You are saving me, I’m Italian and on YT there are not many tutorials about this game in Italian, I don’t know how I found you in my algorithm on YT but I learned to play thanks to these videos 😂😂
@xundine3 ай бұрын
Can you please do a development guide for a fast, balanced car, not one just focused on cornering please.
@NeroBax3 ай бұрын
Limit yourself to minimizing 1-2 bars. Keep durability in the middle. That should do some work to making a balanced car. Might try to make one sometime in the future :)
@ezcyberpup3 ай бұрын
cornering is broken in the game so getting that up quick is the balanced way to do it lol but this will get you a perfectly balanced car just prioritize what design you want first: Top Speed: Chassis, Rear Wing, Sidepod DRS: Rear Wing, Chassis Low Speed: Front Wing, Underfloor Med Speed: Rear Wing, Underfloor High Speed: Underfloor, Front Wing, Suspension Dirty Air: Front Wing Tire Preservation: Suspension Engine Cooling: Sidepods
@xundine3 ай бұрын
@@ezcyberpup ty
@xundine3 ай бұрын
@@NeroBax ty
@ezcyberpup3 ай бұрын
@xundine it's not a fast build up but it will get there by mid season 2
@RaguHugo3 ай бұрын
You explained expertise gain very well… very understandable.
@SevenPilot3 ай бұрын
Amazing video. The one thing that confuses me is how expertise directly affects car performance. The right side of the screen shows how much better my car is getting, and that doesn’t change when I do rushed (or get better with intense).
@diegoemanuel86413 ай бұрын
@@SevenPilot the expertise only influences your next design
@NeroBax3 ай бұрын
So when you start a design the performance of the design is decided by your current levels of expertise. Now as you design that part, you will daily, get a certain amount of expertise to make your next design better. Rushed is negatively affecting your total expertise gain as the daily expertise gain is the same as normal. Intense will give you a 1.5x modifier to the daily expertise gain for the duration of the project. The design only shows you how your current expertise levels will affect the car, if you are curious on the gains you can expect with different sliders in terms of expertise I would recommend using the research screen.
@kavinthirumal93763 ай бұрын
I tend to visulize the car's sercentage as the current level it's at. for example, your car's chassis is at 79.25% compared to the grid.
@EstebanVochten3 ай бұрын
Yooooo this is a banger video
@NotAGMFrank3 ай бұрын
can you do a video on training affiliate drivers
@gerlonggaul3 ай бұрын
Can you make video how to combat 2026 major regulation changes?
@ZSanch3 ай бұрын
AI are far worse after 2026 as they don’t research enough. Spend the end of 2025 season researching the change that’ll happen for 2026. That’s it
@mateusinacio41863 ай бұрын
And if you want to know exactly how much you will lose, that information is in technical regulations
@ZSanch3 ай бұрын
@@mateusinacio4186 there’s a screen that shows you.
@RZM_Valkyrie3 ай бұрын
Literally just do research
@gerlonggaul3 ай бұрын
@@ZSanch this is what i fear. I am affraid AI will go stupid in this season as 2026 they research less.
@Bully-s2b3 ай бұрын
I always seem to go over the cost cap by the summer break in my saves, how can I fix this as it means I can’t do any research and design for half a season . Therefore my car is always worse than the season before
@NeroBax3 ай бұрын
Use normal designs and research. Don't emergency manufacture or rush manufacture unless absolutely needed.
@edwardloh74303 ай бұрын
Thanks for the video. When i am designing a car part, some of the sliders are showing red, isn’t that considered as losing expertise too?
@NeroBax3 ай бұрын
No, what you are doing when moving sliders doesn't actually have any effect on your expertise. You are just moving performance around to what you prefer.
@haku73359 сағат бұрын
So 1 engeneer. Got it.
@bhendrikabel3 ай бұрын
Thanks, very helpful again. Of topic: is getting an extra engine or ERS -besides getting a grid penalty- affecting the costcap ?
@NeroBax3 ай бұрын
Extra powertrain components are part of cost cap yes. Hence why I recommend Mercedes engines due to their durability.
@bhendrikabel3 ай бұрын
@@NeroBax thanks
@goldenwins7804Ай бұрын
why do you spin your mouse arrow in a fast circular motion , when you point at something? I find it a mild distraction.
@NeroBaxАй бұрын
It is just to try and point something out as you say, not intended to distract sorry.
@SeeYouInHeeLL3 ай бұрын
When is it worth making a car part in an intensive project? and how many times per season ? Only one first part ?
@NeroBax3 ай бұрын
Hard to say really, you kinda want to rush your first 6 parts a season to get an advantage going into Bahrain. Running some intense designs after that while you wait for research to open would probably work.
@thehound14533 ай бұрын
Yeah I’m probably done with this game. The last straw for me was this. I poached an f3 driver from Red Bull for a 3 year contract 8 months later they poached him back the only thing I could do to stop it was to pay 5 million to buy him out of the 3 year contract I gave him so I could give him a new contract for more money. This is ridiculous why is there not a re-negotiate if this type of stuff is going to happen 8 months into a 3 year contract
@andremartins76013 ай бұрын
Hey Nero! In my playthrough, there are going to be major regulations, where they are cutting pretty much all expertise in more than half on all parts.. What would be the best way to mitigate this big penalty? I am done with developing the car this year. And starting research now in end of june
@NeroBax3 ай бұрын
Just research as much as you can, there is not really any other way around it. Keep in mind the AI is currently running 1 research for every 2 designs so if you research to much you might end up with a rocketship compared to the AI.
@andremartins76013 ай бұрын
@@NeroBax Rocketship it is then, then start a new save xD
@backstabingpike3 ай бұрын
😂😂😂😂😂 everyone asking some of these questions you need to remember. The game is broken. It's not programmed well at all. It's very fundamental. Programming is flawed is all heck that we basically don't get to design our own game or car. We are on a roller coaster that they told you isn't a roller coaster and there's no other track you can go on but this one track like most video games especially ones that have to have the real life people in them and get licensing versus games that make up stuff and are imaginary and can do way more
@apophisstr67193 ай бұрын
If I dramatically changed all teams' starting car performance through the editor on a newgame, do I also need to touch up the vanilla expertise values? Like for example, would a massively buffed Ai Williams developed parts worse than its current modded parts due to their engineer's low expertise at the beginning? or am I simply misunderstanding how expertise works? (the whole thing is just so confusing lol)
@NeroBax3 ай бұрын
I edited both to be on the safe side, bit unsure but would assume you're gonna need to edit both. I think I tried to edit just the parts in 23 and that did not work there.
@apophisstr67193 ай бұрын
@@NeroBax Thanks, I guess that's what I'm going to do now. May be using the expertise values from a team that is close to the modded team as reference would be good start?
@NeroBax3 ай бұрын
Depending on what your goal is that would probably decide the starting point. The higher the expertise the lower the gains so if you want to create stability start high (equal performance stream is 70% expertise) or if you want mayhem set it down to 30% as the performance vary more.
@apophisstr67193 ай бұрын
@@NeroBax My goal is to have the backmarker teams to start at a state closer to the top teams, while having a just effective enough development efficiency to realistically becoming the top themselves (without me modding their parts manually all the time). It's going to be very difficult, all those numbers are just way too vague to me atm lol
@dilthanas3 ай бұрын
you can lose expertise by having sponsors affect facility or personnel or facilities are needing refurbishment. thats why when i look at the we dbase i see other teams progress go backwards. if you start a design during one of those instances you can lose expertise. is there a point in more engineers on research?
@peckarek3 ай бұрын
What is the range of values for g-forces in car performance (just like kN's of specific car parts) so i can visualize on what percent is my car? Great vid btw
@NeroBax3 ай бұрын
Unsure what you mean? What exactly is measured in g's?
@peckarek3 ай бұрын
@@NeroBax cornering and acceleration. What is the range of these values
@9168Icest0rm3 ай бұрын
What about running multiple research projects on the same components, or doing research then a design within the same season
@NeroBax3 ай бұрын
Design gives it's expertise this season while research get's applied next season. The calculation would look something like this by the end of the year. Design expertise - Regulation Change + Research = Next Season Starting Expertise.
@9168Icest0rm3 ай бұрын
@@NeroBax I found for the regulation changes in 2026, designing components in 2025 gave higher gains to expertise than research, even when taking into account the 60% loss. I don't know if this was a cumulative effect of designing several components or if this is a general trend
@MXZZZ13 ай бұрын
Then can you make a video about the research? I always research a lot but even so the AI manages to have a better car than mine
@NASCAR2K13 ай бұрын
Can you do a video on how to make a Trackhouse Racing logo in this game?
@erbeakhyar92593 ай бұрын
if i have extra money, should i use intense on cdf or the one after that?
@NeroBax3 ай бұрын
Intense give you extra expertise gain so the benefit goes to the design after. So use it on the first.
@Rampage92923 ай бұрын
So if I use a single engineer I would get more expertise because it would take longer so more days compared to 4 engineers?
@NeroBax3 ай бұрын
Yes. You still have the same daily gain but because the project ran longer you get more total and you also save money/cost cap.
@ChrTrL3 ай бұрын
How much does the AI reseach off season? I made my parts 3 times better than next year change. But then next season start, I am worse that season 1, and my car are dead last.
@NeroBax3 ай бұрын
AI spends about 1/3rd of its budget on research, usually about 20 million.
@stevenlennox91783 ай бұрын
Could you do a drs battle assist tutorial please
@zackbritt79673 ай бұрын
Got a question regarding research is it smart for me as I type this I’m nearing the end of season two 2025 about to hit the big reg change of 2026 is it smart for me to dump all my ATR period into certain parts of my car then research without an ATR period or do I keep waiting until a new one comes in then dump more research in
@diegoemanuel86413 ай бұрын
If you have 2 CFD periods left, put one in each wing, and do normal research in the other 4 pieces (probably going less priority to the underfloor, because It is the piece that you Will use the CFD in the next season) because it's cheaper, só you can do more projects
@zackbritt79673 ай бұрын
@@diegoemanuel8641 I don’t have much money in the bank plus I won the Constructors in season one
@diegoemanuel86413 ай бұрын
@@zackbritt7967in season one, the regulation changes normally are quite small, so as long you spent the CFD periods in research you are good to Go, and It looks like you're playing with one of the big teams so even going to season 2 without research isn't the end of the world But in season 2 i would recomend research the entre season
@zackbritt79673 ай бұрын
@@diegoemanuel8641 yeah that’s what i was saying I’m in season two at Monza I think and I looked at my research and I’ve hardly made a dent into the losses I’m gonna take on every part of my car
@diegoemanuel86413 ай бұрын
@@zackbritt7967 you don't need to completely nullify the regulation changes, as long as you're better than the A.I. at doing It is good enough Just Focus your research in the status that the part is good at, If you can gets close to nullify the regulation changes Just in those stats its more than enough to bem competitivo in 2026, and If you're in a top team It is probably enough to dominate
@alecasosvello3 ай бұрын
What if I go for all balanced designs? I'm new in the game.
@shamus34773 ай бұрын
Balanced research with one engineer is the way to go if you want to make significant gains for the next season.
@NeroBax3 ай бұрын
Would be the same the AI does. So you'd develop in a similar manner to them.
@apostoleduard12413 ай бұрын
I am pretty sure that you di nit gain more expertise if you use cfd and wind tunnle
@raiden883 ай бұрын
the game is way to easy
@apophisstr67193 ай бұрын
Yup, Ai are not working fully as intended, management and development are way too predictable