farm concept is far more work. I think this is very cool, it might be fun to build an XP farm this way sometime, but I don't think it'll warp the metagame.
@cherricake1796
@cherricake1796 Ай бұрын
We have a new farm type.. and you guys wanna nerf it?- HAVE YOU LOST YOUR GODDAMN MINDS?
@janb.3600
@janb.3600 Ай бұрын
Sarc also wanted iron farms removed.
@JonPKibble
@JonPKibble Ай бұрын
Finally, a use for Bane of Arthropods!
@Starlotte
@Starlotte Ай бұрын
Simply put, this isn't true. There's a finite rate that exp can be absorbed (1 orb per tick iirc) that can even be seen in this video with the exp pooling at the player's feet 5:10. Several farms already achieve and exceed this rate (in which case the exp needs to be destroyed to not crash the server, several larger gold farm designs do this). The real limiting factor is the value of individual exp orbs, at which point silverfish are greatly outclassed by more common enderman/gold farms.
@mrrp405
@mrrp405 Ай бұрын
I might be wrong, but to me who has almost no experience building those kinda giga farms, I feel like the allay farm is way easier. Just need one and a bunch of amethyst+a damage source. Plus it’s not in the nether or the end.
@sugeypopplanet
@sugeypopplanet Ай бұрын
​@@mrrp405The allay farm might look simpler and it probably is but I think on the medium long term it'll be more of a hassle to maintain as you need to constantly have new potions. For many, going to the end is the natural goal of many worlds so a lot of gameplay productivity goes towards that. Once you defeat the dragon, an enderman farm is pretty simple to make, no redstone really needed, it's just blocks. With an allay based farm, you'd need to divert from the most straightforward game path to go find an allay which might be more difficult than finding a stronghold. Ig this is fine if you don't care about speed and might want a farm before the endgame but a massive XP farm before endgame is not too necessary
@mrrp405
@mrrp405 Ай бұрын
@@sugeypopplanet That’s what’s neat about minecraft i suppose. This’ll be great for some players, nothing for others. Although I do think the unique potion ingredient for this is just stone apparently? Should be pretty sustainable
@sugeypopplanet
@sugeypopplanet Ай бұрын
@@mrrp405 Variety is nice. I'm more concerned that this new update will break slime farms. Imagine the oozing potion on infinite silverfish (using allays like in the XP farm design) - you can get virtually infinite slime in a very small footprint. Gone are the days of finding a swamp or slime chunk and making massive builds with giant spawning platforms.
@Irreverent_Radiation
@Irreverent_Radiation Ай бұрын
I, for one, welcome our infested Allay overlords
@viniciusgoulart5077
@viniciusgoulart5077 Ай бұрын
imo the potion doesn't break the EXP system because endermen farms kinda broke it already: they cost little resources to be built and provide more than enough EXP for the average maxed out player. Their biggest disadvantage is requiring you to travel to The End, but if you are getting the nether wart to brew the potions then you might as well get some blaze powder to craft eyes of ender and search for the Portal Maybe if you have enough allays your EXP output would be greater than that of an endermen's farm, but you won't be able to use all the extra EXP anyway So imo the mechanic is balanced
@dimitribarronmore
@dimitribarronmore Ай бұрын
Well, I guess I'm watching this now. I don't make the rules: Sarc uploads, I gotta click.
@badandbest
@badandbest Ай бұрын
Couldn't have said it better myself
@glassdragon5215
@glassdragon5215 Ай бұрын
I disagree. A silver fish based xp farm, while maby ok, will never beat traditional enerman, pigman, or gardian farms. This is due to the size of xp orbs. You could make a farm with a theroretical million silver fish per second. However all xp farms are limited by the size of xp orbs the mobs drop. Silver fisb only drop the smallest orbs while, say gardians, drop some of the largest. In a theoretical farm with infinite mobs, silverfish will never win. Btw, most xp farms are forced to burn xp because the xp intake is already too slow. The best theoretical farm is from the largest xp orb the dragon drops.
@manuelr.7461
@manuelr.7461 Ай бұрын
4:05 *-SimplySarc 2024*
@alexeidouillard8921
@alexeidouillard8921 Ай бұрын
I Think the oozing potion should give you a sticky effect allowing the player to slide on any wall like honey, it would be a quite fun effect an allow to do some cool parkour too !
@literallygrass1328
@literallygrass1328 Ай бұрын
So? Just make an enderman farm. Its cheaper and enderman give way more exp
@portobellomushroom5764
@portobellomushroom5764 Ай бұрын
Welcome Back Sarc!
@DeepdishBK
@DeepdishBK Ай бұрын
Seeing them add stuff where stuff happens when a mob dies kinda makes me hope they add the exploding enchantment from Minecraft dungeons. It would be so fun but so dangerous! 💥
@MattisticStatistic
@MattisticStatistic Ай бұрын
Do you have any idea how obnoxiously difficult it'd be to force all those allays into a contraption like this, followed by repeatedly spending resources to fuel the thing with infestation potions? You'd be better off just farming Endermen in the end... which has been built in worlds repeatedly for ages. This hardly breaks anything.
@CyborusYT
@CyborusYT Ай бұрын
If they wanna fix it, they could prevent silverfish _spawned via the infestation effect_ from dropping XP, but allow natural ones to drop it
@tasmanwinchcombe9774
@tasmanwinchcombe9774 Ай бұрын
he did suggest this but then dismiss it because he thinks they intend this to be used to farm xp but on a smaller scale edit: 5:44
@CyborusYT
@CyborusYT Ай бұрын
@@tasmanwinchcombe9774 huh, i watched the whole video, I'm not sure how I missed that
@DJBaphomet
@DJBaphomet Ай бұрын
I know it was brushed off as a bad solution anyways but Sarc seems to have missed the fact that Infested Stone for brewing the potion is not a bad solution because it doesn't fix his problem with the potion, but it's a bad solution because *infested stone is unobtainable in survival,* making the potion unobtainable through brewing
@jpting_
@jpting_ Ай бұрын
I think this would be overpowered if it weren't for the fact that 1. There are more efficient options albeit endgame ones 2. Enchanting is already broken in my opinion, spending hours naturally grinding exp to do a max lvl 30 enchantment just to get an unbreaking III pick is crushing. The only real way to guarantee a good enchantment is to trade for them, otherwise, you spend tons of hours grinding exp to then spend it all on the exp slot machine and get nothing but sweeping edge on your sword and nothing else. Either enchanting should be more lucrative, giving a fitting reward for the *maximum* possible enchant, or experience should be easier to obtain so you have enough to gamble on the random enchants
@cinderblocktreehouse
@cinderblocktreehouse Ай бұрын
I LOVE that you are semi-making videos now
@BobzBlue
@BobzBlue Ай бұрын
You can then give the sliverfish oozing...
@benji-menji
@benji-menji Ай бұрын
The potential for putting silverfish infestations anywhere is the real beauty of this.
@duckified.
@duckified. Ай бұрын
not only horses and villagers regenerate health, but witches too. very quickly at that. you can put a bunch of witches in a single scaffolding block with powder snow on top, and they'll take damage every 2 seconds
@626Link
@626Link Ай бұрын
If you go through the trouble of getting all thats needed to make the XP farm, then you deserve the XP. If you don't like it, don't do it.
@big_smoke68
@big_smoke68 Ай бұрын
This is so incredibly niche, I think anyone who's going through the effort of putting 20 allays on a single block would probably just make a nether exp farm, it's a lot easier taking in consideration how rare allays are, some people haven't seen them till this day, and like you said, silverfish give too little EXP, like, past level 10 you would need A TON of them to be able to do anything, you can do it, but since it'll be too much work, and way too little reward, you're not really breaking the game, you're just taking the most tedious and less effective route
@saydays9721
@saydays9721 Ай бұрын
You can get 1 allay and duplicate it with amethyst
@abstractCalam1ty
@abstractCalam1ty Ай бұрын
Enderman farms are already in the game I really don't see a problem here
@lordcola-3324
@lordcola-3324 Ай бұрын
Is it christmas already again? A SimplySarc video, I didn't expect such a nice gift this year.
@Lezzylree
@Lezzylree Ай бұрын
i was just watching a vid of yours a few hours ago and wondering when you were gonna upload again. very wecome!
@bradbillion
@bradbillion Ай бұрын
Idea: After a certain number of solverfish spawned, the mob loses the potion effect. Think of it like them not being infested anymore because you hit all the silverfish out of them.
@greenstonegecko
@greenstonegecko Ай бұрын
Hey Sarc! Hope you are doing good today :) Thanks for the lovely video
@Markm8
@Markm8 Ай бұрын
I just worry how horrible that this and slim pots will be on sever performance
@nutsi3
@nutsi3 Ай бұрын
Getting an allay to suffocate in a magma block is literally a 2 block xp farm
@thegreatautismo224
@thegreatautismo224 Ай бұрын
Honestly, it's just a nice way to make more accessible XP farms that also use intuitive features from the game. Sure, you can make an Ender Ender anywhere in the End, but that requires knowledge about spawn mechanics and Enderman teleporting mechanics and other things. Sure, you can make a dungeon-based spawner farm, but that requires, you know, finding a spawner and building around it. Even if it's quite cumbersome, an Infested Allay-based XP farm is still a cool idea for people who might not be super technical
@jeniferbaldridge4749
@jeniferbaldridge4749 Ай бұрын
How fast is it compared to other do farms? We can already set up cactus/kelp xp farms that auto collect xp to be used at the push of a button, and those are arguably cheaper than this, and can be placed anywhere.
@erinkarp
@erinkarp Ай бұрын
Honestly it's weird that Allays aren't just immune to the damage types they outheal
@sebastiangrau8409
@sebastiangrau8409 Ай бұрын
I built an allay silverfish farm the week this potion was added. I did find it somewhat overpowered.
@natanmaia3575
@natanmaia3575 Ай бұрын
This is still harder than the peaceful-friendly cactus XP farm. I don't mind it.
@Ghost_of_spades
@Ghost_of_spades Ай бұрын
How hard it it to get these potions and how long do they last?
@lythd
@lythd Ай бұрын
5:58 even if they stop silverfish from spawning xp, u can use the potion of oozing on those silverfish for xp, it doesnt even really make it more complicated since whatever u use to kill silverfish can kill the slimes.
@deathdiamond15
@deathdiamond15 Ай бұрын
I'm pretty sure the potions effects aren't exclusive to the mob dying, but also have a chance to occur when the mob is simply hit. I know thats how the silverfish one works, but the other ones I believe worked like that too in previous snapshots, unless a) i'm remembering wrong or b) it was just changed
@iplayminecraft2248
@iplayminecraft2248 Ай бұрын
I mean the potion of oozing was causing a huge problem before too when combined with the potion of infestation. you could put a few allays in a contraption like yours, let the silverfish all spawn, splash them with a potion of oozing and summon thousands of slimes. Mojang fixed this though so now the potion of oozing won't spawn mobs more than the mob cap (or was it the entity cramming limit?)
@NickolasShely
@NickolasShely Ай бұрын
Does the damage from eggs or snowballs count as well?
@droidy365
@droidy365 Ай бұрын
For the potion recipe, maybe infested stone could have a chance of dropping a new Silverfish Egg item.
@16A1_vibes
@16A1_vibes Ай бұрын
what if we combine it with a piglin farm like with a potion of lingrin produced by a super auto brewer. we can get gold and much more exp. it might not be to efficent but its just a idea there are many people which can come up with insane design using this method
@Micha-Hil
@Micha-Hil Ай бұрын
Easy solution: Silverfish that spawns from the potion effect don't drop anything. No XP, no items, nada.
@IOSARBX
@IOSARBX Ай бұрын
SimplySarc, I subscribed because your videos are super cool!
@victorpalacios5668
@victorpalacios5668 Ай бұрын
They could make it so only the original value of hp a mob has can have a chance of spawning silverfish, so that if that mob is say an allay they can only spawn silverfish for the 5 hearts (or whatever they have) they originally have and healed health won’t spawn silverfish
@snowflakeobsidian3309
@snowflakeobsidian3309 Ай бұрын
He's back
@MichaelChin1994
@MichaelChin1994 Ай бұрын
Bro discovered the origin story of Vexes
@lyme1030
@lyme1030 Ай бұрын
Throwback to Slamacows "Silverfish encounter" animation
@Addonzs
@Addonzs Ай бұрын
Bro came back from the dead to make another banger of a video
@starofaetherius
@starofaetherius Ай бұрын
Does the potion not have a timer before the effect runs out? Youd need to build an auto farm for brewing potions with stone and splashing trapped allays, that sounds pretty creative to me. And like way more effort than current farms.
@shadowcrysty
@shadowcrysty Ай бұрын
They can reduce how many silverfish can spawn per mob like 3 sliverfish from a mob
@jalvavielvaviel4341
@jalvavielvaviel4341 Ай бұрын
I only see a nice way to make a quick and dirty lag machine/mob switch.
@MoreInsane96
@MoreInsane96 Ай бұрын
XP has been broken since Beta 1.8 and never touched it. This will just make it even worse. That' why I made a mod to completely change XP and enchanting
@viniciusgoulart5077
@viniciusgoulart5077 Ай бұрын
Isn't Beta 1.8 the update that added XP?
@dareokoski8158
@dareokoski8158 Ай бұрын
There is other farms like this. On java we have the pillager xp farm u can cause a raid to accure next to an outpost and soon as they spawn they join the raid and gets removed from mob cap. On bedrock we have portal ticking gold farms where u force zombie pigman to spawn by re lightning a portal really fast. The farm ignores mob cap. Then in java any portal based farm with boat looting.u spawn mob in portal or make them walk into portal and they get removed from mob cap then in other side they wait until portal cool down and when back on other side go into boat to prevent them from clogging the mob cap. Xp was already "broken" this just another way
@GLUBSCHI
@GLUBSCHI Ай бұрын
This reminds me of the april fools update where they added "redstone bugs" only that this time the fountain of bugs is actually a bug
@BreloomsGarden
@BreloomsGarden Ай бұрын
Hey Sarc, I've commented before, but your videos seem to be much lower than most others in volume. Great stuff as always though. It never even occurred to me that the new infested effect could be exploited like this, hope they figure out a way to fix it. Wow.
@CaedmonOS
@CaedmonOS Ай бұрын
Could you make a farm that splashes both infestation and oozing and have the slimes create silverfish and the silverfish create slimes?
@JoeFly2009
@JoeFly2009 Ай бұрын
Honestly, there are way more overpowered ways to get xp. It's possible to create literally waterfalls of zombie piglins and ender dragon farms. Obviously, these examples are really difficult to make, but there are easier examples like the enderman farm that also give lots of xps.
@metalsuccattack
@metalsuccattack Ай бұрын
i wish crossbows got more love honestly. but they can be a really good tool/weapon
@animalmace
@animalmace Ай бұрын
Even though it's a REALLY good farm, it seems fun to mess around with
@Dornick_
@Dornick_ Ай бұрын
they could pretty easily fix it by making it a chance to spawn the silverfish instead of just every time the mob takes damage, it could be based on the mobs hp too, so that mobs with more hp have a lower chance of spawning a silverfish, so that on average you get less per mob it could be something like 1/(instert mob hp value here) so for a zombie, it would be a 1/20 chance every time it takes damage
@woosix7735
@woosix7735 Ай бұрын
I think that the quantity of silverfish in itself may cause problems such as lag.
@ArjunRR009
@ArjunRR009 Ай бұрын
You need blaze rod to brew portions so that already make the portion of weaving a mid game item. Finding an alley is not an easy thing to do too. Fun fact: it will take 279 silverfish to reach level 30 from level 0. And infested stone is unable to get in survival too.
@xijnin
@xijnin Ай бұрын
Bro, finally more options of xp farms, thats a good thing lol
@TNTrolling
@TNTrolling Ай бұрын
this will make great xp farms and great traps
@userk9
@userk9 29 күн бұрын
I don't think the absolute scale of this was something mojang considered, I feel like the infinite silverfish part is intentional, but I do not think they realised how far it could scale without much effort. Honestly I never knew Allays had very strong regeneration, I feel like the effect with damage should have some sort of cooldown like "can only spawn silverfish" every X number of seconds, or maybe every time silverfish is spawned, each silverfish spawned takes about 5-15 seconds off the duration of the potion effect I feel your interpretation of it likely not being a mistake or oversight is a bit strange, considering in earlier snapshots, Slimes WERE in fact able to have the Oozing effect, showing that Mojang has made oversights and corrected them with these potions Honestly my main worry is not to do with EXP, as I feel the idea of building a farm like this that can generate such absurd numbers of mobs that- to my knowledge, do not naturally despawn, and spawn them with such ease- that is a bigger issue. I personally liked the potion effect and could see myself making funny little silverfish spawners to mess with people, but I don't like the idea of it being as excessive as the Allay example you showed, so I feel like a cooldown or having silverfish spawns reduce the effect duration would resolve the main issue Response to your noting of Sculk letting you "store" xp, technically this is true, but its so inefficient compared to something like Bottle o Enchanting that its honestly not worth mentioning IMO, Bottles of Enchanting are technically not as AFK farmable as Sculk, but are arguably just as easy, maybe easier to obtain, and much more efficient also at the end you say you personally think its broken and its unclear if you mean broken (unintentional) or broken (unbalanced), gonna assume the latter Also something you missed, Infested stone is not obtainable in survival minecraft. Silk Touch drops Stone rather than Infested Stone when mining Infested Stone, same behaviour for the other blocks I disagree that Tipped Arrows are unbalanced? Multishot and especially Piercing are great for tipped arrows as you can get more or even infinite uses out of them that way, but tipped arrows can be annoying to get (master level trade or dragon's breath), and using a crossbow also means you dont get the +5 damage buff you get from the Power enchantment on the bow. This also often might not help for what you use the arrows for: Range. You would have to go and get a piercing arrow yourself, or if its PVP, your enemy would get their hands on it, this statement about Tipped Arrows being unbalanced seems strange to me? Would be interested to hear the reasoning or know if I have completely overlooked something also the process isn't exactly easily automateable as you'd need the player to both shoot the arrows and then pick it up
@one_hoop
@one_hoop Ай бұрын
In a different thread @SimplySarc mentions that it could be used for XP vending machines without a set spawner and in any dimension. Though the Silverfish would _presumably_ follow normal despawning rules, farm designs would have some sort of OFF switch so the potions only run when the player is on a pressure plate. That means that the silverfish would only start spawning after the player got there and then would have to be transferred to the player and possibly softened. Plus, you would probably want the allays far enough away that you can't hear them scream! So... not instant. Still, it seems preferable and superior to large cactus smelting farms (Java only) like Impulse has made on this season's HC.
@SashedPotato
@SashedPotato Ай бұрын
I think silverfish should get a drop, that is the brewing ingredient, and maybe an alternative food for armadillos, too to throw in some extra use
@zyumbik
@zyumbik Ай бұрын
I think the simplest fix would be limiting the number of silverfish a mob can spawn before the effect runs out or mob dies. Alternatively you could make the spawn logic the same as spawners, i.e. if there are 6 silverfish around no more would spawn. But I'm not sure this really needs a fix.
@avuwep
@avuwep Ай бұрын
KingBDogs has talked to the TMC community, mainly more about slime farms than xp farms and has said that they might rebalance this potion
@Querez8504
@Querez8504 Ай бұрын
A way to fix it would probably be to have a mob have a cap of how many silverfish it can spawn, like 10 for example.
@musclechicken9036
@musclechicken9036 Ай бұрын
Super simple solution that fits the nature of silverfish. Sikverfish only spawn if it’s player inflicted damage.
@d0fishaviation
@d0fishaviation 29 күн бұрын
The Potion of weaving is great, we can now make cobweb farms
@kasam203
@kasam203 Ай бұрын
just limit the amount of spawned silverfish at a time like a spawner if there are N mob near the spawner it stops spawning mobs
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