Headkrakka's Madmob - Review

  Рет қаралды 1,740

WTFhammer

WTFhammer

Күн бұрын

A video reviewing and rating Headkrakka's Madmob
References
Intro music obtained from: • intro medieval no copy...
Card images obtained from
Background image obtained from ageofminiature...

Пікірлер: 9
@falloutgaming6850
@falloutgaming6850 3 жыл бұрын
You’re videos are great and so informative
@wtfhammer9160
@wtfhammer9160 3 жыл бұрын
Happy they're helpful!
@seragotepic3315
@seragotepic3315 3 жыл бұрын
Unexpectedly fast, well done! I don't like orcs, though this band actually seems very fun and interesting for me.
@wtfhammer9160
@wtfhammer9160 3 жыл бұрын
Ya, they have a very fun central mechanic
@newTellurian
@newTellurian 3 жыл бұрын
I haven't played with these guys yet, but I don't see how this warband is weaker than Skaeth's wild hunt. These guys are all tougher and deal more damage. And more generally, I'd rather put the wild hunt into tier B, they are so fragile and can be taken out with one shot easily. Same Mollog would just wipe them out with no much difficulty (I was looking for some games wild hunt vs mollog and didn't find any, but as far as I can imagine, it would be a massacre)
@wtfhammer9160
@wtfhammer9160 3 жыл бұрын
They are very fast. No enemy, including important leaders, are really safe against them (Skaeth's that is). They also have better objective cards generally. Main problem with Headkrakka's is that they are dependant on holding the primacy token. If the ability to obtain it is made difficult, the warband really struggles. Generally, I feel Skaeth's is more versatile. They also have mostly 3 and 4 wound units, which is descent HP, and a lot of them get improved defence when inspired. I understand your point though. Generally, I feel that Skaeth's have more potential. In the current aggro-heavy meta, I do give an edge to Headkrakka's though (Mollog too).
@hades_deathgod9496
@hades_deathgod9496 3 жыл бұрын
I feel like you’re underestimating the toughened hide card, 1 damage is a super common characteristic, a lot of warbands and cards can only do about 1 damage, like my snarl fangs for example, I rely pretty heavily on the chip damage as most of my attacks only deal 1 damage (aside from the snarlfangs and Rippa) negating damage 1 literally halves my damage output from my bows and the spear, plus damage from lethal hexes, snare, lethal ward etc, that card is worth an A in my eyes
@wtfhammer9160
@wtfhammer9160 3 жыл бұрын
Fair point. I was under the false conception that it only related to Attack actions, but I see that it also applies to other sources of damage. Pretty good card!
@hades_deathgod9496
@hades_deathgod9496 3 жыл бұрын
@@wtfhammer9160 I mean fair enough, a big part of this game is interpreting the wording of most cards and seeing where it applies, I just think it’s neat and hope my opponent doesn’t draw it
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